Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.07 @ 16:07:39 Player: alice_fexa Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (368) 1840 Value Destroyed (13845) 13845 Prototype IDs (170) 3400 Alien Tech Used (9) 1800 Bonus (45344) 45344 TOTAL SCORE: 76929 Bonus ------- High Alert Combat Kills 696 Follower Combat Kills 48 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 841/1600 Matter 253/300 Energy 94/100 System Corruption 1% Temperature Cool (6) Movement Flying (32) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Electron Diverter Improved Q-thruster > --- UTILITY (20) ----- Improved Fusion Compressor Improved Fusion Compressor Large Storage Unit Large Storage Unit Quantum Shading Machine Quantum Shading Machine Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Architect God Chip A Architect God Chip D > --- WEAPON (3) ------- Plasma Lance Plasma Lance CR-A16's Behemoth Slayer > --- INVENTORY (18) --- Improved Quantum Reactor Improved Quantum Reactor Electron Diverter Improved Q-thruster Experimental Q-thruster Experimental Q-thruster Improved Fusion Compressor Experimental Power Amplifier Experimental Energy Well (1000) Experimental Matter Compressor (500) Inertial Stasis Machine Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Advanced Force Field Nanosword Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Electron Diverter Improved Q-thruster > --- UTILITY ---------- Improved Fusion Compressor Experimental Power Amplifier Large Storage Unit Large Storage Unit Experimental Energy Well Quantum Shading Machine Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Centrium Light Armor Plating Advanced Powered Armor Experimental Force Field > --- WEAPON ----------- Plasma Lance Plasma Lance CR-A16's Behemoth Slayer > --- INVENTORY -------- Improved Quantum Reactor Improved Quantum Reactor Electron Diverter Improved Q-thruster Experimental Q-thruster Experimental Q-thruster Improved Fusion Compressor Improved Fusion Compressor Experimental Energy Well Experimental Matter Compressor Inertial Stasis Machine Quantum Shading Machine Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Advanced Force Field Nanosword [Rating: 233] Favorites ----------- Power Mini Fusion Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Mini Fusion Reactor Propulsion Electron Diverter Treads Light Treads Wheel Wheel Flight Unit Electron Diverter Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Plasma Lance Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Slashing Weapon Scythe Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . 2 . . . . . . 2 . . 2 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | . . 2 2 2 . . . . 2 . . . . . 2 . . . . . . 2 . . 2 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 467 | 7 15 38 46 33 . . 5 5 25 . 3 . 4 5 9 3 9 . 5 6 6 5 2 11 24 12 9 8 40 96 36 Power 35 | 1 5 8 5 2 . . . . 2 . . . . . 2 . . . . . . . . 1 1 . . . 2 5 1 Engine 19 | 1 5 7 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . 1 2 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . 2 5 1 Propulsion 58 | 2 2 12 10 5 . . . . 1 . . . . . 3 . 4 . . 1 . 2 . 2 6 . . 1 5 2 . Treads 16 | 1 2 8 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | 1 . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 32 | . . . . 5 . . . . 1 . . . . . 3 . 4 . . 1 . 2 . 2 6 . . 1 5 2 . Utility 269 | 2 3 4 13 21 . . 2 5 20 . 2 . 4 . 3 2 5 . . 2 . 3 2 7 8 6 8 5 23 84 35 Device 176 | . . 2 1 15 . . 1 4 7 . 1 . 3 . . 2 1 . . 2 . . 1 4 2 2 5 5 14 78 26 Storage 24 | 2 3 . 3 . . . . . . . 1 . . . 1 . 2 . . . . 1 . 2 2 . 1 . 3 1 2 Processor 16 | . . . . 1 . . . . 1 . . . 1 . 1 . . . . . . 1 . . 1 4 1 . 3 2 . Hackware 18 | . . . 1 5 . . . . 6 . . . . . 1 . . . . . . 1 . . 2 . . . . . 2 Protection 35 | . . 2 8 . . . 1 1 6 . . . . . . . 2 . . . . . 1 1 1 . 1 . 3 3 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 105 | 2 5 14 18 5 . . 3 . 2 . 1 . . 5 1 1 . . 5 3 6 . . 1 9 6 1 2 10 5 . Energy Gun 6 | 2 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 20 | . 2 8 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . 3 3 2 . . 1 . 1 . . . . 1 . . . . 2 . 2 . . . 4 2 . . 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . 1 2 . . 1 . 1 . . . . 2 . 1 . . 1 . . . . . . 1 1 1 2 1 . Piercing Weapon 25 | . . . . . . . 1 . . . . . . 1 . . . . . 3 4 . . . 4 2 . 1 5 4 . Special Melee Weapon 10 | . . . 1 1 . . . . . . 1 . . 1 1 . . . 2 . . . . 1 1 1 . . . . . Unidentified Prototypes 44 | . . 1 2 . . . . 1 3 . . . 1 . . 1 . . . 2 . . . 1 1 . . 2 3 14 12 Parts Lost 17 | . 1 3 3 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 6 Power 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 Weapon 4 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Average Slot Usage (%) 99 | . 99 99 99 99 100 100 100 100 99 100 100 100 100 99 99 100 100 100 99 99 100 99 100 98 98 99 99 99 99 99 99 Engine 2 | . 14 9 5 6 7 7 7 7 6 . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 2 Treads 2 | . 14 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 10 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . 14 15 15 15 14 12 12 12 12 12 12 11 11 11 11 11 11 11 10 10 9 9 8 8 8 6 7 7 Device 14 | . . 10 9 15 15 15 9 13 12 12 12 12 12 12 11 11 12 11 11 10 11 10 10 10 12 14 15 15 18 37 37 Storage 11 | . 28 22 22 7 7 7 7 7 6 6 6 6 6 6 5 5 10 11 11 11 11 10 10 10 9 8 8 8 8 11 10 Processor 9 | . . . . 6 7 7 7 7 6 6 6 6 6 6 10 11 5 5 5 5 5 9 10 10 9 13 17 20 22 19 19 Hackware 25 | . . . 7 29 30 30 30 28 37 37 37 37 37 37 38 38 38 38 38 38 38 39 40 40 40 36 31 29 20 . . Protection 5 | . . 11 14 . . . 5 6 5 6 6 6 6 6 5 5 3 5 5 5 5 5 4 5 3 4 3 4 4 6 6 Ballistic Gun 2 | . 10 18 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 6 7 7 5 7 5 6 1 . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 6 7 7 6 7 5 6 6 6 6 4 5 5 5 5 5 1 . . . . . 1 . 4 2 . . Piercing Weapon 2 | . . . . . . . 3 . . . . . . . . . . . . 3 4 5 5 5 3 2 7 4 6 10 11 Special Melee Weapon 1 | . . . . . . . . . . . 4 6 6 5 4 5 5 5 4 5 5 5 5 3 3 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 15 43 52 61 55 22 22 24 25 25 20 28 28 28 30 28 28 36 28 31 29 30 29 31 39 46 50 60 49 77 98 99 Greatest Support 102 | 20 20 40 20 23 22 22 25 25 25 25 28 28 28 28 28 28 30 28 28 29 29 34 33 42 46 51 71 51 77 102 99 Greatest Overweight (x) 6 | 1 4 5 6 3 . . . . . . . . . 1 . . 1 . 1 . 1 . . . . . . . . 3 . Average Overweight (x) . | . 