Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.07 @ 02:21:14 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (89) 445 Value Destroyed (2337) 2337 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4422 Bonus ------- None Cogmind --------- Core Integrity 468/550 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Advanced Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Improved Signal Interpreter Seismic Detector > --- WEAPON (3) ------- Beam Rifle Shotgun Gauss Rifle > --- INVENTORY (15) --- Nuclear Core Light Treads Light Treads High-capacity Storage Unit Seismic Detector Improved Medium Armor Plating Improved Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Assault Cannon Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Signal Interpreter Seismic Detector > --- WEAPON ----------- Shotgun Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads High-capacity Storage Unit Seismic Detector Improved Medium Armor Plating Improved Medium Armor Plating Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Assault Cannon Missile Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 74 | 11 9 35 19 Power 13 | 2 1 7 3 Engine 13 | 2 1 7 3 Core . | . . . . Reactor . | . . . . Propulsion 22 | 2 3 12 5 Treads 12 | 2 . 5 5 Leg 10 | . 3 7 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 4 2 7 3 Device 6 | 3 1 1 1 Storage 3 | 1 1 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 6 | . . 5 1 Artifact . | . . . . Weapon 23 | 3 3 9 8 Energy Gun 5 | 2 1 1 1 Energy Cannon 1 | . 1 . . Ballistic Gun 16 | 1 1 7 7 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 2 | . 1 1 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . 1 . . Highest Loss Streak 1 | . 1 1 . To Critical Strikes . | . . . . Average Backups 10 | 1 6 12 14 Power 1 | . . 1 1 Propulsion 1 | . 1 1 2 Utility 2 | . 1 2 3 Weapon 5 | . 2 6 8 Tool/Special . | . . . . Unused Backups 17 | . 1 3 13 Power 2 | . 1 . 1 Propulsion 1 | . . 1 . Utility 4 | . . . 4 Weapon 10 | . . 2 8 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 99 99 Engine 11 | . 14 11 9 Treads 17 | . 14 14 27 Leg 11 | . 14 18 . Device 14 | . 14 13 17 Storage 11 | . 14 11 9 Processor 1 | . . . 4 Protection 4 | . . 8 4 Energy Gun 3 | . 8 . 1 Energy Cannon 3 | . 4 3 . Ballistic Gun 18 | . 13 18 25 Peak Build Rating 26 | 7 8 18 26 Average Rating 14 | 6 6 15 22 On Entrance 7 | . 7 7 16 Naked Turns . | . . . . Heaviest Build 42 | 14 21 40 42 Greatest Support 62 | 40 40 60 62 Greatest Overweight (x) 6 | 2 6 3 . Average Overweight (x) . | . 1 . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 12 | 7 9 13 15 Most Carried 15 | 3 10 15 15 Average Carried 10 | 1 6 12 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 2 9 15 15 Class Distribution -------------------- 40% | Mutant 33% | Scavenger-Mutant 13% | Scavenger-Tank 8% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2202 | 391 250 844 717 Remotely . | . . . . Salvage Created 3104 | 283 422 1365 1034 Parts 212 | 27 23 99 63 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 5 | . 1 . 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 60 | . 11 30 19 Guns 48 | . 11 18 19 Cannons 9 | . . 9 . AOE 3 | . . 3 . Classes Destroyed 12 | 3 4 4 1 Worker 8 | 2 2 3 1 Builder 2 | . . 2 . Tunneler 7 | 7 . . . Hauler 2 | . . 1 1 Recycler 4 | 1 . 2 1 Operator 4 | . 1 1 2 Watcher 2 | . 1 1 . Swarmer 12 | . 3 9 . Grunt 34 | . 8 14 12 Duelist 1 | . . 1 . Sentry 11 | . . 6 5 Hunter 2 | . . . 2 Best Kill Streak 8 | 4 6 8 4 Combat Bots Only 7 | . 5 7 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . . 1 Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 349 | . 76 177 96 Missed 87 | . 15 44 28 Hits 262 | . 61 133 68 Projectile 262 | . 61 133 68 Critical Strikes 7 | . 2 2 3 Damage Taken 3205 | . 674 1506 1025 Core 390 | . 90 218 82 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 134 | . 95 . 39 Core Remaining (%) 69 | 100 64 45 . Volleys Fired 227 | 27 53 87 60 Largest 3 | 2 2 2 3 Hottest 107 | 60 80 83 107 Shots Fired 499 | 54 102 174 169 Gun 457 | 54 101 133 169 Cannon 40 | . 1 39 . Launcher 2 | . . 2 . Special . | . . . . Kinetic 370 | 27 53 133 157 Thermal 127 | 27 49 39 12 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 27 | 8 10 27 25 Robot Miss Streak 10 | 3 10 4 5 Penetration Max 1 | . . . 1 Secondary Targets 6 | . 2 1 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 337 | 33 60 129 115 Core Hits 143 | 11 26 51 55 Critical Kills 1 | 1 . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 4 | 1 1 1 1 Burn 1 | . 1 . . Destroy 3 | 1 . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5440 | 379 762 2276 2023 Guns 4567 | 379 729 1495 1964 Cannons 616 | . 18 598 . Explosions 131 | . . 131 . Melee . | . . . . Ramming 126 | . 15 52 59 Kinetic 3912 | 200 353 1495 1864 Thermal 1271 | 179 394 598 100 Explosive 131 | . . 131 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Matter Fused 1 | . . 1 . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 3 | . . 3 . Projectiles 3 | . . 3 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 14 | . 1 3 10 Targets Rammed 23 | . 3 8 12 Kicked 6 | . 1 5 . Crushed 3 | . 1 . 2 Highest Temperature 236 | . 236 3 6 Average Temperature 68 | . 74 2 6 Received Heat Transfer 1335 | . 