Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 08:00:36 Player: N00Bk1llr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2365) 2365 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (681) 681 TOTAL SCORE: 5146 Bonus ------- High Alert Combat Kills 381 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 158/300 Energy 70/100 System Corruption 0% Temperature Warm (135) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit 0b10 Decoder Chip [Looter] Makeshift Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Gauss Rifle Makeshift Hammer > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Flight Unit Flight Unit Makeshift ECM Suite Makeshift Light Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Hacking Drone Bay (1/1) Improved Light Cannon Improved Light Cannon Advanced Assault Cannon Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Looter] Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Flight Unit Flight Unit Medium Armor Plating Hardened Light Armor Plating Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Plasma Cutter Makeshift Hammer [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 52 | 6 12 26 . 5 3 Power 4 | 1 2 1 . . . Engine 3 | 1 1 1 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 8 . . . Treads 11 | 2 2 7 . . . Leg 1 | . . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 8 . 3 1 Device 2 | . 1 . . 1 . Storage 3 | 1 1 1 . . . Processor 1 | . . . . 1 . Hackware 1 | . . 1 . . . Protection 8 | . . 6 . 1 1 Artifact . | . . . . . . Weapon 21 | 2 6 9 . 2 2 Energy Gun 3 | . 3 . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 1 3 . 1 . Ballistic Cannon 6 | . . 5 . 1 . Launcher 3 | . 2 . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 1 . 1 . Parts Lost 8 | . 2 3 . . 3 Power 2 | . 1 . . . 1 Propulsion 1 | . . . . . 1 Utility 4 | . . 3 . . 1 Weapon 1 | . 1 . . . . Highest Loss Streak 3 | . 1 2 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 97 100 100 91 Engine 11 | . 13 11 11 11 8 Treads 22 | . 28 21 22 22 16 Device 5 | . 11 6 . . . Storage 11 | . 14 11 11 11 11 Processor 3 | . . . . 9 11 Hackware 8 | . . 10 11 11 11 Protection 10 | . . 14 22 12 11 Energy Gun 3 | . 13 1 . . . Ballistic Gun 5 | . 14 1 . 5 11 Ballistic Cannon 14 | . . 19 22 16 8 Naked Turns . | . . . . . . Heaviest Build 48 | 13 34 48 48 48 45 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 2 | 2 . 2 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 Most Carried 15 | 2 11 15 15 15 15 Average Carried 13 | . 7 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 10 15 15 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1992 | 253 300 1396 . 43 . Remotely . | . . . . . . Salvage Created 2684 | . 727 1813 . . 144 Parts 195 | . 58 131 . . 6 Haulers Intercepted 7 | . 1 6 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 62 | . 16 41 . . 5 Guns 22 | . 16 5 . . 1 Cannons 35 | . . 35 . . . AOE 5 | . . 1 . . 4 Classes Destroyed 13 | . 7 6 . . . Worker 6 | . 1 5 . . . Builder 4 | . 1 3 . . . Tunneler 1 | . . 1 . . . Hauler 7 | . 1 6 . . . Recycler 3 | . . 3 . . . Mechanic 1 | . 1 . . . . Operator 3 | . . 3 . . . Watcher 7 | . 2 5 . . . Swarmer 9 | . 3 3 . . 3 Grunt 38 | . 13 24 . . 1 Brawler 3 | . . 2 . . 1 Duelist 2 | . . 2 . . . Sentry 10 | . . 10 . . . Best Kill Streak 8 | . 8 8 . . 5 Combat Bots Only 8 | . 6 8 . . 5 Max Kills in Single Turn 3 | . 2 2 . . 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 283 | . 58 168 . . 57 Missed 71 | . 14 39 . . 18 Damage Taken 3175 | . 524 1902 . . 749 Core 496 | . 95 314 . . 87 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 273 | . . 138 . 135 . Core Remaining (%) 81 | 100 62 . . . . Volleys Fired 234 | . 56 168 . . 10 Largest 2 | . 2 2 . . 2 Hottest 98 | . 98 78 . . 76 Shots Fired 445 | . 111 314 . . 20 Gun 168 | . 109 49 . . 10 Cannon 271 | . . 265 . . 6 Launcher 6 | . 2 . . . 4 Special . | . . . . . . Kinetic 363 | . 63 284 . . 16 Thermal 46 | . 46 . . . . Explosive 6 | . 2 . . . 4 Electromagnetic 30 | . . 