Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 11:15:03 Player: Quizer Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (140) 700 Value Destroyed (4966) 4966 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (4333) 4333 TOTAL SCORE: 16519 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 428 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1926 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 32% Temperature Cool (48) Location -5/Warlord Parts ------- Power (1) Propulsion (4) Utility (8) Weapon (4) Inventory (4) Vortex Chain Reactor Advanced Heat Sink Vortex Lance Peak State ------------ Power Angular Momentum Engine Propulsion Armored Treads Medium Treads Cooled Antigrav System Cooled Antigrav System Utility Humpback Enhanced Optical Array Makeshift Terrain Scanner Experimental Terrain Scan Processor Experimental Cloaking Device Improved Heavy Armor Plating Weapon Storm Laser Inventory Micro Fission Core Advanced Heat Sink Humpback High-capacity Battery High-capacity Matter Pod Improved Sensor Array 0b10 Decoder Chip [Looter] Improved Weapon Cycler Improved Light Armor Plating Point Defense Array System Backup Module Phasing AFG Makeshift Laser Force Rifle Variable Charge Gun Heavy Battle Rifle Coil Gun Hypervelocity Gauss Rifle KE Penetrator Heavy Gauss Cannon Heavy Missile Launcher Ripper Signal Generator [Rating: 101] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Makeshift Terrain Scanner Storage High-capacity Storage Unit Processor Experimental Terrain Scan Processor Hackware Ghost Barrier Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Storm Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Ripper Piercing Weapon Vortex Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . . Utility 6 | . . . 2 . . . . . 2 . . . . 2 . . . Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . Parts Attached 269 | 6 9 27 21 46 10 9 21 2 12 10 4 . 12 11 6 15 48 Power 14 | 1 . 4 . 3 1 . . 1 2 . . . . . . . 2 Engine 10 | 1 . 3 . 2 1 . . 1 2 . . . . . . . . Core 3 | . . 1 . 1 . . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 51 | 2 3 5 4 10 3 2 3 1 3 . . . 2 . . 1 12 Treads 18 | . . . . 4 2 1 1 1 3 . . . 2 . . . 4 Leg 20 | . 2 4 3 5 1 . 1 . . . . . . . . 1 3 Wheel 5 | 2 1 1 . . . . 1 . . . . . . . . . . Hover 3 | . . . 1 . . . . . . . . . . . . . 2 Flight 5 | . . . . 1 . 1 . . . . . . . . . . 3 Utility 122 | . 4 10 9 17 5 3 15 . 3 10 4 . 10 11 3 6 12 Device 84 | . 3 7 4 14 4 2 8 . 2 8 1 . 7 9 2 5 8 Storage 13 | . 1 3 4 2 . 1 1 . . . . . . . . . 1 Processor 11 | . . . 1 1 . . 6 . . 1 . . 1 1 . . . Hackware 2 | . . . . . . . . . . . 1 . . . . . 1 Protection 12 | . . . . . 1 . . . 1 1 2 . 2 1 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 82 | 3 2 8 8 16 1 4 3 . 4 . . . . . 3 8 22 Energy Gun 34 | 2 2 . 1 9 1 . 2 . 2 . . . . . 1 5 9 Energy Cannon 3 | . . . 1 1 . . . . 1 . . . . . . . . Ballistic Gun 26 | 1 . 7 4 5 . 2 1 . . . . . . . . . 6 Ballistic Cannon 4 | . . 1 1 1 . 1 . . . . . . . . . . . Launcher 3 | . . . . . . 1 . . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . Slashing Weapon 6 | . . . . . . . . . . . . . . . 1 2 3 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 4 Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 2 . . 7 . . . . . . . . . 9 Parts Lost 59 | 1 7 1 . 13 3 1 . . . . . . 2 1 3 2 25 Power 2 | . 1 . . . . . . . . . . . . . . . 1 Propulsion 16 | . 2 . . 4 1 . . . . . . . 1 . 