Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 18:30:57

Player: Trione

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (195)     975
Value Destroyed (6571)     6571
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1854)               1854
              TOTAL SCORE: 12820

 Bonus
-------
High Alert Combat Kills    1551
Follower Combat Kills      325
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/700
Matter                     241/300
Energy                     38/300
System Corruption          13%
Temperature                Cool (605)
Movement                   Rolling (120) Ox2
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
  Enhanced Nuclear Core
>          --- PROPULSION (2) ---
   Armored Huge Wheel
>          --- UTILITY (8) ------
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
  Hardened Heavy Armor Plating
>          --- WEAPON (2) -------
     Heavy Rocket Launcher
           Axe
>          --- INVENTORY (20) ---
     Heavy Treads
  Advanced Weight Redist. System
  Advanced Signal Interpreter
    Medium Reactive Plating
    Medium Reactive Plating
           Damper Plating
     Light EM Pulse Cannon
           EM Pulse Cannon
    Cooled Particle Cannon
           Gauss Rifle
  Advanced Assault Cannon
           Proton Missile Launcher
     Heavy Rocket Launcher
     Heavy Rocket Launcher
  Improved Datajack
           Chainsword

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
    Medium Reactive Plating
           Damper Plating
>          --- WEAPON -----------
    Cooled Particle Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
  Enhanced Nuclear Core
     Heavy Treads
  Advanced Weight Redist. System
  Advanced Signal Interpreter
  Hardened Heavy Armor Plating
    Medium Reactive Plating
           Damper Plating
           Tractor Beam
           EM Pulse Cannon
           EM Pulse Cannon
  Enhanced Autogun
           Gauss Rifle
           Proton Missile Launcher
     Heavy Rocket Launcher
  Improved Datajack
           Axe
[Rating: 60]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Gauss Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             214  | 9   13  2   .   2   20  60  13  87  8   
  Power                    11   | 1   .   .   .   .   1   3   2   3   1   
    Engine                 4    | 1   .   .   .   .   1   2   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   1   
    Reactor                5    | .   .   .   .   .   .   .   2   3   .   
  Propulsion               15   | 5   .   2   .   .   2   4   .   2   .   
    Treads                 3    | 3   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | 2   .   2   .   .   2   3   .   2   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  79   | 1   3   .   .   .   6   22  7   37  3   
    Device                 27   | .   .   .   .   .   .   9   2   15  1   
    Storage                7    | 1   3   .   .   .   1   .   1   1   .   
    Processor              3    | .   .   .   .   .   2   .   1   .   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   
    Protection             40   | .   .   .   .   .   3   11  3   21  2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   109  | 2   10  .   .   2   11  31  4   45  4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          16   | .   .   .   .   .   .   3   .   11  2   
    Ballistic Gun          34   | 2   5   .   .   1   6   7   2   11  .   
    Ballistic Cannon       9    | .   .   .   .   .   2   4   .   3   .   
    Launcher               25   | .   5   .   .   1   3   7   .   8   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   .   .   7   2   10  1   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   2   .   2   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   2   .   3   .   
Parts Lost                 15   | .   .   .   .   .   1   3   2   6   3   
  Power                    5    | .   .   .   .   .   .   1   1   2   1   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   1   1   1   2   1   
  Weapon                   3    | .   .   .   .   .   .   .   .   2   1   
  Highest Loss Streak      3    | .   .   .   .   .   1   1   1   2   3   
Average Slot Usage (%)     88   | .   94  100 100 100 91  94  70  78  69  
  Engine                   5    | .   14  14  14  14  9   5   1   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   5   6   5   
  Wheel                    14   | .   28  28  28  28  18  14  7   6   7   
  Device                   6    | .   .   .   .   .   .   8   4   11  9   
  Storage                  22   | .   22  28  28  28  27  23  20  19  23  
  Processor                4    | .   .   .   .   .   8   7   7   .   .   
  Protection               12   | .   .   .   .   .   10  16  10  15  8   
  Energy Cannon            1    | .   .   .   .   .   .   1   .   2   5   
  Ballistic Gun            10   | .   27  28  28  28  17  7   7   2   .   
