Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.28 @ 15:27:22 Player: YppY Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (28) 140 Value Destroyed (912) 912 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4892 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Melee Analysis Suite Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Aluminum Leg Particle Charger Improved EM Pulse Cannon Chainsword Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Improved Sensor Array Melee Analysis Suite Light Armor Plating Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy EM Shotgun Improved Medium Laser Improved EM Pulse Cannon > --- INVENTORY -------- Improved Heat Sink Advanced Weight Redist. System Light Armor Plating Heavy EM Shotgun [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Melee Analysis Suite Device Improved Sensor Array Processor Melee Analysis Suite Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . 2 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 43 | 5 4 9 2 7 5 6 5 . . Power 4 | 1 . 1 . 1 1 . . . . Engine 3 | 1 . 1 . . 1 . . . . Core 1 | . . . . 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 9 | 2 1 2 2 . . 2 . . . Treads . | . . . . . . . . . . Leg 9 | 2 1 2 2 . . 2 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | . 1 4 . 3 2 1 3 . . Device 7 | . . 2 . 2 1 1 1 . . Storage . | . . . . . . . . . . Processor 3 | . . 2 . . . . 1 . . Hackware . | . . . . . . . . . . Protection 4 | . 1 . . 1 1 . 1 . . Artifact . | . . . . . . . . . . Weapon 16 | 2 2 2 . 3 2 3 2 . . Energy Gun 9 | 1 1 2 . 3 1 1 . . . Energy Cannon 2 | . . . . . 1 1 . . . Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . . . . Parts Lost 19 | . . 2 . 2 . 8 6 . 1 Power 2 | . . . . . . 2 . . . Propulsion 4 | . . . . 1 . 1 2 . . Utility 10 | . . 1 . 1 . 4 3 . 1 Weapon 3 | . . 1 . . . 1 1 . . Highest Loss Streak 8 | . . 2 . 2 . 8 6 . 1 Average Slot Usage (%) 78 | . 82 86 100 94 86 75 54 23 19 Engine 8 | . 14 11 11 9 9 9 . . . Core 1 | . . . . 6 4 . . . . Leg 13 | . 28 22 22 16 7 8 9 . . Device 16 | . . 7 22 26 23 20 12 7 4 Processor 11 | . . 18 22 16 7 7 13 15 15 Protection 6 | . 11 5 . 1 9 9 2 . . Energy Gun 12 | . 14 14 22 18 16 10 1 . . Energy Cannon 2 | . . . . . 6 5 3 . . Ballistic Cannon 2 | . 11 7 . . . . . . . Impact Weapon 1 | . . . . . . 3 6 . . Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 8 14 16 16 30 46 46 20 2 2 Greatest Support 30 | 20 20 30 30 25 15 20 20 3 3 Greatest Overweight (x) 3 | . . . . 1 3 3 3 . . Average Overweight (x) . | . . . . . 2 1 . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 3 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 3 3 3 3 3 3 4 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 4 3 4 4 3 4 4 4 Class Distribution -------------------- 72% | Mutant 24% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 688 | 231 111 84 52 80 40 50 40 . . Remotely . | . . . . . . . . . . Salvage Created 1207 | . 141 287 141 272 75 227 64 . . Parts 68 | . 11 15 13 19 5 3 2 . . Haulers Intercepted 2 | . . 1 . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 1 1 . . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 22 | . 3 5 5 3 1 4 1 . . Melee 1 | . . . . . . . 1 . . Guns 11 | . 2 2 4 3 . . . . . Cannons 4 | . 1 3 . . . . . . . AOE 1 | . . . 1 . . . . . . Classes Destroyed 8 | . 3 4 . . . . 1 . . Hauler 2 | . . 1 . 1 . . . . . Operator 1 | . . 1 . . . . . . . Watcher 3 | . 2 . . 1 . . . . . Swarmer 4 | . 1 . 3 . . . . . . Grunt 11 | . 2 3 2 1 . 3 . . . Duelist 2 | . . 1 . . . 1 . . . Sentry 4 | . . 1 . 2 1 . . . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 4 | . 2 4 3 2 1 2 1 . . Combat Bots Only 3 | . 2 3 3 2 1 2 1 . . Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Damage Taken 2683 | . 123 384 144 131 95 890 600 . 316 Core 768 | . . 27 29 . 9 185 218 . 300 Absorbed by Shields 102 | . . . . . 51 51 . . . Core Remaining (%) 96 | 100 100 . 86 100 . . . . . Volleys Fired 63 | . 13 19 6 18 3 4 . . . Largest 3 | . 2 2 2 2 3 3 . . . Hottest 175 | . 80 90 90 106 175 175 . . . Shots Fired 126 | . 26 36 12 34 8 10 . . . Gun 92 | . 13 22 12 34 5 6 . . . Cannon 34 | . 13 14 . . 3 4 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 27 | . 