Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 19:14:19 Player: Skysub Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3380) 3380 TOTAL SCORE: 9030 Bonus ------- Pacifist 2880 Entered DSFs 500 Cogmind --------- Core Integrity 1128/1150 Matter 141/300 Energy 148/150 System Corruption 0% Temperature Cool (16) Movement Flying (34) Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (7) --- Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY (7) ------ Disposable Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Scythe > --- INVENTORY (8) ---- Improved Deuterium Engine Advanced Power Amplifier Heavy Armor Plating Improved Hacking Suite Improved Hacking Suite Rocket Launcher Maul Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Improved Surge Thruster Nuclear Pulse Array > --- UTILITY ---------- Disposable Heat Sink Small Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Scythe > --- INVENTORY -------- Heavy Armor Plating Rocket Launcher Maul [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Scythe Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . 2 . . 2 2 Power 2 | . . . . . . . . . 1 . . . 1 Propulsion 5 | . . 1 . 2 1 . . . . . . . 1 Utility 5 | . . 1 . . 1 . . . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 30 | . . 5 . 8 2 1 2 2 2 . . 5 3 Power 4 | . . . . 1 1 . . . . . . 1 1 Engine 3 | . . . . 1 1 . . . . . . . 1 Core 1 | . . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 14 | . . 5 . 3 1 . . . 1 . . 2 2 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . Flight 13 | . . 5 . 3 1 . . . 1 . . 1 2 Utility 8 | . . . . 3 . 1 2 . 1 . . 1 . Device 3 | . . . . 2 . . . . 1 . . . . Storage 1 | . . . . . . . 1 . . . . . . Processor 1 | . . . . . . . 1 . . . . . . Hackware 1 | . . . . . . . . . . . . 1 . Protection 2 | . . . . 1 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 4 | . . . . 1 . . . 2 . . . 1 . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . . . . . Parts Lost 11 | . . 1 . . . . . 2 . 2 . 2 4 Power 1 | . . . . . . . . . . . . 1 . Propulsion 8 | . . 1 . . . . . 1 . 2 . 1 3 Utility 1 | . . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . 1 . . . . . Highest Loss Streak 4 | . . 1 . . . . . 2 . 2 . 2 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 4 | 1 3 3 4 3 4 5 5 7 5 5 7 6 5 Power 1 | 1 2 2 2 1 1 1 1 2 2 2 2 2 . Propulsion . | . . . 1 . 1 1 1 1 . . . . . Utility 1 | . 1 1 1 1 1 2 2 3 2 2 2 1 2 Weapon 1 | . . . . . 1 1 1 1 1 1 3 2 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 7 | . . . . . 1 . . 1 . . . . 5 Power 1 | . . . . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 5 | . . . . . . . . 1 . . . . 4 Weapon 1 | . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . . 11 33 57 84 84 86 92 90 86 66 70 78 Engine 4 | . . . . 7 7 7 7 7 6 6 6 5 3 Flight 31 | . . 11 33 43 46 46 46 43 40 36 26 27 28 Device 11 | . . . . 3 15 15 15 15 17 20 20 17 14 Storage 2 | . . . . . . . 2 7 6 6 6 5 5 Processor 2 | . . . . . . . 2 7 6 6 6 5 5 Protection 2 | . . . . 1 7 7 4 . . . . 2 4 Impact Weapon 1 | . . . . . . . . 5 13 9 . . . Slashing Weapon 2 | . . . . 1 7 7 7 4 . . . 2 5 Peak Build Rating 59 | . . 9 9 24 29 35 32 32 34 34 27 48 59 Average Rating 27 | . . 2 9 15 26 29 29 30 33 31 27 41 55 On Entrance 21 | . . . 9 9 24 29 29 31 30 34 27 27 46 Naked Turns 74 | . 42 32 . . . . . . . . . . . Heaviest Build 34 | . . . . 17 22 22 22 23 24 24 18 28 34 Greatest Support 38 | 3 3 15 15 24 28 28 28 28 27 27 19 32 38 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 8 8 8 8 8 8 8 Average Capacity 6 | 5 5 5 5 5 5 5 5 8 8 8 8 8 8 Most Carried 8 | 3 3 5 5 5 5 5 7 8 7 8 8 8 8 Average Carried 5 | 2 3 3 4 3 4 5 5 7 6 6 8 7 6 Final Capacity 8 | 5 5 5 5 5 5 5 8 8 8 8 8 8 8 Final Carried 8 | 3 3 4 5 5 5 5 7 8 6 8 8 8 8 Class Distribution -------------------- 50% | Scout 27% | Sprinter 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/DSF Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -5/Factory Scout | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Matter Collected 324 | 200 . . . . . . . . . 