Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 12:19:56 // Winter2019/RPGLIKE

Player: boggy

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (131)     655
Value Destroyed (4506)     4506
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (2034)               2034
              TOTAL SCORE: 8815

 Bonus
-------
High Alert Combat Kills    2034

 Cogmind 
---------
Core Integrity             0/1200
Matter                     208/300
Energy                     272/315
System Corruption          0%
Temperature                Cool (-91)
Movement                   Rolling (80)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Wheel
           Wheel
>          --- UTILITY (5) ------
           Cryofiber Web
  Improved Targeting Computer
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON (4) -------
           Shock Rifle
           Shock Rifle
           Particle Cannon
>          --- INVENTORY (0) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Wheel
               Wheel
>              --- UTILITY ----------
               Cryofiber Web
      Improved Targeting Computer
      Improved Targeting Computer
      Hardened Medium Armor Plating
               System Shield
>              --- WEAPON -----------
               Particle Cannon
  High-powered Shotgun
      Improved Light Cannon
      Improved Light Cannon
>              --- INVENTORY --------
                   (None)
[Rating: 26]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Cryofiber Web
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              8    | .   3   3   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   1   .   .   
  Utility                  4    | .   1   2   1   
  Weapon                   3    | .   1   1   1   
Parts Attached             48   | 3   9   24  12  
  Power                    10   | 1   1   7   1   
    Engine                 10   | 1   1   7   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 1   1   4   3   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  9    | 1   1   4   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | .   2   7   5   
    Device                 1    | .   .   .   1   
    Storage                .    | .   .   .   .   
    Processor              4    | .   1   2   1   
    Hackware               2    | .   .   .   2   
    Protection             7    | .   1   5   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 1   5   6   3   
    Energy Gun             4    | .   1   1   2   
    Energy Cannon          4    | .   1   3   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       5    | .   3   2   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 4    | .   .   3   1   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   92  95  98  
  Engine                   11   | .   21  10  8   
  Wheel                    20   | .   24  21  16  
  Device                   1    | .   .   .   6   
  Processor                22   | .   20  25  18  
  Hackware                 2    | .   .   .   7   
  Protection               7    | .   .   10  8   
  Energy Gun               3    | .   3   1   6   
  Energy Cannon            7    | .   1   9   8   
  Ballistic Cannon         17   | .   20  17  16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 5   13  22  31  
  Greatest Support         20   | 10  20  20  20  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity .    | .   .   .   .   
  Average Capacity         .    | .   .   .   .   
  Most Carried             .    | .   .   .   .   
  Average Carried          .    | .   .   .   .   
  Final Capacity           .    | .   .   .   .   
  Final Carried            .    | .   .   .   .   

 Class Distribution 
--------------------
 64% | Hacker-Gunner
 34% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Gunner | -9/Materials
 Hacker-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           3502 | 203  684  1404 1211 
  Remotely                 .    | .    .    .    .    
Salvage Created            3469 | 67   272  1891 1239 
  Parts                    228  | 1    26   132  69   
Haulers Intercepted        3    | .    .    3    .    
Recyclers Shooed           1    | .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  96   | .   12  55  29  
  Guns                     6    | .   .   1   5   
  Cannons                  82   | .   12  46  24  
  AOE                      3    | .   .   3   .   
Classes Destroyed          14   | 1   4   9   .   
  Worker                   13   | .   2   3   8   
  Builder                  4    | .   .   4   .   
  Tunneler                 4    | .   .   2   2   
  Hauler                   3    | .   .   3   .   
  Recycler                 2    | 1   .   1   .   
  Mechanic                 1    | .   .   1   .   
  Operator                 3    | .   .   1   2   
  Watcher                  8    | .   3   4   1   
  Swarmer                  18   | .   6   8   4   
  Grunt                    54   | .   6   30  18  
  Brawler                  2    | .   .   1   1   
  Duelist                  8    | .   .   5   3   
  Protector                3    | .   .   3   .   
