Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.29 @ 21:00:49 // Halloween2020/ForbiddenLore

Player: Morgweiler

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (80)      400
Value Destroyed (2722)     2722
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (785)                785
              TOTAL SCORE: 6527

 Bonus
-------
High Alert Combat Kills    85
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     148/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
          Large Storage Unit
  High-capacity Storage Unit
                System Shield
                Relay Coupler [Swarmer] (46)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (18) ---
        Armored Treads
        Armored Treads
        Armored Treads
                Heat Sink
       Improved Heat Sink
         Medium Storage Unit
                Target Analyzer
        Layered Light Armor Plating
       Improved Shield Generator
                Recalibrator

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
                System Shield
                System Shield
>               --- WEAPON -----------
      Precision Beam Rifle
       Advanced Beam Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
        Armored Treads
        Armored Treads
        Armored Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Heat Sink
       Improved Heat Sink
         Medium Storage Unit
                Target Analyzer
        Layered Light Armor Plating
                Recalibrator
          Light EM Pulse Cannon
                Shotgun
                Grenade Launcher
                Grenade Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
Utility                    System Shield
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   2   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             104  | 9   7   18  21  41  8   
  Power                    13   | 1   1   .   2   9   .   
    Engine                 8    | 1   1   .   2   4   .   
    Core                   5    | .   .   .   .   5   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   .   .   5   13  1   
    Treads                 7    | .   .   .   2   5   .   
    Leg                    12   | .   .   .   3   8   1   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 3   2   3   2   6   3   
    Device                 6    | 1   .   .   1   3   1   
    Storage                6    | 2   1   1   1   1   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               4    | .   .   2   .   .   2   
    Protection             2    | .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   51   | 3   4   15  12  13  4   
    Energy Gun             10   | 2   .   3   .   5   .   
    Energy Cannon          3    | .   .   1   1   1   .   
    Ballistic Gun          18   | 1   2   3   8   3   1   
    Ballistic Cannon       6    | .   .   4   1   1   .   
    Launcher               11   | .   2   3   2   2   2   
    Special Weapon         3    | .   .   1   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   
Parts Lost                 33   | .   .   6   3   10  14  
  Power                    6    | .   .   1   .   3   2   
  Propulsion               6    | .   .   1   1   .   4   
  Utility                  5    | .   .   .   1   1   3   
  Weapon                   16   | .   .   4   1   6   5   
  Highest Loss Streak      8    | .   .   5   3   4   8   
Average Slot Usage (%)     92   | .   100 83  89  97  80  
  Engine                   7    | .   14  6   7   8   1   
  Core                     2    | .   .   .   .   4   5   
  Treads                   4    | .   .   .   6   5   .   
  Leg                      11   | .   .   .   8   17  17  
  Wheel                    4    | .   28  17  1   .   .   
  Device                   5    | .   11  .   7   5   .   
  Storage                  14   | .   14  11  15  15  15  
  Processor                1    | .   2   11  1   .   .   
  Hackware                 15   | .   .   19  18  15  15  
  Protection               1    | .   .   .   .   1   3   
  Energy Gun               5    | .   14  1   .   9   5   
  Ballistic Gun            8    | .   6   8   15  6   3   
  Ballistic Cannon         3    | .   .   4   6   1   2   
  Launcher                 1    | .   8   .   .   1   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             83   | 16  19  19  46  83  73  
  Greatest Support         60   | 26  26  26  43  60  60  
  Greatest Overweight (x)  23   | 1   .   .   4   23  2   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 18   | 8   8   10  14  18  18  
  Average Capacity         14   | 6   6   8   12  17  18  
  Most Carried             18   | 5   7   8   14  18  14  
  Average Carried          11   | 2   5   7   9   14  12  
  Final Capacity           18   | 6   8   8   14  18  18  
  Final Carried            14   | 5   6   8   14  12  10  

 Class Distribution 
--------------------
 39% | Hacker-Mutant
 25% | Hacker-Gunner
 21% | Hacker-Skirmisher
 10% | Mutant
  3% | Hacker-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hacker-Mutant | -9/Materials
 Hacker-Skirmisher | -8/Materials
     Hacker-Gunner | -7/Factory
     Hacker-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Matter Collected           2091 | 296  81   70   599  887  158  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2369 | 88   211  78   323  1509 160  
  Parts                    155  | 7    33   8    28   77   2    
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  59   | .   11  7   10  26  5   
  Melee                    1    | .   .   1   .   .   .   
