Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 08:48:56 Player: Dadrick Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (120) 600 Value Destroyed (3296) 3296 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 12836 Bonus ------- High Alert Combat Kills 20 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 275/300 Energy 98/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Improved Terrain Scan Processor System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Matter Compressor (0) Improved Transmission Jammer Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Nuclear Pulse Array Impulse Thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Force Field Makeshift Hacking Suite Makeshift Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield System Shield System Shield Improved System Guard > --- WEAPON ----------- Railgun Makeshift Hammer > --- INVENTORY -------- Q-thruster Matter Compressor Magnetic Acceleration Cannon Heavy Missile Launcher [Rating: 137] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Flight Unit Xenon Bombardment Thruster Utility System Shield Device Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Hardened Medium Armor Plating Weapon Mace Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . 2 . . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . . . . . 1 1 . . 1 . . . . . . 1 . 1 Utility 10 | . . . 2 . . . 1 1 . . 1 . . . . . 1 1 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 156 | 7 9 2 5 10 2 1 16 4 3 11 21 1 11 . 3 5 13 5 7 20 Power 13 | 1 . . . 1 . . 1 . . 1 1 1 2 . . 1 . 1 1 2 Engine 2 | 1 . . . 1 . . . . . . . . . . . . . . . . Core 8 | . . . . . . . 1 . . 1 1 1 2 . . 1 . 1 . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 2 Propulsion 31 | 2 1 . . 1 2 . 2 1 . 2 3 . 5 . . . 5 1 3 3 Treads 4 | 2 1 . . 1 . . . . . . . . . . . . . . . . Leg 10 | . . . . . 2 . 2 1 . 2 3 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . . . . . . . . . . 5 . . . 5 1 3 3 Utility 55 | 2 2 2 3 2 . . 4 . 1 6 10 . 1 . 2 2 3 3 3 9 Device 24 | 1 . . 1 1 . . 2 . 1 1 5 . . . 1 . 1 2 2 6 Storage 5 | 1 1 1 . . . . 1 . . . . . . . . . . . . 1 Processor 8 | . . 1 . . . . 1 . . . 3 . . . . 1 1 1 . . Hackware 12 | . . . 1 . . . . . . 5 . . . . 1 1 1 . 1 2 Protection 6 | . 1 . 1 1 . . . . . . 2 . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 6 . 2 6 . 1 9 3 2 2 7 . 3 . 1 2 5 . . 6 Energy Gun 9 | 2 2 . . . . . 2 . . . . . 1 . . . 2 . . . Energy Cannon 5 | . . . . . . . . 1 1 1 . . . . . . 1 . . 1 Ballistic Gun 10 | . 4 . . . . . . 1 . . 1 . 1 . . 1 . . . 2 Ballistic Cannon 7 | . . . 1 3 . . 1 . . . 1 . . . . . 1 . . . Launcher 15 | . . . 1 3 . . 3 . 1 1 2 . 1 . . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . . . . . . 1 3 1 . . 3 . . . 1 . 1 . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . 1 . . . . . . . . . 1 Parts Lost 47 | . 2 . . 4 . . 1 . 2 1 4 4 . . . 4 1 . . 24 Power 4 | . . . . . . . . . . . . 1 . . . 1 . . . 2 Propulsion 13 | . . . . 1 . . . . . . 1 2 . . . 1 . . . 8 Utility 22 | . 1 . . 2 . . . . 2 1 2 . . . . 2 1 . . 11 Weapon 8 | . 1 . . 1 . . 1 . . . 1 1 . . . . . . . 3 Highest Loss Streak 15 | . 1 . . 4 . . 1 . 2 1 2 4 . . . 1 1 . . 15 To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Average Slot Usage (%) 85 | . 99 100 96 99 100 100 99 91 94 98 88 75 70 . 97 93 86 86 88 39 Engine 3 | . 14 14 11 10 11 11 . . . . . . . . . . . . . . Core 3 | . . . . . . . 8 7 7 7 6 3 4 . 6 6 5 5 4 . Treads 6 | . 28 28 22 22 14 . . . . . . . . . . . . . . . Leg 11 | . . . . . 7 22 26 29 30 30 26 24 . . . . . . . . Flight 4 | . . . . . . . . . . . . . 17 . 33 32 23 25 23 5 Device 5 | . 10 . 6 10 11 11 11 7 12 . 2 6 6 . 11 2 1 4 12 2 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 6 4 . . . . . . . . Processor 8 | . . 8 11 11 11 11 15 15 12 7 10 13 13 . 2 . 