Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 05:08:21 Player: Akiishi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (646) 646 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2361 Bonus ------- None Cogmind --------- Core Integrity 464/550 Matter 20/500 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit High-capacity Matter Pod Light Armor Plating Shield Generator > --- WEAPON (2) ------- Assault Rifle Improved Assault Rifle > --- INVENTORY (6) ---- Improved Ion Engine Light Deuterium Engine Nuclear Core Core Shielding Field Recycling Unit (0) Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Core Shielding Light Armor Plating > --- WEAPON ----------- Shotgun Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Nuclear Core Cooling System Grenade Launcher [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 52 | 4 6 33 9 Power 8 | 1 2 3 2 Engine 7 | 1 2 3 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 19 | 2 2 13 2 Treads 10 | 2 . 6 2 Leg 8 | . 2 6 . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 11 | 1 . 6 4 Device 2 | . . 1 1 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 7 | . . 5 2 Artifact . | . . . . Weapon 14 | . 2 11 1 Energy Gun 2 | . 2 . . Energy Cannon . | . . . . Ballistic Gun 9 | . . 8 1 Ballistic Cannon . | . . . . Launcher 3 | . . 3 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 3 | . . 3 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 . Average Slot Usage (%) 94 | . 79 95 99 Engine 8 | . 14 10 . Core 2 | . . . 8 Treads 13 | . 4 15 13 Leg 22 | . 22 23 22 Wheel 1 | . . 2 . Device 4 | . . 4 6 Storage 13 | . 14 11 17 Protection 7 | . . 6 11 Energy Gun 5 | . 24 3 . Ballistic Gun 11 | . . 10 18 Launcher 4 | . . 7 . Naked Turns . | . . . . Heaviest Build 25 | 9 12 21 25 Greatest Support 43 | 40 40 43 40 Greatest Overweight (x) 3 | . 3 2 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 6 6 6 6 Average Carried 5 | 4 4 5 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 6 5 6 6 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 738 | 238 25 418 57 Remotely . | . . . . Salvage Created 683 | . 39 519 125 Parts 50 | . 5 39 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 17 | . 3 12 2 Guns 16 | . 3 11 2 AOE 1 | . . 1 . Classes Destroyed 6 | . 1 4 1 Worker 1 | . . 1 . Operator 1 | . . . 1 Swarmer 3 | . 3 . . Grunt 8 | . . 7 1 Duelist 2 | . . 2 . Sentry 4 | . . 3 1 Best Kill Streak 3 | . 3 3 1 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1467 | . 85 979 403 Core 221 | . 22 113 86 Absorbed by Shields 156 | . . . 156 Core Remaining (%) 87 | 100 91 71 . Volleys Fired 80 | . 6 63 11 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 43 Shots Fired 102 | . 12 68 22 Gun 97 | . 12 63 22 Cannon . | . . . . Launcher 5 | . . 5 . Special . | . . . . Kinetic 80 | . . 58 22 Thermal 17 | . 12 5 . Explosive 5 | . . 5 . Electromagnetic . | . . . . Robot Hit Streak 19 | . 2 19 12 Robot Miss Streak 3 | . 3 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 80 | . 4 56 20 Core Hits 36 | . 3 25 8 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1101 | . 38 790 273 Guns 1016 | . 38 723 255 Cannons . | . . . . Explosions 67 | . . 67 . Melee . | . . . . Ramming 18 | . . . 18 Kinetic 931 | . . 676 255 Thermal 85 | . 38 47 . Explosive 67 | . . 67 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 6 | . . . 6 Targets Rammed 6 | . . . 6 Kicked . | . . . . Crushed . | . . . . Highest Temperature 180 | . 180 1 . Average Temperature 80 | . 92 1 . Received Heat Transfer 435 | . . 273 162 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 235 | . 111 124 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 263 | . 100 263 135 Initial 47 | . . 42 47 Average 93 | . 68 124 71 Maximum Alert Level 1 | . . 1 . Low Security (%) 90 | 100 100 81 100 Level 1 9 | . . 18 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 3 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 2 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 6 15 7 Peak Tracking Total 4 | . 4 4 4 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 7 | . 2 5 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 4 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 1 3 2 Terminals 5 | . 