Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.14 @ 23:46:31

Player: SHELL gigaterrible

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (519)     2595
Value Destroyed (26368)    26368
Prototype IDs (96)         1920
Alien Tech Used (12)       2400
Bonus (33409)              33409
              TOTAL SCORE: 77592

 Bonus
-------
High Alert Combat Kills    3796
Follower Combat Kills      876
Entered Garrisons          200
Used RIF Installer         500
Network Hubs Disabled      200
Met Data Miner             300
Met R17 at Cetus           500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Met R17 at Research        2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Friendly Fire              -2463

 Cogmind 
---------
Core Integrity             868/1600
Matter                     12/300
Energy                     275/275
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (200) Ox1
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (3) --------
       Compact Particle Reactor
               Zero-point Reactor
>              --- PROPULSION (7) ---
      Improved Heavy Siege Treads
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
>              --- UTILITY (12) -----
               2N-1CE's Frost Array
               Huge Storage Unit
  Experimental Armor Integrity Analyzer
      Improved Utility Shielding
               SHELL Armor
>              --- WEAPON (4) -------
      Enhanced Quantum Rifle
      Enhanced Gamma Bomb Array
>              --- INVENTORY (25) ---
      Enhanced Flexi-carbon Leg
  High-density Centrium Leg
         Large Storage Unit
  Experimental Energy Well (600)
               Quantum Capacitor
      Advanced Phase Shifter
      Improved Utility Shielding
               SHELL Armor
               Beam Splitter
               AEGIS Remote Shield
      Enhanced Quantum Rifle
         Heavy Quantum Rifle
         Heavy Quantum Rifle
               HERF Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Helical Railgun
               Helical Railgun
               Helical Railgun
               Helical Railgun

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION -------
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
  High-density Centrium Leg
>              --- UTILITY ----------
               2N-1CE's Frost Array
               Huge Storage Unit
  Experimental Energy Well
  Experimental Armor Integrity Analyzer
      Improved Utility Shielding
               SHELL Armor
               SHELL Armor
               AEGIS Remote Shield
>              --- WEAPON -----------
      Enhanced Quantum Rifle
         Heavy Quantum Rifle
         Heavy Quantum Rifle
         Heavy Quantum Rifle
>              --- INVENTORY --------
      Improved Heavy Siege Treads
  Experimental Energy Well
  Experimental Matter Compressor
               Quantum Capacitor
      Improved Utility Shielding
      Improved Utility Shielding
      Improved Utility Shielding
               Beam Splitter
      Advanced Component Analysis Suite
    Long-range Tractor Beam
      Advanced Drone Bay
               Transdimensional Reconstructor
               HERF Cannon
         Heavy Neutron Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Graviton Cannon
               Graviton Cannon
               Graviton Cannon
               Nanosword
               Nanosword
[Rating: 268]

 Favorites 
-----------
Power                      Zero-point Reactor
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zero-point Reactor
Propulsion                 High-density Centrium Leg
  Treads                   Advanced Treads
  Leg                      High-density Centrium Leg
  Wheel                    High-density Centrium Wheel
  Hover Unit               Antigrav System
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Quantum Router
  Protection               SHELL Armor
  Artifact                 Phase Armor
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Precision Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Powered Hammer
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             943  | 2   23  3   10  27  6   24  6   6   14  5   5   9   7   7   .   18  32  40  27  7   5   11  59  3   22  45  63  61  23  13  312 48  
  Power                    54   | .   3   .   .   1   .   .   .   .   1   2   .   1   .   .   .   .   1   .   3   .   .   .   1   1   1   4   3   9   .   .   19  4   
    Engine                 9    | .   3   .   .   1   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Reactor                42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   4   3   9   .   .   18  4   
  Propulsion               175  | .   3   1   4   4   .   10  2   3   .   1   3   .   1   3   .   2   2   17  7   .   .   .   13  1   14  13  11  7   .   2   44  7   
    Treads                 68   | .   3   1   3   4   .   9   2   3   .   1   3   .   1   3   .   2   2   7   5   .   .   .   4   .   .   2   1   .   .   .   11  1   
    Leg                    90   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   6   1   14  6   8   7   .   2   33  6   
    Wheel                  14   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   5   2   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  446  | 1   3   2   2   6   1   9   2   1   6   1   1   5   3   4   .   8   25  15  7   6   5   8   33  .   4   22  37  35  14  2   162 16  
    Device                 293  | 1   2   2   2   5   .   5   1   1   6   1   1   4   2   3   .   7   19  5   2   3   1   4   24  .   1   16  27  28  11  2   95  12  
    Storage                38   | .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   2   .   1   1   4   2   .   .   20  .   
    Processor              28   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   2   2   .   .   1   2   .   .   .   16  1   
    Hackware               19   | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   3   4   .   .   3   .   .   .   2   .   .   1   1   .   1   .   
    Protection             65   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   2   2   4   3   1   1   5   .   .   4   4   2   1   .   30  3   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Weapon                   268  | 1   14  .   4   16  5   5   2   2   7   1   1   3   3   .   .   8   4   8   10  1   .   3   12  1   3   6   12  10  9   9   87  21  
    Energy Gun             67   | .   9   .   4   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   3   31  12  
    Energy Cannon          26   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   17  5   
    Ballistic Gun          98   | 1   .   .   .   11  2   3   1   1   4   1   1   2   1   .   .   4   3   5   9   1   .   3   10  .   1   2   8   1   3   1   18  1   
    Ballistic Cannon       37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   3   2   6   2   3   18  .   
    Launcher               22   | .   5   .   .   1   3   .   1   .   .   .   .   .   .   .   .   4   1   2   1   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   
    Special Melee Weapon   6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   
  Unidentified Prototypes  82   | .   1   1   .   3   .   .   .   1   1   1   .   .   .   .   .   .   .   .   4   .   .   .   12  1   2   8   4   7   1   .   27  8   
  Corrupted Parts          9    | .   .   .   .   1   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    System Corruption      56   | .   .   .   .   2   7   .   .   .   .   .   24  .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   
Parts Lost                 55   | .   .   .   .   1   .   1   .   .   .   .   4   1   .   .   .   .   2   8   .   .   .   1   9   .   .   5   5   .   1   .   10  7   
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   
  Propulsion               14   | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   5   1   .   1   .   2   2   
  Weapon                   20   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   3   .   .   .   3   .   .   .   7   2   
  Highest Loss Streak      6    | .   .   .   .   1   .   1   .   .   .   .   4   1   .   .   .   .   1   3   .   .   .   1   3   .   .   2   1   .   1   .   4   6   
Average Slot Usage (%)     90   | .   99  100 99  99  100 99  100 99  100 100 98  99  98  100 100 100 99  98  88  81  83  84  88  90  90  86  88  89  89  84  83  82  
  Engine                   2    | .   14  14  11  10  11  9   7   7   7   7   7   6   6   6   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   .   .   2   10  12  11  7   10  10  
  Treads                   15   | .   25  28  12  19  22  35  46  46  50  50  49  42  42  43  43  43  37  20  14  22  22  20  16  15  4   2   2   .   .   .   .   .   
  Leg                      13   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  13  .   .   .   3   8   23  19  13  29  29  26  25  24  
  Wheel                    1    | .   .   .   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   5   1   6   9   .   .   .   .   .   
  Device                   10   | .   14  14  11  10  11  8   .   6   7   7   6   12  11  9   6   11  16  9   13  9   7   4   10  15  10  10  12  11  10  11  7   10  
  Storage                  6    | .   14  14  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   8   5   5   5   5   5   5   6   9   6   4   5   3   4   3   
  Processor                5    | .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   3   3   6   5   5   10  10  10  9   8   10  5   4   3   7   3   
  Hackware                 2    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   4   .   .   10  15  8   .   8   8   4   8   8   11  .   .   
