Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.01 @ 15:46:27 Player: ldi (hl). (hl) Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (105) 525 Value Destroyed (4303) 4303 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1272) 1272 TOTAL SCORE: 9940 Bonus ------- High Alert Combat Kills 815 Follower Combat Kills 250 Entered Garrisons 400 Friendly Fire -193 Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Heavy Treads > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (5) ---- Armored Treads Faulty Improved VTOL Module Large Storage Unit Improved Medium Armor Plating Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Target Analyzer Hardlight Generator > --- WEAPON ----------- Beam Rifle Field Laser Heavy Particle Gun > --- INVENTORY -------- Light Treads Armored Treads Large Storage Unit Remote Shield Hacking Suite System Shield Particle Gun Particle Gun Heavy Particle Cannon Grenade Launcher [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Salvage Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Hackware System Shield Protection Heavy Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Slots Evolved 6 | . . 2 . 2 . . 2 . . . . Power 1 | . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . 1 . 1 . . 2 . . . . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 125 | 6 2 14 . 22 35 10 30 2 4 . . Power 24 | 1 1 3 . 4 6 1 7 . 1 . . Engine 17 | 1 1 3 . 2 4 1 4 . 1 . . Core 7 | . . . . 2 2 . 3 . . . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . 2 . 4 8 2 8 1 1 . . Treads 9 | . . . . . 4 2 2 . 1 . . Leg 6 | . . . . . 1 . 4 1 . . . Wheel 11 | 2 . 2 . 4 3 . . . . . . Hover 2 | . . . . . . . 2 . . . . Flight . | . . . . . . . . . . . . Utility 29 | 1 1 3 . 4 8 2 9 . 1 . . Device 10 | . 1 . . 1 2 2 4 . . . . Storage 4 | 1 . 1 . 1 1 . . . . . . Processor 7 | . . 2 . 2 . . 3 . . . . Hackware 2 | . . . . . . . 2 . . . . Protection 6 | . . . . . 5 . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 44 | 2 . 6 . 10 13 5 6 1 1 . . Energy Gun 27 | 1 . 4 . 9 5 4 3 . 1 . . Energy Cannon 2 | . . 1 . . . . 1 . . . . Ballistic Gun 7 | 1 . 1 . . 3 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . . . 1 5 . 1 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 2 . 1 1 . 1 . . Corrupted Parts 2 | . . . . 1 1 . . . . . . System Corruption 8 | . . . . 5 3 . . . . . . Parts Lost 57 | . . 9 . 9 13 1 21 4 . . . Power 9 | . . 2 . 2 2 . 3 . . . . Propulsion 16 | . . 2 . 4 3 . 6 1 . . . Utility 13 | . . 1 . 1 3 . 6 2 . . . Weapon 19 | . . 4 . 2 5 1 6 1 . . . Highest Loss Streak 9 | . . 2 . 4 5 1 9 4 . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 90 90 88 94 90 89 88 56 9 15 15 Engine 12 | . 14 17 11 12 14 18 7 4 . . . Core 1 | . . . . 3 1 . 3 4 . . . Treads 7 | . . . . . 8 17 9 . 6 7 7 Leg 1 | . . . . . 1 . 3 8 . . . Wheel 6 | . 28 21 22 15 3 . . . . . . Device 7 | . 5 6 . 8 5 9 13 4 . . . Storage 8 | . 14 11 11 9 9 9 7 4 . . . Processor 11 | . . 12 22 18 14 . 11 6 . . . Hackware 1 | . . . . . . . 5 9 . . . Protection 2 | . . . . . 3 9 1 . . . . Energy Gun 18 | . 14 9 22 25 20 25 17 9 2 7 7 Energy Cannon 1 | . . 2 . . . . 2 2 . . . Ballistic Gun 3 | . 14 8 . . 5 1 1 . . . . Naked Turns 76 | . . . . . . . . 65 11 . . Heaviest Build 69 | 14 17 30 23 44 69 68 63 49 3 3 3 Greatest Support 40 | 26 26 32 32 32 40 40 40 20 3 3 3 Greatest Overweight (x) 14 | . . 1 . 14 11 1 4 4 . . . Average Overweight (x) . | . . . . 1 1 1 1 . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 5 5 5 Average Capacity 13 | 6 8 9 10 11 15 15 15 10 5 5 5 Most Carried 15 | 1 3 10 10 15 15 15 15 11 5 5 5 Average Carried 11 | . 1 7 10 11 14 14 9 7 4 5 5 Final Capacity 15 | 8 8 10 10 15 15 15 15 5 5 5 5 Final Carried 15 | . 