Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 13:51:16 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (2721) 2721 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5961 Bonus ------- None Cogmind --------- Core Integrity 99/700 Matter 133/300 Energy 92/100 System Corruption 17% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Targeting Computer > --- WEAPON (3) ------- Flak Gun Flak Gun > --- INVENTORY (10) --- Improved Cesium-ion Thruster Improved Grenade Launcher Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon Flak Gun > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Wheel Wheel Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Reflective Plating Improved EM Pulse Cannon Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Datajack Improved Datajack Remote Datajack Remote Datajack Katana [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 1 . 2 . . Weapon 1 | . . . 1 . . . Parts Attached 70 | 7 3 6 19 25 . 10 Power 9 | 1 . 1 3 3 . 1 Engine 6 | 1 . 1 2 2 . . Core 3 | . . . 1 1 . 1 Reactor . | . . . . . . . Propulsion 21 | 2 2 . 5 9 . 3 Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel 18 | . 2 . 5 9 . 2 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 17 | 2 1 2 4 5 . 3 Device 7 | 1 . 1 1 3 . 1 Storage 3 | 1 1 . . . . 1 Processor 1 | . . . . . . 1 Hackware 2 | . . . 2 . . . Protection 4 | . . 1 1 2 . . Artifact . | . . . . . . . Weapon 23 | 2 . 3 7 8 . 3 Energy Gun 14 | . . 3 6 4 . 1 Energy Cannon 3 | . . . 1 2 . . Ballistic Gun 6 | 2 . . . 2 . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 Corrupted Parts 5 | . . . . 5 . . System Corruption 10 | . . . . 10 . . Parts Lost 42 | . 1 2 16 17 1 5 Power 5 | . . . 2 2 . 1 Propulsion 14 | . 1 . 4 6 1 2 Utility 6 | . . 1 2 2 . 1 Weapon 17 | . . 1 8 7 . 1 Highest Loss Streak 5 | . 1 1 4 5 1 5 To Critical Strikes . | . . . . . . . Average Backups 13 | 2 7 12 13 19 17 4 Power 3 | . 1 2 4 4 3 . Propulsion 2 | 1 2 2 2 . 4 . Utility 2 | . . 1 1 4 2 . Weapon 5 | . 3 6 5 7 4 1 Tool/Special . | . . . . . . . Unused Backups 21 | . . 1 2 1 14 3 Power 3 | . . . . . 3 . Propulsion 3 | . . 1 . . 2 . Utility 6 | . . . 2 1 3 . Weapon 5 | . . . . . 4 1 Tool/Special 4 | . . . . . 2 2 Average Slot Usage (%) 90 | . 99 98 96 89 61 29 Engine 11 | . 14 21 10 10 10 . Core 2 | . . . 6 4 . 1 Treads 7 | . 25 . . . . . Wheel 16 | . 2 22 26 20 15 8 Device 11 | . 14 14 6 12 10 3 Storage 9 | . 14 11 9 7 4 1 Hackware 2 | . . . 8 1 . . Protection 3 | . . 6 1 7 4 . Energy Gun 10 | . . 21 19 9 4 4 Energy Cannon 2 | . . . . 8 3 . Ballistic Gun 10 | . 28 . 6 3 4 1 Peak Build Rating 42 | 7 9 16 31 42 42 18 Average Rating 21 | 5 8 15 23 38 25 10 On Entrance 14 | . 7 9 14 27 42 1 Avg Prop Armor Cover (%) 8 | . . . . . . 8 Naked Turns 91 | . . . . . 46 45 Heaviest Build 134 | 14 89 104 109 134 134 25 Greatest Support 48 | 40 40 20 30 48 48 32 Greatest Overweight (x) 8 | 1 4 5 3 8 3 . Average Overweight (x) 2 | . 2 4 3 3 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 10 Average Capacity 23 | 7 23 25 25 25 17 6 Most Carried 24 | 4 13 14 24 24 24 5 Average Carried 13 | 2 8 12 14 20 16 4 Final Capacity 25 | 8 25 25 25 25 5 10 Final Carried 24 | 4 12 14 24 24 5 4 Class Distribution -------------------- 44% | Mutant 27% | Scavenger-Tank 11% | Scavenger-Gunner 6% | Tank 5% | Gunner 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1182 | 239 253 55 245 374 . 