1 1 6 Utility 14 | . . . . . 1 . . . . . . . 1 1 2 1 8 Weapon 27 | 1 4 1 . 9 1 1 . . . . . . . . . . 10 Highest Loss Streak 10 | 1 5 1 . 3 2 1 . . . . . . 1 1 2 2 10 Average Slot Usage (%) 83 | . 83 94 98 98 97 99 74 69 72 73 72 73 75 81 76 74 69 Engine 5 | . 13 10 . 4 7 7 7 7 5 6 6 6 6 5 5 5 4 Core 1 | . . . 9 2 . . . . . . . . . . . . . Treads 13 | . . . . 8 28 29 16 15 13 13 13 13 17 23 18 16 12 Leg 7 | . 8 31 26 20 1 . . . . . . . . . . . 3 Wheel 2 | . 18 1 . . . . 6 7 6 6 6 6 3 . . . . Device 8 | . 10 9 10 6 4 7 5 7 15 12 13 13 13 16 12 10 9 Storage 12 | . 6 11 16 15 15 15 14 15 13 13 13 13 13 11 11 11 7 Processor 7 | . . . 8 7 7 7 7 7 6 6 6 6 6 11 11 11 10 Protection 2 | . . . . . . . . . 3 6 5 6 6 5 8 10 5 Energy Gun 7 | . 16 . . 8 14 15 9 7 6 6 6 6 6 5 2 4 5 Ballistic Gun 8 | . 8 28 27 18 15 12 1 . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 7 12 24 81 94 98 93 95 95 107 107 107 107 107 110 110 114 145 Greatest Support 106 | 20 26 33 38 80 88 88 88 28 40 28 28 28 96 96 96 76 106 Greatest Overweight (x) 4 | . 1 1 2 2 1 1 3 3 3 3 3 3 3 1 1 2 4 Average Overweight (x) 1 | . . . . 1 . 1 2 3 2 3 3 3 2 1 1 1 1 Largest Inventory Capacity 40 | 4 6 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 40 Average Capacity 18 | 4 4 6 13 20 20 20 19 20 20 20 20 20 20 20 20 20 22 Most Carried 24 | 3 5 8 20 20 20 20 20 20 20 20 20 20 20 18 19 20 24 Average Carried 18 | 1 3 5 12 19 19 19 19 20 19 19 19 20 18 16 17 19 21 Final Capacity 20 | 4 6 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 2 5 8 19 20 20 20 20 20 20 20 20 20 17 18 19 19 4 Class Distribution -------------------- 37% | Messiah-Skirmisher 13% | Scavenger-Gunner 12% | Hauler-Skirmisher 7% | Scavenger-Skirmisher 6% | Messiah-Tank 4% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Messiah-Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Data Miner Messiah-Tank | -5/Proximity Caves Messiah-Skirmisher | -5/Factory Messiah-Skirmisher | -5/Upper Caves Messiah-Skirmisher | -5/Upper Caves Messiah-Skirmisher | -5/Warlord Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Matter Collected 5358 | 258 137 530 451 1696 261 113 175 193 100 134 40 . 120 65 136 130 819 Remotely 45 | . . . 45 . . . . . . . . . . . . . . Salvage Created 6185 | 36 344 647 248 1923 412 37 . . 463 25 . . 387 154 336 116 1057 Parts 307 | . 14 46 19 99 17 3 . . 20 1 . . 12 2 11 3 60 Haulers Intercepted 2 | . . . 1 1 . . . . . . . . . . . . . Recyclers Shooed 8 | . 1 2 . 5 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 222 | . . . . . 9 3 . 17 . 5 . . 19 . 10 1 158 Prevented 53 | . . . . . 5 3 . 2 . . . . . . . . 43 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Combat Hostiles Destroyed 111 | 1 6 15 6 25 7 3 . . 11 1 . . 7 2 7 2 18 Melee 2 | . . . 1 . . . . . . . . . . . . . 1 Guns 91 | . 6 13 5 22 6 . . . 8 1 . . 7 1 4 2 16 Cannons 1 | . . . . 1 . . . . . . . . . . . . . AOE 13 | . . 2 . 1 1 3 . . 3 . . . . . 3 . . Classes Destroyed 14 | 1 1 5 1 2 2 . . . 1 . . . . . . . 1 Worker 6 | . . 1 3 2 . . . . . . . . . . . . . Builder 5 | . . . . 5 . . . . . . . . . . . . . Hauler 2 | . . . 1 1 . . . . . . . . . . . . . Recycler 13 | . 1 1 . 10 . . . . 1 . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . Watcher 2 | . . 1 . 1 . . . . . . . . . . . . . Swarmer 38 | . . 3 4 10 . 3 . . 8 1 . . 1 . 2 . 6 Grunt 40 | 1 6 10 1 6 4 . . . . . . . 5 . 3 1 3 Brawler 6 | . . . . . 1 . . . . . . . 1 . 1 . 