  Protection               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   6   5   5   10  2   5   5   10  9   8   3   2   3   3   8   10  
  Energy Gun               6    | .   26  28  43  25  .   .   .   .   .   .   .   .   .   6   6   6   5   .   .   .   .   .   .   .   .   .   .   2   .   .   10  12  
  Ballistic Gun            10   | .   1   .   .   17  43  35  30  29  27  28  28  24  23  18  18  17  15  20  21  22  22  20  19  10  4   .   5   4   4   6   1   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   8   4   .   5   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             271  | 13  35  35  41  46  101 42  101 101 108 107 107 110 128 128 128 138 154 148 138 141 138 138 139 136 133 143 192 241 218 214 271 224 
  Greatest Support         267  | 20  40  40  40  46  46  89  128 148 148 156 172 172 172 172 170 170 170 170 267 267 267 267 267 28  180 183 201 218 218 218 233 224 
  Greatest Overweight (x)  13   | .   .   .   2   13  2   .   .   .   .   .   .   .   .   .   .   .   .   8   1   .   .   .   4   4   4   2   2   1   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   14  15  15  15  17  15  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 7   15  15  15  15  22  21  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | 6   13  14  14  14  15  14  17  24  24  24  22  23  24  24  25  24  24  23  24  24  25  24  24  24  22  24  23  23  23  24  23  23  
  Final Capacity           25   | 8   15  15  15  15  25  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 5   15  15  15  13  22  15  21  24  25  25  21  25  25  25  25  25  24  24  25  25  25  25  25  25  23  25  24  25  25  25  25  25  

 Class Distribution 
--------------------
 13% | Generator-Tank
 12% | Scavenger-Tank
 11% | Generator-Gunner
  9% | Scavenger-Mutant
  8% | Gunner
  6% | Scavenger-Skirmisher
  6% | Hacker-Mutant
  5% | Skirmisher
  4% | Mutant
  4% | Derelict-Skirmisher
  3% | Generator-Mutant
  3% | Scavenger-Gunner
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
               Gunner | -9/Storage
               Gunner | -9/Garrison
                 Tank | -8/Materials
               Gunner | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
                 Tank | -7/Zion
  Derelict-Skirmisher | -6/Proximity Caves
  Derelict-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
  Derelict-Skirmisher | -6/Lower Caves
        Derelict-Tank | -6/Data Miner
  Derelict-Skirmisher | -5/Proximity Caves
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -5/Extension
       Scavenger-Tank | -5/Cetus
       Scavenger-Tank | -5/Archives
 Scavenger-Skirmisher | -5/Hub_04(d)
 Scavenger-Skirmisher | -4/Factory
       Scavenger-Tank | -4/Armory
     Scavenger-Mutant | -4/Lab
     Scavenger-Mutant | -3/Research
 Scavenger-Skirmisher | -3/Testing
       Scavenger-Tank | -2/Research
        Hacker-Mutant | -2/Quarantine
     Generator-Mutant | -2/Section 7
        Hacker-Mutant | -1/Access
     Generator-Gunner | -1/Command
       Generator-Tank | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           25102 | 248  225  52   250  901  185  1012 172  131  174  185  253  47   343  102  .    374  1482 1348 1031 740  .    400  2747 .    1027 1721 1939 277  651  243  6692 150  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            28095 | 176  815  78   432  2068 190  1399 203  67   77   237  267  71   108  61   .    481  2251 1918 1219 780  .    635  2283 .    456  1470 2043 971  620  264  5505 950  
  Parts                    1444  | 12   65   3    29   111  17   85   17   4    3    15   10   6    .    .    .    16   90   76   74   60   .    23   148  .    18   56   77   79   40   11   244  55   
Haulers Intercepted        19    | .    2    .    1    6    .    3    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    2    1    .    .    .    .    .    .    
Recyclers Shooed           23    | 1    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    7    2    .    .    .    2    .    .    .    3    3    .    1    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31    | .    .    .    .    .    .    .    .    4    .    4    10   .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  383  | .   13  2   12  40  8   23  .   3   1   3   6   1   .   1   .   15  15  26  21  4   .   1   38  .   5   30  37  12  11  .   46  9   
  Melee                    12   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   .   2   .   
  Guns                     222  | .   7   2   12  40  4   23  .   3   .   3   6   1   .   1   .   4   12  21  17  4   .   1   38  .   .   .   14  .   .   .   9   .   
  Cannons                  82   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   30  22  .   5   .   19  .   
  AOE                      35   | .   5   .   .   .   4   .   .   .   .   .   .   .   .   .   .   11  3   4   4   .   .   .   .   .   .   .   .   .   2   .   2   .   
Classes Destroyed          24   | 2   6   .   1   2   .   1   .   .   1   2   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   4   1   .   .   .   .   .   
  Worker                   23   | .   8   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   1   .   1   .   .   .   3   .   
  Builder                  11   | .   1   .   .   1   .   1   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Tunneler                 8    | 4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   2   .   1   6   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   1   .   .   .   .   .   .   
  Recycler                 28   | 1   .   .   1   3   .   1   1   .   .   .   .   .   .   .   .   .   9   4   .   .   .   2   .   .   1   1   .   .   1   2   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 18   | .   .   .   .   3   .   2   .   .   .   .   .   1   .   .   .   .   .   2   .   9   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  23   | .   3   .   1   2   .   3   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   2   .   2   3   2   1   .   .   1   .   
  Swarmer                  72   | .   6   .   3   4   4   3   .   3   .   .   .   .   .   .   .   4   3   8   9   .   .   .   11  .   .   .   5   .   4   .   5   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    123  | .   7   2   8   24  2   13  .   .   .   .   4   .   .   .   .   10  3   9   5   .   .   .   6   .   1   10  6   1   .   .   12  .   
  Brawler                  7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   .   .   .   1   .   
  Duelist                  6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   46   | .   .   .   1   11  2   6   .   .   .   .   1   1   .   1   .   .   3   5   .   4   .   1   1   .   1   .   6   .   .   .   2   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   2   .   .   2   6   .   .   .   8   .   
  Programmer               62   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   10  .   2   10  13  3   6   .   11  .   
  Behemoth                 6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zionite                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 3   6   1   5   5   6   6   2   3   1   1   4   3   .   1   .   5   4   10  13  3   .   2   6   .   3   5   8   3   4   1   6   6   
  Combat Bots Only         12   | .   4   1   4   5   6   4   .   3   1   1   4   1   .   1   .   5   3   8   12  2   .   1   6   .   3   4   5   3   4   .   5   6   
Max Kills in Single Turn   4    | 1   2   1   2   2   4   1   1   1   1   1   2   1   1   1   .   3   2   4   3   2   .   1   2   .   1   2   1   1   2   1   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   2   4   2   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Imprinter (-7/Zion)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Sto   Gar   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               37997 | .     336   139   150   1132  129   530   .     92    269   36    579   189   .     109   .     505   621   1578  913   296   57    850   4824  .     247   2292  3028  1402  1420  377   7932  7965  
  Core                     2713  | .     89    36    32    92    15    53    .     27    30    .     14    23    .     16    .     8     42    87    71    .     .     .     92    .     22    226   61    75    625   17    557   403   
  Absorbed by Shields      13352 | .     .     .     .     .     .     103   .     .     36    12    48    76    .     42    .     81    228   465   347   .     .     .     .     .     .     .     1849  1278  681   367   4379  3360  
  Reduced by Siege Mode    896   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    7     .     .     322   .     .     159   .     .     .     .     16    328   
Core Remaining (%)         78    | 100   .     50    .     .     65    90    .     .     .     .     89    .     .     .     .     94    .     .     .     .     80    .     .     92    .     80    .     .     47    .     .     .     
Volleys Fired              1351  | 14    53    11    20    96    8     53    10    3     3     11    13    4     2     4     .     21    78    63    46    28    2     13    111   13    32    88    148   64    9     5     235   90    
  Largest                  4     | 2     2     2     4     4     4     4     4     4     4     4     4     4     4     4     .     4     4     4     4     4     4     4     4     3     3     2     3     1     4     4     4     4     
  Hottest                  480   | 40    112   112   260   260   92    92    92    92    92    102   103   103   109   136   .     136   138   140   128   140   140   140   140   120   120   120   140   75    40    113   319   480   
Shots Fired                4046  | 28    100   22    80    368   29    212   37    12    12    44    51    16    8     16    .     63    267   236   175   111   8     52    438   17    64    167   243   64    21    8     799   278   
  Gun                      3243  | 28    89    22    80    367   28    212   36    12    12    44    51    16    8     16    .     56    264   224   173   111   8     52    438   4     4     3     103   64    .     .     513   205   
  Cannon                   760   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     13    60    164   140   .     21    8     286   58    
  Launcher                 43    | .     11    .     .     1     1     .     1     .     .     .     .     .     .     .     .     7     3     2     2     .     .     .     .     .     .     .     .     .     .     .     .     15    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2981  | 28    .     .     .     229   28    212   36    12    12    44    51    16    8     12    .     42    214   219   173   111   8     52    438   17    64    167   242   3     21    4     518   .     
  Thermal                  759   | .     89    22    80    138   .     .     .     .     .     .     .     .     .     4     .     14    50    15    .     .     .     .     .     .     .     .     .     .     .     4     90    253   
  Explosive                17    | .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     7     3     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          289   | .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     61    .     .     191   25    
  Robot Hit Streak         44    | 10    7     4     10    28    33    13    16    4     14    17    8     7     4     4     .     8     13    18    30    13    .     9     25    .     5     44    19    6     4     .     40    26    
  Robot Miss Streak        15    | 2     6     2     15    7     1     4     1     2     .     8     5     4     5     2     .     8     8     3     3     3     .     1     6     .     4     6     6     3     5     .     10    4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     2     2     1     1     .     1     1     .     .     .     1     .     .     .     1     .     
