Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.12 @ 13:41:37 Player: MrZloHex Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 2500 Bonus ------- Pacifist 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 321/400 Matter 300/300 Energy 30/100 System Corruption 0% Temperature Cool (0) Movement Flying (29) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module VTOL Module VTOL Module > --- UTILITY (2) ------ Structural Scanner Advanced Terrain Scan Processor > --- WEAPON (2) ------- Beam Rifle Assault Rifle > --- INVENTORY (5) ---- Weight Redist. System Signal Interpreter Medium Laser Beam Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Structural Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Beam Rifle Assault Rifle > --- INVENTORY -------- Weight Redist. System Signal Interpreter Medium Laser Beam Rifle Light Assault Rifle [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 18 | 6 6 . 4 1 1 . Power 2 | 1 1 . . . . . Engine 2 | 1 1 . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 2 . 2 1 . . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . 2 . 2 1 . . Utility 4 | 1 . . 2 . 1 . Device 2 | . . . 2 . . . Storage 1 | 1 . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 5 | 2 3 . . . . . Energy Gun 3 | 1 2 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 2 | . . . . . . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . . . 2 To Critical Strikes . | . . . . . . . Average Backups 4 | . 3 5 3 5 5 5 Power . | . . . . . . . Propulsion . | . 1 2 . . . . Utility 1 | . . . . 2 2 2 Weapon 2 | . 2 3 3 3 3 3 Tool/Special . | . . . . . . . Unused Backups 1 | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 69 71 87 88 93 97 Engine 11 | . 14 14 11 11 11 9 Flight 40 | . 23 28 43 44 44 43 Device 9 | . . . 11 11 11 11 Processor 3 | . . . . . 5 11 Energy Gun 11 | . 14 14 11 11 11 11 Ballistic Gun 11 | . 10 14 11 11 11 11 Peak Build Rating 19 | 6 9 8 15 15 19 19 Average Rating 13 | 5 7 8 13 13 16 18 On Entrance 9 | . 6 8 8 13 15 19 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 14 | 14 14 7 8 9 9 9 Greatest Support 22 | 20 20 8 22 18 18 18 Greatest Overweight (x) 1 | 1 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 Average Carried 4 | . 4 5 3 5 5 5 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 Class Distribution -------------------- 91% | Sprinter 8% | Mutant Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 404 | 189 . 52 73 50 20 20 Remotely . | . . . . . . . Salvage Created . | . . . . . . . Parts . | . . . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed . | . . . . . . . Classes Destroyed . | . . . . . . . Best Kill Streak . | . . . . . . . Combat Bots Only . | . . . . . . . Max Kills in Single Turn . | . . . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 86 | . 12 2 1 17 . 54 Missed 46 | . 4 1 1 9 . 31 Hits 40 | . 8 1 . 8 . 23 Projectile 40 | . 8 1 . 8 . 23 Damage Taken 366 | . 65 12 . 47 . 242 Core 95 | . 16 . . 7 . 72 Absorbed by Shields . | . . . . . . . Ignored by Resistances 108 | . 19 4 . 16 . 69 Core Remaining (%) 96 | 100 . 93 . . . . Volleys Fired 4 | . 3 . 1 . . . Largest 2 | . 2 . 2 . . . Hottest 76 | . 76 . 76 . . . Shots Fired 8 | . 6 . 2 . . . Gun 8 | . 6 . 2 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 4 | . 3 . 1 . . . Thermal 4 | . 3 . 1 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 3 | . 3 . 3 . . . Robot Miss Streak 1 | . 1 . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 6 | . 4 . 2 . . . Core Hits 1 | . 1 . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 1 | . . . 1 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 77 | . 54 . 23 . . . Guns 77 | . 54 . 23 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 33 | . 25 . 8 . . . Thermal 44 | . 29 . 15 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 102 | . 102 . 42 . . 12 Average Temperature 30 | . 54 . 14 . . 5 Received Heat Transfer 114 | . 48 9 . . . 57 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 111 | . 74 . 37 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 124 | . 20 30 55 124 . . Initial 14 | . . . 3 14 . . Average 35 | . 5 13 20 80 . . Influence Increases 425 | . 20 30 75 120 . 180 Successful Hack 5 | . 5 . . . . . Partial Spotted 45 | . 15 . 30 . . . Lose Combat Pursuer 375 | . . 30 45 120 . 180 Influence Decreases 325 | . 20 20 40 121 44 80 Entered New Map 82 | . . . 