Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 16:47:47

Player: Fusha

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (202)     1010
Value Destroyed (7624)     7624
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1945)               1945
              TOTAL SCORE: 17419

 Bonus
-------
High Alert Combat Kills    979
Follower Combat Kills      285
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/1300
Matter                     182/300
Energy                     520/520
System Corruption          55%
Temperature                Cool (73)
Movement                   Treading (160)
Location                   -3/Armory

 Parts 
-------
>          --- POWER (2) --------
     Light Antimatter Reactor
>          --- PROPULSION (6) ---
  Enhanced Armored Medium Treads
  Enhanced Armored Medium Treads
  Enhanced Armored Medium Treads
  Enhanced Armored Medium Treads
  Enhanced Armored Medium Treads
>          --- UTILITY (7) ------
  Advanced Heat Sink
           Energy Well
  Advanced Target Analyzer
  Advanced Phase Shifter
  Improved Core Shielding
>          --- WEAPON (6) -------
           Coil Gun
           Railgun
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
     Micro Antimatter Reactor
           Antimissile System
           Gamma Bomb Array
           Gamma Bomb Array

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Antigrav Array
               Antigrav Array
               Antigrav Array
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
  Experimental Targeting Computer
               Core Analyzer
      Improved Armor Integrity Analyzer
      Advanced Force Field
               Hacking Suite
>              --- WEAPON -----------
               Gamma Rifle
               Variable Charge Gun
               Variable Charge Gun
               Mass Driver
               Linear Accelerator
               Linear Accelerator
>              --- INVENTORY --------
         Light Particle Reactor
               Energy Well
      Advanced Matter Compressor
     Precision Matter Filter
               System Shield
[Rating: 147]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Cooled Airjet
  Treads                   Enhanced Armored Medium Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Cooled Airjet
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  Energy Well
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Variable Charge Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Segregator

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm 
Slots Evolved              14   | .   .   .   2   2   2   .   2   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   1   .   
  Weapon                   4    | .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             278  | 6   10  .   34  14  9   35  9   5   24  .   17  3   .   19  93  
  Power                    38   | 1   2   .   6   2   1   3   .   2   3   .   1   .   .   5   12  
    Engine                 16   | 1   2   .   6   1   1   3   .   2   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   12  
  Propulsion               89   | 2   5   .   12  5   2   10  .   2   10  .   6   .   .   3   32  
    Treads                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Leg                    29   | 2   3   .   4   2   .   2   .   .   10  .   .   .   .   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  34   | .   2   .   .   3   2   8   .   2   .   .   6   .   .   3   8   
    Flight                 20   | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   12  
  Utility                  62   | 2   2   .   3   3   2   10  6   1   5   .   4   1   .   4   19  
    Device                 41   | .   2   .   2   2   2   7   5   1   2   .   1   .   .   4   13  
    Storage                8    | 2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   4   
    Processor              5    | .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   1   
    Hackware               3    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   89   | 1   1   .   13  4   4   12  3   .   6   .   6   2   .   7   30  
    Energy Gun             22   | .   1   .   2   .   1   .   .   .   .   .   3   1   .   4   10  
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          38   | 1   .   .   8   2   2   9   3   .   6   .   1   .   .   .   6   
    Ballistic Cannon       8    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   4   
    Launcher               17   | .   .   .   2   2   1   2   .   .   .   .   2   .   .   1   7   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   5   2   1   5   1   .   .   .   1   .   .   1   1   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    System Corruption      39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  
Parts Lost                 59   | .   2   .   3   .   .   4   .   .   11  .   4   .   .   3   32  
  Power                    8    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   5   
  Propulsion               17   | .   1   .   2   .   .   2   .   .   3   .   1   .   .   .   8   
  Utility                  11   | .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   7   
  Weapon                   23   | .   .   .   .   .   .   1   .   .   5   .   3   .   .   2   12  
  Highest Loss Streak      12   | .   2   .   1   .   .   2   .   .   8   .   3   .   .   2   12  
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   89  100 91  94  94  96  94  96  98  100 86  91  89  81  52  
  Engine                   3    | .   12  14  10  6   5   6   6   5   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   2   1   .   .   .   4   5   .   .   .   1   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   4   5   5   6   6   
  Leg                      9    | .   17  28  17  18  7   .   .   .   29  35  3   .   .   .   1   
  Hover                    13   | .   9   .   .   9   22  28  26  31  4   .   23  26  26  14  7   
  Flight                   3    | .   .   .   21  8   .   .   .   .   .   .   .   .   .   .   2   
  Device                   10   | .   10  14  9   9   18  18  13  11  7   5   5   5   5   12  7   
  Storage                  1    | .   14  14  2   .   .   .   .   .   .   .   .   .   .   .   3   
  Processor                6    | .   .   .   .   .   .   3   13  11  11  11  10  15  15  14  3   
  Hackware                 5    | .   .   .   8   9   7   7   6   11  5   5   5   5   5   4   .   