  Secondary Targets        25    | .     .     .     .     .     1     1     .     .     .     .     2     1     .     .     .     .     2     8     3     .     .     .     7     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     .     .     .     .     1     1     .     .     .     .     1     1     .     .     .     .     1     2     1     .     .     .     1     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2560  | 19    49    13    60    262   15    140   22    7     20    27    44    13    6     10    .     47    133   171   88    61    .     19    218   .     48    109   184   49    29    .     526   171   
  Core Hits                1389  | 10    33    4     60    188   10    59    7     7     1     15    28    10    5     5     .     47    68    78    54    29    .     10    87    .     22    95    119   23    18    2     185   110   
  Critical Kills           35    | 1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     4     4     7     .     3     3     .     .     1     6     .     .     .     3     1     
  Critical Parts Destroyed 60    | 1     .     .     .     1     .     2     .     .     .     .     1     .     .     .     .     .     .     3     6     7     1     3     15    .     1     .     8     .     .     .     11    .     
  Critical Strikes         198   | 2     5     .     .     1     .     3     .     .     .     .     1     .     .     .     .     1     9     9     10    15    1     6     19    .     2     21    35    2     3     .     51    2     
    Burn                   14    | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Destroy                117   | 2     .     .     .     1     .     3     .     .     .     .     1     .     .     .     .     .     3     7     10    15    1     6     19    .     1     1     16    .     .     .     31    .     
    Blast                  53    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     20    19    .     2     .     11    .     
    Corrupt                9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     7     1     
    Puncture               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     .     
Melee Attacks              105   | .     .     .     .     .     .     5     .     1     8     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    24    37    2     7     .     
  Impact                   9     | .     .     .     .     .     .     .     .     1     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 91    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    24    37    2     7     .     
  Sneak Attacks            13    | .     .     .     .     .     .     4     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Combat Hostiles        8     | .     .     .     .     .     .     1     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           78464 | 150   1116  215   610   3866  545   2109  312   147   894   435   807   314   197   331   .     2484  3868  4812  3113  1592  28    912   6899  .     2299  6473  7538  1430  1666  304   16794 6204  
  Guns                     45812 | 150   706   189   610   3783  221   2081  312   118   185   435   807   228   130   204   .     925   3224  4107  2613  1592  28    863   6817  .     59    13    2541  1033  .     .     8182  3656  
  Cannons                  23770 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     255   .     .     .     .     .     .     2228  6410  4839  .     444   .     7868  1726  
  Explosions               5024  | .     368   .     .     35    324   .     .     .     .     .     .     .     .     .     .     1559  477   344   500   .     .     .     .     .     .     .     .     .     162   .     433   822   
  Melee                    2304  | .     .     .     .     .     .     .     .     .     695   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     67    280   1060  .     202   .     
  Ramming                  1554  | .     42    26    .     48    .     28    .     29    14    .     .     86    67    127   .     .     167   106   .     .     .     49    82    .     12    50    91    117   .     304   109   .     
  Kinetic                  55872 | 150   .     .     .     2348  221   2081  312   118   185   435   807   228   130   170   .     725   2836  4180  2613  1592  28    863   6817  .     2287  6423  7380  46    444   .     12453 .     
  Thermal                  10825 | .     706   189   610   1435  .     .     .     .     .     .     .     .     .     34    .     200   388   182   .     .     .     .     .     .     .     .     .     .     .     .     1915  5166  
  Explosive                3401  | .     .     .     .     35    324   .     .     .     .     .     .     .     .     .     .     1559  477   344   500   .     .     .     .     .     .     .     .     .     162   .     .     .     
  Electromagnetic          4508  | .     368   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     987   .     .     2115  1038  
  Impact                   695   | .     .     .     .     .     .     .     .     .     695   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 1609  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     67    280   1060  .     202   .     
Highest Corruption         32    | .     .     .     .     3     10    .     1     1     1     1     25    .     .     .     .     8     6     6     6     6     .     .     5     1     .     6     2     17    3     .     32    7     
  Average Corruption       5     | .     .     .     .     2     7     .     1     1     1     1     18    .     .     .     .     8     4     6     6     4     .     .     2     1     .     4     1     2     1     .     9     4     
  Corruption Purged        47    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     5     .     .     .     1     .     1     .     34    .     
  Effects                  578   | .     .     .     .     17    15    .     1     3     3     4     22    .     .     .     .     6     29    51    19    10    .     .     12    16    .     5     2     25    4     .     319   15    
    Message Errors         149   | .     .     .     .     8     4     .     1     1     2     1     5     .     .     .     .     1     7     9     4     3     .     .     3     4     .     2     .     8     2     .     79    5     
    Matter Fused           113   | .     .     .     .     .     3     .     .     .     .     .     4     .     .     .     .     3     8     14    5     3     .     .     .     .     .     2     .     .     .     .     69    2     
    Heat Flow Errors       48    | .     .     .     .     2     1     .     .     .     .     .     2     .     .     .     .     .     4     7     4     1     .     .     1     .     .     .     .     4     .     .     22    .     
    Energy Discharges      84    | .     .     .     .     3     .     .     .     2     1     1     6     .     .     .     .     1     4     6     1     2     .     .     .     7     .     1     1     5     .     .     40    3     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Data Loss (minor)      86    | .     .     .     .     2     2     .     .     .     .     2     2     .     .     .     .     1     3     4     1     .     .     .     4     5     .     .     1     7     2     .     48    2     
    Data Loss (major)      24    | .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     4     1     .     .     .     1     .     .     .     .     .     .     .     15    .     
    Misfires               13    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
    Alerts                 6     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Weapon Failures        51    | .     .     .     .     2     1     .     .     .     .     .     1     .     .     .     .     .     3     5     3     1     .     .     3     .     .     .     .     .     .     .     29    3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1053  | .     .     .     .     .     9     .     .     14    104   .     .     .     2     9     .     55    40    5     .     .     .     55    .     .     60    94    155   30    158   29    228   6     
  Projectiles              549   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     60    94    152   .     85    .     152   6     
  Explosions               181   | .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     55    15    .     .     .     .     55    .     .     .     .     .     .     12    .     35    .     
  Melee                    323   | .     .     .     .     .     .     .     .     14    104   .     .     .     2     9     .     .     25    5     .     .     .     .     .     .     .     .     3     30    61    29    41    .     
Knockbacks                 166   | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     1     1     .     8     64    47    .     3     2     37    .     
  Impact                   8     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     1     1     .     .     .     .     .     .     2     1     .     
  Kinetic                  151   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     59    45    .     3     .     36    .     
  Secondary                7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     .     .     .     .     .     
Self-Inflicted Damage      852   | .     14    .     .     42    35    .     .     .     .     .     .     .     .     .     .     82    .     .     24    .     .     280   .     .     .     .     .     .     135   .     94    146   
  Shots                    27    | .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     .     4     .     .     .     .     .     .     1     .     1     14    
  Rammed                   83    | .     11    2     .     12    .     4     .     3     2     .     .     8     7     16    .     .     8     4     .     .     .     3     3     .     .     .     .     .     .     .     .     .     
Targets Rammed             118   | .     13    2     .     12    .     6     .     3     2     .     .     9     8     16    .     .     9     6     .     .     .     4     4     .     1     3     4     5     .     8     3     .     
  Kicked                   26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     3     4     5     .     8     3     .     
  Crushed                  9     | .     2     .     .     .     .     2     .     .     .     .     .     1     1     .     .     .     1     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     
Highest Temperature        424   | .     372   198   265   251   145   42    .     .     .     21    220   44    18    247   .     303   220   294   352   424   63    219   344   54    276   276   320   364   10    .     378   .     
  Average Temperature      74    | .     65    135   132   98    41    11    .     .     .     10    84    27    12    125   .     120   46    98    77    112   29    56    87    30    104   66    81    82    5     .     109   .     
  Received Heat Transfer   3375  | .     63    114   57    444   27    243   .     .     33    .     202   54    .     36    .     174   34    349   75    45    27    81    324   .     39    147   154   20    20    .     343   270   
  Effects                  18    | .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     4     .     2     2     3     .     1     .     .     .     .     1     .     .     .     1     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     3     .     1     .     .     .     .     1     .     .     .     .     .     
    Interference           7     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     .     1     9     .     .     6     .     .     .     .     2     2     
  Total Turns              614   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     107   54    .     9     121   .     .     148   .     .     .     .     82    93    
  Longest Duration         64    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     50    33    .     9     39    .     .     39    .     .     .     .     64    59    
Robots Corrupted           30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     14    8     
  Combat Hostiles          30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     14    8     
  Parts Fried              66    | .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     19    26    
  Impact Corruptions       21    | .     .     .     .     .     .     .     .     3     3     .     .     .     2     2     .     .     2     2     .     .     .     .     .     .     .     .     1     2     .     2     2     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Melted             21    | .     5     2     1     5     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     2     4     
  Heat Transferred         10575 | .     2109  481   755   1846  .     .     .     .     .     .     .     .     .     74    .     481   1125  555   .     .     .     .     .     .     .     .     .     .     .     .     1446  1703  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1199 | 25   304  54   185  644  656  625  215  .    .    .    .    100  .    .    .    .    237  284  465  465  180  315  759  .    427  1038 1199 709  472  271  774  .    
