Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 18:05:56

Player: Cmdr.Laserstrahl

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (67)      335
Value Destroyed (1773)     1773
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (27)                 27
              TOTAL SCORE: 4535

 Bonus
-------
High Alert Combat Kills    27

 Cogmind 
---------
Core Integrity             0/700
Matter                     248/300
Energy                     56/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Core (200) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (8) ------
         Medium Storage Unit
       Improved Targeting Computer
                Hacking Suite
>               --- WEAPON (2) -------
           Mini Grenade Launcher
>               --- INVENTORY (10) ---
       Improved Carbon-fiber Leg
       Improved Heat Sink
        Compact Battery (200)
       Improved Targeting Computer
  Faulty Cooled Pulse Rifle
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Hardened Light Armor Plating
  Improved Medium Armor Plating
           Hardlight Generator
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Cannon
     Heavy Ion Cannon
>          --- INVENTORY --------
  Improved Heat Sink
  Improved Heat Sink
   Compact Battery
    Cooled Pulse Rifle
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Improved Assault Rifle
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  6    | .   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             51   | 6   9   12  8   16  
  Power                    8    | 1   2   1   1   3   
    Engine                 6    | 1   2   1   1   1   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   2   3   1   2   
    Treads                 5    | .   .   3   1   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 2   2   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   .   4   4   2   
    Device                 2    | .   .   1   .   1   
    Storage                2    | 1   .   1   .   .   
    Processor              3    | .   .   1   2   .   
    Hackware               1    | .   .   .   1   .   
    Protection             3    | .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   5   4   2   9   
    Energy Gun             8    | 2   5   .   .   1   
    Energy Cannon          8    | .   .   4   1   3   
    Ballistic Gun          2    | .   .   .   1   1   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   
Parts Lost                 20   | .   6   .   .   14  
  Power                    2    | .   .   .   .   2   
  Propulsion               5    | .   2   .   .   3   
  Utility                  7    | .   2   .   .   5   
  Weapon                   6    | .   2   .   .   4   
  Highest Loss Streak      14   | .   2   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  93  99  97  
  Engine                   9    | .   14  11  9   5   
  Treads                   12   | .   .   18  18  14  
  Wheel                    6    | .   27  3   .   .   
  Device                   9    | .   .   11  9   14  
  Storage                  9    | .   14  11  9   7   
  Processor                12   | .   .   10  25  14  
  Hackware                 2    | .   .   .   .   7   
  Protection               11   | .   12  5   9   14  
  Energy Gun               7    | .   28  5   .   .   
  Energy Cannon            11   | .   .   16  18  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 14  17  29  33  50  
  Greatest Support         40   | 26  26  40  40  40  
  Greatest Overweight (x)  3    | .   1   2   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  
  Average Capacity         9    | 7   8   9   10  10  
  Most Carried             10   | 5   8   10  10  10  
  Average Carried          8    | 3   6   9   9   9   
  Final Capacity           10   | 8   8   10  10  10  
  Final Carried            10   | 4   8   10  10  8   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           748  | 260 129 120 70  169 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2438 | 81  729 647 272 709 
  Parts                    135  | 1   44  34  14  42  
Haulers Intercepted        5    | .   1   2   1   1   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  39   | .   13  11  4   11  
  Guns                     12   | .   12  .   .   .   
  Cannons                  21   | .   .   10  4   7   
  AOE                      3    | .   1   .   .   2   
Classes Destroyed          14   | 1   8   1   1   3   
  Worker                   3    | .   1   .   .   2   
  Builder                  5    | .   3   .   .   2   
  Tunneler                 2    | .   1   .   .   1   
  Hauler                   5    | .   1   2   1   1   
  Recycler                 6    | 1   2   1   1   1   
  Mechanic                 2    | .   .   .   1   1   
  Operator                 2    | .   1   1   .   .   
  Watcher                  3    | .   2   .   1   .   
