Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.28 @ 20:35:28 Player: tqt Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (144) 720 Value Destroyed (4313) 4313 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 8018 Bonus ------- High Alert Combat Kills 384 Friendly Fire -39 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Matter Pod Improved Medium Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Laser Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Armored Treads Aluminum Leg Aluminum Leg Target Analyzer Light Armor Plating Light Armor Plating Hardlight Generator Hardlight Generator [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 . 1 . Parts Attached 89 | 6 1 17 37 28 . Power 11 | 1 . 3 3 4 . Engine 8 | 1 . 3 1 3 . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 20 | 2 . 3 8 7 . Treads 14 | 2 . 3 8 1 . Leg 6 | . . . . 6 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 1 4 14 4 . Device 11 | . 1 1 7 2 . Storage 3 | 1 . 1 1 . . Processor . | . . . . . . Hackware 2 | . . . 2 . . Protection 8 | . . 2 4 2 . Artifact . | . . . . . . Weapon 34 | 2 . 7 12 13 . Energy Gun 15 | 2 . 2 4 7 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 12 | . . 3 4 5 . Ballistic Cannon 3 | . . . 2 1 . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 55 | . . 8 19 20 8 Power 8 | . . 1 2 3 2 Propulsion 11 | . . . 4 5 2 Utility 15 | . . 2 8 2 3 Weapon 21 | . . 5 5 10 1 Highest Loss Streak 8 | . . 4 4 8 8 Average Slot Usage (%) 95 | . 90 98 96 93 83 Engine 7 | . 14 10 3 9 5 Core 3 | . . . 5 4 5 Treads 18 | . 28 21 26 5 . Leg 5 | . . . . 15 19 Device 9 | . 5 15 9 5 5 Storage 13 | . 14 11 13 15 13 Hackware 1 | . . . 2 1 . Protection 6 | . . 5 8 6 5 Energy Gun 9 | . 28 12 5 8 12 Ballistic Gun 14 | . . 17 13 14 12 Ballistic Cannon 2 | . . . 4 3 . Launcher 1 | . . 1 1 . . Naked Turns 18 | . . . . . 18 Heaviest Build 76 | 12 13 55 65 76 71 Greatest Support 60 | 40 40 40 60 60 30 Greatest Overweight (x) 5 | . . 1 1 5 3 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 12 | 6 6 12 12 12 12 Average Capacity 11 | 5 6 11 12 12 10 Most Carried 12 | 4 5 12 12 12 12 Average Carried 10 | 2 4 9 11 11 10 Final Capacity 12 | 6 6 12 12 12 4 Final Carried 12 | 4 5 12 12 12 4 Class Distribution -------------------- 39% | Scavenger-Tank 20% | Tank 15% | Mutant 12% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 3185 | 260 10 466 1300 1149 . Remotely . | . . . . . . Salvage Created 5727 | 68 64 1480 1699 2416 . Parts 333 | 3 3 103 106 118 . Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 8 | . . 3 . 5 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 98 | . 2 27 36 33 . Guns 76 | . 2 21 24 29 . Cannons 14 | . . 5 6 3 . AOE 8 | . . 1 6 1 . Classes Destroyed 13 | 1 1 8 2 1 . Worker 11 | . . 3 3 5 . Builder 9 | . . 2 4 3 . Hauler 2 | . . 1 1 . . Recycler 14 | 1 . 3 1 9 . Operator 2 | . . 1 1 . . Watcher 8 | . . 3 4 1 . Swarmer 15 | . . 4 6 5 . Grunt 57 | . 2 17 18 20 . Brawler 4 | . . 2 1 1 . Duelist 1 | . . . 1 . . Sentry 13 | . . 4 8 1 . Hunter 5 | . . . 2 3 . Programmer 3 | . . . . 3 . Best Kill Streak 8 | 1 2 8 6 8 . Combat Bots Only 6 | . 2 5 4 6 . Max Kills in Single Turn 5 | 1 1 2 5 3 . Gunslinging 1 | . . 1 . 1 . Exploded 4 | . . 1 4 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 8296 | . 123 1296 3148 3270 459 Core 1319 | . 24 202 390 332 371 Absorbed by Shields 266 | . . . 266 . . Core Remaining (%) 67 | 100 90 49 29 . . Volleys Fired 320 | 3 6 77 130 98 6 Largest 4 | 2 2 3 3 4 4 Hottest 194 | 90 90 148 157 194 171 Shots Fired 858 | 6 12 204 297 315 24 Gun 744 | 6 12 182 237 283 24 Cannon 104 | . . 20 52 32 . Launcher 10 | . . 2 8 . . Special . | . . . . . . Kinetic 545 | . . 107 212 214 12 Thermal 225 | 6 12 95 46 61 5 Explosive 10 | . . 2 8 . . Electromagnetic 78 | . . . 31 40 7 Robot Hit Streak 25 | 4 7 14 25 12 4 Robot Miss Streak 8 | 1 1 4 7 8 3 Penetration Max . | . . . . . . Secondary Targets 11 | . . 3 4 4 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 573 | 4 10 124 219 201 15 Core Hits 328 | 2 4 59 134 128 1 Critical Hits 3 | . . . 2 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 2 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10015 | 46 117 1800 3891 3817 344 Guns 7746 | 46 117 1487 2459 3293 344 Cannons 1267 | . . 