30 . . . Robot Hit Streak 15 | . 12 15 . . 3 Robot Miss Streak 4 | . 3 4 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 270 | . 71 189 . . 10 Core Hits 126 | . 34 82 . . 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 4 9 . . . Burn 4 | . 4 . . . . Blast 9 | . . 9 . . . Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing 1 | . . 1 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5665 | . 1013 4067 . . 585 Guns 1711 | . 1013 566 . . 132 Cannons 3487 | . . 3429 . . 58 Explosions 454 | . . 59 . . 395 Melee . | . . . . . . Ramming 13 | . . 13 . . . Kinetic 4383 | . 500 3693 . . 190 Thermal 572 | . 513 59 . . . Explosive 395 | . . . . . 395 Electromagnetic 302 | . . 302 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . 8 . 1 . Message Errors 3 | . . 2 . 1 . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 3 | . . 3 . . . Overload Shots . | . . . . . . Overflow Damage 42 | . . 28 . . 14 Projectiles 28 | . . 28 . . . Explosions 14 | . . . . . 14 Melee . | . . . . . . Knockbacks 20 | . . 18 . . 2 Impact . | . . . . . . Kinetic 19 | . . 17 . . 2 Secondary 1 | . . 1 . . . Self-Inflicted Damage 138 | . 20 . . . 118 Shots 4 | . 1 . . . 3 Rammed 5 | . . 5 . . . Targets Rammed 6 | . . 6 . . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 537 | . 302 537 . . 129 Average Temperature 104 | . 82 116 . . 75 Received Heat Transfer 1095 | . 240 729 . . 126 Effects 6 | . 1 5 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . 1 . . . . Short Circuit 1 | . . 1 . . . Damage (minor) 2 | . . 2 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1567 | . 1517 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 910 | . 362 910 337 . . Initial 337 | . . 59 337 . . Average 500 | . 224 632 337 . . Maximum Alert Level 3 | . 1 3 1 . . Low Security (%) 16 | 100 31 8 . . . Level 1 30 | . 68 13 100 . . Level 2 21 | . . 31 . . . Level 3 31 | . . 46 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 8 . . . Investigation 7 | . 2 5 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 22 54 . . 6 Peak Tracking Total 7 | . 3 7 . . 6 Tactical Retreats 4 | . . 4 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 22 | . 10 12 . . . Terminals 15 | . 8 7 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 55 | . 24 31 . . . Successful 35 | . 16 19 . . . Failed 20 | . 8 12 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 27 | . 18 9 . . . Terminals 41 | . 22 19 . . . Fabricators . | . . . . . . Repair Stations 7 | . . 7 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 9 7 . . . Robot Analysis 4 | . 1 3 . . . Prototype ID Bank 2 | . 1 1 . . . Locate Traps 4 | . 3 1 . . . Hauler Manifests 2 | . 1 1 . . . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 3 | . . 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 7 4 . . . Terminals 7 | . 5 2 . . . Botnet 5 | . 4 1 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 2 . . . Tunnel 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 14 | . 6 8 . . . Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 76 | . . 76 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 4 | . 1 3 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6582 | 64 1270 2978 56 2174 40 Spaces Moved 2723 | 37 660 1102 24 897 3 Core 9 | 9 . . . . . Treads 2714 | 28 660 1102 24 897 3 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 Average Speed 209 | 146 160 216 240 240 240 Slowest Speed 320 | 160 160 320 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 96 96 11 84 3 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 6 | . 2 2 . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 19 | . 13 6 . . . Terrain Destroyed 67 | . 21 17 . . 29 Melee 1 | . . 1 . . . Projectile 15 | . . 13 . . 2 AOE 51 | . 21 3 . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3142 | 44 763 1371 23 925 16 Wait 54 | . 18 36 . . . Move 2718 | 36 659 1101 23 896 3 Hop . | . . . . . . Pick Up 34 | 2 10 12 . 10 . Fast Attach 25 | 6 4 12 . 3 . Attach 4 | . 1 2 . . 1 Detach 3 | . . 