8 12 9 4 Hackware 14 | . . . 10 8 . . . . . 21 21 20 20 . 24 30 29 26 22 18 Protection 3 | . 3 5 1 2 11 11 9 7 7 6 2 . . . 6 6 4 . . . Energy Gun 1 | . 14 . . . . . 2 . . . . . . . . . 3 . . . Energy Cannon 1 | . . . . . . . . 5 5 6 1 . . . . . . . . . Ballistic Gun 5 | . 13 28 13 11 11 7 . 1 . . 1 . 5 . 6 5 . . . . Ballistic Cannon 1 | . . . 8 10 11 11 3 1 . . . . . . . . 1 5 4 . Impact Weapon 3 | . . . . . . 3 6 4 7 7 5 3 . . 3 . 4 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 51 | 15 28 34 36 36 36 37 46 45 45 43 44 33 16 14 18 21 20 26 37 51 Greatest Support 112 | 40 40 40 40 40 60 60 75 95 95 100 112 109 26 26 26 26 31 40 42 50 Greatest Overweight (x) 2 | . . . . . 1 . . . . . . . 2 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 9 14 15 15 15 15 15 15 15 15 15 11 5 5 5 5 5 5 5 5 Most Carried 15 | 4 10 14 15 15 14 14 15 15 15 15 15 14 5 4 5 5 5 5 5 5 Average Carried 10 | 2 8 11 14 14 12 14 14 14 14 14 14 11 4 4 4 4 4 4 4 4 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 9 14 15 12 14 14 14 15 15 14 14 4 4 4 5 4 5 5 5 4 Class Distribution -------------------- 43% | Hacker-Mutant 16% | Mutant 12% | Hacker-Sprinter 11% | Scavenger-Mutant 7% | Assassin 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Assassin | -8/Materials Assassin | -7/Factory Assassin | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Matter Collected 3250 | 270 108 91 112 217 . . 225 . . 284 703 . 196 . 70 193 122 30 117 512 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3951 | 84 416 36 148 30 . . 731 . . 359 855 . 196 . . 247 122 17 107 603 Parts 203 | 5 32 4 15 8 . . 39 . . 17 24 . 12 . . 16 10 . 1 20 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . . . . . . . Recyclers Shooed 8 | . 2 . 1 . . . . . . 2 2 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . . . . . 11 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 73 | . 7 2 4 8 . . 14 . . 4 10 . 4 . . 11 1 . . 8 Melee 7 | . . . . . . . . . . 1 4 . . . . . . . . 2 Guns 19 | . 7 2 . 1 . . . . . . 1 . 4 . . 2 1 . . 1 Cannons 6 | . . . 3 1 . . . . . 2 . . . . . . . . . . AOE 35 | . . . 1 6 . . 12 . . 1 2 . . . . 9 . . . 4 Classes Destroyed 14 | 2 4 . 4 . . . . . . 2 1 . . . . 1 . . . . Worker 11 | . 2 . . . . . 1 . . . 5 . . . . . 1 . . 2 Builder 14 | . . . 1 . . . 2 . . 3 4 . . . . . . 1 . 3 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . 1 . . . . . . . . . Recycler 9 | 1 1 . . . . . . . . 3 1 . . . . . . . 1 2 Operator 5 | . . . 1 . . . 1 . . 1 . . . . . . . 1 . 1 Watcher 6 | . 3 . . . . . 1 . . . 1 . . . . . 1 . . . Swarmer 31 | . 3 2 . 7 . . 3 . . . 3 . 2 . . 5 . . . 6 Grunt 21 | . 4 . 2 . . . 9 . . 1 2 . . . . 3 . . . . Duelist 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Sentry 9 | . . . 1 . . . 2 . . . 3 . 2 . . . 1 . . . Specialist 2 | . . . . . . . . . . 2 . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . 2 . . . . Programmer 5 | . . . . . . . . . . 1 2 . . . . . . . . 2 Best Kill Streak 8 | 2 4 2 4 4 . . 8 . . 6 4 . 4 . . 7 1 1 1 6 Combat Bots Only 7 | . 3 2 3 4 . . 6 . . 2 2 . 4 . . 7 1 . . 4 Max Kills in Single Turn 4 | 1 1 1 1 2 . . 3 . . 3 2 . 1 . . 4 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 2 . . 3 . . 1 2 . . . . 4 . . . 2 Melee 1 | . . . . . . . . . . 1 1 . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Hostile Shots Fired 828 | . 70 15 11 26 . . 42 . 1 62 240 4 51 . . 47 28 8 9 214 Missed 308 | . 21 4 1 11 . . 22 . 1 20 85 . 23 . . 18 17 6 6 73 Damage Taken 8609 | 26 507 88 216 419 . . 487 . 307 700 1484 174 249 . . 567 219 27 114 3025 Core 2722 | 13 78 7 76 103 . . 35 . 48 168 301 130 103 . . 131 58 . . 1471 Absorbed by Shields 253 | . . . . . . . . . . . . . . . . . . . . 253 Regen/Repaired (Parts) 77 | . . . . . . . . . . 9 . . . . 17 . . 51 . . Core Remaining (%) 76 | 94 . 60 . . . 55 93 . . 69 . . . . . 