Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.27 @ 16:14:30 Player: blerp Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3823) 3823 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 9369 Bonus ------- High Alert Combat Kills 516 Follower Combat Kills 111 Entered Garrisons 200 Friendly Fire -31 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 170/170 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Improved Treads > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (4) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Heavy Treads > --- UTILITY ---------- Improved Thermal Generator Advanced Heat Sink High-capacity Storage Unit Targeting Computer Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Disruptor Cannon Plasma Cannon Neutron Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Improved Maneuvering Thrusters Lightning Gun Lightning Gun Lightning Gun Heavy Laser [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . 1 . . . . . Propulsion 3 | . . . 1 1 1 . . . Utility 4 | . . 2 . 1 . . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 164 | 6 3 15 18 14 6 10 56 36 Power 22 | 1 . . 4 . 4 3 6 4 Engine 15 | 1 . . 3 . 1 3 6 1 Core 7 | . . . 1 . 3 . . 3 Reactor . | . . . . . . . . . Propulsion 43 | 2 . 4 6 3 1 1 18 8 Treads 7 | . . . . . . . . 7 Leg 20 | . . . . . . 1 18 1 Wheel 7 | 2 . 4 1 . . . . . Hover . | . . . . . . . . . Flight 9 | . . . 5 3 1 . . . Utility 44 | 1 1 3 3 6 . 3 17 10 Device 25 | . . 1 2 3 . 2 10 7 Storage 5 | 1 . . . . . . 3 1 Processor 6 | . 1 2 1 . . . 2 . Hackware . | . . . . . . . . . Protection 8 | . . . . 3 . 1 2 2 Artifact . | . . . . . . . . . Weapon 55 | 2 2 8 5 5 1 3 15 14 Energy Gun 25 | . 2 2 1 2 1 2 6 9 Energy Cannon 18 | . . 3 3 1 . 1 7 3 Ballistic Gun 8 | 2 . 1 1 2 . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 2 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 2 . . 1 . Parts Lost 84 | . . 5 1 . . 22 28 28 Power 13 | . . . . . . 5 5 3 Propulsion 23 | . . 2 . . . 6 10 5 Utility 18 | . . . . . . 5 3 10 Weapon 30 | . . 3 1 . . 6 10 10 Highest Loss Streak 27 | . . 5 1 . . 22 8 27 Average Slot Usage (%) 90 | . 95 99 99 98 100 77 90 77 Engine 9 | . 14 11 15 15 9 1 10 3 Core 1 | . . . 2 . 3 9 . 2 Treads 1 | . . . . . . . . 6 Leg 13 | . . . . . . . 28 13 Wheel 4 | . 28 21 5 . . . . . Flight 6 | . . . 21 30 33 25 . . Device 13 | . . 11 16 16 20 16 14 9 Storage 4 | . 14 11 1 . . . 4 4 Processor 12 | . 9 22 18 12 6 4 10 9 Protection 1 | . . . . 6 6 3 . 4 Energy Gun 5 | . 14 4 2 2 13 6 6 6 Energy Cannon 9 | . . 12 14 4 . . 9 11 Ballistic Gun 2 | . 14 2 . 7 6 4 2 . Naked Turns 3 | . . . . . . . . 3 Heaviest Build 90 | 13 13 18 24 30 34 34 79 90 Greatest Support 149 | 26 26 26 42 30 35 35 85 149 Greatest Overweight (x) 29 | . . 1 3 . . . 2 29 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 4 4 4 12 12 Average Capacity 7 | 4 6 6 4 4 4 4 9 11 Most Carried 12 | 4 6 6 6 4 4 4 12 12 Average Carried 6 | 3 5 5 4 3 3 3 7 8 Final Capacity 12 | 6 6 6 4 4 4 4 12 4 Final Carried 9 | 4 6 6 4 4 4 4 9 1 Class Distribution -------------------- 43% | Scavenger-Gunner 16% | Sprinter 10% | Scavenger-Skirmisher 9% | Mutant 6% | Scavenger-Mutant 3% | Scavenger-Sprinter 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Commander-Sprinter | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Matter Collected 2016 | 191 147 229 167 175 75 148 615 269 Remotely 9 | . . . . . . . 9 . Salvage Created 4662 | . 186 549 706 193 75 337 1981 635 Parts 229 | . 