  Slashing Weapon          2    | .   .   .   .   .   .   3   1   4   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             137  | 11  39  39  39  39  82  109 125 137 128 
  Greatest Support         40   | 40  26  26  26  26  26  37  37  37  37  
  Greatest Overweight (x)  7    | .   1   1   1   1   3   7   4   4   4   
  Average Overweight (x)   2    | .   .   1   1   1   2   2   2   3   2   
Largest Inventory Capacity 26   | 6   16  16  16  16  22  22  26  20  20  
  Average Capacity         19   | 5   11  16  16  16  21  22  19  18  20  
  Most Carried             26   | 6   14  16  16  14  22  22  26  20  20  
  Average Carried          18   | 3   8   15  14  14  19  21  19  17  18  
  Final Capacity           22   | 6   16  16  16  16  22  22  16  20  20  
  Final Carried            22   | 6   14  16  14  14  22  21  15  19  19  

 Class Distribution 
--------------------
 62% | Hauler-Mutant
 29% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  
Matter Collected           5059 | 280  296  34   .    32   937  1156 434  1843 47   
  Remotely                 449  | .    .    .    .    .    .    .    30   419  .    
Salvage Created            8212 | 52   432  14   .    19   1534 1775 1541 2658 187  
  Parts                    428  | 2    37   2    .    6    109  104  24   131  13   
Haulers Intercepted        10   | .    2    .    .    .    5    1    .    2    .    
Recyclers Shooed           8    | 1    1    1    .    .    .    1    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Sto 
Combat Hostiles Destroyed  138  | .   13  .   .   3   26  38  5   49  4   
  Melee                    13   | .   .   .   .   .   .   3   .   9   1   
  Guns                     40   | .   1   .   .   .   16  12  5   6   .   
  Cannons                  10   | .   .   .   .   .   .   4   .   6   .   
  AOE                      71   | .   12  .   .   3   10  19  .   24  3   
Classes Destroyed          17   | 1   6   .   .   .   5   3   1   1   .   
  Worker                   14   | .   2   .   .   .   4   3   .   5   .   
  Builder                  9    | .   2   .   .   .   2   3   .   2   .   
  Tunneler                 2    | .   1   1   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   5   1   .   2   .   
  Recycler                 11   | 1   2   .   .   .   3   1   .   4   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   .   .   1   1   .   1   .   
  Watcher                  7    | .   .   .   .   .   1   2   .   4   .   
  Swarmer                  22   | .   9   .   .   3   7   .   .   3   .   
  Grunt                    61   | .   4   .   .   .   8   22  .   24  3   
  Brawler                  5    | .   .   .   .   .   2   2   .   1   .   
  Duelist                  5    | .   .   .   .   .   .   2   .   3   .   
  Protector                2    | .   .   .   .   .   .   1   .   1   .   
  Sentry                   18   | .   .   .   .   .   8   2   .   7   1   
  Hunter                   5    | .   .   .   .   .   1   2   .   2   .   
  Programmer               15   | .   .   .   .   .   .   7   .   8   .   
  Compactor                5    | .   .   .   .   .   .   .   5   .   .   
Best Kill Streak           10   | 1   7   1   .   3   7   6   1   10  2   
  Combat Bots Only         7    | .   5   .   .   3   7   5   1   5   2   
Max Kills in Single Turn   5    | 1   4   1   .   3   3   4   1   5   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   3   3   3   .   3   2   
  Melee                    1    | .   .   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  
Damage Taken               7972  | .    154  54   .    66   1074 1853 169  3054 1548 
  Core                     942   | .    55   .    .    8    165  104  .    242  368  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    .    .    74   70   .    .    .    .    
Volleys Fired              427   | 6    27   5    .    2    106  86   33   156  6    
  Largest                  2     | 2    2    2    .    2    2    2    2    2    1    
  Hottest                  126   | 40   40   40   .    40   76   93   56   126  56   
Shots Fired                662   | 12   42   10   .    3    201  128  57   203  6    
  Gun                      468   | 12   30   10   .    2    188  72   57   97   .    
  Cannon                   133   | .    .    .    .    .    5    42   .    81   5    
  Launcher                 61    | .    12   .    .    1    8    14   .    25   1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  503   | 12   30   10   .    2    193  87   57   112  .    
  Thermal                  27    | .    .    .    .    .    .    27   .    .    .    
  Explosive                55    | .    12   .    .    1    8    14   .    19   1    
  Electromagnetic          77    | .    .    .    .    .    .    .    .    72   5    
  Robot Hit Streak         14    | 3    11   3    .    2    8    11   11   14   1    
  Robot Miss Streak        6     | 2    2    2    .    1    4    5    6    5    4    
  Penetration Max          1     | .    .    .    .    .    1    1    .    1    .    