  Initial                  643  | .    16   4    .    14   421  319  119  .    .    .    .    18   .    .    .    .    .    24   74   186  92   88   154  .    .    160  583  643  167  236  28   .    
  Average                  310  | 13   84   4    101  245  570  245  157  .    .    .    .    32   .    .    .    .    88   187  269  355  131  148  541  .    186  557  809  222  329  101  493  .    
Maximum Alert Level        4    | .    1    .    .    2    2    2    1    .    .    .    .    .    .    .    .    .    1    1    2    2    .    1    3    .    2    3    4    3    2    1    3    .    
  Low Security (%)         29   | 100  93   100  100  54   .    46   74   .    .    .    .    100  .    .    .    .    99   57   46   4    100  81   2    .    44   5    .    45   8    64   1    .    
  Level 1                  15   | .    6    .    .    25   .    37   25   .    .    .    .    .    .    .    .    .    .    42   30   48   .    18   13   .    51   17   .    44   58   35   1    .    
  Level 2                  16   | .    .    .    .    20   100  16   .    .    .    .    .    .    .    .    .    .    .    .    23   47   .    .    82   .    3    54   38   8    32   .    6    .    
  Level 3                  38   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    22   48   1    .    .    90   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          83   | .    1    .    2    12   .    4    1    .    .    .    .    2    .    .    .    .    3    2    .    .    1    1    6    .    6    11   14   3    7    .    7    .    
  Investigation            15   | .    1    .    2    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    3    1    .    .    .    .    
  Extermination            24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    4    .    .    4    4    1    3    .    5    .    
  Reinforcement            27   | .    .    .    .    5    .    3    1    .    .    .    .    2    .    .    .    .    .    2    .    .    .    1    1    .    3    3    3    .    1    .    2    .    
  Assault                  11   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    4    1    .    .    .    .    
  Garrison                 6    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           53   | .   1   .   1   6   .   3   .   .   .   .   .   1   .   .   .   .   3   1   2   .   1   .   3   .   5   3   2   .   .   .   21  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              623  | .   21  2   14  57  8   35  2   3   3   6   6   7   .   2   .   16  28  38  14  13  4   7   70  .   17  48  64  19  22  11  61  25  
  Peak Tracking Total      9    | .   6   1   5   6   6   5   1   3   1   1   4   4   .   1   .   5   4   6   6   2   8   6   8   .   5   5   9   4   7   6   6   7   
  Tactical Retreats        31   | .   1   .   .   1   .   2   .   .   .   4   .   1   .   .   .   .   2   2   .   .   .   .   10  .   .   .   2   2   1   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            26   | .   3   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   4   .   2   1   9   .   
  Indirectly               3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          67   | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   3   2   .   5   2   10  3   2   1   10  2   7   6   2   8   1   
  Max in Single Turn       8    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   8   1   1   1   1   1   1   1   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          82   | .   5   2   1   9   .   5   4   .   .   .   .   .   2   .   3   .   4   3   .   .   1   2   5   .   7   6   6   10  3   2   2   .   
  Terminals                58   | .   4   1   .   5   .   2   4   .   .   .   .   .   .   .   .   .   3   3   .   .   1   1   4   .   4   5   5   9   3   2   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   
Total Hacks                316  | .   19  4   1   22  .   13  11  .   .   .   .   .   8   .   25  .   8   4   .   .   3   18  17  .   30  19  24  47  17  20  6   .   
  Successful               177  | .   8   1   1   12  .   9   6   .   .   .   .   .   8   .   25  .   6   1   .   .   3   11  8   .   16  12  5   24  10  8   3   .   
  Failed                   138  | .   10  3   .   10  .   4   5   .   .   .   .   .   .   .   .   .   2   3   .   .   .   7   9   .   14  7   19  23  7   12  3   .   
    Catastrophic           27   | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   2   2   9   6   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   116  | .   16  2   1   9   .   4   5   .   .   .   .   .   .   .   .   .   5   .   .   .   2   15  2   .   14  7   8   9   8   8   1   .   
  Terminals                234  | .   17  3   .   10  .   4   11  .   .   .   .   .   .   .   .   .   7   4   .   .   3   15  13  .   19  17  23  45  17  20  6   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   .   .   1   5   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   1   2   .   .   .   .   
Terminal Hacks             120  | .   5   1   .   3   .   2   6   .   .   .   .   .   8   .   25  .   5   1   .   .   2   7   3   .   7   6   4   18  8   7   2   .   
  Record                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           23   | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   3   .   3   1   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        14   | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   1   1   .   5   .   .   .   .   
  Open Door                6    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Level Access Points      4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   
  Unreport Threat          10   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   4   .   2   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Registered Components    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Coupler Status           3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Unauthorized Hacks         29   | .   1   .   1   4   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   1   .   4   4   .   5   2   1   1   .   
  Terminals                21   | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   3   4   .   4   2   1   1   .   
    Track                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 8    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   1   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   1   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   5   1   .   7   .   3   4   .   .   .   .   .   .   .   .   .   3   2   .   .   1   2   4   .   5   4   5   6   2   1   1   .   
  Full Trace Events        5    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   2   .   .   .   .   3   2   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   3   .   3   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Matter                 102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     77   | .   26  .   .   51  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycled Matter          148  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   148 .   .   .   .   .   .   .   .   .   
  Retrieved Matter         148  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   148 .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  summon_haulers           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   1   3   .   .   .   .   
  Ejected                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               27   | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    2    1    15   .    .    .    .    5    .    .    2    .    .    .    .    .    .    
  Largest Group            7    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    1    7    4    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Highest-Rated Group      331  | .    .    .    .    .    .    16   .    .    85   .    .    .    .    .    .    95   34   331  130  .    .    .    116  .    .    157  .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    16   .    .    85   .    .    .    .    .    .    95   34   159  37   .    .    .    116  .    .    157  .    .    .    .    .    .    
Total Orders               28   | .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    1    .    2    .    .    .    .    3    .    .    .    .    .    .    2    10   5    
  EXPLORE                  11   | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    3    
  RETURN                   17   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    2    .    .    .    .    3    .    .    .    .    .    .    1    5    2    
Ally Attacks               163  | .    .    .    .    .    .    4    .    .    6    .    .    .    .    .    .    14   6    42   21   .    .    .    44   .    .    26   .    .    .    .    .    .    
  Total Damage             3392 | .    .    .    .    .    .    61   .    .    31   .    .    .    .    .    .    325  34   898  250  .    .    .    248  .    .    1545 .    .    .    .    .    .    
  Kills                    21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    5    .    .    .    2    .    .    9    .    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   .   .   .   .   3   1   .   2   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             95   | .   .   .   .   2   .   .   .   .   10  .   .   .   .   .   .   8   6   8   .   .   .   .   48  .   .   .   .   .   .   1   9   3   
  Drone Recoveries         86   | .   .   .   .   1   .   .   .   .   10  .   .   .   .   .   .   8   6   8   .   .   .   .   42  .   .   .   .   .   .   1   9   1   

 Exploration                     | -11   -10   -10   -9    -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run   | Scr   Mat   Min   Mat   Sto   Gar   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Turns Passed               52962 | 85    1805  455   817   2574  437   1667  375   1293  648   1548  631   358   923   635   128   1496  1792  1616  626   602   67    534   1756  4437  905   1881  2003  3076  1044  455   15634 659   
Spaces Moved               25974 | 26    736   236   175   777   192   763   191   835   377   428   372   193   565   368   82    822   706   669   234   196   33    272   701   766   523   1048  1078  1451  614   320   10002 223   
  Core                     24    | .     .     .     .     24    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   8955  | .     656   236   32    604   192   763   191   835   377   428   372   193   565   368   82    822   706   289   187   196   33    272   553   .     .     2     .     .     .     .     .     1     
  Legs                     14580 | 26    80    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     316   47    .     .     .     .     .     400   689   455   1451  572   320   10002 222   
  Wheels                   2373  | .     .     .     143   149   .     .     .     .     .     .     .     .     .     .     .     .     .     64    .     .     .     .     148   766   123   357   623   .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            110   | 120   120   160   130   130   160   145   151   151   152   152   152   156   156   157   157   157   160   160   120   162   162   162   160   160   120   110   110   115   120   120   120   120   
  Average Speed            141   | 120   155   160   153   170   193   152   151   151   152   152   155   156   156   157   157   157   160   179   163   162   162   162   162   160   135   123   123   119   120   120   130   121   
  Slowest Speed            700   | 120   160   160   260   700   360   160   151   152   152   152   157   157   157   157   157   160   160   260   200   162   162   162   166   160   200   280   130   200   120   120   200   400   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Teleports                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Spacefolds               15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     
Exploration Rate (%)       49    | 2     83    56    14    94    47    58    5     88    58    13    64    5     68    57    69    86    21    66    69    79    11    15    45    99    17    91    18    90    28    10    92    17    
  Regions Visited          32
    Branch Regions         21
  Pre-discovered Areas     5     | .     .     .     1     2     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        19    | .     .     .     1     1     .     .     .     .     .     .     1     1     1     1     1     1     1     .     .     .     1     1     1     1     1     1     1     1     1     1     .     .     