16 Remotely . | . . . . . . . Salvage Created 3904 | 15 474 454 1352 1490 . 119 Parts 234 | 2 30 45 58 90 . 9 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 4 | . . . 1 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 65 | . 13 10 22 18 . 2 Guns 53 | . 13 9 18 11 . 2 Cannons 5 | . . . 1 4 . . AOE 4 | . . 1 2 1 . . Classes Destroyed 11 | 1 4 2 1 3 . . Worker 7 | . 2 1 1 3 . . Builder 10 | . . 1 2 6 . 1 Tunneler 1 | 1 . . . . . . Hauler 2 | . . . 1 1 . . Recycler 4 | . . . . 4 . . Watcher 7 | . 1 2 4 . . . Swarmer 18 | . 6 4 5 3 . . Grunt 27 | . 7 4 11 5 . . Sentry 14 | . . 2 6 4 . 2 Hunter 3 | . . . . 3 . . Programmer 3 | . . . . 3 . . Best Kill Streak 6 | 1 5 5 6 3 . 2 Combat Bots Only 5 | . 5 5 5 2 . 2 Max Kills in Single Turn 2 | 1 1 2 2 2 . 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 579 | . 63 28 106 276 7 99 Missed 171 | . 17 7 25 81 . 41 Hits 408 | . 46 21 81 195 7 58 Melee 8 | . . . . 1 7 . Projectile 400 | . 46 21 81 194 . 58 AOE 1 | . . . . 1 . . Critical Strikes 10 | . 1 . 4 3 2 . Damage Taken 5174 | . 516 294 1347 2210 339 468 Core 993 | . 115 86 191 184 293 124 Absorbed by Shields 84 | . . . . . . 84 Core Remaining (%) 74 | 100 54 78 65 . . . Volleys Fired 226 | 2 48 21 69 77 . 9 Largest 3 | 2 2 2 3 3 . 2 Hottest 183 | 40 40 90 150 183 . 56 Shots Fired 521 | 4 96 41 175 191 . 14 Gun 446 | 4 96 41 171 120 . 14 Cannon 75 | . . . 4 71 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 180 | 4 96 . 36 36 . 8 Thermal 63 | . . . 4 59 . . Explosive . | . . . . . . . Electromagnetic 278 | . . 41 135 96 . 6 Robot Hit Streak 20 | 2 14 20 12 15 . 9 Robot Miss Streak 12 | 1 4 4 6 12 . 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 2 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 335 | 3 61 26 117 116 . 12 Core Hits 184 | 1 30 20 62 57 . 14 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . 3 . . Corrupt 3 | . . . . 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6814 | 29 690 614 2425 2810 . 246 Guns 4678 | 29 678 449 1939 1337 . 246 Cannons 1203 | . . . 55 1148 . . Explosions 884 | . . 165 394 325 . . Melee . | . . . . . . . Ramming 49 | . 12 . 37 . . . Kinetic 1342 | 29 678 . 155 299 . 181 Thermal 1845 | . . 165 449 1231 . . Explosive . | . . . . . . . Electromagnetic 3578 | . . 449 1784 1280 . 65 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . 17 17 17 Average Corruption 12 | . . . . 11 17 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 60 | . . . . 43 5 12 Message Errors 15 | . . . . 9 2 4 Matter Fused 13 | . . . . 9 2 2 Heat Flow Errors 5 | . . . . 5 . . Energy Discharges 5 | . . . . 4 . 1 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 8 | . . . . 7 . 1 Data Loss (major) 2 | . . . . 2 . . Misfires 1 | . . . . . . 1 Alerts 2 | . . . . 1 . 1 Misdirections 3 | . . . . . 1 2 Weapon Failures 5 | . . . . 5 . . Overload Shots . | . . . . . . . Overflow Damage 157 | . . 25 100 32 . . Projectiles 21 | . . . . 21 . . Explosions 124 | . . 25 88 11 . . Melee 12 | . . . 12 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 343 | . 5 58 181 99 . . Shots 9 | . . 2 4 3 . . Rammed 4 | . 3 . 1 . . . Targets Rammed 4 | . 3 . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 456 | . 36 57 336 456 . 14 Average Temperature 96 | . 13 20 91 124 . 9 Received Heat Transfer 1246 | . 213 57 477 387 . 112 Effects 11 | . . . 3 8 . . Shutdowns 3 | . . . . 3 . . Energy Bleed 3 | . . . 2 1 . . Interference 3 | . . . 