Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 16:47:47 Player: Fusha Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (202) 1010 Value Destroyed (7624) 7624 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1945) 1945 TOTAL SCORE: 17419 Bonus ------- High Alert Combat Kills 979 Follower Combat Kills 285 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -19 Cogmind --------- Core Integrity 0/1300 Matter 182/300 Energy 520/520 System Corruption 55% Temperature Cool (73) Movement Treading (160) Location -3/Armory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Energy Well Advanced Target Analyzer Advanced Phase Shifter Improved Core Shielding > --- WEAPON (6) ------- Coil Gun Railgun > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Antimissile System Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Advanced Force Field Hacking Suite > --- WEAPON ----------- Gamma Rifle Variable Charge Gun Variable Charge Gun Mass Driver Linear Accelerator Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Energy Well Advanced Matter Compressor Precision Matter Filter System Shield [Rating: 147] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Cooled Airjet Treads Enhanced Armored Medium Treads Leg Flexi-carbon Leg Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Hacking Suite Device Advanced Heat Sink Storage Energy Well Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Variable Charge Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Slashing Weapon Segregator Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Slots Evolved 14 | . . . 2 2 2 . 2 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 2 . . . . 2 . . . . . . . Utility 5 | . . . . . 2 . 2 . . . . . . 1 . Weapon 4 | . . . . 2 . . . . . . 2 . . . . Parts Attached 278 | 6 10 . 34 14 9 35 9 5 24 . 17 3 . 19 93 Power 38 | 1 2 . 6 2 1 3 . 2 3 . 1 . . 5 12 Engine 16 | 1 2 . 6 1 1 3 . 2 . . . . . . . Core 6 | . . . . 1 . . . . 3 . . . . 2 . Reactor 16 | . . . . . . . . . . . 1 . . 3 12 Propulsion 89 | 2 5 . 12 5 2 10 . 2 10 . 6 . . 3 32 Treads 6 | . . . . . . . . . . . . . . . 6 Leg 29 | 2 3 . 4 2 . 2 . . 10 . . . . . 6 Wheel . | . . . . . . . . . . . . . . . . Hover 34 | . 2 . . 3 2 8 . 2 . . 6 . . 3 8 Flight 20 | . . . 8 . . . . . . . . . . . 12 Utility 62 | 2 2 . 3 3 2 10 6 1 5 . 4 1 . 4 19 Device 41 | . 2 . 2 2 2 7 5 1 2 . 1 . . 4 13 Storage 8 | 2 . . . . . 1 . . . . 1 . . . 4 Processor 5 | . . . . . . 2 . . . . 1 1 . . 1 Hackware 3 | . . . 1 1 . . 1 . . . . . . . . Protection 5 | . . . . . . . . . 3 . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 89 | 1 1 . 13 4 4 12 3 . 6 . 6 2 . 7 30 Energy Gun 22 | . 1 . 2 . 1 . . . . . 3 1 . 4 10 Energy Cannon 1 | . . . 1 . . . . . . . . . . . . Ballistic Gun 38 | 1 . . 8 2 2 9 3 . 6 . 1 . . . 6 Ballistic Cannon 8 | . . . . . . 1 . . . . . 1 . 2 4 Launcher 17 | . . . 2 2 1 2 . . . . 2 . . 1 7 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 5 2 1 5 1 . . . 1 . . 1 1 Corrupted Parts 7 | . . . . . . . . . . . . . . . 7 System Corruption 39 | . . . . . . . . . . . . . . . 39 Parts Lost 59 | . 2 . 3 . . 4 . . 11 . 4 . . 3 32 Power 8 | . 1 . 1 . . . . . . . . . . 1 5 Propulsion 17 | . 1 . 2 . . 2 . . 3 . 1 . . . 8 Utility 11 | . . . . . . 1 . . 3 . . . . . 7 Weapon 23 | . . . . . . 1 . . 5 . 3 . . 2 12 Highest Loss Streak 12 | . 2 . 1 . . 2 . . 8 . 3 . . 2 12 To Critical Strikes 4 | . . . . . . . . . 3 . . . . . 1 Average Slot Usage (%) 85 | . 89 100 91 94 94 96 94 96 98 100 86 91 89 81 52 Engine 3 | . 12 14 10 6 5 6 6 5 . . . . . . . Core 1 | . . . . 