  Unknown Exits Taken      12    | 1     1     1     .     .     .     1     1     1     1     1     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     1     .     
Scrap Searched             19    | .     .     1     .     .     .     .     .     4     2     .     1     .     4     2     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Spaces Dug                 233   | .     .     .     .     .     5     .     17    1     .     .     .     1     .     .     .     .     3     25    .     .     1     84    21    .     2     19    27    8     8     2     9     .     
Terrain Destroyed          862   | .     .     .     .     28    5     .     17    1     .     1     1     1     .     .     .     82    30    57    43    34    4     100   58    .     12    72    78    8     44    2     90    94    
  Melee                    38    | .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    8     8     2     .     .     
  Projectile               479   | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     3     10    27    13    34    4     17    49    .     12    72    58    .     8     .     81    89    
  AOE                      328   | .     .     .     .     28    5     .     17    .     .     .     .     .     .     .     .     79    16    29    29    .     .     83    .     .     .     .     .     .     28    .     9     5     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11   -10   -10   -9    -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
---------                  Run   | Scr   Mat   Min   Mat   Sto   Gar   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Total                      39726 | 58    1289  291   673   1814  240   1144  255   854   429   1300  390   230   594   407   81    978   1191  951   404   433   39    333   1126  3971  679   1529  1552  2709  835   375   12150 422   
  Wait                     10122 | 12    420   32    459   858   26    262   37    .     18    844   .     6     1     5     .     105   356   113   58    187   .     21    158   3178  67    280   200   1039  154   24    1180  22    
  Move                     25915 | 25    735   235   174   777   191   762   190   834   376   427   371   192   564   367   81    821   705   668   233   195   32    271   700   765   522   1046  1077  1450  586   319   10001 223   
  Hop                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Pick Up                  356   | 2     23    3     5     15    9     12    10    4     4     5     .     6     6     4     .     6     5     16    8     6     .     7     35    6     9     15    15    19    10    1     78    12    
  Fast Attach              390   | 1     7     2     1     15    .     4     .     2     1     2     1     2     1     .     .     .     5     16    16    5     .     1     30    .     7     15    21    24    5     2     187   17    
  Attach                   230   | .     2     .     6     8     .     5     3     2     .     2     4     3     2     1     .     3     4     8     1     2     .     3     17    3     10    15    13    15    8     2     74    14    
  Detach                   160   | .     2     .     1     1     .     2     1     1     .     1     .     1     .     .     .     .     2     3     3     .     .     1     5     .     1     11    6     8     4     2     95    9     
  Swap                     337   | 1     14    1     3     4     6     15    3     3     13    1     .     4     4     6     .     15    23    16    10    .     5     7     12    .     6     15    29    24    14    9     57    17    
  Drop                     590   | 3     20    5     4     28    .     18    1     1     4     7     1     2     6     4     .     7     4     20    29    10    .     5     54    6     17    30    19    37    8     1     221   18    
  Fire                     1351  | 14    53    11    20    96    8     53    10    3     3     11    13    4     2     4     .     21    78    63    46    28    2     13    111   13    32    88    148   64    9     5     235   90    
  Melee                    105   | .     .     .     .     .     .     5     .     1     8     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    24    37    2     7     .     
  Ram                      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kick                     26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     3     4     5     .     8     3     .     
  Crush                    92    | .     13    2     .     12    .     6     .     3     2     .     .     9     8     16    .     .     9     4     .     .     .     4     4     .     .     .     .     .     .     .     .     .     
  Escape Stasis            19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     1     .     .     .     .     11    .     
  Rewire                   33    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     .     .     10    .     .     .     .     1     .     
  Trap                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Sto)
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison
-8/Materials
-7/Factory (discovered 5 exits: Fac x4 / [*Low])
-7/Lower Caves (discovered 2 exits: [*Low] / [*Zio])
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Cetus (discovered 3 exits: *Fac x2 / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 7 exits: Res x4 / Upp x2 / *Arm)
-4/Armory (discovered 2 exits: *Res / *Lab)
-4/Lab
-3/Research (discovered 5 exits: Res x3 / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: [*Sur] / [*Ac0])
-1/Access_0

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 3)
    86 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   517 | -10/Materials      | Discovered new exit (range 14)
  1224 | -10/Materials      | Discovered new exit (range 13)
  1545 | -10/Materials      | Central database locked down
  1641 | -10/Materials      | Discovered new exit (range 9)
  1687 | -10/Materials      | Repaired Lgt. Treads
  1891 | -10/Materials      | Entered Mines
  1902 | -10/Mines          | Found the Drone Emporium
  1945 | -10/Mines          | Found Prototype Device
  1945 | -10/Mines          | Identified Splice Drone Bay
  2090 | -10/Mines          | Learned 4 Materials zone layouts
  2338 | -10/Mines          | Discovered new exit (range 6)
  2346 | -10/Mines          | Entered Materials
  2346 | -9/Materials       | Evolved 2 slots: Weapon x2
  2347 | -9/Materials       | Identified exit to Materials
  2347 | -9/Materials       | Identified exit to Storage
  2635 | -9/Materials       | Build established: Gunner
  3163 | -9/Materials       | Entered Storage
  3798 | -9/Storage         | Garrison activated, responded to threat
  4985 | -9/Storage         | Discovered exit to Materials (range 7)
  5116 | -9/Storage         | Repaired Cld. Ion Engine
  5280 | -9/Storage         | Garrison activated, responded to threat
  5507 | -9/Storage         | Garrison activated, responded to threat
  5563 | -9/Storage         | First assault squad dispatched
  5737 | -9/Storage         | Identified exit to Garrison
  5737 | -9/Storage         | Entered Garrison
  5835 | -9/Garrison        | Triggered checkpoint
  5895 | -9/Garrison        | Discovered exit to Materials (range 8)
  5916 | -9/Garrison        | Installed Relay Interface Framework
  5918 | -9/Garrison        | System corruption reached 10%
  5952 | -9/Garrison        | Triggered checkpoint
  5978 | -9/Garrison        | Garrison Relay disabled
  6174 | -9/Garrison        | Entered Materials
  6174 | -8/Materials       | Evolved 2 slots: Propulsion x2
  7127 | -8/Materials       | Build established: Tank
  7665 | -8/Materials       | Discovered new exit (range 16)
  7841 | -8/Materials       | Entered Factory
  7841 | -7/Factory         | Evolved 2 slots: Propulsion x2
  7929 | -7/Factory         | Identified exit to Factory
  8063 | -7/Factory         | Discovered new exit (range 12)
  8101 | -7/Factory         | Build established: Gunner
  8216 | -7/Factory         | Entered Lower Caves
  8294 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8396 | -7/Lower Caves     | Learned 12 Factory zone layouts
  8505 | -7/Lower Caves     | Build established: Skirmisher
  8875 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  9100 | -7/Lower Caves     | Discovered new exit (range 15)
  9218 | -7/Lower Caves     | Found Alien Artifact
  9218 | -7/Lower Caves     | Identified Core Expander
  9218 | -7/Lower Caves     | Installed Core Expander, added new Propulsion slot
  9442 | -7/Lower Caves     | Learned Factory emergency access door positions
  9509 | -7/Lower Caves     | Entered another Lower Caves area
  9570 | -7/Lower Caves     | Spotted B-75 Beast
  9698 | -7/Lower Caves     | Destroyed B-75 Beast
  9759 | -7/Lower Caves     | Learned location of 1 exit from Factory
  9788 | -7/Lower Caves     | Discovered exit to Factory (range 9)
 10136 | -7/Lower Caves     | Discovered new exit (range 15)
 10157 | -7/Lower Caves     | Entered Zion
 10193 | -7/Zion            | Found CR-A16's Pointy Stick
 10265 | -7/Zion            | Discovered new exit (range 13)