3 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 16 16 20 20 8 8 8 8 8 8 10 10 10 10 10 10 18 12 12 12 12 16 12 14 16 16 16 18 18 18 18 Average Capacity 13 | 6 14 16 17 8 8 8 8 8 8 8 9 10 10 10 10 10 11 12 12 12 12 12 12 13 14 16 16 16 18 18 18 Most Carried 20 | 5 16 16 20 20 8 8 8 8 8 8 9 9 10 10 10 10 12 12 12 12 12 12 12 14 16 16 16 17 18 18 18 Average Carried 13 | 2 14 15 17 8 8 8 7 7 7 8 8 9 9 9 9 10 11 12 11 11 12 12 12 13 14 15 15 16 17 17 17 Final Capacity 20 | 8 16 16 20 8 8 8 8 8 8 8 10 10 10 10 10 10 12 12 12 12 12 12 12 14 16 16 16 18 18 18 18 Final Carried 20 | 4 16 16 20 8 8 8 8 7 8 8 9 9 10 10 10 10 12 12 12 12 12 12 12 14 16 16 16 17 18 18 16 Class Distribution -------------------- 38% | Wizard-Sprinter 13% | Wizard-Mutant 10% | Machinist-Sprinter 9% | Mutant 8% | Hacker-Sprinter 6% | Scavenger-Mutant 6% | Wizard-Scout 3% | Hauler-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Waste Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Zion Wizard-Mutant | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Scout | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Mutant | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Sprinter | -1/Access Machinist-Sprinter | -1/Command Machinist-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Matter Collected 10836 | 270 238 1291 951 398 67 . . 110 290 . 70 . 20 90 60 60 58 32 107 83 240 50 . 130 540 240 20 180 608 2634 1999 Remotely 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Salvage Created 17795 | 60 895 1834 1454 285 . . 26 . 563 . 266 . . 119 344 . 300 66 23 106 294 386 . 955 996 292 316 195 2510 2364 3146 Parts 920 | 2 47 136 100 22 . . 4 . 27 . 7 . . 8 10 . 12 . 4 3 11 17 . 37 52 18 18 9 110 86 180 Haulers Intercepted 33 | . 2 4 5 2 . . . . 2 . 2 . . . 1 . 1 . . . . 2 . 4 2 . . . 6 . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 17 . 3 . . . . . 8 . . . 7 2 3 8 . . . . . . . . . . Prevented 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 206 | . 11 38 30 5 . . . . 1 . . . . 4 . . . . 5 . 10 . . 1 17 4 . . 28 21 31 Melee 66 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 12 20 31 Guns 40 | . 10 17 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 19 | . . 10 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 76 | . . 11 8 5 . . . . 1 . . . . 3 . . . . 5 . 9 . . . 14 4 . . 16 . . Classes Destroyed 16 | 1 8 3 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Worker 20 | . 2 6 2 . . . . . . . . . . . . . 1 . . . . 1 . 2 . 2 1 . 1 2 . Builder 4 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Tunneler 6 | . 1 . . . . . . . 1 . . . . . . . . . . . . 1 . . 2 1 . . . . . Hauler 33 | . 2 4 5 2 . . . . 2 . 2 . . . 1 . 1 . . . . 2 . 4 2 . . . 6 . . Recycler 22 | 1 2 2 2 1 . . . . 1 . . . . . 1 . 1 . . . . . . 3 1 1 1 1 3 1 . Mechanic 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 17 | . 2 4 4 1 . . . . 1 . . . . . . . . . . . . . . . 2 . 2 1 . . . Watcher 57 | . 3 5 3 2 . . . . 4 . 2 . . . 4 . 1 . . . . 4 . 3 6 2 2 2 11 3 . Swarmer 88 | . 3 11 14 5 . . . . . . . . . 3 . . . . 5 . 5 . . . 14 4 . . 20 4 . Grunt 42 | . 8 18 7 . . . . . . . . . . . . . . . . . 4 . . . . . . . . 5 . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 20 | . . 8 7 . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Hunter 9 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 3 . Programmer 8 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 3 3 . Behemoth 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . 1 . Enhanced Grunt 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 1 4 6 5 3 . . 1 . 1 . 2 . . 3 1 . 1 . 4 . 5 2 . 2 6 7 2 1 6 9 4 Combat Bots Only 7 | . 2 4 5 3 . . . . 1 . . . . 3 . . . . 4 . 5 . . 1 5 4 . . 6 7 4 Max Kills in Single Turn 5 | 1 2 4 3 2 . . 1 . 1 . 1 . . 3 1 . 1 . 2 . 3 1 . 1 4 2 1 1 5 1 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 4 3 2 . . . . 1 . . . . 3 . . . . 2 . 3 . . . 3 1 . . 5 . . Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 2 Uniques/NPCs Destroyed 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 5 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Damage Taken 7494 | . 329 1400 1460 130 . . 97 14 174 . . . . 111 . . . . . . . . . 109 346 63 48 . 403 758 2052 Core 1254 | . 58 130 116 38 . . 50 . 33 . . . . 27 . . . . . . . . . 21 167 25 . . 147 107 335 Absorbed by Shields 2679 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . . 649 1982 Core Remaining (%) 84 | 100 76 67 78 . . . . 87 . . . . . 92 . . . . . . 91 . . 98 87 . . 98 . . 52 Volleys Fired 343 | 1 42 140 103 8 . . . . 8 . . . . 1 . . . . 3 . 9 . . . 15 6 . . 7 . . Largest 2 | 2 2 2 2 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . . 1 1 . . 1 . . Hottest 98 | 80 90 91 98 30 . . . . 30 . . . . 80 . . . . 80 . 80 . . . 80 80 . . 80 . . Shots Fired 615 | 2 84 269 203 8 . . . . 8 . . . . 1 . . . . 3 . 9 . . . 15 6 . . 7 . . Gun 438 | 2 84 209 143 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 103 | . . 51 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 74 | . . 9 8 8 . . . . 8 . . . . 1 . . . . 3 . 9 . . . 15 6 . . 7 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 374 | . 22 209 143 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 103 | . . 51 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 74 | . . 9 8 8 . . . . 8 . . . . 1 . . . . 3 . 9 . . . 15 6 . . 7 . . Electromagnetic 64 | 2 62 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 2 9 21 14 1 . . . . 2 . . . . . . . . . . . . . . . . 4 . . 5 . . Robot Miss Streak 5 | . 4 5 5 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 934 | 2 57 181 140 11 . . 1 . 24 . 17 . 1 2 18 . 7 3 . 4 1 16 . 22 27 9 9 7 69 78 228 Core Hits 557 | 1 27 83 62 14 . . 1 . 15 . 5 . . 4 6 . 5 1 6 . 19 10 . 14 40 13 6 4 55 44 122 Critical Hits 98 | . . 6 9 1 . . . . . . 1 . . . . . 1 1 . . . 1 . . 2 . . . 13 12 51 Critical Kills 32 | . . 3 5 1 . . . . . . . . . . . . 1 1 . . . 1 . . . . . . 7 4 9 Critical Parts Destroyed 46 | . . 3 4 . . . . . . . 1 . . . . . . . . . . . . . 2 . . . 6 4 26 Melee Attacks 1189 | . . . 3 59 10 4 7 8 91 . 45 2 1 4 73 . 41 13 . 4 8 33 . 55 112 31 35 24 154 121 251 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 419 | . . . 3 59 10 4 6 8 91 . 45 2 . 2 71 . 41 13 . . . . . . . 9 . 17 37 1 . Piercing 760 | . . . . . . . 1 . . . . . . 2 . . . . . 1 8 32 . 52 112 22 35 7 117 120 251 Sneak Attacks 85 | . . . 1 4 . . 1 . 9 . 3 . 1 . 6 . 3 . . 3 1 6 . 11 8 3 3 1 16 5 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . Follow-up Attacks 140 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 16 26 97 Damage Inflicted 54750 | 28 970 3712 3426 1150 . . 94 . 1508 . 813 . . 358 822 . 441 226 636 . 1378 1233 . 1871 4294 1801 887 644 8316 6234 13908 Guns 4687 | 28 863 2151 1645 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1639 | . . 