Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 19:07:02 Player: Szantharis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (239) 239 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1889 Bonus ------- None Cogmind --------- Core Integrity 533/550 Matter 120/300 Energy 265/265 System Corruption 0% Temperature Hot (221) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Seismic Detector Improved Targeting Computer > --- WEAPON (3) ------- Assault Rifle Light Assault Rifle Improved Light Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Targeting Computer Field Laser Field Laser Particle Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Seismic Detector Improved Targeting Computer > --- WEAPON ----------- Assault Rifle Light Assault Rifle Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Targeting Computer Field Laser Particle Cannon Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 19 | 8 3 6 2 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads 4 | 2 . 2 . Leg 1 | . . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 . 2 1 Device 1 | 1 . . . Storage 2 | 1 . 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 3 3 . 1 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 3 . . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 98 100 Engine 12 | . 14 11 9 Treads 26 | . 28 23 27 Leg 2 | . . 8 . Device 12 | . 14 11 9 Storage 12 | . 14 11 9 Processor 4 | . . 10 18 Energy Gun 10 | . 17 . . Ballistic Gun 14 | . 10 22 18 Peak Build Rating 16 | 7 7 12 16 Average Rating 8 | 5 6 9 15 On Entrance 6 | . 7 7 12 Naked Turns . | . . . . Heaviest Build 38 | 13 14 34 38 Greatest Support 63 | 40 40 63 63 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 8 | 7 8 8 15 Most Carried 10 | 6 8 10 10 Average Carried 6 | 4 6 7 9 Final Capacity 15 | 8 8 15 15 Final Carried 10 | 6 8 10 10 Class Distribution -------------------- 95% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 388 | 294 56 38 . Remotely . | . . . . Salvage Created 355 | 108 120 38 89 Parts 15 | 4 8 . 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 8 | . 5 1 2 Guns 7 | . 5 1 1 Cannons 1 | . . . 1 Classes Destroyed 4 | 2 2 . . Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Swarmer 3 | . 3 . . Grunt 5 | . 2 1 2 Best Kill Streak 3 | 1 3 1 2 Combat Bots Only 3 | . 3 1 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 60 | . 26 15 19 Missed 17 | . 7 6 4 Damage Taken 526 | . 176 108 242 Core 65 | . 48 . 17 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 80 100 . Volleys Fired 52 | 7 22 14 9 Largest 3 | 2 2 2 3 Hottest 80 | 80 80 40 79 Shots Fired 112 | 13 44 28 27 Gun 103 | 13 44 28 18 Cannon 9 | . . . 9 Launcher . | . . . . Special . | . . . . Kinetic 97 | 6 36 28 27 Thermal 15 | 7 8 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | 3 8 4 5 Robot Miss Streak 7 | 5 7 3 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 60 | 7 21 15 17 Core Hits 19 | 2 8 3 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 651 | 89 179 154 229 Guns 557 | 89 179 154 135 Cannons 94 | . . . 94 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 617 | 55 179 154 229 Thermal 34 | 34 . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | 1 . . . Targets Rammed 1 | 1 . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 212 | 18 36 16 212 Average Temperature 39 | 12 15 4 98 Received Heat Transfer 222 | . 36 51 135 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 75 | 75 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 106 | 10 106 55 63 Initial 22 | . 6 20 22 Average 28 | 5 31 33 26 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 15 | . 7 2 6 Peak Tracking Total 6 | . 3 1 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1025 | 145 558 269 53 Spaces Moved 519 | 68 302 136 13 Core 2 | 2 . . . Treads 517 | 66 302 136 13 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 156 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 7 49 18 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 617 | 89 340 162 26 Wait 10 | . 8 2 . Move 516 | 67 301 135 13 Hop . | . . . . Pick Up 14 | 6 3 3 2 Fast Attach 9 | 7 2 . . Attach 4 | . . 2 2 Detach . | . . . . Swap 6 | 1 1 4 . Drop 5 | . 3 2 . Fire 52 | 7 22 14 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | 1 . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 8) 656 | -10/Materials | Discovered new exit (range 3) 704 | -10/Materials | Entered another Materials area 704 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 967 | -9/Materials | Discovered new exit (range 3) 970 | -9/Materials | Identified exit to Materials 973 | -9/Materials | Entered another Materials area 973 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1020 | -8/Materials | Garrison activated, responded to threat 1026 | -8/Materials | Self-destructed Last Messages --------------- 00952_ Acquired Imp. Light Cannon. 00963_ Acquired Particle Cannon. 00967_ U-05 Engineer works on Electrolysis Chamber. 00967_ EXIT=FOUND 00970_ EXIT=IDENTIFIED: MATERIALS PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=MATERIALS GOAL=ESCAPE 00994_ W-25 Informer sends out distress signal. 00995_ Acquired Field Laser. 00998_ G-47 Trooper knocked back. 01009_ W-25 Informer sends out distress signal. 01017_ G-47 Trooper destroyed. 01020_ A-02 Transporter calls for garrison support. 01020_ ALERT: Activating Garrison Access M001. 01021_ G-47 Trooper emerges from the garrison. 01023_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####????????????????????????? | | ????????????????????# #????????????????????????? | | ?????????############ #????????????????????????? | | ?????? #????????????????????????? | | ?????? #????????????????????????? | | ?????????############ #????+???????????????????? | | ????????????????????# #??? #???????????????????? | | ????????????????????# #??? #???????????????????? | | ????????????????????# #??? #?????#?????????????? | | ????????????????????# #?? #??? #?????????????? | | ????????????????????# #?? ??? ##????????????? | | ????????????????????+ ###+### #????????????? | | ????????????????????# #????????????? | | ????????????????????# T #????????????? | | ????????????????????# ! #????????????? | | ????????????????????# !@ ## ????????? | | ????????????????????# [[ #???#######?????????? | | ????????????????????# #???????????????????? | | ???????????????????[;% a #???????????????????? | | ????????????????? w# [??????????????????? | | ??????????????? *!?# %+?????????????????? | | ????????????? *??# gg =# ????????????????? | | ???????????? ???###" "## #? ???????????????? | | ????????????? ??????#"G"#? #?? ??????????????? | | ??????????????#???????#"""#? %#???#?????????????? | | ???????????????????????###?? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastShieldAnalyzer Manual? 0 Play Time 00:10:34 Cumulative 16.3 hours Start 2025.05.04 @ 14:39:40 End 2025.05.04 @ 19:07:02 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebd7a757-4929-4de1-8a37-3c5d953ff67e