Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.12 @ 20:47:17 Player: aoemica Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (155) 775 Value Destroyed (5913) 5913 Prototype IDs (64) 1280 Alien Tech Used (5) 1000 Bonus (13788) 13788 TOTAL SCORE: 32556 Bonus ------- Triggered High Security 500 High Alert Combat Kills 477 Follower Combat Kills 3980 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -369 Cogmind --------- Core Integrity 0/1450 Matter 600/600 Energy 32/100 System Corruption 10% Temperature Cool (27) Movement Core (700) Ox13 Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- High-capacity Storage Unit Improved Matter Compressor Spectral Analyzer Advanced Signal Interpreter Improved Melee Analysis Suite Experimental Melee Analysis Suite Improved Core Analyzer Advanced Component Analysis Suite > --- WEAPON (2) ------- Vibroblade > --- INVENTORY (12) --- Micro Fission Core Micro Fission Core Improved Fusion Compressor Experimental Cooling System Dimensional Node Initializer Core Regenerator Terrabomb Smartbomb Launcher Stasis Projector Power Sword Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit High-capacity Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Transmission Jammer Zionite Shade Armor Medium Regenerative Plating Advanced Force Field > --- WEAPON ----------- Thunder Hammer Vibroblade > --- INVENTORY -------- Heavy Antimatter Reactor Zionite Light DM Reactor Combat Linear Gravjet Combat Linear Gravjet Improved Matter Compressor Advanced Sensor Array Long-range Terrain Scanner Microactuators Improved Shock Absorption System Advanced Force Field Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Core Regenerator Smartbomb Launcher Power Sword Falx [Rating: 195] Favorites ----------- Power Vortex Chain Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Antigrav System Treads Armored Treads Leg Armored Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Spear Energy Gun Heavy Riot Gun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Launcher EMP Blaster Special Weapon Guided Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Vibroblade Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Slots Evolved 16 | . . . 2 . . . 6 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . Utility 11 | . . . 2 . . . 4 . . . . . . 1 . . . . . . . . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 359 | 6 9 8 18 . 3 16 9 7 56 2 3 . . 28 1 7 12 6 19 3 4 6 6 5 51 21 35 14 4 Power 25 | 1 1 1 2 . . 2 . . 5 . . . . 1 . . . . 1 . . 2 . . 2 . 6 1 . Engine 9 | 1 1 1 2 . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . 1 . . Reactor 12 | . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . . 2 . 5 1 . Propulsion 56 | 2 1 1 5 . 1 5 2 2 9 . . . . 5 . . . . 1 . . . . 4 8 1 5 1 3 Treads 16 | 1 1 1 3 . . 2 1 2 4 . . . . . . . . . . . . . . . 1 . . . . Leg 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Wheel 9 | 1 . . 2 . 1 3 . . 2 . . . . . . . . . . . . . . . . . . . . Hover 29 | . . . . . . . . . 2 . . . . 5 . . . . 1 . . . . 4 7 1 5 1 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 199 | 1 3 . 3 . 2 3 5 5 30 2 3 . . 21 1 4 8 3 14 2 2 3 4 1 26 17 24 11 1 Device 129 | . 1 . . . 2 2 . 1 15 2 . . . 15 . 3 6 2 11 1 2 2 4 1 18 12 20 9 . Storage 11 | 1 2 . 1 . . . 1 1 1 . . . . . . . . 1 1 . . . . . . . 1 1 . Processor 17 | . . . 1 . . . 4 . 2 . 1 . . 1 . . 1 . 1 . . . . . 3 1 . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 42 | . . . 1 . . 1 . 3 12 . 2 . . 5 1 1 1 . 1 1 . 1 . . 5 4 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 79 | 2 4 6 8 . . 6 2 . 12 . . . . 1 . 3 4 3 3 1 2 1 2 . 15 3 . 1 . Energy Gun 11 | 1 1 2 1 . . 1 1 . 3 . . . . . . . 1 . . . . . . . . . . . . Energy Cannon 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 1 1 1 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . 2 2 2 . . 1 . . 2 . . . . . . 1 1 1 . 1 . 1 . . 5 . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Impact Weapon 10 | . . . . . . . . . 2 . . . . . . . . . 1 . 1 . 1 . 4 1 . . . Slashing Weapon 14 | . . . . . . . 1 . 3 . . . . . . . . . 2 . 1 . 1 . 5 . . 1 . Piercing Weapon 10 | . . . . . . . . . 2 . . . . 1 . 2 2 2 . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . 1 . . . . 1 . . . 3 . . 6 . 3 . . 2 . . 1 9 1 . . Parts Lost 62 | . . . 3 . . 13 . . 10 . . . . 2 . . . . 1 . . . . 1 1 . 14 4 13 Power 7 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . 2 . 2 Propulsion 20 | . . . 1 . . 4 . . 4 . . . . 1 . . . . . . . . . 1 . . 3 2 4 Utility 25 | . . . 1 . . 4 . . 1 . . . . 1 . . . . 1 . . . . . 1 . 8 2 6 Weapon 10 | . . . 1 . . 4 . . 3 . . . . . . . . . . . . . . . . . 1 . 1 Highest Loss Streak 13 | . . . 2 . . 10 . . 2 . . . . 2 . . . . 1 . . . . 1 1 . 11 2 13 Average Slot Usage (%) 92 | . 97 100 96 100 92 85 77 98 90 85 86 87 87 89 100 99 99 99 94 94 94 94 94 90 93 90 89 93 89 Engine 4 | . 14 14 11 11 11 9 . . 2 6 6 6 6 1 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 4 4 4 4 7 5 Treads 4 | . 14 14 11 11 4 3 13 23 10 . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 14 14 10 11 11 12 6 . 3 . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . 3 12 12 12 12 17 27 27 27 27 30 30 30 30 30 27 26 24 20 23 22 Device 11 | . 11 14 10 . 8 11 6 1 5 12 12 12 12 19 16 15 17 15 11 9 9 9 9 13 16 7 13 18 14 Storage 12 | . 14 14 20 22 22 22 14 16 15 6 6 6 6 5 5 5 5 6 8 10 10 10 10 9 9 9 8 9 11 Processor 20 | . . . 9 11 2 . 11 26 23 25 30 31 31 27 27 27 30 33 30 30 30 30 30 27 26 30 27 24 26 Protection 3 | . . . . 11 11 5 . 7 6 6 6 6 6 1 5 5 . . . . . . . . . 