837 802 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 9784 | . 107 724 898 573 . . . . 237 . . . . 311 . . . . 636 . 1378 . . . 2145 1151 . . 1624 . . Melee 38640 | . . . 81 577 . . 94 . 1271 . 813 . . 47 822 . 441 226 . . . 1233 . 1871 2149 650 887 644 6692 6234 13908 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4028 | . 232 2151 1645 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1746 | . 107 837 802 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 9677 | . . 724 898 573 . . . . 237 . . . . 311 . . . . 636 . 1378 . . . 2145 1151 . . 1624 . . Electromagnetic 659 | 28 631 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6277 | . . . 81 577 . . . . 1271 . 813 . . . 822 . 441 226 . . . . . . . 391 . 513 1142 . . Piercing 32363 | . . . . . . . 94 . . . . . . 47 . . . . . . . 1233 . 1871 2149 259 887 131 5550 6234 13908 Highest Corruption 4 | . . 2 . 1 . . . . 1 . . . . . . . 4 . . . . . . . . . . . 1 1 1 Average Corruption 1 | . . 2 . 1 . . . . 1 . . . . . . . 2 . . . . . . . . . . . 1 1 1 Corruption Purged 6 | . . . . 1 . . . . 1 . . . . . . . 4 . . . . . . . . . . . . . . Effects 32 | . . 6 . 3 . . . . 2 . . . . . . . 3 . . . . . . . . . . . 3 6 9 Message Errors 13 | . . . . 3 . . . . 1 . . . . . . . 2 . . . . . . . . . . . 1 4 2 Heat Flow Errors 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 Data Loss (minor) 5 | . . 3 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Targeting Errors 8 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3362 | . . 27 112 46 . . . . 219 . 95 . . 7 173 . . 105 18 . 53 60 . 15 350 437 40 36 695 420 454 Projectiles 27 | . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 690 | . . . 71 13 . . . . . . . . . 7 . . . . 18 . 53 . . . 225 230 . . 73 . . Melee 2645 | . . . 41 33 . . . . 219 . 95 . . . 173 . . 105 . . . 60 . 15 125 207 40 36 622 420 454 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . 11 . . . . . . 10 . . . . . . . . . . . . . . . . 17 . . . . . Shots 4 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 255 | 18 156 120 255 . . . . . . . . . . 26 . . . . 76 . . . . . . . . . . . . Average Temperature 49 | 12 40 45 61 . . . . . . . . . . 19 . . . . 36 . . . . . . . . . . . . Received Heat Transfer 1204 | . 138 546 372 . . . 12 . . . . . . 12 . . . . . . . . . 9 . . 4 . 18 16 77 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3160 | . 200 1517 1443 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Peak Influence 633 | 5 239 553 458 477 . . . . 414 163 415 . . . 430 57 469 . . . . 416 30 479 633 466 91 69 501 468 . Average Influence 127 | 2 79 254 278 113 . . . . 28 144 84 . . . 68 23 57 . . . . 58 29 58 141 45 25 18 215 394 . Maximum Alert Level 3 | . 1 2 2 2 . . . . 2 . 2 . . . 2 . 2 . . . . 2 . 2 2 2 . . 2 3 . Low Security (%) 69 | 100 89 41 11 77 . . . . 98 100 96 . . . 94 100 91 . . . . 96 100 95 70 96 100 100 49 . . Level 1 18 | . 10 39 83 16 . . . . . . . . . . 4 . . . . . . . . . 20 2 . . 27 4 . Level 2 8 | . . 18 4 5 . . . . . . 3 . . . 1 . 8 . . . . 3 . 4 8 1 . . 23 29 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 7 5 7 . . . . 5 . . . . . 1 . 1 . . . . 1 . 2 6 5 2 3 10 . . Investigation 13 | . . 2 . 4 . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . 3 . . Extermination 26 | . . . . 3 . . . . 4 . . . . . 1 . . . . . . 1 . 1 3 4 1 3 5 . . Reinforcement 17 | . 2 5 4 . . . . . 1 . . . . . . . . . . . . . . . 2 1 . . 2 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Distress Signals 29 | . 2 1 1 . . . . . . . . . . . 1 . 1 . . . . 1 . 2 2 . . . 2 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 388 | . 25 61 52 19 2 1 4 3 15 3 6 3 . 1 7 1 4 . . . . 7 6 8 23 10 4 4 43 26 50 Peak Tracking Total 8 | . 5 5 7 4 2 4 4 4 4 3 1 3 . 2 2 1 2 . 3 . 4 2 6 2 5 3 1 2 8 2 4 Tactical Retreats 31 | . 4 5 2 1 1 . . 1 2 . . 1 . 2 1 . . . 1 . . . . 1 4 1 1 . 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Traps Triggered 20 | . . 2 1 2 . . . . 3 . . . . . 1 . 1 . . . . 1 . . 1 . . . 3 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 38 | . . . 36 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 40 | . . . . . . . . . 4 . . . . . . . . . . . . 12 . 6 . . 8 6 4 . . Reprogrammed 54 | . . . 6 . . . . . 12 . 7 . . . 3 . 8 . . . . 1 . 6 1 . 10 . . . . Reused 13 | . . . . . . . . . 3 . 1 . . . 2 . 4 . . . . . . 1 . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 24 | . . . . . 5 . . . 4 . 1 . . . 2 . 4 5 . . . . . 1 . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Machines Disabled 28 | . 1 1 2 6 . . 1 . . . . . . . 1 . . . . . . . . . 2 2 1 3 3 1 4 Max in Single Turn 5 | . 1 1 1 5 . . 1 . . . . . . . 1 . . . . . . . . . 1 1 1 1 1 1 1 Garrison Access 20 | . . . 1 2 . . . . 3 . 1 . . . 2 . 1 . . . . 3 . 1 2 1 1 . 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 8 | . . . . . . . . . 1 . 1 . . . 1 . 1 . . . . 1 . 1 1 1 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Machines Accessed 198 | . 6 8 10 25 . . 2 . 26 . 6 . . . 15 . 10 . 1 2 . 17 . 9 13 8 12 9 16 3 . Terminals 125 | . 6 7 8 15 . . . . 14 . 3 . . . 7 . 8 . . . . 11 . 5 6 6 10 8 9 2 . Fabricators 23 | . . . . 3 . . . . 5 . 2 . . . 3 . 1 . . . . 2 . 1 2 1 . . 3 . . Repair Stations 14 | . . 1 1 2 . . . . 3 . . . . . 1 . . . . . . . . 1 1 . 1 . 2 1 . Recycling Units 8 | . . . . 3 . . . . 1 . . . . . 2 . . . . . . 1 . . 1 . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Garrison Access 20 | . . . 1 2 . . . . 3 . 1 . . . 2 . 1 . . . . 3 . 1 2 1 1 . 2 . . Total Hacks 915 | . 22 25 35 92 . . 5 . 109 . 38 . . . 63 . 62 . 1 9 . 65 . 61 89 47 34 53 101 4 . Successful 756 | . 10 11 15 75 . . 5 . 91 . 33 . . . 55 . 58 . 1 9 . 59 . 61 84 45 34 42 68 . . Failed 156 | . 12 14 20 16 . . . . 18 . 5 . . . 8 . 3 . . . . 6 . . 4 2 . 11 33 4 . Catastrophic 14 | . . 2 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 5 3 . Database Lockouts 3 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Manual 627 | . 20 18 31 59 . . . . 65 . 18 . . . 38 . 46 . . . . 46 . 45 62 33 29 44 70 3 . Terminals 664 | . 22 20 33 62 . . . . 67 . 21 . . . 39 . 55 . . . . 47 . 51 62 37 31 50 64 3 . Fabricators 143 | . . . . 16 . . . . 24 . 16 . . . 16 . 6 . . . . 14 . 4 15 9 . . 23 . . Repair Stations 57 | . . 5 1 6 . . . . 14 . . . . . 4 . . . . . . . . 4 8 . 2 . 12 1 . Recycling Units 11 | . . . . 6 . . . . 1 . . . . . 2 . . . . . . 1 . . 1 . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 . . . Garrison Access 20 | . . . 1 2 . . . . 3 . 1 . . . 2 . 1 . . . . 3 . 1 2 1 1 . 2 . . Terminal Hacks 420 | . 6 4 8 35 . . 5 . 38 . 12 . . . 24 . 44 . 1 9 . 28 . 41 54 28 26 31 26 . . Record 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematic 40 | . . . 