3 Duelist 2 | . . . . . 1 . . . . . . . . . . . 1 Sentry 12 | . . 2 1 4 1 . . . 1 . . . . 2 1 . . Demolisher 1 | . . . . . . . . . . . . . . . . . 1 Hunter 3 | . . . . . . . . . 2 . . . . . . . 1 Programmer 9 | . . . . 5 . . . . . . . . . . . 1 3 Best Kill Streak 9 | 1 2 8 4 9 3 3 . . 5 1 . . 3 1 4 1 9 Combat Bots Only 9 | 1 2 7 4 4 3 3 . . 5 1 . . 3 1 4 1 9 Max Kills in Single Turn 4 | 1 1 3 1 4 1 2 . . 3 1 . . 2 1 1 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . Exploded 3 | . . 2 . 1 1 2 . . 3 . . . . . 1 . . Melee 1 | . . . 1 . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Damage Taken 11558 | 63 651 552 405 2327 340 139 . 46 459 34 . . 601 331 515 161 4934 Core 1720 | . 124 40 62 321 32 35 . 12 59 . . . 22 . 36 20 957 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 50 90 88 . . . . 42 . . . . 90 . . . . Volleys Fired 295 | 6 29 33 27 80 13 4 . . 14 1 . . 10 5 10 4 59 Largest 4 | 2 2 3 3 4 4 2 . . 1 1 . . 1 1 1 1 4 Hottest 250 | 100 80 75 75 220 168 75 . . 250 250 . . 250 250 250 250 250 Shots Fired 826 | 11 54 98 80 308 52 5 . . 14 1 . . 10 5 10 4 174 Gun 808 | 11 54 98 80 297 52 3 . . 13 1 . . 10 5 6 4 174 Cannon 11 | . . . . 11 . . . . . . . . . . . . . Launcher 7 | . . . . . . 2 . . 1 . . . . . 4 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 541 | 1 19 98 80 218 26 1 . . . . . . . . . . 98 Thermal 163 | 10 35 . . 21 . . . . 13 1 . . 10 5 6 4 58 Explosive 7 | . . . . . . 2 . . 1 . . . . . 4 . . Electromagnetic 115 | . . . . 69 26 2 . . . . . . . . . . 18 Robot Hit Streak 23 | 9 13 12 5 16 23 2 . . 5 3 . . 9 12 18 9 17 Robot Miss Streak 24 | 2 4 5 10 24 5 2 . . 13 3 . . 10 4 4 7 7 Penetration Max 2 | . . . . . . . . . . . . . . . . . 2 Secondary Targets 13 | . . 4 1 4 2 . . . . . . . . . . . 2 Max Gunslinging Chain 2 | . . 1 1 2 1 . . . . . . . . . . . 1 Shots Hit Robots 535 | 9 36 54 41 189 38 3 . . 13 1 . . 10 5 8 4 124 Core Hits 316 | 1 16 29 14 91 24 3 . . 22 2 . . 21 7 17 5 64 Critical Hits 20 | . . . . 1 . . . . . . . . . . . . 19 Critical Kills 7 | . . . . . . . . . . . . . . . . . 7 Critical Parts Destroyed 13 | . . . . 1 . . . . . . . . . . . . 12 Melee Attacks 18 | . . . . . . . . . . . . . . . 2 5 11 Impact . | . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . 2 5 7 Piercing . | . . . . . . . . . . . . . . . . . . Entropic 4 | . . . . . . . . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12568 | 108 467 1173 527 3359 824 279 . . 887 35 . . 781 441 715 356 2616 Guns 10371 | 108 467 847 508 2595 579 14 . . 667 35 . . 781 441 440 356 2533 Cannons 171 | . . . . 171 . . . . . . . . . . . . . Explosions 1924 | . . 326 . 593 245 265 . . 220 . . . . . 275 . . Melee 83 | . . . . . . . . . . . . . . . . . 83 Ramming 19 | . . . 19 . . . . . . . . . . . . . . Kinetic 4557 | 10 172 847 508 1665 280 . . . . . . . . . . . 1075 Thermal 5411 | 98 295 . . 861 245 39 . . 667 35 . . 781 441 440 356 1153 Explosive 1047 | . . 326 . . . 226 . . 220 . . . . . 275 . . Electromagnetic 1451 | . . . . 833 299 14 . . . . . . . . . . 305 Impact . | . . . . . . . . . . . . . . . . . . Slashing 83 | . . . . . . . . . . . . . . . . . 83 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . 1 4 6 . 4 4 . . . . . . . 1 32 Average Corruption 3 | . . . 1 3 4 . 4 4 . . . . . . . 1 8 Corruption Purged 6 | . . . . . 6 . . . . . . . . . . . . Effects 119 | . . . 3 41 17 . 15 12 . . . . . . . 5 26 Message Errors 24 | . . . . 10 4 . 