Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 15:04:30 Player: CONM Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (2943) 2943 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 7838 Bonus ------- Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads Cesium-ion Thruster > --- UTILITY (7) ------ Improved Melee Analysis Suite Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Thermal Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Targeting Computer Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Assault Rifle Minigun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Nuclear Core Light Treads Wheel Wheel Improved Heat Sink Medium Matter Pod Medium Matter Pod Improved Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating Thermal Shield Heavy Particle Cannon Heavy Assault Rifle Grenade Launcher [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . 2 . 1 2 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 79 | 8 5 5 11 2 24 13 5 1 5 Power 10 | 1 . . 3 . 2 3 . . 1 Engine 9 | 1 . . 3 . 2 3 . . . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 23 | 3 2 . 5 . 6 4 1 . 2 Treads 16 | 1 2 . 5 . 4 3 . . 1 Leg 3 | 2 . . . . . 1 . . . Wheel 2 | . . . . . 2 . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . 1 . 1 Utility 26 | 2 1 3 1 1 9 3 4 . 2 Device 9 | 1 . 1 . 1 3 . 2 . 1 Storage 2 | 1 1 . . . . . . . . Processor 6 | . . 1 . . 2 1 1 . 1 Hackware . | . . . . . . . . . . Protection 9 | . . 1 1 . 4 2 1 . . Artifact . | . . . . . . . . . . Weapon 20 | 2 2 2 2 1 7 3 . 1 . Energy Gun 4 | 2 2 . . . . . . . . Energy Cannon 2 | . . . . 1 1 . . . . Ballistic Gun 12 | . . 2 2 . 5 2 . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . Parts Lost 32 | . . 1 3 . 9 12 4 . 3 Power 3 | . . 1 . . . 1 . . 1 Propulsion 15 | . . . 3 . 4 6 1 . 1 Utility 7 | . . . . . 3 2 2 . . Weapon 7 | . . . . . 2 3 1 . 1 Highest Loss Streak 4 | . . 1 1 . 4 4 3 . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 75 | . 99 82 88 99 93 78 24 10 27 Engine 6 | . 14 3 8 7 6 6 1 . . Treads 16 | . 16 22 26 30 22 12 . . 2 Leg 1 | . 11 . . . . . 1 . . Flight 1 | . . . . . . . 1 6 8 Device 10 | . 14 16 9 14 16 6 2 . 2 Storage 6 | . 14 11 9 7 6 6 1 . . Processor 6 | . . 1 9 7 6 15 6 . 4 Protection 5 | . . 6 9 7 10 7 2 . . Energy Gun 5 | . 27 12 2 . . . . . . Energy Cannon 2 | . . . . 6 2 6 1 . . Ballistic Gun 9 | . . 9 14 15 16 9 3 3 5 Peak Build Rating 43 | 7 9 12 22 30 43 39 33 6 24 Average Rating 20 | 5 8 10 18 28 38 31 12 5 14 On Entrance 16 | . 7 9 12 22 30 39 33 4 6 Naked Turns 76 | . . . . . . . 76 . . Heaviest Build 59 | 15 31 32 44 51 59 58 46 3 9 Greatest Support 80 | 20 40 40 80 80 80 60 20 5 28 Greatest Overweight (x) 15 | 3 1 . 1 . 2 15 5 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 7 14 15 15 15 15 15 8 5 5 Most Carried 15 | 7 13 15 15 15 15 9 6 5 5 Average Carried 10 | 5 10 14 14 14 14 7 5 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 7 13 15 15 15 9 6 5 5 5 Class Distribution -------------------- 41% | Mutant 16% | Scavenger-Tank 16% | Scavenger-Mutant 11% | Scavenger-Gunner 5% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 2191 | 263 254 61 237 98 432 656 35 . 155 Remotely . | . . . . . . . . . . Salvage Created 3134 | 21 414 344 521 232 782 717 26 . 77 Parts 168 | 4 24 25 25 18 41 25 1 . 5 Haulers Intercepted 4 | . 2 1 1 . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 9 3 . 3 Prevented 5 | . . . . . . . 5 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 66 | . 9 8 7 4 19 15 1 . 3 Guns 44 | . 9 8 7 2 9 6 . . 3 Cannons 10 | . . . . 2 . 7 1 . . AOE 12 | . . . . . 10 2 . . . Classes Destroyed 16 | 1 3 3 2 1 4 2 . . . Worker 6 | . . . 1 . 5 . . . . Builder 1 | . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . 2 1 1 . . . . . . Recycler 2 | . . . 1 . 1 . . . . Mechanic 2 | . . . . . 2 . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 18 | . 3 3 . . 4 4 1 . 3 Grunt 18 | . 6 2 4 2 1 3 . . . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . 1 . . . . . . . Sentry 10 | . . 2 3 1 4 . . . . Specialist 2 | . . . . . 2 . . . . Hunter 4 | . . . . . 4 . . . . Programmer 5 | . . . . 1 4 . . . . Thug 1 | . . . . . . 1 . . . Savage 4 | . . . . . . 4 . . . Butcher 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 19 | 1 3 3 3 2 19 6 1 . 