  Secondary Targets        1     | .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           462   | 6    23   4    .    2    103  101  53   166  4    
  Core Hits                386   | 2    32   2    .    4    58   104  56   119  9    
  Critical Hits            10    | .    .    .    .    .    4    2    .    4    .    
  Critical Kills           4     | .    .    .    .    .    2    1    .    1    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    2    1    .    3    .    
Melee Attacks              175   | .    .    .    .    .    .    52   6    109  8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 167   | .    .    .    .    .    .    44   6    109  8    
  Piercing                 3     | .    .    .    .    .    .    3    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    6    .    6    1    
    Combat Hostiles        3     | .    .    .    .    .    .    3    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20927 | 60   1138 47   .    168  2731 4580 1620 9394 1189 
  Guns                     6602  | 60   177  44   .    16   2024 1290 1611 1380 .    
  Cannons                  2341  | .    .    .    .    .    .    929  .    1356 56   
  Explosions               9382  | .    961  .    .    152  707  1976 .    4641 945  
  Melee                    2590  | .    .    .    .    .    .    385  .    2017 188  
  Ramming                  12    | .    .    3    .    .    .    .    9    .    .    
  Kinetic                  7203  | 60   177  44   .    16   2024 1662 1611 1609 .    
  Thermal                  2558  | .    157  .    .    .    34   597  .    1770 .    
  Explosive                6949  | .    804  .    .    152  673  1936 .    2439 945  
  Electromagnetic          1615  | .    .    .    .    .    .    .    .    1559 56   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2560  | .    .    .    .    .    .    355  .    2017 188  
  Piercing                 30    | .    .    .    .    .    .    30   .    .    .    
Highest Corruption         13    | .    .    .    .    .    1    2    11   13   13   
  Average Corruption       8     | .    .    .    .    .    1    1    10   12   13   
  Corruption Purged        4     | .    .    .    .    .    .    4    .    .    .    
  Effects                  257   | .    .    .    .    .    .    28   22   198  9    
    Message Errors         35    | .    .    .    .    .    .    8    2    24   1    
    Matter Fused           40    | .    .    .    .    .    .    .    3    37   .    
    Heat Flow Errors       23    | .    .    .    .    .    .    6    2    13   2    
    Energy Discharges      32    | .    .    .    .    .    .    5    3    23   1    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      23    | .    .    .    .    .    .    6    2    15   .    
    Data Loss (major)      10    | .    .    .    .    .    .    .    2    7    1    
    Misfires               2     | .    .    .    .    .    .    .    .    2    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    4    .    
    Misdirections          28    | .    .    .    .    .    .    .    2    26   .    
    Targeting Errors       53    | .    .    .    .    .    .    3    6    40   4    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1088  | .    3    .    .    .    .    19   .    934  132  
  Projectiles              56    | .    .    .    .    .    .    12   .    25   19   
  Explosions               468   | .    3    .    .    .    .    7    .    403  55   
  Melee                    564   | .    .    .    .    .    .    .    .    506  58   
Knockbacks                 8     | .    .    .    .    .    .    5    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    4    .    3    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      388   | .    16   1    .    .    4    .    4    232  131  
  Shots                    10    | .    1    .    .    .    1    .    .    6    2    
  Rammed                   2     | .    .    1    .    .    .    .    1    .    .    
Targets Rammed             2     | .    .    1    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        630   | .    6    .    .    .    30   311  485  433  630  
  Average Temperature      126   | .    2    .    .    .    9    81   147  133  341  
  Received Heat Transfer   2175  | .    45   30   .    9    252  435  .    855  549  
  Effects                  33    | .    .    .    .    .    .    2    2    13   16   
    Shutdowns              6     | .    .    .    .    .    .    .    1    3    2    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    2    3    
    Interference           8     | .    .    .    .    .    .    2    .    5    1    
    Short Circuit          2     | .    .    .    .    .    .    .    .    1    1    
    Damage (minor)         4     | .    .    .    .    .    .    .    1    2    1    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    5    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    4    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    4    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    8    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    2    .    .    .    .    
  Heat Transferred         2420  | .    150  .    .    .    50   920  .    1300 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    .    .    .    8    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  
Peak Influence             1649 | 5    378  111  .    139  697  890  315  1649 870  
  Average Influence        454  | 1    176  91   .    85   282  371  292  765  793  
Maximum Alert Level        5    | .    1    .    .    .    2    3    1    5    3    
  Low Security (%)         23   | 100  48   100  .    100  43   12   .    6    .    