21 94 100 100 . Volleys Fired 286 | 4 51 6 17 10 . . 29 . 8 39 27 . 14 . . 17 23 6 9 26 Largest 2 | 2 2 2 2 2 . . 2 . 1 1 2 . 2 . . 1 1 1 1 2 Hottest 225 | 80 80 40 55 55 . . 92 . 68 68 116 . 88 . . 39 225 53 53 123 Shots Fired 405 | 8 102 12 32 15 . . 35 . 9 39 46 . 23 . . 17 23 6 9 29 Gun 221 | 8 102 12 17 5 . . 6 . . . 12 . 22 . . 4 10 . . 23 Cannon 113 | . . . 13 5 . . 5 . 3 32 24 . . . . . 13 6 9 3 Launcher 71 | . . . 2 5 . . 24 . 6 7 10 . 1 . . 13 . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 204 | . 48 12 30 10 . . 5 . . . 29 . 15 . . 4 13 6 9 23 Thermal 58 | . . . . . . . 6 . 3 32 7 . . . . . 10 . . . Explosive 36 | . . . 2 5 . . . . 6 7 . . . . . 13 . . . 3 Electromagnetic 107 | 8 54 . . . . . 24 . . . 10 . 8 . . . . . . 3 Robot Hit Streak 14 | 3 4 1 7 4 . . 5 . 4 7 13 . 14 . . 7 13 3 . 12 Robot Miss Streak 8 | 1 8 3 3 2 . . 4 . 1 6 2 . 4 . . 1 . 1 . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 . . . . . . . Shots Hit Robots 238 | 5 40 4 20 8 . . 9 . 3 29 53 . 8 . . 12 9 4 1 33 Core Hits 161 | 3 21 3 14 8 . . 24 . 4 20 18 . 6 . . 22 5 . . 13 Critical Kills 1 | . . . . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 13 | . 1 . . . . . . . . 1 7 . . . . . . . . 4 Critical Strikes 17 | . 2 . 1 . . . . . . 1 7 . 1 . . . . 1 . 4 Destroy 2 | . 1 . . . . . . . . . . . 1 . . . . . . . Blast 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . Smash 12 | . . . . . . . . . . 1 7 . . . . . . . . 4 Melee Attacks 242 | . . . . . . 6 16 2 12 40 66 . . . . . 5 11 17 67 Impact 242 | . . . . . . 6 16 2 12 40 66 . . . . . 5 11 17 67 Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . . . . 1 6 . . . . . . 1 1 8 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12688 | 98 698 29 332 423 . . 1687 . 1358 1347 2436 . 237 . . 1366 219 175 65 2218 Guns 1763 | 72 698 29 86 27 . . 29 . . . 151 . 145 . . 63 219 . . 244 Cannons 1067 | . . . 154 51 . . 19 . . 286 433 . . . . . . 83 . 41 Explosions 6825 | 26 . . 92 345 . . 1639 . 1358 656 869 . 92 . . 1303 . . . 445 Melee 3001 | . . . . . . . . . . 405 983 . . . . . . 92 65 1456 Ramming 32 | . . . . . . . . . . . . . . . . . . . . 32 Kinetic 1559 | . 236 29 240 78 . . 19 . . . 482 . 85 . . 63 . 83 . 244 Thermal 1151 | 26 . . . . . . 208 . . 286 412 . . . . . 219 . . . Explosive 4531 | . . . 92 345 . . 332 . 1358 656 . . . . . 1303 . . . 445 Electromagnetic 2414 | 72 462 . . . . . 1128 . . . 559 . 152 . . . . . . 41 Impact 3001 | . . . . . . . . . . 405 983 . . . . . . 92 65 1456 Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . . 22 26 4 13 13 13 13 . 3 . . 15 Average Corruption 11 | . . . . . . . . . 14 24 3 10 13 13 13 . 1 . . 10 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 192 | . . . . . . . . . 9 67 48 4 20 . 1 . . . . 43 Message Errors 49 | . . . . . . . . . 2 17 15 1 5 . . . . . . 9 Matter Fused 42 | . . . . . . . . . . 16 7 1 6 . . . . . . 12 Heat Flow Errors 30 | . . . . . . . . . 2 7 11 . 5 . . . . . . 5 Energy Discharges 14 | . . . . . . . . . . 4 4 . 1 . . . . . . 5 Parts Fused 3 | . . . . . . . . . . . 1 . . . 1 . . . . 1 Data Loss (minor) 24 | . . . . . . . . . 1 11 3 1 1 . . . . . . 7 Data Loss (major) 7 | . . . . . . . . . 1 2 3 . . . . . . . . 1 Misfires 9 | . . . . . . . . . 1 3 3 . 2 . . . . . . . Alerts 6 | . . . . . . . . . 1 3 1 . . . . . . . . 1 Misdirections 5 | . . . . . . . . . 1 1 . 1 . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . 3 . . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . Overflow Damage 1858 | . . . . 62 . . 100 . . 170 535 . . . . 45 . 88 35 823 Projectiles 29 | . . . . 11 . . . . . . . . . . . . . 18 . . Explosions 270 | . . . . 51 . . 100 . . 31 20 . . . . 45 . . . 23 Melee 1559 | . . . . . . . . . . 139 515 . . . . . . 70 35 800 Knockbacks 16 | . . . 1 . . . . . . 1 7 . . . . . . 1 . 