1 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 17 | . 2 12 3 Successful 13 | . 2 9 2 Failed 4 | . . 3 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 2 7 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 5 | . . 5 . Garrison Access . | . . . . Terminal Hacks 9 | . 2 5 2 Record 5 | . . 4 1 Emergency Access Points 2 | . 1 1 . Alert Level 1 | . 1 . . Recall Investigation 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1739 | 143 207 928 461 Spaces Moved 936 | 99 139 469 229 Core 32 | 26 5 1 . Treads 407 | 73 18 199 117 Legs 386 | . 116 158 112 Wheels 111 | . . 111 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 90 160 Average Speed 140 | 131 126 132 170 Slowest Speed 200 | 160 200 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 6 30 38 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 15 | . . 15 . Terrain Destroyed 43 | . . 43 . Melee . | . . . . Projectile . | . . . . AOE 43 | . . 43 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1252 | 114 157 705 276 Wait 124 | . 3 113 8 Move 933 | 98 138 468 229 Hop . | . . . . Pick Up 34 | 11 4 13 6 Fast Attach 13 | . . 12 1 Attach 18 | 4 5 7 2 Detach 1 | . . 1 . Swap 21 | . 1 14 6 Drop 22 | 1 . 14 7 Fire 80 | . 6 63 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | . . . 6 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 16) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Propulsion x2 1151 | -9/Materials | Build established: Scavenger-Mutant 1214 | -9/Materials | Discovered new exit (range 16) 1279 | -9/Materials | Entered another Materials area 1279 | -8/Materials | Evolved 2 slots: Utility x2 1740 | -8/Materials | Self-destructed Last Messages --------------- Acquired Lgt. Treads. O-16 Technician sends out distress signal. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." K-01 Serf cleans the Nuclear Reactor. K-01 Serf cleans the Terminal. O-16 Technician destroyed. K-01 Serf cleans the Terminal. K-01 Serf collects debris. Destroyed Lgt. Nuclear Core. G-47 Trooper destroyed. Slammed into W-25 Informer. U-05 Engineer builds a Door. Dropped Cooling System. Acquired Field Recycling Unit. Slammed into B-36 Bruiser. Slammed into K-01 Serf. Connecting with Terminal... >>Recall(Investigation) Establishing remote squad link... No tasked investigation squads found. Map ----- +----------------------------------------------------+ | ?? ##??????????????????????????????????????????? | | ? ##+####????????????????????????????????????? | | # ?????????????????????????????????? | | ?????????????????????????????????? | | # ! ?????????????????????????????????? | | # #######????????????????????????????????????? | | #?# ###??????????????????????????????????????????? | | #?# ########?????????????????????????????????????? | | #?# # #?????????????????????????????????????? | | #?# # T #?????????????????????????????????????? | | #?# # #?????????????????????????????????????? | | ### # ##################+#####+##+??????????? | | + + #?????????? | | ##### ########### ??????????? | | #?##########?????????# """????????????? | | #?""" #?????????????# """????????????? | | # """ #?????????????# """????????????? | | # """ #?????????????# """ #?????????? | | + #?????????##### "T" #?????????? | | # #????# g #?????????? | | # ! #???????########## #?????????? | | #?######????????????????# ### ????????? | | #???????????????????????# #?? ????????? | | #???????????????????????# #??? ##### ?????????? | | #?????????????????????###b###+#+##???????????????? | | ########??????????????#[ @ ] #????????????? | | # #??????????????# #????????????? | | # """ #??????????????# """ """ #????????????? | | # """ #??????????????# ][ """ """??????????????? | | # """ #??????????????# ][ """ ""???????????????? | | # #??????????????# ???????????????? | | # """ #??????????????###########????????????????? | | + """ #?????????????????????????????????????????? | | # """ #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | #! [ #?????????????????????????????????????????? | | # [ #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorGuidanceVibroblade Manual? 0 Play Time 00:26:56 Cumulative 10.0 hours Start 2020.09.23 @ 04:24:17 End 2020.09.23 @ 05:08:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3fdbdc37-f129-4b74-95eb-a05c327586ae