Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 18:40:04

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (42)      210
Value Destroyed (1261)     1261
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (20)                 20
              TOTAL SCORE: 4911

 Bonus
-------
Follower Combat Kills      20

 Cogmind 
---------
Core Integrity             783/850
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Rolling (110) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
   Armored Huge Wheel
>          --- UTILITY (8) ------
     Large Storage Unit
     Large Storage Unit
  Advanced Signal Interpreter
           Target Analyzer
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (16) ---
   Armored Huge Wheel
  Improved Heat Sink
  Improved Heat Sink
           Particle Charger
           Particle Charger
           Launcher Loader
           Launcher Loader
           Launcher Loader
           EM Pulse Cannon
  Improved EM Pulse Cannon
    Cooled Particle Cannon
    Cooled Particle Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Advanced Signal Interpreter
           Target Analyzer
  Improved Light Armor Plating
    Medium Reactive Plating
>          --- WEAPON -----------
     Heavy Flail
           Greatsword
>          --- INVENTORY --------
   Armored Huge Wheel
   Armored Huge Wheel
  Improved Heat Sink
  Improved Heat Sink
           Particle Charger
           Particle Charger
           EM Pulse Cannon
           EM Pulse Cannon
           EM Pulse Cannon
           EM Pulse Cannon
  Improved EM Pulse Cannon
     Heavy Flail
           Greatsword
[Rating: 47]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Huge Wheel
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Heavy Flail
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Flail
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   2   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             50   | 6   5   8   12  12  1   1   5   
  Power                    8    | 1   2   1   2   2   .   .   .   
    Engine                 5    | 1   2   1   1   .   .   .   .   
    Core                   3    | .   .   .   1   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   2   1   .   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   .   2   1   .   1   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   1   3   6   6   .   .   3   
    Device                 5    | .   1   2   .   2   .   .   .   
    Storage                5    | 1   .   .   3   1   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             8    | .   .   1   2   2   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   2   3   4   .   1   1   
    Energy Gun             4    | 1   2   .   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   1   .   .   1   
    Slashing Weapon        4    | .   .   .   1   2   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 16   | .   1   5   .   .   2   5   3   
  Power                    3    | .   .   1   .   .   .   2   .   
  Propulsion               3    | .   .   2   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   1   1   1   
  Weapon                   7    | .   1   2   .   .   1   1   2   
  Highest Loss Streak      7    | .   1   3   .   .   2   7   3   
Average Slot Usage (%)     78   | .   92  78  77  82  83  39  59  
  Engine                   3    | .   14  9   8   1   .   .   .   
  Core                     7    | .   .   .   .   13  15  .   .   
  Wheel                    10   | .   28  16  12  7   7   .   5   
  Device                   6    | .   6   18  7   3   7   .   .   
  Storage                  13   | .   14  11  11  15  15  15  13  
  Processor                9    | .   .   .   5   12  15  15  13  
  Protection               8    | .   .   .   11  11  6   .   15  
  Energy Gun               2    | .   14  3   3   .   .   .   .   
  Ballistic Gun            3    | .   14  18  7   .   .   .   .   
  Impact Weapon            5    | .   .   .   5   7   7   7   11  
  Slashing Weapon          4    | .   .   .   5   7   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             75   | 11  14  17  51  75  73  47  51  
  Greatest Support         32   | 26  26  32  32  28  28  28  28  
  Greatest Overweight (x)  11   | .   .   4   1   2   2   11  11  
  Average Overweight (x)   1    | .   .   .   .   1   1   9   1   
Largest Inventory Capacity 16   | 6   6   6   16  16  16  16  16  
  Average Capacity         13   | 4   6   6   11  16  16  16  16  
  Most Carried             16   | 1   6   6   16  16  16  14  16  
  Average Carried          12   | .   4   3   8   15  16  14  12  
  Final Capacity           16   | 6   6   6   16  16  16  16  16  
  Final Carried            16   | 1   6   2   16  16  16  14  16  

