Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 10:22:09

Player: Falling_Sands

Result: Destroyed by XH-S8Z(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (541)      541
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 1258

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/250
Matter                     222/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (7)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
         Medium Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                Bore Cannon
>               --- INVENTORY (10) ---
                Ion Engine
                Ion Engine
  High-capacity Matter Pod (200)
                Propulsion Shielding
                Utility Shielding
                Weapon Shielding
                Battle Cannon
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
      Makeshift Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Barrage Gun
                Bore Cannon
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Aluminum Leg
  High-capacity Matter Pod
                Propulsion Shielding
                Utility Shielding
                Weapon Shielding
                Battle Cannon
                Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 6   8   1   5   
  Power                    2    | 1   .   1   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   3   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   3   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   3   .   .   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   .   3   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   1   .   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   1   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      2    | .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   93  100 98  
  Engine                   4    | .   14  2   .   
  Core                     9    | .   .   11  13  
  Leg                      27   | .   27  28  26  
  Storage                  14   | .   14  14  14  
  Processor                12   | .   9   14  14  
  Energy Gun               11   | .   8   14  12  
  Ballistic Gun            14   | .   18  14  10  
  Ballistic Cannon         1    | .   .   .   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 13  19  19  27  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 3   9   10  10  
  Average Carried          8    | 1   7   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 3   8   10  8   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           884  | 200 422 71  191 
  Remotely                 .    | .   .   .   .   
Salvage Created            643  | .   409 31  203 
  Parts                    44   | .   31  3   10  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      15   | .   .   .   15  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  18   | .   10  2   6   
  Guns                     17   | .   10  2   5   
  Cannons                  1    | .   .   .   1   
Classes Destroyed          6    | .   4   .   2   
  Worker                   1    | .   1   .   .   
  Turret                   2    | .   .   .   2   
  Watcher                  1    | .   1   .   .   
  Swarmer                  8    | .   3   2   3   
  Grunt                    7    | .   7   .   .   
  Subdweller               3    | .   .   .   3   
Best Kill Streak           4    | .   4   2   3   
  Combat Bots Only         4    | .   4   2   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        187  | .   46  11  130 
  Missed                   71   | .   13  3   55  
Damage Taken               1378 | .   380 69  929 
  Core                     251  | .   35  8   208 
  Absorbed by Shields      .    | .   .   .   .   
  Regen/Repaired (Parts)   58   | .   58  .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              74   | .   35  3   36  
  Largest                  2    | .   2   2   2   
  Hottest                  107  | .   70  70  107 
Shots Fired                133  | .   54  7   72  
  Gun                      105  | .   54  7   44  
  Cannon                   28   | .   .   .   28  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  90   | .   50  4   36  
  Thermal                  43   | .   4   3   36  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | .   10  2   7   
  Robot Miss Streak        4    | .   2   2   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           82   | .   39  4   39  
  Core Hits                36   | .   20  2   14  
  Critical Kills           2    | .   .   .   2   
  Critical Parts Destroyed 3    | .   .   .   3   
  Critical Strikes         5    | .   .   .   5   
    Destroy                5    | .   .   .   5   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           952  | .   450 39  463 
  Guns                     775  | .   450 39  286 
  Cannons                  177  | .   .   .   177 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  740  | .   438 27  275 
  Thermal                  212  | .   12  12  188 
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   1   
  Average Corruption       1    | .   1   1   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  19   | .   2   12  5   
    Message Errors         8    | .   1   4   3   
    Matter Fused           4    | .   .   4   .   
    Energy Discharges      1    | .   1   .   .   
    Parts Rejected         1    | .   .   .   1   
    Data Loss (minor)      2    | .   .   2   .   
    Data Loss (major)      1    | .   .   .   1   
    Misfires               1    | .   .   1   .   
    Alerts                 1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            6    | .   .   .   6   
  Projectiles              6    | .   .   .   6   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        42   | .   36  18  42  
  Average Temperature      12   | .   12  9   14  
  Received Heat Transfer   363  | .   159 .   204 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         629  | .   37  37  555 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             271  | .   271 79  .   
  Initial                  1    | .   .   1   .   
  Average                  47   | .   94  14  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         96   | 100 91  100 .   
  Level 1                  3    | .   8   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              72   | .   17  3   52  
  Peak Tracking Total      6    | .   5   3   6   
  Tactical Retreats        6    | .   .   .   6   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          5    | .   5   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   10  .   .   
  Successful               7    | .   7   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   5   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      48   | .   .   48  48  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               11   | .   .   6   5   
  Total Damage             145  | .   .   84  61  
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3246 | 67   887  1176 1116 
Spaces Moved               2370 | 48   623  928  771  
  Core                     3    | 3    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2367 | 45   623  928  771  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            123  | 115  120  120  129  
  Slowest Speed            260  | 120  120  120  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       56   | 3    87   99   37   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             4    | .    .    2    2    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          14   | .    .    .    14   
  Melee                    .    | .    .    .    .    
  Projectile               14   | .    .    .    14   
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2575 | 56  714 986 819 
  Wait                     72   | .   26  45  1   
  Move                     2367 | 47  622 927 771 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 3   13  6   2   
  Fast Attach              11   | 6   3   .   2   
  Attach                   3    | .   1   .   2   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   4   1   1   
  Drop                     18   | .   10  4   4   
  Fire                     74   | .   35  3   36  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 1 exit: *Rec)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 8)
  263 | -10/Materials | Discovered new exit (range 15)
  320 | -10/Materials | Build established: Mutant
  531 | -10/Materials | Discovered new exit (range 12)
  598 | -10/Materials | Discovered new exit (range 15)
  756 | -10/Materials | Identified exit to Materials
  842 | -10/Materials | Identified exit to Mines
  916 | -10/Materials | Repaired Aluminum Leg
  955 | -10/Materials | Entered Mines
 1036 | -10/Mines     | Discovered exit to Materials (range 12)
 1156 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1197 | -10/Mines     | Discovered exit to Materials (range 11)
 1203 | -10/Mines     | Learned location of Storage (-9)
 1265 | -10/Mines     | Learned location of Recycling (-9)
 1428 | -10/Mines     | Build established: Scavenger-Mutant
 1643 | -10/Mines     | Discovered new exit (range 3)
 1644 | -10/Mines     | Identified exit to Subcaves
 1782 | -10/Mines     | Found a hidden stash of uninstalled traps
 2131 | -10/Mines     | Entered Subcaves
 2131 | -10/Subcaves  | Accompanied by 2 allies
 2133 | -10/Subcaves  | Learned 2 Materials zone layouts
 2136 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 2173 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2427 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 2429 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Leg
 2433 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2791 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2803 | -10/Subcaves  | Core integrity fell below 50%
 2876 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2884 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 2941 | -10/Subcaves  | Discovered new exit (range 14)
 2965 | -10/Subcaves  | Core integrity fell below 20%
 3052 | -10/Subcaves  | Identified exit to Recycling
 3124 | -10/Subcaves  | Build established: Mutant
 3247 | -10/Subcaves  | Destroyed by XH-S8Z(R) with Subdweller Laser