  Guns                     35   | .   5   1   6   21  2   
  Cannons                  8    | .   .   1   3   3   1   
  AOE                      15   | .   6   4   1   2   2   
Classes Destroyed          11   | 2   3   1   1   4   .   
  Worker                   5    | .   .   .   .   5   .   
  Builder                  6    | .   .   .   .   6   .   
  Tunneler                 3    | 1   .   .   .   2   .   
  Recycler                 4    | 1   .   .   .   3   .   
  Watcher                  3    | .   2   .   .   1   .   
  Swarmer                  20   | .   9   4   3   4   .   
  Grunt                    22   | .   2   2   2   14  2   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   9    | .   .   1   3   2   3   
  Hunter                   3    | .   .   .   2   1   .   
  Programmer               4    | .   .   .   .   4   .   
Best Kill Streak           11   | 1   5   4   3   11  2   
  Combat Bots Only         5    | .   5   4   3   4   2   
Max Kills in Single Turn   3    | 1   2   3   1   2   1   
  Gunslinging              1    | .   1   .   .   1   .   
  Exploded                 3    | .   2   3   1   1   1   
  Melee                    1    | .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Damage Taken               6068 | .    125  706  765  2758 1714 
  Core                     1283 | .    39   240  295  187  522  
  Absorbed by Shields      109  | .    .    .    .    .    109  
Core Remaining (%)         67   | 100  84   40   46   .    .    
Volleys Fired              213  | 6    15   30   27   111  24   
  Largest                  3    | 2    2    2    3    3    2    
  Hottest                  183  | 60   70   140  94   183  113  
Shots Fired                472  | 12   25   51   59   289  36   
  Gun                      349  | 12   17   20   34   245  21   
  Cannon                   89   | .    .    23   22   35   9    
  Launcher                 23   | .    8    4    3    3    5    
  Special                  11   | .    .    4    .    6    1    
  Kinetic                  259  | 6    4    40   50   144  15   
  Thermal                  145  | .    .    6    .    124  15   
  Explosive                23   | .    8    4    3    3    5    
  Electromagnetic          38   | 6    13   1    6    12   .    
  Robot Hit Streak         18   | 8    6    9    6    18   10   
  Robot Miss Streak        6    | 1    1    4    6    4    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    3    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           293  | 9    7    27   28   196  26   
  Core Hits                152  | 3    14   13   26   77   19   
  Critical Hits            3    | .    .    .    1    2    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    1    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6542 | 101  707  564  646  3976 548  
  Guns                     3476 | 101  136  107  233  2676 223  
  Cannons                  940  | .    .    153  189  415  183  
  Explosions               1893 | .    571  176  187  819  140  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  137  | .    .    32   37   66   2    
  Kinetic                  2199 | 24   33   239  344  1315 244  
  Thermal                  2856 | .    316  117  .    2261 162  
  Explosive                870  | .    255  176  187  112  140  
  Electromagnetic          480  | 77   103  .    78   222  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    2    8    8    8    
  Average Corruption       6    | .    .    2    7    6    8    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  119  | .    .    3    38   63   15   
    Message Errors         27   | .    .    1    7    14   5    
    Matter Fused           28   | .    .    .    9    16   3    
    Heat Flow Errors       6    | .    .    .    2    4    .    
    Energy Discharges      8    | .    .    .    2    6    .    
    Data Loss (minor)      10   | .    .    2    4    2    2    
    Data Loss (major)      5    | .    .    .    1    4    .    
    Misfires               5    | .    .    .    2    3    .    
    Targeting Errors       25   | .    .    .    11   10   4    
    Weapon Failures        5    | .    .    .    .    4    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            321  | .    98   26   .    166  31   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               320  | .    98   26   .    165  31   
  Melee                    1    | .    .    .    .    1    .    