  Level 1                  37   | .    51   .    .    .    24   50   100  31   .    
  Level 2                  20   | .    .    .    .    .    31   31   .    12   .    
  Level 3                  6    | .    .    .    .    .    .    6    .    9    100  
  Level 4                  12   | .    .    .    .    .    .    .    .    37   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    3    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    1    .    .    .    3    14   .    14   .    
  Investigation            3    | .    .    .    .    .    .    2    .    1    .    
  Extermination            13   | .    .    .    .    .    .    7    .    6    .    
  Reinforcement            12   | .    1    .    .    .    3    3    .    5    .    
  Assault                  4    | .    .    .    .    .    .    2    .    2    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    1    2    .    4    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Sto 
Distress Signals           8    | .   1   .   .   .   3   1   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   13  2   .   5   51  51  7   69  12  
  Peak Tracking Total      11   | .   4   2   .   3   6   5   2   6   11  
  Tactical Retreats        11   | .   .   .   .   .   .   1   1   8   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Sto 
Traps Triggered            9    | .   .   .   .   .   1   3   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Sto 
Machines Disabled          22   | .   3   .   .   .   2   3   .   12  2   
  Max in Single Turn       3    | .   3   .   .   .   2   1   .   3   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Sto 
Machines Accessed          40   | .   6   .   1   .   6   12  .   15  .   
  Terminals                28   | .   5   .   .   .   5   8   .   10  .   
  Fabricators              4    | .   .   .   .   .   .   2   .   2   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Total Hacks                81   | .   10  .   1   .   10  28  .   32  .   
  Successful               46   | .   8   .   1   .   7   12  .   18  .   
  Failed                   35   | .   2   .   .   .   3   16  .   14  .   
    Catastrophic           8    | .   1   .   .   .   .   2   .   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   9   .   .   .   7   16  .   16  .   
  Terminals                56   | .   9   .   .   .   9   19  .   19  .   
  Fabricators              10   | .   .   .   .   .   .   5   .   5   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   1   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   5   .   
  Garrison Access          4    | .   .   .   .   .   .   2   .   2   .   
Terminal Hacks             13   | .   2   .   1   .   2   4   .   4   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   2   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   1   .   
  Locate Traps             2    | .   .   .   .   .   .   1   .   1   .   
  Zone Layout              4    | .   2   .   .   .   1   .   .   1   .   
Fabricator Hacks           6    | .   .   .   .   .   .   3   .   3   .   
  Load Schematic           4    | .   .   .   .   .   .   2   .   2   .   
  Build                    2    | .   .   .   .   .   .   1   .   1   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   1   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   5   .   .   .   5   4   .   6   .   
  Terminals                19   | .   5   .   .   .   5   4   .   5   .   
    Track                  10   | .   3   .   .   .   2   3   .   2   .   
    Botnet                 7    | .   2   .   .   .   3   1   .   1   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   
Hacking Detections         30   | .   3   .   .   .   2   11  .   14  .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   2   .   2   .   
  Parts Built              2    | .   .   .   .   .   .   1   .   1   .   
    Matter                 292  | .   .   .   .   .   .   124 .   168 .   
    Time                   59   | .   .   .   .   .   .   31  .   28  .   
  Total Part Build Rating  6    | .   .   .   .   .   .   2   .   4   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   2   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Sto 
Total Allies               5    | .   .   3   .   .   .   1   1   .   .   
  Largest Group            3    | .   .   3   3   3   3   1   1   .   .   
  Highest-Rated Group      40   | .   .   40  40  40  40  32  31  .   .   
  Highest-Rated Ally       32   | .   .   16  16  16  16  32  31  .   .   
Total Orders               15   | .   .   .   .   .   7   8   .   .   .   
  STAY                     7    | .   .   .   .   .   4   3   .   .   .   
  GOTO                     1    | .   .   .   .   .   .   1   .   .   .   
  FOLLOW                   7    | .   .   .   .   .   3   4   .   .   .   
Ally Attacks               111  | .   .   .   .   10  55  21  25  .   .   
  Total Damage             1574 | .   .   .   .   129 599 444 402 .   .   
