Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 23:26:58 Player: OctagonalPrism Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (111) 555 Value Destroyed (2876) 2876 Prototype IDs (62) 1240 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 12871 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 93/1450 Matter 249/300 Energy 27/100 System Corruption 9% Temperature Cool (0) Movement Immobile (Siege) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Heavy Siege Treads Biometal Medium Treads > --- UTILITY (16) ----- Advanced Terrain Scan Processor > --- WEAPON (2) ------- Phase Gun > --- INVENTORY (5) ---- Improved Energy Well (400) Advanced Drone Bay (1/2) Advanced Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Experimental Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor 0b10 Alert Chip Experimental Targeting Computer Experimental Targeting Computer Transmission Jammer Hacking Suite Hacking Suite Makeshift Hacking Suite Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Force Lance > --- INVENTORY -------- Nuclear Pulse Array Improved Energy Well Enhanced Force Lance [Rating: 115] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Field Propulsion Drive Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility Hacking Suite Device Improved Terrain Scanner Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Precision Beam Rifle Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Slots Evolved 16 | . . . 2 . . . 2 2 2 . . . . 2 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . 1 . . . . Utility 14 | . . . 2 . . . 1 2 2 . . . . 1 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 145 | 8 10 8 9 . 1 7 21 17 13 1 . . 4 8 6 8 12 12 Power 15 | 1 2 . 1 . . 2 2 1 2 . . . 1 . . . 2 1 Engine 7 | 1 2 . . . . 2 1 . 1 . . . . . . . . . Core 7 | . . . 1 . . . 1 1 1 . . . 1 . . . 2 . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 41 | 3 3 2 2 . . 3 5 6 3 . . . 1 1 . 5 3 4 Treads 7 | 1 2 1 1 . . . . . . . . . . . . . . 2 Leg 5 | . . . . . . . 5 . . . . . . . . . . . Wheel 8 | 2 1 1 1 . . 3 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . . . . 6 3 . . . 1 1 . 5 3 2 Utility 57 | 2 3 2 4 . 1 . 7 8 6 1 . . 1 7 5 3 2 5 Device 24 | 1 2 1 1 . . . 5 . 2 1 . . . 4 2 . 1 4 Storage 4 | 1 . . 1 . . . 1 . . . . . . 1 . . . . Processor 13 | . . . 1 . 1 . 1 . 3 . . . . 1 1 3 1 1 Hackware 13 | . . . . . . . . 8 1 . . . 1 1 2 . . . Protection 3 | . 1 1 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 2 4 2 . . 2 7 2 2 . . . 1 . 1 . 5 2 Energy Gun 7 | . 1 . . . . . 2 . . . . . . . . . 2 2 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | 2 1 2 2 . . 2 3 . . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 1 2 2 . . . 1 . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . . 1 . 1 Parts Lost 66 | . 5 5 . 1 . 7 11 6 . . . . 1 . 1 5 14 10 Power 10 | . 1 1 . . . 2 2 1 . . . . . . . 1 1 1 Propulsion 20 | . 2 1 . . . 3 4 3 . . . . 1 . . 1 2 3 Utility 23 | . . 1 . 1 . . 2 2 . . . . . . . 2 10 5 Weapon 13 | . 2 2 . . . 2 3 . . . . . . . 1 1 1 1 Highest Loss Streak 14 | . 3 3 . 1 . 4 7 3 . . . . 1 . 1 3 14 7 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 86 | . 88 93 97 94 93 91 82 91 90 100 100 100 96 92 90 87 79 26 Engine 3 | . 14 10 . . . 8 1 5 1 6 6 6 6 . . . . . Core 3 | . . . 9 11 11 . 6 . . . . . . 5 5 3 2 . Treads 4 | . 13 13 11 11 11 5 . . . . . . . . . . . . Leg 2 | . . . . . . . 11 . . . . . . . . . . . Wheel 4 | . 9 13 10 11 11 11 3 . . . . . . . . . . . Flight 6 | . . . . . . . . 17 15 20 20 20 16 17 15 13 8 4 Device 10 | . 7 11 11 11 11 11 13 4 5 13 13 13 13 9 12 13 10 4 Storage 6 | . 14 14 11 11 11 11 9 . . . . . . . . . . . Processor 13 | . . . 11 11 15 22 19 15 19 13 13 13 13 11 13 22 23 11 Hackware 12 | . . . . . . . . 30 33 33 33 33 33 35 31 28 26 1 Protection 2 | . 5 2 10 5 . . . . . . . . . . . . . . Energy Gun 2 | . 2 12 . . . . 7 . . . . . . . . . 1 2 Ballistic Gun 9 | . 