  Protection               2    | .   .   .   .   .   .   .   .   .   7   11  5   5   5   .   1   
  Energy Gun               3    | .   7   14  2   .   .   .   .   .   .   .   3   12  10  12  3   
  Ballistic Gun            16   | .   14  14  19  28  29  25  25  23  22  23  20  10  10  3   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   2   .   .   .   .   .   3   5   6   4   
Naked Turns                38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  
Heaviest Build             89   | 15  15  12  15  19  23  30  33  33  47  46  51  52  47  84  89  
  Greatest Support         210  | 20  20  20  40  20  32  32  32  62  70  55  60  58  48  78  210 
  Greatest Overweight (x)  3    | .   1   .   2   2   .   1   1   .   1   .   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   3   2   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   1   2   3   4   4   4   4   4   4   5   3   4   5   4   3   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   2   2   4   5   4   5   5   4   5   5   3   5   5   5   5   

 Class Distribution 
--------------------
 22% | Scavenger-Gunner
 18% | Gunner
 12% | Scavenger-Executioner
 10% | Mutant
  7% | Executioner
  6% | Scavenger-Mutant
  5% | Commander-Gunner
  4% | Scavenger-Sprinter
  4% | Scavenger-Tank
  4% | Hacker-Gunner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Mutant | -9/Materials
      Scavenger-Gunner | -8/Materials
                Gunner | -7/Factory
                Gunner | -7/Storage
      Commander-Gunner | -6/Factory
         Hacker-Gunner | -5/Factory
      Scavenger-Gunner | -5/Garrison
      Scavenger-Gunner | -5/Factory
 Scavenger-Executioner | -4/Factory
           Executioner | -4/Upper Caves
           Executioner | -4/Upper Caves
 Scavenger-Executioner | -3/Research
        Scavenger-Tank | -3/Armory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Gar  Fac  Fac  Upp  Upp  Res  Arm  
Matter Collected           8266 | 252  235  .    1400 540  35   1376 445  182  755  .    318  320  36   630  1742 
  Remotely                 244  | .    .    .    244  .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9608 | 70   246  .    1505 945  35   1431 579  280  1335 .    18   212  52   1044 1856 
  Parts                    482  | 3    17   .    100  55   1    75   15   22   70   .    1    3    2    38   80   
Haulers Intercepted        14   | .    1    .    3    3    .    6    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    .    .    2    4    .    .    2    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm 
Combat Hostiles Destroyed  141  | .   4   .   26  13  .   16  2   6   24  .   .   .   .   18  32  
  Guns                     112  | .   4   .   26  13  .   16  2   6   24  .   .   .   .   6   15  
  Cannons                  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   13  
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Classes Destroyed          16   | 1   4   .   5   1   .   2   .   .   1   .   .   1   .   .   1   
  Worker                   7    | .   .   .   2   1   .   3   .   .   .   .   .   .   .   1   .   
  Builder                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   14   | .   1   .   3   3   .   6   1   .   .   .   .   .   .   .   .   
  Recycler                 16   | 1   .   .   5   4   .   3   2   .   .   .   .   .   .   1   .   