  Kills                    11   | .   .   .   .   2   7   1   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Sto 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  
Turns Passed               11115 | 116  551  475  281  87   2190 3375 397  3511 132  
Spaces Moved               7260  | 69   479  429  266  77   1532 2261 206  1877 64   
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    
  Treads                   24    | 24   .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   7230  | 39   479  429  266  77   1532 2261 206  1877 64   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   100  100  100  100  105  110  110  120  
  Average Speed            115   | 110  94   100  100  100  115  111  122  130  122  
  Slowest Speed            160   | 160  100  100  100  100  120  160  140  140  140  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 5    92   71   59   22   97   43   87   60   16   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    1    .    
Scrap Searched             3     | .    .    3    .    .    .    .    .    .    .    
Spaces Dug                 118   | .    15   .    .    .    11   30   6    53   3    
Terrain Destroyed          597   | .    97   .    .    6    64   158  6    224  42   
  Melee                    88    | .    .    .    .    .    .    30   6    49   3    
  Projectile               13    | .    .    .    .    .    7    3    .    3    .    
  AOE                      496   | .    97   .    .    6    57   125  .    172  39   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  
Total                      9045 | 94   535  466  282  83   1760 2901 283  2541 100  
  Wait                     772  | 3    1    30   13   3    60   399  11   244  8    
  Move                     7252 | 68   478  428  265  76   1531 2261 205  1876 64   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  91   | 7    11   .    1    .    24   20   5    23   .    
  Fast Attach              43   | 6    1    .    .    .    5    6    6    18   1    
  Attach                   48   | .    .    .    .    .    2    11   5    25   5    
  Detach                   35   | .    .    .    .    .    1    4    4    21   5    
  Swap                     124  | 3    12   2    .    2    13   43   2    45   2    
  Drop                     79   | 1    5    .    3    .    18   22   5    24   1    
  Fire                     427  | 6    27   5    .    2    106  86   33   156  6    
  Melee                    172  | .    .    .    .    .    .    49   6    109  8    
  Ram                      2    | .    .    1    .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-7/Waste
-7/Factory (discovered 5 exits: *Fac x4 / [*Sto])
-7/Storage

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 15)
   117 | -11/Scrapyard | Entered Materials
   203 | -10/Materials | Discovered new exit (range 13)
   292 | -10/Materials | Discovered new exit (range 13)
   302 | -10/Materials | Build established: Mutant
   435 | -10/Materials | Discovered new exit (range 15)
   565 | -10/Materials | Discovered new exit (range 14)
   668 | -10/Materials | Entered Mines
   669 | -10/Mines     | Assembled infested the area
   779 | -10/Mines     | Learned location of Storage (-7)
   869 | -10/Mines     | Discovered new exit (range 8)
   899 | -10/Mines     | Learned location of 1 exit from Materials
   998 | -10/Mines     | Learned location of 1 exit from Materials
  1007 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1039 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1133 | -10/Mines     | Discovered new exit (range 5)
  1143 | -10/Mines     | Entered Exiles
  1143 | -10/Exiles    | Accompanied by 3 allies
  1170 | -10/Exiles    | Met 8R-AWN
  1185 | -10/Exiles    | Met EX-HEX
  1211 | -10/Exiles    | Met EX-BIN
  1222 | -10/Exiles    | Met EX-DEC
  1241 | -10/Exiles    | Learned location of Zion (-7)
  1396 | -10/Exiles    | Discovered new exit (range 10)
  1424 | -10/Exiles    | Entered Mines
  1424 | -9/Mines      | Accompanied by 3 allies
  1472 | -9/Mines      | Discovered new exit (range 7)
  1511 | -9/Mines      | Entered Materials
  1511 | -8/Materials  | Accompanied by 3 allies
  1511 | -8/Materials  | Evolved 4 slots: Utility x4
  1512 | -8/Materials  | Identified exit to Factory
  1824 | -8/Materials  | Build established: Hauler-Mutant
  3534 | -8/Materials  | Discovered exit to Factory (range 16)
  3542 | -8/Materials  | Destroyed 7 combat bots
  3701 | -8/Materials  | Entered Factory
  3701 | -7/Factory    | Evolved 2 slots: Utility x2
  4333 | -7/Factory    | Discovered new exit (range 16)