7 31 44 . Time Decay 223 | . 20 20 33 90 . 60 Lost Part 20 | . . . . . . 20 Squads Dispatched 2 | . . . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 5 4 8 8 . 19 Peak Tracking Total 8 | . 8 2 5 8 . 8 Tactical Retreats 6 | . . 1 1 1 . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 1 1 . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 2 . 2 1 . . Successful 2 | . 1 . . 1 . . Failed 3 | . 1 . 2 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 4 | . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . Open Door 1 | . . . . 1 . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 155 | . . . . . 155 . Highest-Rated Ally 40 | . . . . . 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 769 | . . . 83 193 336 157 Structural 769 | . . . 83 193 336 157 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . . 2 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1026 | 80 86 66 108 193 336 157 Spaces Moved 3082 | 56 168 205 335 651 1127 540 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 56 | 52 4 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 3022 | . 164 205 335 651 1127 540 Fastest Speed 26 | 50 32 32 26 26 27 27 Average Speed 29 | 123 34 32 26 26 27 27 Slowest Speed 190 | 190 120 32 26 27 27 27 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 15 | . . . 3 10 . 2 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 26 64 28 92 88 59 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3177 | 63 193 204 349 663 1156 549 Wait 70 | . . . 11 20 28 11 Move 3046 | 55 167 204 328 630 1126 536 Hop 15 | . . . 3 10 . 2 Pick Up 10 | 2 7 . 1 . . . Fast Attach 14 | 6 4 . 2 . 2 . Attach 4 | . 2 . 2 . . . Detach 2 | . 1 . 1 . . . Swap 2 | . . . . 2 . . Drop 10 | . 9 . . 1 . . Fire 4 | . 3 . 1 . . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 13) 167 | -10/Materials | Entered Mines 206 | -10/Mines | Discovered new exit (range 15) 209 | -10/Mines | Assembled infested the area 233 | -10/Mines | Entered Materials 233 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Discovered new exit (range 12) 341 | -9/Materials | Entered Mines 362 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 364 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 374 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 385 | -9/Mines | Build established: Sprinter 413 | -9/Mines | Learned location of Storage (-7) 420 | -9/Mines | Discovered new exit (range 15) 490 | -9/Mines | Identified exit to Materials 509 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 534 | -9/Mines | Entered Zion 562 | -7/Zion | Discovered new exit (range 16) 613 | -7/Zion | Learned Factory terminal intel 657 | -7/Zion | Met Imprinter 663 | -7/Zion | Imprinted 665 | -7/Zion | Declared Zion's savior 706 | -7/Zion | Learned 4 Factory zone layouts 823 | -7/Zion | Given A8's code to call for help 870 | -7/Zion | Entered Proximity Caves 888 | -6/Proximity Caves | Spotted B-75 Beast 898 | -6/Proximity Caves | Learned Factory machine intel 975 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1027 | -6/Proximity Caves | Self-destructed Last Messages --------------- GOAL=ESCAPE 00871_ 54-SUJ(k) breaks down the debris. 00871_ XT-1L6(k) breaks down the debris. 00871_ FA-0L4(k) breaks down the debris. 00871_ Acquired 5 matter. 00880_ TV-7XE(S) destroyed. 00898_ Acquired derelict log, extracted data. Data stored: Factory machine intel. 00937_ Acquired 15 matter. 00975_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 00999_ C-30 ARC bursts open, deploying its payload. 00999_ H-66 Slayer unfolds itself. 01003_ Penetrated by Slug. 01003_ Lgt. Ion Engine destroyed. 01003_ Penetrated by Slug. 01012_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 01019_ Xenon Bombardment Thruster destroyed. 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" | | ?????????????????????## ????## # ???????????? | | ?????????????????????## #???## # ???????????? | | ?????????????????????## ##???## # ???????????? | | ?????????????????????## ###???## # ????????????? | | ?????????????????????######???? # # ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokAntimissileTearclaws Manual? 0 Play Time 00:27:26 Cumulative 13.4 hours Start 2026.01.12 @ 13:14:45 End 2026.01.12 @ 13:41:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x49 Zoom Use 15% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7dc98001-b939-4979-9202-72d984bf813c