2 Combat Bots Only 11 | . 3 3 3 2 11 6 1 . 2 Max Kills in Single Turn 3 | 1 2 1 1 1 3 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . . . 2 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 575 | . 51 26 39 21 257 91 48 . 42 Missed 163 | . 19 7 8 2 78 21 17 . 11 Damage Taken 5642 | . 384 297 457 280 1856 1319 569 . 480 Core 974 | . 73 7 15 14 172 164 315 . 214 Absorbed by Shields 260 | . . . . . 260 . . . . Ignored by Resistances 36 | . . . . . . 26 10 . . Regen/Repaired (Parts) 54 | . 27 . 27 . . . . . . Core Remaining (%) 92 | 100 70 98 97 98 . . . . . Volleys Fired 181 | 2 23 18 25 10 54 31 2 . 16 Largest 3 | 2 2 2 2 3 3 3 1 . 1 Hottest 141 | 90 115 115 88 121 141 141 75 . 23 Shots Fired 375 | 4 46 35 50 30 116 77 1 . 16 Gun 299 | 4 46 35 50 20 89 39 . . 16 Cannon 50 | . . . . 10 10 29 1 . . Launcher 26 | . . . . . 17 9 . . . Special . | . . . . . . . . . . Kinetic 213 | . . 14 35 20 89 39 . . 16 Thermal 128 | 2 40 21 15 10 10 29 1 . . Explosive 26 | . . . . . 17 9 . . . Electromagnetic 8 | 2 6 . . . . . . . . Robot Hit Streak 28 | 1 9 17 21 14 17 28 2 . 4 Robot Miss Streak 6 | 1 4 1 1 1 3 6 . . 3 Penetration Max 2 | . . . . . . 2 . . . Secondary Targets 2 | . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 240 | 2 30 22 38 17 76 45 1 . 9 Core Hits 191 | 1 17 13 18 8 88 40 1 . 5 Critical Kills 4 | . . . . . . 4 . . . Critical Parts Destroyed 6 | . . . . 1 . 5 . . . Critical Strikes 14 | . 2 1 . 1 . 10 . . . Burn 3 | . 2 1 . . . . . . . Destroy 11 | . . . . 1 . 10 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6720 | 24 455 332 619 338 3473 1313 25 . 141 Guns 2909 | 24 402 330 615 157 974 266 . . 141 Cannons 856 | . . . . 181 175 475 25 . . Explosions 2910 | . 34 . . . 2304 572 . . . Melee . | . . . . . . . . . . Ramming 45 | . 19 2 4 . 20 . . . . Kinetic 2079 | . . 110 431 157 974 266 . . 141 Thermal 1615 | . 355 220 184 181 175 475 25 . . Explosive 2876 | . . . . . 2304 572 . . . Electromagnetic 105 | 24 81 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . 1 6 17 17 17 . Average Corruption 10 | . . . . 1 2 15 17 17 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 69 | . . . . 2 12 45 9 1 . Message Errors 18 | . . . . . 5 13 . . . Matter Fused 17 | . . . . . 1 11 5 . . Heat Flow Errors 8 | . . . . 1 1 6 . . . Energy Discharges 6 | . . . . . 2 4 . . . Parts Rejected 2 | . . . . . 1 1 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . 1 2 1 . . Data Loss (major) 3 | . . . . 1 . 2 . . . Alerts 4 | . . . . . . 2 1 1 . Misdirections 1 | . . . . . . . 1 . . Weapon Failures 5 | . . . . . 1 3 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 110 | . . . . . 104 6 . . . Projectiles 6 | . . . . . . 6 . . . Explosions 104 | . . . . . 104 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 147 | . 53 . . . 37 57 . . . Shots 8 | . 1 . . . 3 4 . . . Rammed 6 | . 3 . 1 . 2 . . . . Targets Rammed 7 | . 3 1 1 . 2 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 443 | 30 270 163 242 286 212 443 39 . . Average Temperature 98 | 18 92 54 90 110 52 152 30 . . Received Heat Transfer 1319 | . 111 75 207 135 198 374 219 . . Effects 4 | . . . . . . 4 . . . Shutdowns 1 | . . . . . . 1 . . . Interference 3 | . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 2 1 . . 1 . . . Heat Transferred 3454 | . 1086 629 481 259 259 703 37 . . Parts Sabotaged 2 | . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Peak Influence 351 | 5 249 292 247 100 351 . . . . Initial 44 | . 3 41 44 . 14 . . . . Average 87 | 1 58 169 109 36 94 . . . . Maximum Alert Level 1 | . 1 1 1 . 1 . . . . Low Security (%) 83 | 100 94 58 77 100 78 . . . . Level 1 16 | . 5 41 22 . 21 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . 1 2 2 4 . 1 . . Investigation 3 | . . . . 1 2 . . . . Extermination 2 | . . . . 1 1 . . . . Reinforcement 4 | . . 1 2 . 1 . . . . Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals 5 | . 1 1 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 17 15 13 6 32 15 11 . 11 Peak Tracking Total 14 | . 5 4 4 2 14 7 6 . 4 Tactical Retreats 9 | . 2 . 1 1 . . 3 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 2 | . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 2 | . 1 . 1 . