Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 06:06:45 Player: shapeshifter Result: Destroyed by 7B-IYO(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1420) 1420 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3065 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 260/300 Energy 280/280 System Corruption 2% Temperature Warning (376) Movement Walking (260) Ox2 Location -9/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Salvage Targeting Computer > --- WEAPON (2) ------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (15) --- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Mini Fusion Reactor Wheel Compact Wheel Cooled Gravmag System Large Storage Unit Improved Propulsion Shielding Advanced Beam Cannon Heavy Assault Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Visual Processing Unit Salvage Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Autogun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Improved Aluminum Leg Wheel Compact Wheel Cooled Gravmag System Large Storage Unit Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 32 | 7 4 7 12 2 Power 6 | 1 1 . 2 2 Engine 5 | 1 1 . 2 1 Core . | . . . . . Reactor 1 | . . . . 1 Propulsion 7 | 2 . 2 3 . Treads 5 | 2 . . 3 . Leg 2 | . . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 2 3 . Device 2 | 1 . . 1 . Storage 2 | 1 1 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 10 | 2 1 3 4 . Energy Gun 3 | 1 . 1 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 1 . 2 2 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 2 2 1 Parts Lost 18 | . 2 5 8 3 Power 3 | . 1 1 1 . Propulsion 4 | . . 2 1 1 Utility 5 | . 1 1 2 1 Weapon 6 | . . 1 4 1 Highest Loss Streak 3 | . 2 3 3 3 To Critical Strikes . | . . . . . Average Backups 8 | 3 6 5 9 12 Power 1 | . . . 1 3 Propulsion 3 | 1 2 2 3 3 Utility 1 | . 2 1 1 1 Weapon 2 | . 1 1 1 4 Tool/Special . | . . . . . Unused Backups 11 | . . . . 11 Power 2 | . . . . 2 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 4 | . . . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 99 62 89 99 Engine 8 | . 14 3 7 11 Treads 18 | . 28 5 19 21 Leg 2 | . . 11 2 . Device 5 | . 9 . 3 10 Storage 11 | . 14 11 11 11 Processor 15 | . . 4 19 22 Protection 4 | . 3 8 5 . Energy Gun 3 | . 10 3 3 . Energy Cannon 4 | . . . 4 11 Ballistic Gun 12 | . 12 11 13 10 Launcher 1 | . 5 2 . . Peak Build Rating 25 | 7 7 15 19 25 Average Rating 13 | 5 6 8 16 19 On Entrance 9 | . 7 7 15 19 Naked Turns . | . . . . . Heaviest Build 38 | 14 30 30 38 36 Greatest Support 43 | 40 40 40 43 43 Greatest Overweight (x) 7 | . . 7 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 6 9 10 12 15 Average Carried 8 | 3 6 5 9 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 13 | 4 6 10 12 13 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 900 | 264 . 145 443 48 Remotely . | . . . . . Salvage Created 1753 | 79 223 322 749 380 Parts 123 | 11 14 17 55 26 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 33 | . 9 5 13 6 Guns 22 | . 4 4 12 2 Cannons 4 | . . . . 4 AOE 7 | . 5 1 1 . Classes Destroyed 13 | 1 2 4 2 4 Worker 6 | . 2 1 3 . Builder 2 | . . . 2 . Tunneler 4 | 4 . . . . Recycler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 2 | . . 1 1 . Swarmer 1 | . . . 1 . Grunt 21 | . 9 4 8 . Brawler 1 | . . . . 1 Sentry 7 | . . 1 4 2 Programmer 1 | . . . . 1 Scientist 1 | . . . . 1 Scrapper 2 | . . . . 2 Best Kill Streak 7 | 1 7 4 7 3 Combat Bots Only 6 | . 6 3 4 2 Max Kills in Single Turn 2 | 1 2 2 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . 1 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 287 | . 60 50 137 40 Missed 78 | . 15 14 41 8 Hits 209 | . 45 36 96 32 Projectile 209 | . 45 36 96 32 Critical Strikes 5 | . . . 