Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 18:13:02 Player: satan5 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3117) 3117 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2025) 2025 TOTAL SCORE: 8737 Bonus ------- Triggered High Security 500 High Alert Combat Kills 252 Follower Combat Kills 1293 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 61/100 System Corruption 21% Temperature Cool (27) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Insulated Plating Authchip [Device] System Restoration Module Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Large Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Light Nuclear Core Improved Cooling System Insulated Plating Hacking Suite System Shield Authchip [Device] Authchip [Device] Gatling Laser Gatling Laser Gatling Laser Enhanced Autogun Enhanced Autogun Proton Missile Launcher Missile Launcher Maul [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . . 2 . 1 . . Utility 3 | . . . . 2 1 . . Weapon . | . . . . . . . . Parts Attached 102 | 7 5 3 14 47 12 7 7 Power 8 | 1 1 . 1 4 . . 1 Engine 4 | 1 1 . 1 1 . . . Core 4 | . . . . 3 . . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 2 1 7 11 4 . . Treads 2 | . . . 2 . . . . Leg 25 | 2 2 1 5 11 4 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 1 2 1 2 12 6 7 3 Device 21 | . 2 . . 7 5 7 . Storage 3 | 1 . 1 1 . . . . Processor 3 | . . . 1 2 . . . Hackware 4 | . . . . 1 . . 3 Protection 3 | . . . . 2 1 . . Artifact . | . . . . . . . . Weapon 33 | 3 . 1 4 20 2 . 3 Energy Gun 13 | 1 . 1 1 7 2 . 1 Energy Cannon 7 | . . . 1 6 . . . Ballistic Gun 11 | 2 . . 2 6 . . 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . . . 7 . 2 1 Corrupted Parts 1 | . . . . 1 . . . System Corruption 2 | . . . . 2 . . . Parts Lost 43 | . . 1 7 20 1 . 14 Power 4 | . . . 1 1 . . 2 Propulsion 17 | . . . 3 8 1 . 5 Utility 12 | . . . . 7 . . 5 Weapon 10 | . . 1 3 4 . . 2 Highest Loss Streak 13 | . . 1 5 5 1 . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 94 100 87 93 90 99 96 Engine 6 | . 14 14 10 6 . . . Core 3 | . . . . 2 7 7 6 Leg 31 | . 28 28 30 33 29 38 36 Device 12 | . 9 14 5 14 13 14 14 Storage 9 | . 14 14 11 9 7 7 6 Processor 4 | . . . 5 6 7 7 6 Hackware 2 | . . . . . 7 7 7 Energy Gun 9 | . . 14 8 4 13 15 14 Energy Cannon 2 | . . . 4 8 . . . Ballistic Gun 7 | . 28 14 9 4 1 . . Peak Build Rating 40 | 6 10 10 14 33 36 40 38 Average Rating 22 | 4 8 9 12 25 33 36 35 On Entrance 17 | . 6 10 10 14 29 36 37 Naked Turns . | . . . . . . . . Heaviest Build 45 | 12 13 29 32 45 38 40 36 Greatest Support 55 | 20 20 20 40 55 53 53 53 Greatest Overweight (x) 3 | 1 . 1 3 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 13 15 15 15 15 14 Most Carried 15 | 5 8 8 15 15 15 15 15 Average Carried 11 | 2 6 7 11 13 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 3 8 8 12 14 15 15 5 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1674 | 231 185 34 202 749 164 40 69 Remotely . | . . . . . . . . Salvage Created 4189 | 33 258 95 737 2426 400 . 240 Parts 234 | 6 21 5 53 114 25 . 10 Haulers Intercepted 9 | . 1 . 1 5 1 . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 61 | . 6 2 14 32 4 . 3 Guns 33 | . 6 1 8 12 4 . 2 Cannons 19 | . . . 4 15 . . . AOE 8 | . . 1 2 5 . . . Classes Destroyed 14 | 1 4 . 3 5 1 . . Worker 6 | . . . . 4 1 . 1 Builder 4 | . . . . 2 1 . 1 Tunneler 2 | 2 . . . . . . . Hauler 9 | . 1 . 1 5 1 . 1 Recycler 4 | . . . . 3 1 . . Operator 7 | . . . 3 2 2 . . Watcher 8 | . 1 . 3 4 . . . Swarmer 7 | . 3 . 4 . . . . Grunt 37 | . 3 2 5 23 3 . 1 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . 1 . . . Sentry 11 | . . . 4 5 . . 2 Hunter 3 | . . . . 3 . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 11 | 2 4 2 5 11 5 . 1 Combat Bots Only 5 | . 4 2 5 5 3 . 1 Max Kills in Single Turn 3 | 1 1 1 1 3 2 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 1 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 481 | . 53 9 72 166 8 . 