2 1 . . . 4 5 . . . 1 . Reactor 2 | . . . . . . . . . . . 4 5 5 6 6 Leg 9 | . 17 28 17 18 7 . . . 29 35 3 . . . 1 Hover 13 | . 9 . . 9 22 28 26 31 4 . 23 26 26 14 7 Flight 3 | . . . 21 8 . . . . . . . . . . 2 Device 10 | . 10 14 9 9 18 18 13 11 7 5 5 5 5 12 7 Storage 1 | . 14 14 2 . . . . . . . . . . . 3 Processor 6 | . . . . . . 3 13 11 11 11 10 15 15 14 3 Hackware 5 | . . . 8 9 7 7 6 11 5 5 5 5 5 4 . Protection 2 | . . . . . . . . . 7 11 5 5 5 . 1 Energy Gun 3 | . 7 14 2 . . . . . . . 3 12 10 12 3 Ballistic Gun 16 | . 14 14 19 28 29 25 25 23 22 23 20 10 10 3 3 Ballistic Cannon 1 | . . . . . . 2 . . . . . 3 5 6 4 Naked Turns 38 | . . . . . . . . . . . . . . . 38 Heaviest Build 89 | 15 15 12 15 19 23 30 33 33 47 46 51 52 47 84 89 Greatest Support 210 | 20 20 20 40 20 32 32 32 62 70 55 60 58 48 78 210 Greatest Overweight (x) 3 | . 1 . 2 2 . 1 1 . 1 . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 3 2 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 2 3 4 4 4 4 4 4 5 3 4 5 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 2 4 5 4 5 5 4 5 5 3 5 5 5 5 Class Distribution -------------------- 22% | Scavenger-Gunner 18% | Gunner 12% | Scavenger-Executioner 10% | Mutant 7% | Executioner 6% | Scavenger-Mutant 5% | Commander-Gunner 4% | Scavenger-Sprinter 4% | Scavenger-Tank 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Commander-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Executioner | -4/Factory Executioner | -4/Upper Caves Executioner | -4/Upper Caves Scavenger-Executioner | -3/Research Scavenger-Tank | -3/Armory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Matter Collected 8266 | 252 235 . 1400 540 35 1376 445 182 755 . 318 320 36 630 1742 Remotely 244 | . . . 244 . . . . . . . . . . . . Salvage Created 9608 | 70 246 . 1505 945 35 1431 579 280 1335 . 18 212 52 1044 1856 Parts 482 | 3 17 . 100 55 1 75 15 22 70 . 1 3 2 38 80 Haulers Intercepted 14 | . 1 . 3 3 . 6 1 . . . . . . . . Recyclers Shooed 9 | . . . 2 4 . . 2 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Combat Hostiles Destroyed 141 | . 4 . 26 13 . 16 2 6 24 . . . . 18 32 Guns 112 | . 4 . 26 13 . 16 2 6 24 . . . . 6 15 Cannons 20 | . . . . . . . . . . . . . . 7 13 AOE 4 | . . . . . . . . . . . . . . 4 . Classes Destroyed 16 | 1 4 . 5 1 . 2 . . 1 . . 1 . . 1 Worker 7 | . . . 2 1 . 3 . . . . . . . 1 . Builder 2 | . . . 1 1 . . . . . . . . . . . Tunneler 2 | . . . 1 . . . . . . . . . . 1 . Hauler 14 | . 1 . 3 3 . 6 1 . . . . . . . . Recycler 16 | 1 . . 5 4 . 3 2 . . . . . . 1 . Mechanic 2 | . . . . 1 . . 1 . . . . . . . . Operator 7 | . 1 . 1 . . 2 . 1 . . 1 . . 1 . Watcher 11 | . 1 . 4 1 1 1 1 2 . . . . . . . Swarmer 43 | . . . 13 7 . 1 . 5 8 . . . . 4 5 Grunt 43 | . 4 . 7 2 . 8 1 . 4 . . . . 6 11 Duelist 5 | . . . . . . 1 . . 1 . . . . . 3 Sentry 28 | . . . 6 4 . 5 1 1 8 . . . . 1 2 Demolisher 1 | . . . . . . . . . . . . . . . 1 Hunter 5 | . . . . . . . . . 3 . . . . . 2 Programmer 16 | . . . . . . 1 . . . . . . . 7 8 Samaritan 5 | . . . . . . . . . . . . 4 1 . . Best Kill Streak 8 | 1 2 . 8 6 1 7 3 5 6 . 1 . . 5 6 Combat Bots Only 6 | . 2 . 5 3 . 4 1 5 6 . . . . 4 6 Max Kills in Single Turn 3 | 1 1 . 2 2 1 2 1 2 2 . 1 1 1 3 2 Gunslinging 1 | . . . 1 . . . . 1 1 . . . . . 1 Exploded 3 | . . . . . . . . . . . . . . 3 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Hostile Shots Fired 944 | . 28 . 94 43 4 149 52 18 121 . 2 . . 64 369 Missed 298 | . 6 . 21 15 1 63 10 8 35 . 1 . . 19 119 Intercepted 4 | . . . . . . . . . . . . . . . 4 Damage Taken 11677 | . 282 . 810 312 47 1004 554 179 1686 . 