Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.09 @ 01:24:34 Player: eldritch Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1118) 1118 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 5153 Bonus ------- Follower Combat Kills 60 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Experimental Sensor Array Cooled Pulse Rifle Ripper Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Treads Advanced Treads Wheel Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Sensor Array Improved Signal Interpreter System Backup Module > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Fission Core Light Treads Improved Titanium Leg Improved Titanium Leg Wheel Wheel Improved Heat Sink Improved Terrain Scanner Improved Medium Armor Plating Improved Medium Armor Plating Cooled Pulse Rifle Cooled Pulse Rifle Gauss Rifle Coil Gun Heavy Machine Gun Gauss Cannon Gauss Cannon Grenade Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 4 | . . . 2 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 82 | . 14 13 11 14 13 6 . 11 Power 7 | . 1 2 1 2 1 . . . Engine 2 | . . 1 1 . . . . . Core 5 | . 1 1 . 2 1 . . . Reactor . | . . . . . . . . . Propulsion 19 | . 7 4 . 4 1 . . 3 Treads 6 | . 2 . . 2 1 . . 1 Leg . | . . . . . . . . . Wheel 13 | . 5 4 . 2 . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | . 2 . 5 4 9 4 . 5 Device 15 | . . . 3 3 4 2 . 3 Storage 4 | . 1 . 1 . 2 . . . Processor 3 | . 1 . 1 . . 1 . . Hackware . | . . . . . . . . . Protection 7 | . . . . 1 3 1 . 2 Artifact . | . . . . . . . . . Weapon 27 | . 4 7 5 4 2 2 . 3 Energy Gun 11 | . 1 2 3 2 2 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | . 1 2 . 2 . . . 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 9 | . 2 3 2 . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 19 | . . 1 1 4 1 . . 12 Power 4 | . . 1 1 1 . . . 1 Propulsion 7 | . . . . . . . . 7 Utility 3 | . . . . 1 . . . 2 Weapon 5 | . . . . 2 1 . . 2 Highest Loss Streak 10 | . . 1 1 2 1 . . 10 Average Slot Usage (%) 98 | . 93 99 98 98 99 100 100 96 Engine 2 | . 6 5 3 5 . . . . Core 6 | . 7 7 7 3 7 7 7 6 Treads 8 | . 7 . . 8 15 15 15 14 Wheel 18 | . 19 28 22 18 15 15 15 13 Device 7 | . . . 7 6 13 13 15 9 Storage 14 | . 14 14 13 18 15 15 15 14 Processor 15 | . 7 14 21 18 15 15 15 15 Protection 1 | . . . . 2 1 1 . 4 Energy Gun 11 | . 20 9 5 9 12 14 15 12 Ballistic Gun 5 | . 5 13 11 8 2 . . . Launcher 1 | . 2 4 5 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 76 | 12 27 26 39 46 69 71 65 76 Greatest Support 40 | 20 40 26 20 20 20 20 20 20 Greatest Overweight (x) 7 | . 1 1 1 2 3 3 3 7 Average Overweight (x) 1 | . . . . 1 2 3 3 2 Largest Inventory Capacity 18 | . 10 10 16 16 18 18 18 18 Average Capacity 14 | . 7 10 11 16 17 18 18 17 Most Carried 18 | . 8 10 12 16 18 18 18 18 Average Carried 13 | . 6 9 9 12 17 17 18 17 Final Capacity 18 | 6 10 10 16 16 18 18 18 4 Final Carried 18 | 6 8 10 12 15 18 18 18 4 Class Distribution -------------------- 36% | Skirmisher 25% | Scavenger-Mutant 20% | Scavenger-Skirmisher 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Matter Collected 1308 | 169 171 214 177 196 . 220 . 161 Remotely 154 | . . . 76 78 . . . . Salvage Created 1149 | . 106 114 291 373 . 75 . 190 Parts 75 | . 11 14 19 16 . 4 . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 3 . 6 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 39 | . 4 6 11 7 . 4 . 7 Guns 15 | . 2 . 4 7 . 2 . . Cannons 1 | . . . . . . . . 1 AOE 23 | . 2 6 7 . . 2 . 6 Classes Destroyed 10 | . 4 2 1 1 . . . 2 Worker 1 | . . 1 . . . . . . Builder 1 | . . 1 . . . . . . Tunneler 3 | . 1 1 1 . . . . . Recycler 1 | . . . 1 . . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 23 | . 3 6 7 . . 3 . 4 Grunt 11 | . 1 . 4 4 . 1 . 1 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 3 | . . . . 3 . . . . Best Kill Streak 6 | . 3 4 6 5 . 3 . 4 Combat Bots Only 5 | . 3 3 4 5 . 3 . 