204 687 376 . Explosions 1002 | . . 109 745 148 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5647 | . . 734 2172 2515 226 Thermal 2587 | 46 117 957 575 812 80 Explosive 854 | . . 109 745 . . Electromagnetic 927 | . . . 399 490 38 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 23 | . . 1 . 6 23 Average Corruption 5 | . . 1 . 5 16 Corruption Purged . | . . . . . . Effects 51 | . . 2 . 37 12 Message Errors 10 | . . 1 . 7 2 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 3 | . . . . 3 . Energy Discharges 2 | . . . . 2 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 6 | . . 1 . 3 2 Data Loss (major) 2 | . . . . 2 . Misfires 3 | . . . . 2 1 Misdirections 1 | . . . . . 1 Targeting Errors 17 | . . . . 12 5 Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 57 | . . 22 35 . . Projectiles 45 | . . 22 23 . . Explosions 12 | . . . 12 . . Melee . | . . . . . . Knockbacks 17 | . . . 4 13 . Impact . | . . . . . . Kinetic 15 | . . . 4 11 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 105 | . . . 69 36 . Shots 3 | . . . 2 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 451 | 45 174 114 438 451 361 Average Temperature 114 | 24 78 22 126 140 161 Received Heat Transfer 2656 | . 66 558 1180 852 . Effects 14 | . . . 3 9 2 Shutdowns 5 | . . . 1 3 1 Energy Bleed 3 | . . . . 2 1 Interference 2 | . . . 2 . . Damage (minor) 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 . 2 . Heat Transferred 5118 | 124 322 2254 788 1445 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 598 | 5 43 457 586 598 209 Average Influence 321 | 4 20 212 415 387 187 Maximum Alert Level 2 | . . 2 2 2 1 Low Security (%) 22 | 100 100 48 4 2 42 Level 1 46 | . . 48 41 61 57 Level 2 30 | . . 3 53 35 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . . 3 6 11 . Investigation 6 | . . 2 2 2 . Extermination 3 | . . . . 3 . Reinforcement 5 | . . 1 1 3 . Assault 1 | . . . 1 . . Garrison 5 | . . . 2 3 . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 6 | . 1 2 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 146 | . 3 36 50 53 4 Peak Tracking Total 8 | . 3 6 5 8 4 Tactical Retreats 14 | . . 1 4 9 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 17 | . . 6 8 3 . Terminals 11 | . . 4 5 2 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 2 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 44 | . . 22 15 7 . Successful 27 | . . 17 9 1 . Failed 17 | . . 5 6 6 . Catastrophic 3 | . . 1 . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . . 12 8 5 . Fabricators 2 | . . . . 2 . Repair Stations 13 | . . 10 3 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 13 | . . 8 5 . . Record 2 | . . 2 . . . Prototype ID Bank 3 | . . 1 2 . . Emergency Access Points 1 | . . . 1 . . Repair Station Index 1 | . . 1 . . . Locate Traps 4 | . . 2 2 . . Disarm Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 12 | . . 9 3 . . Scan Component 7 | . . 5 2 . . Repair 5 | . . 4 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used . | . . . . . . Hacking Detections 13 | . . 5 6 2 . Full Trace Events 10 | . . 5 3 2 . Feedback Events 2 | . . 1 . 1 . Corruption 2 | . . 1 . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 4 1 . . Time 142 | . . 104 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 208 | . . . . . 208 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 5262 | 186 208 1263 1912 1530 163 Spaces Moved 2244 | 99 118 492 834 633 68 Core 8 | 8 . . . . . Treads 1727 | 91 118 492 834 192 . Legs 509 | . . . . 441 68 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 150 150 Average Speed 172 | 151 160 176 167 180 178 Slowest Speed 270 | 160 160 180 190 270 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 23 40 49 16 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . 7 45 10 . Melee . | . . . . . . Projectile 3 | . . . 3 . . AOE 59 | . . 7 42 10 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2992 | 128 125 732 1117 796 94 Wait 215 | 15 . 110 66 4 20 Move 2240 | 98 117 491 833 633 68 Hop . | . . . . . . Pick Up 77 | 6 1 25 25 20 . Fast Attach 43 | 4 1 7 18 13 . Attach 44 | 2 . 10 18 14 . Detach 8 | . . 2 4 2 . Swap 2 | . . . 1 1 . Drop 43 | . . 