20 10 21 22 22 22 10 . . . . . . . . 3 . . Slashing Weapon 3 | . . . . . . . . 14 13 13 13 13 13 11 8 . . . Peak Build Rating 115 | 9 10 10 21 21 26 28 32 47 60 62 61 61 67 81 90 97 115 82 Average Rating 40 | 5 7 8 19 20 22 26 26 37 47 60 61 61 59 77 84 93 98 53 On Entrance 41 | . 9 10 5 21 20 26 28 26 40 60 61 61 61 67 79 84 81 48 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 36 | 11 15 13 27 27 24 26 26 10 12 13 13 13 19 21 25 21 25 36 Greatest Support 35 | 26 20 20 20 20 20 32 32 19 20 20 20 20 21 27 27 27 32 35 Greatest Overweight (x) 7 | . 4 1 2 2 2 2 7 1 . . . . . . . . . 3 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 8 8 10 10 10 10 30 10 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 8 8 9 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 5 8 7 10 10 10 10 10 9 5 4 2 2 4 5 5 5 5 5 Average Carried 5 | 3 5 6 7 10 10 9 8 4 3 2 2 2 2 4 4 3 4 2 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 5 7 3 10 10 10 9 7 4 4 2 2 2 3 5 5 3 4 5 Class Distribution -------------------- 35% | Mutant 19% | Hacker-Scout 10% | Wizard-Ninja 10% | Scavenger-Skirmisher 8% | Wizard-Scout 8% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Wizard-Ninja | -5/Factory Wizard-Ninja | -4/Factory Wizard-Scout | -3/Research Wizard-Ninja | -3/Armory Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Matter Collected 2955 | 245 314 106 558 49 74 283 472 143 34 54 . . 87 25 . 128 325 58 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3796 | 69 585 106 483 49 . 529 1158 262 34 . . . . 25 54 190 197 55 Parts 250 | 8 43 9 44 4 . 16 74 19 3 . . . . . 7 11 6 6 Haulers Intercepted 7 | . 2 . 1 . . . 3 . . . . . . . . 1 . . Recyclers Shooed 3 | 1 . . . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 . . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Combat Hostiles Destroyed 83 | . 13 19 13 3 . 6 20 3 . . . . . . 1 1 4 . Melee 5 | . . . . . . . . 3 . . . . . . . . 2 . Guns 61 | . 13 3 13 3 . 6 20 . . . . . . . 1 1 1 . AOE 17 | . . 16 . . . . . . . . . . . . . . 1 . Classes Destroyed 17 | 1 6 3 2 . . 1 2 . . . . . . . 1 . 1 . Worker 1 | . . . . . . 1 . . . . . . . . . . . . Builder 3 | . . . . . . . 1 1 . . . . . 1 . . . . Tunneler 5 | 4 . . . . . . . . . . . . . . . . . 1 Hauler 7 | . 2 . 1 . . . 3 . . . . . . . . 1 . . Recycler 4 | . . 1 . . . 2 . 1 . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . Operator 6 | . 1 . 1 . . . 2 2 . . . . . . . . . . Watcher 10 | . 3 . 1 . . . 2 1 1 . . . . . . 1 . 1 Swarmer 32 | . 6 9 6 3 . . 4 3 . . . . . . . . 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . Grunt 29 | . 7 . 4 . . 6 11 . . . . . . . . . 1 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 7 | . . . 2 . . . 4 . . . . . . . . . 1 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . 1 1 . . Assembled 9 | . . 9 . . . . . . . . . . . . . . . . Best Kill Streak 14 | 3 3 14 3 2 . 3 4 4 1 . . . . 1 1 1 1 1 Combat Bots Only 13 | . 3 13 3 2 . 3 4 3 . . . . . . 1 1 1 . Max Kills in Single Turn 4 | 1 1 4 1 1 . 2 1 1 1 . . . . 1 1 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . Exploded 4 | . . 4 . . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . 1 . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Hostile Shots Fired 865 | . 81 41 56 23 . 44 138 61 11 3 . . 15 . 5 62 188 137 Missed 316 | . 13 15 16 . . 10 30 29 10 3 . . 6 . 3 34 100 47 Damage Taken 10139 | . 720 454 424 180 . 583 1578 493 19 . . . 178 . 260 636 1828 2786 Core 3716 | . 112 82 56 18 . 128 455 223 19 . . . 63 . 35 192 976 1357 Absorbed by Shields 62 | . . . . . . . . . . . . . . . . 62 . . Reduced by Siege Mode 27 | . . . . . . . . . . . . . . . . . . 27 Regen/Repaired (Parts) 210 | . . . 110 . . . . . . . . . . . . . 100 . Core Remaining (%) 61 | 100 . 22 . . . 49 17 68 . . . . 90 100 96 . 10 . Volleys Fired 388 | 14 110 41 41 12 . 34 75 . . . . . . . 1 41 5 14 Largest 2 | 2 2 2 2 2 . 2 2 . . . . . . . 1 1 1 1 Hottest 100 | 40 40 70 50 50 . 