  Swarmer                  6    | .   3   .   3   .   
  Grunt                    27   | .   10  10  1   6   
  Sentry                   3    | .   .   1   .   2   
  Specialist               1    | .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           7    | 1   6   3   7   5   
  Combat Bots Only         4    | .   4   3   3   3   
Max Kills in Single Turn   6    | 1   6   1   1   3   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 1    | .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        558  | .    67   35   15   441  
  Missed                   215  | .    15   12   5    183  
Damage Taken               3410 | .    639  264  84   2423 
  Core                     859  | .    108  41   9    701  
  Absorbed by Shields      484  | .    .    .    .    484  
Core Remaining (%)         85   | 100  56   89   98   .    
Volleys Fired              141  | 4    50   33   13   41   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  136  | 90   100  136  136  136  
Shots Fired                269  | 8    98   66   26   71   
  Gun                      114  | 8    98   7    .    1    
  Cannon                   145  | .    .    59   26   60   
  Launcher                 10   | .    .    .    .    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    4    
  Thermal                  213  | 4    62   64   26   57   
  Explosive                10   | .    .    .    .    10   
  Electromagnetic          42   | 4    36   2    .    .    
  Robot Hit Streak         28   | 7    12   28   9    16   
  Robot Miss Streak        3    | .    3    1    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           187  | 7    56   52   17   55   
  Core Hits                99   | 2    35   14   10   38   
  Critical Kills           3    | .    .    2    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         9    | .    6    2    .    1    
    Burn                   4    | .    4    .    .    .    
    Meltdown               3    | .    .    2    .    1    
    Corrupt                2    | .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4701 | 91   1409 1036 372  1793 
  Guns                     895  | 91   752  52   .    .    
  Cannons                  2445 | .    .    984  368  1093 
  Explosions               1335 | .    635  .    .    700  
  Melee                    .    | .    .    .    .    .    
  Ramming                  26   | .    22   .    4    .    
  Kinetic                  52   | .    .    .    .    52   
  Thermal                  3382 | 38   926  1009 368  1041 
  Explosive                856  | .    156  .    .    700  
  Electromagnetic          385  | 53   305  27   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            257  | .    197  14   2    44   
  Projectiles              43   | .    .    14   2    27   
  Explosions               214  | .    197  .    .    17   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      114  | .    82   .    .    32   
  Shots                    2    | .    1    .    .    1    
  Rammed                   6    | .    4    .    2    .    
Targets Rammed             6    | .    4    .    2    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        378  | 90   378  330  135  187  
  Average Temperature      91   | 40   117  93   46   60   
  Received Heat Transfer   843  | .    246  138  9    450  
  Effects                  7    | .    7    .    .    .    
    Shutdowns              1    | .    1    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    
    Interference           2    | .    2    .    .    .    
    Matter Decay           1    | .    1    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              4    | .    .    2    .    2    
  Combat Hostiles          3    | .    .    1    .    2    
  Parts Melted             12   | .    3    4    1    4    
  Heat Transferred         6270 | 111  1978 1850 666  1665 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             670  | 5   670 443 250 336 
  Initial                  144  | .   3   144 121 113 
  Average                  237  | 1   318 297 225 182 
Maximum Alert Level        2    | .   2   2   1   1   
  Low Security (%)         42   | 100 28  28  16  63  
  Level 1                  43   | .   39  37  84  36  
  Level 2                  14   | .   32  34  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   4   3   .   6   
  Investigation            4    | .   3   1   .   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            5    | .   1   2   .   2   
  Assault                  1    | .   .   .   .   1   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           2    | .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              90   | .   25  17  11  37  
  Peak Tracking Total      11   | .   4   4   4   11  
  Tactical Retreats        4    | .   2   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          13   | .   12  1   .   .   
