Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.29 @ 18:46:47 Player: Yallen Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (231) 1155 Value Destroyed (6010) 6010 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (918) 918 TOTAL SCORE: 11883 Bonus ------- High Alert Combat Kills 583 Follower Combat Kills 335 Cogmind --------- Core Integrity 125/850 Matter 252/300 Energy 160/160 System Corruption 12% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Hacking Suite Improved System Shield Corruption Screen > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (15) --- Reinforced Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Improved Signal Interpreter Field Laser Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Fission Core > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Coil Gun Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Fission Core Light Fission Core Light Treads Improved Trap Scanner Improved Sensor Array Improved Targeting Computer Layered Medium Armor Plating Improved Shield Generator Hacking Suite Improved System Shield Corruption Screen Cooled Pulse Rifle Mini Assault Cannon [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Beam Rifle Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 2 . 1 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 203 | 7 2 30 11 16 17 2 42 76 Power 35 | 1 1 4 1 1 5 . 5 17 Engine 17 | 1 . 4 1 1 2 . 2 6 Core 17 | . 1 . . . 3 . 2 11 Reactor 1 | . . . . . . . 1 . Propulsion 47 | 2 . 11 3 4 3 1 11 12 Treads 36 | 2 . 11 3 4 3 1 5 7 Leg 7 | . . . . . . . 2 5 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . 2 . Flight 2 | . . . . . . . 2 . Utility 79 | 2 1 7 5 8 6 1 16 33 Device 31 | 1 1 2 2 3 4 1 8 9 Storage 7 | 1 . 2 . . . . 2 2 Processor 15 | . . 1 2 3 . . 2 7 Hackware 4 | . . . . 1 1 . . 2 Protection 22 | . . 2 1 1 1 . 4 13 Artifact . | . . . . . . . . . Weapon 42 | 2 . 8 2 3 3 . 10 14 Energy Gun 8 | . . 1 . . . . 4 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 27 | 2 . 6 1 1 2 . 5 10 Ballistic Cannon 5 | . . . 1 2 1 . . 1 Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 2 . 1 2 . 3 2 Parts Lost 42 | . . 3 . 4 5 7 3 20 Power 7 | . . . . 1 2 . 2 2 Propulsion 8 | . . 2 . . 1 1 . 4 Utility 21 | . . 1 . 3 2 4 1 10 Weapon 6 | . . . . . . 2 . 4 Highest Loss Streak 12 | . . 1 . 4 5 6 2 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 97 100 99 98 51 76 94 Engine 7 | . 10 7 9 9 11 3 3 5 Core 4 | . 3 3 . . 3 3 5 6 Treads 22 | . 28 32 27 27 22 10 15 16 Leg 1 | . . . . . . . 1 2 Device 10 | . 14 6 9 8 2 4 16 12 Storage 7 | . 14 11 9 9 7 3 3 6 Processor 11 | . . 11 18 16 15 7 3 12 Hackware 1 | . . . . 1 11 3 . . Protection 7 | . . 2 9 9 6 3 5 10 Ballistic Gun 14 | . 28 20 10 5 6 3 13 17 Ballistic Cannon 3 | . . . 7 12 7 3 . 1 Naked Turns 64 | . . . . . . 64 . . Heaviest Build 80 | 14 14 41 44 46 52 52 42 80 Greatest Support 82 | 40 40 60 60 62 60 60 70 82 Greatest Overweight (x) 13 | 1 . . . . 1 13 2 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 10 15 Average Capacity 12 | 7 8 11 15 15 15 10 7 14 Most Carried 15 | 5 8 15 15 15 15 12 10 15 Average Carried 10 | 1 6 9 12 13 10 8 6 13 Final Capacity 15 | 8 8 15 15 15 15 5 10 15 Final Carried 15 | 1 8 15 10 12 12 5 10 8 Class Distribution -------------------- 25% | Scavenger-Mutant 23% | Mutant 12% | Scavenger-Gunner 9% | Scavenger-Tank 8% | Gunner 6% | Hacker-Mutant 6% | Commander-Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Skirmisher | -8/Storage Hacker-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Matter Collected 7729 | 302 100 1153 351 1096 671 . 976 3080 Remotely . | . . . . . . . . . Salvage Created 9239 | 165 186 1966 431 1222 524 . 