Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 04:07:42 Player: Morgweiler Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (132) 660 Value Destroyed (2931) 2931 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 6824 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 45/100 System Corruption 6% Temperature Cool (169) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster > --- UTILITY (7) ------ Improved Integration Mediator > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (4) ---- Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Thermal Generator Medium Storage Unit Advanced Signal Interpreter Energy Filter Weapon Cycler Improved Transmission Jammer Hacking Suite > --- WEAPON ----------- Force Rifle Improved Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Field Recycling Unit Advanced Beam Cannon Heavy Plasma Cannon Improved Assault Rifle Grenade Launcher Improved Datajack [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 5 | . . . 2 1 2 Weapon 1 | . . . . 1 . Parts Attached 110 | 6 5 24 34 9 32 Power 12 | 1 1 2 5 2 1 Engine 7 | 1 1 2 2 1 . Core 5 | . . . 3 1 1 Reactor . | . . . . . . Propulsion 39 | 2 1 13 13 . 10 Treads 12 | . . 7 4 . 1 Leg 26 | 2 1 6 9 . 8 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 27 | 1 1 4 7 3 11 Device 13 | . 1 . 2 1 9 Storage 7 | 1 . 2 2 . 2 Processor 5 | . . 2 3 . . Hackware 1 | . . . . 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 32 | 2 2 5 9 4 10 Energy Gun 8 | 1 1 1 2 . 3 Energy Cannon 6 | . . 2 1 . 3 Ballistic Gun 11 | 1 1 2 3 2 2 Ballistic Cannon 4 | . . . 2 2 . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 6 | . . 2 2 1 1 Parts Lost 48 | . . 2 17 3 26 Power 3 | . . . 2 . 1 Propulsion 17 | . . 1 8 2 6 Utility 17 | . . 1 2 1 13 Weapon 11 | . . . 5 . 6 Highest Loss Streak 18 | . . 1 7 2 18 Average Slot Usage (%) 89 | . 92 95 93 84 73 Engine 6 | . 14 11 2 . 4 Core 2 | . . . 5 6 . Treads 14 | . . 27 17 . 1 Leg 15 | . 26 14 14 17 12 Device 8 | . 9 2 7 10 19 Storage 10 | . 14 11 11 10 7 Processor 8 | . . 6 16 7 3 Hackware 1 | . . . . 1 5 Energy Gun 2 | . 14 2 2 . 2 Energy Cannon 4 | . . 8 4 . 1 Ballistic Gun 10 | . 12 11 9 15 7 Ballistic Cannon 1 | . . . . 6 3 Naked Turns . | . . . . . . Heaviest Build 66 | 13 13 46 54 66 51 Greatest Support 80 | 20 20 80 80 30 66 Greatest Overweight (x) 4 | . 1 . 4 3 4 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 16 | 6 6 12 16 16 8 Average Capacity 9 | 5 6 8 12 11 7 Most Carried 12 | . 6 9 12 11 8 Average Carried 6 | . 3 5 8 8 5 Final Capacity 16 | 6 6 12 16 8 4 Final Carried 9 | . 6 9 6 8 1 Class Distribution -------------------- 56% | Scavenger-Mutant 19% | Mutant 11% | Tank 9% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2741 | 203 121 681 775 185 776 Remotely 353 | . 39 314 . . . Salvage Created 4468 | . 151 1592 1682 201 842 Parts 301 | . 13 120 108 17 43 Haulers Intercepted 4 | . . 3 . . 1 Recyclers Shooed 7 | . . 1 4 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . 6 20 28 5 9 Guns 39 | . 5 13 11 3 7 Cannons 24 | . . 7 13 2 2 AOE 4 | . 1 . 3 . . Classes Destroyed 13 | . 2 9 1 1 . Worker 28 | . . 13 10 . 5 Builder 15 | . . 5 7 1 2 Tunneler 2 | . . 1 . 1 . Hauler 4 | . . 3 . . 1 Recycler 7 | . 1 1 3 1 1 Operator 2 | . . 1 1 . . Watcher 6 | . . 5 1 . . Swarmer 20 | . 6 3 7 4 . Grunt 32 | . . 13 15 . 4 Brawler 2 | . . 1 . . 1 Sentry 7 | . . 3 3 . 1 Hunter 5 | . . . 3 . 2 Programmer 2 | . . . . 1 1 Best Kill Streak 8 | . 3 8 6 5 6 Combat Bots Only 5 | . 3 5 4 4 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7010 | . 264 1059 2547 593 2547 Core 1517 | . 63 137 397 53 867 Absorbed by Shields 147 | . . . 6 75 66 Core Remaining (%) 71 | 100 74 65 27 92 . Volleys Fired 379 | . 17 131 146 17 68 Largest 3 | . 