 10267 | -7/Zion            | Given A8's code to call for help
 10560 | -7/Zion            | RIF detected upon attempting to enter Zion
 10560 | -7/Zion            | Attacked by Zionites
 11171 | -7/Zion            | Build established: Tank
 11577 | -7/Zion            | Destroyed Imprinter
 11595 | -7/Zion            | Extracted access codes from Imprinter's data core
 11705 | -7/Zion            | Entered Proximity Caves
 11707 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11871 | -6/Proximity Caves | System corruption reached 10%
 11886 | -6/Proximity Caves | Lost 4 parts (3n1u)
 12044 | -6/Proximity Caves | Learned Factory trap positions
 12164 | -6/Proximity Caves | Build established: Derelict-Skirmisher
 12314 | -6/Proximity Caves | Discovered exit to Factory (range 10)
 12336 | -6/Proximity Caves | Entered Factory
 12336 | -6/Factory         | Evolved 2 slots: Utility x2
 12337 | -6/Factory         | Identified exit to Lower Caves
 12338 | -6/Factory         | Identified exit to Factory
 12340 | -6/Factory         | Loaded intel: 86 trap records
 12694 | -6/Factory         | Entered Lower Caves
 12991 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 13158 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13453 | -6/Lower Caves     | Learned Research emergency access door positions
 13453 | -6/Lower Caves     | Learned Armory stockpile data
 13453 | -6/Lower Caves     | Learned Extension terminal intel
 13571 | -6/Lower Caves     | Discovered new exit (range 6)
 13579 | -6/Lower Caves     | Identified exit to Lower Caves
 13617 | -6/Lower Caves     | Entered another Lower Caves area
 13618 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13619 | -6/Lower Caves     | Discovered exit to Factory (range 14)
 13647 | -6/Lower Caves     | Learned Factory garrison access intel
 13830 | -6/Lower Caves     | Learned Factory security intel
 13938 | -6/Lower Caves     | Build established: Derelict-Skirmisher
 14032 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14067 | -6/Lower Caves     | Learned location of 1 exit from Factory
 14215 | -6/Lower Caves     | Discovered new exit (range 13)
 14251 | -6/Lower Caves     | Identified exit to Data Miner
 14252 | -6/Lower Caves     | Entered Data Miner
 14252 | -6/Data Miner      | Discovered new exit (range 6)
 14282 | -6/Data Miner      | Met Data Miner
 14314 | -6/Data Miner      | Learned location of Section 7 (-2)
 14314 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14318 | -6/Data Miner      | Build established: Derelict-Tank
 14340 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14375 | -6/Data Miner      | Identified exit to Proximity Caves
 14380 | -6/Data Miner      | Entered Proximity Caves
 14693 | -5/Proximity Caves | Build established: Derelict-Skirmisher
 14914 | -5/Proximity Caves | Escorted by Enhanced Grunt
 15521 | -5/Proximity Caves | Spotted B-75 Beast
 15559 | -5/Proximity Caves | Destroyed B-75 Beast
 15631 | -5/Proximity Caves | Learned Factory terminal intel
 15758 | -5/Proximity Caves | Discovered exit to Factory (range 11)
 15876 | -5/Proximity Caves | Entered Factory
 15876 | -5/Factory         | Evolved 2 slots: Utility x2
 15877 | -5/Factory         | Identified exit to Extension
 15878 | -5/Factory         | Identified exit to Factory
 15880 | -5/Factory         | Loaded intel: 22 terminal locations
 15881 | -5/Factory         | Loaded intel: 4 garrison access locations
 16486 | -5/Factory         | Build established: Scavenger-Tank
 16757 | -5/Factory         | Identified exit to Upper Caves
 16915 | -5/Factory         | Cargo convoy interrupted
 16940 | -5/Factory         | Incoming assault squad redirected
 17668 | -5/Factory         | Entered Extension
 17669 | -5/Extension       | Loaded intel: 12 terminal locations
 17890 | -5/Extension       | Rescued a captive Derelict
 17903 | -5/Extension       | Rescued a captive Derelict
 17998 | -5/Extension       | Lost 3 parts (1n1u1w)
 18262 | -5/Extension       | Rescued A7
 18312 | -5/Extension       | Rescued a captive Derelict
 18313 | -5/Extension       | Rescued a captive Derelict
 18316 | -5/Extension       | Spotted B-75 Beast
 18327 | -5/Extension       | Spotted B-75 Beast
 18342 | -5/Extension       | Destroyed B-75 Beast
 18393 | -5/Extension       | Disrupted transfer network
 18396 | -5/Extension       | Destroyed 7 combat bots
 18407 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 18423 | -5/Extension       | Destroyed B-75 Beast
 18547 | -5/Extension       | Destroyed 8 combat bots
 18657 | -5/Extension       | Rescued a captive Derelict
 18687 | -5/Extension       | Rescued a captive Derelict
 18687 | -5/Extension       | Rescued a captive Derelict
 18778 | -5/Extension       | Rescued a captive Derelict
 18915 | -5/Extension       | Discovered exit to Factory (range 10)
 18917 | -5/Extension       | Discovered new exit (range 6)
 19119 | -5/Extension       | Rescued a captive Derelict
 19284 | -5/Extension       | Entered Cetus
 19284 | -5/Cetus           | Accompanied by 4 allies
 19329 | -5/Cetus           | Spotted Cetus Guard
 19333 | -5/Cetus           | Spotted Cetus Guard
 19333 | -5/Cetus           | Allies destroyed Cetus Guard
 19333 | -5/Cetus           | Allies destroyed Cetus Guard
 19350 | -5/Cetus           | Destroyed Cetus Guard
 19572 | -5/Cetus           | Discovered exit to Factory (range 15)
 19694 | -5/Cetus           | Discovered new exit (range 15)
 19722 | -5/Cetus           | Spotted Cetus Guard
 19722 | -5/Cetus           | Spotted Cetus Guard
 19726 | -5/Cetus           | Spotted Cetus Guard
 19729 | -5/Cetus           | Destroyed Cetus Guard
 19730 | -5/Cetus           | Spotted Cetus Guard
 19732 | -5/Cetus           | Destroyed Cetus Guard
 19738 | -5/Cetus           | Destroyed Cetus Guard
 19752 | -5/Cetus           | Destroyed Cetus Guard
 19788 | -5/Cetus           | Destroyed 12 combat bots
 19800 | -5/Cetus           | Discovered exit to Factory (range 16)
 19815 | -5/Cetus           | Met Revision 17
 19910 | -5/Cetus           | Entered Archives
 20238 | -5/Archives        | Discovered new exit (range 16)
 20247 | -5/Archives        | Discovered exit to Factory (range 16)
 20314 | -5/Archives        | Discovered new exit (range 16)
 20512 | -5/Archives        | Entered Hub_04(d)
 20538 | -5/Hub_04(d)       | Network Hub disabled
 20566 | -5/Hub_04(d)       | Incoming investigation squad redirected
 20571 | -5/Hub_04(d)       | Spotted Lightning
 20579 | -5/Hub_04(d)       | Entered Factory
 20579 | -4/Factory         | Evolved 2 slots: Utility x2
 20580 | -4/Factory         | Identified exit to Armory
 20637 | -4/Factory         | Identified exit to Upper Caves
 20637 | -4/Factory         | Identified exit to Research
 20655 | -4/Factory         | Found Prototype Processor
 20833 | -4/Factory         | Build established: Scavenger-Skirmisher
 20953 | -4/Factory         | Fabricated Huge Storage Unit (x1)
 21113 | -4/Factory         | Entered Armory
 21443 | -4/Armory          | Build established: Scavenger-Tank
 21652 | -4/Armory          | Lost 3 parts (1u2w)
 22057 | -4/Armory          | Found Prototype Device
 22057 | -4/Armory          | Identified EM Disruption Field
 22431 | -4/Armory          | Spotted B-86 Titan
 22446 | -4/Armory          | Discovered exit to Research (range 5)
 22512 | -4/Armory          | Lost 3 parts (2n1w)
 22647 | -4/Armory          | First assault squad dispatched
 22663 | -4/Armory          | Identified Exp. Melee Analysis Suite
 22862 | -4/Armory          | Discovered new exit (range 5)
 22867 | -4/Armory          | Identified exit to Lab
 22869 | -4/Armory          | Entered Lab
 22869 | -4/Lab             | Discovered exit to Research (range 9)
 22910 | -4/Lab             | Hidden lab's door opened automatically
 22910 | -4/Lab             | Sensor layout match revealed
 22911 | -4/Lab             | Gained access to the hidden lab's interior
 23019 | -4/Lab             | Found Alien Artifact
 23033 | -4/Lab             | Found Alien Artifact
 23044 | -4/Lab             | Found Alien Artifact
 23050 | -4/Lab             | Found Alien Artifact
 23578 | -4/Lab             | Build established: Scavenger-Mutant
 23835 | -4/Lab             | Found Prototype Protection
 23979 | -4/Lab             | Found Prototype Hackware
 27306 | -4/Lab             | Entered Research
 27306 | -3/Research        | Evolved 2 slots: Utility x2
 27320 | -3/Research        | Identified Quantum Router
 27506 | -3/Research        | Revision forces began assault on 0b10
 27548 | -3/Research        | Met up with Revision 17++
 27696 | -3/Research        | Identified exit to Research
 27719 | -3/Research        | Identified exit to Testing
 27742 | -3/Research        | Identified Transdimensional Reconstructor
 27742 | -3/Research        | Identified Core Regenerator
 27742 | -3/Research        | Identified Integrated Mediator
 27742 | -3/Research        | Identified Core Reset Matrix
 27742 | -3/Research        | Installed Integrated Mediator, increased core attachment efficiency.