  Mechanic                 2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   .   1   .   .   2   .   1   .   .   1   .   .   1   .   
  Watcher                  11   | .   1   .   4   1   1   1   1   2   .   .   .   .   .   .   .   
  Swarmer                  43   | .   .   .   13  7   .   1   .   5   8   .   .   .   .   4   5   
  Grunt                    43   | .   4   .   7   2   .   8   1   .   4   .   .   .   .   6   11  
  Duelist                  5    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   
  Sentry                   28   | .   .   .   6   4   .   5   1   1   8   .   .   .   .   1   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   
  Programmer               16   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   7   8   
  Samaritan                5    | .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   
Best Kill Streak           8    | 1   2   .   8   6   1   7   3   5   6   .   1   .   .   5   6   
  Combat Bots Only         6    | .   2   .   5   3   .   4   1   5   6   .   .   .   .   4   6   
Max Kills in Single Turn   3    | 1   1   .   2   2   1   2   1   2   2   .   1   1   1   3   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Gar  Fac  Fac  Upp  Upp  Res  Arm  
Hostile Shots Fired        944   | .    28   .    94   43   4    149  52   18   121  .    2    .    .    64   369  
  Missed                   298   | .    6    .    21   15   1    63   10   8    35   .    1    .    .    19   119  
  Intercepted              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Damage Taken               11677 | .    282  .    810  312  47   1004 554  179  1686 .    292  .    .    829  5682 
  Core                     1988  | .    76   .    148  52   .    96   112  43   142  .    .    .    .    138  1181 
  Absorbed by Shields      541   | .    .    .    .    .    .    .    .    .    28   .    .    .    .    289  224  
  Redirected to Shielding  46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
  Regen/Repaired (Parts)   52    | .    29   .    23   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  .    69   63   90   .    86   86   .    .    81   .    .    100  .    .    
Volleys Fired              554   | 7    39   .    126  45   5    78   21   13   52   .    7    19   2    37   103  
  Largest                  6     | 1    2    .    2    4    4    4    4    4    4    .    5    2    2    6    4    
  Hottest                  386   | 20   60   .    112  99   99   132  116  116  120  .    273  160  160  386  264  
Shots Fired                1407  | 7    47   .    247  132  14   218  84   52   179  .    27   26   4    145  225  
  Gun                      1230  | 7    47   .    246  132  12   205  84   52   179  .    26   26   4    87   123  
  Cannon                   152   | .    .    .    .    .    .    11   .    .    .    .    .    .    .    56   85   
  Launcher                 25    | .    .    .    1    .    2    2    .    .    .    .    1    .    .    2    17   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1199  | 7    39   .    233  132  12   216  84   52   179  .    21   .    .    83   141  
  Thermal                  141   | .    8    .    13   .    .    .    .    .    .    .    3    14   4    58   41   
  Explosive                8     | .    .    .    1    .    2    2    .    .    .    .    1    .    .    2    .    
  Electromagnetic          59    | .    .    .    .    .    .    .    .    .    .    .    2    12   .    2    43   
  Robot Hit Streak         24    | 2    12   .    13   9    3    15   13   13   24   .    4    8    8    21   14   
  Robot Miss Streak        8     | 4    5    .    7    5    8    4    4    2    4    .    3    1    .    5    7    
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    1    
  Secondary Targets        16    | .    .    .    5    1    .    .    .    3    5    .    .    .    .    .    2    
    Max Gunslinging Chain  2     | .    .    .    1    1    .    .    .    2    1    .    .    .    .    .    1    
Shots Hit Robots           833   | 3    26   .    132  64   5    137  60   31   111  .    9    19   3    94   139  
  Core Hits                423   | 2    13   .    52   32   2    76   29   16   57   .    2    6    3    51   82   
  Critical Kills           8     | .    .    .    .    2    .    .    2    .    1    .    .    .    .    .    3    
  Critical Parts Destroyed 10    | .    .    .    2    1    .    1    .    1    2    .    .    .    .    .    3    
  Critical Strikes         31    | .    .    .    2    3    .    1    2    1    4    .    .    .    .    7    11   
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                19    | .    .    .    2    3    .    1    2    1    4    .    .    .    .    .    6    
    Blast                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Thermal                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19134 | 35   313  .    2329 1239 89   2563 1327 646  2222 .    170  442  51   2990 4718 
  Guns                     14375 | 35   313  .    2329 1119 89   2308 1327 640  2222 .    170  442  51   1231 2099 
  Cannons                  3741  | .    .    .    .    .    .    238  .    .    .    .    .    .    .    1409 2094 
  Explosions               1012  | .    .    .    .    120  .    17   .    .    .    .    .    .    .    350  525  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Kinetic                  15766 | 35   289  .    2248 1119 89   2546 1327 640  2222 .    134  .    .    1786 3331 
  Thermal                  1822  | .    24   .    81   .    .    .    .    .    .    .    36   237  51   805  588  
  Explosive                487   | .    .    .    .    120  .    17   .    .    .    .    .    .    .    350  .    