10 22 11 . Fire 320 | 3 6 77 130 98 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 187 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 10) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 686 | -9/Materials | Repaired Lgt. Treads 714 | -9/Materials | Repaired Lgt. Treads 741 | -9/Materials | Repaired Lgt. Treads 857 | -9/Materials | Build established: Scavenger-Gunner 860 | -9/Materials | Lost 4 parts (1p3w) 1391 | -9/Materials | Repaired Lgt. Treads 1431 | -9/Materials | Build established: Tank 1633 | -9/Materials | Discovered new exit (range 15) 1636 | -9/Materials | Core integrity fell below 50% 1658 | -9/Materials | Entered another Materials area 1658 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1751 | -8/Materials | Lost 3 parts (2u1w) 1872 | -8/Materials | Lost 3 parts (1n1u1w) 2091 | -8/Materials | Lost 3 parts (1n1u1w) 2219 | -8/Materials | Garrison activated, responded to threat 2252 | -8/Materials | Lost 3 parts (1p1n1w) 2473 | -8/Materials | Lost 4 parts (1p3u) 2810 | -8/Materials | Build established: Scavenger-Tank 2998 | -8/Materials | Core integrity fell below 50% 3115 | -8/Materials | Repaired Minigun 3258 | -8/Materials | First assault squad dispatched 3469 | -8/Materials | Discovered new exit (range 15) 3570 | -8/Materials | Entered Factory 3570 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3630 | -7/Factory | Build established: Tank 3963 | -7/Factory | Lost 8 parts (1p3n1u3w) 4106 | -7/Factory | Lost 7 parts (1p1u5w) 4379 | -7/Factory | Garrison activated, responded to threat 4434 | -7/Factory | Build established: Scavenger-Tank 5100 | -7/Factory | Sucked down chute 5100 | -7/Factory | Entered Waste 5101 | -7/Waste | Met a frightened Derelict 5115 | -7/Waste | EMP discharged 5115 | -7/Waste | System corruption reached 10% 5169 | -7/Waste | Spotted C-40 Crusher 5195 | -7/Waste | Spotted C-40 Crusher 5195 | -7/Waste | Spotted C-40 Crusher 5215 | -7/Waste | EMP discharged 5220 | -7/Waste | Spotted C-40 Crusher 5230 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5238 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5242 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5243 | -7/Waste | Core integrity fell below 50% 5245 | -7/Waste | Crushed by Compactor (1 part destroyed) 5258 | -7/Waste | Core integrity fell below 20% 5263 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05230_ Lgt. Angular Momentum Engine destroyed. 05234_ 5VFN#AARJK>YAB6>Y1L>ATOK4Q7EH9 SYX 05235_ Prc. Assault Rifle crushed. 05238_ Lgt. Nuclear Core crushed. 05238_ Aluminum Leg crushed. 05238_ Aluminum Leg destroyed. 05238_ Particle Gun destroyed. 05238_ Imp. Heat Sink destroyed. 05242_ Aluminum Leg crushed. 05242_ Shock Rifle crushed. 05242_ Hcp. Storage Unit crushed. 05243_ Imp. Heat Sink crushed. 05243_ Carbon-fiber Leg crushed. 05243_ Aluminum Leg crushed. 05245_ Hardlight Generator crushed. 05245_ Arc Projector crushed. 05245_ Lgt. Armor Plating crushed. 05245_ Carbon-fiber Leg crushed. 05245_ Lrg. Matter Pod crushed. 05251_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????# [ #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# CCCC#??????????????????????? | | ?????????????????# CCCC#??????????????????????? | | ?????????????????# CC#??????????????????????? | | ?????????????????# !CC#??????????????????????? | | ?????????????????# CC!#??????????????????????? | | ?????????????????# CC@#??????????????????????? | | ?????????????????### !###??????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ?????????????????### #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????### #????????????????????????? | | ?????############??# = #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????############??# #????????????????????????? | | ???????????????????# #????????????????????????? | | ??????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 340 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Significant Disruption System Compromised Challenges ------------ None Game ------ Seed ChipArmoredMembrane Manual? 0 Play Time 01:19:23 Cumulative 7.4 hours Start 2019.12.25 @ 07:30:32 End 2019.12.28 @ 20:35:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d94b4fdc-02cc-4bbd-be3c-fdaaa6213b49