173 Missed 150 | . 12 4 19 44 2 . 69 Damage Taken 5010 | . 428 93 728 2111 127 . 1523 Core 1235 | . 140 10 129 246 14 . 696 Absorbed by Shields 15 | . . . . 15 . . . Ignored by Resistances 9 | . . . . . 9 . . Regen/Repaired (Parts) 83 | . . . . . 83 . . Core Remaining (%) 65 | 100 . 40 67 55 . . . Volleys Fired 270 | 8 42 4 53 136 13 1 13 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 160 | 40 40 60 101 120 160 160 160 Shots Fired 537 | 16 84 8 106 269 26 2 26 Gun 396 | 16 84 8 85 149 26 2 26 Cannon 138 | . . . 21 117 . . . Launcher 3 | . . . . 3 . . . Special . | . . . . . . . . Kinetic 233 | 16 84 4 45 84 . . . Thermal 162 | . . . . 108 26 2 26 Explosive 3 | . . . . 3 . . . Electromagnetic 139 | . . 4 61 74 . . . Robot Hit Streak 20 | 4 7 4 20 14 9 3 6 Robot Miss Streak 7 | 2 3 1 5 7 6 2 5 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . 2 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 373 | 10 55 6 78 178 24 2 20 Core Hits 191 | 5 21 4 34 89 25 1 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7209 | 95 450 105 1388 4195 507 53 416 Guns 4160 | 95 450 71 812 1764 507 53 408 Cannons 2046 | . . . 354 1692 . . . Explosions 995 | . . 34 222 739 . . . Melee . | . . . . . . . . Ramming 8 | . . . . . . . 8 Kinetic 1833 | 95 450 18 285 985 . . . Thermal 3047 | . . 34 222 1823 507 53 408 Explosive 468 | . . . . 468 . . . Electromagnetic 1853 | . . 53 881 919 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . 7 2 2 21 Average Corruption 2 | . . . . 2 1 1 9 Corruption Purged 4 | . . . . . 2 2 . Corruption Blocked . | . . . . . . . . Effects 22 | . . . . 18 1 . 3 Message Errors 2 | . . . . 2 . . . Matter Fused 7 | . . . . 6 . . 1 Heat Flow Errors 3 | . . . . 3 . . . Energy Discharges 1 | . . . . 1 . . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 4 | . . . . 3 . . 1 Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . . 1 . . Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 133 | . . . 45 88 . . . Projectiles 86 | . . . 25 61 . . . Explosions 47 | . . . 20 27 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 300 | . . 32 105 163 . . . Shots 10 | . . 1 4 5 . . . Rammed . | . . . . . . . . Targets Rammed 4 | . . . . . . . 4 Kicked 4 | . . . . . . . 4 Crushed . | . . . . . . . . Highest Temperature 217 | . 39 44 189 217 78 . 11 Average Temperature 35 | . 17 28 34 42 26 . 5 Received Heat Transfer 1776 | . 195 33 135 855 27 . 531 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . 4 3 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 12 | . . . . 1 3 . 8 Heat Transferred 5341 | . . 50 250 2866 1125 125 925 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . . 1 4 5 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 1906 | 10 178 82 244 676 329 36 1906 Initial 307 | . 6 27 . 2 307 36 11 Average 272 | 2 84 35 92 331 235 26 891 Maximum Alert Level 5 | . . . 1 2 1 . 5 Low Security (%) 61 | 100 100 100 88 23 36 100 37 Level 1 22 | . . . 11 44 63 . 4 Level 2 7 | . . . . 31 . . 1 Level 3 1 | . . . . . . . 13 Level 4 2 | . . . . . . . 16 Level 5 . | . . . . . . . 5 High Security 3 | . . . . . . . 20 Max Security . | . . . . . . . . Squads Dispatched 29 | . 3 . 3 5 3 . 15 Investigation 5 | . 2 . . 1 . . 2 Extermination 1 | . . . . . 1 . . Reinforcement 14 | . 1 . 3 4 2 . 4 Assault 7 | . . . . . . . 7 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . 1 1 . . 2 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 9 | . 2 . 2 3 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 159 | . 14 4 23 59 9 1 49 Peak Tracking Total 21 | . 6 2 5 6 2 1 21 Tactical Retreats 12 | . 1 . 2 6 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 8 | . 1 . . 3 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 21 | . . 1 2 2 . . 16 Max in Single Turn 2 | . . 1 2 1 . . . Garrison Access 3 | . . . . . 1 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 23 | . 3 . 4 5 5 . 6 Terminals 12 | . 2 . 3 3 1 . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . 