Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 18:32:37 Player: Gilgameshx13 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1574) 1574 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (183) 183 TOTAL SCORE: 4052 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 53 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 150/150 System Corruption 2% Temperature Cool (9) Movement Flying (96) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (4) ------ Large Storage Unit Sensor Array Advanced Signal Interpreter > --- WEAPON (2) ------- Shock Maul > --- INVENTORY (10) --- Reinforced Ion Engine Heavy Ion Engine Light Deuterium Engine F-cell Engine Cesium-ion Thruster Cesium-ion Thruster Light Armor Plating Hardlight Generator Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Medium Reactive Plating Recalibrator > --- WEAPON ----------- Minigun Gauss Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Carbon-fiber Leg Heat Sink Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Heavy Assault Rifle Autogun Improved Grenade Launcher [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Medium Reactive Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Launcher Improved Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 63 | 9 2 4 . 9 39 Power 8 | 2 . . . 1 5 Engine 5 | 2 . . . . 3 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 23 | 3 . 1 . 4 15 Treads 4 | . . . . 4 . Leg 5 | 2 . 1 . . 2 Wheel 1 | 1 . . . . . Hover 6 | . . . . . 6 Flight 7 | . . . . . 7 Utility 16 | 1 2 1 . 2 10 Device 6 | . 1 . . 1 4 Storage 3 | 1 1 . . . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 6 | . . 1 . 1 4 Artifact . | . . . . . . Weapon 16 | 3 . 2 . 2 9 Energy Gun 1 | 1 . . . . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 9 | 2 . 2 . 2 3 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 23 | . . 3 . . 20 Power 1 | . . . . . 1 Propulsion 10 | . . 1 . . 9 Utility 4 | . . . . . 4 Weapon 8 | . . 2 . . 6 Highest Loss Streak 7 | . . 3 . . 7 Average Slot Usage (%) 89 | . 97 82 88 92 87 Engine 6 | . 14 11 11 5 3 Core 3 | . . . . 3 5 Treads 11 | . . . . 24 13 Leg 11 | . 28 21 22 6 5 Hover 3 | . . . . . 6 Flight 2 | . . . . . 4 Device 6 | . 11 11 11 9 3 Storage 9 | . 14 11 11 9 9 Processor 5 | . . . . . 8 Protection 10 | . . 7 11 15 13 Energy Gun 2 | . 14 7 . . . Energy Cannon 1 | . . . . . 2 Ballistic Gun 12 | . 14 14 22 18 10 Naked Turns . | . . . . . . Heaviest Build 73 | 13 26 27 27 50 73 Greatest Support 112 | 20 20 20 20 112 112 Greatest Overweight (x) 19 | 1 1 2 1 2 19 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 4 4 5 3 10 10 Average Carried 7 | 1 2 3 3 8 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 1 4 3 3 10 9 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 1528 | 200 106 128 . 157 937 Remotely . | . . . . . . Salvage Created 1528 | . 106 105 . 157 1160 Parts 92 | . 10 7 . 11 64 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 38 | . 3 5 . 5 25 Melee 1 | . . . . . 1 Guns 22 | . 3 5 . 5 9 Cannons 1 | . . . . . 1 AOE 14 | . . . . . 14 Classes Destroyed 11 | . 2 1 . 2 6 Builder 4 | . . . . . 4 Hauler 1 | . 1 . . . . Recycler 1 | . . . . . 1 Mechanic 2 | . . . . . 2 Watcher 1 | . . . . . 1 Swarmer 10 | . 3 4 . 3 . Grunt 18 | . . 1 . . 17 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 6 | . . . . 1 5 Hunter 2 | . . . . 1 1 Best Kill Streak 12 | . 3 3 . 3 12 Combat Bots Only 10 | . 3 3 . 3 10 Max Kills in Single Turn 5 | . 1 1 . 2 5 Gunslinging . | . . . . . . Exploded 4 | . . . . . 4 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 4149 | . 90 395 . 704 2960 Core 647 | . 18 78 . 37 514 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 92 . 80 . . Volleys Fired 104 | . 9 29 . 12 54 Largest 2 | . 2 2 . 2 2 Hottest 88 | . 70 70 . 51 88 Shots Fired 187 | . 18 49 . 24 96 Gun 160 | . 18 49 . 24 69 Cannon 10 | . . . . . 10 Launcher 17 | . . . . . 17 Special . | . . . . . . Kinetic 140 | . 9 38 . 24 69 Thermal 20 | . 9 11 . . . Explosive 17 | . . . . . 17 Electromagnetic 10 | . . . . . 10 Robot Hit Streak 10 | . 10 5 . 6 10 Robot Miss Streak 4 | . 1 4 . 2 3 Penetration Max 1 | . . . . 1 1 Secondary Targets 3 | . . 1 . 1 1 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 116 | . 13 24 . 18 61 Core Hits 80 | . 5 6 . 8 61 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3664 | . 151 250 . 292 2971 Guns 1614 | . 151 250 . 292 921 Cannons 226 | . . . . . 226 Explosions 1797 | . . . . . 