  Electromagnetic          1053  | .    .    .    .    .    .    .    .    .    .    .    .    205  .    49   799  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         55    | .    .    .    2    2    .    1    .    .    .    .    .    .    .    6    55   
  Average Corruption       9     | .    .    .    2    2    .    1    .    .    .    .    .    .    .    4    20   
  Corruption Purged        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  100   | .    .    .    5    2    .    6    .    .    .    .    .    .    .    22   65   
    Message Errors         20    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    5    13   
    Matter Fused           12    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    8    
    Heat Flow Errors       16    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    7    7    
    Energy Discharges      12    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    8    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Parts Fused            2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    6    
    Data Loss (major)      5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        14    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    10   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            124   | .    .    .    .    10   .    .    .    .    .    .    .    .    .    54   60   
  Projectiles              80    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   45   
  Explosions               44    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    19   15   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   20   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   18   
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
Self-Inflicted Damage      309   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    306  
  Shots                    21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Rammed                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        413   | .    .    .    359  40   .    138  12   .    16   .    162  192  96   344  413  
  Average Temperature      89    | .    .    .    87   15   .    37   5    .    4    .    44   74   48   99   117  
  Received Heat Transfer   1721  | .    159  .    243  81   27   342  108  18   261  .    .    .    .    36   446  
  Effects                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Parts Fried              11    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    8    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Heat Transferred         3621  | .    50   .    173  .    .    .    .    .    .    .    100  459  124  1575 1140 
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Gar  Fac  Fac  Upp  Upp  Res  Arm  
Peak Influence             1007 | 5    150  58   714  518  247  658  582  499  1007 528  310  .    .    302  692  
  Initial                  528  | .    3    58   22   179  164  111  203  201  349  528  258  .    .    38   147  
  Average                  379  | 2    95   58   276  336  188  418  407  365  757  528  256  .    .    163  450  
Maximum Alert Level        3    | .    .    .    3    2    1    2    2    2    3    2    1    .    .    1    2    
  Low Security (%)         26   | 100  100  100  54   12   84   6    .    .    .    .    17   .    .    59   6    
  Level 1                  32   | .    .    .    20   58   15   35   41   55   11   .    82   .    .    40   31   
  Level 2                  32   | .    .    .    24   28   .    57   58   44   27   100  .    .    .    .    62   
  Level 3                  8    | .    .    .    1    .    .    .    .    .    60   .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    1    .    3    .    1    4    4    1    .    .    .    .    .    3    4    
  Investigation            4    | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    3    
  Reinforcement            9    | .    1    .    2    .    1    3    1    .    .    .    .    .    .    1    .    