1 . 1 Recycling Units 7 | . 1 . 1 2 2 . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 62 | . 7 . 12 15 12 . 16 Successful 31 | . 2 . 7 8 8 . 6 Failed 31 | . 5 . 5 7 4 . 10 Catastrophic 5 | . 1 . 1 2 . . 1 Database Lockouts . | . . . . . . . . Manual 31 | . 2 . 5 9 4 . 11 Terminals 35 | . 5 . 8 11 2 . 9 Fabricators 3 | . . . . . . . 3 Repair Stations 3 | . . . . . 2 . 1 Recycling Units 19 | . 2 . 4 4 6 . 3 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 5 | . 1 . 3 1 . . . Record 1 | . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . Unreport Threat 3 | . . . 3 . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 4 | . . . 1 1 2 . . Retrieve Components 4 | . . . 1 1 2 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 18 | . 1 . 3 6 3 . 5 Terminals 14 | . 1 . 2 6 1 . 4 Track 2 | . . . . 1 . . 1 Botnet 9 | . 1 . 1 3 1 . 3 Disrupt 1 | . . . . 1 . . . Operators 2 | . . . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . 1 . 2 . 1 Reject 1 | . . . . . 1 . . Mask 3 | . . . 1 . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 3 . 4 5 5 . 6 Full Trace Events 4 | . 1 . . 1 . . 2 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 16 | . . . . . 16 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 17 | . . . 3 10 4 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 20 | . . . . . . 20 . Largest Group 20 | . . . . . . 20 19 Highest-Rated Group 548 | . . . . . . 548 534 Highest-Rated Ally 35 | . . . . . . 35 35 Total Orders . | . . . . . . . . Ally Attacks 205 | . . . . . . 21 184 Total Damage 6183 | . . . . . . 377 5806 Kills 49 | . . . . . . 1 48 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 6100 | 89 593 911 894 1476 872 377 888 Spaces Moved 3418 | 55 333 516 412 689 535 216 662 Core 23 | 19 . . . . . . 4 Treads 19 | . . . 19 . . . . Legs 3376 | 36 333 516 393 689 535 216 658 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 135 | 97 120 170 153 129 134 120 121 Slowest Speed 330 | 120 120 190 330 190 190 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 54 92 41 65 19 95 29 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 79 | . . . 10 69 . . . Melee . | . . . . . . . . Projectile 12 | . . . . 12 . . . AOE 67 | . . . 10 57 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 4375 | 75 460 540 577 1019 659 333 712 Wait 436 | . 69 14 76 92 72 99 14 Move 3412 | 54 332 515 411 688 535 215 662 Hop . | . . . . . . . . Pick Up 92 | 6 8 2 16 41 12 2 5 Fast Attach 24 | 3 . . 3 5 7 5 1 Attach 50 | 3 1 1 9 30 1 1 4 Detach 2 | . . . 1 . . 1 . Swap 28 | 1 4 2 2 12 4 1 2 Drop 56 | . 4 2 6 15 15 8 6 Fire 270 | 8 42 4 53 136 13 1 13 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 4 | . . . . . . . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 13) 585 | -10/Materials | Core integrity fell below 50% 639 | -10/Materials | Discovered new exit (range 3) 675 | -10/Materials | Discovered new exit (range 5) 683 | -10/Materials | Entered Mines 707 | -10/Mines | Met a Derelict bent on vengeance 738 | -10/Mines | Discovered new exit (range 4) 824 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 870 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 903 | -10/Mines | Build established: Scavenger-Mutant 1113 | -10/Mines | Learned Materials terminal intel 1318 | -10/Mines | Learned Materials stockpile data 1343 | -10/Mines | Found a hidden stash of uninstalled traps 1594 | -10/Mines | Entered Materials 1594 | -9/Materials | Evolved 2 slots: Propulsion x2 1596 | -9/Materials | Loaded intel: 12 terminal locations 1859 | -9/Materials | Lost 5 parts (1p2n2w) 2083 | -9/Materials | Discovered new exit (range 3) 2113 | -9/Materials | Build established: Mutant 2459 | -9/Materials | Discovered new exit (range 9) 2488 | -9/Materials | Entered another Materials area 2488 | -8/Materials | Evolved 2 slots: Utility x2 2663 | -8/Materials | Lost 5 parts (2n2u1w) 2943 | -8/Materials | Build established: Scavenger-Mutant 2986 | -8/Materials | Lost 3 parts (1u2w) 3210 | -8/Materials | Lost 5 parts (3n2u) 3892 | -8/Materials | Discovered new exit (range 16) 3923 | -8/Materials | Identified exit to Factory 3964 | -8/Materials | Entered Factory 3964 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4168 | -7/Factory | Repaired Imp. Aluminum Leg 4836 | -7/Factory | Sucked down chute 4836 | -7/Factory | Entered Waste 4837 | -7/Waste | Joined by Warlord forces that had cleared the area 5026 | -7/Waste | A Compactor rumbled back to life 5026 | -7/Waste | Spotted C-40 Crusher 5028 | -7/Waste | Allies destroyed C-40 Crusher 5163 | -7/Waste | Discovered new exit (range 12) 5177 | -7/Waste | Identified exit to Factory 5213 | -7/Waste | Entered Factory 5213 | -7/Factory | Accompanied by 19 allies 5533 | -7/Factory | Lost 3 allies 5613 | -7/Factory | First assault squad dispatched 5845 | -7/Factory | Garrison activated, responded to threat 5898 | -7/Factory | Lost 6 allies 5917 | -7/Factory | High security lockdown imminent 5982 | -7/Factory | Discovered new exit (range 5) 5986 | -7/Factory | Identified exit to Factory 5997 | -7/Factory | High security lockdown engaged 6087 | -7/Factory | Lost 3 allies 6091 | -7/Factory | System corruption reached 10% 6093 | -7/Factory | Discovered exit to Factory (range 13) 6098 | -7/Factory | Core integrity fell below 50% 6099 | -7/Factory | Core integrity fell below 20% 6101 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06091_ Kicked G-47 Trooper. 06092_ B-48 Gladiator suffers critical hit (Burn). 06093_ Kicked G-47 Trooper out of the way. 06093_ EXIT=FOUND: FACTORY 06093_ Aluminum Leg destroyed. 06093_ C-30 ARC bursts open, deploying its payload. 06093_ G-50 Soldier unfolds itself. 06093_ L-41 Fighter unfolds itself. 06093_ G-47 Trooper unfolds itself. 06093_ I-36 Angel unfolds itself. 06094_ Aluminum Leg destroyed. 06095_ Hacking Suite destroyed. 06095_ System corrupted by crushing effect (+4). 06095_ Gatling Laser destroyed. 06096_ Critical hit (Burn: +37). 06097_ Dropped Lrg. Storage Unit. 06100_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????####+????????????????????????????????? | | ???????????# ????????????????????????????????? | | ???????????# ???????????????????????????????? | | ???????????# < ????????????????#??????????????? | | ???????????# ?????????????? #??????????????? | | ???????????? ????????????? ???????????????? | | ?????????????# ####??????? ????????????????? | | ?????????????# #T #######+##### ????????? | | ?????????????# i% ????????? | | ?????????????+ @ ????????? | | ?????????????# mg g ????????? | | ?????????????# [! gl ????????? | | ?????????????# lggg m ?????????? | | ?????????????#########/##### ######?????????? | | ??????????????# !!%%#??# # ??????????? | | ??????????????# bb[#??# # ??????????? | | ??????????????# #??# # ????????? | | ??????????????# #??# # ???#?????? | | ??????????????# i #??# "%# ? #?????? | | ??????????????# """" #??# "# """"" #?????? | | ??????????????# """" #??# # """"" #?????? | | ??????????????# """" #??# ^^ # """ #?????? | | ??????????????# """" #??# # #?????? | | ??????????????#? """" #### / #?????? | | ???????????????? """" + % # "#?????? | | ???????????????? """" ### % "#?????? | | ??????????????? #?## =%# "#?????? | | ??????????????# ! #?# T#?????? | | ??????????????# #?## # "#?????? | | ??????????????# """T""" #?## "#?????? | | ??????????????###########?# # "#?????? | | ??????????????????????????##[! # / #?????? | | ?????????????????????#######%% ##########?????? | | ?????????????????????# =*! #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixHackingRegenerator Manual? 0 Play Time 00:53:31 Cumulative 250.0 hours Start 2024.08.23 @ 17:05:48 End 2024.08.23 @ 18:13:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 91 Adventurer 14 Explorer 0 Win Type - Total 16 Types 13/0/1/1/0/0/0/0/1 Lore% 61 Gallery% 75 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83eae128-d2d5-464d-8f44-171ee2ee6057