13 14 . . . . . . . Thermal 13 | . . . . 7 3 3 . . . Explosive . | . . . . . . . . . . Electromagnetic 86 | . 13 22 12 27 5 7 . . . Robot Hit Streak 14 | . 4 10 13 14 9 11 . . . Robot Miss Streak 3 | . 3 3 1 2 1 1 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 107 | . 13 23 10 25 7 26 3 . . Core Hits 38 | . 5 9 6 10 3 3 2 . . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 27 | . . . . . . 23 4 . . Impact 27 | . . . . . . 23 4 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2006 | . 182 374 208 396 149 606 91 . . Guns 970 | . 110 159 139 396 76 90 . . . Cannons 407 | . 72 192 . . 73 70 . . . Explosions 92 | . . 23 69 . . . . . . Melee 537 | . . . . . . 446 91 . . Ramming . | . . . . . . . . . . Kinetic 264 | . 72 192 . . . . . . . Thermal 210 | . . 23 69 53 32 33 . . . Explosive . | . . . . . . . . . . Electromagnetic 995 | . 110 159 139 343 117 127 . . . Impact 537 | . . . . . . 446 91 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 36 | . 7 . . . . 29 . . . Projectiles 7 | . 7 . . . . . . . . Explosions . | . . . . . . . . . . Melee 29 | . . . . . . 29 . . . Knockbacks 5 | . 2 1 . . . 2 . . . Impact 2 | . . . . . . 2 . . . Kinetic 3 | . 2 1 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 86 | . . 37 49 . . . . . . Shots 2 | . . 1 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 183 | . 168 183 18 36 136 100 . . . Average Temperature 60 | . 65 93 14 12 56 51 . . . Received Heat Transfer 679 | . 30 102 24 54 32 326 99 . 12 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 2 . . . Combat Hostiles 3 | . . . . . 1 2 . . . Parts Fried 10 | . . . . 2 2 6 . . . Impact Corruptions 4 | . . . . . . 4 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 409 | . . 50 100 111 74 74 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 242 | . 204 242 214 197 150 . . . . Average Influence 128 | . 102 152 198 120 116 . . . . Maximum Alert Level 1 | . 1 1 1 . . . . . . Low Security (%) 82 | 100 93 61 30 100 100 . . . . Level 1 17 | . 6 38 69 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 2 | . 2 . . . . . . . . Investigation 2 | . 2 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 2 | . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 56 | . 7 10 8 7 1 6 6 . 11 Peak Tracking Total 8 | . 2 4 3 3 1 4 5 . 8 Tactical Retreats 7 | . . . 2 . . 2 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . 1 2 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 2 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 3 | . 1 1 . . . . 1 . . Max in Single Turn 1 | . 1 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 10 | . 1 1 . 2 2 . . 4 . Terminals 6 | . 1 1 . 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 37 | . 2 3 . 7 2 . . 23 . Successful 31 | . . 2 . 5 1 . . 23 . Failed 6 | . 2 1 . 2 1 . . . . Catastrophic 2 | . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 14 | . 2 3 . 7 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 30 | . . 2 . 4 1 . . 23 . Record 14 | . . 2 . 1 . . . 11 . Part Schematic 4 | . . . . . . . . 4 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . 3 . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . Disarm Traps 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Botnet 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 1 . 1 1 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 11 Total Damage 463 | . . . . . . . . . 463 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 2342 | 38 268 234 179 369 274 618 251 38 73 Spaces Moved 1575 | 31 174 122 121 206 135 312 253 76 145 Core 377 | 12 . . . . . 3 141 76 145 Treads . | . . . . . . . . . . Legs 1198 | 19 174 122 121 206 135 309 112 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 180 120 50 50 50 Average Speed 122 | 92 120 120 120 139 184 169 90 50 50 Slowest Speed 210 | 120 120 120 120 150 210 210 200 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 2 41 19 22 21 6 51 45 68 30 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . . . 1 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 14 | . . 2 12 . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 14 | . . 2 12 . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total 1821 | 40 206 174 143 256 157 357 268 75 145 Wait 46 | . 