  4901 | -7/Factory    | Discovered new exit (range 16)
  6501 | -7/Factory    | First assault squad dispatched
  6826 | -7/Factory    | Fabricated Armor Integrity Analyzer (x1)
  7076 | -7/Factory    | Sucked down chute
  7076 | -7/Factory    | Entered Waste
  7077 | -7/Waste      | Met a frightened Derelict
  7091 | -7/Waste      | EMP discharged
  7091 | -7/Waste      | System corruption reached 10%
  7128 | -7/Waste      | Spotted C-40 Crusher
  7141 | -7/Waste      | Allies destroyed C-40 Crusher
  7151 | -7/Waste      | Spotted C-40 Crusher
  7158 | -7/Waste      | Found Damper Plating
  7162 | -7/Waste      | Destroyed C-40 Crusher
  7169 | -7/Waste      | Found Damper Plating
  7183 | -7/Waste      | Spotted C-40 Crusher
  7191 | -7/Waste      | EMP discharged
  7192 | -7/Waste      | Destroyed C-40 Crusher
  7207 | -7/Waste      | Spotted C-40 Crusher
  7220 | -7/Waste      | Crushed by Compactor (1 part destroyed)
  7221 | -7/Waste      | Destroyed C-40 Crusher
  7230 | -7/Waste      | Found Damper Plating
  7243 | -7/Waste      | Destroyed C-40 Crusher
  7253 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 2 dropped)
  7255 | -7/Waste      | Spotted C-40 Crusher
  7259 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  7291 | -7/Waste      | EMP discharged
  7352 | -7/Waste      | Discovered new exit (range 10)
  7391 | -7/Waste      | EMP discharged
  7439 | -7/Waste      | Destroyed C-40 Crusher
  7473 | -7/Waste      | Entered Factory
  7564 | -7/Factory    | Build established: Mutant
  9094 | -7/Factory    | Discovered new exit (range 6)
  9322 | -7/Factory    | Discovered new exit (range 14)
  9473 | -7/Factory    | First assault squad dispatched
  9481 | -7/Factory    | Discovered new exit (range 10)
  9726 | -7/Factory    | Build established: Hauler-Mutant
 10422 | -7/Factory    | Identified exit to Factory
 10686 | -7/Factory    | Fabricated Hrd. Heavy Armor Plating?
 10958 | -7/Factory    | Discovered new exit (range 4)
 10984 | -7/Factory    | Entered Storage
 11031 | -7/Storage    | Core integrity fell below 50%
 11113 | -7/Storage    | Core integrity fell below 20%
 11117 | -7/Storage    | Core destroyed

 Last Messages 
---------------
11104_ Knocked back.
11104_ System corrupted: Lgt. EM Pulse Cannon targeting data glitched.
11104_ Destroyed Imp. Hover Unit.
11105_ System corrupted: Energy discharge (-7).
11105_ B-48 Gladiator destroyed.
11106_ Power failure, Enh. Nuclear Core shutdown.
11106_ Overheating: Energy bleed (-6).
11107_ Overheating: Core damaged (-70).
11108_ Lgt. EM Pulse Cannon permanently disabled.
11108_ Overheating: Short circuit.
11112_ Overheating: Energy bleed (-1).
11113_ Overheating: Core damaged (-91).
11115_ Overheating: Hrd. Heavy Armor Plating damaged (-59).
11115_ Overheating: Lrg. Storage Unit damaged (-8).
11115_ Overheating: Med. Storage Unit damaged (-44).
11115_ Overheating: Axe damaged (-1).
11116_ Power failure, Enh. Nuclear Core shutdown.
11116_ Overheating: Enh. Nuclear Core damaged (-34).
11116_ G-47 Trooper destroyed. <x2>
11117_ Overheating: Core damaged (-105).

 Map 
-----
+----------------------------------------------------+
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|        ????????????????????# !       #?? ????????? |
|        ????????????????????#?#???###????#????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             1800
Resistance: KI             30
Resistance: EM             90
Core Shielding             20
Utility Shielding          66
Evasion (%)                42
Targeting Accuracy         8
Armor Integrity Analysis   33
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
        Fusion Compressor | -7/Factory | Hacked
 Armor Integrity Analyzer | -7/Factory | Hacked
    Med. Reactive Plating | -7/Factory | Scanalyzed
 Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Armor Integrity Analyzer | x1 | -7/Factory 
 Hrd. Heavy Armor Plating | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OverloadCatalystTreads
  Manual?         0
Play Time         02:07:10
  Cumulative      1051.9 hours
  Start           2020.06.27 @ 15:58:52
  End             2020.06.27 @ 18:30:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          400
  Rogue           400
  Adventurer      0
  Explorer        0
Win Type          -
  Total           25
  Types           13/1/7/0/0/0/4
Lore%             96
Gallery%          98
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              12/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ec9d182-87d3-4e06-b608-2d6acb5f4382