4 Max Kills in Single Turn 3 | . 2 3 3 1 . 2 . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 3 3 . . 2 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Damage Taken 3111 | . 139 82 135 394 . 244 . 2117 Core 777 | . 30 . 25 20 . 16 . 686 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 . 88 93 96 . . . . Volleys Fired 81 | . 15 9 17 21 . 6 . 13 Largest 2 | . 2 2 2 2 . 2 . 2 Hottest 120 | . 80 60 60 85 . 120 . 76 Shots Fired 153 | . 29 18 28 41 . 12 . 25 Gun 124 | . 25 14 22 41 . 10 . 12 Cannon 7 | . . . . . . . . 7 Launcher 22 | . 4 4 6 . . 2 . 6 Special . | . . . . . . . . . Kinetic 52 | . 3 9 12 18 . . . 10 Thermal 28 | . 9 . . . . 10 . 9 Explosive 22 | . 4 4 6 . . 2 . 6 Electromagnetic 51 | . 13 5 10 23 . . . . Robot Hit Streak 28 | . 4 11 4 28 . 25 . 26 Robot Miss Streak 2 | . 2 . 2 2 . . . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 108 | . 17 11 15 38 . 10 . 17 Core Hits 91 | . 10 12 19 22 . 6 . 22 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3549 | . 407 406 785 560 . 434 . 957 Guns 1374 | . 190 95 146 560 . 186 . 197 Cannons 141 | . . . . . . . . 141 Explosions 2032 | . 215 311 639 . . 248 . 619 Melee . | . . . . . . . . . Ramming 2 | . 2 . . . . . . . Kinetic 501 | . 16 30 51 218 . . . 186 Thermal 440 | . 76 . 26 . . 186 . 152 Explosive 2006 | . 215 311 613 . . 248 . 619 Electromagnetic 600 | . 98 65 95 342 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 . . Average Corruption 1 | . . . . . 2 1 . . Corruption Purged 2 | . . . . . . 2 . . Effects 3 | . . . . . 2 1 . . Message Errors 1 | . . . . . 1 . . . Heat Flow Errors 2 | . . . . . 1 1 . . Overload Shots 2 | . . . . . . 2 . . Overflow Damage 91 | . 23 29 10 . . 15 . 14 Projectiles . | . . . . . . . . . Explosions 91 | . 23 29 10 . . 15 . 14 Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 96 | . 1 41 . . . 14 . 40 Shots 4 | . . 2 . . . 1 . 1 Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 250 | . 216 24 24 21 250 67 . 159 Average Temperature 48 | . 78 13 11 6 130 25 . 70 Received Heat Transfer 813 | . 78 . 24 171 . 27 . 513 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 750 | . 175 . 50 . . 322 . 203 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Peak Influence 268 | . 127 216 268 254 89 . . . Average Influence 90 | . 65 96 111 137 47 . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 84 | . 100 81 72 69 100 . . . Level 1 15 | . . 18 27 30 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . 2 1 . . . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 2 1 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Distress Signals 2 | . . . . 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 7 8 18 14 1 4 . 27 Peak Tracking Total 12 | . 3 3 4 7 2 3 . 12 Tactical Retreats 10 | . 2 . 1 3 1 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Machines Accessed 19 | . 1 . 3 4 6 1 4 . Terminals 9 | . 1 . 2 3 3 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . . 1 1 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 60 | . 2 . 7 10 11 1 29 . Successful 44 | . 1 . 2 6 5 1 29 . Failed 16 | . 1 . 5 4 6 . . . Catastrophic 7 | . . . 2 1 4 . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 2 . 4 4 1 . . . Terminals 21 | . 2 . 5 8 6 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 6 | . . . 2 2 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 36 | . . . 1 3 2 1 29 . Record 12 | . . . . 1 . . 11 . Part Schematic 9 | . . . . . 1 . 8 . Robot Schematic 7 | . . . . . . . 7 . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 4 | . . . 1 . . . 3 . Open Door 1 | . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 3 | . . . . 2 1 . . . Scan Component 2 | . . . . 1 1 . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 3 . 3 3 2 . . . Terminals 4 | . 1 . 1 1 1 . . . Botnet 4 | . 1 . 1 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 . 3 3 6 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 . 