3 3 . . . . . . . 1 3 Matter Fused 24 | . . . . 10 2 . 8 2 . . . . . . . . 2 Heat Flow Errors 9 | . . . . 4 1 . 3 . . . . . . . . . 1 Energy Discharges 18 | . . . 1 3 4 . 1 6 . . . . . . . 2 1 Data Loss (minor) 14 | . . . 1 4 4 . . 1 . . . . . . . 1 3 Misfires 2 | . . . . . 1 . . . . . . . . . . . 1 Targeting Errors 23 | . . . . 9 1 . . . . . . . . . . 1 12 Weapon Failures 5 | . . . 1 1 . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 184 | . . 106 . 31 . 35 . . . . . . . . 12 . . Projectiles 12 | . . . . 12 . . . . . . . . . . . . . Explosions 172 | . . 106 . 19 . 35 . . . . . . . . 12 . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 522 | . . 107 . 254 70 28 . . . . . . . . 63 . . Shots 8 | . . 1 . 4 1 1 . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . . . Kicked 2 | . . . 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 461 | 196 75 48 39 461 300 . 169 . 80 76 . . 325 187 259 146 122 Average Temperature 66 | 123 34 13 7 82 104 . 70 . 26 44 . . 91 86 108 76 28 Received Heat Transfer 1701 | 36 183 198 90 330 96 . . . 18 . . . 168 63 135 45 339 Effects 2 | . . . . 1 . . . . . . . . 1 . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . . 1 Parts Fried 5 | . . . . 4 . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | 1 . . . . . . . . . . . . . 1 . . . Combat Hostiles 2 | 1 . . . . . . . . . . . . . 1 . . . Parts Melted 24 | 1 1 . . . . . . . 4 . . . 2 6 3 3 4 Heat Transferred 7633 | 296 757 . . 1035 250 . . . 975 50 . . 1150 650 650 475 1345 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 3 3 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Peak Influence 490 | 20 208 362 234 448 . . . . 490 . . . . 95 . . . Average Influence 182 | 2 113 123 121 240 . . . . 285 . . . . 40 . . . Maximum Alert Level 2 | . 1 1 1 2 . . . . 2 . . . . . . . . Low Security (%) 67 | . . . . . . . . . . . . . . . . . . Level 1 26 | . . . . . . . . . . . . . . . . . . Level 2 6 | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 3 2 2 4 . . . . 4 . . . . 1 . . . Investigation 3 | . 1 1 . . . . . . 1 . . . . . . . . Extermination 5 | . . . . 3 . . . . 1 . . . . 1 . . . Reinforcement 7 | . 2 1 1 1 . . . . 2 . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Distress Signals 13 | . 1 4 1 3 . . . . 2 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 216 | 1 16 22 9 36 9 3 . 9 17 4 . . 13 2 7 2 66 Peak Tracking Total 26 | 1 6 6 4 6 4 3 . 3 6 4 . . 5 2 4 1 26 Tactical Retreats 17 | . . 1 . 3 2 . . . 1 . . . 3 . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Traps Triggered 4 | . 1 1 1 . . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 34 | . . . . . . 2 . . . . . . . . . 2 30 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Machines Disabled 11 | . . 3 1 6 . . . . . . . . . 1 . . . Max in Single Turn 4 | . . 3 1 4 . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Machines Accessed 28 | . . 3 4 6 . . . 1 1 1 . 4 . . . 1 7 Terminals 8 | . . 2 2 3 . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 2 . . . . 1 . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 92 | . . 14 16 18 . . . 3 1 1 . 30 . . . 1 8 Successful 79 | . . 13 13 12 . . . 1 . 1 . 30 . . . 1 8 Failed 13 | . . 1 3 6 . . . 2 1 . . . . . . . . Catastrophic 2 | . . . . 1 . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 12 | . . 2 3 3 . . 1 2 . . . . . . . . 1 Terminals 28 | . . 4 9 12 . . . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . 3 4 . . . . 1 . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . Scanalyzers 14 | . . 10 4 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 55 | . . 2 5 7 . . . 1 . 1 . 30 . . . 1 8 Record 24 | . . . 2 3 . . . 1 . . . 11 . . . . 7 Part Schematic 9 | . . . . 1 . . . . . . . 8 . . . . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . Open Door 3 | . . . . . . . . . . 1 . . . . . 1 1 Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . . 1 1 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 4 . . . . . . . . . . . . . Scan Component 3 | . . . 1 2 . . . . . . . . . . . . . Repair 3 | . . . 1 2 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . 10 4 . . . . . . . . . . . . . . Insert Component 7 | . . 5 2 . . . . . . . . . . . . . . Analyze 7 | . . 5 2 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . 3 4 3 . . . 2 . . . . . . . . . Terminals 4 | . . 1 2 1 . . . . . . . . . . . . . Botnet 4 | . . 1 2 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . 3 4 6 . . . 1 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 8 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 5 2 1 . . . . . . . 8 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . . . . . . . . . Time 67 | . . . 16 51 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 5 2 . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 5 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . . . . . Programmers 3 | . . . . 3 . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Total Allies 8 | . . . . . . . 7 . . . . . 1 . . . . Largest Group 7 | . . . . . . . 7 7 5 . . . 1 . . . . Highest-Rated Group 237 | . . . . . . . 237 237 178 . . . 94 . . . . Highest-Rated Ally 94 | . . . . . . . 40 40 40 . . . 94 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 56 | . . . . . . . . 22 22 . . . 12 . . . . Total Damage 1560 | . . . . . . . . 360 776 . . . 424 . . . . Kills 20 | . . . . . . . . 9 8 . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . 2 1 . 3 . 2 1 . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Turns Passed 13411 | 87 344 700 795 2146 1116 480 1932 604 386 499 344 120 559 262 429 691 1917 Spaces Moved 6944 | 79 168 419 397 873 302 250 1333 424 196 344 257 93 337 119 210 337 806 Core 63 | 15 2 15 . . . . . . . . . . . . . . 31 Treads 2711 | . . . . 435 302 250 136 . 46 . . . 101 119 210 337 775 Legs 1306 | . 67 404 397 438 . . . . . . . . . . . . . Wheels 2864 | 64 99 . . . . . 1197 424 150 344 257 93 236 . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 120 150 162 182 120 130 120 130 130 130 130 185 183 183 50 Average Speed 153 | 74 96 119 146 176 182 182 135 130 148 130 130 130 146 185 183 185 194 Slowest Speed 250 | 80 120 120 180 205 183 183 182 130 210 130 130 130 185 185 185 205 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 44 | 8 26 31 32 24 48 37 89 64 9 49 54 70 61 4 43 64 91 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . 1 1 . . 1 1 1 . . 1 . . Known Exits Taken 3 | . . . . . 1 . . . 1 1 . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 21 | . . . . . 2 2 3 3 . 1 3 . 3 . 1 3 . Spaces Dug 10 | . . . . . . . . . . . . . . . 2 5 3 Terrain Destroyed 176 | . . 18 . 84 12 26 . . 11 . . . . . 13 5 7 Melee 10 | . . . . . . . . . . . . . . . 2 5 3 Projectile 4 | . . . . . . . . . . . . . . . . . 4 AOE 162 | . . 18 . 84 12 26 . . 11 . . . . . 