913 3832 Parts 551 | 14 18 108 50 62 29 . 85 185 Haulers Intercepted 16 | . 1 6 . 5 1 . 1 2 Recyclers Shooed 25 | . 1 9 4 4 . . 1 6 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Combat Hostiles Destroyed 113 | . 2 23 11 11 7 . 10 49 Guns 90 | . 2 23 8 3 2 . 10 42 Cannons 21 | . . . 3 8 5 . . 5 AOE 1 | . . . . . . . . 1 Classes Destroyed 16 | 2 4 5 . 1 2 . . 2 Worker 23 | . . 2 3 4 1 . 5 8 Builder 18 | . 1 . 3 2 2 . 8 2 Tunneler 6 | 4 . . . . . . . 2 Hauler 16 | . 1 6 . 5 1 . 1 2 Recycler 30 | 1 . 8 1 7 2 . 4 7 Mechanic 3 | . . 1 . . 1 . . 1 Operator 7 | . . 2 1 2 1 . . 1 Watcher 16 | . 2 4 2 2 1 . 3 2 Swarmer 23 | . . 7 7 . . . 3 6 Saboteur 1 | . . . . . . . . 1 Grunt 46 | . 2 8 2 6 2 . 2 24 Brawler 3 | . . . . 2 . . . 1 Duelist 3 | . . . . . . . . 3 Sentry 19 | . . 8 2 3 2 . 2 2 Hunter 6 | . . . . . 1 . 1 4 Programmer 12 | . . . . . 2 . 2 8 Best Kill Streak 9 | 4 3 9 4 6 4 . 5 7 Combat Bots Only 8 | . 2 8 4 4 3 . 2 7 Max Kills in Single Turn 2 | 1 1 2 2 2 1 . 2 2 Gunslinging 1 | . . 1 . . . . . 1 Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Damage Taken 11637 | . 74 1426 651 1399 1105 270 1179 5533 Core 1643 | . . 114 67 223 183 192 139 725 Absorbed by Shields 309 | . . . 233 . 44 32 . . Redirected to Shielding 61 | . . . . . . . . 61 Regen/Repaired (Parts) 313 | . . 96 . . 217 . . . Core Remaining (%) 68 | 100 100 71 . 47 . . 26 . Volleys Fired 671 | 8 24 169 51 107 50 . 63 199 Largest 3 | 2 2 2 2 2 2 . 2 3 Hottest 145 | 40 40 79 62 78 73 . 83 145 Shots Fired 1499 | 16 48 336 103 207 100 . 121 568 Gun 1223 | 16 48 336 58 77 50 . 121 517 Cannon 276 | . . . 45 130 50 . . 51 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1434 | 16 48 300 103 207 100 . 115 545 Thermal 59 | . . 36 . . . . . 23 Explosive . | . . . . . . . . . Electromagnetic 6 | . . . . . . . 6 . Robot Hit Streak 21 | 11 5 13 12 11 21 . 7 19 Robot Miss Streak 13 | 1 3 7 2 6 5 . 13 8 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 14 | . . 4 . . . . 1 9 Max Gunslinging Chain 1 | . . 1 . . . . 1 1 Shots Hit Robots 960 | 12 24 226 68 112 67 . 85 366 Core Hits 457 | 6 10 72 30 47 24 . 94 174 Critical Kills 10 | . 1 . . . . . 1 8 Critical Parts Destroyed 19 | 1 . 1 1 1 1 . . 14 Critical Strikes 41 | 1 1 4 2 5 3 . 1 24 Burn 5 | . . 3 . . . . . 2 Destroy 30 | 1 1 1 1 2 1 . 1 22 Blast 6 | . . . 1 3 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18330 | 131 267 3298 1343 2342 1521 . 1518 7910 Guns 14203 | 131 267 3298 670 859 559 . 1299 7120 Cannons 3820 | . . . 617 1483 962 . . 758 Explosions 307 | . . . 56 . . . 219 32 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 17211 | 131 267 2878 1287 2342 1521 . 1246 7539 Thermal 1034 | . . 420 56 . . . 219 339 Explosive . | . . . . . . . . . Electromagnetic 85 | . . . . . . . 53 32 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . 1 . 2 7 1 1 2 12 Average Corruption 3 | . 1 . 1 2 1 1 1 4 Corruption Purged 7 | . . . . . . . 2 5 Corruption Blocked . | . . . . . . . . . Effects 108 | . . . 3 32 5 2 4 62 Message Errors 28 | . . . . 9 1 1 1 16 Matter Fused 21 | . . . 1 7 1 . . 12 Heat Flow Errors 14 | . . . . 4 1 . . 9 Energy Discharges 12 | . . . . 6 1 1 . 4 Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 2 | . . . . . . . . 2 Data Loss (minor) 18 | . . . 1 4 1 . 1 11 Data Loss (major) 2 | . . . . . . . . 2 Misfires 4 | . . . 1 1 . . . 2 Alerts 1 | . . . . . . . 1 . Weapon Failures 4 | . . . . 1 . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 206 | . . . 41 4 27 . 115 19 Projectiles 65 | . . . 15 4 27 . . 19 Explosions 141 | . . . 26 . . . 115 . Melee . | . . . . . . . . . Knockbacks 22 | . . . 1 7 8 . . 6 Impact . | . . . . . . . . . Kinetic 20 | . . . 