  Assault                  2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         3    | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm 
Distress Signals           11   | .   .   .   4   5   .   .   1   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              243  | .   8   .   40  21  4   22  16  13  25  .   6   .   .   26  62  
  Peak Tracking Total      10   | .   2   .   6   5   3   4   6   5   8   2   5   .   .   5   10  
  Tactical Retreats        28   | .   .   .   2   2   .   1   2   2   3   .   .   .   .   4   12  

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm 
Traps Triggered            13   | .   .   .   1   .   .   2   1   .   7   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm 
Machines Disabled          25   | .   .   .   3   2   .   6   5   2   .   .   2   .   .   1   4   
  Max in Single Turn       2    | .   .   .   1   1   .   1   2   1   .   .   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm 
Machines Accessed          35   | .   2   .   4   3   3   5   3   4   3   1   3   .   .   1   3   
  Terminals                25   | .   1   .   3   2   1   5   2   2   3   .   3   .   .   1   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                87   | .   6   .   9   4   7   18  7   8   9   1   9   .   .   3   6   
  Successful               40   | .   3   .   7   3   3   7   2   4   4   .   3   .   .   3   1   
  Failed                   47   | .   3   .   2   1   4   11  5   4   5   1   6   .   .   .   5   
    Catastrophic           5    | .   .   .   .   1   1   1   1   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   3   .   5   1   3   12  2   4   5   .   4   .   .   .   2   
  Terminals                68   | .   3   .   7   3   3   18  4   5   9   .   9   .   .   3   4   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   3   .   2   .   2   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              5    | .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   1   .   5   2   1   6   .   1   3   .   3   .   .   3   .   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   .   1   1   .   1   .   1   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   2   1   .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
  Terminals                3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
    Botnet                 3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   2   .   3   2   3   4   3   4   3   1   3   .   .   1   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   26  .   26  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm 
Total Allies               10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   .   .   10  8   .   .   .   .   .   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   .   173 141 .   .   .   .   .   .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   29  29  .   .   .   .   .   .   .   .   
Total Orders               5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  STAY                     3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Ally Attacks               69   | .   .   .   .   .   .   2   67  .   .   .   .   .   .   .   .   
  Total Damage             767  | .   .   .   .   .   .   32  735 .   .   .   .   .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Gar  Fac  Fac  Upp  Upp  Res  Arm  
Turns Passed               7904 | 96   302  77   915  542  256  752  453  270  1119 114  483  263  22   923  1317 
Spaces Moved               7622 | 62   169  61   747  358  391  782  780  450  756  96   594  441  31   937  967  
  Core                     73   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   
  Treads                   46   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
  Legs                     1458 | 59   104  61   226  123  .    14   .    .    661  96   30   .    .    .    84   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5328 | .    65   .    .    235  391  768  780  450  95   .    564  441  31   937  571  
  Flight                   717  | .    .    .    521  .    .    .    .    .    .    .    .    .    .    .    196  
  Fastest Speed            16   | 50   56   120  31   66   43   38   38   16   36   120  44   44   53   48   29   
  Average Speed            62   | 116  99   120  61   84   55   42   38   34   111  120  56   47   53   58   64   
  Slowest Speed            240  | 120  190  120  210  190  66   190  98   38   190  120  120  53   53   108  240  
  Overloaded Moves         20   | .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 5    32   23   53   39   7    75   20   11   67   3    9    81   8    21   17   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    .    .    1    1    1    1    .    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Spaces Dug                 28   | .    .    .    5    .    8    10   .    .    .    .    5    .    .    .    .    