4 4 . . Energy Gun 1 | . 13 7 . . . 1 2 6 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 6 10 11 11 5 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 14 14 11 11 11 14 7 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 2 . . . . . . . . . 3 4 4 4 5 4 3 3 3 . . Slashing Weapon 2 | . . . . . . . 2 6 4 6 6 6 6 3 . . . . 3 4 4 4 5 4 3 4 4 8 7 Piercing Weapon 2 | . . . . . . . . . 3 6 6 6 6 6 11 10 10 10 3 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 131 | 10 39 46 81 81 101 82 108 113 122 51 54 54 54 59 59 65 59 70 96 103 102 103 103 95 119 127 131 109 109 Greatest Support 192 | 10 10 20 20 10 28 28 10 96 130 56 56 56 56 84 68 68 84 84 100 100 100 100 100 103 162 164 192 185 169 Greatest Overweight (x) 10 | . 3 4 8 8 10 8 10 8 6 . . . . 1 . . . . . 1 1 1 1 . . . 3 3 . Average Overweight (x) . | . 1 3 4 8 4 3 7 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 12 12 20 20 20 20 28 28 28 12 12 12 12 12 12 12 12 18 18 18 18 18 18 18 18 18 18 18 18 Average Capacity 17 | 5 9 12 18 20 20 20 21 23 23 12 12 12 12 12 12 12 12 13 15 18 18 18 18 18 18 18 18 18 17 Most Carried 28 | 6 12 12 20 19 20 20 20 26 28 12 12 12 12 12 12 12 12 15 18 18 18 18 18 18 18 18 18 18 18 Average Carried 16 | 2 8 11 17 19 19 18 18 22 22 12 11 12 12 11 12 11 11 12 15 17 17 17 17 17 17 17 16 14 16 Final Capacity 28 | 6 12 12 20 20 20 20 20 28 12 12 12 12 12 12 12 12 12 18 18 18 18 18 18 18 18 18 18 18 12 Final Carried 26 | 6 12 12 19 19 20 20 19 26 12 12 12 12 12 12 12 12 12 13 18 18 18 18 18 18 18 18 11 15 12 Class Distribution -------------------- 34% | Messiah-Scout 29% | Messiah-Mutant 15% | Messiah-Ninja 11% | Hauler-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Waste Messiah-Mutant | -6/Factory Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Data Miner Messiah-Scout | -5/Proximity Caves Messiah-Ninja | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Warlord Messiah-Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Zhirov Messiah-Scout | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Ninja | -3/Armory Messiah-Mutant | -3/Lab Messiah-Ninja | -2/Research Messiah-Ninja | -2/Quarantine Messiah-Ninja | -2/Section 7 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Matter Collected 5091 | 242 159 123 418 . 36 384 . 140 839 20 50 . . 280 10 118 120 76 149 66 56 40 90 35 536 238 498 368 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6762 | . 212 83 737 . . 395 . . 1394 . . . . 740 . 155 . 40 346 . 101 106 76 . 552 77 1362 292 94 Parts 327 | . 25 11 43 . . 17 . . 68 . . . . 32 . 4 . 4 11 . 10 . . . 23 5 71 1 2 Haulers Intercepted 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . . . . 13 . . . . 7 . 12 . 1 10 56 5 . 1 6 . . . . . . . . Prevented 11 | . . . . . . 1 . . . . . . . . . . 7 . . 3 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Combat Hostiles Destroyed 118 | . 6 6 12 . . 12 . . 30 . . . . 7 . 3 . 3 4 . 5 . . . 11 1 14 3 1 Melee 53 | . . . . . . . . . 20 . . . . 7 . . . . 4 . . . . . 3 1 14 3 1 Guns 16 | . . . 5 . . 9 . . 2 . . . . . . . . . . . . . . . . . . . . Cannons 5 | . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . AOE 42 | . 6 6 3 . . 2 . . 7 . . . . . . 3 . 3 . . 5 . . . 7 . . . . Classes Destroyed 17 | . 4 1 3 . . 1 . . 3 . . . . . . 1 . . . . 1 . . . 1 . 1 1 . Worker 8 | . 1 . 3 . . . . . 1 . . . . 2 . . . . . . . . . . . . 1 . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 7 | . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . 3 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 8 | . 3 . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . Swarmer 58 | . 6 6 4 . . 6 . . 17 . . . . 2 . . . 3 . . 5 . . . 6 . 3 . . Grunt 30 | . . . 8 . . 4 . . 6 . . . . 3 . 3 . . 2 . . . . . 2 . 1 . 1 Brawler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Duelist 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Sentry 7 | . . . 1 . . . . . 3 . . . . 1 . . . . . . . . . . . . . 2 . Hunter 6 | . . . . . . 2 . . 1 . . . . . . . . . 2 . . . . . 1 . . . . Programmer 8 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 6 . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Z-Light 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | . 3 4 6 . . 4 . . 4 . . . . 8 . 3 . 3 3 . 5 . . . 3 1 5 2 1 Combat Bots Only 5 | . 3 3 5 . . 4 . . 4 . . . . 4 . 3 . 3 3 . 5 . . . 3 1 5 2 1 Max Kills in Single Turn 5 | . 3 3 2 . . 2 . . 4 . . . . 1 . 2 . 3 1 . 5 . 1 . 2 1 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 3 3 1 . . 2 . . 3 . . . . . . 1 . 3 . . 5 . . . 2 . . . . Melee 1 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Damage Taken 12555 | . 82 33 512 . . 1858 . 21 2731 . 21 . . 460 . 98 . . 391 . 39 . . 90 134 141 2849 1230 1865 Core 2070 | . 20 13 57 . . 259 . . 373 . . . . 57 . . . . 55 . 7 . . 22 15 13 464 215 500 Absorbed by Shields 1626 | . . . . . . . . . . . . . . . . . . . 144 . . . . . 138 146 1198 . . Core Remaining (%) 78 | 100 . 86 . . . 21 . . . . . . 56 . . . . 94 . . . . 94 . . 96 . . . Volleys Fired 134 | . 15 4 37 . . 46 . . 20 . . . . . . 3 . 1 . . 1 . . . 7 . . . . Largest 2 | . 2 1 2 . . 2 . . 2 . . . . . . 1 . 1 . . 1 . . . 1 . . . . Hottest 150 | . 70 33 85 . . 85 . . 150 . . . . . . 46 . 46 . . 46 . . . 46 . . . . Shots Fired 206 | . 26 4 66 . . 75 . . 23 . . . . . . 3 . 1 . . 1 . . . 7 . . . . Gun 130 | . 22 . 30 . . 67 . . 11 . . . . . . . . . . . . . . . . . . . . Cannon 34 | . . . 29 . . 5 . . . . . . . . . . . . . . . . . . . . . . . Launcher 42 | . 4 4 7 . . 3 . . 12 . . . . . . 3 . 1 . . 1 . . . 