2 3 Damage Taken 2910 | . 611 466 1172 661 Core 566 | . 150 110 181 125 Absorbed by Shields . | . . . . . Redirected to Shielding 102 | . 7 53 42 . Core Remaining (%) 70 | 100 40 . . . Volleys Fired 120 | 13 17 25 47 18 Largest 2 | 2 2 2 2 2 Hottest 91 | 70 80 70 91 91 Shots Fired 222 | 26 34 42 85 35 Gun 184 | 26 24 36 81 17 Cannon 22 | . . . 4 18 Launcher 16 | . 10 6 . . Special . | . . . . . Kinetic 126 | 13 11 25 60 17 Thermal 59 | 13 13 11 4 18 Explosive 16 | . 10 6 . . Electromagnetic 21 | . . . 21 . Robot Hit Streak 21 | 14 16 10 21 10 Robot Miss Streak 5 | 1 2 4 5 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 158 | 18 28 28 64 20 Core Hits 85 | 6 23 14 32 10 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 6 | 4 1 . 1 . Burn 4 | 4 . . . . Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3231 | 193 980 546 1122 390 Guns 1711 | 193 218 254 931 115 Cannons 311 | . . . 41 270 Explosions 1204 | . 762 292 150 . Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 963 | 69 79 165 535 115 Thermal 914 | 124 240 89 191 270 Explosive 953 | . 661 292 . . Electromagnetic 396 | . . . 396 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 2 Average Corruption 1 | . . 1 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . 6 3 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . . 2 Alerts 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 27 | . 9 . 9 9 Projectiles 9 | . . . . 9 Explosions 18 | . 9 . 9 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 157 | . 72 51 34 . Shots 7 | . 4 2 1 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 339 | 50 232 126 82 339 Average Temperature 74 | 21 118 65 20 152 Received Heat Transfer 1482 | . 300 237 486 459 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 1 . 2 . 1 Heat Transferred 2003 | 666 457 259 224 397 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level 1 | . 1 . . . Low Security (%) 96 | 100 71 100 100 100 Level 1 3 | . 28 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 315 | 5 315 179 154 46 Initial 124 | . . 124 57 . Average 73 | . 147 150 84 8 Influence Increases 1072 | 20 395 192 368 97 Destroy 0b10 Robot/C 620 | . 180 100 260 80 Destroy 0b10 Robot/NC 80 | 20 10 20 30 . Destroy Leader 124 | . 40 32 52 . Successful Hack 28 | . 10 7 11 . Disable Machine 75 | . 60 15 . . Destroy Structure 115 | . 80 18 15 2 Lose Combat Pursuer 30 | . 15 . . 15 Influence Decreases 1071 | 20 100 351 504 96 Entered New Map 250 | . . 171 79 . Time Decay 671 | 20 80 130 345 96 Lost Part 150 | . 20 50 80 . Squads Dispatched 6 | . 2 1 3 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 10 12 26 9 Peak Tracking Total 7 | . 7 5 4 5 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 5 | . 4 1 . . Max in Single Turn 4 | . 4 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 7 | . 1 2 3 1 Terminals 6 | . 1 2 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 4 5 9 2 Successful 10 | . 2 3 3 2 Failed 10 | . 2 2 6 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 11 | . 3 5 3 . Terminals 18 | . 4 5 9 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 1 2 2 Record 1 | . . . 1 . Branch Access Points 2 | . . 1 1 . Zone Layout 1 | . 1 . . . Release Object 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 1 2 1 . Terminals 4 | . 1 2 1 . Botnet 4 | . 1 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 5 | . 1 1 3 . Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) 1516 | 13 146 122 817 418 Optics 1357 | . . 122 817 418 Seismic 159 | 13 146 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 1969 | 251 216 267 817 418 Spaces Moved 968 | 130 97 117 407 217 Core 15 | 11 . 4 . . Treads 844 | 119 97 29 383 216 Legs 109 | . . 