6 Impact 14 | . . . . . . . . . . 1 7 . . . . . . . . 6 Kinetic 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 464 | 26 . . 47 38 . . 186 . . . 154 . . . . . . . . 13 Shots 9 | 1 . . 1 1 . . 4 . . . 2 . . . . . . . . . Rammed 10 | . . . . . . . . . . . . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . . . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 280 | 48 280 12 28 16 . . 114 . 191 278 270 . 271 . . 37 186 7 48 217 Average Temperature 72 | 25 69 6 11 7 . . 41 . 68 74 131 . 95 . . 12 63 7 19 68 Received Heat Transfer 1209 | . 159 . 42 . . . 207 . . 234 336 . 54 . . 132 . . . 45 Effects 7 | . 2 . . . . . . . . 1 1 . 3 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . Interference 6 | . 2 . . . . . . . . 1 . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 2 . . . 2 . . . . . . . . . Combat Hostiles 3 | . . . . . . . 2 . . . 1 . . . . . . . . . Parts Fried 48 | . . . . . . . 12 . . 1 12 . 1 . . . . 3 5 14 Impact Corruptions 54 | . . . . . . . . . . 6 21 . . . . . . 3 2 22 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 1 . . . . . . 1 . . . Heat Transferred 1660 | 50 . . . . . . 324 . . 518 435 . . . . . 333 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | 1 . . . . . . 5 . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Peak Influence 519 | 10 188 56 159 319 . 5 282 141 80 214 264 74 188 . . . 368 307 304 519 Initial 179 | . 6 1 . 61 . . 1 128 49 53 . 69 30 . . . 157 179 160 94 Average 120 | 4 52 10 113 178 . . 48 132 61 76 129 62 110 . . . 265 235 216 177 Maximum Alert Level 2 | . . . . 1 . . 1 . . 1 1 . . . . . 1 1 1 2 Low Security (%) 78 | 100 100 100 100 58 . 100 93 100 100 92 80 100 100 . . . 37 24 32 60 Level 1 19 | . . . . 41 . . 6 . . 7 19 . . . . . 62 75 67 25 Level 2 2 | . . . . . . . . . . . . . . . . . . . . 13 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . 1 . . . 5 . . 2 4 . 2 . . . 3 . 1 9 Investigation 4 | . . . . . . . 1 . . . . . 1 . . . . . . 2 Extermination 11 | . . . . . . . . . . 1 3 . 1 . . . 1 . 1 4 Reinforcement 12 | . . . 1 . . . 4 . . 1 1 . . . . . 2 . . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 3 | . . . . . . . 2 . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Distress Signals 14 | . . . 2 1 . . 1 . . . 3 . . . . . 2 . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 215 | . 12 3 11 8 . . 19 . 8 13 21 5 5 . . 20 9 8 8 65 Peak Tracking Total 20 | . 3 3 5 4 . . 5 . 5 3 4 5 5 . . 8 3 5 4 20 Tactical Retreats 35 | . . 1 . 1 . . 1 . 1 1 7 . 1 . . 2 3 1 4 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Traps Triggered 8 | . . . . . . . 1 1 . . 2 . 1 . . . 1 . 1 1 Indirectly 1 | . . . . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . 3 . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Machines Disabled 11 | . . . . . . . 4 . . . 7 . . . . . . . . . Max in Single Turn 5 | . . . . . . . 3 . . . 5 . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 1 2 . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Machines Accessed 48 | . 5 . . . 2 . 7 1 . 9 7 . 3 . . . 5 5 1 3 Terminals 33 | . 5 . . . . . 6 1 . 6 5 . 2 . . . 3 3 1 1 Fabricators 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Repair Stations 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Recycling Units 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Scanalyzers 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 1 2 . . . . . . 1 . 1 Total Hacks 122 | . 10 . . . 2 . 14 3 . 33 15 . 7 . . . 16 12 3 7 Successful 63 | . 5 . . . 2 . 10 2 . 16 4 . 3 . . . 10 8 1 2 Failed 59 | . 5 . . . . . 4 1 . 17 11 . 4 . . . 6 4 2 5 Catastrophic 18 | . 1 . . . . . . . . 8 4 . 1 . . . 2 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 78 | . 9 . . . 1 . 9 3 . 17 12 . 5 . . . 10 4 3 5 Terminals 85 | . 10 . . . . . 12 3 . 17 12 . 5 . . . 11 7 3 5 Fabricators 4 | . . . . . . . . . . . . . 