7 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 105 | . 11 . 30 . . 64 . . . . . . . . . . . . . . . . . . . . . . . Thermal 56 | . 11 . 29 . . 5 . . 11 . . . . . . . . . . . . . . . . . . . . Explosive 24 | . 4 4 . . . 3 . . 1 . . . . . . 3 . 1 . . 1 . . . 7 . . . . Electromagnetic 21 | . . . 7 . . 3 . . 11 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 9 2 16 . . 11 . . 8 . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 5 | . 2 1 5 . . 4 . . 5 . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 376 | . 17 2 43 . . 55 . . 89 . . . 1 25 . . . . 22 . 1 6 1 . 15 9 66 19 5 Core Hits 238 | . 15 7 30 . . 33 . . 49 . . . 1 17 . 12 . 4 8 . 6 . . . 19 2 24 8 3 Critical Hits 14 | . . . . . . 1 . . 3 . . . . 1 . . . . 1 . . 1 . . . . 6 1 . Critical Kills 6 | . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . 2 . . Critical Parts Destroyed 7 | . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . . 4 . . Melee Attacks 595 | . . . . . . . . . 139 7 12 . 22 63 7 11 1 16 62 . 5 6 9 2 53 14 109 44 13 Impact 78 | . . . . . . . . . 11 . . . . . . . . . 9 . . 1 7 2 28 5 15 . . Slashing 317 | . . . . . . . . . 85 . 2 . 5 4 . . . . 24 . 5 5 2 . 25 9 94 44 13 Piercing 200 | . . . . . . . . . 43 7 10 . 17 59 7 11 1 16 29 . . . . . . . . . . Sneak Attacks 17 | . . . . . . . . . 3 . . . . 4 . . . . 1 . 1 . 1 . . . 7 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 29 | . . . . . . . . . 9 . . . . 2 . . . . 3 . . 1 . . 3 2 6 2 1 Damage Inflicted 20961 | . 450 323 1011 . . 1097 . . 3890 . . . 40 1146 . 795 . 273 1063 . 602 904 170 . 2166 738 4823 1096 374 Guns 1529 | . 185 . 389 . . 825 . . 130 . . . . . . . . . . . . . . . . . . . . Cannons 421 | . . . 352 . . 69 . . . . . . . . . . . . . . . . . . . . . . . Explosions 4619 | . 265 323 270 . . 203 . . 618 . . . . . . 795 . 273 . . 455 . . . 1417 . . . . Melee 14339 | . . . . . . . . . 3142 . . . 40 1146 . . . . 1063 . 147 904 170 . 749 738 4823 1096 321 Ramming 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Kinetic 1236 | . 47 . 389 . . 800 . . . . . . . . . . . . . . . . . . . . . . . Thermal 972 | . 138 . 363 . . 69 . . 402 . . . . . . . . . . . . . . . . . . . . Explosive 3862 | . 265 323 . . . 203 . . 131 . . . . . . 795 . 273 . . 455 . . . 1417 . . . . Electromagnetic 499 | . . . 259 . . 25 . . 215 . . . . . . . . . . . . . . . . . . . . Impact 1482 | . . . . . . . . . 204 . . . . . . . . . 58 . . 108 170 . 369 157 416 . . Slashing 10032 | . . . . . . . . . 2028 . . . . 28 . . . . 248 . 147 796 . . 380 581 4407 1096 321 Piercing 2825 | . . . . . . . . . 910 . . . 40 1118 . . . . 757 . . . . . . . . . . Highest Corruption 10 | . . . 7 7 7 . . 1 . . . . . . . . . . . . . . . . . 2 7 10 10 Average Corruption 4 | . . . 4 7 7 . . 1 . . . . . . . . . . . . . . . . . 1 3 7 10 Corruption Purged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Effects 52 | . . . 13 2 2 . . 1 . . . . . . . . . . . . . . . . . 2 8 18 6 Message Errors 13 | . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . 3 4 . Matter Fused 10 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 5 2 Heat Flow Errors 8 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 3 2 Energy Discharges 6 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 Data Loss (minor) 6 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 2 1 . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1564 | . . . . . . . . . 142 . . . . 7 . . . 3 11 . . 294 148 . 122 56 571 133 77 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 41 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 38 . . . . Melee 1523 | . . . . . . . . . 142 . . . . 7 . . . . 11 . . 294 148 . 84 56 571 133 77 Knockbacks 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 1 1 . . Impact 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 1 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 129 | . 22 11 70 . . . . . . . . . . . . . . . . . . . . . . . . . 26 Shots 4 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 345 | . 60 . 197 . 148 147 . . 130 . . . . 6 62 77 150 29 345 73 82 73 . . . . 205 237 213 Average Temperature 35 | . 28 . 37 . 81 63 . . 49 . . . . 2 18 22 45 8 42 23 29 34 . . . . 107 111 88 Received Heat Transfer 1407 | . . . 84 . . 216 . . 252 . 9 . . 72 . 18 . . 68 . . . . 24 8 . 215 63 378 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . 2 . . . . . 1 . . . . . . . . . 2 . . 1 . . 1 . . . . Impact Corruptions 11 | . . . . . . . . . 1 . . . . . . . . . 1 . . 3 3 . 3 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Heat Transferred 1867 | . 407 . 790 . . 148 . . 522 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Peak Influence 2072 | . 169 163 310 120 . . 78 62 528 . . . . 165 . . . . 213 . . . . 195 2072 . 430 392 282 Average Influence 226 | . 49 61 132 120 . . 63 20 237 . . . . 78 . . . . 88 . . . . 31 920 . 202 266 119 Maximum Alert Level 5 | . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . 5 . 2 1 1 Low Security (%) 64 | 100 100 100 72 100 . . 100 100 40 . . . . 100 . . . . 94 . . . . 100 11 . 51 7 89 Level 1 26 | . . . 27 . . . . . 57 . . . . . . . . . 5 . . . . . 13 . 34 92 10 Level 2 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 21 . 14 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . 1 . . . . . 2 . . . . 1 . . . . 4 . . . . . 4 . 6 6 2 Investigation 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . Extermination 7 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 2 1 . Reinforcement 6 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . 1 . 2 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Distress Signals 7 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . 3 Communications Jammed 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 24 Distress Signals 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 24 Times Spotted 317 | . 9 6 28 . . 14 1 6 52 4 2 . 3 16 . 10 12 1 15 . 6 . . 4 45 1 49 20 13 Peak Tracking Total 13 | . 3 3 5 . . 6 . 3 6 4 4 . 1 5 . 4 12 1 5 . 6 . . 2 6 1 12 9 13 Tactical Retreats 23 | . . . . . . 1 . . 4 . . . . 1 . . . . 2 . . . . . 2 . 12 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Traps Triggered 14 | . 2 . 2 . . . 1 . 3 . . . . 2 . . . . 1 . . . . . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . 1 2 . . . . . 4 10 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Machines Disabled 29 | . . . 1 . . . . . 4 . . . . 1 . . . 1 . . . . . . 14 1 1 5 1 Max in Single Turn 2 | . . . 1 . . . . . 2 . . . . . . . . 1 . . . . . . 2 1 . 1 . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Machines Accessed 51 | . 7 . 5 . 1 . . . 5 . 1 4 . 1 . 1 5 1 4 . 1 8 . 1 1 2 2 1 . Terminals 12 | . 7 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Repair Stations 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . Total Hacks 178 | . 19 . 15 . 6 . . . 9 . 6 23 . 2 . 1 14 1 7 . 1 47 . 1 2 20 2 2 . Successful 153 | . 12 . 7 . 6 . . . 7 . 6 23 . 2 . 1 14 1 3 . 1 47 . . . 20 1 2 . Failed 25 | . 7 . 8 . . . . . 2 . . . . . . . . . 4 . . . . 1 2 . 1 . . Catastrophic 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 196 | . 12 . 13 . . . 11 . 16 . . . . 40 . . 1 . 28 . . . . 9 29 1 15 15 6 Terminals 34 | . 19 . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . 1 . . Repair Stations 6 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . 2 . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . 1 . . Garrison Access 6 | . . . . . . . . . 3 . . . . . . . . . 2 . . . . 1 . . . . . Terminal Hacks 130 | . 8 . 3 . 6 . . . . . 6 23 . . . 1 14 1 . . 1 47 . . . 20 . . . Record 86 | . . . . . . . . . . . 6 11 . . . . 13 1 . . . 35 . . . 20 . . . Part Schematic 14 | . . . . . 6 . . . . . . 4 . . . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 12 | . 5 . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 5 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . 2 . Scan Component 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . Repair 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . Insert Component 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 4 . 4 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Terminals 8 | . 4 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 7 . 5 . . . . . 2 . . . . 1 . . . . 3 . . . . 1 1 . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . . 5 . 4 . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 48 | . . . . . 6 . . . . . . 4 . 1 . . . . 12 . . 4 . . . . . 21 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Time 118 | . . . . . . . . . 44 . . . . . . . . . . . . . . . . . . 74 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . . . . . 4 . . . . . . . 8 . . . . Allies Hacked 11 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 9 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Total Allies 102 | . . 3 . . 4 . 4 19 . . 2 . 1 10 . . 4 . 1 . . . . 7 19 . 13 7 8 Largest Group 19 | . . 3 3 . 4 4 4 19 9 . 2 . 1 6 3 3 4 4 4 . . . . 7 10 2 6 6 8 Highest-Rated Group 751 | . . 40 40 . 156 156 154 696 352 . 40 . 94 420 210 210 207 207 207 . . . . 550 751 305 684 87 113 Highest-Rated Ally 268 | . . 16 16 . 40 40 42 50 50 . 20 . 94 94 70 70 70 60 60 . . . . 103 268 268 114 15 15 Zionite Dispatches 21 | . . . . . . . 2 . 1 . . . . 4 . . . . 1 . . . . 3 6 . 4 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Light 6 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 3 . . Recon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hacker 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 17 | . . 2 . . . . 1 . 3 . . . . 1 . . . . 1 . . . 6 2 1 . . . . STAY 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . GOTO 7 | . . . . . . . . . 2 . . . . 1 . . . . . . . . 4 . . . . . . FOLLOW 4 | . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . DROP 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 640 | . . 1 54 . . 2 . 170 37 . 4 . 13 49 5 22 3 3 3 . . . . 24 149 3 42 29 27 Total Damage 24368 | . . 17 438 . . 47 . 7255 1487 . 70 . 459 1053 117 495 166 49 204 . . . . 2078 7393 420 1352 659 609 Kills 126 | . . . 14 . . . . 15 10 . . . 4 5 1 8 . 1 . . . . . 11 45 . 7 . 5 Allies Corrupted 7 | . . . . . . . . . . . . . . 1 . . 2 . . . . . . . 1 2 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 12 | . . 1 . . 1 1 . . . 2 1 . . . . 2 . 1 . 1 2 . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 27 | . . . . . . . 1 . 2 . . . . 9 . . . . 6 . . . . . 2 . 2 4 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . Guard Positions 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Active Terminals 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Turns Passed 16540 | 50 574 689 1026 92 1226 658 198 610 2305 438 526 43 680 867 289 447 586 368 722 213 371 112 611 219 1066 243 657 547 107 Spaces Moved 15324 | 44 522 560 560 58 861 324 116 321 1601 559 656 76 477 894 344 322 753 348 1058 270 561 173 717 289 1195 336 629 603 97 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 783 | . . 4 83 . . 20 . 261 415 . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3311 | 43 522 556 477 58 861 304 116 60 314 . . . . . . . . . . . . . . . . . . . . Hover 11229 | . . . . . . . . . 