11 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Total 9009 | 93 293 565 549 1280 835 270 1471 480 254 394 268 92 374 148 234 387 1022 Wait 1158 | . 81 57 74 226 500 . 70 51 16 27 . . 10 8 4 5 29 Move 6927 | 78 167 418 396 872 301 249 1332 423 195 343 256 92 336 118 209 336 806 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 115 | 3 3 9 13 21 5 1 16 1 5 2 2 . 1 2 . 6 25 Fast Attach 156 | 5 6 14 13 27 3 6 19 . 5 9 4 . 2 4 1 11 27 Attach 64 | 1 1 5 2 11 2 1 3 . 4 . . . 3 3 4 4 20 Detach 15 | . . 2 1 . 1 . 1 . 1 . . . . . 2 4 3 Swap 51 | . 2 8 6 8 5 2 1 2 3 1 . . 7 4 1 . 1 Drop 210 | . 4 19 15 35 5 7 29 3 11 11 6 . 5 4 1 12 43 Fire 295 | 6 29 33 27 80 13 4 . . 14 1 . . 10 5 10 4 59 Melee 16 | . . . . . . . . . . . . . . . 2 5 9 Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . . 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 88 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 7) 353 | -10/Materials | Discovered new exit (range 7) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 461 | -9/Materials | Lost 5 parts (1p2n2w) 782 | -9/Materials | Discovered new exit (range 13) 834 | -9/Materials | Build established: Gunner 891 | -9/Materials | Discovered new exit (range 10) 1075 | -9/Materials | Destroyed 7 combat bots 1132 | -9/Materials | Entered another Materials area 1132 | -8/Materials | Evolved 2 slots: Utility x2 1507 | -8/Materials | Build established: Skirmisher 1603 | -8/Materials | Discovered new exit (range 15) 1662 | -8/Materials | Repaired Imp. Aluminum Leg 1892 | -8/Materials | Garrison activated, responded to threat 1926 | -8/Materials | Build established: Hauler-Skirmisher 1927 | -8/Materials | Entered Factory 1927 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2130 | -7/Factory | Repaired Terrain Scanner 2499 | -7/Factory | Repaired Nuclear Core 2641 | -7/Factory | Lost 3 parts (3w) 3447 | -7/Factory | Build established: Scavenger-Gunner 4023 | -7/Factory | Discovered new exit (range 9) 4073 | -7/Factory | Entered Lower Caves 4079 | -7/Lower Caves | Identified exit to Lower Caves 4326 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4332 | -7/Lower Caves | Core integrity fell below 50% 4518 | -7/Lower Caves | Encountered a Warlord checkpoint 5189 | -7/Lower Caves | Entered another Lower Caves area 5457 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5569 | -7/Lower Caves | Discovered new exit (range 7) 5669 | -7/Lower Caves | Entered Zion 5720 | -7/Zion | Received a visual enhancement algorithm 5976 | -7/Zion | Learned location of Quarantine (-3) 6091 | -7/Zion | Gained Derelict followers 6176 | -7/Zion | Found Prototype Energy Gun 6176 | -7/Zion | Identified Storm Laser 6332 | -7/Zion | Found Prototype Device 6332 | -7/Zion | Identified Bomb Factory No. 2 6453 | -7/Zion | Loaded intel: 5 derelict terminal locations 6587 | -7/Zion | Found Prototype Device 6587 | -7/Zion | Identified Phasing AFG 6630 | -7/Zion | Build established: Hauler-Skirmisher 6707 | -7/Zion | Imprinted 6710 | -7/Zion | Declared Zion's savior 6875 | -7/Zion | Found Prototype Processor 6875 | -7/Zion | Identified Exp. Core Analyzer 6879 | -7/Zion | Found Prototype Processor 6879 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6883 | -7/Zion | Found Prototype Processor 6883 | -7/Zion | Identified Exp. Melee Analysis Suite 6887 | -7/Zion | Found Prototype Processor 6887 | -7/Zion | Identified Exp. Terrain Scan Processor 7013 | -7/Zion | Build established: Messiah-Skirmisher 