 Class Distribution 
--------------------
 90% | Mutant
  5% | Scavenger-Tank
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac 
Matter Collected           880  | 224 177 128 171 120 10  .   50  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1777 | .   439 252 282 576 21  92  115 
  Parts                    89   | .   18  22  12  32  1   4   .   
Haulers Intercepted        2    | .   .   .   .   1   .   .   1   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   1   4   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  32   | .   9   7   4   9   1   2   .   
  Melee                    14   | .   .   .   2   9   1   2   .   
  Guns                     18   | .   9   7   2   .   .   .   .   
Classes Destroyed          9    | .   4   1   2   2   .   .   .   
  Worker                   3    | .   1   .   1   1   .   .   .   
  Hauler                   2    | .   .   .   .   1   .   .   1   
  Recycler                 3    | .   2   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   1   1   .   .   .   
  Swarmer                  9    | .   3   3   1   .   1   1   .   
  Grunt                    13   | .   6   1   .   6   .   .   .   
  Sentry                   7    | .   .   3   2   1   .   1   .   
  Hunter                   2    | .   .   .   1   1   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   
Best Kill Streak           5    | .   5   4   2   3   1   2   1   
  Combat Bots Only         4    | .   4   4   1   3   1   2   .   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               3414 | .    332  383  257  565  657  695  525  
  Core                     839  | .    101  58   89   52   199  273  67   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  59   85   83   .    .    25   .    
Volleys Fired              62   | .    32   16   14   .    .    .    .    
  Largest                  3    | .    2    2    3    .    .    .    .    
  Hottest                  85   | .    85   70   80   .    .    .    .    
Shots Fired                138  | .    64   32   42   .    .    .    .    
  Gun                      138  | .    64   32   42   .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  86   | .    32   26   28   .    .    .    .    
  Thermal                  52   | .    32   6    14   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    20   6    5    .    .    .    .    
  Robot Miss Streak        4    | .    4    2    3    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           139  | .    42   20   31   29   5    6    6    
  Core Hits                53   | .    17   11   10   12   1    2    .    
  Critical Hits            6    | .    .    .    1    5    .    .    .    
  Critical Kills           2    | .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    1    3    .    .    .    
Melee Attacks              70   | .    .    .    7    35   8    9    11   
  Impact                   27   | .    .    .    2    4    3    7    11   
  Slashing                 43   | .    .    .    5    31   5    2    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    1    2    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        9    | .    .    .    1    3    3    .    2    
Damage Inflicted           3718 | .    578  216  553  1626 230  237  278  
  Guns                     1011 | .    578  216  217  .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    2671 | .    .    .    335  1626 199  233  278  
  Ramming                  36   | .    .    .    1    .    31   4    .    
  Kinetic                  505  | .    250  142  113  .    .    .    .    
  Thermal                  506  | .    328  74   104  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   680  | .    .    .    35   196  60   111  278  
  Slashing                 1991 | .    .    .    300  1430 139  122  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    .    .    .    .    .    3    
  Average Corruption       2    | .    1    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            147  | .    .    .    13   93   29   .    12   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    147  | .    .    .    13   93   29   .    12   
Knockbacks                 2    | .    .    .    .    1    .    1    .    
  Impact                   2    | .    .    .    .    1    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    .    .    .    15   2    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    1    .    3    1    .    
Targets Rammed             5    | .    .    .    1    .    3    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        164  | .    164  .    .    .    .    .    .    
  Average Temperature      53   | .    53   .    .    .    .    .    .    
  Received Heat Transfer   612  | .    141  120  36   213  .    54   48   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       4    | .    .    .    1    1    1    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    1    .    .    .    .    
  Heat Transferred         1298 | .    851  222  225  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Peak Influence             335  | .   285 335 330 257 .   .   62  
  Initial                  141  | .   .   120 141 88  .   .   25  
  Average                  162  | .   142 239 214 158 .   .   31  
Maximum Alert Level        1    | .   1   1   1   1   .   .   .   
  Low Security (%)         61   | 100 59  18  51  67  .   .   100 
  Level 1                  38   | .   40  82  48  32  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   4   1   2   4   .   .   .   
  Investigation            3    | .   1   .   1   1   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   
  Reinforcement            7    | .   3   1   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Distress Signals           2    | .   1   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              79   | .   17  9   13  24  6   3   7   
  Peak Tracking Total      5    | .   5   5   5   4   5   3   5   
  Tactical Retreats        14   | .   3   .   1   8   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Traps Triggered            6    | .   2   .   .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Disabled          1    | .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Machines Accessed          4    | .   .   1   2   1   .   .   .   
  Terminals                2    | .   .   1   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                11   | .   .   4   6   1   .   .   .   
  Successful               2    | .   .   1   1   .   .   .   .   
  Failed                   8    | .   .   3   4   1   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   .   .   
  Terminals                6    | .   .   4   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   4   .   .   .   .   
Terminal Hacks             2    | .   .   1   1   .   .   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   1   1   1   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      125  | .   .   .   .   .   .   125 .   
  Highest-Rated Ally       125  | .   .   .   .   .   .   125 .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   .   1   .   
  Total Damage             27   | .   .   .   .   .   .   27  .   
  Kills                    1    | .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Low Low Fac 
Turns Passed               3047 | 41  322 200 496 908 688 210 182 
Spaces Moved               1774 | 36  236 123 360 494 384 36  105 
  Core                     41   | 1   .   6   .   .   .   30  4   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   1733 | 35  236 117 360 494 384 6   101 
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  100 110 110 110 110 
  Average Speed            119  | 88  90  105 105 118 119 518 128 
  Slowest Speed            600  | 90  90  250 110 120 120 600 600 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   53  18  35  19  58  5   3   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   
  Known Exits Taken        4    | .   .   .   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac 
Total                      2455 | 42  280 161 439 757 599 46  131 
  Wait                     439  | .   2   13  15  194 206 .   9   
  Move                     1767 | 35  235 122 359 493 383 35  105 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  34   | 1   5   .   18  7   .   .   3   
  Fast Attach              23   | 6   .   3   5   6   1   .   2   
  Attach                   16   | .   2   4   4   2   .   1   3   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     11   | .   3   1   3   4   .   .   .   
  Drop                     31   | .   1   2   15  12  1   .   .   
  Fire                     62   | .   32  16  14  .   .   .   .   
  Melee                    59   | .   .   .   5   31  5   9   9   
  Ram                      5    | .   .   .   1   .   3   1   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   8   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 15)
   42 | -11/Scrapyard  | Entered Materials
  308 | -10/Materials  | Build established: Mutant
  361 | -10/Materials  | Discovered new exit (range 3)
  364 | -10/Materials  | Entered another Materials area
  364 | -9/Materials   | Evolved 2 slots: Utility x2
  481 | -9/Materials   | Lost 3 parts (1n2w)
  558 | -9/Materials   | Discovered new exit (range 6)
  564 | -9/Materials   | Entered another Materials area
  564 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
  861 | -8/Materials   | Discovered new exit (range 16)
  865 | -8/Materials   | Central database locked down
  883 | -8/Materials   | Identified exit to Factory
 1060 | -8/Materials   | Entered Factory
 1060 | -7/Factory     | Evolved 2 slots: Utility x2
 1961 | -7/Factory     | Discovered new exit (range 7)
 1967 | -7/Factory     | Identified exit to Lower Caves
 1968 | -7/Factory     | Entered Lower Caves
 2644 | -7/Lower Caves | Discovered new exit (range 10)
 2653 | -7/Lower Caves | Identified exit to Lower Caves
 2656 | -7/Lower Caves | Entered another Lower Caves area
 2658 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2674 | -7/Lower Caves | Core integrity fell below 50%
 2705 | -7/Lower Caves | Lost 7 parts (2p1n2u2w)
 2721 | -7/Lower Caves | AD-0RF showed up to help
 2723 | -7/Lower Caves | AD-0RF revealed a hidden path
 2830 | -7/Lower Caves | Identified exit to Factory
 2866 | -7/Lower Caves | Entered Factory
 2866 | -6/Factory     | Evolved 2 slots: Utility x2
 2976 | -6/Factory     | Found Launcher Loader
 2978 | -6/Factory     | Found Launcher Loader
 2982 | -6/Factory     | Found Launcher Loader
 3048 | -6/Factory     | Self-destructed