54 70 . . Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Hostile Shots Fired 81 | . . 12 4 8 . 1 . 6 18 14 . 12 6 Missed 44 | . . 2 3 5 . 1 . 4 11 10 . 7 1 Hits 37 | . . 10 1 3 . . . 2 7 4 . 5 5 Melee 1 | . . . . . . . . 1 . . . . . Projectile 36 | . . 10 1 3 . . . 1 7 4 . 5 5 AOE 5 | . . . . . . . . 1 . . . 2 2 Critical Strikes 5 | . . . . . . . . 1 . 1 . 2 1 Damage Taken 955 | . 5 143 12 41 . . 17 104 52 66 . 294 221 Core 143 | . 5 71 12 12 . . . 10 11 . . . 22 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 95 | 100 98 . 79 97 . . . 98 . . 98 100 . Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits 1 | . 1 . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 8 | . . . . . . . 1 . . 1 . 4 2 Impact 1 | . . . . . . . . . . 1 . . . Slashing 7 | . . . . . . . 1 . . . . 4 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6 | . 1 5 . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 6 | . 1 5 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 9 9 9 . . . 7 . Average Corruption 8 | . . . . . . 9 9 9 . . . 6 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 1 | . . . . . . . 1 . . . . . . Matter Fused 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 3 | . 1 2 . . . . . . . . . . . Targets Rammed 3 | . 1 2 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 197 | . . . . 12 194 157 90 . 42 151 . 33 197 Average Temperature 76 | . . . . 8 78 65 44 . 24 76 . 15 114 Received Heat Transfer 195 | . . 45 6 9 . . . . 12 36 . 63 24 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 112 | . 5 . 22 27 30 7 15 3 . . . 112 41 Initial 39 | . . . . 9 2 7 . 3 . . . . 39 Average 18 | . . . 3 16 8 5 6 1 . . . 50 30 Influence Increases 271 | . 5 . 32 28 30 . 15 . . . . 142 19 Successful Hack 49 | . 5 . 17 13 . . . . . . . 14 . Disable Machine 15 | . . . . . . . 15 . . . . . . Destroy Structure 12 | . . . . . . . . . . . . 8 4 Partial Spotted 45 | . . . 15 15 . . . . . . . . 15 Lose Combat Pursuer 150 | . . . . . 30 . . . . . . 120 . Influence Decreases 271 | . 5 . 10 43 17 20 10 5 . . . 60 101 Entered New Map 76 | . . . . 13 5 13 . 2 . . . . 43 Time Decay 144 | . 5 . 10 30 12 7 10 . . . . 40 30 Lost Part 51 | . . . . . . . . 3 . . . 20 28 Squads Dispatched 12 | . . . 1 . 2 . . 1 . . . 6 2 Investigation 9 | . . . 1 . 2 . . . . . . 5 1 Extermination . | . . . . . . . . . . . . . . Reinforcement 3 | . . . . . . . . 1 . . . 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Distress Signals 5 | . . 1 . 2 . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 55 | . 2 2 6 7 2 5 1 3 2 4 . 19 2 Peak Tracking Total 10 | . 2 2 6 7 2 5 4 5 3 4 . 10 3 Tactical Retreats 3 | . . . . . 1 . . . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Traps Triggered 5 | . 1 . . . 1 . 1 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Machines Disabled 1 | . . . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Machines Accessed 17 | . 2 . 3 1 3 . 1 . . . . 6 1 Terminals 15 | . 2 . 3 1 3 . 1 . . . . 5 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 49 | . 6 . 10 5 7 . 1 . . . . 17 3 Successful 12 | . 1 . 3 2 . . 1 . . . . 4 1 Failed 37 | . 5 . 7 3 7 . . . . . . 13 2 Catastrophic 10 | . 1 . 1 1 2 . . . . . . 5 . Database Lockouts . | . . . . . . . . . . . . . . Manual 35 | . 6 . 9 1 5 . . . . . . 14 . Terminals 43 | . 6 . 10 5 7 . 1 . . . . 14 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . . 3 3 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 5 | . . . 2 1 . . 1 . . . . 1 . Open Door 1 | . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . Level Access Points 3 | . . . 1 1 . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 1 1 Report Inventory 2 | . . . . . . . . . . . . 1 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 1 1 . . . . . . . 2 . Terminals 5 | . 1 . 1 1 . . . . . . . 2 . Botnet 5 | . 1 . 1 1 . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 2 1 3 . . . . . . 6 1 Full Trace Events 12 | . 2 . 1 1 2 . . . . . . 5 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Active Infowar (turns) 478 | . . . . 28 73 25 22 18 22 73 23 120 74 Sensors 311 | . . . . . . . . . 21 73 23 120 74 Structural 471 | . . . . 28 73 25 22 18 22 73 23 120 67 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Turns Passed 671 | 17 42 50 51 61 73 25 22 18 22 73 23 120 74 Spaces Moved 1989 | 29 82 80 146 140 260 93 60 57 71 290 75 357 249 Core 170 | 29 82 59 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1819 | . . 21 146 140 260 93 60 57 71 290 75 357 249 Fastest Speed 22 | 50 50 34 34 27 23 23 23 23 22 22 29 27 23 Average Speed 28 | 50 50 46 34 27 26 24 23 23 22 23 29 27 23 Slowest Speed 50 | 50 50 50 34 28 31 27 23 26 22 29 29 31 34 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 21 | . . 1 4 3 . 3 . . 1 . 1 8 . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 16 11 38 24 11 77 3 67 4 60 16 15 11 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 . . 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . 1 . . . . Scrap Searched 2 | . . . . . . . . . . 1 1 . . Spaces Dug 7 | . . . . . . . . . . 1 . 4 2 Terrain Destroyed 7 | . . . . . . . . . . 1 . 4 2 Melee 7 | . . . . . . . . . . 1 . 4 2 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac DSF Fac Low Low Fac Fac Total 2050 | 31 82 91 142 157 264 91 64 60 75 292 75 363 263 Wait 13 | . . . . 9 . . . . 4 . . . . Move 1939 | 28 81 77 137 133 260 87 59 56 69 289 72 342 249 Hop 17 | . . 1 4 3 . 2 . . . . 1 6 . Pick Up 20 | 3 . 3 1 3 1 . 2 1 . . 1 2 3 Fast Attach 16 | . . 4 . 4 . 1 1 2 . . . 4 . Attach 14 | . . 1 . 3 1 . . . 2 . . 3 4 Detach 7 | . . 1 . . . . . . . 2 . 1 3 Swap 3 | . . . . 1 1 . 1 . . . . . . Drop 10 | . . 2 . 1 1 1 . 1 . . 1 1 2 Fire . | . . . . . . . . . . . . . . Melee 8 | . . . . . . . 1 . . 1 . 4 2 Ram 3 | . 1 2 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 12) 18 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 13) 60 | -10/Materials | Entered another Materials area 60 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 85 | -9/Materials | Discovered new exit (range 9) 110 | -9/Materials | Entered Storage 141 | -9/Storage | Identified exit to Materials 161 | -9/Storage | Entered Materials 161 | -8/Materials | Evolved 2 slots: Propulsion x2 185 | -8/Materials | Identified exit to Factory 222 | -8/Materials | Entered Factory 222 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 295 | -7/Factory | Sucked down chute 295 | -7/Factory | Entered Waste 304 | -7/Waste | Spotted C-40 Crusher 304 | -7/Waste | Spotted C-40 Crusher 306 | -7/Waste | Spotted C-40 Crusher 307 | -7/Waste | Spotted C-40 Crusher 309 | -7/Waste | Spotted C-40 Crusher 310 | -7/Waste | EMP discharged 313 | -7/Waste | Spotted C-40 Crusher 317 | -7/Waste | Discovered new exit (range 10) 320 | -7/Waste | Entered Factory 342 | -7/Factory | Identified exit to DSF 342 | -7/Factory | Entered DSF 354 | -7/DSF | Discovered new exit (range 11) 360 | -7/DSF | Identified exit to Factory 360 | -7/DSF | Entered Factory 360 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 376 | -6/Factory | Discovered new exit (range 3) 382 | -6/Factory | Discovered new