Terrain Destroyed          156  | .    .    .    5    16   18   23   .    1    7    .    6    .    .    28   52   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               53   | .    .    .    .    .    .    2    .    1    5    .    1    .    .    16   28   
  AOE                      98   | .    .    .    5    16   18   21   .    .    .    .    5    .    .    12   21   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Sto  Fac  Fac  Gar  Fac  Fac  Upp  Upp  Res  Arm  
Total                      9764 | 75   253  65   1050 518  418  1059 882  532  910  95   726  467  32   1220 1462 
  Wait                     1038 | .    30   5    101  85   8    131  60   60   15   .    93   .    .    209  241  
  Move                     7606 | 61   168  60   744  357  390  781  779  450  755  95   593  440  30   936  967  
  Hop                      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | 1    1    .    12   5    1    7    4    .    5    .    1    1    .    2    11   
  Fast Attach              193  | 6    7    .    22   5    6    20   7    4    16   .    14   2    .    14   70   
  Attach                   39   | .    1    .    4    4    1    3    .    .    3    .    3    .    .    3    17   
  Detach                   19   | .    .    .    2    .    .    2    .    .    .    .    3    2    .    2    8    
  Swap                     46   | .    2    .    8    5    2    12   2    1    5    .    .    1    .    2    6    
  Drop                     169  | .    5    .    30   12   5    25   9    3    14   .    12   2    .    15   37   
  Fire                     554  | 7    39   .    126  45   5    78   21   13   52   .    7    19   2    37   103  
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            45   | .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Arm / *Tes x2)
-3/Armory

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   17 | -11/Scrapyard  | Discovered new exit (range 16)
   97 | -11/Scrapyard  | Entered Materials
  282 | -10/Materials  | Repaired Lgt. Ion Engine
  325 | -10/Materials  | Discovered new exit (range 16)
  399 | -10/Materials  | Entered Mines
  461 | -10/Mines      | Discovered new exit (range 9)
  476 | -10/Mines      | Entered Materials
  476 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1003 | -9/Materials   | Repaired Lgt. Ion Engine
 1276 | -9/Materials   | First assault squad dispatched
 1320 | -9/Materials   | Discovered new exit (range 16)
 1391 | -9/Materials   | Entered another Materials area
 1391 | -8/Materials   | Evolved 2 slots: Weapon x2
 1916 | -8/Materials   | Discovered new exit (range 13)
 1933 | -8/Materials   | Entered Factory
 1933 | -7/Factory     | Evolved 2 slots: Utility x2
 2158 | -7/Factory     | Discovered new exit (range 9)
 2189 | -7/Factory     | Entered Storage
 2271 | -7/Storage     | Build established: Gunner
 2749 | -7/Storage     | Found Prototype Processor
 2749 | -7/Storage     | Identified Exp. Targeting Computer
 2855 | -7/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 2886 | -7/Storage     | Discovered new exit (range 8)
 2941 | -7/Storage     | Entered Factory
 2941 | -6/Factory     | Accompanied by 8 allies
 2941 | -6/Factory     | Evolved 2 slots: Utility x2
 3156 | -6/Factory     | Build established: Commander-Gunner
 3303 | -6/Factory     | Lost 5 allies
 3389 | -6/Factory     | Discovered new exit (range 16)
 3394 | -6/Factory     | Entered another Factory area
 3394 | -5/Factory     | Evolved 2 slots: Propulsion x2
 3664 | -5/Factory     | Identified exit to Garrison
 3664 | -5/Factory     | Entered Garrison
 3794 | -5/Garrison    | Lost 8 parts (3n1u4w)
 4036 | -5/Garrison    | Triggered checkpoint
 4062 | -5/Garrison    | Discovered new exit (range 10)
 4080 | -5/Garrison    | Build established: Scavenger-Gunner
 4092 | -5/Garrison    | Triggered checkpoint
 4357 | -5/Garrison    | Discovered new exit (range 14)
 4378 | -5/Garrison    | Learned Factory security intel
 4414 | -5/Garrison    | Triggered checkpoint
 4626 | -5/Garrison    | Installed Relay Interface Framework
 4783 | -5/Garrison    | Entered Factory
 4882 | -5/Factory     | Discovered new exit (range 13)
 4897 | -5/Factory     | Entered another Factory area
 4897 | -4/Factory     | Evolved 2 slots: Weapon x2
 5166 | -4/Factory     | Spotted B-86 Titan
 5194 | -4/Factory     | Build established: Scavenger-Executioner
 5246 | -4/Factory     | Lost 3 parts (3w)