872 559 656 76 477 894 344 322 753 348 1058 270 561 173 717 289 1195 336 629 603 97 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 80 110 120 160 120 110 150 150 56 56 56 56 56 48 53 53 48 48 45 45 45 45 45 45 40 44 40 43 43 Average Speed 73 | 79 95 114 147 160 135 132 155 170 103 56 56 56 56 57 53 53 48 48 45 51 47 45 45 45 43 44 46 59 48 Slowest Speed 360 | 80 110 200 220 160 180 230 180 185 290 56 56 56 56 106 53 53 53 48 45 101 101 101 101 45 48 44 210 360 53 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Exploration Rate (%) 56 | 3 86 97 48 29 89 52 4 95 48 69 71 68 63 24 54 47 88 59 42 57 76 64 93 10 69 100 22 59 9 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 21 | . . 1 . 1 2 1 . . . 1 1 1 . 9 . . . . . . 1 3 . . . . . . . Known Exits Taken 22 | . 1 . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 2 . . 4 2 . . . 1 2 . . . 3 2 . 4 . 1 2 . 2 . . . . . . Spaces Dug 253 | . . . . . . . . . 38 7 10 . 16 30 6 8 1 12 31 . 4 . 6 2 24 1 36 14 7 Terrain Destroyed 529 | . 35 45 . . . 13 . . 68 7 10 . 16 30 6 39 1 26 31 . 24 . 6 2 112 1 36 14 7 Melee 253 | . . . . . . . . . 38 7 10 . 16 30 6 8 1 12 31 . 4 . 6 2 24 1 36 14 7 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 276 | . 35 45 . . . 13 . . 30 . . . . . . 31 . 14 . . 20 . . . 88 . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Total 19741 | 55 571 609 699 57 920 478 135 388 2097 672 799 75 862 1184 443 582 972 533 1229 344 655 199 992 374 1666 412 861 742 136 Wait 2940 | . 18 25 54 . 45 80 1 43 214 103 125 . 369 178 93 240 155 162 87 68 79 4 259 74 272 20 87 67 18 Move 15296 | 43 521 559 559 57 860 323 116 320 1600 558 655 75 476 893 343 321 752 347 1057 269 560 172 716 288 1194 335 628 602 97 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 149 | 6 6 4 17 . 4 11 5 8 28 . 2 . . 11 . . 1 1 8 2 3 4 1 3 5 2 4 12 1 Fast Attach 123 | 6 3 1 3 . 3 3 4 3 15 2 1 . . 7 . 2 9 . 4 . . 4 2 . 18 19 6 5 3 Attach 78 | . . . 3 . . 11 5 . 11 . 1 . . 6 . 1 . 3 2 1 2 1 2 2 7 . 11 9 . Detach 29 | . . 1 . . 2 . . 1 8 . 1 . . 2 . 1 . 3 1 . . . . . 6 1 . 1 1 Swap 167 | . 6 7 12 . . 2 . 4 30 1 1 . . 15 1 4 3 3 13 2 2 2 2 3 26 4 19 4 1 Drop 196 | . 2 8 14 . 6 2 4 6 49 1 3 . . 14 . 2 11 . 6 2 3 7 3 2 25 20 5 1 . Fire 134 | . 15 4 37 . . 46 . . 20 . . . . . . 3 . 1 . . 1 . . . 7 . . . . Melee 510 | . . . . . . . . . 122 7 10 . 17 56 6 8 1 13 51 . 5 5 7 2 43 11 96 38 12 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 3 . Rewire 110 | . . . . . . . . 3 . . . . . . . . 40 . . . . . . . 63 . 4 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Arm / Tes) -3/Armory (discovered 3 exits: *Res x2 / *Lab) -3/Lab -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 3) 194 | -10/Materials | Discovered new exit (range 5) 226 | -10/Materials | Discovered new exit (range 6) 281 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 625 | -10/Materials | Entered Mines 752 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 829 | -10/Mines | Discovered new exit (range 7) 1005 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1043 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1092 | -10/Mines | Discovered new exit (range 11) 1184 | -10/Mines | Learned location of Mines (-9) 1314 | -10/Mines | Entered Materials 1314 | -9/Materials | Accompanied by 3 allies 1314 | -9/Materials | Evolved 2 slots: Utility x2 1399 | -9/Materials | Identified exit to Mines 1804 | -9/Materials | Build established: Hauler-Mutant 1890 | -9/Materials | Discovered new exit (range 18) 2340 | -9/Materials | Entered Mines 2348 | -9/Mines | Learned location of Storage (-8) 2353 | -9/Mines | Met a Derelict bent on vengeance 2413 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2432 | -9/Mines | Entered Zion 2491 | -7/Zion | System corruption cleaned by Quarantine Array 2616 | -7/Zion | Learned location of Warlord (-5) 2668 | -7/Zion | Found Prototype Device 2668 | -7/Zion | Identified Phasing AFG 2928 | -7/Zion | Learned Factory terminal intel 3126 | -7/Zion | Learned Factory emergency access door positions 3374 | -7/Zion | Imprinted 3376 | -7/Zion | Declared Zion's savior 3591 | -7/Zion | Discovered new exit (range 12) 3657 | -7/Zion | Build established: Messiah-Mutant 3658 | -7/Zion | Entered Proximity Caves 3658 | -6/Proximity Caves | Accompanied by 4 allies 3976 | -6/Proximity Caves | Core integrity fell below 50% 4041 | -6/Proximity Caves | Lost 10 parts (1p3n3u3w) 4170 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 4297 | -6/Proximity Caves | Discovered new exit (range 4) 4316 | -6/Proximity Caves | Entered Factory 4316 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4318 | -6/Factory | Loaded intel: 20 terminal locations 4353 | -6/Factory | Zion Hacker squad teleported in 4408 | -6/Factory | Retrieved Zion intel report: Guard Positions 4409 | -6/Factory | Zion Melee Resupply teleported in 4514 | -6/Factory | Sucked down chute 4514 | -6/Factory | Entered Waste 4529 | -6/Waste | Spotted C-40 Crusher 4535 | -6/Waste | 3 allies followed down the chute 4539 | -6/Waste | Spotted C-40 Crusher 4541 | -6/Waste | Spotted C-40 Crusher 4571 | -6/Waste | Warlord forces began an assault 4751 | -6/Waste | Spotted C-40 Crusher 4758 | -6/Waste | Allies destroyed C-40 Crusher 4780 | -6/Waste | Spotted C-40 Crusher 4784 | -6/Waste | Allies destroyed C-40 Crusher 4856 | -6/Waste | Found Damper Plating 4904 | -6/Waste | Spotted C-40 Crusher 4923 | -6/Waste | Allies destroyed C-40 Crusher 5010 | -6/Waste | Discovered new exit (range 13) 5124 | -6/Waste | Entered Factory 5124 | -6/Factory | Accompanied by 9 allies 5143 | -6/Factory | Discovered new exit (range 7) 5672 | -6/Factory | Retrieved Zion intel report: Active Terminals 5673 | -6/Factory | Zion Recon squad teleported in 5936 | -6/Factory | Discovered new exit (range 35) 6193 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6501 | -6/Factory | Terminal network hard line cut 6887 | -6/Factory | Repaired Microactuators? 