3 10 10 15 15 15 10 5 5 5 5 Class Distribution -------------------- 34% | Scavenger-Gunner 25% | Scavenger-Tank 18% | Mutant 13% | Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Matter Collected 1908 | 176 103 227 . 320 676 169 237 . . . . Remotely . | . . . . . . . . . . . . Salvage Created 4263 | . 103 642 . 1092 1532 245 601 48 . . . Parts 210 | . 6 37 . 69 56 14 28 . . . . Haulers Intercepted 4 | . 1 1 . 2 . . . . . . . Recyclers Shooed 4 | . . 2 . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Combat Hostiles Destroyed 86 | . 1 14 . 21 30 5 15 . . . . Guns 63 | . 1 10 . 17 22 4 9 . . . . Cannons 4 | . . 3 . . . . 1 . . . . AOE 16 | . . . . 4 8 . 4 . . . . Classes Destroyed 14 | . 3 5 . 2 4 . . . . . . Worker 2 | . . . . 1 . 1 . . . . . Builder 4 | . . 1 . 1 . . 2 . . . . Hauler 4 | . 1 1 . 2 . . . . . . . Recycler 2 | . . 1 . . . . 1 . . . . Operator 2 | . 1 1 . . . . . . . . . Watcher 4 | . . 1 . . 1 1 1 . . . . Swarmer 18 | . . 7 . 4 4 2 1 . . . . Grunt 36 | . 1 2 . 10 14 2 7 . . . . Brawler 2 | . . . . . 2 . . . . . . Duelist 2 | . . . . . 1 . 1 . . . . Sentry 19 | . . 5 . 6 4 1 3 . . . . Demolisher 1 | . . . . . 1 . . . . . . Hunter 1 | . . . . 1 . . . . . . . Programmer 7 | . . . . . 4 . 3 . . . . Thug 1 | . . . . . . . . 1 . . . Best Kill Streak 8 | . 1 8 . 5 4 2 7 . . . . Combat Bots Only 5 | . 1 5 . 5 4 2 5 . . . . Max Kills in Single Turn 6 | . 1 1 . 2 2 2 6 1 . . . Gunslinging 1 | . . . . . 1 . . . . . . Exploded 4 | . . . . 2 2 . 4 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Damage Taken 7107 | . 32 885 . 964 1954 323 2392 207 3 333 14 Core 1410 | . 11 247 . 203 208 31 583 37 . 76 14 Absorbed by Shields 276 | . . . . . 4 52 156 . . 64 . Core Remaining (%) 63 | 100 95 . 38 . . 19 . . . . . Volleys Fired 261 | . 8 56 . 45 88 17 41 6 . . . Largest 3 | . 2 2 . 3 3 3 3 3 . . . Hottest 205 | . 70 83 . 195 185 176 205 205 . . . Shots Fired 643 | . 16 95 . 118 241 47 115 11 . . . Gun 581 | . 16 70 . 115 229 47 98 6 . . . Cannon 42 | . . 25 . . . . 15 2 . . . Launcher 20 | . . . . 3 12 . 2 3 . . . Special . | . . . . . . . . . . . . Kinetic 109 | . 8 39 . . 44 5 13 . . . . Thermal 487 | . 8 56 . 100 173 42 100 8 . . . Explosive 20 | . . . . 3 12 . 2 3 . . . Electromagnetic 27 | . . . . 15 12 . . . . . . Robot Hit Streak 20 | . 5 16 . 16 20 8 15 14 . . . Robot Miss Streak 7 | . 2 2 . 3 3 3 7 2 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . Shots Hit Robots 411 | . 11 78 . 78 148 25 63 8 . . . Core Hits 200 | . 5 26 . 49 74 11 30 5 . . . Critical Kills 3 | . . 1 . . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 15 | . . 1 . 1 7 2 4 . . . . Burn 12 | . . . . 1 7 2 2 . . . . Meltdown 1 | . . 1 . . . . . . . . . Destroy 2 | . . . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9454 | . 133 1125 . 1511 3177 432 2510 560 6 . . Guns 6121 | . 133 741 . 1320 2440 430 966 91 . . . Cannons 664 | . . 384 . . . . 230 50 . . . Explosions 2647 | . . . . 191 727 . 1310 419 . . . Melee . | . . . . . . . . . . . . Ramming 22 | . . . . . 10 2 4 . 6 . . Kinetic 947 | . 72 399 . . 341 40 95 . . . . Thermal 6589 | . 61 726 . 1035 1989 390 2247 141 . . . Explosive 1501 | . . . . 191 727 . 164 419 . . . Electromagnetic 395 | . . . . 285 110 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . 5 14 18 4 20 20 20 20 Average Corruption 7 | . . . . 5 7 15 2 11 20 20 20 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 137 | . . . . 13 67 27 14 5 5 5 1 Message Errors 31 | . . . . 5 12 5 4 1 3 1 . Matter Fused 25 | . . . . 1 17 3 2 1 1 . . Heat Flow Errors 14 | . . . . 1 6 5 1 . . 1 . Energy Discharges 22 | . . . . 3 12 3 3 . . 1 . Parts Rejected 2 | . . . . 1 . 