Knockbacks                 9    | .    .    1    .    6    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  9    | .    .    1    .    6    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      259  | .    15   66   16   34   128  
  Shots                    10   | .    1    3    .    1    5    
  Rammed                   57   | .    .    13   23   14   7    
Targets Rammed             57   | .    .    13   23   14   7    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        429  | 20   40   80   205  429  401  
  Average Temperature      92   | 15   17   25   44   104  178  
  Received Heat Transfer   1137 | .    12   204  180  435  306  
  Effects                  9    | .    .    .    .    5    4    
    Shutdowns              6    | .    .    .    .    4    2    
    Interference           1    | .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    1    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             10   | .    .    .    .    8    2    
  Heat Transferred         4341 | .    200  250  .    3521 370  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Peak Influence             578  | 10  361 229 178 578 480 
  Initial                  345  | .   6   152 12  32  345 
  Average                  220  | 2   212 111 63  307 422 
Maximum Alert Level        2    | .   1   1   .   2   2   
  Low Security (%)         51   | 100 47  93  100 22  .   
  Level 1                  28   | .   52  6   .   48  26  
  Level 2                  19   | .   .   .   .   28  73  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   2   1   6   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            4    | .   .   .   .   4   .   
  Reinforcement            5    | .   .   2   1   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Distress Signals           6    | .   1   2   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              96   | .   13  21  14  38  10  
  Peak Tracking Total      7    | .   4   7   3   4   4   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Traps Triggered            6    | .   1   1   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar 
Machines Disabled          24   | .   4   2   3   14  1   
  Max in Single Turn       11   | .   4   2   2   11  1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Machines Accessed          16   | .   2   5   3   6   .   
  Terminals                12   | .   1   4   3   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                82   | .   9   41  13  19  .   
  Successful               45   | .   6   28  6   5   .   
  Failed                   37   | .   3   13  7   14  .   
    Catastrophic           4    | .   .   1   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                53   | .   3   25  13  12  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          6    | .   6   .   .   .   .   
  Scanalyzers              16   | .   .   16  .   .   .   
  Garrison Access          6    | .   .   .   .   6   .   
Terminal Hacks             26   | .   3   13  6   4   .   
  Record                   1    | .   .   .   .   1   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   
  Alert Level              6    | .   2   3   .   1   .   
  Unreport Threat          4    | .   .   4   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   
  Hauler Manifests         3    | .   .   2   .   1   .   
  Zone Layout              4    | .   .   1   3   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   
Scanalyzer                 15   | .   .   15  .   .   .   
  Insert Component         7    | .   .   7   .   .   .   
  Analyze                  8    | .   .   8   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   2   5   3   5   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   7   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   7   .   .   .   
  Part Schematics Acquired 7    | .   .   7   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              2    | .   .   .   .   1   1   
  Non-combat               1    | .   .   .   .   1   .   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        5    | .   .   .   .   4   1   
  parse_system             2    | .   .   .   .   1   1   
  no_distress              1    | .   .   .   .   1   .   
  find_chute               2    | .   .   .   .   2   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   4   
  Attached                 2    | .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Turns Passed               4062 | 81   214  530  1015 1859 363  
Spaces Moved               2147 | 52   172  374  570  823  156  
  Core                     10   | 5    .    .    3    2    .    
  Treads                   294  | .    .    .    185  109  .    
  Legs                     1136 | .    .    .    268  712  156  
  Wheels                   707  | 47   172  374  114  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   100  153  130  
  Average Speed            141  | 88   90   94   150  167  162  
  Slowest Speed            1200 | 100  90   100  250  1200 190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    40   45   36   24   30   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 9    | .    .    .    9    .    .    
Terrain Destroyed          169  | .    38   24   23   84   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               8    | .    .    .    5    3    .    
  AOE                      161  | .    38   24   18   81   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Total                      2706 | 71   205  486  671  1073 200  
  Wait                     96   | .    5    45   11   34   1    
  Move                     2143 | 51   171  373  569  823  156  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  51   | 5    3    6    14   20   3    
  Fast Attach              18   | 7    .    2    4    4    1    
  Attach                   23   | .    .    3    4    12   4    
  Detach                   2    | .    .    .    .    2    .    