exit (range 9) 382 | -6/Factory | Entered Lower Caves 390 | -6/Lower Caves | Learned Factory terminal intel 452 | -6/Lower Caves | Discovered new exit (range 10) 455 | -6/Lower Caves | Identified exit to Lower Caves 455 | -6/Lower Caves | Entered another Lower Caves area 477 | -6/Lower Caves | Discovered new exit (range 5) 478 | -6/Lower Caves | Identified exit to Factory 478 | -6/Lower Caves | Entered Factory 478 | -5/Factory | Evolved 2 slots: Utility x2 479 | -5/Factory | Loaded intel: 24 terminal locations 577 | -5/Factory | Identified exit to Factory 598 | -5/Factory | Entered another Factory area 598 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 623 | -4/Factory | Build established: Scout 672 | -4/Factory | Self-destructed Last Messages --------------- 00646_ Acquired Imp. Hacking Suite. 00663_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Prototype Hover Unit (70%) Prototype Device (60%) Adv. Weapon Cycler (58%) 00663_ ALERT: Suspicious activity at Recycling Unit F001. Dispatching Investigation squad. 00664_ Power Conduit explodes. 00664_ R-10 Processor destroyed. 00664_ Imp. Surge Thruster destroyed. 00664_ Power Conduit explodes. 00664_ Imp. Flight Unit destroyed. 00664_ Power Conduit explodes. 00664_ Nuclear Pulse Array destroyed. 00665_ Dropped Hrd. Medium Armor Plating. 00665_ ALERT: All DSF locations entering lockdown mode. 00665_ Structural Scanner destroyed. Map ----- +----------------------------------------------------+ | ?????????## ?"# #########! # | | ?????????## ??T# ######### " | | ?????????## " "??"# ##?????##] # | | ????????### "G???"# ] !##?????######### | | ????????## "???"# ##?????######### | | ???????? ????## ##????????????## = | | ?????????? ?????## ##????????????######### | | ??????????????????## ##????????????######### | | ??????????????????###########????????????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? | | #########??????????########??????????????????????? | | ######???? #????????????????????### | | " ""######??# """ """ #????????????????????### | | ##??# """ Y" #????????????????????## | | ##??# """ """ #????????????????????## | | ##??# #????????????????????## | | ##???? ! #????????????????????## | | ##?????? #????????????????????## | | ##### #??????????????######## | | ############+######+#####????######## | | = @ | | ! | | | | !"""""" """ """""" ? | | """""" """ """""" ? | | """""" """ """""" ### T##??###+##### | | """""" """""" #????#??? | | ?? #????????????????? | | """""" """"???? #????????????????? | | """""" """"??????????????????????? | | [ """""" """???????????????????????? | | %! """""" ""????????????????????????? | | " " ""Y"" ????????????????????????? | | " " """"" ???????????????????????? | | # ## ???????????????????????? | | ##### ????? ?????????????????? | | ? ##### ############??????? ?????????????????? | | ?????## # ???????? ?????????????????? | | ?????## # ?? ?????????? ????????########## | | ?????## # ? ?????????? ????????########## | | ?????## # ??????????? ????????## ## | | ? ##### # """ "?????????## ##??????## ! ## | | ? ##### # """ "?????????## ########## """## | | ? + + """ "?????????## ########## """## | | ##### # ? ##??## ### + ] """## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 50 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 65 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallTitaniumSuite Manual? 0 Play Time 00:16:40 Cumulative 233.0 hours Start 2025.08.05 @ 18:59:33 End 2025.08.05 @ 19:14:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 239 Adventurer 0 Explorer 0 Win Type - Total 8 Types 3/0/3/1/0/0/0/0/0/1 Lore% 74 Gallery% 70 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7464885-cb3a-4f21-97fa-75dde000fca4