7091 | -7/Zion | Found Relay Coupler [Programmer] 7562 | -7/Zion | Discovered new exit (range 15) 7601 | -7/Zion | Entered Proximity Caves 7601 | -6/Proximity Caves | Accompanied by 7 allies 7608 | -6/Proximity Caves | Learned Factory security intel 7626 | -6/Proximity Caves | Learned Factory emergency access door positions 7637 | -6/Proximity Caves | Learned Factory garrison access intel 8172 | -6/Proximity Caves | Discovered new exit (range 9) 8205 | -6/Proximity Caves | Entered Factory 8205 | -6/Factory | Accompanied by 5 allies 8205 | -6/Factory | Evolved 2 slots: Utility x2 8206 | -6/Factory | Identified exit to Lower Caves 8209 | -6/Factory | Loaded intel: 4 garrison access locations 8591 | -6/Factory | Entered Lower Caves 8679 | -6/Lower Caves | Encountered a Warlord checkpoint 8704 | -6/Lower Caves | Spotted B-75 Beast 8968 | -6/Lower Caves | Identified exit to Lower Caves 9090 | -6/Lower Caves | Entered another Lower Caves area 9111 | -6/Lower Caves | Discovered new exit (range 15) 9162 | -6/Lower Caves | Encountered a Warlord checkpoint 9264 | -6/Lower Caves | Learned location of Extension (-6) 9387 | -6/Lower Caves | Discovered new exit (range 18) 9434 | -6/Lower Caves | Entered Data Miner 9434 | -6/Data Miner | Discovered new exit (range 6) 9459 | -6/Data Miner | Met Data Miner 9505 | -6/Data Miner | Learned location of Section 7 (-2) 9505 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9525 | -6/Data Miner | Received God Mode back door access code from Data Miner 9554 | -6/Data Miner | Entered Proximity Caves 9654 | -5/Proximity Caves | Escorted by Enhanced Grunt 9768 | -5/Proximity Caves | Spotted B-75 Beast 10092 | -5/Proximity Caves | Discovered new exit (range 13) 10113 | -5/Proximity Caves | Entered Factory 10113 | -5/Factory | Evolved 2 slots: Utility x2 10235 | -5/Factory | Discovered new exit (range 14) 10375 | -5/Factory | Entered Upper Caves 10477 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10779 | -5/Upper Caves | Discovered new exit (range 18) 10804 | -5/Upper Caves | Entered another Upper Caves area 11246 | -5/Upper Caves | Learned Factory garrison access intel 11253 | -5/Upper Caves | Spotted B-75 Beast 11386 | -5/Upper Caves | Discovered new exit (range 16) 11495 | -5/Upper Caves | Entered Warlord 11645 | -5/Warlord | Discovered new exit (range 9) 11666 | -5/Warlord | System corruption reached 10% 11721 | -5/Warlord | System corruption cleaned by Quarantine Array 12095 | -5/Warlord | Warlord's base attacked by MAIN.C 12398 | -5/Warlord | Found Signal Generator 12411 | -5/Warlord | Found Signal Generator 12431 | -5/Warlord | Rebuked by Warlord 12445 | -5/Warlord | Warlord forces counterattacked 12493 | -5/Warlord | Opened Warlord's prototype stash 12517 | -5/Warlord | Found Prototype Hackware 12517 | -5/Warlord | Identified Ghost Barrier 12535 | -5/Warlord | Found Prototype Device 12535 | -5/Warlord | Identified Exp. Cloaking Device 12552 | -5/Warlord | Found Prototype Reactor 12838 | -5/Warlord | Found Prototype Piercing Weapon 12842 | -5/Warlord | Found Prototype Piercing Weapon 12872 | -5/Warlord | Identified Vortex Lance (x2) 13152 | -5/Warlord | Spotted B-86 Titan 13245 | -5/Warlord | Lost 5 parts (1p3n1w) 13281 | -5/Warlord | Destroyed 9 combat bots 13326 | -5/Warlord | Crushed by falling debris 13375 | -5/Warlord | Lost 10 parts (1n4u5w) 13390 | -5/Warlord | Crushed by falling debris 13390 | -5/Warlord | Crushed by falling debris 13404 | -5/Warlord | System corruption reached 30% 13407 | -5/Warlord | Spotted B-86 Titan 13410 | -5/Warlord | Core integrity fell below 50% 13412 | -5/Warlord | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13390_ The unstable cave ceiling collapses. 