Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 12:19:56 // Winter2019/RPGLIKE Player: boggy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (131) 655 Value Destroyed (4506) 4506 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2034) 2034 TOTAL SCORE: 8815 Bonus ------- High Alert Combat Kills 2034 Cogmind --------- Core Integrity 0/1200 Matter 208/300 Energy 272/315 System Corruption 0% Temperature Cool (-91) Movement Rolling (80) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (5) ------ Cryofiber Web Improved Targeting Computer Improved Targeting Computer Hacking Suite > --- WEAPON (4) ------- Shock Rifle Shock Rifle Particle Cannon > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Cryofiber Web Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Particle Cannon High-powered Shotgun Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- (None) [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Wheel Wheel Utility Improved Targeting Computer Device Cryofiber Web Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 8 | . 3 3 2 Power . | . . . . Propulsion 1 | . 1 . . Utility 4 | . 1 2 1 Weapon 3 | . 1 1 1 Parts Attached 48 | 3 9 24 12 Power 10 | 1 1 7 1 Engine 10 | 1 1 7 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 1 1 4 3 Treads . | . . . . Leg . | . . . . Wheel 9 | 1 1 4 3 Hover . | . . . . Flight . | . . . . Utility 14 | . 2 7 5 Device 1 | . . . 1 Storage . | . . . . Processor 4 | . 1 2 1 Hackware 2 | . . . 2 Protection 7 | . 1 5 1 Artifact . | . . . . Weapon 15 | 1 5 6 3 Energy Gun 4 | . 1 1 2 Energy Cannon 4 | . 1 3 . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon 5 | . 3 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 4 | . . 3 1 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 92 95 98 Engine 11 | . 21 10 8 Wheel 20 | . 24 21 16 Device 1 | . . . 6 Processor 22 | . 20 25 18 Hackware 2 | . . . 7 Protection 7 | . . 10 8 Energy Gun 3 | . 3 1 6 Energy Cannon 7 | . 1 9 8 Ballistic Cannon 17 | . 20 17 16 Naked Turns . | . . . . Heaviest Build 31 | 5 13 22 31 Greatest Support 20 | 10 20 20 20 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity . | . . . . Average Capacity . | . . . . Most Carried . | . . . . Average Carried . | . . . . Final Capacity . | . . . . Final Carried . | . . . . Class Distribution -------------------- 64% | Hacker-Gunner 34% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 3502 | 203 684 1404 1211 Remotely . | . . . . Salvage Created 3469 | 67 272 1891 1239 Parts 228 | 1 26 132 69 Haulers Intercepted 3 | . . 3 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 96 | . 12 55 29 Guns 6 | . . 1 5 Cannons 82 | . 12 46 24 AOE 3 | . . 3 . Classes Destroyed 14 | 1 4 9 . Worker 13 | . 2 3 8 Builder 4 | . . 4 . Tunneler 4 | . . 2 2 Hauler 3 | . . 3 . Recycler 2 | 1 . 1 . Mechanic 1 | . . 1 . Operator 3 | . . 1 2 Watcher 8 | . 3 4 1 Swarmer 18 | . 6 8 4 Grunt 54 | . 6 30 18 Brawler 2 | . . 1 1 Duelist 8 | . . 5 3 Protector 3 | . . 3 . Sentry 11 | . . 8 3 Best Kill Streak 13 | 1 6 13 8 Combat Bots Only 13 | . 5 13 6 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 415 | . 42 221 152 Missed 124 | . 12 61 51 Damage Taken 4592 | . 302 2415 1875 Core 3376 | . 259 1754 1363 Absorbed by Shields . | . . . . Redirected to Core 2672 | . 131 1323 1218 Regen/Repaired (Parts) 76 | . 11 65 . Core Remaining (%) 65 | 100 58 39 . Volleys Fired 533 | 14 147 222 150 Largest 4 | 1 2 3 4 Hottest 196 | 20 85 146 196 Shots Fired 1253 | 14 161 508 570 Gun 228 | 14 15 70 129 Cannon 1025 | . 146 438 441 Launcher . | . . . . Special . | . . . . Kinetic 733 | 14 136 286 297 Thermal 397 | . 25 222 150 Explosive . | . . . . Electromagnetic 123 | . . . 123 Robot Hit Streak 36 | 5 3 36 29 Robot Miss Streak 4 | 2 4 4 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 449 | 10 33 219 187 Core Hits 192 | 2 18 96 76 Critical Kills 5 | . . 5 . Critical Parts Destroyed . | . . . . Critical Strikes 18 | . 3 12 3 Burn 1 | . . 1 . Meltdown 5 | . . 5 . Blast 12 | . 3 6 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 9919 | 127 621 4996 4175 Guns 1440 | 127 26 210 1077 Cannons 7474 | . 595 3997 2882 Explosions 1005 | . . 789 216 Melee . | . . . . Ramming . | . . . . Kinetic 4736 | 127 595 2226 1788 Thermal 3440 | . 