292 . . 829 5682 Core 1988 | . 76 . 148 52 . 96 112 43 142 . . . . 138 1181 Absorbed by Shields 541 | . . . . . . . . . 28 . . . . 289 224 Redirected to Shielding 46 | . . . . . . . . . . . . . . . 46 Regen/Repaired (Parts) 52 | . 29 . 23 . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 69 63 90 . 86 86 . . 81 . . 100 . . Volleys Fired 554 | 7 39 . 126 45 5 78 21 13 52 . 7 19 2 37 103 Largest 6 | 1 2 . 2 4 4 4 4 4 4 . 5 2 2 6 4 Hottest 386 | 20 60 . 112 99 99 132 116 116 120 . 273 160 160 386 264 Shots Fired 1407 | 7 47 . 247 132 14 218 84 52 179 . 27 26 4 145 225 Gun 1230 | 7 47 . 246 132 12 205 84 52 179 . 26 26 4 87 123 Cannon 152 | . . . . . . 11 . . . . . . . 56 85 Launcher 25 | . . . 1 . 2 2 . . . . 1 . . 2 17 Special . | . . . . . . . . . . . . . . . . Kinetic 1199 | 7 39 . 233 132 12 216 84 52 179 . 21 . . 83 141 Thermal 141 | . 8 . 13 . . . . . . . 3 14 4 58 41 Explosive 8 | . . . 1 . 2 2 . . . . 1 . . 2 . Electromagnetic 59 | . . . . . . . . . . . 2 12 . 2 43 Robot Hit Streak 24 | 2 12 . 13 9 3 15 13 13 24 . 4 8 8 21 14 Robot Miss Streak 8 | 4 5 . 7 5 8 4 4 2 4 . 3 1 . 5 7 Penetration Max 2 | . . . . . . . 1 . 2 . . . . . 1 Secondary Targets 16 | . . . 5 1 . . . 3 5 . . . . . 2 Max Gunslinging Chain 2 | . . . 1 1 . . . 2 1 . . . . . 1 Shots Hit Robots 833 | 3 26 . 132 64 5 137 60 31 111 . 9 19 3 94 139 Core Hits 423 | 2 13 . 52 32 2 76 29 16 57 . 2 6 3 51 82 Critical Kills 8 | . . . . 2 . . 2 . 1 . . . . . 3 Critical Parts Destroyed 10 | . . . 2 1 . 1 . 1 2 . . . . . 3 Critical Strikes 31 | . . . 2 3 . 1 2 1 4 . . . . 7 11 Burn 1 | . . . . . . . . . . . . . . 1 . Destroy 19 | . . . 2 3 . 1 2 1 4 . . . . . 6 Blast 10 | . . . . . . . . . . . . . . 5 5 Corrupt 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 2 | . . . . . . . . . . . . . . . 2 Thermal 2 | . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19134 | 35 313 . 2329 1239 89 2563 1327 646 2222 . 170 442 51 2990 4718 Guns 14375 | 35 313 . 2329 1119 89 2308 1327 640 2222 . 170 442 51 1231 2099 Cannons 3741 | . . . . . . 238 . . . . . . . 1409 2094 Explosions 1012 | . . . . 120 . 17 . . . . . . . 350 525 Melee . | . . . . . . . . . . . . . . . . Ramming 6 | . . . . . . . . 6 . . . . . . . Kinetic 15766 | 35 289 . 2248 1119 89 2546 1327 640 2222 . 134 . . 1786 3331 Thermal 1822 | . 24 . 81 . . . . . . . 36 237 51 805 588 Explosive 487 | . . . . 120 . 17 . . . . . . . 350 . Electromagnetic 1053 | . . . . . . . . . . . . 205 . 49 799 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 55 | . . . 2 2 . 1 . . . . . . . 6 55 Average Corruption 9 | . . . 2 2 . 1 . . . . . . . 4 20 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 100 | . . . 5 2 . 6 . . . . . . . 22 65 Message Errors 20 | . . . . 1 . 1 . . . . . . . 5 13 Matter Fused 12 | . . . . . . 2 . . . . . . . 2 8 Heat Flow Errors 16 | . . . 1 . . 1 . . . . . . . 7 7 Energy Discharges 12 | . . . . . . 1 . . . . . . . 3 8 Parts Rejected 3 | . . . . . . . . . . . . . . . 3 Parts Fused 2 | . . . 1 . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . 1 . . . . . . . 3 6 Data Loss (major) 5 | . . . 1 . . . . . . . . . . . 4 Misfires 3 | . . . . . . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . 2 Weapon Failures 14 | . . . 2 1 . . . . . . . . . 1 10 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 124 | . . . . 10 . . . . . . . . . 54 60 Projectiles 80 | . . . . . . . . . . . . . . 35 45 Explosions 44 | . . . . 10 . . . . . . . . . 19 15 Melee . | . . . . . . . . . . . . . . . . Knockbacks 45 | . . . . . . . . . . . . . . 