  Swap                     63   | 2    7    13   13   25   3    
  Drop                     30   | .    4    1    6    18   1    
  Fire                     213  | 6    15   30   27   111  24   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      40   | .    .    13   23   .    4    
  Kick                     3    | .    .    .    .    .    3    
  Crush                    14   | .    .    .    .    14   .    
  Escape Stasis            10   | .    .    .    .    10   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x2 / Sto)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
   82 | -10/Materials | Discovered new exit (range 7)
  162 | -10/Materials | Discovered new exit (range 12)
  244 | -10/Materials | Discovered new exit (range 15)
  296 | -10/Materials | Entered another Materials area
  296 | -9/Materials  | Evolved 2 slots: Utility x2
  314 | -9/Materials  | Build established: Mutant
  632 | -9/Materials  | Build established: Hacker-Mutant
  657 | -9/Materials  | Lost 5 parts (1p1n3w)
  774 | -9/Materials  | Discovered new exit (range 11)
  807 | -9/Materials  | Core integrity fell below 50%
  826 | -9/Materials  | Entered another Materials area
  826 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  863 | -8/Materials  | Identified exit to Storage
  988 | -8/Materials  | Lost 3 parts (1n1u1w)
 1471 | -8/Materials  | Core integrity fell below 50%
 1544 | -8/Materials  | Discovered new exit (range 15)
 1802 | -8/Materials  | Build established: Hacker-Skirmisher
 1824 | -8/Materials  | Discovered new exit (range 8)
 1841 | -8/Materials  | Entered Factory
 1841 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2257 | -7/Factory    | Lost 4 parts (2p2w)
 2690 | -7/Factory    | Build established: Hacker-Gunner
 3700 | -7/Factory    | Identified exit to Garrison
 3700 | -7/Factory    | Entered Garrison
 3708 | -7/Garrison   | Installed Relay Interface Framework
 3750 | -7/Garrison   | Build established: Hacker-Mutant
 3778 | -7/Garrison   | Triggered checkpoint
 3860 | -7/Garrison   | Garrison Relay disabled
 3964 | -7/Garrison   | Triggered checkpoint
 3964 | -7/Garrison   | Triggered checkpoint
 3964 | -7/Garrison   | Triggered checkpoint
 4023 | -7/Garrison   | Lost 8 parts (1p2n2u3w)
 4026 | -7/Garrison   | Triggered checkpoint
 4034 | -7/Garrison   | Core integrity fell below 50%
 4055 | -7/Garrison   | Core integrity fell below 20%
 4063 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03992_ Destroyed Imp. Titanium Leg.
03992_ Imp. Titanium Leg destroyed.
03992_ Destroyed Imp. Titanium Leg.
03994_ Acquired 17 matter.
03996_ System corrupted: Component data lost.
03996_ Acquired 34 matter.
04000_ Acquired Imp. Heat Sink.
04026_ Beams of light sweep through the air. An alarm sounds.
04026_ Remote Datajack destroyed.
04028_ Grenade Launcher destroyed.
04029_ Slammed into S-27 Virus. <x3>
04034_ Imp. Titanium Leg destroyed.
04035_ Slammed into S-27 Virus.
04039_ S-27 Virus destroyed.
04043_ Slammed into S-27 Virus.
04043_ Destabilizing: Core damaged (-14).
04048_ Imp. Heat Sink destroyed.
04052_ Slammed into S-27 Virus.
04052_ Destabilizing: Core damaged (-35).
04060_ Slammed into S-27 Virus.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           3
Defensive Hacking          20
Relay Coupler Types        46
Relay Coupler Value        1

 Item Schematics 
-----------------
          Lgt. Treads | -9/Materials | Scanalyzed
     Grenade Launcher | -9/Materials | Scanalyzed
   Lgt. Assault Rifle | -9/Materials | Scanalyzed
           Sml. Laser | -9/Materials | Scanalyzed
         Mining Laser | -9/Materials | Scanalyzed
          Lgt. Cannon | -9/Materials | Scanalyzed
 Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadeNeutralizingFlail
  Manual?         0
Play Time         00:51:49
  Cumulative      50.0 hours
  Start           2020.10.29 @ 20:09:31
  End             2020.10.29 @ 21:00:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          55
  Rogue           46
  Adventurer      4
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          36
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6935c6d3-7696-42f7-850e-6e31ac962bb5