7151 | -6/Factory | Discovered new exit (range 3) 7265 | -6/Factory | Discovered new exit (range 15) 7428 | -6/Factory | Identified exit to Lower Caves 7429 | -6/Factory | Entered Lower Caves 7433 | -6/Lower Caves | Learned location of Extension (-5) 7454 | -6/Lower Caves | Encountered a Warlord checkpoint 7648 | -6/Lower Caves | Identified exit to Lower Caves 7678 | -6/Lower Caves | Build established: Messiah-Scout 7808 | -6/Lower Caves | Found Alien Artifact 7808 | -6/Lower Caves | Identified Core Expander 7808 | -6/Lower Caves | Installed Core Expander, added new Utility slot 7867 | -6/Lower Caves | Entered another Lower Caves area 7920 | -6/Lower Caves | Discovered new exit (range 7) 7937 | -6/Lower Caves | A Commander dispatched an escort 7939 | -6/Lower Caves | Learned Research stockpile data 7939 | -6/Lower Caves | Learned Extension terminal intel 8212 | -6/Lower Caves | Discovered new exit (range 10) 8223 | -6/Lower Caves | Identified exit to Data Miner 8360 | -6/Lower Caves | Encountered a Warlord checkpoint 8362 | -6/Lower Caves | Ambushed by wild Derelicts 8393 | -6/Lower Caves | Entered Data Miner 8393 | -6/Data Miner | Discovered new exit (range 6) 8404 | -6/Data Miner | Met Data Miner 8415 | -6/Data Miner | Learned location of Section 7 (-2) 8415 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8423 | -6/Data Miner | Received God Mode back door access code from Data Miner 8435 | -6/Data Miner | Identified exit to Proximity Caves 8436 | -6/Data Miner | Entered Proximity Caves 8741 | -5/Proximity Caves | Spotted B-75 Beast 8743 | -5/Proximity Caves | Escorted by Enhanced Grunt 9044 | -5/Proximity Caves | Discovered new exit (range 23) 9060 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9112 | -5/Proximity Caves | Identified exit to Factory 9116 | -5/Proximity Caves | Entered Factory 9116 | -5/Factory | Accompanied by 1 ally 9116 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9376 | -5/Factory | Retrieved Zion intel report: Emergency Access 9377 | -5/Factory | Zion Light squad teleported in 9456 | -5/Factory | Build established: Messiah-Ninja 9498 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9508 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9521 | -5/Factory | Discovered new exit (range 16) 9526 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9531 | -5/Factory | Identified exit to Extension 9625 | -5/Factory | Retrieved Zion intel report: Active Terminals 9684 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9711 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9712 | -5/Factory | Zion Melee Resupply teleported in 9742 | -5/Factory | Discovered new exit (range 11) 9843 | -5/Factory | Zion Light squad teleported in 9845 | -5/Factory | Identified exit to Upper Caves 9891 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9908 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9909 | -5/Factory | Zion Light squad teleported in 9983 | -5/Factory | Entered Upper Caves 9983 | -5/Upper Caves | Accompanied by 3 allies 10159 | -5/Upper Caves | Discovered new exit (range 10) 10267 | -5/Upper Caves | Identified exit to Upper Caves 10272 | -5/Upper Caves | Entered another Upper Caves area 10272 | -5/Upper Caves | Accompanied by 3 allies 10304 | -5/Upper Caves | Build established: Messiah-Scout 10566 | -5/Upper Caves | Learned 12 Factory zone layouts 10570 | -5/Upper Caves | Learned Factory stockpile data 10591 | -5/Upper Caves | Discovered new exit (range 14) 10711 | -5/Upper Caves | Identified exit to Warlord 10719 | -5/Upper Caves | Entered Warlord 10719 | -5/Warlord | Accompanied by 2 allies 10779 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 10912 | -5/Warlord | Rebuked by Warlord 10917 | -5/Warlord | Opened Warlord's prototype stash 10920 | -5/Warlord | Found Prototype Reactor 10925 | -5/Warlord | Found Prototype Device 10925 | -5/Warlord | Identified Exp. Phase Shifter 10932 | -5/Warlord | Found Prototype Device 10932 | -5/Warlord | Identified Exp. Focal Shield 10936 | -5/Warlord | Found Prototype Processor 10936 | -5/Warlord | Identified Spectral Analyzer 10937 | -5/Warlord | Warlord's base attacked by MAIN.C 11047 | -5/Warlord | Found Prototype Launcher 11047 | -5/Warlord | Identified Vortex Catalyst Activator 11050 | -5/Warlord | Found Prototype Energy Gun 11050 | -5/Warlord | Identified Vortex Rifle 11222 | -5/Warlord | Warlord forces counterattacked 11242 | -5/Warlord | Discovered new exit (range 16) 11242 | -5/Warlord | Spotted Executioner 11242 | -5/Warlord | Spotted Executioner 11277 | -5/Warlord | Identified exit to Proximity Caves 11305 | -5/Warlord | Entered Proximity Caves 11305 | -4/Proximity Caves | Accompanied by 4 allies 11309 | -4/Proximity Caves | Learned 8 Research zone layouts 11608 | -4/Proximity Caves | Found Alien Artifact 11655 | -4/Proximity Caves | Discovered new exit (range 6) 11656 | -4/Proximity Caves | Identified exit to Factory 11673 | -4/Proximity Caves | Entered Factory 11673 | -4/Factory | Accompanied by 4 allies 11673 