1797 Melee 27 | . . . . . 27 Ramming . | . . . . . . Kinetic 1465 | . 75 177 . 292 921 Thermal 247 | . 76 73 . . 98 Explosive 1699 | . . . . . 1699 Electromagnetic 226 | . . . . . 226 Impact 27 | . . . . . 27 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 9 | . . . . 2 7 Message Errors 4 | . . . . 1 3 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 63 | . . . . . 63 Projectiles . | . . . . . . Explosions 63 | . . . . . 63 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 192 | . . . . . 192 Shots 5 | . . . . . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 463 | . 45 24 . 29 463 Average Temperature 113 | . 18 13 . 12 140 Received Heat Transfer 1533 | . . 30 . 180 1323 Effects 5 | . . . . . 5 Shutdowns 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 544 | . 222 222 . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 750 | . 77 212 82 207 750 Initial 87 | . . 32 82 31 87 Average 205 | . 26 105 82 102 307 Maximum Alert Level 3 | . . 1 . 1 3 Low Security (%) 54 | 100 100 97 100 92 23 Level 1 36 | . . 2 . 7 62 Level 2 2 | . . . . . 3 Level 3 6 | . . . . . 10 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 2 . 1 5 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 5 | . . 2 . . 3 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 3 | . . 1 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 3 12 . 7 41 Peak Tracking Total 12 | . 4 6 . 4 12 Tactical Retreats 11 | . . 2 . 1 8 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 9 | . . . . . 9 Max in Single Turn 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 5 | . . . . 1 4 Terminals 5 | . . . . 1 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . . . . 1 6 Successful 3 | . . . . . 3 Failed 4 | . . . . 1 3 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 5 | . . . . 2 3 Terminals 7 | . . . . 1 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . . 3 Open Door 3 | . . . . . 3 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . . 1 2 Full Trace Events 1 | . . . . 1 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 260 | . . . . . 260 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 2049 | 81 277 243 29 248 1171 Spaces Moved 1202 | 59 164 108 20 119 732 Core 21 | 18 . . . . 3 Treads 347 | . . . . 77 270 Legs 446 | 41 164 108 20 42 71 Wheels . | . . . . . . Hover 228 | . . . . . 228 Flight 160 | . . . . . 160 Fastest Speed 26 | 50 120 150 150 150 26 Average Speed 133 | 104 148 150 150 157 125 Slowest Speed 1000 | 120 150 180 150 180 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 5 27 12 12 12 60 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . . 4 Terrain Destroyed 81 | . . . . . 81 Melee . | . . . . . . Projectile . | . . . . . . AOE 81 | . . . . . 81 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1474 | 78 180 143 19 157 897 Wait 5 | . . . . . 5 Move 1197 | 58 163 107 19 118 732 Hop . | . . . . . . Pick Up 72 | 9 5 3 . 14 41 Fast Attach . | . . . . . . Attach 42 | 7 2 4 . 5 24 Detach 1 | . . . . . 1 Swap 21 | 2 . . . 4 15 Drop 31 | 2 1 . . 4 24 Fire 104 | . 9 29 . 12 54 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Utility x2 562 | -9/Materials | Lost 3 parts (1n2w) 591 | -9/Materials | Discovered new exit (range 7) 602 | -9/Materials | Entered Mines 616 | -9/Mines | Discovered new exit (range 8) 631 | -9/Mines | Entered Materials 631 | -8/Materials | Evolved 2 slots: Propulsion x2 832 | -8/Materials | Discovered new exit (range 16) 879 | -8/Materials | Entered Storage 1165 | -8/Storage | Lost 4 parts (1p2n1u) 1592 | -8/Storage | Met a pair of Derelict thieves 1788 | -8/Storage | Core integrity fell below 50% 1835 | -8/Storage | Lost 7 parts (2n2u3w) 1838 | -8/Storage | Core integrity fell below 20% 1915 | -8/Storage | Destroyed 10 combat bots 1929 | -8/Storage | Lost 7 parts (4n1u2w) 2050 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer lays Concrete. R-06 Scavenger collects Imp. Heat Sink. R-06 Scavenger collects Carbon-fiber Leg. U-05 Engineer builds a Door. R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. R-06 Scavenger collects Aluminum Leg. Acquired 23 matter. Acquired 11 matter. Acquired 24 matter. Acquired Prototype Impact Weapon. Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. Acquired Prototype Engine. Identified Shock Maul. B-36 Bruiser destroyed. Acquired 10 matter. Acquired Lgt. Armor Plating. 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