25 20 Impact . | . . . . . . . . . . . . . . . . Kinetic 41 | . . . . . . . . . . . . . . 23 18 Secondary 4 | . . . . . . . . . . . . . . 2 2 Self-Inflicted Damage 309 | . . . . . . . . 3 . . . . . . 306 Shots 21 | . . . . . . . . . . . . . . . 21 Rammed 1 | . . . . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 413 | . . . 359 40 . 138 12 . 16 . 162 192 96 344 413 Average Temperature 89 | . . . 87 15 . 37 5 . 4 . 44 74 48 99 117 Received Heat Transfer 1721 | . 159 . 243 81 27 342 108 18 261 . . . . 36 446 Effects 6 | . . . . . . . . . . . . . . 2 4 Shutdowns 3 | . . . . . . . . . . . . . . 1 2 Interference 2 | . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . 1 . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . 4 Parts Fried 11 | . . . . . . . . . . . . 3 . . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Melted 5 | . . . . . . . . . . . . . . 4 1 Heat Transferred 3621 | . 50 . 173 . . . . . . . 100 459 124 1575 1140 Parts Sabotaged 6 | . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . 4 Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Peak Influence 1007 | 5 150 58 714 518 247 658 582 499 1007 528 310 . . 302 692 Initial 528 | . 3 58 22 179 164 111 203 201 349 528 258 . . 38 147 Average 379 | 2 95 58 276 336 188 418 407 365 757 528 256 . . 163 450 Maximum Alert Level 3 | . . . 3 2 1 2 2 2 3 2 1 . . 1 2 Low Security (%) 26 | 100 100 100 54 12 84 6 . . . . 17 . . 59 6 Level 1 32 | . . . 20 58 15 35 41 55 11 . 82 . . 40 31 Level 2 32 | . . . 24 28 . 57 58 44 27 100 . . . . 62 Level 3 8 | . . . 1 . . . . . 60 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 3 . 1 4 4 1 . . . . . 3 4 Investigation 4 | . . . . . . . 3 1 . . . . . . . Extermination 6 | . . . . . . 1 . . . . . . . 2 3 Reinforcement 9 | . 1 . 2 . 1 3 1 . . . . . . 1 . Assault 2 | . . . 1 . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . 2 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Distress Signals 11 | . . . 4 5 . . 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 243 | . 8 . 40 21 4 22 16 13 25 . 6 . . 26 62 Peak Tracking Total 10 | . 2 . 6 5 3 4 6 5 8 2 5 . . 5 10 Tactical Retreats 28 | . . . 2 2 . 1 2 2 3 . . . . 4 12 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Traps Triggered 13 | . . . 1 . . 2 1 . 7 . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Machines Disabled 25 | . . . 3 2 . 6 5 2 . . 2 . . 1 4 Max in Single Turn 2 | . . . 1 1 . 1 2 1 . . 1 . . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Machines Accessed 35 | . 2 . 4 3 3 5 3 4 3 1 3 . . 1 3 Terminals 25 | . 1 . 3 2 1 5 2 2 3 . 3 . . 1 2 Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 4 | . 1 . 1 . 1 . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . . . . Total Hacks 87 | . 6 . 9 4 7 18 7 8 9 1 9 . . 3 6 Successful 40 | . 3 . 7 3 3 7 2 4 4 . 3 . . 3 1 Failed 47 | . 3 . 2 1 4 11 5 4 5 1 6 . . . 5 Catastrophic 5 | . . . . 1 1 1 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 41 | . 3 . 5 1 3 12 2 4 5 . 4 . . . 2 Terminals 68 | . 3 . 7 3 3 18 4 5 9 . 9 . . 3 4 Fabricators 2 | . . . . . 2 . . . . . . . . . . Repair Stations 8 | . 3 . 2 . 2 . . . . 1 . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 Scanalyzers 5 | . . . . . . . 3 2 . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . . . . Terminal Hacks 25 | . 1 . 5 2 1 6 . 1 3 . 3 . . 3 . Record 3 | . . . . . . . . . . . 2 . . 1 . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . . . . 1 . . . . 1 . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 5 | . 1 . 1 1 . 1 . 1 . . . . . . . Unreport Threat 5 | . . . 