  Sentry                   11   | .   .   8   3   
Best Kill Streak           13   | 1   6   13  8   
  Combat Bots Only         13   | .   5   13  6   
Max Kills in Single Turn   3    | 1   1   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        415  | .    42   221  152  
  Missed                   124  | .    12   61   51   
Damage Taken               4592 | .    302  2415 1875 
  Core                     3376 | .    259  1754 1363 
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Core       2672 | .    131  1323 1218 
  Regen/Repaired (Parts)   76   | .    11   65   .    
Core Remaining (%)         65   | 100  58   39   .    
Volleys Fired              533  | 14   147  222  150  
  Largest                  4    | 1    2    3    4    
  Hottest                  196  | 20   85   146  196  
Shots Fired                1253 | 14   161  508  570  
  Gun                      228  | 14   15   70   129  
  Cannon                   1025 | .    146  438  441  
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  733  | 14   136  286  297  
  Thermal                  397  | .    25   222  150  
  Explosive                .    | .    .    .    .    
  Electromagnetic          123  | .    .    .    123  
  Robot Hit Streak         36   | 5    3    36   29   
  Robot Miss Streak        4    | 2    4    4    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           449  | 10   33   219  187  
  Core Hits                192  | 2    18   96   76   
  Critical Kills           5    | .    .    5    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         18   | .    3    12   3    
    Burn                   1    | .    .    1    .    
    Meltdown               5    | .    .    5    .    
    Blast                  12   | .    3    6    3    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           9919 | 127  621  4996 4175 
  Guns                     1440 | 127  26   210  1077 
  Cannons                  7474 | .    595  3997 2882 
  Explosions               1005 | .    .    789  216  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  4736 | 127  595  2226 1788 
  Thermal                  3440 | .    26   2307 1107 
  Explosive                665  | .    .    463  202  
  Electromagnetic          1078 | .    .    .    1078 
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    .    5    .    
    Matter Fused           2    | .    .    2    .    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      1    | .    .    1    .    
    Parts Fused            1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            143  | .    3    111  29   
  Projectiles              82   | .    3    50   29   
  Explosions               61   | .    .    61   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 52   | .    6    28   18   
  Impact                   .    | .    .    .    .    
  Kinetic                  49   | .    6    26   17   
  Secondary                3    | .    .    2    1    
Self-Inflicted Damage      315  | .    .    188  127  
  Shots                    5    | .    .    3    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        363  | .    100  363  .    
  Average Temperature      127  | .    20   169  .    
  Received Heat Transfer   1644 | .    102  822  720  
  Effects                  7    | .    .    7    .    
    Energy Bleed           3    | .    .    3    .    
    Interference           3    | .    .    3    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              5    | .    .    5    .    
  Combat Hostiles          5    | .    .    5    .    
  Parts Melted             11   | .    .    10   1    
  Heat Transferred         6307 | .    74   4301 1932 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11  -10  -9   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  
Peak Influence             1945 | 5    673  1945 1882 
  Initial                  737  | .    3    196  737  
  Average                  1159 | 2    437  1377 1231 
Maximum Alert Level        5    | .    2    5    5    
  Low Security (%)         3    | 100  13   .    .    
  Level 1                  4    | .    8    5    .    
  Level 2                  18   | .    77   10   .    
  Level 3                  17   | .    .    17   29   
  Level 4                  23   | .    .    12   58   
  Level 5                  31   | .    .    54   11   
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Sterilizations             1    | .    .    1    .    
Squads Dispatched          22   | .    2    8    12   
  Investigation            4    | .    1    2    1    
  Extermination            .    | .    .    .    .    
  Reinforcement            5    | .    1    1    3    
  Assault                  9    | .    .    5    4    
  Garrison                 4    | .    .    .    4    
  Intercept                .    | .    .    .    .    
Searches Triggered         .    | .    .    .    .    
Construction Impeded       .    | .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   1   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              137  | .   17  77  43  
  Peak Tracking Total      8    | .   6   8   6   
  Tactical Retreats        6    | .   3   3   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            7    | .   1   3   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   6   .   .   
  Reused                   3    | .   3   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                3    | .   3   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          87   | .   22  32  33  
  Max in Single Turn       2    | .   2   2   2   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          14   | .   7   3   4   
  Terminals                10   | .   4   2   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                63   | .   24  13  26  
  Successful               51   | .   20  10  21  
  Failed                   12   | .   4   3   5   
    Catastrophic           3    | .   .   1   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                48   | .   15  7   26  
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   2   6   .   