  Max in Single Turn       8    | .   8   1   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          13   | .   5   4   1   3   
  Terminals                8    | .   3   3   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          3    | .   1   .   .   2   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   13  8   3   5   
  Successful               15   | .   8   3   1   3   
  Failed                   14   | .   5   5   2   2   
    Catastrophic           3    | .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   2   2   1   .   
  Terminals                20   | .   9   6   3   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          4    | .   1   .   .   3   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   5   1   1   1   
  Prototype ID Bank        1    | .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   
  Level Access Points      1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Refit                    2    | .   2   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   2   
  Report Inventory         3    | .   1   .   .   2   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   4   4   1   2   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2114 | 63  455 443 325 828 
Spaces Moved               999  | 41  298 210 161 289 
  Core                     7    | 5   .   .   .   2   
  Treads                   579  | .   .   131 161 287 
  Legs                     .    | .   .   .   .   .   
  Wheels                   413  | 36  298 79  .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  95  160 160 
  Average Speed            149  | 85  82  136 160 230 
  Slowest Speed            240  | 90  95  160 160 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 3   64  26  22  9   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 6    | .   .   .   .   6   
Terrain Destroyed          138  | .   108 .   .   30  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      137  | .   108 .   .   29  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1352 | 60  408 301 204 379 
  Wait                     79   | .   28  28  5   18  
  Move                     996  | 40  298 209 160 289 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  44   | 10  14  8   5   7   
  Fast Attach              16   | .   .   6   6   4   
  Attach                   18   | 6   4   1   .   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     17   | .   5   5   2   5   
  Drop                     36   | .   6   11  11  8   
  Fire                     141  | 4   50  33  13  41  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   3   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   .   2   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 14)
   64 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  412 | -10/Materials | Discovered new exit (range 6)
  430 | -10/Materials | Identified exit to Materials
  519 | -10/Materials | Entered another Materials area
  519 | -9/Materials  | Evolved 2 slots: Utility x2
  933 | -9/Materials  | Discovered new exit (range 10)
  962 | -9/Materials  | Entered another Materials area
  962 | -8/Materials  | Evolved 2 slots: Utility x2
 1210 | -8/Materials  | Discovered new exit (range 15)
 1287 | -8/Materials  | Entered Factory
 1287 | -7/Factory    | Evolved 2 slots: Utility x2
 1360 | -7/Factory    | Garrison activated, responded to threat
 1572 | -7/Factory    | Build established: Scavenger-Mutant
 2073 | -7/Factory    | Cargo convoy interrupted
 2091 | -7/Factory    | Core integrity fell below 50%
 2106 | -7/Factory    | Core integrity fell below 20%
 2115 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
02105_ K-01 Serf collects debris.
02106_ R-06 Scavenger collects Lgt. Nuclear
  Core.
02107_ The unstable cave ceiling collapses.
02107_ U-05 Engineer lays Concrete. <x2>
02109_ R-06 Scavenger collects Aluminum Leg.
02109_ U-05 Engineer builds a Wall.
02109_ K-01 Serf collects debris.
02109_ U-05 Engineer lays Concrete. <x2>
02111_ U-05 Engineer builds a Wall.
02111_ Adv. Beam Cannon destroyed.
02112_ Acquired 85 matter.
02113_ K-01 Serf collects debris.
02113_ R-06 Scavenger collects Targeting
  Computer.
02114_ Acquired Imp. Carbon-fiber Leg.
02114_ R-06 Scavenger collects Imp. Carbon-fiber
  Leg.
02114_ U-05 Engineer lays Concrete.
02115_ P-60 Hacker heat spikes uncontrollably.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                44
Targeting Accuracy         12
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Mni. Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerRestorationCharger
  Manual?         0
Play Time         00:48:23
  Cumulative      172.3 hours
  Start           2024.03.15 @ 17:13:38
  End             2024.03.15 @ 18:05:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           79
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          45
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d8c79d63-33d9-4528-82a7-406e0105ab5b