1 . . . . . Parts Fused 2 | . . . . . 2 . . . . . . Data Loss (minor) 22 | . . . . 2 10 5 1 3 . . 1 Data Loss (major) 5 | . . . . . 3 1 1 . . . . Misfires 3 | . . . . . 3 . . . . . . Alerts 1 | . . . . . . . . . 1 . . Misdirections 3 | . . . . . . 1 . . . 2 . Weapon Failures 7 | . . . . . 2 3 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 421 | . . . . . 30 . 376 15 . . . Projectiles . | . . . . . . . . . . . . Explosions 421 | . . . . . 30 . 376 15 . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . Impact 1 | . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 680 | . . . . 22 38 . 519 98 3 . . Shots 13 | . . . . 1 2 . 7 3 . . . Rammed 5 | . . . . . 2 1 1 . 1 . . Targets Rammed 5 | . . . . . 2 1 1 . 1 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 587 | . 38 122 . 587 499 395 257 204 . 108 . Average Temperature 116 | . 14 36 . 176 119 133 79 85 . 57 . Received Heat Transfer 1935 | . 18 276 . 423 531 135 449 . . 103 . Effects 23 | . . . . 13 8 2 . . . . . Shutdowns 4 | . . . . 2 2 . . . . . . Energy Bleed 3 | . . . . 1 1 1 . . . . . Interference 7 | . . . . 3 3 1 . . . . . Matter Decay 2 | . . . . 1 1 . . . . . . Short Circuit 3 | . . . . 2 1 . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . . Damage (major) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . 1 . . 2 1 1 . . . . Combat Hostiles 3 | . . 1 . . . 1 1 . . . . Parts Melted 32 | . . 6 . 10 9 1 6 . . . . Heat Transferred 13240 | . 185 1776 . 2479 4525 1036 2943 296 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Peak Influence 1556 | . 64 283 109 527 1556 940 472 167 121 144 93 Initial 758 | . . 26 109 42 323 758 360 152 106 54 93 Average 516 | . 28 181 109 345 818 825 350 149 112 79 93 Maximum Alert Level 4 | . . 1 . 2 4 3 2 . . . . Low Security (%) 18 | 100 100 54 100 20 . . 4 100 100 100 100 Level 1 29 | . . 45 . 32 19 . 55 . . . . Level 2 18 | . . . . 47 9 . 39 . . . . Level 3 25 | . . . . . 48 100 . . . . . Level 4 8 | . . . . . 22 . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 1 . 3 . . 12 . . . . Investigation 6 | . 1 . . 2 . . 3 . . . . Extermination 3 | . . . . . . . 3 . . . . Reinforcement 5 | . . 1 . 1 . . 3 . . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Distress Signals 7 | . . . . 4 . 1 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 3 19 . 31 32 12 25 5 2 9 3 Peak Tracking Total 9 | . 1 5 . 6 5 5 6 4 2 9 . Tactical Retreats 13 | . . 3 . 4 2 1 . 1 . 2 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Traps Triggered 16 | . . . . 1 9 2 2 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Machines Disabled 13 | . . 1 . 2 3 2 5 . . . . Max in Single Turn 4 | . . 1 . 1 1 1 4 . . . . Garrison Relay 3 | . . . . . 3 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Machines Accessed 18 | . 1 3 . 3 4 2 4 . . 1 . Terminals 14 | . 1 3 . 2 4 2 2 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . 1 . Total Hacks 44 | . 5 5 . 7 7 7 10 . . 3 . Successful 10 | . 1 1 . 1 3 1 2 . . 1 . Failed 34 | . 4 4 . 6 4 6 8 . . 2 . Catastrophic 8 | . 1 1 . 1 1 2 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 5 4 . 6 . 4 6 . . . . Terminals 35 | . 5 5 . 6 7 7 5 . . . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . 3 . . 3 . Terminal Hacks 7 | . 1 1 . . 3 1 1 . . . . Part Schematic 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Branch Access Points 3 | . . 1 . . . 1 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . Unlock Access 2 | . . . . 1 . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . 1 . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 3 . 2 2 2 4 . . 1 . Full Trace Events 5 | . 1 . . 2 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 17 | . . . . . 