 5364 | -4/Factory     | Discovered new exit (range 20)
 5380 | -4/Factory     | Entered Upper Caves
 5381 | -4/Upper Caves | Encountered a Warlord checkpoint
 5421 | -4/Upper Caves | Learned location of Quarantine (-2)
 5596 | -4/Upper Caves | Learned location of Armory (-3)
 5618 | -4/Upper Caves | Discovered new exit (range 16)
 5643 | -4/Upper Caves | Entered another Upper Caves area
 5658 | -4/Upper Caves | Encountered a Warlord checkpoint
 5658 | -4/Upper Caves | Discovered new exit (range 6)
 5660 | -4/Upper Caves | Build established: Executioner
 5665 | -4/Upper Caves | Entered Research
 5665 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 6380 | -3/Research    | Identified exit to Armory
 6380 | -3/Research    | Identified exit to Testing
 6588 | -3/Research    | Entered Armory
 6877 | -3/Armory      | Released all parts (5)
 6886 | -3/Armory      | Found Gamma Bomb Array
 6892 | -3/Armory      | Core integrity fell below 50%
 6907 | -3/Armory      | Lost 6 parts (1p1n3u1w)
 7013 | -3/Armory      | Found Gamma Bomb Array
 7016 | -3/Armory      | Found Gamma Bomb Array
 7019 | -3/Armory      | Found Gamma Bomb Array
 7125 | -3/Armory      | Lost 5 parts (1p4w)
 7176 | -3/Armory      | System corruption reached 10%
 7207 | -3/Armory      | Core integrity fell below 20%
 7244 | -3/Armory      | Lost 6 parts (1p2n1u2w)
 7454 | -3/Armory      | Lost 12 parts (1p5n2u4w)
 7462 | -3/Armory      | Found Corrupted Gamma Bomb Array
 7538 | -3/Armory      | System corruption reached 30%
 7877 | -3/Armory      | First assault squad dispatched
 7905 | -3/Armory      | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
07892_ Slug penetrates G-67 Veteran.
07893_ Enh. Armored Medium Treads severed.
07895_ Mic. Antimatter Reactor destroyed.
07896_ Gamma Rifle severed.
07898_ System corrupted: Railgun jammed.
07901_ Slug penetrates L-61 Swordsman.
07901_ Slug penetrates Wall.
07901_ Slug penetrates L-61 Swordsman.
07901_ L-61 Swordsman suffers critical hit (Destroy).
07901_ Destroyed Flexi-carbon Leg.
07901_ Slug penetrates Wall.
07904_ Wall collapses.
07904_ System corrupted: Heat flow error (+108).
07904_ Adv. Heat Sink destroyed.
07904_ Slug penetrates G-67 Veteran.
07904_ G-67 Veteran suffers critical hit (Destroy).
07904_ G-67 Veteran destroyed.
07904_ Switching to secondary target: L-61 Swordsman.
07904_ L-61 Swordsman destroyed.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#        =          |
| ???????????????????????????????########/#####      |
| ??????????????????????????????????????# #???#  #   |
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| ???????????????????????????????????????????# "T +  |
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| ????# ???????????#  =[====l![!# ####  #?????#  #?? |
| ??         ##############%#####     #########  ### |
| ??                     [!%=%               %!%!/!  |
| ??                     =*!^!               / =%### |
| ??         ##############=#  ##    ##########+#### |
| ???##  ?????????????????#  #  # +#######?#   =     |
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| ??????????????????????????## =  !        +  """ "" |
| ??????????????????????????#   !        ###!        |
| ??????????????????????????####  ########?######### |
| ?????????????????????????????#!##????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          65
Energy Generation          39
Energy Capacity            800
Matter Stores              647
Matter Capacity            700
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             450
Core Shielding             30
Point Defense Rating       240
Weapon Cycling             15
Phase Shifting             15
Evasion (%)                69
Targeting Accuracy         12
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           6
Matter Filtering           50
Offensive Hacking          20

 Item Schematics 
-----------------
 Coil Gun | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Explosion For You
Tester
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              CoilThrusterTerminator
  Manual?         0
Play Time         03:01:48
  Cumulative      90.7 hours
  Start           2024.04.24 @ 13:10:38
  End             2024.04.24 @ 16:47:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          50
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87db53e7-d817-42bd-af58-50be9e597d13