 Last Messages 
---------------
02971_ The floor emits a surge of raw power.
02972_ A-15 Conveyor system terminally corrupted.
02972_ Transport Network Coupler fried.
02973_ K-01 Serf collects debris.
02974_ Acquired 50 matter.
02976_ Acquired Launcher Loader.
02978_ K-01 Serf collects debris.
02978_ Acquired Launcher Loader.
02979_ Triggered Shock Trap.
02979_ The floor emits a surge of raw power.
02979_ System corrupted (+1).
02981_ K-01 Serf collects debris. <x2>
02982_ Acquired Launcher Loader.
02985_ K-01 Serf collects debris. <x4>
03017_ System corrupted: Component data lost.
03026_ Hvy. Flail follow-up attack on S-27 Virus.
03027_ Hvy. Flail destroyed.
03032_ S-27 Virus destroyed.
03034_ Med. Reflective Plating destroyed.
03047_ Hvy. Flail destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????+                   +???????????    |
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| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Coolant Potential          50
Energy Generation          25
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             525
Resistance: KI             30
Resistance: TH             15
Evasion (%)                42
Target Analysis            5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BehemothVortexMeganuke
  Manual?         0
Play Time         00:19:15
  Cumulative      200.8 hours
  Start           2021.05.11 @ 14:47:18
  End             2021.05.11 @ 18:40:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          388
  Rogue           233
  Adventurer      148
  Explorer        7
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          84
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c945e78-b799-45aa-be88-eb3dc3cc5c71