2 . . . 2 . . . Repair Stations 4 | . . . . . . . . . . 2 . . . . . . . 2 . . Recycling Units 4 | . . . . . . . . . . . . . . . . . 3 . . 1 Scanalyzers 12 | . . . . . . . 2 . . 10 . . . . . . . . . . Garrison Access 11 | . . . . . . . . . . 4 3 . . . . . . 3 . 1 Terminal Hacks 28 | . 4 . . . 2 . 4 2 . 2 2 . 1 . . . 6 4 1 . Record 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Part Schematic 2 | . 1 . . . . . . . . . . . . . . . 1 . . . Prototype ID Bank 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Level Access Points 4 | . . . . . . . . . . 1 . . . . . . 1 1 1 . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . Locate Traps 11 | . 2 . . . . . 2 1 . 1 1 . 1 . . . 2 1 . . Zone Layout 3 | . . . . . . . . . . . 1 . . . . . 1 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 2 . . . 2 . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Build 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Repair Station Hacks 4 | . . . . . . . . . . 2 . . . . . . . 2 . . Scan Component 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Repair 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . . 2 . . 1 Report Inventory 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 12 | . . . . . . . 2 . . 10 . . . . . . . . . . Insert Component 6 | . . . . . . . 1 . . 5 . . . . . . . . . . Analyze 6 | . . . . . . . 1 . . 5 . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . 1 2 . . . . . . 1 . 1 Seal Access 5 | . . . . . . . . . . 1 2 . . . . . . 1 . 1 Unauthorized Hacks 7 | . 1 . . . . . 4 . . 1 . . . . . . . 1 . . Terminals 7 | . 1 . . . . . 4 . . 1 . . . . . . . 1 . . Track 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . Botnet 4 | . 1 . . . . . 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . 1 . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 34 | . 4 . . . . . 5 1 . 7 5 . 3 . . . 3 3 1 2 Full Trace Events 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . 1 Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . 1 . . . . . 1 . . 5 . . . . 14 . 1 . . . Parts Built 3 | . . . . . . . . . . . . . 2 . . . 1 . . . Authchips 1 | . . . . . . . . . . . . . . . . . 1 . . . Time 236 | . . . . . . . . . . . . . 84 . . . 152 . . . Total Part Build Rating 13 | . . . . . . . . . . . . . 8 . . . 5 . . . Parts Repaired 2 | . . . . . . . . . . 1 . . . . . . . 1 . . Time 100 | . . . . . . . . . . 56 . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . 2 . . . Parts Scanalyzed 6 | . . . . . . . 1 . . 5 . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 . . 5 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Total Allies 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . 1 . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . 26 . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . 26 . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 9 | . . . . 9 . . . . . . . . . . . . . . . . Total Damage 106 | . . . . 106 . . . . . . . . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . . . 1 . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Turns Passed 12809 | 99 960 789 383 830 310 64 1078 107 197 1224 2723 63 516 5 239 144 396 350 471 1861 Spaces Moved 10282 | 48 491 382 204 479 240 52 566 88 171 939 1579 70 631 4 701 384 822 707 797 927 Core 435 | 3 . . . . . . . . . . . 22 . . . . . . . 410 Treads 1726 | 45 491 382 204 479 125 . . . . . . . . . . . . . . . Legs 3558 | . . . . . 115 52 566 88 171 939 1579 48 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 4563 | . . . . . . . . . . . . . 631 4 701 384 822 707 797 517 Fastest Speed 23 | 50 160 160 160 160 90 90 90 100 71 71 103 50 26 26 26 26 28 23 27 24 Average Speed 76 | 153 160 160 160 160 126 90 99 106 83 92 109 78 35 26 26 26 29 26 27 38 Slowest Speed 200 | 160 160 160 160 160 170 90 100 107 107 110 110 125 200 26 26 28 34 29 109 107 Overloaded Moves 563 | . . . . . . . . . 