50 100 . . . . . . . 35 35 65 88 Shots Fired 624 | 28 168 49 82 24 . 66 145 . . . . . . . 1 41 5 15 Gun 603 | 28 168 29 82 24 . 66 144 . . . . . . . 1 41 5 15 Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 20 | . . 20 . . . . . . . . . . . . . . . . Special 1 | . . . . . . . 1 . . . . . . . . . . . Kinetic 510 | 28 168 10 82 24 . 66 90 . . . . . . . 1 41 . . Thermal 94 | . . 19 . . . . 55 . . . . . . . . . 5 15 Explosive 20 | . . 20 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 16 9 5 7 4 . 11 17 . . . . . . . 17 12 4 8 Robot Miss Streak 8 | 2 5 4 8 4 . 3 4 . . . . . . . . 3 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 . . . . 1 4 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . . . . . . . . . Shots Hit Robots 402 | 21 101 16 45 10 . 51 102 9 1 . . . . 1 2 24 5 14 Core Hits 205 | 9 44 36 22 3 . 18 49 5 1 . . . . . 1 7 7 3 Critical Kills 2 | . . . . . . . 1 . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . . . . . . . . . Critical Strikes 8 | . . . 1 . . 1 4 . . . . . . . 2 . . . Burn 3 | . . . . . . . 3 . . . . . . . . . . . Destroy 4 | . . . 1 . . 1 1 . . . . . . . 1 . . . Sever 1 | . . . . . . . . . . . . . . . 1 . . . Melee Attacks 126 | . . . . . . . 1 35 16 3 . . 2 17 11 . 28 13 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 85 | . . . . . . . 1 35 16 3 . . 2 17 11 . . . Piercing 41 | . . . . . . . . . . . . . . . . . 28 13 Sneak Attacks 5 | . . . . . . . 1 3 . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 1 1 . . . . . . . . . Damage Inflicted 7768 | 176 815 1144 779 170 . 860 1702 482 51 . . . . 102 73 624 311 479 Guns 5706 | 176 815 144 778 170 . 860 1646 . . . . . . . 31 624 119 343 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 1141 | . . 995 . . . . . . . . . . . . . . 146 . Melee 893 | . . . . . . . 56 482 51 . . . . 102 42 . 46 114 Ramming 28 | . . 5 1 . . . . . . . . . . . . . . 22 Kinetic 4451 | 176 815 49 778 170 . 860 948 . . . . . . . 31 624 . . Thermal 1401 | . . 95 . . . . 698 . . . . . . . . . 265 343 Explosive 995 | . . 995 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 733 | . . . . . . . 56 482 51 . . . . 102 42 . . . Piercing 160 | . . . . . . . . . . . . . . . . . 46 114 Highest Corruption 12 | . 1 12 . . . . . . 1 1 1 1 1 . 1 3 2 9 Average Corruption 2 | . 1 3 . . . . . . 1 1 1 1 1 . 1 2 1 8 Corruption Purged 3 | . . . . . . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 41 | . 14 8 . . . . . . 1 4 1 1 . . . . 1 11 Message Errors 6 | . 2 2 . . . . . . . . . . . . . . . 2 Matter Fused 13 | . 4 1 . . . . . . . 2 1 1 . . . . 1 3 Heat Flow Errors 4 | . 1 2 . . . . . . 1 . . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . 2 Parts Rejected 2 | . . 2 . . . . . . . . . . . . . . . . Parts Fused 2 | . . 1 . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . 1 . . . . . . . . 1 . . . . . . . . Data Loss (major) 3 | . 1 . . . . . . . . 1 . . . . . . . 1 Misfires 2 | . 1 . . . . . . . . . . . . . . . . 1 Alerts 2 | . 1 . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . 3 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 295 | . . 28 . . . . . 187 . . . . . 62 . . 17 1 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 45 | . . 28 . . . . . . . . . . . . . . 17 . Melee 250 | . . . . . . . . 187 . . . . . 62 . . . 1 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 214 | . . 90 . . . . . . . . . . . . . . 114 10 Shots 5 | . . 4 . . . . . . . . . . . . . . 1 . Rammed 11 | . . 5 2 . . . . . . . . . . . . . . 4 Targets Rammed 11 | . . 5 2 . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 348 | . 187 214 44 38 . 72 81 . 271 . . . . . . . 348 37 Average Temperature 27 | . 12 58 17 14 . 24 24 . 216 . . . . . . . 113 19 Received Heat Transfer 2632 | . 309 140 144 . . 360 801 18 9 . . . 72 . . 36 473 270 Effects 1 | . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 Total Turns 8 | . . . . . . . . . . . . . . . . . . 