2 1 . . 1 . 8 . . . . . 6 . 2 . . . . 1 . 1 11 . . 6 1 . . Robot Analysis 16 | . . . . . . . . . 1 . . . . . . . 3 . . 4 . 2 . . 2 2 1 . 1 . . Prototype ID Bank 79 | . 3 1 1 11 . . 3 . 5 . 2 . . . 2 . 14 . . 4 . 2 . 13 15 1 . 1 1 . . Open Door 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . Level Access Points 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 2 . . . Branch Access Points 10 | . . . . 1 . . . . 1 . 1 . . . 1 . 1 . . . . 1 . 1 1 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Index 12 | . . . . 1 . . . . . . 1 . . . 1 . 1 . . . . 1 . 1 1 1 1 2 1 . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 13 | . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . 1 4 1 . . 3 . . Unreport Threat 57 | . 2 2 1 4 . . . . 2 . 1 . . . 4 . 6 . . . . 5 . 8 8 8 1 3 2 . . Locate Traps 64 | . 1 1 1 4 . . . . 6 . 2 . . . 6 . 7 . . . . 5 . 6 3 5 8 4 5 . . Disarm Traps 10 | . . . . . . . . . 1 . . . . . . . . . . . . 2 . 2 . . 3 1 1 . . Reprogram Traps 12 | . . . . . . . . . 2 . 2 . . . 1 . 2 . . . . 1 . 1 . . 3 . . . . Recall Investigation 6 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 . . Recall Extermination 25 | . . . . 3 . . . . 4 . . . . . 1 . . . . . . 1 . 1 3 4 1 3 4 . . Recall Reinforcements 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Hauler Manifests 12 | . . . . 1 . . . . 1 . 1 . . . 1 . 2 . . . . 1 . 1 1 1 1 . 1 . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 13 | . . . . 2 . . . . 2 . 1 . . . 1 . 1 . . . . 1 . 1 1 1 . 1 1 . . Zone Layout 32 | . . . . 1 . . . . 4 . . . . . . . 3 . . . . 5 . 3 1 3 5 5 2 . . Fabricator Hacks 86 | . . . . 7 . . . . 14 . 10 . . . 9 . 4 . . . . 7 . 2 11 7 . . 15 . . Network Status 7 | . . . . . . . . . 2 . 1 . . . 1 . . . . . . . . . 1 . . . 2 . . Load Schematic 35 | . . . . 3 . . . . 5 . 4 . . . 3 . 2 . . . . 3 . 1 4 3 . . 7 . . Build 44 | . . . . 4 . . . . 7 . 5 . . . 5 . 2 . . . . 4 . 1 6 4 . . 6 . . Repair Station Hacks 54 | . . 4 . 6 . . . . 14 . . . . . 4 . . . . . . . . 4 8 . 2 . 12 . . Scan Component 27 | . . 2 . 3 . . . . 7 . . . . . 2 . . . . . . . . 2 4 . 1 . 6 . . Repair 27 | . . 2 . 3 . . . . 7 . . . . . 2 . . . . . . . . 2 4 . 1 . 6 . . Recycling Unit Hacks 8 | . . . . 3 . . . . 1 . . . . . 2 . . . . . . 1 . . 1 . . . . . . Report Inventory 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Retrieve Components 6 | . . . . 3 . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 . . . Insert Component 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 . . . Garrison Access Hacks 20 | . . . 1 2 . . . . 3 . 1 . . . 2 . 1 . . . . 3 . 1 2 1 1 . 2 . . Seal Access 20 | . . . 1 2 . . . . 3 . 1 . . . 2 . 1 . . . . 3 . 1 2 1 1 . 2 . . Unauthorized Hacks 163 | . 4 3 6 22 . . . . 21 . 10 . . . 14 . 9 . . . . 20 . 12 7 9 5 8 13 . . Terminals 107 | . 4 3 6 13 . . . . 11 . 4 . . . 7 . 7 . . . . 13 . 10 3 7 5 8 6 . . Track 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 . . . Assimilate 20 | . . . . 5 . . . . 3 . 2 . . . 1 . 2 . . . . 3 . 2 1 1 . . . . . Botnet 69 | . 2 3 4 7 . . . . 6 . 2 . . . 5 . 4 . . . . 10 . 4 1 5 5 5 6 . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disrupt 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Operators 8 | . 1 . 1 1 . . . . 1 . . . . . 1 . 1 . . . . . . 1 1 . . . . . . Fabricators 55 | . . . . 8 . . . . 10 . 6 . . . 7 . 2 . . . . 7 . 2 4 2 . . 7 . . Report 8 | . . . . 1 . . . . 1 . 1 . . . 1 . . . . . . 2 . . 1 . . . 1 . . Prioritize 21 | . . . . 3 . . . . 4 . 2 . . . 3 . 1 . . . . 2 . 1 1 1 . . 3 . . Siphon 22 | . . . . 3 . . . . 4 . 2 . . . 3 . 1 . . . . 2 . 1 2 1 . . 3 . . Haulers 4 | . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . . Used 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Hacking Detections 110 | . 6 8 9 15 . . . . 10 . 3 . . . 4 . 4 . . . . 6 . 5 8 5 6 7 12 2 . Full Trace Events 5 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . 2 1 . . 1 . 8 . . . . . 6 . 2 . . . . 1 . 1 11 . . 6 1 . . Parts Built 40 | . . . . 4 . . . . 7 . 4 . . . 4 . 2 . . . . 3 . 1 5 4 . . 6 . . Matter 9521 | . . . . 676 . . . . 1275 . 877 . . . 1027 . 526 . . . . 710 . 288 1536 1150 . . 1456 . . Time 2153 | . . . . 274 . . . . 364 . 194 . . . 180 . 186 . . . . 150 . 51 307 136 . . 311 . . Total Part Build Rating 262 | . . . . 15 . . . . 39 . 21 . . . 27 . 14 . . . . 21 . 8 44 32 . . 41 . . Parts Repaired 27 | . . 2 . 3 . . . . 7 . . . . . 2 . . . . . . . . 2 4 . 1 . 6 . . Time 851 | . . 70 . 110 . . . . 215 . . . . . 54 . . . . . . . . 62 117 . 26 . 197 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 6 . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . 1 . 2 . . . . 3 . 1 . 2 . . . . . . . Non-combat 5 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . 2 . . . . . . . Combat 4 | . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . Robot Hacks Applied 9 | . . . . . . . . . . . . . 1 . 2 . . . . 3 . 1 . 2 . . . . . . . parse_system 4 | . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . find_chute 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . find_fabricator 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Total Allies 38 | . . . . 4 . . . . 3 . 2 . . . 1 20 2 . . . . 2 . 2 1 1 . . . . . Largest Group 20 | . . . . 2 2 . . . 2 . 1 1 1 1 1 20 2 2 2 2 2 1 1 2 1 1 . . . . . Highest-Rated Group 827 | . . . . 20 20 . . . 52 . 26 26 26 26 26 827 52 52 52 49 49 26 26 52 44 44 . . . . . Highest-Rated Ally 50 | . . . . 10 10 . . . 26 . 26 26 26 26 26 50 26 26 26 26 26 26 26 26 44 44 . . . . . Total Orders 20 | . . . . 8 2 . . . 5 . . . 2 . . . . . . . . . . 2 . 1 . . . . . STAY 11 | . . . . 4 1 . . . 3 . . . 1 . . . . . . . . . . 1 . 1 . . . . . ROAM 9 | . . . . 4 1 . . . 2 . . . 1 . . . . . . . . . . 1 . . . . . . . Ally Attacks 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Total Damage 157 | . . . . . . . . . . . . . . . . 157 . . . . . . . . . . . . . . . Kills 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Robot Analysis Total 16 | . . . . . . . . . 1 . . . . . . . 3 . . 4 . 2 . . 2 2 1 . 1 . . Derelict Logs Recovered 8 | . . . . . . 3 . . . . . . . . . . . 1 2 . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Turns Passed 30889 | 64 1393 2358 2295 2479 395 281 73 267 2423 46 928 33 288 285 1485 49 963 233 156 137 600 1105 92 901 2880 1106 995 1052 3225 1548 754 Spaces Moved 35375 | 44 846 1075 1131 3026 427 744 97 375 3077 95 1106 66 628 448 1795 117 927 374 387 173 598 1739 185 1133 2747 1352 1450 1567 3329 2813 1504 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 134 | 5 87 10 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2970 | 37 759 1065 1099 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 32269 | . . . . 