17 . . . . . . Machine Destruction 13 | . . . . . 13 . . . . . . Programmers 4 | . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Total Allies 7 | . . . 1 . 2 . 3 1 . . . Largest Group 3 | . . . 1 1 2 . 3 1 . . . Highest-Rated Group 51 | . . . 31 31 51 . 36 31 . . . Highest-Rated Ally 31 | . . . 31 31 31 . 12 31 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 76 | . . . . 7 5 . 49 15 . . . Total Damage 959 | . . . . 105 130 . 471 253 . . . Kills 7 | . . . . . . . 6 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Turns Passed 6437 | 43 179 665 25 779 2320 529 1566 150 97 69 15 Spaces Moved 2949 | 41 158 446 22 418 723 175 514 155 173 96 28 Core 487 | 10 . . . 6 44 . . 130 173 96 28 Treads 934 | . . . . . 423 175 336 . . . . Legs 208 | . . . . . 33 . 150 25 . . . Wheels 1292 | 31 158 446 22 412 223 . . . . . . Hover 28 | . . . . . . . 28 . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 100 105 240 160 50 50 50 50 Average Speed 164 | 79 90 94 100 121 242 240 250 84 50 50 50 Slowest Speed 750 | 90 90 115 100 750 600 240 400 400 50 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 3 29 29 9 36 64 18 16 86 5 24 10 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 . . . . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 5 | . . . . 5 . . . . . . . Terrain Destroyed 102 | . . . . 12 26 . 47 17 . . . Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . . . AOE 101 | . . . . 12 25 . 47 17 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Was Fac Sto Gar Total 3988 | 48 178 593 25 596 1107 246 706 163 182 116 28 Wait 454 | . 5 52 4 71 189 32 101 . . . . Move 2939 | 40 157 445 21 418 720 174 514 154 172 96 28 Hop . | . . . . . . . . . . . . Pick Up 76 | 1 4 17 . 22 12 4 13 1 2 . . Fast Attach 48 | 6 1 5 . 8 12 4 9 . 3 . . Attach 50 | . . 7 . 7 12 2 19 2 1 . . Detach 15 | . . 1 . 2 7 1 3 . 1 . . Swap 28 | . 1 3 . 7 11 4 2 . . . . Drop 46 | 1 2 7 . 16 8 7 3 . 2 . . Fire 261 | . 8 56 . 45 88 17 41 6 . . . Melee . | . . . . . . . . . . . . Ram 2 | . . . . . 1 . . . 1 . . Kick . | . . . . . . . . . . . . Crush 3 | . . . . . 1 1 1 . . . . Escape Stasis 66 | . . . . . 46 . . . . 20 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Sto / Low x2) -7/Waste -7/Factory -7/Storage -7/Garrison History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 44 | -11/Junkyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 12) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 236 | -9/Materials | Identified exit to Mines 333 | -9/Materials | Build established: Mutant 699 | -9/Materials | Core integrity fell below 50% 888 | -9/Materials | Entered Mines 891 | -9/Mines | Received a Mining Laser from a helpful Derelict 900 | -9/Mines | Discovered new exit (range 9) 913 | -9/Mines | Entered Materials 913 | -8/Materials | Accompanied by 1 ally 913 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1181 | -8/Materials | Lost 4 parts (1p1n2w) 1215 | -8/Materials | Build established: Gunner 1692 | -8/Materials | Identified exit to Garrison 1692 | -8/Materials | Entered Garrison 2032 | -8/Garrison | Triggered checkpoint 2157 | -8/Garrison | Garrison Relay disabled 2388 | -8/Garrison | Build established: Scavenger-Gunner 2450 | -8/Garrison | Discovered new exit (range 14) 2464 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2565 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2659 | -8/Garrison | Rescued a captive Derelict 2659 | -8/Garrison | Rescued a captive Derelict 2718 | -8/Garrison | Triggered checkpoint 2774 | -8/Garrison | Garrison Relay disabled 3302 | -8/Garrison | Triggered checkpoint 3338 | -8/Garrison | Triggered checkpoint 3370 | -8/Garrison | Core integrity fell below 50% 3475 | -8/Garrison | Build