1 2 . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 3 | . . . 3 . . . Combat Hostiles 2 | . . . 2 . . . Robots Corrupted 3 | . . . 1 2 . . Combat Hostiles 3 | . . . 1 2 . . Parts Fried 21 | . . 2 13 6 . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 4 . . Heat Transferred 2285 | . . 200 524 1561 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 12 | . . 3 5 4 . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 190 | 5 110 148 190 149 38 50 Initial 72 | . . 13 59 72 38 . Average 59 | 1 21 43 119 66 11 9 Influence Increases 2197 | 5 337 315 731 687 . 122 Destroy 0b10 Robot/C 1300 | . 260 200 440 360 . 40 Destroy 0b10 Robot/NC 155 | 5 15 20 40 70 . 5 Destroy Leader 348 | . 62 44 110 112 . 20 Successful Hack 38 | . . . 11 . . 27 Disable Machine 75 | . . 15 . 60 . . Destroy Structure 86 | . . 6 25 55 . . Partial Spotted 30 | . . . . . . 30 Lose Combat Pursuer 165 | . . 30 105 30 . . Influence Decreases 2157 | 5 306 206 711 738 109 82 Entered New Map 258 | . . 18 81 88 71 . Time Decay 1524 | 5 306 168 470 500 20 55 Lost Part 357 | . . 20 160 150 . 27 Lost Ally 18 | . . . . . 18 . Squads Dispatched 17 | . 2 1 4 10 . . Investigation 3 | . . 1 1 1 . . Extermination 4 | . . . . 4 . . Reinforcement 10 | . 2 . 3 5 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 19 13 35 31 6 5 Peak Tracking Total 6 | . 6 6 6 4 6 4 Tactical Retreats 6 | . . 1 4 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 8 | . . 1 2 5 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 5 | . . 1 . 4 . . Max in Single Turn 4 | . . 1 . 4 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 7 | . . . 4 1 . 2 Terminals 6 | . . . 4 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 14 | . . . 11 1 . 2 Successful 8 | . . . 5 1 . 2 Failed 6 | . . . 6 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . . . 11 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 7 | . . . 5 1 . 1 Record 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 2 | . . . 2 . . . Alert Level 2 | . . . 1 1 . . Security Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Unlock Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 3 . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . 6 . Total Damage 126 | . . . . . 126 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 1467 | 25 1331 111 . . . . Seismic 1467 | 25 1331 111 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4787 | 73 1331 426 1198 1388 121 250 Spaces Moved 2736 | 37 428 217 712 752 146 444 Core 186 | 6 . . . . 91 89 Treads 385 | 31 354 . . . . . Legs . | . . . . . . . Wheels 1840 | . 74 217 712 752 55 30 Hover . | . . . . . . . Flight 325 | . . . . . . 325 Fastest Speed 35 | 50 140 140 125 123 50 35 Average Speed 140 | 146 272 149 125 143 81 47 Slowest Speed 320 | 160 320 155 125 220 145 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 73 22 68 28 83 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 94 | . . 6 23 65 . . Melee . | . . . . . . . Projectile 8 | . . . 2 6 . . AOE 86 | . . 6 21 59 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3234 | 49 504 279 885 903 148 466 Wait 105 | . 9 26 49 19 . 2 Move 2731 | 36 427 216 711 752 145 444 Hop . | . . . . . . . Pick Up 69 | 4 11 7 26 20 1 . Fast Attach 24 | 7 . . 4 5 . 8 Attach 46 | . 2 6 17 18 1 2 Detach 10 | . 1 2 3 3 . 1 Swap 7 | . 1 . 1 5 . . Drop 12 | . 2 1 4 4 1 . Fire 226 | 2 48 21 69 77 . 9 Melee . | . . . . . . . Ram 2 | . 1 . 