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 11 | . 2 1 5 2 1 . . . . Terminals 9 | . 1 1 4 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 24 | . 6 2 10 4 2 . . . . Successful 12 | . 5 . 5 2 . . . . . Failed 12 | . 1 2 5 2 2 . . . . Catastrophic 5 | . . 2 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 2 . . . . 1 . Terminals 19 | . 4 2 7 4 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 2 . 3 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 3 . 3 2 . . . . . Record 1 | . . . 1 . . . . . . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . . Scan Component 2 | . 1 . 1 . . . . . . Repair 2 | . 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . 1 3 1 1 . . . . Full Trace Events 3 | . . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . Time 70 | . 32 . 38 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 4 Highest-Rated Group 152 | . . . . . . . . 152 152 Highest-Rated Ally 38 | . . . . . . . . 38 38 Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . 17 Total Damage 215 | . . . . . . . . . 215 Kills 2 | . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 6221 | 160 843 513 862 603 984 1026 211 639 380 Spaces Moved 4372 | 86 417 268 427 346 516 491 323 1121 377 Core 212 | 33 . . . . . 14 165 . . Treads 2123 | . 236 268 427 346 427 344 . . 75 Legs 302 | 53 181 . . . . 46 22 . . Wheels 176 | . . . . . 89 87 . . . Hover . | . . . . . . . . . . Flight 1559 | . . . . . . . 136 1121 302 Fastest Speed 32 | 50 120 160 160 160 95 110 35 35 32 Average Speed 112 | 99 160 160 160 160 150 182 61 35 58 Slowest Speed 800 | 200 190 160 240 160 240 800 300 35 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 45 33 45 6 12 62 45 88 37 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . . 2 1 . 4 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 76 | . 2 . . . 26 48 . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 75 | . 2 . . . 26 47 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total 5377 | 155 544 319 556 378 657 557 330 1366 515 Wait 692 | 48 87 24 83 17 49 22 . 245 117 Move 4359 | 85 416 267 426 345 515 490 322 1120 373 Hop 2 | . . . . . . . . . 2 Pick Up 29 | 11 6 1 4 2 4 . . . 1 Fast Attach 39 | 3 2 4 6 2 4 7 5 1 5 Attach 23 | 5 2 . 2 . 10 4 . . . Detach 4 | 1 2 1 . . . . . . . Swap 17 | . 1 1 3 . 10 2 . . . Drop 24 | . 2 2 6 2 9 1 1 . 1 Fire 181 | 2 23 18 25 10 54 31 2 . 16 Melee . | . . . . . . . . . . Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush 6 | . 3 1 1 . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 161 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 448 | -10/Materials | Repaired Particle Gun 522 | -10/Materials | Identified exit to Mines 979 | -10/Materials | Discovered new exit (range 15) 1004 | -10/Materials | Entered another Materials area 1004 | -9/Materials | Evolved 2 slots: Utility x2 1389 | -9/Materials | Discovered new exit (range 15) 1485 | -9/Materials | Discovered new exit (range 13) 1517 | -9/Materials | Entered another Materials area 1517 | -8/Materials | Evolved 2 slots: Propulsion x2 1844 | -8/Materials | Build established: Scavenger-Mutant 2322 | -8/Materials | Repaired Deuterium Engine 2333 | -8/Materials | Discovered new exit (range 9) 2379 | -8/Materials | Entered Factory 2379 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2443 | -7/Factory | Discovered new exit (range 13) 2510 | -7/Factory | Identified exit to DSF 2712 | -7/Factory | Build established: Scavenger-Gunner 2982 | -7/Factory | Entered another Factory area 2982 | -6/Factory | Evolved 2 slots: Utility x2 3368 | -6/Factory | Build established: Scavenger-Tank 3746 | -6/Factory | Cargo convoy interrupted 3809 | -6/Factory | Destroyed 11 combat bots 3844 | -6/Factory | Lost 4 parts (2n1u1w) 3894 | -6/Factory | Lost 3 parts (1n1u1w) 3955 | -6/Factory | Discovered new exit (range 7) 3966 | -6/Factory | Entered Lower Caves 4058 | -6/Lower Caves | Attacked by a faux Warlord 4059 | -6/Lower Caves | System corruption reached 10% 4138 | -6/Lower Caves | Lost 4 parts (2n1u1w) 4325 | -6/Lower Caves | Encountered a Warlord checkpoint 4416 | -6/Lower Caves | Learned 8 Factory zone layouts 4676 | -6/Lower Caves | Lost 3 parts (1p2w) 4792 | -6/Lower Caves | Lost 4 parts (3n1u) 4964 | -6/Lower