2 . 1 . Swap 24 | . 8 12 . 2 2 Drop 39 | . 7 19 . 13 . Fire 234 | . 56 168 . . 10 Melee 1 | . . 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . 6 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 13) 541 | -10/Materials | Discovered new exit (range 6) 616 | -10/Materials | Discovered new exit (range 16) 949 | -10/Materials | Discovered new exit (range 6) 1335 | -10/Materials | Entered another Materials area 1335 | -9/Materials | Evolved 2 slots: Utility x2 1911 | -9/Materials | Discovered new exit (range 6) 2062 | -9/Materials | Destroyed 7 combat bots 2253 | -9/Materials | Discovered new exit (range 16) 2504 | -9/Materials | Discovered new exit (range 15) 2745 | -9/Materials | Repaired Broken Imp. Light Cannon 2756 | -9/Materials | Repaired Imp. Light Cannon 3002 | -9/Materials | Core integrity fell below 50% 3023 | -9/Materials | Destroyed 8 combat bots 3099 | -9/Materials | Discovered new exit (range 16) 3735 | -9/Materials | First assault squad dispatched 4179 | -9/Materials | Discovered new exit (range 9) 4313 | -9/Materials | Entered Mines 4358 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4359 | -9/Mines | Discovered new exit (range 7) 4369 | -9/Mines | Entered Zion 4420 | -7/Zion | Given the Hacking Drone Bay 4420 | -7/Zion | Found Prototype Device 4433 | -7/Zion | Learned Factory security intel 4474 | -7/Zion | System corruption cleaned by Quarantine Array 4819 | -7/Zion | Learned location of Data Miner (-6) 4989 | -7/Zion | Identified Hacking Drone Bay 5304 | -7/Zion | Learned Factory emergency access door positions 6061 | -7/Zion | Received a hallucinogenic algorithm 6150 | -7/Zion | Learned location of Warlord (-4) 6315 | -7/Zion | Discovered new exit (range 16) 6543 | -7/Zion | Entered Proximity Caves 6562 | -6/Proximity Caves | Core integrity fell below 20% 6583 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06550_ Med. Armor Plating destroyed. 06552_ S-27 Virus knocked back. 06555_ Slug penetrates S-27 Virus. 06555_ S-27 Virus knocked back. 06558_ S-27 Virus destroyed. 06567_ Slug penetrates Wall. 06567_ Lgt. Treads destroyed. 06571_ M-22 Extractor extracts Dirty Bomb Trap. 06571_ Slug penetrates B-48 Gladiator. 06571_ B-48 Gladiator destroyed. 06571_ Hvy. Ion Engine destroyed. 06571_ Destroyed Hvy. Ion Engine. 06571_ S-27 Virus destroyed. 06574_ Slug penetrates G-50 Soldier. 06575_ VTOL Module fries itself beyond repair. 06577_ Slug penetrates G-50 Soldier. 06577_ Critical hit (Burn: +37). 06579_ Lgt. Nuclear Core fries itself beyond repair. 06580_ The unstable cave ceiling collapses. 06580_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? ####???????????????? | | ??????????????????????????## ##??????????????? | | ?????????????????????????## #??????????????? | | ?????????????????????????# #??????????????? | | ??????????????# ?????????# #??????????????? | | ???????????????# ???????? ????????????????? | | ???????????????# ???### ##????????????????? | | ???????????????# ## # % #????????????????? | | ???????????????# g % ##???????????????? | | ????????????????# @%/ ;#??????????????? | | ?????????????????###### # #????????????? | | ??????????????????????# ####????????????????? | | ??????????????????????# #??????????????????? | | ?????????????????????? ## ###??????????????????? | | ?????????????????????##?# ????????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ???????????????????? | | ???????????????????????? #??????????????????? | | ??????????????????????? #### #??????????????????? | | ???????????????????????#????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularThermalChronowheel Manual? 0 Play Time 00:34:09 Cumulative 57.1 hours Start 2024.05.13 @ 07:21:17 End 2024.05.13 @ 08:00:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 76 Adventurer 22 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 53 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 32% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1845f31c-4cf9-4059-bc53-8f465b134c7e