1 . . . Kick . | . . . . . . . Crush 2 | . 2 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / Gar) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 674 | -10/Materials | Derelicts attacked the area 840 | -10/Materials | Discovered new exit (range 15) 1074 | -10/Materials | Discovered new exit (range 5) 1405 | -10/Materials | Entered another Materials area 1405 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1814 | -9/Materials | Discovered new exit (range 6) 1831 | -9/Materials | Entered another Materials area 1831 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2174 | -8/Materials | Lost 3 parts (2n1w) 2272 | -8/Materials | Discovered new exit (range 8) 2448 | -8/Materials | Build established: Scavenger-Gunner 2518 | -8/Materials | Discovered new exit (range 15) 2728 | -8/Materials | Lost 4 parts (1p1u2w) 2920 | -8/Materials | Discovered new exit (range 16) 3029 | -8/Materials | Entered Factory 3029 | -7/Factory | Evolved 2 slots: Utility x2 3327 | -7/Factory | Build established: Scavenger-Tank 3436 | -7/Factory | Lost 5 parts (2n1u2w) 3816 | -7/Factory | System corruption reached 10% 3925 | -7/Factory | Lost 4 parts (1p1n1u1w) 4417 | -7/Factory | Sucked down chute 4417 | -7/Factory | Entered Waste 4418 | -7/Waste | Met a frightened Derelict 4438 | -7/Waste | Spotted C-40 Crusher 4449 | -7/Waste | Spotted C-40 Crusher 4465 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4482 | -7/Waste | Spotted C-40 Crusher 4492 | -7/Waste | Released all parts (11) 4499 | -7/Waste | Core integrity fell below 50% 4502 | -7/Waste | Spotted C-40 Crusher 4503 | -7/Waste | Spotted C-40 Crusher 4517 | -7/Waste | Spotted C-40 Crusher 4529 | -7/Waste | Discovered new exit (range 11) 4538 | -7/Waste | Entered Factory 4693 | -7/Factory | Identified exit to Garrison 4717 | -7/Factory | Discovered new exit (range 7) 4780 | -7/Factory | Core integrity fell below 20% 4788 | -7/Factory | Self-destructed Last Messages --------------- 04694_ >IAO8I,AU1RL>XRLO XAAXT 04717_ EXIT=FOUND 04729_ System corrupted: IFF burst signal emitted. 04730_ Acquired Med. Storage Unit. 04748_ Shock Rifle destroyed. 04751_ System corrupted: Matter fused (-5). 04764_ Acquired Flak Gun. 04775_ Lgt. Nuclear Core destroyed. 04776_ System corrupted: Matter fused (-9). 04778_ Shield Generator destroyed. 04779_ Y-54 Guardian destroyed. 04779_ Switching to secondary target: Y-54 Guardian. 04782_ Com. Wheel destroyed. 04785_ Y-54 Guardian destroyed. 04788_ Nuclear Reactor explodes. 04788_ Com. Wheel destroyed. 04788_ M-28 Smith destroyed. 04788_ Scanalyzer disabled. 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" "??????????????######### #???# | | ??# #?? ?????????????????????###/###???# | | ??# #???####??????????????????????? ????# | | ??# #???????????????????????????? ??# | | ??# #?????????????????????????? #?# | | ??# ##########????????????????# #?# | | ??# # #????????????????# #?# | | ??# # #????????????????# #?# | | ??# # ]!! #?????????#??????# #?# | | ??# + ! #????????? ??????#############?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstDerelictTurretformer Manual? 0 Play Time 00:38:34 Cumulative 133.4 hours Start 2026.06.29 @ 13:13:59 End 2026.06.29 @ 13:51:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 250 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 46 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e64856f-0f9c-4721-9ea0-d8ac01add660