Caves | Discovered new exit (range 9) 4992 | -6/Lower Caves | Entered another Lower Caves area 5042 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5058 | -6/Lower Caves | Released all parts (8) 5081 | -6/Lower Caves | Identified exit to Zion 5089 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5149 | -6/Lower Caves | Core integrity fell below 50% 5196 | -6/Lower Caves | Encountered a Warlord checkpoint 5201 | -6/Lower Caves | Learned 12 Factory zone layouts 5203 | -6/Lower Caves | Entered Zion 5232 | -6/Zion | System corruption cleaned by Quarantine Array 5347 | -6/Zion | Build established: Mutant 5385 | -6/Zion | Met Imprinter 5391 | -6/Zion | Imprinted 5393 | -6/Zion | Declared Zion's savior 5452 | -6/Zion | Received a hallucinogenic algorithm 5488 | -6/Zion | Learned location of Quarantine (-2) 5817 | -6/Zion | Discovered new exit (range 14) 5842 | -6/Zion | Entered Proximity Caves 5842 | -5/Proximity Caves | Accompanied by 4 allies 6064 | -5/Proximity Caves | Spotter reported a threat 6079 | -5/Proximity Caves | Spotted B-75 Beast 6098 | -5/Proximity Caves | Core integrity fell below 20% 6117 | -5/Proximity Caves | Spotter reported a threat 6168 | -5/Proximity Caves | Learned Factory trap positions 6222 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 0b10. 06088_ Searching scrap... 06088_ Found Transmission Jammer. 06088_ Found 60 Matter. 06088_ Acquired Transmission Jammer. 06090_ Acquired 19 matter. 06097_ Chain reaction triggered in Lgt. Nuclear Core. 06097_ S-27 Virus destroyed. 06099_ Acquired Med. Treads. 06117_ ALERT: Unidentified potential threat approaching Complex 0b10. 06117_ Acquired 10 matter. 06157_ S-27 Virus destroyed. 06161_ Autogun fries itself beyond repair. 06163_ VTOL Module fries itself beyond repair. 06168_ Acquired derelict log, extracted data. Data stored: Factory trap records. 06197_ Hvy. Assault Rifle destroyed. 06215_ VTOL Module destroyed. 06215_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ????????????## ##???????????????????????? | | ?????????????## #???????????????????????? | | ??????????????## ##??????????????????????? | | ????????######## ##?????????????????????? | | ????????# ##????????????????????? | | ????????#!###### ## #????????????????????? | | ????????# ###### ### #????????????????????? | | ????????# #?# #????????????????????? | | ######### ###### ##?# ##????????????????????? | | #????# ##??## #?????????????????????? | | ! #????# #????## #?????????????????????? | | ######## #?###% #?????# #?????????????????????? | | #??????# ####?# #?????????????????????? | | ##?????## ## #?????????????????????? | | #??????## ###???????????????????? | | ##????????### ## #???????????????????? | | #????????????# ######## #???????????????????? | | ?????????????? #??????#### #???????????????????? | | ???????????????#?????????# s #???????????????????? | | ???????????????????????###ss #???????????????????? | | ???????????? ????????## ##??????????????????? | | ?????????????# ####### #??????????????????? | | #???????????# #??????????????????? | | #????????????# #??????????????????? | | #????????????# #### ##?????????????????? | | #???????????????????# @ #?????????????????? | | ????????????????????## ##### #?????????????????? | | ######???????????????# #????###?????????????????? | | #???????????????# ?????????????????????????? | | #???????????????## ?????????????????????????? | | #????????????????# ?????????????????????????? | | #???????????????? ??????????????????????????? | | ## #????????????? ??????????????????????????? | | #????????????????????? ??????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Jamming Range 12 Armor Coverage 600 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 11 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Hyp. Gauss Cannon | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Wave Gun | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldFortressNullifier Manual? 0 Play Time 01:50:11 Cumulative 67.4 hours Start 2024.08.30 @ 23:35:24 End 2024.09.02 @ 15:04:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 35 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 90% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7775c3a1-c70a-4587-8d3d-2dde855cfda9