113 402 . 37 . . . . . 11 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . . . . . . . . . . 15 3 . 1 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 41 | 3 71 86 21 83 61 27 57 3 90 29 35 71 16 2 73 62 16 19 25 24 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 . . 1 . . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 . . . . . . . . . . . . 1 1 1 1 . . . . Scrap Searched 7 | . . 2 . . . . . . . . . . . . 2 3 . . . . Spaces Dug 204 | . . . . 16 . 5 14 1 9 12 23 . . . . 12 15 11 20 66 Terrain Destroyed 529 | 8 . . 21 48 . 5 73 1 50 34 51 . . . . 116 15 11 20 76 Melee 131 | . . . . . . 5 14 1 8 12 23 . . . . . 4 10 16 38 Projectile 28 | . . . . . . . . . 1 . 4 . . . . 1 11 1 4 6 AOE 370 | 8 . . 21 48 . . 59 . 41 22 24 . . . . 115 . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Zio Pro Fac Fac Res Res Total 14443 | 62 575 549 231 526 245 58 1017 98 194 1186 2418 77 903 7 756 405 930 848 1024 2334 Wait 3317 | . 9 155 1 27 . . 369 . . 142 708 7 232 4 48 . 63 107 171 1274 Move 10228 | 47 490 381 203 478 239 51 565 88 170 938 1579 69 630 3 700 383 793 700 796 925 Hop 17 | . . . . . . . . . . . . . . . . . 13 3 . 1 Pick Up 70 | 4 8 5 3 . 2 . 10 1 1 8 7 . 5 . 2 . 3 7 1 3 Fast Attach 66 | 7 4 . 2 2 2 . 3 3 . 3 5 . 5 . 3 2 7 3 7 8 Attach 40 | . 2 . 1 3 . . 3 . 1 5 6 1 6 . . 1 1 2 . 8 Detach 15 | . . . . . . . 1 1 . . 2 . 2 . . . 3 2 . 4 Swap 50 | . 3 2 2 5 . 1 10 1 2 3 10 . . . . 2 5 . . 4 Drop 72 | . 8 . 2 1 2 . 11 2 . 8 8 . 2 . 3 . 9 7 5 4 Fire 286 | 4 51 6 17 10 . . 29 . 8 39 27 . 14 . . 17 23 6 9 26 Melee 242 | . . . . . . 6 16 2 12 40 66 . . . . . 5 11 17 67 Ram 10 | . . . . . . . . . . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . 7 . . . 5 . 18 . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 10) 1060 | -10/Materials | Entered Mines 1363 | -10/Mines | Discovered new exit (range 14) 1388 | -10/Mines | Identified exit to Materials 1510 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1514 | -10/Mines | Found Prototype Device 1539 | -10/Mines | Learned location of Storage (-7) 1733 | -10/Mines | Discovered new exit (range 4) 1741 | -10/Mines | Identified exit to Subcaves 1849 | -10/Mines | Entered Materials 1849 | -9/Materials | Evolved 2 slots: Utility x2 2120 | -9/Materials | Discovered new exit (range 13) 2142 | -9/Materials | Discovered new exit (range 11) 2190 | -9/Materials | Identified exit to Mines 2232 | -9/Materials | Entered Mines 2315 | -9/Mines | Build established: Scavenger-Mutant 2362 | -9/Mines | Assembled infested the area 2367 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2393 | -9/Mines | Received a Mining Laser from a helpful Derelict 2825 | -9/Mines | Discovered new exit (range 16) 2844 | -9/Mines | Destroyed YI-UF0 2872 | -9/Mines | Identified exit to Materials 2873 | -9/Mines | Lost 4 parts (1n2u1w) 2888 | -9/Mines | Discovered exit to Materials (range 14) 3056 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3056 | -9/Mines | Discovered new exit (range 5) 3061 | -9/Mines | Identified exit to Exiles 3062 | -9/Mines | Entered Exiles 3101 | -9/Exiles | Met 8R-AWN 3128 | -9/Exiles | Met EX-HEX 3173 | -9/Exiles | Met EX-BIN 3195 | -9/Exiles | Aligned with FarCom system 3197 | -9/Exiles | Given EX-Vault access code 3253 | -9/Exiles | Opened EX-Vault 3263 | -9/Exiles | Found Potential Leg 3267 | -9/Exiles | Found Potential Leg 3303 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3330 | -9/Exiles | Met EX-DEC 3360 | -9/Exiles | Discovered new exit (range 14) 3371 | -9/Exiles | Identified exit to Mines 3372 | -9/Exiles | Left Exiles lab with Potential Leg 3372 | -9/Exiles | Entered Mines 3433 | -8/Mines | Discovered exit to Materials (range 3) 3436 | -8/Mines | Entered Materials 3436 