established: Scavenger-Tank 3487 | -8/Garrison | Discovered new exit (range 13) 3554 | -8/Garrison | Triggered checkpoint 3560 | -8/Garrison | System corruption reached 10% 3811 | -8/Garrison | Garrison Relay disabled 4012 | -8/Garrison | Entered Materials 4427 | -8/Materials | Discovered new exit (range 16) 4469 | -8/Materials | Core integrity fell below 20% 4541 | -8/Materials | Entered Factory 4541 | -7/Factory | Evolved 2 slots: Utility x2 4977 | -7/Factory | Lost 3 parts (3u) 5041 | -7/Factory | Lost 3 parts (1p1u1w) 5233 | -7/Factory | Build established: Scavenger-Gunner 5269 | -7/Factory | Garrison activated, responded to threat 5453 | -7/Factory | Core integrity fell below 50% 5483 | -7/Factory | Lost 9 parts (1p2n2u4w) 5823 | -7/Factory | Core integrity fell below 20% 5955 | -7/Factory | Identified exit to Storage 5955 | -7/Factory | Identified exit to Lower Caves 5975 | -7/Factory | Cargo convoy interrupted 6107 | -7/Factory | Sucked down chute 6107 | -7/Factory | Entered Waste 6108 | -7/Waste | Met a frightened Derelict 6122 | -7/Waste | EMP discharged 6122 | -7/Waste | System corruption reached 10% 6152 | -7/Waste | Spotted C-40 Crusher 6167 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6170 | -7/Waste | Allies destroyed C-40 Crusher 6174 | -7/Waste | Spotted C-40 Crusher 6174 | -7/Waste | Spotted C-40 Crusher 6191 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6192 | -7/Waste | Released all parts (8) 6197 | -7/Waste | Spotted C-40 Crusher 6205 | -7/Waste | Spotted C-40 Crusher 6218 | -7/Waste | Spotted C-40 Crusher 6222 | -7/Waste | EMP discharged 6222 | -7/Waste | Lost 4 parts (1n2u1w) 6239 | -7/Waste | Discovered new exit (range 12) 6257 | -7/Waste | Entered Factory 6346 | -7/Factory | Discovered exit to Storage (range 16) 6354 | -7/Factory | Entered Storage 6423 | -7/Storage | Identified exit to Garrison 6423 | -7/Storage | Entered Garrison 6438 | -7/Garrison | Triggered checkpoint 6438 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06418_ U-05 Engineer lays Concrete. 06419_ U-05 Engineer destroyed. 06419_ Field strength at 37. 06419_ U-05 Engineer lays Concrete. 06419_ K-01 Serf collects debris. 06419_ U-05 Engineer builds a Wall. 06420_ Field strength at 31. 06420_ U-05 Engineer lays Concrete. 06421_ Field strength at 11. 06421_ Stasis field depleted. 06422_ U-05 Engineer lays Concrete. 06423_ System corrupted: Energy discharge (-34). 06423_ Connecting with Garrison Access... >>Unlock Access door unlocked. 06423_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 06438_ Beams of light sweep through the air. An alarm sounds. 06438_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #?####???????????????????? | | ????????????????????# #?sss#???????????????????? | | ????????????????????# ## ##### ###???????????? | | ????????????????????# ????????? | | ????????????????????# @ ????????? | | ????????????????????# ############?????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ############?????????????? | | ????????????????????# ??????????? | | ????????????????????# ??????????? | | ????????????????????# ##"""##### #?????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ###??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????#######??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellUtilityUnit Manual? 0 Play Time 00:49:44 Cumulative 573.5 hours Start 2023.09.01 @ 13:34:03 End 2023.09.01 @ 15:46:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 360 Rogue 360 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/1/6/6/0/0/0/0/0 Lore% 82 Gallery% 84 Achievement% 78 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d097f6c-cf79-4626-b79e-c8514d4c7f3a