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11674 | -4/Factory | Identified exit to Research 11674 | -4/Factory | Identified Vortex Chain Reactor 11827 | -4/Factory | Retrieved Zion intel report: Trap Installations 11839 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 11902 | -4/Factory | Retrieved Zion intel report: Guard Positions 11905 | -4/Factory | Retrieved Zion intel report: Emergency Access 11924 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 11925 | -4/Factory | Zion Melee Resupply teleported in 11930 | -4/Factory | Found Prototype Slashing Weapon 11930 | -4/Factory | Identified Molecular Scythe 11938 | -4/Factory | Found Prototype Slashing Weapon 11938 | -4/Factory | Identified Vibroblade 11942 | -4/Factory | Found Prototype Processor 11983 | -4/Factory | Spotted B-86 Titan 12002 | -4/Factory | Identified Exp. Melee Analysis Suite 12057 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 12192 | -4/Factory | Discovered exit to Research (range 24) 12308 | -4/Factory | Incoming investigation squad redirected 12360 | -4/Factory | Discovered new exit (range 11) 12364 | -4/Factory | Identified exit to Upper Caves 12395 | -4/Factory | Entered Upper Caves 12447 | -4/Upper Caves | Learned Research trap positions 12546 | -4/Upper Caves | Discovered new exit (range 13) 12551 | -4/Upper Caves | Identified exit to Upper Caves 12608 | -4/Upper Caves | Entered another Upper Caves area 12688 | -4/Upper Caves | Discovered exit to Research (range 11) 12746 | -4/Upper Caves | Encountered a Warlord checkpoint 12935 | -4/Upper Caves | Discovered new exit (range 9) 12975 | -4/Upper Caves | Learned Research terminal intel 12979 | -4/Upper Caves | Attacked by a faux Warlord 12979 | -4/Upper Caves | Identified exit to Zhirov 12979 | -4/Upper Caves | Entered Zhirov 12979 | -4/Zhirov | Discovered new exit (range 3) 12988 | -4/Zhirov | Met Zhirov 13004 | -4/Zhirov | Found Alien Artifact 13004 | -4/Zhirov | Identified Integrated Dissipator 13004 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 13048 | -4/Zhirov | Found Alien Artifact 13065 | -4/Zhirov | Learned location of Quarantine (-2) 13065 | -4/Zhirov | Learned location of Testing (-3) 13065 | -4/Zhirov | Learned location of Command (-1) 13069 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13090 | -4/Zhirov | Identified exit to Proximity Caves 13091 | -4/Zhirov | Entered Proximity Caves 13385 | -3/Proximity Caves | Discovered exit to Research (range 13) 13702 | -3/Proximity Caves | Entered Research 13702 | -3/Research | Accompanied by 2 allies 13702 | -3/Research | Evolved 2 slots: Utility x2 13703 | -3/Research | Identified exit to Research 13703 | -3/Research | Identified exit to Testing 13704 | -3/Research | Loaded intel: 91 trap records 13706 | -3/Research | Loaded intel: 20 terminal locations 13818 | -3/Research | Zion Hacker squad teleported in 13871 | -3/Research | Discovered new exit (range 12) 13876 | -3/Research | Zion Hacker squad teleported in 13882 | -3/Research | Identified exit to Armory 13891 | -3/Research | Zion Heavy squad teleported in 13921 | -3/Research | Entered Armory 13921 | -3/Armory | Accompanied by 4 allies 13963 | -3/Armory | Retrieved Zion intel report: Emergency Access 13964 | -3/Armory | Zion hero teleported in (AD-0RF) 14001 | -3/Armory | Build established: Messiah-Ninja 14095 | -3/Armory | Zion Heavy squad teleported in 14426 | -3/Armory | Spotted B-86 Titan 14466 | -3/Armory | Allies destroyed B-86 Titan 14505 | -3/Armory | Zion Heavy Resupply teleported in 14506 | -3/Armory | Discovered exit to Research (range 13) 14633 | -3/Armory | Zion Experimental squad teleported in 14671 | -3/Armory | First assault squad dispatched 14694 | -3/Armory | Build established: Messiah-Scout 14811 | -3/Armory | Discovered exit to Research (range 10) 14830 | -3/Armory | Retrieved Zion intel report: Unaware Analyses 14831 | -3/Armory | Zion Fire squad teleported in 14839 | -3/Armory | Zion Demo squad teleported in 14859 | -3/Armory | Discovered new exit (range 23) 14863 | -3/Armory | Incoming investigation squad redirected 14872 | -3/Armory | Found Exp. Melee Analysis Suite 14874 | -3/Armory | Found Exp. Melee Analysis Suite 14882 | -3/Armory | Found Exp. Melee Analysis Suite 14914 | -3/Armory | High security lockdown imminent 14975 | -3/Armory | Identified exit to Lab 14987 | -3/Armory | Entered Lab 14987 | -3/Lab | Accompanied by 2 allies 14990 | -3/Lab | Discovered exit to Research (range 9) 14996 | -3/Lab | Unable to decrypt terminal 14996 | -3/Lab | Opened the door to a hidden lab 14997 | -3/Lab | Gained access to the hidden lab's interior 14998 | -3/Lab | Unable to decrypt terminal 15000 | -3/Lab | Detected by scanners 15002 | -3/Lab | Found Alien Artifact 15002 | -3/Lab | Identified Core Reset Matrix 15002 | -3/Lab | Identified Transdimensional Reconstructor 15002 | -3/Lab | Identified Dimensional Node Initializer 15002 | -3/Lab | Used Core Reset Matrix 15006 | -3/Lab | Sensed 3 artifacts in vicinity 15011 | -3/Lab | Found Integrated Dissipator 15011 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%) 15045 | -3/Lab | Confronted by A5 15065 | -3/Lab | Destroyed A5 15071 | -3/Lab | Unable to decrypt terminal 15078 | -3/Lab | Found Prototype Special Weapon 15078 | -3/Lab | Identified Gui. Remote Datajack 15091 | -3/Lab | Found Prototype Protection 15091 | -3/Lab | Identified Med. Regenerative Plating 15116 | -3/Lab | Discovered exit to Research (range 10) 15147 | -3/Lab | Unable to decrypt terminal 15158 | -3/Lab | Found Prototype Protection 