2 1 . 2 . . . . . . . . . Locate Traps 3 | . . . . . 1 1 . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . Security Stations 1 | . . . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 5 | . 2 . 2 . 1 . . . . . . . . . . Scan Component 3 | . 1 . 1 . 1 . . . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 2 . . . . . . . Insert Component 2 | . . . . . . . 1 1 . . . . . . . Analyze 2 | . . . . . . . 1 1 . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 1 . . 1 . . . . . 1 Terminals 3 | . . . . . . 1 . . 1 . . . . . 1 Botnet 3 | . . . . . . 1 . . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . 1 . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 . 3 2 3 4 3 4 3 1 3 . . 1 3 Full Trace Events 2 | . . . . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . . . Time 52 | . 26 . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Total Allies 10 | . . . . . . 10 . . . . . . . . . Largest Group 10 | . . . . . . 10 8 . . . . . . . . Highest-Rated Group 173 | . . . . . . 173 141 . . . . . . . . Highest-Rated Ally 29 | . . . . . . 29 29 . . . . . . . . Total Orders 5 | . . . . . . 5 . . . . . . . . . STAY 3 | . . . . . . 3 . . . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . . . Ally Attacks 69 | . . . . . . 2 67 . . . . . . . . Total Damage 767 | . . . . . . 32 735 . . . . . . . . Kills 7 | . . . . . . 1 6 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Turns Passed 7904 | 96 302 77 915 542 256 752 453 270 1119 114 483 263 22 923 1317 Spaces Moved 7622 | 62 169 61 747 358 391 782 780 450 756 96 594 441 31 937 967 Core 73 | 3 . . . . . . . . . . . . . . 70 Treads 46 | . . . . . . . . . . . . . . . 46 Legs 1458 | 59 104 61 226 123 . 14 . . 661 96 30 . . . 84 Wheels . | . . . . . . . . . . . . . . . . Hover 5328 | . 65 . . 235 391 768 780 450 95 . 564 441 31 937 571 Flight 717 | . . . 521 . . . . . . . . . . . 196 Fastest Speed 16 | 50 56 120 31 66 43 38 38 16 36 120 44 44 53 48 29 Average Speed 62 | 116 99 120 61 84 55 42 38 34 111 120 56 47 53 58 64 Slowest Speed 240 | 120 190 120 210 190 66 190 98 38 190 120 120 53 53 108 240 Overloaded Moves 20 | . . . . . . . . 20 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 32 23 53 39 7 75 20 11 67 3 9 81 8 21 17 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . . 2 . . . Known Exits Taken 2 | . . . . . . . . 1 . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 . . Scrap Searched 4 | . . . . . . . . . . . . 4 . . . Spaces Dug 28 | . . . 5 . 8 10 . . . . 5 . . . . Terrain Destroyed 156 | . . . 5 16 18 23 . 1 7 . 6 . . 28 52 Melee . | . . . . . . . . . . . . . . . . Projectile 53 | . . . . . . 2 . 1 5 . 1 . . 16 28 AOE 98 | . . . 5 16 18 21 . . . . 5 . . 12 21 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Gar Fac Fac Upp Upp Res Arm Total 9764 | 75 253 65 1050 518 418 1059 882 532 910 95 726 467 32 1220 1462 Wait 1038 | . 30 5 101 85 8 131 60 60 15 . 93 . . 209 241 Move 7606 | 61 168 60 744 357 390 781 779 450 755 95 593 440 30 936 967 Hop 1 | . . . 1 . . . . . . . . . . . . Pick Up 51 | 1 1 . 12 5 1 7 4 . 5 . 1 1 . 2 11 Fast Attach 193 | 6 7 . 22 5 6 20 7 4 16 . 14 2 . 14 70 Attach 39 | . 1 . 4 4 1 3 . . 3 . 3 . . 3 17 Detach 19 | . . . 2 . . 2 . . . . 3 2 . 2 8 Swap 46 | . 2 . 8 5 2 12 2 1 5 . . 1 . 2 6 Drop 169 | . 5 . 30 12 5 25 9 3 14 . 12 2 . 15 37 Fire 554 | 7 39 . 126 45 5 78 21 13 52 . 7 19 2 37 103 Melee 2 | . . . . . . . . . . . . . . . 2 Ram 1 | . . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . 45 . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Repaired Lgt. Ion Engine 325 | -10/Materials | Discovered new exit (range 16) 399 | -10/Materials | Entered Mines 461 | -10/Mines | Discovered new exit (range 9) 476 | -10/Mines | Entered Materials 476 | -9/Materials | Evolved 2 slots: Propulsion x2 1003 | -9/Materials | Repaired Lgt. Ion Engine 1276 | -9/Materials | First assault squad dispatched 1320 | -9/Materials | Discovered new exit (range 16) 1391 | -9/Materials | Entered another Materials area 1391 | -8/Materials | Evolved 2 slots: Weapon x2 1916 | -8/Materials | Discovered new exit (range 13) 1933 | -8/Materials | Entered Factory 1933 | -7/Factory | Evolved 2 slots: Utility x2 2158 | -7/Factory | Discovered new exit (range 9) 2189 | -7/Factory | Entered Storage 2271 | -7/Storage | Build established: Gunner 2749 | -7/Storage | Found Prototype Processor 2749 | -7/Storage | Identified Exp. Targeting Computer 2855 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2886 | -7/Storage | Discovered new exit (range 8) 2941 | -7/Storage | Entered Factory 2941 | -6/Factory | Accompanied by 8 allies 2941 | -6/Factory | Evolved 2 slots: Utility x2 3156 | -6/Factory | Build established: Commander-Gunner 3303 | -6/Factory | Lost 5 allies 3389 | -6/Factory | Discovered new exit (range 16) 3394 | -6/Factory | Entered another Factory area 3394 | -5/Factory | Evolved 2 slots: Propulsion x2 3664 | -5/Factory | Identified exit to Garrison 3664 | -5/Factory | Entered Garrison 3794 | -5/Garrison | Lost 8 parts (3n1u4w) 4036 | -5/Garrison | Triggered checkpoint 4062 | -5/Garrison | Discovered new exit (range 10) 4080 | -5/Garrison | Build established: Scavenger-Gunner 4092 | -5/Garrison | Triggered checkpoint 4357 | -5/Garrison | Discovered new exit (range 14) 4378 | -5/Garrison | Learned Factory security intel 4414 | -5/Garrison | Triggered checkpoint 4626 | -5/Garrison | Installed Relay Interface Framework 4783 | -5/Garrison | Entered Factory 4882 | -5/Factory | Discovered new exit (range 13) 4897 | -5/Factory | Entered another Factory area 4897 | -4/Factory | Evolved 2 slots: Weapon x2 5166 | -4/Factory | Spotted B-86 Titan 5194 | -4/Factory | Build established: Scavenger-Executioner 5246 | -4/Factory | Lost 3 parts (3w) 5364 | -4/Factory | Discovered new exit (range 20) 5380 | -4/Factory | Entered Upper Caves 5381 | -4/Upper Caves | Encountered a Warlord checkpoint 5421 | -4/Upper Caves | Learned location of Quarantine (-2) 5596 | -4/Upper Caves | Learned location of Armory (-3) 5618 | -4/Upper Caves | Discovered new exit (range 16) 5643 | -4/Upper Caves | Entered another Upper Caves area 5658 | -4/Upper Caves | Encountered a Warlord checkpoint 5658 | -4/Upper Caves | Discovered new exit (range 6) 5660 | -4/Upper Caves | Build established: Executioner 5665 | -4/Upper Caves | Entered Research 5665 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6380 | -3/Research | Identified exit to Armory 6380 | -3/Research | Identified exit to Testing 6588 | -3/Research | Entered Armory 6877 | -3/Armory | Released all parts (5) 6886 | -3/Armory | Found Gamma Bomb Array 6892 | -3/Armory | Core integrity fell below 50% 6907 | -3/Armory | Lost 6 parts (1p1n3u1w) 7013 | -3/Armory | Found Gamma Bomb Array 7016 | -3/Armory | Found Gamma Bomb Array 7019 | -3/Armory | Found Gamma Bomb Array 7125 | -3/Armory | Lost 5 parts (1p4w) 7176 | -3/Armory | System corruption reached 10% 7207 | -3/Armory | Core integrity fell below 20% 7244 | -3/Armory | Lost 6 parts (1p2n1u2w) 7454 | -3/Armory | Lost 12 parts (1p5n2u4w) 7462 | -3/Armory | Found Corrupted Gamma Bomb Array 7538 | -3/Armory | System corruption reached 30% 7877 | -3/Armory | First assault squad dispatched 7905 | -3/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 07892_ Slug penetrates G-67 Veteran. 