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3756 | -8/Materials | Discovered new exit (range 15) 3770 | -8/Materials | Identified exit to Factory 3991 | -8/Materials | Discovered exit to Factory (range 16) 4205 | -8/Materials | Build established: Assassin 4514 | -8/Materials | Entered Factory 4514 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4584 | -7/Factory | Identified exit to Storage 4584 | -7/Factory | Identified exit to Lower Caves 4621 | -7/Factory | Sucked down chute 4621 | -7/Factory | Entered Waste 4636 | -7/Waste | EMP discharged 4675 | -7/Waste | Spotted C-40 Crusher 4682 | -7/Waste | Spotted C-40 Crusher 4687 | -7/Waste | Spotted C-40 Crusher 4687 | -7/Waste | Spotted C-40 Crusher 4689 | -7/Waste | Spotted C-40 Crusher 4736 | -7/Waste | EMP discharged 4736 | -7/Waste | System corruption reached 10% 4747 | -7/Waste | Crushed by falling debris 4810 | -7/Waste | Discovered new exit (range 13) 4818 | -7/Waste | Entered Factory 4822 | -7/Factory | Identified Exp. Sensor Array 5085 | -7/Factory | Repaired Adv. System Shield 5242 | -7/Factory | Build established: Hacker-Mutant 5746 | -7/Factory | Identified exit to Factory 6042 | -7/Factory | Entered another Factory area 6042 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8765 | -6/Factory | Discovered new exit (range 14) 8765 | -6/Factory | Sucked down chute 8765 | -6/Factory | Entered Waste 8772 | -6/Waste | Spotted C-40 Crusher 8775 | -6/Waste | Spotted C-40 Crusher 8775 | -6/Waste | Spotted C-40 Crusher 8778 | -6/Waste | Spotted C-40 Crusher 8780 | -6/Waste | EMP discharged 8780 | -6/Waste | System corruption reached 10% 8791 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8798 | -6/Waste | Spotted C-40 Crusher 8809 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8812 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8815 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8816 | -6/Waste | Core integrity fell below 50% 8820 | -6/Waste | Discovered new exit (range 15) 8828 | -6/Waste | Entered Factory 8846 | -6/Factory | Lost 4 parts (1p2n1w) 8896 | -6/Factory | Discovered new exit (range 14) 9104 | -6/Factory | Fabricated Xenon Bombardment Thruster? 9316 | -6/Factory | Build established: Hacker-Sprinter 9344 | -6/Factory | Entered Lower Caves 9345 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9349 | -6/Lower Caves | Entered Zion 9368 | -6/Zion | Discovered new exit (range 16) 9373 | -6/Zion | System corruption cleaned by Quarantine Array 9436 | -6/Zion | Given A8's code to call for help 9463 | -6/Zion | Learned 4 Factory zone layouts 9588 | -6/Zion | Entered Proximity Caves 9669 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9720 | -5/Proximity Caves | Destroyed 7 combat bots 9722 | -5/Proximity Caves | Discovered new exit (range 13) 9732 | -5/Proximity Caves | Entered Factory 9732 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9906 | -5/Factory | Identified exit to Factory 10003 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 10128 | -5/Factory | Entered another Factory area 10128 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10182 | -4/Factory | Identified exit to Research 10193 | -4/Factory | Spotted B-86 Titan 10469 | -4/Factory | Repaired Hvy. Missile Launcher 10478 | -4/Factory | Entered Research 10478 | -3/Research | Evolved 2 slots: Utility x2 10827 | -3/Research | Build established: Hacker-Scout 10881 | -3/Research | Discovered new exit (range 16) 10901 | -3/Research | Discovered new exit (range 5) 10915 | -3/Research | Identified exit to Research 10949 | -3/Research | Entered another Research area 10949 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11242 | -2/Research | Lost 3 parts (2u1w) 11383 | -2/Research | System corruption reached 10% 11413 | -2/Research | Lost 15 parts (1p8n5u1w) 