8 Longest Duration 8 | . . . . . . . . . . . . . . . . . . 8 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 3 . . . . . . . . . 1 . Heat Transferred 2706 | . . 225 . . . . 1739 . . . . . . . . . 298 444 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Peak Influence 373 | 20 283 373 273 160 . 80 232 196 255 . . . . 102 49 195 232 211 Initial 109 | . 13 57 68 70 . . 31 25 95 . . . . 23 . 25 25 109 Average 107 | 6 157 167 126 142 . 59 98 99 155 . . . . 55 16 85 50 151 Maximum Alert Level 1 | . 1 1 1 . . . 1 . 1 . . . . . . . 1 1 Low Security (%) 86 | 100 69 54 80 100 . 100 90 100 62 . . . . 100 100 100 95 97 Level 1 13 | . 30 45 19 . . . 9 . 37 . . . . . . . 4 2 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . 1 . . . 5 5 3 . . . . 3 2 3 2 5 Investigation 16 | . 1 . . . . . 2 3 3 . . . . 3 1 . . 3 Extermination 4 | . . . . . . . . 1 . . . . . . 1 . 1 1 Reinforcement 9 | . 1 . 1 . . . 1 1 . . . . . . . 3 1 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Distress Signals 12 | . 1 . 1 . . . 3 . 1 . . . . . . 1 4 1 Communications Jammed 5 | . . . . . . . . . . . . . . . . 5 . . Distress Signals 5 | . . . . . . . . . . . . . . . . 5 . . Times Spotted 248 | . 34 21 19 4 . 6 31 18 9 4 . . 5 1 5 18 55 18 Peak Tracking Total 25 | . 5 6 4 3 . 3 5 4 5 4 . . 4 1 3 5 25 11 Tactical Retreats 32 | . 2 2 . 1 . . 2 6 2 . . . 2 1 . 3 7 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Traps Triggered 7 | . . . . . . . 1 1 2 . . . . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . 4 . . . . Reprogrammed 4 | . . . . . . . . . 4 . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 1 5 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Machines Disabled 9 | . . 1 1 . . . 1 . . . . . 1 . . 1 4 . Max in Single Turn 1 | . . 1 1 . . . 1 . . . . . 1 . . 1 1 . Garrison Access 5 | . . . . . . . . 1 . . . . . 1 1 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Machines Accessed 77 | . 7 . 8 . 2 1 3 12 7 . . 3 . 14 6 3 7 4 Terminals 49 | . 7 . 5 . . 1 3 6 5 . . . . 10 3 2 4 3 Fabricators 11 | . . . . . . . . 3 2 . . . . 3 2 . 1 . Repair Stations 4 | . . . 2 . . . . . . . . . . . . . 2 . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . 1 1 1 . 1 Total Hacks 294 | . 23 . 31 . 2 4 15 44 35 . . 19 . 56 25 7 25 8 Successful 198 | . 11 . 20 . 2 2 7 29 24 . . 19 . 40 21 5 15 3 Failed 95 | . 12 . 11 . . 2 8 15 11 . . . . 15 4 2 10 5 Catastrophic 9 | . 1 . . . . . 2 2 . . . . . . 1 . 1 2 Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . . . Manual 102 | . 8 . 7 . 1 2 15 9 18 . . . . 14 13 3 12 . Terminals 203 | . 23 . 23 . . 4 15 25 26 . . . . 43 15 6 16 7 Fabricators 38 | . . . . . . . . 9 9 . . . . 10 9 . 1 . Repair Stations 12 | . . . 4 . . . . . . . . . . . . . 8 . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . . Scanalyzers 11 | . . . 4 . . . . 7 . . . . . . . . . . Garrison Access 7 | . . . . . . . . 1 . . . . . 3 1 1 . 1 Terminal Hacks 115 | . 8 . 10 . 2 1 3 13 13 . . 19 . 26 8 2 8 2 Record 9 | . . . . . 1 . . . . . . 6 . 2 . . . . Part Schematic 9 | . . . . . . . . 1 1 . . 6 . 1 . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . Robot Analysis 5 | . . . 2 . . . . . . . . . . 3 . . . . Prototype ID Bank 16 | . 2 . 3 . . . . 5 2 . . 3 . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . . . . . . . . . 1 . . 1 . Branch Access Points 5 | . . . . . . . . 1 1 . . . . 1 1 . . 1 Emergency Access Points 8 | . 1 . . . . . 1 . 2 . . . . 2 . . 1 1 Machine Index 3 | . . . . . . . . . . . . . . 1 1 . 1 . Terminal Index 4 | . . . 1 . . . . . . . . . . . 1 1 1 . Fabricator Index 2 | . . . . . . . . . 1 . . . . . 1 . . . Garrison Index 2 | . . . . . . . . . . . . . . . 1 1 . . Alert Level 3 | . 1 . 2 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . Locate Traps 11 | . 2 . 1 . . . . 1 2 . . . . 5 . . . . Disarm Traps 1 | . . . . . . . . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . 1 . Security Status 1 | . . . . . . . . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . . . . . . . . . 1 . . . . Investigation Status 2 | . . . . . . . . 1 . . . . . 1 . . . . Recall Investigation 2 | . . . . . . . . 1 . . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . Registered Components 2 | . . . . . . . . . 1 . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . Zone Layout 16 | . 2 . 1 . . 1 2 2 . . . . . 4 1 . 3 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 21 | . . . . . . . . 5 4 . . . . 4 7 . 1 . Network Status 7 | . . . . . . . . 2 1 . . . . 2 1 . 1 . Load Schematic 9 | . . . . . . . . 2 2 . . . . 2 3 . . . Build 5 | . . . . . . . . 1 1 . . . . . 3 . . . Repair Station Hacks 7 | . . . 4 . . . . . . . . . . . . . 3 . Scan Component 3 | . . . 2 . . . . . . . . . . . . . 1 . Repair 3 | . . . 2 . . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzer 8 | . . . 2 . . . . 6 . . . . . . . . . . Insert Component 5 | . . . 2 . . . . 3 . . . . . . . . . . Analyze 3 | . . . . . . . . 3 . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 . . . . . 1 1 1 . 1 Seal Access 5 | . . . . . . . . 1 . . . . . 1 1 1 . 1 Unauthorized Hacks 41 | . 3 . 4 . . 1 4 3 7 . . . . 9 5 2 3 . Terminals 28 | . 3 . 4 . . 1 4 . 4 . . . . 4 3 2 3 . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . Botnet 19 | . 2 . 3 . . . 3 . 3 . . . . 3 2 1 2 . Disrupt 2 | . . . . . . 1 1 . . . . . . . . . . . Operators 6 | . 1 . 1 . . . . . 1 . . . . 1 1 1 . . Fabricators 12 | . . . . . . . . 2 3 . . . . 5 2 . . . Report 1 | . . . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . 1 . . . Fabnet 5 | . . . . . . . . 1 2 . . . . 1 1 . . . Haulers 1 | . . . . . . . . . . . . . . 1 . . . . Recompile 4 | . . . . . . . . 1 1 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 2 . . . . . . . . . . Used 2 | . . . . . . . . 2 . . . . . . . . . . Hacking Detections 49 | . 6 . 3 . . 1 2 7 6 . . . . 9 4 2 6 3 Full Trace Events 11 | . 2 . . . . . 1 1 2 . . . . 1 1 . . 3 Feedback Events 2 | . 1 . . . . . . . 1 . . . . . . . . . Corruption 2 | . 1 . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 4 1 . . 6 . 1 . . . . Parts Built 7 | . . . . . . . . 2 2 . . . . . 3 . . . Authchips 4 | . . . . . . . . 1 1 . . . . . 2 . . . Time 220 | . . . . . . . . 53 53 . . . . . 114 . . . Total Part Build Rating 39 | . . . . . . . . 12 12 . . . . . 15 . . . Parts Repaired 3 | . . . 2 . . . . . . . . . . . . . 1 . Time 80 | . . . 52 . . . . . . . . . . . . . 28 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 3 . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . 1 . . . 1 . 1 1 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . 1 . . . 1 . 1 1 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . 3 3 3 3 4 4 4 4 4 1 Autooverrided 5 | . . . . . . . . . 1 . . . 1 . 1 1 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Total Allies 9 | . . . . . . . . . 1 . . . 1 . 1 1 5 . Largest Group 3 | . . . . . . . . . 1 . . . 1 . 1 1 3 . Highest-Rated Group 138 | . . . . . . . . . 32 . . . 29 . 137 116 138 . Highest-Rated Ally 137 | . . . . . . . . . 32 . . . 29 . 137 116 46 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . . . . 4 . . 1 14 . Total Damage 732 | . . . . . . . . . . . . . 57 . . 58 617 . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Robot Analysis Total 5 | . . . 2 . . . . . . . . . . 3 . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . 1 . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . . 12 Drone Recoveries 8 | . . . . . . . . . . . . . . . . . . 8 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Turns Passed 9631 | 120 1169 428 1070 150 472 309 1672 655 456 433 175 28 111 441 396 556 543 447 Spaces Moved 8927 | 73 662 312 554 64 288 141 726 1194 673 262 139 74 201 816 497 947 779 525 Core 143 | 12 2 . . . . . 5 . . . . . . . . . . 124 Treads 782 | . 344 39 209 36 119 32 . . . . . . . . . . . 3 Legs 532 | . . . . . . . 