8 . Parts Built 2 | . . . . . 2 . . . Matter 190 | . . . . . 190 . . . Time 31 | . . . . . 31 . . . Total Part Build Rating 10 | . . . . . 10 . . . Parts Repaired 1 | . . . . 1 . . . . Time 80 | . . . . 80 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Total Allies 4 | . . 3 . . . . . 1 Largest Group 3 | . . 3 . . . . . 1 Highest-Rated Group 94 | . . 40 . . . . . 94 Highest-Rated Ally 94 | . . 16 . . . . . 94 Total Orders 1 | . . 1 . . . . . . AID 1 | . . 1 . . . . . . Ally Attacks 17 | . . 10 . . . . . 7 Total Damage 255 | . . 117 . . . . . 138 Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 6 | . . 2 . . . 2 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Turns Passed 3571 | . 236 590 497 453 696 422 87 590 Spaces Moved 2792 | 1 165 575 412 218 570 346 80 425 Core 37 | . . . . . . . . 37 Treads 16 | . 16 . . . . . . . Legs 13 | 1 12 . . . . . . . Wheels 2726 | . 137 575 412 218 570 346 80 388 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 90 90 80 90 100 110 110 50 Average Speed 100 | 120 99 90 89 95 108 110 110 104 Slowest Speed 160 | 120 160 90 90 100 110 110 110 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 1 30 91 33 21 13 38 74 55 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . 3 . . . 1 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 11 | . . 1 . . . 7 . 3 Spaces Dug 24 | . . 9 15 . . . . . Terrain Destroyed 148 | . 14 26 45 . . 9 . 54 Melee . | . . . . . . . . . Projectile 7 | . . . . . . . . 7 AOE 141 | . 14 26 45 . . 9 . 47 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Dat Pro Total 3409 | . 204 629 512 419 645 375 79 546 Wait 376 | . 1 22 64 153 41 8 . 87 Move 2784 | . 164 574 411 217 569 345 79 425 Hop . | . . . . . . . . . Pick Up 40 | . 4 4 5 9 11 5 . 2 Fast Attach 16 | . 3 2 4 3 4 . . . Attach 14 | . . 1 1 4 2 . . 6 Detach 2 | . . . . 1 . . . 1 Swap 53 | . 11 10 6 7 8 6 . 5 Drop 42 | . 5 7 4 4 10 5 . 7 Fire 81 | . 15 9 17 21 . 6 . 13 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 14) 237 | -10/Materials | Entered Mines 281 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 318 | -10/Mines | Build established: Mutant 422 | -10/Mines | Discovered new exit (range 11) 443 | -10/Mines | Discovered new exit (range 7) 570 | -10/Mines | Learned location of Zion (-6) 598 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 602 | -10/Mines | Found Prototype Device 613 | -10/Mines | Learned location of Storage (-9) 699 | -10/Mines | Build established: Scavenger-Mutant 827 | -10/Mines | Entered Materials 827 | -9/Materials | Evolved 2 slots: Utility x2 852 | -9/Materials | Identified Exp. Sensor Array 1308 | -9/Materials | Discovered new exit (range 14) 1323 | -9/Materials | Identified exit to Materials 1324 | -9/Materials | Entered another Materials area 1324 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1700 | -8/Materials | Repaired Exp. Sensor Array 1760 | -8/Materials | Discovered new exit (range 18) 1776 | -8/Materials | Identified exit to Factory 1777 | -8/Materials | Entered Factory 1777 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2195 | -7/Factory | Build established: Scavenger-Skirmisher 2271 | -7/Factory | Fabricated Lgt. Fission Core (x2) 2456 | -7/Factory | Discovered new exit (range 12) 2467 | -7/Factory | Identified exit to Lower Caves 2473 | -7/Factory | Entered Lower Caves 2877 | -7/Lower Caves | Identified exit to Lower Caves 2878 | -7/Lower Caves | Build established: Skirmisher 2889 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2894 | -7/Lower Caves | Identified exit to Data Miner 2895 | -7/Lower Caves | Entered Data Miner 2895 | -7/Data Miner | Discovered new exit (range 6) 2910 | -7/Data Miner | Met Data Miner 2937 | -7/Data Miner | Learned location of Section 7 (-2) 2937 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2956 | -7/Data Miner | Received God Mode back door access code from Data Miner 2981 | -7/Data Miner | Identified exit to Proximity Caves 2982 | -7/Data Miner | Entered Proximity Caves 3092 | -6/Proximity Caves | Learned Factory stockpile data 3146 | -6/Proximity Caves | Learned 8 Factory zone layouts 3240 | -6/Proximity Caves | Found Prototype Device 3440 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3553 | -6/Proximity Caves | Core integrity fell below 50% 3567 | -6/Proximity Caves | Core integrity fell below 20% 3572 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 03543_ Slug penetrates L-41 Fighter. 