3016 427 744 97 375 3077 95 1106 66 628 448 1795 117 927 374 387 173 598 1739 185 1133 2747 1352 1450 1567 3329 2813 1504 Fastest Speed 32 | 50 90 120 100 32 32 32 32 32 32 34 34 34 34 34 34 34 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 Average Speed 40 | 93 122 128 132 33 32 32 32 32 33 34 34 34 34 34 34 34 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 Slowest Speed 212 | 160 200 200 210 130 32 32 32 32 34 34 34 34 34 99 34 34 99 32 97 32 99 32 32 32 32 32 32 32 32 212 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 82 | . . . . 8 . . . . 1 . 1 . . . 19 . 1 . . . . 5 . 1 12 9 1 8 15 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Exploration Rate (%) 57 | 3 96 81 89 57 64 86 77 41 70 64 17 14 82 45 42 76 28 67 63 62 61 42 77 25 43 26 90 54 39 86 61 Regions Visited 31 Branch Regions 15 Pre-discovered Areas 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 20 | . . . . 1 1 1 1 1 . . 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 12 | . . . . . 1 4 . 1 . . . 1 2 1 . . . . 2 . . . . . . . . . . . . Spaces Dug 515 | . . . 2 48 10 4 2 8 67 . 23 2 . 2 50 . 33 10 . . 7 17 . 26 78 21 21 9 51 20 4 Terrain Destroyed 1256 | . 6 51 73 140 10 4 2 8 90 . 23 2 . 21 50 . 33 10 60 . 150 17 . 26 262 55 21 9 109 20 4 Melee 515 | . . . 2 48 10 4 2 8 67 . 23 2 . 2 50 . 33 10 . . 7 17 . 26 78 21 21 9 51 20 4 Projectile 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 739 | . 6 51 69 92 . . . . 23 . . . . 19 . . . . 60 . 143 . . . 184 34 . . 58 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Sec Acc Com Ac0 Total 50266 | 61 1135 1838 1780 4401 669 780 126 507 4309 108 1591 72 702 570 2544 125 1524 467 413 248 979 2233 216 1590 4632 1998 1942 2103 5427 3445 1731 Wait 12457 | 5 187 534 386 1250 233 33 12 118 1063 14 432 5 61 110 672 3 539 81 16 60 359 459 30 380 1727 597 452 488 1889 252 10 Move 35194 | 43 845 1074 1130 3011 426 743 96 374 3075 94 1103 65 627 447 1760 116 924 373 386 172 597 1729 184 1130 2725 1335 1447 1550 3301 2811 1501 Hop 69 | . . . . 6 . . . . 1 . 1 . . . 16 . 1 . . . . 5 . 1 9 7 1 8 12 . 1 Pick Up 180 | 5 24 17 28 10 . . 3 . 14 . 3 . 3 . 5 . 3 . . 1 . . . 5 9 4 1 9 11 15 10 Fast Attach 219 | 6 2 9 11 5 . . . 2 10 . . . 3 2 4 3 2 . 2 4 . 3 . 4 6 4 1 12 15 81 28 Attach 69 | 1 1 3 4 12 . . . 1 5 . . . 1 1 2 . 1 . 1 . . . . 1 2 2 1 3 9 10 8 Detach 28 | . . 1 1 . . . . . . . . . 2 1 . . 3 . 1 . . . . . 2 . . 1 3 10 3 Swap 195 | . 12 26 31 16 . . 5 3 10 . 3 . . 2 3 . 6 . 2 4 6 2 2 6 16 6 7 2 17 6 2 Drop 352 | . 22 34 47 24 . . 3 1 14 . 4 . 4 2 8 3 4 . 2 3 . 2 . 8 8 6 1 11 19 94 28 Fire 343 | 1 42 140 103 8 . . . . 8 . . . . 1 . . . . 3 . 9 . . . 15 6 . . 7 . . Melee 981 | . . . 3 59 10 4 7 8 91 . 45 2 1 4 73 . 41 13 . 4 8 33 . 55 112 31 31 19 113 74 140 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 141 | . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . 31 92 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 38 | . . . 36 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / Upp x2 / Arm) -4/Waste -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 671 | -10/Materials | Discovered new exit (range 3) 831 | -10/Materials | Discovered new exit (range 6) 1253 | -10/Materials | Discovered new exit (range 14) 1442 | -10/Materials | Discovered new exit (range 7) 1458 | -10/Materials | Entered another Materials area 1458 | -9/Materials | Evolved 2 slots: Utility x2 1584 | -9/Materials | Discovered new exit (range 10) 1837 | -9/Materials | Repaired Autogun 1876 | -9/Materials | Repaired Imp. Heat Sink 1939 | -9/Materials | Discovered new exit (range 16) 2223 | -9/Materials | Discovered new exit (range 15) 3027 | -9/Materials | Build established: Scavenger-Mutant 3068 | -9/Materials | Discovered new exit (range 9) 3713 | -9/Materials | Discovered new exit (range 13) 3816 | -9/Materials | Entered another Materials area 3816 | -8/Materials | Evolved 2 slots: Utility x2 4812 | -8/Materials | Discovered new exit (range 16) 5030 | -8/Materials | Garrison activated, responded to threat 5242 | -8/Materials | Build established: Hauler-Mutant 5760 | -8/Materials | Discovered new exit (range 15) 6071 | -8/Materials | Discovered new exit (range 15) 6111 | -8/Materials | Entered Factory 6111 | -7/Factory | Evolved 2 slots: Utility x2 6236 | -7/Factory | Discovered new exit (range 6) 6773 | -7/Factory | Repaired Mni. Grenade Launcher 6823 | -7/Factory | Build established: Hacker-Sprinter 6941 | -7/Factory | Fabricated Adv. Sensor Array (x1) 7069 | -7/Factory | Discovered new exit (range 14) 7079 | -7/Factory | Identified exit to Lower Caves 7152 | -7/Factory | Build established: Hacker-Mutant 7290 | -7/Factory | Repaired Lgt. Angular Momentum Engine 7335 | -7/Factory | Repaired Lrn. Sensor Array 7638 | -7/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 7707 | -7/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 7945 | -7/Factory | Build established: Hacker-Sprinter 7993 | -7/Factory | Discovered new exit (range 11) 7996 | -7/Factory | Identified exit to Factory 8063 | -7/Factory | Central database locked down 8200 | -7/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 8590 | -7/Factory | Entered Lower Caves 8590 | -7/Lower Caves | Accompanied by 2 allies 8639 | -7/Lower Caves | Spotted B-75 Beast 8983 | -7/Lower Caves | Discovered new exit (range 6) 8985 | -7/Lower Caves | Identified exit to Lower Caves 8985 | -7/Lower Caves | Entered another Lower Caves area 8994 | -7/Lower Caves | Learned Factory interactive machine intel 9000 | -7/Lower Caves | Encountered a Warlord checkpoint 9020 | -7/Lower Caves | Discovered exit to Factory (range 10) 9124 | -7/Lower Caves | Learned Factory non-interactive machine intel 9144 | -7/Lower Caves | Discovered new exit (range 13) 9150 | -7/Lower Caves | Identified exit to Data Miner 9185 | -7/Lower Caves | Learned location of 1 exit from Factory 9266 | -7/Lower Caves | Entered Data Miner 9266 | -7/Data Miner | Discovered new exit (range 6) 9273 | -7/Data Miner | Met Data Miner 9279 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9283 | -7/Data Miner | Received God Mode back door access code from Data Miner 9306 | -7/Data Miner | Destroyed Data Miner 9309 | -7/Data Miner | Found Prototype Hackware 9311 | -7/Data Miner | Found Prototype Hackware 9314 | -7/Data Miner | Found Prototype Hackware 9317 | -7/Data Miner | Data Conduit disabled 9338 | -7/Data Miner | Identified exit to Proximity Caves 9339 | -7/Data Miner | Entered Proximity Caves 9365 | -6/Proximity Caves | Found Alien Artifact 9365 | -6/Proximity Caves | Identified Core Expander 9365 | -6/Proximity Caves | Installed Core Expander, added new Utility slot 9418 | -6/Proximity Caves | Spotted B-75 Beast 9576 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 9592 | -6/Proximity Caves | Discovered exit to Factory (range 15) 9606 | -6/Proximity Caves | Entered Factory 9606 | -6/Factory | Evolved 2 slots: Utility x2 9606 | -6/Factory | Identified System Mapper 9607 | -6/Factory | Identified exit to Lower Caves 9607 | -6/Factory | Identified Ghost Barrier 9608 | -6/Factory | Loaded intel: 185 non-interactive machine locations 9609 | -6/Factory | Loaded intel: 46 interactive machine locations 9609 | -6/Factory | Identified Quantum Router 9721 | -6/Factory | Repaired Lgt. Angular Momentum Engine 9741 | -6/Factory | Repaired Imp. Light Armor Plating 10028 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 10049 | -6/Factory | Build established: Wizard-Mutant 10083 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 10138 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 10192 | -6/Factory | Fabricated Adv. Hacking Suite? 10388 | -6/Factory | Repaired Imp. Light Armor Plating 10532 | -6/Factory | Discovered new exit (range 6) 10729 | -6/Factory | Spotted B-75 Beast 11279 | -6/Factory | Repaired Scythe 11312 | -6/Factory | Repaired Mni. Grenade Launcher 11358 | -6/Factory | Repaired Lrn. Sensor Array 11397 | -6/Factory | Repaired Imp. Light Armor Plating 11580 | -6/Factory | Discovered new exit (range 8) 11772 | -6/Factory | Fabricated Exp. Sensor Array (x1) 11817 | -6/Factory | Fabricated Exp. Utility Shielding? 11916 | -6/Factory | Fabricated Exp. Signal Interpreter (x1) 12001 | -6/Factory | Local fabrication network quarantined 12029 | -6/Factory | Manually triggered Chute Trap 12029 | -6/Factory | Sucked down chute 12029 | -6/Factory | Entered Waste 12037 | -6/Waste | Spotted C-40 Crusher 12042 | -6/Waste | Spotted C-40 Crusher 12042 | -6/Waste | Spotted C-40 Crusher 12055 | -6/Waste | Spotted C-40 Crusher 12058 | -6/Waste | Spotted C-40 Crusher 12072 | -6/Waste | Discovered new exit (range 10) 12075 | -6/Waste | Identified exit to Factory 12075 | -6/Waste | Entered Factory 12270 | -6/Factory | Fabricated Mni. Smartbomb Launcher (x1) 12309 | -6/Factory | Fabricated Gravity Neutralizing Apparatus (x1) 12348 | -6/Factory | Fabricated Gravity Neutralizing Apparatus? 12667 | -6/Factory | Fabricated Exp. Utility Shielding? 12971 | -6/Factory | Local fabrication network quarantined 13003 | -6/Factory | Entered Lower Caves 13003 | -6/Lower Caves | Accompanied by 1 ally 13026 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13029 | -6/Lower Caves | Identified exit to Zion 13036 | -6/Lower Caves | Entered Zion 13036 | -6/Zion | Accompanied by 1 ally 13053 | -6/Zion | Given the Hacking Drone Bay 13056 | -6/Zion | Found Prototype Device 13056 | -6/Zion | Identified Hacking Drone Bay 13113 | -6/Zion | Found CR-A16's Pointy Stick 13182 | -6/Zion | Received a visual enhancement algorithm 13192 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13204 | -6/Zion | Given A8's code to call for help 13295 | -6/Zion | Discovered new exit (range 16) 13300 | -6/Zion | Identified exit to Proximity Caves 13324 | -6/Zion | Entered Proximity Caves 13324 | -5/Proximity Caves | Accompanied by 1 ally 13357 | -5/Proximity Caves | Spotted B-75 Beast 13382 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 13385 | -5/Proximity Caves | Destroyed B-75 Beast 13603 | -5/Proximity Caves | Discovered new exit (range 16) 13609 | -5/Proximity Caves | Identified exit to Factory 13609 | -5/Proximity Caves | Entered Factory 13609 | -5/Factory | Evolved 2 slots: Utility x2 13720 | -5/Factory | Identified exit to Upper Caves 13720 | -5/Factory | Identified exit to Extension 13775 | -5/Factory | Repaired Imp. Cesium-ion Thruster 13794 | -5/Factory | Repaired Imp. Datajack 13912 | -5/Factory | Build established: Wizard-Scout 14308 | -5/Factory | Fabricated Mni. Fusion Reactor (x1) 14312 | -5/Factory | Discovered new exit (range 13) 14354 | -5/Factory | Fabricated Mni. Fusion Reactor (x1) 14405 | -5/Factory | Fabricated Plasma Lance (x1) 14664 | -5/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 14724 | -5/Factory | Discovered new exit (range 4) 14790 | -5/Factory | Local fabrication network quarantined 15094 | -5/Factory | Manually triggered Chute Trap 15094 | -5/Factory | Sucked down chute 15094 | -5/Factory | Entered Waste 15095 | -5/Waste | Joined by Warlord forces that had cleared the area 15124 | -5/Waste | Found Prototype Device 15124 | -5/Waste | Identified EM Dispersion Field 15140 | -5/Waste | Discovered new exit (range 10) 15143 | -5/Waste | Identified exit to Factory 15143 | -5/Waste | Entered Factory 15150 | -5/Factory | Identified exit to Factory 15303 | -5/Factory | Fabricated Imp. Fusion Compressor (x1) 15336 | -5/Factory | Local fabrication network quarantined 15397 | -5/Factory | Fabricated Plasma Lance (x1) 15516 | -5/Factory | Build established: Wizard-Sprinter 15988 | -5/Factory | Central database locked down 16106 | -5/Factory | Entered Upper Caves 16106 | -5/Upper Caves | Accompanied by 2 allies 16254 | -5/Upper Caves | Identified exit to Upper Caves 16290 | -5/Upper Caves | Encountered a Warlord checkpoint 16339 | -5/Upper Caves | Entered another Upper Caves area 16339 | -5/Upper Caves | Accompanied by 2 allies 16339 | -5/Upper Caves | Discovered exit to Factory (range 10) 16433 | -5/Upper Caves | Encountered a Warlord checkpoint 16484 | -5/Upper Caves | Discovered new exit (range 7) 16486 | -5/Upper Caves | Learned Factory stockpile data 16488 | -5/Upper Caves | Identified exit to Zhirov 16495 | -5/Upper Caves | Entered Zhirov 16495 | -5/Zhirov | Accompanied by 2 allies 16495 | -5/Zhirov | Discovered new exit (range 3) 16501 | -5/Zhirov | Met Zhirov 16516 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16522 | -5/Zhirov | Found Alien Artifact 16522 | -5/Zhirov | Identified Integrated Dissipator 16522 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16529 | -5/Zhirov | Found Alien Artifact 16529 | -5/Zhirov | Identified Transdimensional Reconstructor 16529 | -5/Zhirov | Warped through subspace 16618 | -5/Zhirov | Identified exit to Proximity Caves 16632 | -5/Zhirov | Entered Proximity Caves 16632 | -4/Proximity Caves | Accompanied by 2 allies 16634 | -4/Proximity Caves | Spotted B-86 Titan 16647 | -4/Proximity Caves | Destroyed B-86 Titan 16918 | -4/Proximity Caves | Learned location of 1 exit from Research 17223 | -4/Proximity Caves | Learned Research stockpile data 17228 | -4/Proximity Caves | Discovered exit to