 27783 | -3/Research        | Found Antimissile System
 27851 | -3/Research        | Spotted B-86 Titan
 27861 | -3/Research        | Destroyed B-86 Titan
 28006 | -3/Research        | Research terminal network offline
 28110 | -3/Research        | Build established: Scavenger-Skirmisher
 28211 | -3/Research        | Entered Testing
 28214 | -3/Testing         | Spotted PY-3WJ5S9ILV3
 28221 | -3/Testing         | Rewired PY-3WJ5S9ILV3
 28493 | -3/Testing         | Discovered exit to Research (range 15)
 28977 | -3/Testing         | Spotted PH-ZO9ZNEX7TJ
 29006 | -3/Testing         | Rewired PH-ZO9ZNEX7TJ
 29109 | -3/Testing         | Found Quantum Capacitor
 29461 | -3/Testing         | First assault squad dispatched
 29489 | -3/Testing         | Incoming assault squad redirected
 29641 | -3/Testing         | Spotted Striker
 29643 | -3/Testing         | Spotted Striker
 29648 | -3/Testing         | Spotted Alpha 7
 29657 | -3/Testing         | Destroyed Striker
 29662 | -3/Testing         | Destroyed Striker
 29665 | -3/Testing         | Identified Exp. Powered Armor
 29673 | -3/Testing         | Destroyed Alpha 7
 29685 | -3/Testing         | Found Prototype Ballistic Gun
 29735 | -3/Testing         | Incoming assault squad redirected
 29795 | -3/Testing         | Found Prototype Device
 29817 | -3/Testing         | Identified Multirail
 29924 | -3/Testing         | Found Prototype Protection
 29971 | -3/Testing         | Crushed by falling debris
 30092 | -3/Testing         | Entered Research
 30092 | -2/Research        | Evolved 2 slots: Power x2
 30112 | -2/Research        | Found Prototype Processor
 30112 | -2/Research        | Identified Spectral Analyzer
 31037 | -2/Research        | Identified AEGIS Remote Shield
 31092 | -2/Research        | First assault squad dispatched
 31241 | -2/Research        | Incoming assault squad redirected
 31310 | -2/Research        | Found Enh. Force Lance
 31364 | -2/Research        | Incoming assault squad redirected
 31605 | -2/Research        | Build established: Scavenger-Assassin
 31651 | -2/Research        | Identified SHELL Armor
 31827 | -2/Research        | Incoming investigation squad redirected
 31949 | -2/Research        | Identified exit to Quarantine
 31955 | -2/Research        | Spotted B-90 Cyclops
 32095 | -2/Research        | Entered Quarantine
 32306 | -2/Quarantine      | Cryocooling Duct disabled
 32321 | -2/Quarantine      | Ambient heat levels rising (+20)
 32321 | -2/Quarantine      | Non-combat units ordered to evacuate
 32349 | -2/Quarantine      | Found Alien Artifact
 32349 | -2/Quarantine      | Identified Phase Redirector
 32412 | -2/Quarantine      | Incoming assault squad redirected
 32419 | -2/Quarantine      | Incoming investigation squad redirected
 32665 | -2/Quarantine      | Cryocooling Duct disabled
 32680 | -2/Quarantine      | Ambient heat levels rising (+20)
 32680 | -2/Quarantine      | Combat units ordered to evacuate
 32770 | -2/Quarantine      | Incoming assault squad redirected
 32780 | -2/Quarantine      | Quarantine Guard activated
 33081 | -2/Quarantine      | Build established: Hacker-Mutant
 33290 | -2/Quarantine      | Spotted Quarantine Guard
 33301 | -2/Quarantine      | Spotted Quarantine Guard
 33383 | -2/Quarantine      | Spotted Quarantine Guard
 33395 | -2/Quarantine      | Destroyed Quarantine Guard
 33432 | -2/Quarantine      | Destroyed Quarantine Guard
 33547 | -2/Quarantine      | Spotted Quarantine Guard
 33641 | -2/Quarantine      | Spotted Quarantine Guard
 33827 | -2/Quarantine      | Destroyed Quarantine Guard
 33859 | -2/Quarantine      | Spotted Quarantine Guard
 33874 | -2/Quarantine      | Destroyed Quarantine Guard
 33910 | -2/Quarantine      | Destroyed Quarantine Guard
 34121 | -2/Quarantine      | Discovered new exit (range 10)
 34121 | -2/Quarantine      | Spotted Quarantine Guard
 34133 | -2/Quarantine      | Destroyed Quarantine Guard
 34142 | -2/Quarantine      | Identified exit to Access
 34159 | -2/Quarantine      | Found Alien Artifact
 34159 | -2/Quarantine      | Identified Phase Armor
 34353 | -2/Quarantine      | Spotted Quarantine Guard
 34381 | -2/Quarantine      | Destroyed Quarantine Guard
 34742 | -2/Quarantine      | Found Alien Artifact
 34742 | -2/Quarantine      | Identified Subatomic Replicator
 34814 | -2/Quarantine      | Found Core Reset Matrix
 34939 | -2/Quarantine      | Spotted Fortress
 35024 | -2/Quarantine      | Discovered new exit (range 6)
 35024 | -2/Quarantine      | Spotted Quarantine Guard
 35038 | -2/Quarantine      | Destroyed Quarantine Guard
 35082 | -2/Quarantine      | System corruption reached 10%
 35101 | -2/Quarantine      | Identified exit to Section 7
 35134 | -2/Quarantine      | Used Core Reset Matrix
 35138 | -2/Quarantine      | Detected hypermatrix surge
 35138 | -2/Quarantine      | Sensed 2 artifacts in vicinity
 35171 | -2/Quarantine      | Entered Section 7
 35172 | -2/Section 7       | Sensed 20 artifacts in vicinity
 35247 | -2/Section 7       | Found Integrity Redistributor
 35299 | -2/Section 7       | Found Integrated Reactor
 35372 | -2/Section 7       | Used Subatomic Replicator to replicate Integrated Reactor
 35374 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 35376 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 35404 | -2/Section 7       | Spotted S7 Guard
 35417 | -2/Section 7       | Found Integrated Heat Negator
 35479 | -2/Section 7       | Garrison activated, responded to threat
 35488 | -2/Section 7       | Destroyed S7 Guard
 35962 | -2/Section 7       | Build established: Generator-Mutant
 36081 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 36086 | -2/Section 7       | Found Spacefold Activator
 36107 | -2/Section 7       | Found Integrity Redistributor
 36187 | -2/Section 7       | Discovered exit to Access (range 14)
 36192 | -2/Section 7       | Spotted S7 Guard
 36196 | -2/Section 7       | Found Core Regenerator
 36198 | -2/Section 7       | Core integrity fell below 50%
 36215 | -2/Section 7       | Entered Access
 36215 | -1/Access          | Evolved 2 slots: Utility x2
 36378 | -1/Access          | Identified exit to Command
 36498 | -1/Access          | Build established: Hacker-Mutant
 36661 | -1/Access          | Spotted B-99 Colossus
 36661 | -1/Access          | Spotted B-99 Colossus
 36670 | -1/Access          | Entered Command
 37210 | -1/Command         | System corruption reached 10%
 37275 | -1/Command         | Lost 4 parts (2u2w)
 37344 | -1/Command         | Build established: Hacker-Tank
 37630 | -1/Command         | Found Unknown Protection
 37630 | -1/Command         | Identified Hvy. Reactive Plating
 37651 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-222)
 37731 | -1/Command         | Sensed 1 artifact in vicinity
 37757 | -1/Command         | Used Core Regenerator, restored core integrity (+400)
 37798 | -1/Command         | Build established: Scavenger-Gunner
 37834 | -1/Command         | Spotted M Guard
 37834 | -1/Command         | Spotted M Guard
 37834 | -1/Command         | Spotted Combat Programmer
 37836 | -1/Command         | Spotted Combat Programmer
 37875 | -1/Command         | Destroyed Combat Programmer
 37884 | -1/Command         | Destroyed Combat Programmer
 37897 | -1/Command         | Destroyed M Guard
 37906 | -1/Command         | Destroyed M Guard
 37906 | -1/Command         | All MAIN.C guards destroyed
 38360 | -1/Command         | Met MAIN.C
 38366 | -1/Command         | 0b10 Conduit disabled
 38421 | -1/Command         | System corruption reached 30%
 38491 | -1/Command         | Destroyed MAIN.C Shell
 38494 | -1/Command         | MAIN.C activated Command garrisons
 38531 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-220)
 38574 | -1/Command         | Destroyed MAIN.C
 38687 | -1/Command         | Spotted B-99 Colossus
 38744 | -1/Command         | Discovered new exit (range 8)
 39390 | -1/Command         | Build established: Generator-Gunner
 39720 | -1/Command         | Used Core Regenerator, restored core integrity (+400)
 40097 | -1/Command         | Build established: Generator-Mutant
 40559 | -1/Command         | Build established: Generator-Gunner
 41332 | -1/Command         | Destroyed B-99 Colossus
 41509 | -1/Command         | Door terminal overloaded