26 2307 1107 Explosive 665 | . . 463 202 Electromagnetic 1078 | . . . 1078 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Parts Fused 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 143 | . 3 111 29 Projectiles 82 | . 3 50 29 Explosions 61 | . . 61 . Melee . | . . . . Knockbacks 52 | . 6 28 18 Impact . | . . . . Kinetic 49 | . 6 26 17 Secondary 3 | . . 2 1 Self-Inflicted Damage 315 | . . 188 127 Shots 5 | . . 3 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 363 | . 100 363 . Average Temperature 127 | . 20 169 . Received Heat Transfer 1644 | . 102 822 720 Effects 7 | . . 7 . Energy Bleed 3 | . . 3 . Interference 3 | . . 3 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 5 | . . 5 . Combat Hostiles 5 | . . 5 . Parts Melted 11 | . . 10 1 Heat Transferred 6307 | . 74 4301 1932 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1945 | 5 673 1945 1882 Initial 737 | . 3 196 737 Average 1159 | 2 437 1377 1231 Maximum Alert Level 5 | . 2 5 5 Low Security (%) 3 | 100 13 . . Level 1 4 | . 8 5 . Level 2 18 | . 77 10 . Level 3 17 | . . 17 29 Level 4 23 | . . 12 58 Level 5 31 | . . 54 11 High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . 1 . Squads Dispatched 22 | . 2 8 12 Investigation 4 | . 1 2 1 Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault 9 | . . 5 4 Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 1 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 137 | . 17 77 43 Peak Tracking Total 8 | . 6 8 6 Tactical Retreats 6 | . 3 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 1 3 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused 3 | . 3 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . 3 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 87 | . 22 32 33 Max in Single Turn 2 | . 2 2 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 7 3 4 Terminals 10 | . 4 2 4 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 63 | . 24 13 26 Successful 51 | . 20 10 21 Failed 12 | . 4 3 5 Catastrophic 3 | . . 1 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 48 | . 15 7 26 Fabricators . | . . . . Repair Stations 8 | . 2 6 . Recycling Units 7 | . 7 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 36 | . 11 4 21 Record 13 | . 4 1 8 Branch Access Points 1 | . . . 1 Emergency Access Points 2 | . . 1 1 Alert Level 3 | . . 1 2 Locate Traps 3 | . 3 . . Reprogram Traps 2 | . 2 . . Dispatch Records 2 | . . 1 1 Security Status 1 | . . . 1 Recall Investigation 1 | . . . 1 Recall Reinforcements 2 | . . . 2 Recall Assault 1 | . . . 1 Hauler Manifests 1 | . 1 . . Zone Layout 4 | . 1 . 3 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 2 6 . Scan Component 4 | . 1 3 . Repair 4 | . 1 3 . Recycling Unit Hacks 7 | . 7 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 3 | . 3 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 7 3 3 Full Trace Events 3 | . 1 1 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 1 3 . Time 97 | . 13 84 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 8 | . 8 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5731 | 59 980 2993 1699 Spaces Moved 2848 | 35 804 908 1101 Core 3 | 3 . . . Treads . | . . . . Legs . | . . . . Wheels 2845 | 32 804 908 1101 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 80 Average Speed 87 | 77 80 84 94 Slowest Speed 95 | 80 80 95 95 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 56 | 3 88 61 75 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 460 | . 44 168 248 Melee . | . . . . Projectile 22 | . . 8 14 AOE 438 | . 44 160 234 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 5085 | 51 977 2669 1388 Wait 1533 | . 13 1443 77 Move 2845 | 34 803 907 1101 Hop . | . . . . Pick Up . | . . . . Fast Attach 38 | 3 9 18 8 Attach . | . . . . Detach 3 | . . . 3 Swap 10 | . . 6 4 Drop 23 | . 4 14 5 Fire 533 | 14 147 222 150 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 100 | . 