Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 16:50:11

Player: Ez3

Result: Destroyed by RU-N14 with RU-N14's Throwing Claymores

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (10)      50
Value Destroyed (216)      216
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-4)                 -4
              TOTAL SCORE: 1562

 Bonus
-------
Friendly Fire              -4

 Cogmind 
---------
Core Integrity             0/400
Matter                     76/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Zion

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
         Targeting Computer
>        --- WEAPON (4) -------
             (None)
>        --- INVENTORY (5) ----
   Small Storage Unit
  Medium Storage Unit
   Light Assault Rifle
   Light Assault Rifle
         Grenade Launcher

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Targeting Computer
>        --- WEAPON -----------
         Assault Rifle
         Assault Rifle
   Light Assault Rifle
         Datajack
>        --- INVENTORY --------
   Small Storage Unit
   Small Storage Unit
  Medium Storage Unit
   Large Storage Unit
   Large Storage Unit
         Huge Storage Unit
         Grenade Launcher
         Grenade Launcher
         Grenade Launcher
         Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Medium Matter Pod
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             35   | 6   6   9   14  .   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   1   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   3   3   1   .   
    Device                 2    | 1   1   .   .   .   
    Storage                5    | .   1   3   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   2   5   12  .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 1   1   1   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   1   .   4   .   
    Special Weapon         3    | .   .   2   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   5    | .   .   2   3   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   .   .   1   7   
  Power                    2    | .   .   .   1   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      7    | .   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  89  99  64  
  Engine                   10   | .   14  11  10  6   
  Leg                      22   | .   28  22  22  12  
  Device                   2    | .   11  .   .   .   
  Storage                  8    | .   2   11  11  11  
  Processor                10   | .   7   11  11  11  
  Ballistic Gun            24   | .   21  28  29  12  
  Launcher                 3    | .   5   .   4   .   
  Special Weapon           1    | .   .   2   1   6   
  Special Melee Weapon     4    | .   .   3   8   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 8   27  29  31  11  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 5   15  25  15  5   
  Average Capacity         8    | 5   7   12  9   5   
  Most Carried             14   | 5   13  14  13  5   
  Average Carried          7    | 2   5   10  8   5   
  Final Capacity           15   | 5   15  15  5   5   
  Final Carried            13   | 4   13  12  5   5   

 Class Distribution 
--------------------
 66% | Mutant
 33% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Mines
 Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Scr Mat Mat Min Zio 
Matter Collected           398  | 263 83  .   52  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            220  | 35  124 .   61  .   
  Parts                    18   | 3   3   .   12  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Combat Hostiles Destroyed  10   | 1   3   .   6   .   
  Guns                     7    | 1   3   .   3   .   
  AOE                      3    | .   .   .   3   .   
Classes Destroyed          2    | 1   .   .   1   .   
  Swarmer                  6    | .   .   .   6   .   
  Grunt                    4    | 1   3   .   .   .   
Best Kill Streak           3    | 1   3   .   3   .   
  Combat Bots Only         3    | 1   3   .   3   .   
Max Kills in Single Turn   3    | 1   1   .   3   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  
--------                   Run  | Scr Mat Mat Min Zio 
Damage Taken               1143 | 35  123 91  221 673 
  Core                     439  | 11  .   .   41  387 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         95   | 95  95  .   .   .   
Volleys Fired              25   | 1   12  .   12  .   
  Largest                  4    | 2   2   .   4   .   
  Hottest                  90   | 70  40  .   90  .   
Shots Fired                46   | 2   13  .   31  .   
  Gun                      42   | 2   13  .   27  .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 4    | .   .   .   4   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  41   | 1   13  .   27  .   
  Thermal                  1    | 1   .   .   .   .   
  Explosive                4    | .   .   .   4   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | 2   10  .   5   .   
  Robot Miss Streak        5    | .   1   .   5   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           38   | 2   11  2   23  .   
  Core Hits                15   | 2   5   .   7   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              25   | .   .   2   23  .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            8    | .   .   2   6   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           481  | 26  144 .   299 12  
  Guns                     322  | 23  144 .   155 .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               143  | .   .   .   143 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  16   | 3   .   .   1   12  
  Kinetic                  309  | 10  144 .   155 .   
  Thermal                  13   | 13  .   .   .   .   
  Explosive                143  | .   .   .   143 .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      76   | .   .   .   73  3   
  Shots                    3    | .   .   .   3   .   
  Rammed                   4    | .   .   .   .   4   
Targets Rammed             8    | 1   .   .   1   6   
  Kicked                   4    | 1   .   .   1   2   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        21   | 9   .   .   21  .   
  Average Temperature      10   | 6   .   .   11  .   
  Received Heat Transfer   147  | 18  66  27  .   36  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         37   | 37  .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Peak Influence             299  | 20  84  50  299 .   
  Initial                  35   | .   13  35  19  .   
  Average                  95   | 5   55  37  185 .   
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         86   | 100 100 100 65  .   
  Level 1                  13   | .   .   .   34  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              33   | 1   6   2   8   16  
  Peak Tracking Total      16   | 1   3   3   3   16  
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Scr Mat Mat Min Zio 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   3   .   .   .   
  Successful               3    | .   3   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   13  
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          25   | .   25  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Scr Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   .   1   3   .   
  Non-combat               3    | .   .   1   2   .   
  Combat                   1    | .   .   .   1   .   
Robot Hacks Applied        5    | .   .   1   4   .   
  parse_system             3    | .   .   1   2   .   
  no_distress              2    | .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Scr Mat Mat Min Zio 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Scr Mat Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  
-------------              Run  | Scr Mat Mat Min Zio 
Turns Passed               832  | 107 182 148 282 113 
Spaces Moved               537  | 82  93  91  132 139 
  Core                     103  | 14  .   .   .   89  
  Treads                   .    | .   .   .   .   .   
  Legs                     434  | 68  93  91  132 50  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            118  | 108 132 139 145 76  
  Slowest Speed            190  | 120 190 190 190 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       16   | 6   20  12  19  26  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   .   1   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          20   | .   .   .   20  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      20   | .   .   .   20  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  
---------                  Run  | Scr Mat Mat Min Zio 
Total                      673  | 96  141 110 181 145 
  Wait                     12   | .   11  1   .   .   
  Move                     533  | 81  92  90  131 139 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  23   | 6   14  3   .   .   
  Fast Attach              9    | 5   1   2   1   .   
  Attach                   1    | 1   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     25   | .   5   7   13  .   
  Drop                     12   | 1   6   5   .   .   
  Fire                     25   | 1   12  .   12  .   
  Melee                    25   | .   .   2   23  .   
  Ram                      4    | .   .   .   .   4   
  Kick                     4    | 1   .   .   1   2   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   65 | -11/Scrapyard | Discovered new exit (range 8)
  108 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 16)
  290 | -10/Materials | Entered another Materials area
  290 | -9/Materials  | Evolved 2 slots: Weapon x2
  324 | -9/Materials  | Build established: Mutant
  344 | -9/Materials  | Discovered new exit (range 16)
  438 | -9/Materials  | Entered Mines
  709 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  710 | -9/Mines      | Learned Materials security intel
  714 | -9/Mines      | Learned location of Storage (-8)
  720 | -9/Mines      | Entered Zion
  747 | -7/Zion       | Attacked by Zionites
  772 | -7/Zion       | Spotted M2-DQ7(B)
  772 | -7/Zion       | Spotted 8H-8U3(B)
  797 | -7/Zion       | Core integrity fell below 50%
  819 | -7/Zion       | Lost 7 parts (1p2n4w)
  833 | -7/Zion       | Destroyed by RU-N14 with RU-N14's Throwing Claymores