9 33 38 11 3 12 97 26 Haulers Intercepted 7 | . 2 . 2 . . . 2 1 Recyclers Shooed 3 | . 1 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Combat Hostiles Destroyed 61 | . 1 11 11 2 1 5 22 8 Guns 24 | . 1 2 4 . 1 4 8 4 Cannons 22 | . . 2 6 1 . 1 11 1 AOE 10 | . . 6 1 . . . 1 2 Classes Destroyed 15 | . 4 6 1 1 . . 1 2 Worker 8 | . . 1 1 . . . 6 . Builder 6 | . . 1 . . . . 5 . Tunneler 2 | . . 1 . . . . 1 . Hauler 7 | . 2 . 2 . . . 2 1 Recycler 4 | . 1 2 . . . . 1 . Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . . 1 . . 1 . Watcher 11 | . 1 1 3 1 . . 5 . Swarmer 8 | . . 4 4 . . . . . Grunt 31 | . 1 5 5 . . 3 14 3 Brawler 2 | . . . . . . . . 2 Duelist 5 | . . 1 . . . 1 2 1 Sentry 10 | . . 1 1 2 1 1 3 1 Hunter 3 | . . . 1 . . . 2 . Programmer 2 | . . . . . . . 1 1 Best Kill Streak 13 | . 3 6 5 1 1 4 13 3 Combat Bots Only 5 | . 1 5 4 1 1 4 3 2 Max Kills in Single Turn 12 | . 1 3 1 1 1 1 12 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 1 . . . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Damage Taken 10035 | . 56 503 208 200 . 1675 3517 3876 Core 2090 | . 21 135 62 45 . 367 438 1022 Absorbed by Shields 161 | . . . . . . 45 116 . Reduced by Siege Mode 79 | . . . . . . . . 79 Core Remaining (%) 73 | 100 91 66 88 93 . . 5 . Volleys Fired 254 | 1 14 34 29 15 3 35 95 28 Largest 4 | 2 2 2 2 2 3 3 3 4 Hottest 308 | 40 70 124 119 81 160 160 225 308 Shots Fired 595 | 2 28 60 58 30 9 70 268 70 Gun 344 | 2 28 25 15 15 9 62 162 26 Cannon 242 | . . 27 43 15 . 8 106 43 Launcher 9 | . . 8 . . . . . 1 Special . | . . . . . . . . . Kinetic 117 | 2 14 8 . 15 3 30 45 . Thermal 248 | . 14 28 . . 3 19 153 31 Explosive 8 | . . 8 . . . . . . Electromagnetic 222 | . . 16 58 15 3 21 70 39 Robot Hit Streak 20 | 2 6 8 7 9 3 9 15 20 Robot Miss Streak 6 | . 4 3 2 2 2 2 6 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . . . . . . 2 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 . Shots Hit Robots 349 | 2 13 30 37 17 7 53 142 48 Core Hits 192 | 1 8 24 23 7 4 26 75 24 Critical Hits 8 | . . 3 . 1 . . 2 2 Critical Kills 2 | . . 1 . 1 . . . . Critical Parts Destroyed 6 | . . 2 . . . . 2 2 Melee Attacks 3 | . . . . . . . . 3 Impact 3 | . . . . . . . . 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10373 | 26 181 967 853 366 132 967 4951 1930 Guns 3824 | 26 181 153 239 86 132 807 1940 260 Cannons 3392 | . . 377 583 280 . 127 1268 757 Explosions 3020 | . . 437 31 . . . 1709 843 Melee 57 | . . . . . . . . 57 Ramming 80 | . . . . . . 33 34 13 Kinetic 1155 | 26 87 70 . 86 36 347 503 . Thermal 4167 | . 94 227 31 . 45 276 2823 671 Explosive 1734 | . . 397 . . . . 620 717 Electromagnetic 3180 | . . 273 822 280 51 311 971 472 Impact 57 | . . . . . . . . 57 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 2 . . . . . 1 7 Average Corruption 4 | . 2 . . . . . 1 6 Corruption Purged . | . . . . . . . . . Effects 8 | . 1 . . . . . . 7 Message Errors 1 | . 1 . . . . . . . Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 386 | . . . . 25 . . 301 60 Projectiles 61 | . . . . 25 . . 36 . Explosions 302 | . . . . . . . 265 37 Melee 23 | . . . . . . . . 23 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 176 | . . 39 . . . 14 2 121 Shots 4 | . . 2 . . . . . 2 Rammed 14 | . . . . . . 10 1 3 Targets Rammed 20 | . . . . . . 10 7 3 Kicked 6 | . . . . . . . 6 . Crushed . | . . . . . . . . . Highest Temperature 570 | . 30 195 330 236 261 380 441 570 Average Temperature 105 | . 14 43 111 64 143 137 99 213 Received Heat Transfer 2238 | . 33 111 36 48 . 