Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.12 @ 20:44:25 Player: shockman27 Result: Destroyed by Fusion Bomb Trap Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (154) 770 Value Destroyed (4984) 4984 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (884) 884 TOTAL SCORE: 8278 Bonus ------- High Alert Combat Kills 336 Follower Combat Kills 348 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 274/280 System Corruption 1% Temperature Cool (3) Movement Treading (240) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Cooling System Huge Storage Unit > --- WEAPON (3) ------- Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun > --- INVENTORY (25) --- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads High-capacity Matter Pod (200) Seismic Detector Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Relay Coupler [NC] (24) Cooled Plasma Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Mini Assault Cannon Rocket Launcher Datajack Scythe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads High-capacity Matter Pod Seismic Detector Seismic Detector Hardened Light Armor Plating Hacking Suite EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Mini Assault Cannon Grenade Launcher Rocket Launcher Datajack Scythe [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Parts Attached 87 | 7 15 6 37 21 1 Power 12 | 1 3 3 3 2 . Engine 9 | 1 2 1 3 2 . Core 3 | . 1 2 . . . Reactor . | . . . . . . Propulsion 25 | 2 5 . 11 6 1 Treads 25 | 2 5 . 11 6 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 1 1 8 2 . Device 7 | 1 . 1 4 1 . Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . 3 1 . Artifact . | . . . . . . Weapon 36 | 2 6 2 15 11 . Energy Gun 17 | 1 4 1 5 6 . Energy Cannon 3 | . . 1 . 2 . Ballistic Gun 9 | 1 . . 8 . . Ballistic Cannon 2 | . 1 . . 1 . Launcher 2 | . . . 1 1 . Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . 3 4 . Corrupted Parts 4 | . . 4 . . . System Corruption 21 | . . 21 . . . Parts Lost 16 | . 4 2 7 2 1 Power 4 | . 2 1 . 1 . Propulsion 3 | . . . 2 . 1 Utility 2 | . . . 2 . . Weapon 7 | . 2 1 3 1 . Highest Loss Streak 2 | . 2 1 2 1 1 To Critical Strikes . | . . . . . . Average Backups 21 | 3 15 19 24 24 24 Power . | . . . 1 . 1 Propulsion 7 | 1 6 7 8 9 8 Utility 4 | . 1 2 4 5 6 Weapon 7 | . 6 8 9 7 8 Tool/Special . | . . . . . . Unused Backups 37 | . 7 2 11 6 11 Power 1 | . . . 1 . . Propulsion 12 | . 7 1 . . 4 Utility 5 | . . . . 1 4 Weapon 18 | . . 1 10 5 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 99 | . 99 99 99 99 100 Engine 9 | . 9 3 10 10 11 Core 2 | . 4 10 . . . Treads 31 | . 28 28 32 33 33 Device 8 | . 14 14 7 . 11 Storage 11 | . 14 14 11 11 11 Protection 2 | . . . 3 10 . Energy Gun 17 | . 18 18 8 16 33 Ballistic Gun 10 | . 6 . 20 13 . Slashing Weapon 1 | . . . 3 1 . Peak Build Rating 26 | 7 15 16 21 26 23 Average Rating 17 | 5 10 14 19 23 22 On Entrance 13 | . 7 13 16 21 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 103 | 13 52 52 100 103 99 Greatest Support 66 | 40 46 46 66 63 60 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 Average Capacity 22 | 7 18 20 24 25 25 Most Carried 25 | 6 20 20 25 25 25 Average Carried 21 | 3 15 19 24 24 24 Final Capacity 25 | 8 20 20 25 25 25 Final Carried 25 | 6 20 19 25 25 24 Class Distribution -------------------- 44% | Mutant 32% | Gunner 16% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Storage Gunner | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 2600 | 286 510 60 868 852 24 Remotely . | . . . . . . Salvage Created 5405 | 141 768 250 1743 1565 938 Parts 350 | 16 39 12 117 108 58 Haulers Intercepted 13 | . 1 . 