321 555 459 Effects 1 | . 1 . . Interference 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 3 . Heat Transferred 3091 | 400 1174 1258 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 59 | 100 100 26 50 Level 1 40 | . . 73 49 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 370 | 10 138 370 314 Initial 146 | . . 1 146 Average 150 | 1 45 221 209 Influence Increases 1769 | 50 321 870 528 Destroy 0b10 Robot/C 1200 | . 220 600 380 Destroy 0b10 Robot/NC 145 | 50 20 50 25 Destroy Leader 318 | . 62 144 112 Successful Hack 55 | . 19 30 6 Disable Machine 30 | . . 30 . Destroy Structure 21 | . . 16 5 Influence Decreases 1553 | 50 317 527 659 Entered New Map 204 | . . 3 201 Time Decay 1329 | 50 307 514 458 Lost Part 20 | . 10 10 . Squads Dispatched 11 | . 3 4 4 Investigation 7 | . 2 3 2 Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 2 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 85 | . 18 41 26 Peak Tracking Total 6 | . 6 4 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 20 | . 6 10 4 Terminals 17 | . 5 9 3 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 46 | . 16 23 7 Successful 28 | . 10 14 4 Failed 18 | . 6 9 3 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 42 | . 14 23 5 Terminals 42 | . 14 22 6 Fabricators . | . . . . Repair Stations 4 | . 2 1 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 2 1 Branch Access Points 2 | . . 1 1 Terminal Index 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 22 | . 7 12 3 Terminals 20 | . 7 11 2 Botnet 7 | . 2 4 1 Operators 1 | . . 1 . Skim 12 | . 5 6 1 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Patch 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 1 1 Used 1 | . . . 1 Hacking Detections 12 | . 3 7 2 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2275 | 126 650 341 1158 Seismic 2275 | 126 650 341 1158 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4380 | 275 1340 1606 1159 Spaces Moved 2042 | 116 580 800 546 Core 118 | 13 105 . . Treads 1290 | 103 297 344 546 Legs 634 | . 178 456 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 155 Average Speed 160 | 153 184 147 155 Slowest Speed 350 | 160 350 330 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 7 81 71 50 Regions Visited 3 Branch Regions . Pre-discovered Areas 3 | . . 3 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 11 | . . 11 . Melee . | . . . . Projectile . | . . . . AOE 11 | . . 11 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2692 | 154 747 1059 732 Wait 219 | . 86 66 67 Move 2039 | 115 579 799 546 Hop . | . . . . Pick Up 33 | . 7 19 7 Fast Attach 10 | 7 2 1 . Attach 7 | . 1 4 2 Detach 1 | . . 1 . Swap 73 | 4 11 40 18 Drop 60 | 1 5 34 20 Fire 227 | 27 53 87 60 Melee . | . . . . Ram . | . . . . Kick 6 | . 1 5 . Crush 17 | . 2 3 12 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 276 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 16) 637 | -10/Materials | Discovered new exit (range 8) 776 | -10/Materials | Derelicts attacked the area 975 | -10/Materials | Discovered new exit (range 12) 1057 | -10/Materials | Discovered new exit (range 16) 1188 | -10/Materials | Repaired Assault Rifle 1289 | -10/Materials | Learned Storage security intel 1352 | -10/Materials | Identified exit to Materials 1446 | -10/Materials | Learned Storage emergency access door positions 1500 | -10/Materials | Learned 4 Recycling zone layouts 1531 | -10/Materials | Identified exit to Subcaves 1616 | -10/Materials | Entered another Materials area 1616 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1617 | -9/Materials | Identified exit to Materials 1797 | -9/Materials | Destroyed 7 combat bots 1910 | -9/Materials | Build established: Scavenger-Mutant 2368 | -9/Materials | Discovered new exit (range 13) 3044 | -9/Materials | Learned Storage garrison access intel 3082 | -9/Materials | Learned 2 Storage zone layouts 3098 | -9/Materials | Discovered exit to Materials (range 6) 3111 | -9/Materials | Learned location of Zion (-7) 3112 | -9/Materials | Core integrity fell below 50% 3130 | -9/Materials | Learned 4 Recycling zone layouts 3188 | -9/Materials | Learned Storage trap positions 3193 | -9/Materials | Identified exit to Mines 3222 | -9/Materials | Entered another Materials area 3222 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3525 | -8/Materials | Build established: Scavenger-Tank 3767 | -8/Materials | Discovered new exit (range 4) 3827 | -8/Materials | Identified exit to Factory 4213 | -8/Materials | Build established: Gunner 4381 | -8/Materials | Self-destructed Last Messages --------------- 04333_ Slug penetrates H-55 Commando. 04333_ Slug penetrates Wall. 04336_ Slug penetrates H-55 Commando. 04336_ Slug penetrates Wall. 04339_ Penetrated by Slug. 04340_ H-55 Commando destroyed. 04358_ Dropped Assault Rifle. 04359_ Acquired Assault Cannon. 04369_ Connecting with Terminal... >>Access(Branch) No branch access points found. 04372_ Slammed into R-06 Scavenger. 04374_ Crushed R-06 Scavenger. 04374_ R-06 Scavenger destroyed. 04375_ Acquired 72 matter. 04376_ K-01 Serf collects debris. 04377_ Acquired 39 matter. 04380_ Slammed into U-05 Engineer. 04380_ K-01 Serf collects debris. 04381_ Acquired 5 matter. 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