Factory (range 12) 17232 | -4/Proximity Caves | Entered Factory 17232 | -4/Factory | Evolved 2 slots: Utility x2 17274 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 17307 | -4/Factory | Fabricated Exp. Melee Analysis Suite (x1) 17457 | -4/Factory | Discovered new exit (range 5) 17458 | -4/Factory | Identified exit to Research 17465 | -4/Factory | Identified exit to Upper Caves 17465 | -4/Factory | Identified exit to Armory 17667 | -4/Factory | Fabricated Electron Diverter (x1) 17676 | -4/Factory | Discovered exit to Research (range 4) 17726 | -4/Factory | Local fabrication network quarantined 18337 | -4/Factory | Manually triggered Chute Trap 18337 | -4/Factory | Sucked down chute 18337 | -4/Factory | Entered Waste 18340 | -4/Waste | 1 allies followed down the chute 18346 | -4/Waste | Spotted C-40 Crusher 18352 | -4/Waste | EMP discharged 18362 | -4/Waste | Spotted C-40 Crusher 18362 | -4/Waste | Spotted C-40 Crusher 18362 | -4/Waste | Spotted C-40 Crusher 18362 | -4/Waste | Spotted C-40 Crusher 18362 | -4/Waste | Spotted C-40 Crusher 18418 | -4/Waste | Discovered new exit (range 11) 18421 | -4/Waste | Identified exit to Factory 18429 | -4/Waste | Entered Factory 18610 | -4/Factory | Fabricated Quantum Shading Machine (x1) 18630 | -4/Factory | Local fabrication network quarantined 18897 | -4/Factory | Repaired Mni. Fusion Reactor 19103 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster 19330 | -4/Factory | Entered Research 19330 | -3/Research | Evolved 2 slots: Utility x2 19331 | -3/Research | Identified exit to Research 19343 | -3/Research | Identified exit to Testing 19603 | -3/Research | Found Prototype Processor 19603 | -3/Research | Identified Spectral Analyzer 19865 | -3/Research | Spotted B-86 Titan 19929 | -3/Research | Destroyed B-86 Titan 20008 | -3/Research | Fabricated Femtoactuators? 20193 | -3/Research | Fabricated Dimensional Manipulator? 20267 | -3/Research | Fabricated Dimensional Manipulator (x1) 20423 | -3/Research | Fabricated Electron Diverter? 20918 | -3/Research | Fabricated Exp. Force Field (x1) 21632 | -3/Research | Local fabrication network quarantined 21889 | -3/Research | Found Prototype Slashing Weapon 21898 | -3/Research | Identified Molecular Scythe 21928 | -3/Research | Repaired Mni. Fusion Reactor 21965 | -3/Research | Repaired Exp. Utility Shielding 21996 | -3/Research | Repaired Cld. Nuclear Pulse Thruster 22026 | -3/Research | Repaired Cld. Nuclear Pulse Thruster 22121 | -3/Research | Central database locked down 22176 | -3/Research | Found Adv. Powered Armor 22210 | -3/Research | Entered another Research area 22210 | -2/Research | Evolved 2 slots: Utility x2 22507 | -2/Research | Identified exit to Quarantine 22580 | -2/Research | Build established: Wizard-Scout 22669 | -2/Research | Found Nanosword 22972 | -2/Research | Build established: Wizard-Sprinter 23176 | -2/Research | Fabricated Exp. Phase Shifter (x1) 23213 | -2/Research | Fabricated Exp. Armor Integrity Analyzer (x1) 23244 | -2/Research | Fabricated Exp. Melee Analysis Suite? 23285 | -2/Research | Fabricated Exp. Melee Analysis Suite? 23298 | -2/Research | Local fabrication network quarantined 23316 | -2/Research | Entered Quarantine 23709 | -2/Quarantine | Discovered new exit (range 13) 23935 | -2/Quarantine | Found Alien Artifact 23990 | -2/Quarantine | Repaired Exp. Utility Shielding? 24272 | -2/Quarantine | Spotted Fortress 24294 | -2/Quarantine | Discovered new exit (range 5) 24295 | -2/Quarantine | Identified exit to Section 7 24311 | -2/Quarantine | Entered Section 7 24316 | -2/Section 7 | Identified exit to Access 24394 | -2/Section 7 | Found Alien Artifact 24402 | -2/Section 7 | Identified Integrated Reactor 24416 | -2/Section 7 | Found Alien Artifact 24429 | -2/Section 7 | Identified Core Reset Matrix 24441 | -2/Section 7 | Identified Subatomic Replicator 24441 | -2/Section 7 | Used Core Reset Matrix 24445 | -2/Section 7 | Sensed 17 artifacts in vicinity 24465 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 24467 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24468 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 24520 | -2/Section 7 | Found Integrated Dissipator 24520 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24850 | -2/Section 7 | Spotted B-99 Colossus 24864 | -2/Section 7 | Found Integrated Dissipator 24864 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24866 | -2/Section 7 | Found Integrated Dissipator 24866 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 24881 | -2/Section 7 | Found LRC Insulator 24881 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 24884 | -2/Section 7 | Found LRC Storage 24884 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 25130 | -2/Section 7 | Found Transdimensional Reconstructor 25363 | -2/Section 7 | Entered Access 25363 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 25374 | -1/Access | Identified exit to Command 25590 | -1/Access | Repaired Nanosword 25704 | -1/Access | Found Prototype Processor 25704 | -1/Access | Identified Exp. Target Analyzer 25706 | -1/Access | Found Exp. Target Analyzer 25756 | -1/Access | Repaired Mni. Fusion Reactor 25830 | -1/Access | Found Exp. Signal Interpreter 25875 | -1/Access | Found Prototype Slashing Weapon 25876 | -1/Access | Found Prototype Slashing Weapon 26150 | -1/Access | Fabricated Imp. Fusion Compressor? 26556 | -1/Access | Identified Vibroblade (x2) 26592 | -1/Access | Fabricated Exp. Utility Shielding? 26700 | -1/Access | Fabricated Adv. Powered Armor? 26710 | -1/Access | Repaired Mni. Fusion Reactor 26737 | -1/Access | Repaired Exp. Utility Shielding 26774 | -1/Access | Repaired Electron Diverter 27566 | -1/Access | Fabricated Exp. Utility Shielding? 27567 | -1/Access | Repaired Plasma Lance 27621 | -1/Access | Fabricated Imp. Fusion Compressor (x1) 27922 | -1/Access | Build established: Machinist-Sprinter 28458 | -1/Access | Fabricated Exp. Actuator Array? 