6 6 . Recyclers Shooed 6 | 1 . . 1 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 105 | . 16 5 28 28 28 Guns 77 | . 13 3 20 20 21 Cannons 7 | . 2 2 3 . . AOE 20 | . 1 . 5 8 6 Classes Destroyed 13 | 2 6 . 3 2 . Worker 11 | . 3 . 4 4 . Builder 5 | . . . 4 1 . Tunneler 5 | 5 . . . . . Hauler 13 | . 1 . 6 6 . Recycler 6 | 1 . . 3 2 . Operator 4 | . 2 . 2 . . Watcher 5 | . 2 . 3 . . Swarmer 19 | . 1 . 2 3 13 Grunt 58 | . 15 5 15 13 10 Brawler 3 | . . . 1 2 . Duelist 3 | . . . . 2 1 Protector 1 | . . . . 1 . Sentry 21 | . . . 10 7 4 Best Kill Streak 5 | 3 4 2 4 5 4 Combat Bots Only 5 | . 3 2 4 5 4 Max Kills in Single Turn 4 | 1 2 1 3 4 3 Gunslinging 1 | . . . 1 1 . Exploded 4 | . 1 . 1 4 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 374 | . 92 39 113 71 59 Missed 81 | . 19 9 24 15 14 Hits 293 | . 73 30 89 56 45 Melee 4 | . . . . 4 . Projectile 289 | . 73 30 89 52 45 Critical Strikes 11 | . 1 3 2 4 1 Damage Taken 4133 | . 964 437 1406 892 434 Core 624 | . 150 55 179 167 73 Absorbed by Shields 37 | . . . . . 37 Regen/Repaired (Parts) 116 | . 21 . . 95 . Core Remaining (%) 59 | 100 . 18 . . . Volleys Fired 297 | 16 83 20 75 57 46 Largest 3 | 2 2 2 3 3 3 Hottest 195 | 60 90 105 195 135 135 Shots Fired 716 | 32 155 42 190 159 138 Gun 658 | 32 134 30 176 148 138 Cannon 45 | . 21 12 7 5 . Launcher 13 | . . . 7 6 . Special . | . . . . . . Kinetic 259 | 16 80 . 82 81 . Thermal 167 | 16 37 13 101 . . Explosive 13 | . . . 7 6 . Electromagnetic 277 | . 38 29 . 72 138 Robot Hit Streak 11 | 6 11 9 10 9 10 Robot Miss Streak 7 | 3 5 3 6 7 5 Penetration Max . | . . . . . . Secondary Targets 11 | . 1 . 2 2 6 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 436 | 19 98 31 123 96 69 Core Hits 247 | 9 46 13 67 71 41 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | 1 1 . . 1 . Critical Strikes 6 | 1 1 . 3 1 . Burn 3 | . . . 3 . . Destroy 3 | 1 1 . . 1 . Melee Attacks 18 | . 3 . 10 5 . Impact 3 | . 3 . . . . Slashing 15 | . . . 10 5 . Piercing . | . . . . . . Sneak Attacks 5 | . 1 . 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8369 | 181 1327 416 2806 2357 1282 Guns 5877 | 181 963 311 1846 1587 989 Cannons 415 | . 178 105 105 27 . Explosions 1635 | . 101 . 528 713 293 Melee 382 | . 72 . 310 . . Ramming 60 | . 13 . 17 30 . Kinetic 2318 | 96 457 . 945 820 . Thermal 2059 | 85 395 105 1006 175 293 Explosive 1066 | . . . 528 538 . Electromagnetic 2484 | . 390 311 . 794 989 Impact 72 | . 72 . . . . Slashing 310 | . . . 310 . . Piercing . | . . . . . . Highest Corruption 21 | . . 21 1 1 1 Average Corruption 1 | . . 9 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . . 8 14 10 7 Message Errors 8 | . . 2 4 2 . Matter Fused 14 | . . 3 4 4 3 Heat Flow Errors 2 | . . 1 . . 1 Energy Discharges 8 | . . 1 3 3 1 Data Loss (minor) 4 | . . . 1 1 2 Misfires 2 | . . 1 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 175 | . 86 . 70 . 19 Projectiles . | . . . . . . Explosions 54 | . 29 . 6 . 19 Melee 121 | . 57 . 64 . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 198 | . 125 . . 73 . Shots 4 | . 2 . . 2 . Rammed 8 | . 1 . 4 3 . Targets Rammed 11 | . 1 . 5 5 . Kicked . | . . . . . . Crushed 3 | . . . 1 2 . Highest Temperature 410 | 20 153 318 410 253 179 Average Temperature 67 | 13 45 136 98 66 9 Received Heat Transfer 1603 | . 417 297 522 294 73 Effects 7 | . . 3 1 3 . Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . . 2 . . . Interference 4 | . . . 1 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted 2 | . 1 . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 7 | . 3 1 . 3 . Impact Corruptions 2 | . 