13390_ Hcp. Matter Pod crushed. 13391_ The unstable cave ceiling collapses. 13391_ Dropped Arm. Medium Treads. 13392_ Dropped Humpback. 13393_ Dropped Rnf. Antimatter Reactor. 13393_ Dropped Hyp. Gauss Rifle. 13394_ Extracted 1 energy. 13395_ ANNOUNCEMENT: Detected 1 Behemoth squad, 2 Grunt squads, 1 Swarmer squad. 13395_ Acquired Adv. Heat Sink. 13399_ The unstable cave ceiling collapses. 13405_ P-70 Sage resets P-80 Master, system corruption cleaned. 13407_ CVQ :EHOXG =,>O >/BHA%7OZNS8JJ 13410_ Acquired 45 matter. 13411_ Acquired 15 matter. 13412_ Ripper destroyed. 13412_ Knocked back. 13412_ Penetrated by Slug. 13412_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ""& ""## ]#!=%#################### ## | | "" "### # !!#!! ################## ## | | "" ##### !# = ################## ### | | """"" ##### =* ################### ## | | ######### "" ### ################## ## | | #########++## ### #################### # | | # ## ### ###################### # | | ## ###%####################### | | # ## # *######################## | | ############# " ######################## | | ############# # =[######################## | | ############# # !%######################### | | """"" ##### #db[#######""################# | | """"" ##### # #######""################# | | """"" ##### # #######""################# | | ############# #######""################# | | ##### #### #######""################# | | ##### #### ####""################# | | ##### # "==% ############# | | ############# # ! 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"" !""""""""""""## | | #%=%= "" "############# | | ####%! ## ###""################# | | ### =! #######""################# | | ##########+##########g ######""################# | | # ###### #######""################# | | # ###### #######""################# | | # """ """ ######g #######""################# | | # """ """ ###### ######################### | | # """ """ ###### ########################## | | # ###### ########################## | | ###### ###### ######################### | | ###### ###### = # ################ | | ##################### * # ################ | | ##################### # ############ # # | | ##################### + ! ########### | | ################ # ########### | | ####### # # ! ########### ## | | ####### """ # # [ ################ | | ####### """ # ####################### | | ####### """ + ########################## | | ####### # ####################### # | | ####### """ ###### ####################### # | | ####### """ ###### ####################### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 1135 Armor Coverage 750 Weapon Cycling 20 Evasion (%) 50 Armor Integrity Analysis 90 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Angular Momentum Engine | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Explorer Reappropriation The One Unlikely Earthworm Challenges ------------ None Game ------ Seed MobilePhaseClaw Manual? 0 Play Time 03:16:20 Cumulative 11.9 hours Start 2019.11.05 @ 06:41:27 End 2019.11.05 @ 11:15:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 259f8f5d-6ae7-4439-b7af-1b0a6920aa14