532 . . . . . . . . . . . Wheels 1490 | 61 316 273 345 28 169 109 189 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5980 | . . . . . . . . 1194 673 262 139 74 201 816 497 947 779 398 Fastest Speed 32 | 50 95 80 80 110 110 100 100 32 32 37 37 37 37 37 37 37 37 39 Average Speed 73 | 90 130 102 155 183 163 131 168 37 34 37 37 37 39 37 37 37 39 65 Slowest Speed 400 | 100 250 160 240 240 240 240 400 110 37 37 37 37 42 39 37 37 45 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . 4 9 . . . . . . 8 2 5 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . 1 2 Exploration Rate (%) 41 | 5 90 71 55 15 71 41 42 35 22 45 31 68 35 32 17 26 62 18 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 5 | . . 2 . . 1 . . 1 . . . 1 . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 . . . 1 1 . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 . . Scrap Searched 3 | . . 1 . . . . . . . 1 . . 1 . . . . . Spaces Dug 85 | . . 7 . . . . 1 11 9 3 . . . 13 9 . 21 11 Terrain Destroyed 208 | . . 98 . . . . 1 11 9 3 . . . 13 9 16 36 12 Melee 77 | . . . . . . . . 11 9 3 . . . 13 9 . 21 11 Projectile 5 | . . . . . . . 1 . . . . . . . . 3 . 1 AOE 126 | . . 98 . . . . . . . . . . . . . 13 15 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Arm Res Total 11230 | 101 828 367 691 79 288 208 1032 1350 868 593 261 73 229 932 691 1104 955 580 Wait 1526 | 1 39 2 72 4 . 26 197 94 130 326 123 . 20 84 173 105 118 12 Move 8860 | 72 661 311 553 63 287 140 725 1185 659 261 138 73 200 815 496 931 774 516 Hop 21 | . . . . . . . . 4 4 . . . . . . 7 2 4 Pick Up 51 | 5 5 . 10 . . 1 5 5 5 . . . 1 3 3 . 7 1 Fast Attach 70 | 7 2 1 5 . 1 5 9 9 3 . . . 1 7 3 3 5 9 Attach 48 | 1 4 4 2 . . 2 8 7 5 1 . . 1 . 3 3 4 3 Detach 26 | 1 1 . 1 . . . 3 5 3 1 . . 1 3 . 2 2 3 Swap 27 | . 4 3 2 . . . 4 1 5 . . . 2 1 . 2 3 . Drop 47 | . 2 . 3 . . . 5 10 5 1 . . 2 5 2 4 7 1 Fire 388 | 14 110 41 41 12 . 34 75 . . . . . . . 1 41 5 14 Melee 113 | . . . . . . . 1 30 13 3 . . 1 14 10 . 28 13 Ram 4 | . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . Crush 7 | . . 5 2 . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . . 36 . . . . . . 6 . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x4 / Upp x2 / DSF) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 2 exits: *Arm / [*Tes]) -3/Armory (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 3) 545 | -10/Materials | Lost 3 parts (2n1w) 1173 | -10/Materials | Discovered new exit (range 5) 1240 | -10/Materials | Discovered new exit (range 15) 1290 | -10/Materials | Entered Mines 1291 | -10/Mines | Met a Derelict bent on vengeance 1343 | -10/Mines | Learned location of Storage (-9) 1356 | -10/Mines | Build established: Scavenger-Mutant 1456 | -10/Mines | Learned location of Zion (-7) 1559 | -10/Mines | Assembled infested the area 1601 | -10/Mines | Core integrity fell below 50% 1622 | -10/Mines | System corruption reached 10% 1652 | -10/Mines | Lost 3 parts (1p1n1u) 1685 | -10/Mines | Destroyed 13 combat bots 1707 | -10/Mines | Discovered new exit (range 14) 1718 | -10/Mines | Entered Materials 1718 | -9/Materials | Evolved 2 slots: Utility x2 1890 | -9/Materials | Build established: Mutant 1929 | -9/Materials | Discovered new exit (range 6) 2215 | -9/Materials | Repaired Lgt. Armor Plating 2247 | -9/Materials | Discovered new exit (range 11) 2539 | -9/Materials | Repaired Wheel 2754 | -9/Materials | Discovered new exit (range 16) 2788 | -9/Materials | Entered Mines 2929 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2929 | -9/Mines | Discovered new exit (range 5) 2938 | -9/Mines | Entered Exiles 2996 | -9/Exiles | Met 8R-AWN 3037 | -9/Exiles | Met EX-HEX 3104 | -9/Exiles | Met EX-BIN 3138 | -9/Exiles | Aligned with FarCom system 3140 | -9/Exiles | Given EX-Vault access code 3198 | -9/Exiles | Opened EX-Vault 3212 | -9/Exiles | Found 0b10 Alert Chip 3244 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3275 | -9/Exiles | Met EX-DEC 3398 | -9/Exiles | Discovered new exit (range 12) 3410 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 3410 | -9/Exiles | Entered Mines 3464 | -8/Mines | Lost 3 parts (1p1n1w) 3593 | -8/Mines | Core integrity fell below 50% 3625 | -8/Mines | Lost 4 parts (1p2n1w) 3713 | -8/Mines | Discovered new exit (range 5) 3719 | -8/Mines | Entered Materials 3719 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3725 | -8/Materials | Build established: Scavenger-Skirmisher 4060 | -8/Materials | Core integrity fell below 50% 4074 | -8/Materials | Lost 7 parts (1p2n2u2w) 4179 | -8/Materials | Discovered new exit (range 7) 4935 | -8/Materials | Build established: Skirmisher 5276 | -8/Materials | Garrison activated, responded to threat 5278 | -8/Materials | Core integrity fell below 20% 5391 | -8/Materials | Entered Factory 5391 | -7/Factory | Evolved 2 slots: Utility x2 5483 | -7/Factory | Discovered new exit (range 4) 5565 | -7/Factory | Identified exit to Lower Caves 5726 | -7/Factory | Build established: Hacker-Scout 5826 | -7/Factory | Discovered new exit (range 4) 5845 | -7/Factory | Discovered new exit (range 15) 5941 | -7/Factory | Fabricated Field Propulsion Drive (x2) 5979 | -7/Factory | Lost 3 parts (1p1n1u) 6026 | -7/Factory | Lost 3 parts (2n1u) 6046 | -7/Factory | Entered another Factory area 6046 | -6/Factory | Evolved 2 slots: Utility x2 6423 | -6/Factory | Fabricated Field Propulsion Drive (x2) 6445 | -6/Factory | Identified exit to Lower Caves 6445 | -6/Factory | Identified exit to Extension 6502 | -6/Factory | Entered Lower Caves 6613 | -6/Lower Caves | Encountered a Warlord checkpoint 6932 | -6/Lower Caves | Discovered new exit (range 8) 6935 | -6/Lower Caves | Entered another Lower Caves area 7106 | -6/Lower Caves | Discovered new exit (range 12) 7110 | -6/Lower Caves | Entered Data Miner 7110 | -6/Data Miner | Discovered new exit (range 6) 7118 | -6/Data Miner | Met Data Miner 7125 | -6/Data Miner | Learned location of Section 7 (-2) 7125 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7129 | -6/Data Miner | Received God Mode back door access code from Data Miner 7138 | -6/Data Miner | Entered Proximity Caves 7141 | -5/Proximity Caves | Identified exit to Factory 7187 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7197 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7232 | -5/Proximity Caves | Found DCF Scrap (15 items) 7249 | -5/Proximity Caves | Entered Factory 7249 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7263 | -5/Factory | Discovered new exit (range 5) 7314 | -5/Factory | Identified exit to Factory 7488 | -5/Factory | Identified exit to Upper Caves 7620 | -5/Factory | Build established: Wizard-Ninja 7682 | -5/Factory | Central database locked down 7688 | -5/Factory | Identified exit to DSF 7690 | -5/Factory | Entered another Factory area 7690 | -4/Factory | Evolved 2 slots: Utility x2 7743 | -4/Factory | Found Launcher Loader 7801 | -4/Factory | Fabricated Exp. Targeting Computer (x1) 7840 | -4/Factory | Fabricated Exp. Targeting Computer (x1) 7882 | -4/Factory | Fabricated Exp. Targeting Computer (x1) 7990 | -4/Factory | Identified exit to Upper Caves 8030 | -4/Factory | Discovered new exit (range 12) 8086 | -4/Factory | Entered Research 8086 | -3/Research | Evolved 2 slots: Utility x2 8166 | -3/Research | Discovered new exit (range 6) 8384 | -3/Research | Build established: Wizard-Scout 8522 | -3/Research | Local machine network offline 8638 | -3/Research | Discovered new exit (range 12) 8642 | -3/Research | Entered Armory 8670 | -3/Armory | Lost 3 parts (1p1u1w) 8760 | -3/Armory | Allied Derelicts emerged from ambush trap array 8895 | -3/Armory | Repaired Nuclear Pulse Array 8924 | -3/Armory | Crushed by falling debris 9009 | -3/Armory | Discovered new exit (range 16) 9025 | -3/Armory | Identified exit to Research 9128 | -3/Armory | Energy Cycler disabled 