2 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 1 5 . . Heat Transferred 4424 | 200 775 222 2627 200 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 13 | . 2 . . 5 6 Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Maximum Alert Level 4 | . 1 . . 2 4 Low Security (%) 80 | 100 93 100 100 90 . Level 1 3 | . 6 . . 6 3 Level 2 5 | . . . . 2 33 Level 3 5 | . . . . . 33 Level 4 4 | . . . . . 29 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1566 | 10 217 107 179 596 1566 Initial 390 | . . 77 4 70 390 Average 207 | 1 28 25 89 135 908 Influence Increases 4349 | 30 599 145 1033 1316 1226 Destroy 0b10 Robot/C 2320 | . 320 100 560 720 620 Destroy 0b10 Robot/NC 260 | 30 40 . 110 80 . Destroy Leader 488 | . 86 30 188 164 20 Allied During Kill 80 | . . . . 62 18 Successful Hack 72 | . 10 . 34 14 14 Select Force Hacks 60 | . 60 . . . . Disable Machine 255 | . 30 . 60 150 15 Anti-Garrison Action 450 | . . . . . 450 Destroy Structure 244 | . 38 . 51 96 59 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 105 | . 15 15 30 15 30 Influence Decreases 2783 | 30 400 331 878 884 260 Entered New Map 439 | . . 122 9 98 210 Time Decay 1848 | 30 360 189 653 616 . Lost Part 150 | . 40 20 60 20 10 Lost Ally 40 | . . . . . 40 Purge Threat 306 | . . . 156 150 . Squads Dispatched 14 | . 4 . 2 8 . Investigation 6 | . 3 . 1 2 . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 1 . Assault 3 | . . . . 3 . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 7 | . 2 . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 164 | . 30 6 46 53 29 Peak Tracking Total 5 | . 4 2 5 5 4 Tactical Retreats 6 | . 1 1 2 1 1 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 10 | . . . 2 . 8 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 22 | . 2 . 4 10 6 Max in Single Turn 2 | . 2 . 1 2 1 Garrison Relay 5 | . . . . . 5 Machines Repaired . | . . . . . . Machines Dismantled 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 32 | . 9 . 11 8 4 Terminals 26 | . 6 . 11 5 4 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 3 | . 2 . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 89 | . 32 . 25 22 10 Successful 42 | . 18 . 12 10 2 Failed 46 | . 14 . 12 12 8 Catastrophic 8 | . . . 3 3 2 Database Lockouts 1 | . . . 1 . . Manual 39 | . 18 . 17 4 . Terminals 77 | . 28 . 25 14 10 Fabricators . | . . . . . . Repair Stations 5 | . 2 . . 3 . Recycling Units 4 | . 2 . . 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 22 | . 8 . 8 4 2 Robot Analysis 1 | . . . 1 . . Open Door 2 | . . . . 2 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . 1 . . . . Unreport Threat 3 | . . . 2 1 . Locate Traps 3 | . 2 . . 1 . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Security Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Zone Layout 4 | . 2 . 2 . . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . . 2 . Scan Component 2 | . 1 . . 1 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks 2 | . . . . 2 . Process 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 13 | . 8 . 4 1 . Terminals 11 | . 6 . 4 1 . Botnet 9 | . 5 . 3 1 . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used 1 | . 1 . . . . Hacking Detections 29 | . 7 . 10 8 4 Full Trace Events 6 | . 1 . 1 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 1 . . 1 . Time 64 | . 32 . . 32 . Parts Recycled . | . . . . . . Recycled Matter 371 | . . . . 371 . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 20 | . . . . . 20 Machine Destruction 20 | . . . . . 20 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 62 | . . . . 62 62 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 72 | . . . . 50 22 Total Damage 1190 | . . . . 