2 2 2 3 3 Hottest 239 | . 70 91 123 94 239 Shots Fired 773 | . 34 261 263 51 164 Gun 548 | . 34 204 164 34 112 Cannon 221 | . . 57 96 17 51 Launcher 4 | . . . 3 . 1 Special . | . . . . . . Kinetic 443 | . 17 147 149 51 79 Thermal 318 | . 9 114 111 . 84 Explosive 4 | . . . 3 . 1 Electromagnetic 8 | . 8 . . . . Robot Hit Streak 27 | . 4 16 27 9 17 Robot Miss Streak 5 | . 3 3 3 4 5 Penetration Max 1 | . . . 1 . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 514 | . 20 182 185 27 100 Core Hits 205 | . 9 68 76 12 40 Critical Hits 29 | . . 10 12 1 6 Critical Kills 11 | . . 3 4 1 3 Critical Parts Destroyed 18 | . . 7 8 . 3 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9329 | . 246 2460 3627 458 2538 Guns 5257 | . 201 1643 1686 202 1525 Cannons 3310 | . . 817 1454 159 880 Explosions 760 | . 45 . 487 97 131 Melee . | . . . . . . Ramming 2 | . . . . . 2 Kinetic 4009 | . 60 1154 1505 361 929 Thermal 4930 | . 131 1306 1920 97 1476 Explosive 333 | . . . 202 . 131 Electromagnetic 55 | . 55 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Message Errors 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 142 | . . . 97 26 19 Projectiles 48 | . . . 29 . 19 Explosions 94 | . . . 68 26 . Melee . | . . . . . . Knockbacks 10 | . . . 7 2 1 Impact . | . . . . . . Kinetic 10 | . . . 7 2 1 Secondary . | . . . . . . Self-Inflicted Damage 311 | . 39 . 69 164 39 Shots 7 | . 1 . 3 2 1 Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . . . 2 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 906 | . 36 201 554 144 906 Average Temperature 127 | . 14 43 128 54 258 Received Heat Transfer 1966 | . . 519 799 . 648 Effects 43 | . . . 14 . 29 Shutdowns 10 | . . . 4 . 6 Energy Bleed 7 | . . . 3 . 4 Interference 3 | . . . . . 3 Matter Decay 2 | . . . 1 . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 5 | . . . 2 . 3 Damage (major) 12 | . . . 4 . 8 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 4 | . . 1 3 . . Heat Transferred 8590 | . 309 2580 3295 100 2306 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 432 | . 185 432 365 304 217 Initial 165 | . . 78 47 165 94 Average 211 | . 98 282 255 201 88 Maximum Alert Level 2 | . . 2 1 1 1 Low Security (%) 46 | 100 100 24 17 63 96 Level 1 46 | . . 53 82 36 3 Level 2 6 | . . 21 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . 2 4 1 6 Investigation 1 | . . . . . 1 Extermination 3 | . . . . 1 2 Reinforcement 8 | . . 2 4 . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 4 | . . 1 2 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . . 1 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 9 36 43 8 21 Peak Tracking Total 6 | . 3 5 6 4 6 Tactical Retreats 11 | . 3 . 4 1 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 1 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed 4 | . . . 4 . . Reused 1 | . . . 1 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 13 | . 1 1 3 4 4 Max in Single Turn 2 | . 1 1 1 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 10 | . 2 3 4 1 . Terminals 7 | . 1 2 3 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 39 | . 10 11 12 6 . Successful 27 | . 7 8 7 5 . Failed 12 | . 3 3 5 1 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 4 9 10 6 . Fabricators . | . . . . . . Repair Stations 8 | . 6 2 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 3 6 5 5 . Robot Schematic 1 | . . . . 1 . Prototype ID Bank 3 | . . 1 1 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . . . 1 . Unreport Threat 2 | . . 2 . . . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Reprogram Traps 1 | . . . 1 . . Maintenance Status 1 | . . 1 . . . Patrol Status 1 | . 1 . . . . Assault Status 1 | . . 1 . . . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . . . . 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 4 2 . . . Scan Component 3 | . 2 1 . . . Repair 3 | . 2 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 2 4 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 2 1 . . . Time 103 | . 52 51 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 1 | . . . . . 1 Combat 2 | . . . . . 2 Robot Hacks Applied 3 | . . . . . 3 parse_system 2 | . . . . . 2 no_distress 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4916 | 46 301 1512 1511 533 1013 Spaces Moved 2291 | 34 186 641 625 282 523 Core 89 | 4 . . . . 85 Treads 774 | . . 501 273 . . Legs 1402 | 30 186 140 352 282 412 Wheels . | . . . . . . Hover . | . . . . . . Flight 26 | . . . . . 26 Fastest Speed 40 | 50 120 120 150 150 40 Average Speed 148 | 111 122 151 156 160 140 Slowest Speed 250 | 120 150 160 240 210 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 2 24 44 39 6 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 90 | . 2 . 34 39 15 Melee . | . . . . . . Projectile 20 | . . . 7 3 10 AOE 70 | . 2 . 27 36 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3096 | 39 223 926 890 329 689 Wait 217 | . 5 101 64 5 42 Move 2286 | 33 185 640 624 281 523 Hop . | . . . . . . Pick Up 47 | . 8 10 12 10 7 Fast Attach 42 | 6 3 8 10 1 14 Attach 23 | . . 1 10 2 10 Detach 6 | . . 2 1 . 3 Swap 45 | . 2 15 14 6 8 Drop 45 | . 3 18 9 7 8 Fire 379 | . 17 131 146 17 68 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Repaired Assault Rifle 271 | -10/Materials | Repaired Aluminum Leg 312 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Propulsion x2 764 | -9/Materials | Build established: Scavenger-Mutant 945 | -9/Materials | Discovered new exit (range 15) 1314 | -9/Materials | Discovered new exit (range 14) 1724 | -9/Materials | Repaired Adv. Beam Cannon 1747 | -9/Materials | Discovered new exit (range 16) 1860 | -9/Materials | Entered another Materials area 1860 | -8/Materials | Evolved 2 slots: Utility x2 2627 | -8/Materials | Lost 4 parts (1p2n1w) 2948 | -8/Materials | Lost 4 parts (1n1u2w) 2963 | -8/Materials | Core integrity fell below 50% 3016 | -8/Materials | Lost 7 parts (1p3n1u2w) 3273 | -8/Materials | Discovered new exit (range 3) 3369 | -8/Materials | Identified exit to Factory 3371 | -8/Materials | Entered Factory 3371 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3712 | -7/Factory | Discovered new exit (range 15) 3731 | -7/Factory | Build established: Scavenger-Tank 3803 | -7/Factory | Identified exit to Factory 3904 | -7/Factory | Entered another Factory area 3904 | -6/Factory | Evolved 2 slots: Utility x2 4199 | -6/Factory | Build established: Tank 4738 | -6/Factory | Garrison activated, responded to threat 4783 | -6/Factory | Core integrity fell below 50% 4842 | -6/Factory | Core integrity fell below 20% 4912 | -6/Factory | Discovered new exit (range 12) 4917 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>no_distress Distress signal routine blocked. 04874_ P-60 Hacker resets K-01 Serf, behavior restored. 04885_ K-01 Serf cleans the Pressure Siphon. 04888_ System corrupted: Mic. Nuclear Core rejected. 04890_ Acquired System Guard. 04893_ R-10 Processor collects Mic. Nuclear Core. 04894_ System Guard destroyed. 04902_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04903_ Acquired Xenon Bombardment Thruster. 04904_ ALERT: Rogue bot located, Programmers report to Factory Zone 8W. 04906_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 04912_ EXIT=FOUND 04913_ System corrupted: Heat flow error (+281). 04914_ Jacked G-50 Soldier... >>parse_system Reading system data... 04915_ Overheating: Energy bleed (-16). 04916_ Acquired Imp. Integration Mediator. 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