1 6 8 . . 5 Secondary 2 | . . . . 1 . . . 1 Self-Inflicted Damage 329 | . . . 66 . . . 217 46 Shots 5 | . . . 1 . . . 3 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 499 | . 9 342 119 399 399 . 25 499 Average Temperature 98 | . 5 80 48 122 127 . 12 86 Received Heat Transfer 3159 | . 42 507 171 594 258 . 84 1503 Effects 18 | . . 1 . 4 3 . . 10 Shutdowns 4 | . . . . 1 1 . . 2 Energy Bleed 6 | . . . . . 2 . . 4 Interference 7 | . . 1 . 3 . . . 3 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . 1 . . . . . 1 Heat Transferred 2259 | . . 1295 50 . . . 100 814 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Peak Influence 1114 | 25 103 325 341 534 197 15 307 1114 Initial 159 | . 16 7 126 143 159 10 3 104 Average 256 | 10 44 163 252 347 86 6 123 419 Maximum Alert Level 4 | . . 1 1 2 . . 1 4 Low Security (%) 52 | 100 100 66 32 14 100 100 66 34 Level 1 27 | . . 33 67 50 . . 33 21 Level 2 11 | . . . . 35 . . . 20 Level 3 7 | . . . . . . . . 23 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 40 | . . 4 1 5 4 . 4 22 Investigation 5 | . . . . 1 . . . 4 Extermination 12 | . . . . . 2 . 2 8 Reinforcement 16 | . . 4 1 2 2 . 2 5 Assault 5 | . . . . 2 . . . 3 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 4 | . . . . . 1 . 1 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Distress Signals 12 | . . 4 2 1 . . 1 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 226 | . 5 55 18 33 11 10 23 71 Peak Tracking Total 12 | . 2 5 4 12 3 6 3 6 Tactical Retreats 5 | . . . . . . 1 2 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Traps Triggered 9 | . 1 . 3 2 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Machines Disabled 26 | . . . 2 5 . . 7 12 Max in Single Turn 7 | . . . 2 1 . . 7 4 Garrison Access 2 | . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Machines Accessed 34 | . 1 6 1 8 4 . 4 10 Terminals 22 | . 1 5 1 6 1 . 2 6 Fabricators 2 | . . . . . 1 . 1 . Repair Stations 4 | . . 1 . 1 1 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . 1 1 . 1 3 Total Hacks 70 | . 2 13 2 14 11 . 6 22 Successful 27 | . . 8 1 6 7 . 2 3 Failed 43 | . 2 5 1 8 4 . 4 19 Catastrophic 8 | . . . . . 2 . 1 5 Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 41 | . 2 10 2 10 3 . 3 11 Fabricators 3 | . . . . . 2 . 1 . Repair Stations 13 | . . 3 . 3 5 . . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 13 | . . . . 1 1 . 2 9 Terminal Hacks 16 | . . 5 1 5 2 . . 3 Record 1 | . . . . 1 . . . . Open Door 2 | . . . . 2 . . . . Branch Access Points 2 | . . . . 1 1 . . . Emergency Access Points 2 | . . . . . . . . 2 Alert Level 2 | . . 1 1 . . . . . Locate Traps 3 | . . 1 . . 1 . . 1 Dispatch Records 1 | . . 1 . . . . . . Security Status 1 | . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . Network Status 2 | . . . . . 1 . 1 . Repair Station Hacks 7 | . . 3 . . 4 . . . Scan Component 4 | . . 2 . . 2 . . . Repair 3 | . . 1 . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Seal Access 2 | . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 1 6 . 5 3 . 3 8 Full Trace Events 5 | . . 1 . . . . . 4 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 1 . . 2 . . . Time 149 | . . 51 . . 98 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Total Allies 12 | . . . . 12 . . . . Largest Group 10 | . . . . 10 . . . . Highest-Rated Group 173 | . . . . 173 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 70 | . . . . 70 . . . . Total Damage 920 | . . . . 920 . . . . Kills 14 | . . . . 14 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Turns Passed 14099 | 136 769 2186 725 2102 1604 188 1710 4679 Spaces Moved 7413 | 73 431 996 333 1055 860 217 1081 2367 Core 191 | 25 . . . . . 