9129 | -3/Armory | Core integrity fell below 50% 9129 | -3/Armory | Spotted B-86 Titan 9134 | -3/Armory | Spotted Armor Guard 9134 | -3/Armory | Spotted Armor Guard 9184 | -3/Armory | Core integrity fell below 20% 9185 | -3/Armory | Entered Research 9185 | -2/Research | Evolved 2 slots: Utility x2 9213 | -2/Research | Lost 14 parts (1p2n10u1w) 9230 | -2/Research | Incoming investigation squad redirected 9244 | -2/Research | Identified exit to Quarantine 9261 | -2/Research | Incoming investigation squad redirected 9261 | -2/Research | Incoming investigation squad redirected 9332 | -2/Research | Crushed by falling debris 9334 | -2/Research | Crushed by falling debris 9364 | -2/Research | Spotted B-90 Cyclops 9380 | -2/Research | Lost 7 parts (1p2n3u1w) 9476 | -2/Research | Build established: Mutant 9558 | -2/Research | Core integrity fell below 50% 9567 | -2/Research | Core integrity fell below 20% 9576 | -2/Research | Lost 3 parts (1n2u) 9632 | -2/Research | Self-destructed Last Messages --------------- 09565_ Slammed into H-88 Terminator. 09565_ Destabilizing: Core damaged (-29). 09566_ Slammed into H-88 Terminator. 09567_ Penetrated by Slug. 09567_ K-01 Serf destroyed. 09567_ Penetrated by Slug. 09570_ K-01 Serf collects debris. 09571_ Slug penetrates Wall. 09593_ System corrupted: Matter fused (-6). 09602_ Acquired Phase Gun. 09603_ ALERT: Security rotation in progress. 09606_ Acquired Biometal Medium Treads. 09609_ System corrupted: Energy discharge (-19). 09609_ Slug penetrates Wall. 09615_ Penetrated by Slug. 09615_ Slug penetrates Wall. 09618_ Penetrated by Slug. 09618_ Acquired Hvy. Siege Treads. 09625_ Activated siege mode. 09629_ System corrupted: Energy discharge (-4). Map ----- +----------------------------------------------------+ | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ####?## | | ????????????????????????????????# """#??? | | ????????????????????????????????# Y"#??? | | ????????????????????????????????# """#??? | | ??????????????????????????####### ####### | | ??????????????????????????# ! | | ??????????????????????????# ####+## ###### | | ???????????????????????#### #? # #????? | | ???????????????????????# # # #????? | | ???????????????????????# # * # #????? | | ???????????????????????# # # #????? | | ???????????????????????# # [ # #????? | | ?????????????>?????????# # # #????? | | ???????????????????????# # = # #????? | | ???????????????????????# ####+## #????? | | ???????????????????????# ###h # #????? | | ???????????????????????# h # #????? | | ???????????????????????# p ### !# #????? | | ???????????????????????####p####?? +????? | | ????????????????????????# p Y !#??? #????? | | ????????????????????????# #???? ?????? | | ????????????????????????# #?????????????????? | | ????????????????????????#@ #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 2 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 24 Recoil Reduction 3 Offensive Hacking 43 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Field Propulsion Drive | -7/Factory | Hacked Imp. Terrain Scan Processor | -7/Factory | Scanalyzed Imp. Terrain Scanner | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Gyrokinetic Inverter | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Exp. Targeting Computer | -5/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Field Propulsion Drive | x2 | -7/Factory | Authchip Field Propulsion Drive | x2 | -6/Factory | Authchip Exp. Targeting Computer | x1 | -4/Factory | Authchip Exp. Targeting Computer | x1 | -4/Factory | Authchip Exp. Targeting Computer | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed SubdwellerSuperquantumWheel Manual? 0 Play Time 02:09:21 Cumulative 197.5 hours Start 2024.12.02 @ 21:14:37 End 2024.12.02 @ 23:26:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 65 Gallery% 70 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b5ae9f5-940c-486c-a30c-7535aadd76a7