11449 | -2/Research | Search patrols dispatched 11458 | -2/Research | Core integrity fell below 50% 11598 | -2/Research | Build established: Hacker-Mutant 11699 | -2/Research | Search patrols dispatched 12786 | -2/Research | Core integrity fell below 20% 12810 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- System Shield destroyed. Mak. Hammer destroyed. Slammed into K-01 Serf. Penetrated by Slug. Slammed into Y-72 Warden. Slammed into P-80 Master. Slammed into U-05 Engineer. Destabilizing: Core damaged (-14). Catalytron disabled. K-01 Serf collects debris. Drone sends a signal. K-01 Serf collects debris. Slammed into U-05 Engineer. Mak. Hacking Suite destroyed. System corrupted by crushing effect (+1). Slammed into Drone. Acquired 12 matter. Slammed into U-05 Engineer. System corrupted: Matter fused (-5). ALERT: Hostiles spotted, dispatching reinforcements to Terminal R015. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? R???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ###??????????????????# ???????????????????????? | | ! #??????????????????# #??????????????????????? | | #??????????????????# T??????????????????????? | | #??????????????????# ??????????????????????? | | ########??????????### ###????????????????????? | | # #??????????#"" t ?????????????????????? | | / #???????????"T ?????????????????????? | | # #????????????# ??????????????????????? | | # =#????????????# ?n????????????????????? | | #? #????????????# #??????????????????????? | | #? #????????????# @#??????????????????????? | | #??#####????????????# #??????????????????????? | | #???????????????????# u #??????????????????????? | | #???????????????????# #??????????????????????? | | #???????????????????# #??????????????????????? | | #???????????????????# #??????????????????????? | | /###?????????????????# #??#???????????????????? | | #?????????????????# #?"#???????????????????? | | #???????????????### s#T"#########???????????? | | #???????????????# u ssss ?????????? | | #???????????????# p ?????????? | | ################# p ?????????? | | / pppppwpp ?????????? | | ##################+############ #??????????? | | #?????# #??????? ???????????? T??????????? | | #?????###????? w ????????????"??????????? | | ####?????# #????# ?????????????????????? | | #?????# #????# #???????????????????? | | #????######??# #???????????????????? | | #????# # #??# +???????????????????? | | ############## #???????????????????? | | # # #???????????????????? | | # # #???????????????????? | | # # #???????????????????? | | # """ """ # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 47 Energy Capacity 310 Matter Stores 310 Matter Capacity 550 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Power Amplification 40 Corruption Containment 12 Armor Coverage 225 Evasion (%) 72 Melee Accuracy 8 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 48 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Utility Shielding | -10/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Structural Scanner | -7/Factory | Scanalyzed Adv. System Shield | -7/Factory | Scanalyzed Imp. Trap Extractor | -7/Factory | Scanalyzed Hyp. Gauss Cannon | -6/Zion | Archive Remote Shield | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Imp. Arc Thrower | -6/Zion | Archive Focal Shield | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Cld. Cesium-ion Thruster | -5/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Xenon Bombardment Thruster | x2 | -6/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed ArmorMetafiberPerforator Manual? 0 Play Time 03:09:15 Cumulative 50.5 hours Start 2024.06.02 @ 12:11:19 End 2024.06.09 @ 08:48:56 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 22 Adventurer 21 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1736ca68-de87-435e-b5be-d3eff791a2fe