 41523 | -1/Command         | Found Prototype Device
 41523 | -1/Command         | Identified Beam Splitter
 41527 | -1/Command         | Found Prototype Device
 41527 | -1/Command         | Identified Exp. Hardlight Generator
 41530 | -1/Command         | Found Prototype Device
 41530 | -1/Command         | Identified Femtoactuators
 41620 | -1/Command         | Found Unknown Device
 41620 | -1/Command         | Identified Antimissile System
 42954 | -1/Command         | Found Prototype Reactor
 42954 | -1/Command         | Identified Zero-point Reactor
 42956 | -1/Command         | Found Zero-point Reactor
 43046 | -1/Command         | Found Prototype Processor
 43046 | -1/Command         | Identified Exp. Armor Integrity Analyzer
 43104 | -1/Command         | Found Unknown Protection
 43104 | -1/Command         | Identified Hvy. Insulated Plating
 44486 | -1/Command         | Found Corrupted Prototype Processor
 44491 | -1/Command         | Identified Exp. Core Analyzer
 44930 | -1/Command         | Found SHELL Armor
 45209 | -1/Command         | Build established: Generator-Mutant
 45714 | -1/Command         | Build established: Generator-Tank
 47531 | -1/Command         | Spotted B-99 Colossus
 47857 | -1/Command         | Found Prototype Device
 47857 | -1/Command         | Identified Exp. Thermal Defense Suite
 47868 | -1/Command         | Found Unknown Device
 47868 | -1/Command         | Identified Quantum Capacitor
 48712 | -1/Command         | Found Unknown Device
 48712 | -1/Command         | Identified Antimissile System
 48912 | -1/Command         | Found Prototype Slashing Weapon
 48914 | -1/Command         | Identified Nanosword
 48914 | -1/Command         | Found Nanosword
 49060 | -1/Command         | Found Unknown Launcher
 49060 | -1/Command         | Identified Gamma Bomb Array
 49676 | -1/Command         | Found Gamma Bomb Array
 51347 | -1/Command         | Build established: Generator-Gunner
 52166 | -1/Command         | Build established: Generator-Tank
 52296 | -1/Command         | Warped through subspace to slip node
 52296 | -1/Command         | Discovered new exit (range 4)
 52304 | -1/Command         | Entered Access_0
 52305 | -1/Access_0        | Sensed 1 artifact in vicinity
 52308 | -1/Access_0        | Met Architect
 52312 | -1/Access_0        | Architect warped through subspace
 52350 | -1/Access_0        | Destroyed A8
 52365 | -1/Access_0        | Architect warped through subspace
 52438 | -1/Access_0        | Architect warped through subspace
 52489 | -1/Access_0        | Architect warped through subspace
 52542 | -1/Access_0        | Architect warped through subspace
 52608 | -1/Access_0        | Architect warped through subspace
 52624 | -1/Access_0        | Found Prototype Device
 52624 | -1/Access_0        | Identified Exp. Thermal Shield
 52629 | -1/Access_0        | Found Prototype Processor
 52629 | -1/Access_0        | Identified Spectral Analyzer
 52652 | -1/Access_0        | Architect warped through subspace
 52698 | -1/Access_0        | Architect warped through subspace
 52727 | -1/Access_0        | Found Prototype Launcher
 52727 | -1/Access_0        | Identified Enh. Gamma Bomb Array
 52773 | -1/Access_0        | Architect warped through subspace
 52842 | -1/Access_0        | Architect warped through subspace
 52866 | -1/Access_0        | A6 warped into view
 52874 | -1/Access_0        | Destroyed A6
 52963 | -1/Access_0        | Self-destructed

 Last Messages 
---------------
52958_ Penetrated by HV Slug. <x2>
52958_ Critical hit (Destroy).
52958_ Penetrated by Quantum Shear. <x3>
52958_ Penetrated by HV Slug.
52958_ HV Slug penetrates Wall.
52958_ Penetrated by HV Slug.
52958_ Critical hit (Destroy). <x2>
52960_ Penetrated by Quantum Shear.
52961_ Penetrated by HV Slug. <x2>
52961_ Acquired HERF Cannon.
52962_ Dropped Corrupted Hdn. Centrium Leg.
52963_ Penetrated by HV Slug.
52963_ Critical hit (Destroy).
52963_ Penetrated by HV Slug.
52963_ Penetrated by Quantum Shear.
52963_ Penetrated by HV Slug. <x2>
52963_ HV Slug penetrates Wall.
52963_ Critical hit (Destroy).
52963_ Zero-point Reactor destroyed.
52963_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ????????????????????    ?????????????????????????? |
| ???????????????????##   ?????????????????????????? |
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| ??????????????????h     ?# #?????????????????????? |
| ???????????????????     ?   ?????????????????????? |
| ###????????????????     #  #?????????????????????? |
|   ??????????????????  h    #?????????????????????? |
|  #??????????????????       ###???????????????????? |
|  ##??????????????????;       ????????????????????? |
|   ###???????????????##      ##?#?????????????????? |
|     ##????###???????#   0h  ;# #?????????????????? |
|      ##???   #????### #        ??????????????????? |
|       ###   ? #???#          ????????????????????? |
|      #?#    ? "???#     =  ##????????????????????? |
|      #?    #?# #### =!!%[=% #    #???????????????? |
|   ###      ###  ## *!% /=@%%      ;#?????????????? |
|   #????     ##  ## =]=  %%%      ###?????????????? |
|   #???          ## =%!! %%;%     #???????????????? |
|   #???#         ##  !!    ;;     #??????????????#? |
|   #????#                 ;;;;;   #?????????????? # |
|   #????#    ###           ;  ;   #???????????????  |
|   #####    #?#;;          ; ;;   #???????????????  |
|           #??# ;      ;#; ;;;   ;#???????????????# |
|          ##??# ;     ;;   #     ; #??????????????# |
| ######   #???##;  ;;;;;  ;#;  ;;###??????????????# |
| ?????#  ##???# ;  ;   #  ;#;;;;  ?????#######???## |
| ?????#  #???## ;  ; # ?  ;#   ;#;# ??##     #????" |
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|         #??# # "  "# ##  ;#  ##    ??#  "&" #??### |
|         #??### "  " ##       ##    ??#" " " ####   |
| #########????# "  "##        "#   ???"#  "" "      |
| ????????????#  "  ""             ####"             |
| ????????????#  "  "####              "       ##### |
| ????????????#  #  "#???#                     ##??? |
| ????????????## #  " ???#         """          ##?? |
| ?????????????##"  "#???#         #?##          ##? |
| ##############""  ""##?# ##      #?##"          #? |
|            ##""     "#?# #?#    #??# "           # |
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| #####"""""                           "  "#?#### ## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           192
Coolant Potential          240
Energy Generation          105
Energy Capacity            1265
Matter Stores              800
Matter Capacity            800
Sight Range                24
Robot Scan Range           19
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Power Amplification        30
Additional Mass Support    16
EM Shielding               3
Armor Coverage             3600
Resistance: KI             40
Resistance: TH             75
Resistance: EM             50
Utility Shielding          66
Weapon Cycling             20
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                70
Targeting Accuracy         14
Melee Accuracy             6
Target Analysis            8
Armor Integrity Analysis   50
Recoil Reduction           7
Matter Filtering           30
Energy Filtering           30
Salvage Targeting          4
Stasis Canceling           2
Offensive Hacking          36
Defensive Hacking          25
Relay Coupler Types        1
Relay Coupler Value        27

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Huge Storage Unit | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Mediator
Phase Redirector
Phase Armor
Subatomic Replicator
Core Reset Matrix
Integrated Reactor
Integrated Heat Negator
Spacefold Activator
Integrity Redistributor
Core Regenerator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactorySpliceLog
  Manual?         0
Play Time         05:26:59
  Cumulative      2297.3 hours
  Start           2021.10.13 @ 20:20:36
  End             2021.10.14 @ 23:46:31
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2704
  Rogue           2696
  Adventurer      0
  Explorer        8
Win Type          -
  Total           268
  Types           48/32/97/3/3/5/77/2/1
Lore%             99
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7dc9e0ae-22d7-42d3-a31b-0d9bf3c1cb3e