 Last Messages 
---------------
00806_ IX-N5M(z) pulls a Mak. Axe out of the Twisted Machinery.
00806_ Extracted schematic archive: System Guard.
00807_ Extracted schematic archive: A-02 Transporter.
00808_ Extracted schematic archive: Focal Shield.
00808_ Extracted schematic archive: Mak. Power Source.
00809_ Extracted schematic archive: A-02 Transporter.
00810_ Extracted schematic archive: Corruption Screen.
00811_ Extracted schematic archive: Imp. Titanium Leg.
00811_ Extracted schematic archive: Flexi-carbon Leg.
00812_ Extracted schematic archive: Energy Filter.
00813_ Extracted schematic archive: O-24 Administrator.
00813_ Extracted schematic archive: EM Disruption Field.
00814_ Extracted schematic archive: Transmission Jammer.
00821_ HN-Q6C(z) pulls a Mak. Hammer out of the Twisted Machinery.
00824_ 4M-TN8(z) pulls a Mak. Spear out of the Twisted Machinery.
00825_ 4K-JIC(z) pulls a Mak. Laser out of the Twisted Machinery.
RU-N14: "Time for a live test!"
RU-N14 pulls out a set of special claymores.
00833_ Med. Matter Pod severed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
   Hvy. Plasma Cannon | -7/Zion | Archive
 Hvy. Rocket Launcher | -7/Zion | Archive
        Hyp. Coil Gun | -7/Zion | Archive
    Mapping Drone Bay | -7/Zion | Archive
         System Guard | -7/Zion | Archive
         Focal Shield | -7/Zion | Archive
    Mak. Power Source | -7/Zion | Archive
    Corruption Screen | -7/Zion | Archive
    Imp. Titanium Leg | -7/Zion | Archive
     Flexi-carbon Leg | -7/Zion | Archive
        Energy Filter | -7/Zion | Archive
  EM Disruption Field | -7/Zion | Archive
  Transmission Jammer | -7/Zion | Archive

 Robot Schematics 
------------------
   A-02 Transporter | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Oops
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              SkeletonImpulseSubcomponent
  Manual?         0
Play Time         01:13:15
  Cumulative      2.4 hours
  Start           2023.02.12 @ 02:06:06
  End             2023.02.12 @ 16:50:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Dina
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e070da50-96ab-491c-b376-904353b82d42