663 855 492 Effects 20 | . . . 1 1 . 2 4 12 Shutdowns 4 | . . . . . . 1 2 1 Energy Bleed 2 | . . . 1 . . . 1 . Interference 8 | . . . . 1 . . 1 6 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 4 | . . . . . . 1 . 3 Damage (major) 1 | . . . . . . . . 1 Siege Activations 1 | . . . . . . . . 1 Total Turns 33 | . . . . . . . . 33 Longest Duration 33 | . . . . . . . . 33 Robots Corrupted 5 | . . 1 . 1 . . 2 1 Combat Hostiles 5 | . . 1 . 1 . . 2 1 Parts Fried 26 | . . 2 6 3 . . 13 2 Impact Corruptions 4 | . . . . . . . . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . . . . . 7 1 Heat Transferred 5996 | . 236 494 50 . 100 585 3794 737 Parts Sabotaged 4 | . . . . . . . 4 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 1 1 . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Peak Influence 1215 | . 109 382 527 480 289 423 1215 617 Initial 558 | . . 45 115 207 235 202 177 558 Average 402 | . 55 234 281 363 257 302 536 493 Maximum Alert Level 4 | . . 1 2 2 1 2 4 2 Low Security (%) 35 | 100 100 43 36 . . . 51 . Level 1 24 | . . 56 40 48 100 85 3 9 Level 2 22 | . . . 23 51 . 14 . 90 Level 3 10 | . . . . . . . 26 . Level 4 7 | . . . . . . . 19 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 2 . 1 . . 9 2 Investigation 2 | . 1 . . . . . 1 . Extermination 4 | . . . . 1 . . 2 1 Reinforcement 4 | . . 2 . . . . 2 . Assault 5 | . . . . . . . 4 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . 1 . . . . 2 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Distress Signals 4 | . . . 2 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 149 | . 5 18 25 5 1 25 56 14 Peak Tracking Total 12 | . 2 5 6 1 2 12 9 7 Tactical Retreats 24 | . 1 2 7 1 . 3 8 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Traps Triggered 7 | . 2 . 1 . . 2 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . Reused 3 | . . . . . . . 3 . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . 1 . . . 3 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Machines Disabled 49 | . 1 4 2 4 . . 37 1 Max in Single Turn 20 | . 1 3 1 3 . . 20 1 Garrison Access 3 | . . . 1 1 . . 1 . Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Machines Accessed 30 | . 4 4 6 7 1 . 6 2 Terminals 23 | . 4 3 4 5 . . 5 2 Fabricators 2 | . . . . 1 . . 1 . Repair Stations 2 | . . 1 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 1 1 . . . Total Hacks 63 | . 13 7 16 10 1 . 9 7 Successful 27 | . 7 4 7 4 1 . 2 2 Failed 36 | . 6 3 9 6 . . 7 5 Catastrophic 5 | . 1 1 . . . . 3 . Database Lockouts . | . . . . . . . . . Manual 46 | . 13 6 13 4 . . 3 7 Terminals 54 | . 13 6 13 8 . . 7 7 Fabricators 3 | . . . . 1 . . 2 . Repair Stations 3 | . . 1 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 1 1 . . . Terminal Hacks 9 | . 3 1 . 2 . . 2 1 Record 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 3 | . 1 . . . . . 1 1 Locate Traps 2 | . 1 1 . . . . . . Reprogram Traps 1 | . . . . . . . 1 . Recall Investigation 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 3 | . . 1 2 . . . . . Scan Component 2 | . . 1 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 . . . Unlock Access 1 | . . . . . 1 . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks 11 | . 4 2 4 . . . . 1 Terminals 11 | . 4 2 4 . . . . 1 Assimilate 1 | . . . 1 . . . . . Botnet 8 | . 3 2 2 . . . . 1 Operators 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . Used 2 | . . . . 1 . . 1 . Hacking Detections 24 | . 4 4 3 6 1 . 5 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 4 | . . . . 