9 8 12 8 5 4 . . . Move 1566 | 30 173 121 120 205 134 311 252 75 145 Hop . | . . . . . . . . . . Pick Up 51 | 5 5 12 1 11 6 7 4 . . Fast Attach . | . . . . . . . . . . Attach 26 | 5 1 5 . 3 2 6 4 . . Detach 1 | . . . . . . . 1 . . Swap 17 | . 3 4 2 4 3 . 1 . . Drop 24 | . 2 5 2 7 4 2 2 . . Fire 63 | . 13 19 6 18 3 4 . . . Melee 27 | . . . . . . 23 4 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x2 320 | -9/Materials | Build established: Mutant 521 | -9/Materials | Discovered new exit (range 12) 541 | -9/Materials | Entered Mines 564 | -9/Mines | Met a Derelict bent on vengeance 639 | -9/Mines | Learned location of Zion (-6) 657 | -9/Mines | Discovered new exit (range 11) 720 | -9/Mines | Entered Materials 720 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1010 | -8/Materials | Discovered new exit (range 9) 1089 | -8/Materials | Entered Factory 1089 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1223 | -7/Factory | Identified exit to Storage 1223 | -7/Factory | Identified exit to Lower Caves 1363 | -7/Factory | Entered Lower Caves 1618 | -7/Lower Caves | Build established: Tank 1786 | -7/Lower Caves | Lost 8 parts (2p1n4u1w) 1919 | -7/Lower Caves | Discovered new exit (range 6) 1953 | -7/Lower Caves | Learned Factory interactive machine intel 1981 | -7/Lower Caves | Entered another Lower Caves area 1993 | -7/Lower Caves | Spotted B-75 Beast 2030 | -7/Lower Caves | Build established: Mutant 2031 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2145 | -7/Lower Caves | Core integrity fell below 50% 2175 | -7/Lower Caves | Lost 6 parts (2n3u1w) 2213 | -7/Lower Caves | Discovered new exit (range 16) 2232 | -7/Lower Caves | Entered Data Miner 2232 | -7/Data Miner | Discovered new exit (range 6) 2242 | -7/Data Miner | Met Data Miner 2251 | -7/Data Miner | Learned location of Section 7 (-2) 2251 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2258 | -7/Data Miner | Received God Mode back door access code from Data Miner 2270 | -7/Data Miner | Entered Proximity Caves 2292 | -6/Proximity Caves | Spotted B-75 Beast 2294 | -6/Proximity Caves | Escorted by Enhanced Grunt 2329 | -6/Proximity Caves | Core integrity fell below 20% 2343 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Downloading prototype IDs... Imp. Cesium-ion Thruster Cld. Airjet >>Prototype ID Bank Downloading prototype IDs... Exp. Terrain Scanner Exp. Propulsion Shielding >>Prototype ID Bank Downloading prototype IDs... Imp. VTOL Module Exp. Power Shielding Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\JW67 to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 02294_ Enhanced Grunt: "Protecting LRC-V3." 02311_ Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????####?????????????#####?########???????????? | | ??????## #??####???????# ### ## ######??????? | | ??????# #?## #######??# #??????? | | ??????# ### ##?# ###?????? | | ?????## ## ### ### ## #?????? | | ????## ## #### ## ##?# ## #?????? | | ????# ##??# #??# ### #?????? | | #???# ##??# #??###### #?????? | | ##??# ##?## ##???????# #?????? | | #### ##?# #????????## ##????? | | ## #?# ####?????## #????? | | ## #?## ##????## #????? | | ### #??# ##???# #????? | | #?# ### #???# #????? | | ## #### #??## #????? | | ## #? ###??##s ##?## ##????? | | ####### ##?? #????## ##??# #?????? | | #?????## #??### #???## ###### #?????? | | ???????# #??## #?## s ###?????? | | ???????# #?# ## ##???????? | | ??????? #?## s##### ##????????? | | ??????? ##??## ss#???#####?????????? | | ??????? ##????#### #?????????????????? | | ??????? ##????????## @ ##????????????????? | | ???????####??????????# ## #????????????????? | | ?????????????????????# ?### #???????????????? | | ?????????????????????# ????### #??????????????? | | ?????????????????????###??????## #????????????? | | ????????????????????????????????# #????????????? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 50 Melee Accuracy 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedWeaponFlakker Manual? 0 Play Time 00:23:29 Cumulative 88.1 hours Start 2020.08.28 @ 15:04:18 End 2020.08.28 @ 15:27:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 59 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4104b05-5dfd-4db0-9dab-7af40f81a24f