  Recycling Units          7    | .   7   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             36   | .   11  4   21  
  Record                   13   | .   4   1   8   
  Branch Access Points     1    | .   .   .   1   
  Emergency Access Points  2    | .   .   1   1   
  Alert Level              3    | .   .   1   2   
  Locate Traps             3    | .   3   .   .   
  Reprogram Traps          2    | .   2   .   .   
  Dispatch Records         2    | .   .   1   1   
  Security Status          1    | .   .   .   1   
  Recall Investigation     1    | .   .   .   1   
  Recall Reinforcements    2    | .   .   .   2   
  Recall Assault           1    | .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              4    | .   1   .   3   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   2   6   .   
  Scan Component           4    | .   1   3   .   
  Repair                   4    | .   1   3   .   
Recycling Unit Hacks       7    | .   7   .   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Matter          3    | .   3   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         13   | .   7   3   3   
  Full Trace Events        3    | .   1   1   1   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   1   3   .   
  Time                     97   | .   13  84  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     8    | .   8   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   
  Machine Destruction      2    | .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               5731 | 59   980  2993 1699 
Spaces Moved               2848 | 35   804  908  1101 
  Core                     3    | 3    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   2845 | 32   804  908  1101 
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   
  Average Speed            87   | 77   80   84   94   
  Slowest Speed            95   | 80   80   95   95   
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       56   | 3    88   61   75   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          460  | .    44   168  248  
  Melee                    .    | .    .    .    .    
  Projectile               22   | .    .    8    14   
  AOE                      438  | .    44   160  234  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      5085 | 51   977  2669 1388 
  Wait                     1533 | .    13   1443 77   
  Move                     2845 | 34   803  907  1101 
  Hop                      .    | .    .    .    .    
  Pick Up                  .    | .    .    .    .    
  Fast Attach              38   | 3    9    18   8    
  Attach                   .    | .    .    .    .    
  Detach                   3    | .    .    .    3    
  Swap                     10   | .    .    6    4    
  Drop                     23   | .    4    14   5    
  Fire                     533  | 14   147  222  150  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            100  | .    1    59   40   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   15 | -11/Scrapyard | Discovered new exit (range 14)
   60 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 5)
  283 | -10/Materials | Reached level 2
  308 | -10/Materials | Build established: Hacker-Mutant
  418 | -10/Materials | Discovered new exit (range 11)
  449 | -10/Materials | Repaired Lgt. Ion Engine
  510 | -10/Materials | Discovered new exit (range 8)
  679 | -10/Materials | Reached level 3
  754 | -10/Materials | Upgraded with Propulsion slot (x1)
  754 | -10/Materials | Upgraded with Utility slot (x1)
  754 | -10/Materials | Upgraded with Weapon slot (x1)
 1020 | -10/Materials | Discovered new exit (range 17)
 1040 | -10/Materials | Entered another Materials area
 1042 | -9/Materials  | Reached level 4
 1045 | -9/Materials  | Upgraded with Utility slot (x1)
 1213 | -9/Materials  | Core integrity fell below 50%
 1285 | -9/Materials  | Reached level 5
 1424 | -9/Materials  | Discovered new exit (range 10)
 1440 | -9/Materials  | First assault squad dispatched
 1537 | -9/Materials  | Reached level 6
 1573 | -9/Materials  | Destroyed 9 combat bots
 1904 | -9/Materials  | Reached level 7
 1925 | -9/Materials  | Upgraded with Weapon slot (x1)
 1982 | -9/Materials  | Destroyed 13 combat bots
 2049 | -9/Materials  | Reached level 8
 2057 | -9/Materials  | Upgraded with Utility slot (x1)
 2163 | -9/Materials  | Repaired Wheel