84 24 1 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 160 Average Speed 157 | 150 160 154 159 160 Slowest Speed 400 | 160 160 400 240 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 6 28 24 53 46 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 114 | . 83 17 14 . Melee . | . . . . . Projectile . | . . . . . AOE 114 | . 83 17 14 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 1202 | 162 126 165 497 252 Wait 27 | . . 3 15 9 Move 964 | 129 96 116 406 217 Hop . | . . . . . Pick Up 45 | 12 5 11 14 3 Fast Attach . | . . . . . Attach 29 | 7 3 6 11 2 Detach 1 | . 1 . . . Swap 10 | . 3 2 3 2 Drop 5 | 1 1 2 1 . Fire 120 | 13 17 25 47 18 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Recycling History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 252 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 414 | -10/Materials | Core integrity fell below 50% 419 | -10/Materials | Discovered new exit (range 13) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Utility x2 494 | -9/Materials | Identified exit to Mines 494 | -9/Materials | Identified exit to Storage 590 | -9/Materials | Lost 3 parts (1p1n1u) 735 | -9/Materials | Entered Storage 835 | -9/Storage | Lost 3 parts (1n1u1w) 926 | -9/Storage | Core integrity fell below 50% 1107 | -9/Storage | Met 01-MTF 1337 | -9/Storage | Identified exit to Recycling 1552 | -9/Storage | Entered Recycling 1552 | -9/Recycling | Accompanied by 2 allies (01-MTF) 1864 | -9/Recycling | Scanned before Scraplab entrance 1933 | -9/Recycling | Angered Scraplab inhabitants 1942 | -9/Recycling | Core integrity fell below 20% 1970 | -9/Recycling | Destroyed by 7B-IYO(j) with Overtuned Pulse Rifle Last Messages --------------- 01934_ 7B-IYO(j): "Defend the Scraplab!" 01936_ Scraplab SEP disabled. 01937_ Machine disabled. 01939_ System corrupted: Component data lost. Prototype Device integrity failing. 01945_ Critical hit (Burn: +50). 01948_ Autogun destroyed. Prototype Device integrity failing. 01951_ Imp. Treads destroyed. 01951_ Critical hit (Burn: +50). 01951_ Destroyed Lgt. Deuterium Engine. 01951_ 96-CML(j) destroyed. 01955_ 7B-IYO(j) overheating. 01957_ Heat Sink destroyed. 01958_ 5K-3IP(j) heat spikes uncontrollably. 01958_ 7B-IYO(j) heat spikes uncontrollably. 01958_ Mak. Microdissipator Network melted. 01958_ 5K-3IP(j) destroyed. Prototype Device integrity failing. 01970_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????#########??#????????????????? | | ?????????????????????#*"""" #? #????????????????? | | ?????????????????????#==! ! ## #????????????????? | | ???????????????#######j= @=%* #????????????????? | | ??????????????## ;!%= =! #????????????????? | | ??????????????# #####c! "#????????????????? | | ??????????????## #???# ""#????????????????? | | ???????????????# #???# & "& X ""#????????????????? | | ???????????????#%#???#"""""""" #????????????????? | | ????????????#### ################????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????# #????????????????????????????? | | ????????????####"####????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ????????????####"#####???????????????????????????? | | ????????????#! ! #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# ! #???????????????????????????? | | ????????????# !!!! #???????????????????????????? | | ????????????# ! #???????????????????????????? | | ????????????# ! !#???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# !#???????????????????????????? | | ????????????# ! #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcsightZioniteDissipator Manual? 0 Play Time 00:14:22 Cumulative 46.1 hours Start 2025.07.24 @ 05:52:43 End 2025.07.24 @ 06:06:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9eafedfb-4199-4692-9fc8-46cbecc7f82f