03544_ The unstable cave ceiling collapses. 03546_ Slug penetrates Earth. 03546_ Slug penetrates L-41 Fighter. 03547_ Lgt. Treads destroyed. 03549_ Penetrated by Slug. 03550_ Dropped Hcp. Storage Unit. 03550_ Dropped Lrg. Storage Unit. 03551_ Lgt. Treads fries itself beyond repair. 03551_ Dropped Gauss Cannon. 03551_ Dropped Gauss Rifle. 03552_ Slug penetrates Earth. 03552_ Dropped System Backup Module. 03553_ Acquired Ripper. 03555_ Penetrated by Slug. 03556_ Acquired 91 matter. 03563_ C-30 ARC bursts open, deploying its payload. 03563_ S-27 Virus unfolds itself. 03569_ Dropped Cld. Pulse Rifle. 03572_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????### " ## ##???????????????????? | | ????????????#### [[ #???????????????????? | | ????????????# ## %!! ##??????????????????? | | ????????????# % [%]!= #??????????????????? | | ????????????## ! ![#####??????????????????? | | ?????????????## # # ! #??????????????????????? | | ??????????????# ####"#####??????????????????????? | | ??????????????# ##?????????????????????????? | | ??????????????# = ! #?????????????????????????? | | ??????????????# ! #?????????????????????????? | | ??????????????# #???????????????? ???????? | | ????????###???# #????????##???? ? #?????? | | ????????# #??# ####???? ### ??? ##????? | | ????????# #?## #??? ?? #????? | | ???????## ### ##?? ?????? | | ???????# ###?? ??? ??????? | | ???????# %* #;##### ??? #??????? | | ???????## # #?????????? ##?????? | | ????????# ## ## %##????????? ##????? | | ????????# ?### # # ####???????? #????? | | ????????###???## % ##??????# #????? | | ??????????????# % #??#### ###### | | ??????????????### ## #?## | | ????????????????# ##### ### h ?? | | ????????????????# #### #??????????? | | ????????????????# sss @ ##??????????? | | ????????????????# ##???????????? | | ????????????????# #### #????????????? | | ??????????? #??# ##???????????? | | ?????????# #??# #???????????? | | ?????????# #?# ##??????????? | | ?????????# ## # #??????????? | | ?????????# ## ## ## #??????????? | | ?????????## #?# ### ### #?????????## | | ??????????## #??## ##?# ##?## #????????## | | ???????????## ????# #?? ???# ##???????## | | ????????????# #????# #??# ???# #????????# | | ????????????##?????# # ?? # ???# #????????## | | ??????????????????? ## ?? ? ?### #?????????## | | ??????????????????? #?#### ?#?# #??????????## | | ?????????????????? ##????? ???# #???????????# | | ?????????????????? #?????# ???# ###?####??????? | | ????????????????? #?????# ### #??## #??????? | | ????????????????? #??????# #### ##?????? | | ????????????????? #???????# ##????? | | ??????????????????#????????###### #???## | | ????????????????????????????????" ##?## | | ????????????????????????????????# ## ### | | ??????????????????????????? ## #### | | ?????????????????????????? #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Disruptor Cannon | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Lgt. Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisSpikedScrap Manual? 0 Play Time 00:36:30 Cumulative 207.0 hours Start 2020.01.09 @ 00:50:24 End 2020.01.09 @ 01:24:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 449 Rogue 449 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 62 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b23b6345-24b9-4b39-a07e-4daebf5f5a1e