 2196 | -9/Materials  | Repaired Imp. Ion Engine
 2224 | -9/Materials  | Repaired Wheel
 2264 | -9/Materials  | Build established: Hacker-Gunner
 2282 | -9/Materials  | Discovered new exit (range 8)
 2398 | -9/Materials  | Reached level 9
 2525 | -9/Materials  | Sterilization system engaged
 2525 | -9/Materials  | Non-combat units ordered to evacuate
 2625 | -9/Materials  | Combat units ordered to evacuate
 2825 | -9/Materials  | Ambient heat levels rising (+10)
 2975 | -9/Materials  | Ambient heat levels rising (+10)
 3125 | -9/Materials  | Ambient heat levels rising (+10)
 3275 | -9/Materials  | Ambient heat levels rising (+10)
 3425 | -9/Materials  | Ambient heat levels rising (+10)
 3575 | -9/Materials  | Ambient heat levels rising (+10)
 3725 | -9/Materials  | Ambient heat levels rising (+10)
 3875 | -9/Materials  | Ambient heat levels rising (+10)
 4025 | -9/Materials  | Ambient heat levels rising (+10)
 4033 | -9/Materials  | Entered another Materials area
 4034 | -8/Materials  | Core integrity fell below 50%
 4035 | -8/Materials  | Reached level 10
 4050 | -8/Materials  | Upgraded with Utility slot (x1)
 4188 | -8/Materials  | Reached level 11
 4213 | -8/Materials  | Upgraded with Weapon slot (x1)
 4337 | -8/Materials  | Met 7R-MNS
 4389 | -8/Materials  | Garrison activated, responded to threat
 4743 | -8/Materials  | Discovered new exit (range 7)
 4793 | -8/Materials  | Reached level 12
 5157 | -8/Materials  | Discovered new exit (range 16)
 5233 | -8/Materials  | First assault squad dispatched
 5466 | -8/Materials  | Garrison activated, responded to threat
 5504 | -8/Materials  | Core integrity fell below 20%
 5607 | -8/Materials  | Reached level 13
 5732 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05692_ L-31 Rogue destroyed.
05694_ M-28 Smith fits Backup Plating III on C-30 ARC.
05694_ K-01 Serf collects debris.
05695_ C-30 ARC bursts open, deploying its payload.
05695_ G-50 Soldier unfolds itself.
05695_ B-36 Bruiser unfolds itself.
05695_ G-47 Trooper unfolds itself.
05697_ K-01 Serf collects debris.
05699_ G-50 Soldier destroyed.
05700_ K-01 Serf collects debris. <x2>
05702_ Acquired 5 matter.
05708_ Hrd. Medium Armor Plating severed.
05713_ Imp. Light Cannon severed.
05715_ L-31 Rogue knocked back.
05717_ K-01 Serf collects debris. <x2>
05718_ Imp. Light Cannon destroyed.
05720_ Knocked back.
05723_ Acquired Shock Rifle.
05724_ L-31 Rogue destroyed.
05724_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????####?????        #????          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          22
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           8
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             375
Evasion (%)                44
Targeting Accuracy         12
Target Analysis            5
Offensive Hacking          50
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   
---------                  Run   | Yrd  Mat  Mat  Mat  
Levels Raised              12    | .    2    6    4    
  XP Earned                21390 | 3000 3405 9357 5628 
  XP Spent                 20980 | 3000 3000 8730 6250 
Upgrades                   54    | 5    7    36   6    
  Propulsion Slot          1     | .    1    .    .    
  Utility Slot             4     | .    1    2    1    
  Weapon Slot              3     | .    1    1    1    
  Core Integrity           12    | .    .    12   .    
  Heat Dissipation         14    | .    1    13   .    
  Energy Generation        2     | .    .    1    1    
  Energy Storage           1     | .    .    .    1    
  Sensor Range             4     | .    1    3    .    
  Ranged Accuracy          3     | .    .    3    .    
  Hack Attack %            8     | 5    1    .    2    
  Hack Defense %           2     | .    1    1    .    
Protomatter Created        1067  | .    68   629  370  
  Integrity Restored       2169  | .    12   1275 882  
    Core                   2169  | .    12   1275 882  
Protomatter Decayed        374   | .    56   122  196  

 Game 
------
Seed              PlatingCloakInterpreter
  Manual?         0
Play Time         00:48:11
  Cumulative      25.5 hours
  Start           2024.05.13 @ 11:19:47
  End             2024.05.13 @ 12:19:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          21
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          36x27
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 772091c8-d98e-4d25-be31-8749cc0f3d2f