15158 | -3/Lab | Identified Hvy. Regenerative Plating 15172 | -3/Lab | Found Transdimensional Reconstructor 15185 | -3/Lab | Found Prototype Protection 15185 | -3/Lab | Identified Zio. Shade Armor 15220 | -3/Lab | Found Core Regenerator 15230 | -3/Lab | Entered Research 15230 | -2/Research | Evolved 2 slots: Utility x2 15398 | -2/Research | Intercept squad dispatched 15403 | -2/Research | Spotted Tracker 15404 | -2/Research | Spotted Tracker 15411 | -2/Research | Destroyed Tracker 15419 | -2/Research | Destroyed Tracker 15496 | -2/Research | Spotted Combat Programmer 15497 | -2/Research | Spotted Combat Programmer 15510 | -2/Research | Destroyed Combat Programmer 15563 | -2/Research | Spotted B-90 Cyclops 15629 | -2/Research | Retrieved Zion intel report: Active Terminals 15630 | -2/Research | Zion Light squad teleported in 15659 | -2/Research | Zion Light squad teleported in 15670 | -2/Research | P-80 Master assimilated allied 2S-SS9(z) 15673 | -2/Research | P-80 Master assimilated allied 7E-0NL(z) 15698 | -2/Research | Retrieved Zion intel report: Trap Installations 15699 | -2/Research | Zion Fire squad teleported in 15723 | -2/Research | Zion Light squad teleported in 15739 | -2/Research | Spotted B-90 Cyclops 15746 | -2/Research | P-80 Master assimilated allied ZS-NZM(z) 15824 | -2/Research | Warped through subspace 15840 | -2/Research | Discovered new exit (range 7) 15852 | -2/Research | Lost 11 parts (2p3n6u) 15886 | -2/Research | Identified exit to Quarantine 15887 | -2/Research | Entered Quarantine 15888 | -2/Quarantine | Detected hypermatrix surge 15888 | -2/Quarantine | Sensed 15 artifacts in vicinity 15977 | -2/Quarantine | Repaired Cmb. Linear Gravjet? 16025 | -2/Quarantine | Retrieved Zion intel report: Branch Access 16059 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 16130 | -2/Quarantine | Found Dimensional Node Initializer 16132 | -2/Quarantine | Found Dimensional Node Initializer 16133 | -2/Quarantine | Found Dimensional Node Initializer 16138 | -2/Quarantine | Found Transdimensional Reconstructor 16143 | -2/Quarantine | Found Transdimensional Reconstructor 16145 | -2/Quarantine | Found Transdimensional Reconstructor 16147 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 16155 | -2/Quarantine | Discovered new exit (range 20) 16160 | -2/Quarantine | Warped through subspace 16163 | -2/Quarantine | Cryocooling Duct disabled 16167 | -2/Quarantine | Cryocooling Duct disabled 16178 | -2/Quarantine | Ambient heat levels rising (+20) 16178 | -2/Quarantine | Non-combat units ordered to evacuate 16182 | -2/Quarantine | Ambient heat levels rising (+20) 16182 | -2/Quarantine | Combat units ordered to evacuate 16183 | -2/Quarantine | Found Terrabomb 16191 | -2/Quarantine | Intercept squad dispatched 16192 | -2/Quarantine | Spotted Tracker 16193 | -2/Quarantine | Spotted Tracker 16196 | -2/Quarantine | Spotted Combat Programmer 16197 | -2/Quarantine | Spotted Combat Programmer 16198 | -2/Quarantine | Warped through subspace 16199 | -2/Quarantine | Core integrity fell below 50% 16278 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 16282 | -2/Quarantine | Quarantine Guard activated 16303 | -2/Quarantine | Spotted Quarantine Guard 16305 | -2/Quarantine | Spotted Quarantine Guard 16307 | -2/Quarantine | Spotted Quarantine Guard 16313 | -2/Quarantine | Spotted Quarantine Guard 16315 | -2/Quarantine | Spotted Quarantine Guard 16345 | -2/Quarantine | Intercept squad dispatched 16347 | -2/Quarantine | Spotted Tracker 16347 | -2/Quarantine | Spotted Tracker 16347 | -2/Quarantine | Spotted Tracker 16347 | -2/Quarantine | Warped through subspace 16350 | -2/Quarantine | Spotted Quarantine Guard 16355 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 16370 | -2/Quarantine | System corruption reached 10% 16373 | -2/Quarantine | Destroyed Combat Programmer 16387 | -2/Quarantine | Warped through subspace 16387 | -2/Quarantine | Spotted Fortress 16388 | -2/Quarantine | Emitted hypermatrix ping 16393 | -2/Quarantine | Assembled emerged from beneath the floor 16415 | -2/Quarantine | Discovered new exit (range 23) 16426 | -2/Quarantine | Identified exit to Section 7 16434 | -2/Quarantine | Entered Section 7 16435 | -2/Section 7 | Emitted hypermatrix ping 16435 | -2/Section 7 | Sensed 23 artifacts in vicinity 16440 | -2/Section 7 | Assembled emerged from beneath the floor 16462 | -2/Section 7 | Spotted S7 Guard 16496 | -2/Section 7 | Spotted B-90 Cyclops 16500 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 16509 | -2/Section 7 | Discovered new exit (range 7) 16511 | -2/Section 7 | Identified exit to Access 16533 | -2/Section 7 | Core integrity fell below 20% 16541 | -2/Section 7 | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 16520_ Destroyed Unknown Energy Gun. 16520_ Vibroblade follow-up attack on G-73 Enforcer. 16521_ U-05 Engineer builds a Wall. 16522_ Imp. Stasis Canceller destroyed. 16522_ Falx destroyed. 16523_ Unknown Reactor melted. 16523_ G-73 Enforcer destroyed. 16526_ Lrg. Storage Unit destroyed. 16531_ System corrupted: Heat flow error (+150). 16532_ Penetrated by Slug. 16532_ Cmb. Linear Gravjet destroyed. 16532_ Slug penetrates Wall. 16532_ Cmb. Gravmag System destroyed. 16535_ Antigrav System destroyed. 16536_ U-05 Engineer builds a Wall. 16538_ Lrn. Terrain Scanner destroyed. 16539_ Cmb. Linear Gravjet destroyed. 16539_ Adv. Terrain Scan Processor destroyed. 16539_ Penetrated by Slug. 16539_ Slug penetrates Wall. 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