1 59 40 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 5) 283 | -10/Materials | Reached level 2 308 | -10/Materials | Build established: Hacker-Mutant 418 | -10/Materials | Discovered new exit (range 11) 449 | -10/Materials | Repaired Lgt. Ion Engine 510 | -10/Materials | Discovered new exit (range 8) 679 | -10/Materials | Reached level 3 754 | -10/Materials | Upgraded with Propulsion slot (x1) 754 | -10/Materials | Upgraded with Utility slot (x1) 754 | -10/Materials | Upgraded with Weapon slot (x1) 1020 | -10/Materials | Discovered new exit (range 17) 1040 | -10/Materials | Entered another Materials area 1042 | -9/Materials | Reached level 4 1045 | -9/Materials | Upgraded with Utility slot (x1) 1213 | -9/Materials | Core integrity fell below 50% 1285 | -9/Materials | Reached level 5 1424 | -9/Materials | Discovered new exit (range 10) 1440 | -9/Materials | First assault squad dispatched 1537 | -9/Materials | Reached level 6 1573 | -9/Materials | Destroyed 9 combat bots 1904 | -9/Materials | Reached level 7 1925 | -9/Materials | Upgraded with Weapon slot (x1) 1982 | -9/Materials | Destroyed 13 combat bots 2049 | -9/Materials | Reached level 8 2057 | -9/Materials | Upgraded with Utility slot (x1) 2163 | -9/Materials | Repaired Wheel 2196 | -9/Materials | Repaired Imp. Ion Engine 2224 | -9/Materials | Repaired Wheel 2264 | -9/Materials | Build established: Hacker-Gunner 2282 | -9/Materials | Discovered new exit (range 8) 2398 | -9/Materials | Reached level 9 2525 | -9/Materials | Sterilization system engaged 2525 | -9/Materials | Non-combat units ordered to evacuate 2625 | -9/Materials | Combat units ordered to evacuate 2825 | -9/Materials | Ambient heat levels rising (+10) 2975 | -9/Materials | Ambient heat levels rising (+10) 3125 | -9/Materials | Ambient heat levels rising (+10) 3275 | -9/Materials | Ambient heat levels rising (+10) 3425 | -9/Materials | Ambient heat levels rising (+10) 3575 | -9/Materials | Ambient heat levels rising (+10) 3725 | -9/Materials | Ambient heat levels rising (+10) 3875 | -9/Materials | Ambient heat levels rising (+10) 4025 | -9/Materials | Ambient heat levels rising (+10) 4033 | -9/Materials | Entered another Materials area 4034 | -8/Materials | Core integrity fell below 50% 4035 | -8/Materials | Reached level 10 4050 | -8/Materials | Upgraded with Utility slot (x1) 4188 | -8/Materials | Reached level 11 4213 | -8/Materials | Upgraded with Weapon slot (x1) 4337 | -8/Materials | Met 7R-MNS 4389 | -8/Materials | Garrison activated, responded to threat 4743 | -8/Materials | Discovered new exit (range 7) 4793 | -8/Materials | Reached level 12 5157 | -8/Materials | Discovered new exit (range 16) 5233 | -8/Materials | First assault squad dispatched 5466 | -8/Materials | Garrison activated, responded to threat 5504 | -8/Materials | Core integrity fell below 20% 5607 | -8/Materials | Reached level 13 5732 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05692_ L-31 Rogue destroyed. 05694_ M-28 Smith fits Backup Plating III on C-30 ARC. 05694_ K-01 Serf collects debris. 05695_ C-30 ARC bursts open, deploying its payload. 05695_ G-50 Soldier unfolds itself. 05695_ B-36 Bruiser unfolds itself. 05695_ G-47 Trooper unfolds itself. 05697_ K-01 Serf collects debris. 05699_ G-50 Soldier destroyed. 05700_ K-01 Serf collects debris. 05702_ Acquired 5 matter. 05708_ Hrd. Medium Armor Plating severed. 05713_ Imp. Light Cannon severed. 05715_ L-31 Rogue knocked back. 05717_ K-01 Serf collects debris. 05718_ Imp. Light Cannon destroyed. 05720_ Knocked back. 05723_ Acquired Shock Rifle. 05724_ L-31 Rogue destroyed. 05724_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????#########????? | | ???????????????????####????? #???? | | ?#######???????????///#???" 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Utility Slot 4 | . 1 2 1 Weapon Slot 3 | . 1 1 1 Core Integrity 12 | . . 12 . Heat Dissipation 14 | . 1 13 . Energy Generation 2 | . . 1 1 Energy Storage 1 | . . . 1 Sensor Range 4 | . 1 3 . Ranged Accuracy 3 | . . 3 . Hack Attack % 8 | 5 1 . 2 Hack Defense % 2 | . 1 1 . Protomatter Created 1067 | . 68 629 370 Integrity Restored 2169 | . 12 1275 882 Core 2169 | . 12 1275 882 Protomatter Decayed 374 | . 56 122 196 Game ------ Seed PlatingCloakInterpreter Manual? 0 Play Time 00:48:11 Cumulative 25.5 hours Start 2024.05.13 @ 11:19:47 End 2024.05.13 @ 12:19:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 36x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 772091c8-d98e-4d25-be31-8749cc0f3d2f