28588 | -1/Access | Entered Command 28622 | -1/Command | Spotted B-99 Colossus 28660 | -1/Command | Spotted Combat Programmer 28707 | -1/Command | Met MAIN.C 28713 | -1/Command | 0b10 Conduit disabled 28726 | -1/Command | Destroyed MAIN.C Shell 28727 | -1/Command | MAIN.C activated Command garrisons 28744 | -1/Command | Spotted Combat Programmer 28745 | -1/Command | Destroyed MAIN.C 28771 | -1/Command | Spotted B-99 Colossus 28778 | -1/Command | Destroyed B-99 Colossus 28782 | -1/Command | Discovered new exit (range 15) 28798 | -1/Command | Phase Generator disabled 28891 | -1/Command | Destroyed 7 combat bots 28941 | -1/Command | Destroyed all MAIN.C guards 29077 | -1/Command | Found Prototype Device 29077 | -1/Command | Identified Beam Splitter 29170 | -1/Command | Found Prototype Device 29170 | -1/Command | Identified Adv. Kinecellerator 29523 | -1/Command | Discovered new exit (range 15) 29586 | -1/Command | Found Prototype Processor 29586 | -1/Command | Identified Exp. Targeting Computer 29599 | -1/Command | Found Prototype Device 29599 | -1/Command | Identified Exp. ECM Suite 29641 | -1/Command | Spotted Alpha 7 29647 | -1/Command | Destroyed Alpha 7 30128 | -1/Command | Warped through subspace to slip node 30128 | -1/Command | Discovered new exit (range 4) 30136 | -1/Command | Entered Access_0 30137 | -1/Access_0 | Sensed 2 artifacts in vicinity 30137 | -1/Access_0 | Met Architect 30152 | -1/Access_0 | Architect warped through subspace 30160 | -1/Access_0 | Destroyed A8 30172 | -1/Access_0 | Found Prototype Device 30172 | -1/Access_0 | Identified Exp. Thermal Shield 30223 | -1/Access_0 | Architect warped through subspace 30265 | -1/Access_0 | Found Prototype Device 30265 | -1/Access_0 | Identified Exp. Weapon Cycler 30271 | -1/Access_0 | Architect warped through subspace 30292 | -1/Access_0 | Found Prototype Device 30292 | -1/Access_0 | Identified Desublimator 30310 | -1/Access_0 | Found Exp. Phase Shifter 30341 | -1/Access_0 | Architect warped through subspace 30365 | -1/Access_0 | A6 warped into view 30389 | -1/Access_0 | Destroyed A6 30400 | -1/Access_0 | Found Exp. Actuator Array 30403 | -1/Access_0 | Architect warped through subspace 30447 | -1/Access_0 | Subspace Access Node disabled 30450 | -1/Access_0 | Architect warped through subspace 30488 | -1/Access_0 | A5 warped into view 30489 | -1/Access_0 | Found Integrated Reactor 30489 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 30504 | -1/Access_0 | Architect warped through subspace 30514 | -1/Access_0 | Destroyed A5 30536 | -1/Access_0 | Subspace Access Node disabled 30555 | -1/Access_0 | Architect warped through subspace 30585 | -1/Access_0 | Architect warped through subspace 30613 | -1/Access_0 | Architect warped through subspace 30629 | -1/Access_0 | Architect warped through subspace 30661 | -1/Access_0 | Subspace Access Node disabled 30668 | -1/Access_0 | Architect warped through subspace 30702 | -1/Access_0 | A4 warped into view 30709 | -1/Access_0 | Architect warped through subspace 30719 | -1/Access_0 | Destroyed A4 30753 | -1/Access_0 | Architect warped through subspace 30782 | -1/Access_0 | Architect warped through subspace 30803 | -1/Access_0 | Architect warped through subspace 30815 | -1/Access_0 | Architect warped through subspace 30830 | -1/Access_0 | Architect warped through subspace 30843 | -1/Access_0 | Architect warped through subspace 30844 | -1/Access_0 | Found Prototype Protection 30844 | -1/Access_0 | Identified Exp. Powered Armor 30866 | -1/Access_0 | Subspace Access Node disabled 30879 | -1/Access_0 | Destroyed Architect 30880 | -1/Access_0 | Architect triggered a singularity event 30881 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 30882 | -1/Access_0 | Found Prototype Hackware 30882 | -1/Access_0 | Identified Architect God Chip D 30885 | -1/Access_0 | Found Prototype Hackware 30885 | -1/Access_0 | Identified Architect God Chip A 30887 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30887 | -1/Access_0 | Warped through subspace to slip node 30887 | -1/Access_0 | Discovered new exit (range 8) 30890 | *** | Escaped singularity! Last Messages --------------- 30881_ Dropped Exp. Energy Well. 30882_ A0_COM: 9. 30882_ Acquired Prototype Hackware. 30882_ Identified Architect God Chip D. 30883_ A0_COM: 8. 30883_ Dropped Exp. Force Field. 30884_ A0_COM: 7. 30884_ Extracted 692 energy. 30885_ A0_COM: 6. 30885_ Acquired Prototype Hackware. 30885_ Identified Architect God Chip A. 30886_ A0_COM: 5. 30886_ Dropped Centrium Light Armor Plating. 30887_ A0_COM: 4. 30887_ Acquired Hpw. Transdimensional Reconstructor. 30887_ Warped through subspace, drawn to slip node. 30887_ EXIT=FOUND 30888_ A0_COM: 3. 30889_ A0_COM: 2. 30890_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 65 Energy Capacity 1130 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Density 210 ECM Strength 5 Power Amplification 40 Additional Mass Support 70 EM Shielding 3 Armor Coverage 550 Resistance: EM 25 Utility Shielding 90 Reclamation Efficiency 25 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 97 Melee Accuracy 36 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 2 Overload Amplification 75 Offensive Hacking 100 Defensive Hacking 100 Item Schematics ----------------- Exp. Utility Shielding | -2/Section 7 | Hacked Imp. Fusion Compressor | -2/Section 7 | Hacked Adv. Powered Armor | -2/Section 7 | Hacked Adv. Reaction Control System | -2/Section 7 | Hacked Cld. Q-thruster | -2/Section 7 | Hacked Exp. Q-thruster | -2/Section 7 | Hacked Exp. Actuator Array | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Utility Shielding | x1 | -6/Factory Exp. Signal Interpreter | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Gravity Neutralizing Apparatus | x1 | -6/Factory Gravity Neutralizing Apparatus | x1 | -6/Factory Exp. Utility Shielding | x1 | -6/Factory Mni. Fusion Reactor | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Plasma Lance | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Imp. Fusion Compressor | x1 | -5/Factory Plasma Lance | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Exp. Melee Analysis Suite | x1 | -4/Factory Electron Diverter | x1 | -4/Factory Quantum Shading Machine | x1 | -4/Factory Femtoactuators | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Electron Diverter | x1 | -3/Research Exp. Force Field | x1 | -3/Research Exp. Phase Shifter | x1 | -2/Research Exp. Armor Integrity Analyzer | x1 | -2/Research Exp. Melee Analysis Suite | x1 | -2/Research Exp. Melee Analysis Suite | x1 | -2/Research Imp. Fusion Compressor | x1 | -1/Access Exp. Utility Shielding | x1 | -1/Access Adv. Powered Armor | x1 | -1/Access Exp. Utility Shielding | x1 | -1/Access Imp. Fusion Compressor | x1 | -1/Access Exp. Actuator Array | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Integrated Reactor LRC Insulator LRC Storage High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalDeuteriumInverter Manual? 0 Play Time 04:58:27 Cumulative 940.1 hours Start 2020.07.07 @ 10:51:22 End 2020.07.07 @ 16:07:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 751 Rogue 711 Adventurer 40 Explorer 0 Win Type 6 Total 102 Types 56/2/27/2/1/4/10 Lore% 93 Gallery% 97 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3ee0477-6704-43b2-bbe7-0b14ad598d13