07893_ Enh. Armored Medium Treads severed. 07895_ Mic. Antimatter Reactor destroyed. 07896_ Gamma Rifle severed. 07898_ System corrupted: Railgun jammed. 07901_ Slug penetrates L-61 Swordsman. 07901_ Slug penetrates Wall. 07901_ Slug penetrates L-61 Swordsman. 07901_ L-61 Swordsman suffers critical hit (Destroy). 07901_ Destroyed Flexi-carbon Leg. 07901_ Slug penetrates Wall. 07904_ Wall collapses. 07904_ System corrupted: Heat flow error (+108). 07904_ Adv. Heat Sink destroyed. 07904_ Slug penetrates G-67 Veteran. 07904_ G-67 Veteran suffers critical hit (Destroy). 07904_ G-67 Veteran destroyed. 07904_ Switching to secondary target: L-61 Swordsman. 07904_ L-61 Swordsman destroyed. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ???????????????????????????????# = | | ???????????????????????????????########/##### | | ??????????????????????????????????????# #???# # | | ??????????????????????????????????????# #???# # | | ??????????????????????????????????????#[#???# # | | ??????????????????????????????????????#=#???# # | | ??????????????????????????????????????#=#???# # | | ??????????????????????????????????????#=#???# # | | ?????????????????????????????????????##+##### | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # # | | ?????????????????????????????????????# / ### | | ?????????????????????????????????????# # #?# | | ?????????????????????????????????????# # ### | | ?????????????????????????????????????# # ## | | ?????????????????????????????????????######## ## | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# " # | | ???????????????????????????????????????????# "T + | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????## ## | | ?????????????????##############?????????????# ## | | ?????????????????# [== #?????????????# ### | | ?????????????????# [|==%[! #?????????????# #?? | | ?????????????????# [!===*[= #?????????????# #?? | | ?????????????????# =!!==@|=!!###???###?????# #?? | | ????# ???????????# =[====l![!# #### #?????# #?? | | ?? ##############%##### ######### ### | | ?? [!%=% %!%!/! | | ?? =*!^! / =%### | | ?? ##############=# ## ##########+#### | | ???## ?????????????????# # # +#######?# = | | ????????????????????????# # # """ "" | | ????????????????????????#### """""" ###?# """ "" | | ???????????????????????????# "!"?!" #???# """ "" | | ???????????????????????????# !""!" #???# """ Y" | | ???????????????????????????# ! !" #???# """ "" | | ???????????????????????????# "!""" ##### """ "" | | ??????????????????????????## = ! + """ "" | | ??????????????????????????# ! ###! | | ??????????????????????????#### ########?######### | | ?????????????????????????????#!##????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 39 Energy Capacity 800 Matter Stores 647 Matter Capacity 700 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 30 Point Defense Rating 240 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 12 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 20 Item Schematics ----------------- Coil Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Explosion For You Tester Whoosh! Challenges ------------ None Game ------ Seed CoilThrusterTerminator Manual? 0 Play Time 03:01:48 Cumulative 90.7 hours Start 2024.04.24 @ 13:10:38 End 2024.04.24 @ 16:47:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87db53e7-d817-42bd-af58-50be9e597d13