 Last Messages 
---------------
03052_ EXIT=IDENTIFIED: RECYCLING
03055_ Acquired 2 matter.
03068_ Acquired 35 matter.
03103_ Dropped Med. Laser.
03103_ Acquired Barrage Gun.
03108_ UOY,RLTMN S<G=K31YZHQ&R:8:4
03135_ Acquired 8 matter.
03139_ Acquired 6 matter.
03144_ Acquired 5 matter.
03145_ IA-EHU(R): "OHNO!"
03154_ IX-7EV(u) tweaks Twisted Machinery.
03164_ XH-S8Z(R): "OHNO!"
03169_ Subatomizers dissect the Med. Laser.
03169_ Aluminum Leg destroyed.
03184_ Subatomizers dissect the Med. Laser.
03186_ Mak. Leg destroyed.
03198_ Subatomizers dissect the Med. Laser.
RN-9D2(R) emerges from concealment.
03228_ Lgt. Nuclear Core destroyed.
03245_ System corrupted: Barrage Gun rejected.

 Map 
-----
+----------------------------------------------------+
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| ?###   [######??#"     ##  "         "     ""#     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumLaserDoublenader
  Manual?         0
Play Time         00:30:26
  Cumulative      14.5 hours
  Start           2024.05.23 @ 09:49:54
  End             2024.05.23 @ 10:22:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d78b2f5-b2a6-4249-92cc-50928de45de3