4 . . . . Matter 252 | . . . . 252 . . . . Time 134 | . . . . 134 . . . . Total Robot Build Rating 16 | . . . . 16 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 3 1 . Machine Destruction 4 | . . . . . . 3 1 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Total Allies 5 | . . . 1 4 . . . . Largest Group 4 | . . . 1 4 4 4 . . Highest-Rated Group 48 | . . . 10 48 48 48 . . Highest-Rated Ally 12 | . . . 10 12 12 12 . . Total Orders 11 | . . . . . . 9 2 . STAY 3 | . . . . . . 3 . . FOLLOW 6 | . . . . . . 6 . . EXPLORE 2 | . . . . . . . 2 . Ally Attacks 50 | . . . . . 14 36 . . Total Damage 573 | . . . . . 150 423 . . Kills 3 | . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Turns Passed 4849 | 60 246 613 529 376 48 289 1889 799 Spaces Moved 4176 | 52 198 535 628 915 62 343 1072 371 Core 45 | 11 . . . . . 10 . 24 Treads 97 | . . . . . . . . 97 Legs 1322 | . . . . . . . 1072 250 Wheels 842 | 41 198 535 68 . . . . . Hover . | . . . . . . . . . Flight 1870 | . . . 560 915 62 333 . . Fastest Speed 23 | 50 90 80 29 26 23 23 120 50 Average Speed 76 | 82 90 82 36 26 23 26 127 156 Slowest Speed 1500 | 100 90 90 245 26 23 50 180 1500 Overloaded Moves 52 | . . . . . . 52 . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 12 | . . . 2 8 2 . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 23 | 3 35 33 40 17 2 43 30 6 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . . . . . . 2 4 Terrain Destroyed 262 | . . 47 . 25 . . 144 46 Melee . | . . . . . . . . . Projectile 14 | . . . . . . . 6 8 AOE 248 | . . 47 . 25 . . 138 38 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Total 5334 | 65 238 645 871 1019 86 496 1387 527 Wait 511 | . 15 46 162 70 15 64 87 52 Move 4147 | 51 197 534 623 900 58 342 1071 371 Hop 10 | . . . 2 6 2 . . . Pick Up 121 | 7 6 10 16 3 2 6 47 24 Fast Attach 46 | 3 . 3 9 10 . 3 17 1 Attach 92 | 3 1 7 8 1 2 7 34 29 Detach 2 | . . . . . . 1 . 1 Swap 26 | . 2 5 1 3 4 . 5 6 Drop 70 | . 3 6 21 11 . 1 19 9 Fire 254 | 1 14 34 29 15 3 35 95 28 Melee 3 | . . . . . . . . 3 Ram 9 | . . . . . . 9 . . Kick 8 | . . . . . . 1 7 . Crush 3 | . . . . . . . . 3 Escape Stasis 32 | . . . . . . 27 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 15) 279 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x2 549 | -9/Materials | Lost 5 parts (2n3w) 787 | -9/Materials | Build established: Scavenger-Skirmisher 797 | -9/Materials | Discovered new exit (range 5) 799 | -9/Materials | Identified exit to Materials 920 | -9/Materials | Entered another Materials area 920 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1296 | -8/Materials | Build established: Sprinter 1306 | -8/Materials | Repaired Lgt. EM Pulse Cannon? 1421 | -8/Materials | Discovered new exit (range 9) 1423 | -8/Materials | Identified exit to Factory 1449 | -8/Materials | Entered Factory 1449 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1724 | -7/Factory | Discovered new exit (range 10) 1785 | -7/Factory | Fabricated S-27 Virus (x4) 1825 | -7/Factory | Entered another Factory area 1825 | -6/Factory | Accompanied by 4 allies 1825 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1872 | -6/Factory | Identified exit to Garrison 1873 | -6/Factory | Entered Garrison 1873 | -6/Garrison | Accompanied by 4 allies 1932 | -6/Garrison | Triggered checkpoint 1982 | -6/Garrison | Triggered checkpoint 1995 | -6/Garrison | Triggered checkpoint 2088 | -6/Garrison | Triggered checkpoint 2096 | -6/Garrison | Garrison Relay disabled 2158 | -6/Garrison | Discovered new exit (range 8) 2162 | -6/Garrison | Entered Factory 2188 | -6/Factory | Lost 22 parts (5p6n5u6w) 2410 | -6/Factory | Found Powered Armor 2487 | -6/Factory | Core integrity fell below 50% 2574 | -6/Factory | Lost 3 parts (1n1u1w) 2837 | -6/Factory | Build established: Scavenger-Gunner 3400 | -6/Factory | Spotted B-75 Beast 3501 | -6/Factory | Lost 8 parts (2p3n3w) 3562 | -6/Factory | First assault squad dispatched 3725 | -6/Factory | Lost 4 parts (1n1u2w) 3792 | -6/Factory | Lost 4 parts (1p2n1w) 3821 | -6/Factory | Core integrity fell below 20% 4034 | -6/Factory | Discovered new exit (range 13) 4051 | -6/Factory | Entered another Factory area 4051 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4081 | -5/Factory | Lost 3 parts (2n1w) 4651 | -5/Factory | First assault squad dispatched 4779 | -5/Factory | Core integrity fell below 50% 4820 | -5/Factory | Core integrity fell below 20% 4851 | -5/Factory | Crushed by falling debris 4851 | -5/Factory | Smashed by cave-in Last Messages --------------- 04818_ Acquired Hvy. Mace. 04821_ Fusion Modulator explodes. 04822_ Destroyed Tesla Rifle. 04822_ P-70 Sage system corrupted by crushing effect. 04822_ P-70 Sage knocked back. 04824_ Imp. Treads destroyed. 04824_ P-70 Sage resets L-41 Fighter, system corruption cleaned. 04828_ Destroyed Imp. Deuterium Engine. 04828_ Destroyed Carbon-fiber Leg. 04828_ Destroyed Axe. 04828_ L-41 Fighter system corrupted by crushing effect. 04829_ L-41 Fighter system terminally corrupted. 04831_ Acquired 50 matter. 04833_ The unstable cave ceiling collapses. 04835_ Acquired Imp. Treads. 04842_ U-05 Engineer builds a Wall. 04846_ U-05 Engineer lays Concrete. 04849_ U-05 Engineer builds a Wall. 04851_ The unstable cave ceiling collapses. 04851_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ""?????????????????????????? | | ????????????????????? ""?????????????????????????? | | ????????????????????? "??????????????????????????? | | ????????????????????? "??????????????????????????? | | ???????????????????## ???????????????????????????? | | ??????????????######"####????????????????????????? | | ??????????????# #? ??????????????????????? | | ??????????????#;;;;;""""## ??????????????????????? | | ???????????????"; # ??????????????????????? | | ???????????????# % # ??????#???????????????? | | ???????????????# % # ????? #???????????????? | | ??????????????## # ##### #???????????????? | | ??????????????#; # ????????????????# | | ??????????????## # ######????????????# | | ???????????????# # #????????????# | | ?????????????### # T" #????????????# | | ?????????????# + "" +????????????# | | ?????????????# # #????????????# | | ?????????????## @ # #????????????# | | ?????????????# ### #??????????????# | | ?????????????# #?????????###??# | | ?????????????# # ##############?# | | ?????????????## %* % =%" ! #?# | | ??????????????# ; # % * " !%! #?# | | ??????????????# ; # ! = * === ### | | ??????????????# ; =%! !% | | ??????????????# ;;;;;;;;## # # [ | | ??????????????### ## ##### ## ### | | ????????????????###?##?????#####################?? | | ??????????????????????????????????????????????##?? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 450 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 10 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed LaserRestorationTrap Manual? 0 Play Time 02:45:36 Cumulative 42.6 hours Start 2021.03.27 @ 12:44:18 End 2021.03.27 @ 16:14:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8302da6f-6b2c-4278-98d8-9a1012de9fa4