161 5 . Treads 6574 | 48 431 996 333 1055 860 56 683 2112 Legs 360 | . . . . . . . 105 255 Wheels . | . . . . . . . . . Hover 243 | . . . . . . . 243 . Flight 45 | . . . . . . . 45 . Fastest Speed 32 | 50 160 160 160 158 163 50 32 155 Average Speed 156 | 136 160 160 163 165 166 84 130 165 Slowest Speed 700 | 160 160 160 166 166 240 700 160 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 43 51 33 89 16 97 13 40 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 108 | . . . 7 7 3 . 54 37 Melee . | . . . . . . . . . Projectile 23 | . . . 1 7 3 . 1 11 AOE 83 | . . . 6 . . . 53 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Sto Fac Was Fac Fac Total 8695 | 95 467 1263 412 1226 953 222 1277 2780 Wait 13 | . . . . 3 3 . . 7 Move 7406 | 72 430 995 332 1054 860 216 1080 2367 Hop . | . . . . . . . . . Pick Up 238 | 8 9 41 8 27 16 2 51 76 Fast Attach . | . . . . . . . . . Attach 81 | 7 . 8 2 4 10 2 19 29 Detach 1 | . . . . . . 1 . . Swap 122 | . 2 22 9 12 7 . 23 47 Drop 150 | . 2 28 10 19 7 1 28 55 Fire 671 | 8 24 169 51 107 50 . 63 199 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 137 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 15) 636 | -10/Materials | Discovered new exit (range 14) 906 | -10/Materials | Entered another Materials area 906 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1334 | -9/Materials | Discovered new exit (range 16) 1605 | -9/Materials | Build established: Scavenger-Mutant 2016 | -9/Materials | Repaired Imp. Assault Rifle 2394 | -9/Materials | Destroyed 8 combat bots 2814 | -9/Materials | Discovered new exit (range 9) 3090 | -9/Materials | Identified exit to Materials 3092 | -9/Materials | Entered another Materials area 3092 | -8/Materials | Evolved 2 slots: Utility x2 3636 | -8/Materials | Discovered new exit (range 17) 3663 | -8/Materials | Discovered new exit (range 17) 3710 | -8/Materials | Identified exit to Storage 3817 | -8/Materials | Entered Storage 3986 | -8/Storage | Build established: Scavenger-Skirmisher 4200 | -8/Storage | Identified exit to Recycling 4501 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4973 | -8/Storage | Build established: Commander-Skirmisher 5455 | -8/Storage | Met a pair of Derelict thieves 5560 | -8/Storage | Core integrity fell below 50% 5572 | -8/Storage | Lost 4 parts (1p3u) 5815 | -8/Storage | Build established: Mutant 5859 | -8/Storage | Discovered new exit (range 19) 5919 | -8/Storage | Entered Factory 5919 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6039 | -7/Factory | Repaired Arm. Treads 6126 | -7/Factory | Repaired Enh. Autogun 6207 | -7/Factory | Build established: Hacker-Mutant 6747 | -7/Factory | Identified exit to Lower Caves 6870 | -7/Factory | Lost 5 parts (2p1n2u) 7133 | -7/Factory | Build established: Mutant 7523 | -7/Factory | Sucked down chute 7523 | -7/Factory | Entered Waste 7543 | -7/Waste | Spotted C-40 Crusher 7597 | -7/Waste | Spotted C-40 Crusher 7603 | -7/Waste | Spotted C-40 Crusher 7608 | -7/Waste | Spotted C-40 Crusher 7612 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7618 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7621 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7624 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7627 | -7/Waste | Crushed by Compactor (1 part destroyed) 7637 | -7/Waste | Spotted C-40 Crusher 7639 | -7/Waste | Spotted C-40 Crusher 7658 | -7/Waste | Lost 6 parts (1n3u2w) 7680 | -7/Waste | Crushed by Compactor (1 part destroyed) 7683 | -7/Waste | Core integrity fell below 50% 7704 | -7/Waste | Discovered new exit (range 13) 7711 | -7/Waste | Entered Factory 8508 | -7/Factory | Build established: Scavenger-Mutant 9387 | -7/Factory | Discovered new exit (range 5) 9394 | -7/Factory | Identified exit to Factory 9421 | -7/Factory | Entered another Factory area 9421 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9692 | -6/Factory | Build established: Scavenger-Tank 10349 | -6/Factory | Discovered new exit (range 10) 10377 | -6/Factory | Identified exit to Lower Caves 10892 | -6/Factory | Build established: Scavenger-Gunner 11080 | -6/Factory | Destroyed 7 combat bots 11491 | -6/Factory | Garrison activated, responded to threat 12114 | -6/Factory | Build established: Gunner 12476 | -6/Factory | Spotted B-75 Beast 12921 | -6/Factory | First assault squad dispatched 13148 | -6/Factory | Garrison activated, responded to threat 13529 | -6/Factory | Build established: Scavenger-Gunner 13788 | -6/Factory | Core integrity fell below 50% 13852 | -6/Factory | System corruption reached 10% 13886 | -6/Factory | Core integrity fell below 20% 13923 | -6/Factory | Lost 12 parts (2p3n4u3w) 14100 | -6/Factory | Self-destructed Last Messages --------------- 13987_ Acquired 55 matter. 13992_ Acquired Flexi-carbon Leg. 13996_ Acquired Field Laser. 14002_ R-10 Processor collects Hvy. Laser. 14005_ ALERT: Rogue bot located, Programmers report to Factory Zone 3Z. 14009_ R-10 Processor collects Imp. Ion Engine. 14012_ XXHYGGW#R|U7O=IXQBMAPCZWSQJE A 14012_ R-10 Processor collects Fission Core. 14016_ R-10 Processor collects Med. Storage Unit. 14019_ R-10 Processor collects Hvy. Laser. 14047_ U-05 Engineer repairs door. 14073_ Connecting with Terminal... 14073_ ALERT: Suspicious activity at Terminal F013. Dispatching Investigation squad. 14088_ System corrupted: Heat flow error (+101). 14094_ C-30 ARC bursts open, deploying its payload. 14094_ G-67 Veteran unfolds itself. 14094_ G-50 Soldier unfolds itself. 14094_ M-28 Smith unfolds itself. 14096_ System corrupted: Hvy. Machine Gun jammed. Map ----- +----------------------------------------------------+ | ????# ## """ # #??????????????????????? | | ????# ## """ # #??????????????????????? | | ????# ## # ###############????????? | | ????# ## * # # """ % #????????? | | ????# ####"+## # !=! ##????????? | | ????# # [= !=! #?????????? | | ????# #####+## # %=!! [ #?????????? | | ????# ## # / % % =%] #?????????? | | ????#^## # % % #?????????? | | ????# ## # %" #?????????? | | ????# ## # # #?????????? | | #####+######## # #?????????? | | # # %# #?????????? | | # """""" # " = ! #?????????? | | # """""" # gg# ] #?????????? | | # """""" # ##########"###?????????? | | # """""" # ####?????###???????????? | | # / + #???????????????????? | | # """""" # #???????????????????? | | # """""" # #???????????????????? | | # """""" # #???????????????????? | | # """""" ####### #???????????????????? | | # #?????# #???????????????????? | | # / #?????# #???????????????????? | | ##############?????# #???????????????????? | | ???????????????????#@ #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????#####+##+##??????????????????? | | ???????????????# #??????????????????? | | ???????????????# #??????????????????? | | ???????????????# ""T"" #??????????????????? | | ???????????????# """"" #??????????????????? | | ???????????????###########??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Corruption Block 8 Armor Coverage 825 Resistance: KI 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 12 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed HelicalTransportCompressor Manual? 0 Play Time 02:02:51 Cumulative 15.3 hours Start 2023.05.29 @ 16:45:00 End 2023.05.29 @ 18:46:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 6 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11b3d6e6-5f4b-465f-b6be-8e24091da627