775 415 Kills 14 | . . . . 11 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Active Infowar (turns) 4530 | 128 2534 525 1315 28 . Seismic 4530 | 128 2534 525 1315 28 . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 10516 | 290 2534 736 3224 2051 1681 Spaces Moved 3854 | 141 944 273 1184 684 628 Core 2 | 2 . . . . . Treads 3852 | 139 944 273 1184 684 628 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 160 240 240 Average Speed 233 | 158 229 240 235 240 240 Slowest Speed 240 | 160 240 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 72 | 5 98 63 99 95 77 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . 2 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 6 | . 2 . 3 1 . Terrain Destroyed 228 | . 55 . 67 97 9 Melee 6 | . 2 . 3 1 . Projectile 4 | . . . . 4 . AOE 218 | . 53 . 64 92 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 4749 | 175 1169 314 1462 928 701 Wait 251 | 6 77 8 65 82 13 Move 3850 | 140 943 272 1183 684 628 Hop . | . . . . . . Pick Up 88 | 6 28 4 39 10 1 Fast Attach 18 | 7 . . 4 7 . Attach 20 | . 4 2 11 2 1 Detach 2 | . . . . 2 . Swap 87 | . 14 5 34 34 . Drop 80 | . 16 3 36 24 1 Fire 297 | 16 83 20 75 57 46 Melee 18 | . 3 . 10 5 . Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . 1 . 5 5 . Escape Stasis 11 | . . . . . 11 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 16 | . . . . 16 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sto) -9/Storage (discovered 3 exits: [*Mat] / [*Rec] / Gar) -9/Garrison (discovered 2 exits: [*Rec x2]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 291 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 13) 640 | -10/Materials | Discovered new exit (range 16) 979 | -10/Materials | Discovered new exit (range 7) 1526 | -10/Materials | Core integrity fell below 50% 1556 | -10/Materials | Discovered new exit (range 15) 2080 | -10/Materials | Discovered new exit (range 15) 2450 | -10/Materials | Repaired EM Shotgun 2825 | -10/Materials | Entered Mines 3091 | -10/Mines | Learned location of Zion (-6) 3107 | -10/Mines | Learned 2 Materials zone layouts 3119 | -10/Mines | Discovered new exit (range 10) 3163 | -10/Mines | Discovered new exit (range 9) 3393 | -10/Mines | System corruption reached 10% 3448 | -10/Mines | Discovered new exit (range 8) 3466 | -10/Mines | Core integrity fell below 20% 3561 | -10/Mines | Entered Materials 3561 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3562 | -9/Materials | Identified exit to Mines 3872 | -9/Materials | Build established: Gunner 4128 | -9/Materials | Discovered new exit (range 10) 4646 | -9/Materials | Discovered new exit (range 10) 4674 | -9/Materials | Central database locked down 4942 | -9/Materials | Discovered new exit (range 16) 4949 | -9/Materials | Crushed by falling debris 5332 | -9/Materials | Build established: Mutant 5701 | -9/Materials | Discovered exit to Mines (range 11) 5860 | -9/Materials | Build established: Gunner 5996 | -9/Materials | Identified exit to Storage 6132 | -9/Materials | Discovered new exit (range 15) 6546 | -9/Materials | Build established: Mutant 6785 | -9/Materials | Entered Storage 6838 | -9/Storage | Core integrity fell below 50% 7126 | -9/Storage | Build established: Tank 7265 | -9/Storage | Used back door to open Recycling access 7265 | -9/Storage | Discovered new exit (range 5) 8007 | -9/Storage | Discovered new exit (range 16) 8286 | -9/Storage | Garrison activated, responded to threat 8517 | -9/Storage | Met a pair of Derelict thieves 8691 | -9/Storage | Repaired Hrd. Light Armor Plating 8740 | -9/Storage | Core integrity fell below 20% 8770 | -9/Storage | Garrison activated, responded to threat 8785 | -9/Storage | First assault squad dispatched 8836 | -9/Storage | Identified exit to Garrison 8836 | -9/Storage | Entered Garrison 8836 | -9/Garrison | Accompanied by 2 allies 8916 | -9/Garrison | Triggered checkpoint 8952 | -9/Garrison | Garrison Relay disabled 9074 | -9/Garrison | Build established: Gunner 9454 | -9/Garrison | Triggered checkpoint 9486 | -9/Garrison | Garrison Relay disabled 9601 | -9/Garrison | Discovered new exit (range 13) 9660 | -9/Garrison | Triggered checkpoint 9724 | -9/Garrison | Garrison Relay disabled 10010 | -9/Garrison | Triggered checkpoint 10065 | -9/Garrison | Garrison Relay disabled 10116 | -9/Garrison | Discovered new exit (range 14) 10427 | -9/Garrison | Triggered checkpoint 10462 | -9/Garrison | Garrison Relay disabled 10480 | -9/Garrison | Triggered checkpoint 10517 | -9/Garrison | Destroyed by Fusion Bomb Trap Last Messages --------------- Found 37 emergency access points. Map updated. 10427_ Chain reaction triggered in Lgt. Ion Engine. 10427_ S-10 Pest destroyed. 10427_ Garrison Door breached. 10427_ Destroyed Flight Unit. 10427_ S-10 Pest destroyed. 10427_ Beams of light sweep through the air. An alarm sounds. 10462_ Garrison Relay disabled. 10462_ Relay Coupler [Swarmer] tumbles out of relay unit. 10462_ Relay Coupler [Grunt] tumbles out of relay unit. 10462_ Relay Coupler [Hunter] tumbles out of relay unit. 10480_ Beams of light sweep through the air. An alarm sounds. 10484_ Lgt. Treads destroyed. 10486_ S-10 Pest destroyed. 10489_ Switching to secondary target: S-10 Pest. 10489_ Chain reaction triggered in Lgt. Ion Engine. 10489_ S-10 Pest destroyed. 10517_ Triggered Fusion Bomb Trap. 10517_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????#xxx#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????##????????????????# ########??????????????? | | ?????"#????????????????# + " %[ #??????????????? | | #####"#####????????????# ### [%%######?????????? | | # """""#????????????# @ = #?????????? | | # " "#????????????# #?????????? | | # "#????????????############ ###?????????? | | # " "#???????????????????????# #???????????? | | """ ""#?????????????????????### #???????????? | | # " #?????????????????????#"# #???????????? | | # #?????????????????????#"!! #???????????? | | # #?????????????????????# ! #???????????? | | # #?????????????????????# ! #???????????? | | ##### #####?????????????????????#"# #???????????? | | #####"##????????????????????????### #???????????? | | #??????????????????????????# #???????????? | | #??????????????????????????# #???????????? | | ##### #????????????????????????### #???????????? | | ????# #??????????????????#######%= #???????????? | | ????# #??????????????????# [%= #???????????? | | ????# #??????????????????# #####%[ #???????????? | | ????+ +??????????????????# #???### #???????????? | | #???# #????????????????###"####### ############# | | ##### ##+########??????# | | %*! #??????# | | ##### #??????# | | #???# ##+##### #??????# #######+"#########???? | | #???# ## #???# #??????# #?????# #???????????? | | #???# ## #???# #??????# #?????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Shotgun | 58% | -10/Materials Hrd. Light Armor Plating | 47% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructSuspensionBoregun Manual? 0 Play Time 01:10:37 Cumulative 203.3 hours Start 2026.03.09 @ 20:46:54 End 2026.03.12 @ 20:44:25 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 109 Adventurer 4 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 60 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c697927e-5a1f-4a08-86ef-f4124a5b38ef