Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.28 @ 21:05:21 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (1925) 1925 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 5537 Bonus ------- High Alert Combat Kills 42 Cogmind --------- Core Integrity 8/700 Matter 88/300 Energy 148/160 System Corruption 3% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (4) ------- Missile Launcher > --- INVENTORY (15) --- Fission Core High-capacity Matter Pod (200) Improved Sensor Array Improved Terrain Scanner Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Advanced Treads Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Weapon Shielding Layered Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Improved Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Fission Core Light Fission Core Wheel High-capacity Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Improved Hacking Suite Improved Assault Rifle Improved Assault Rifle Missile Launcher [Rating: 37] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 3 | . . . . . . . 2 1 Weapon 2 | . . . 2 . . . . . Parts Attached 94 | 5 9 2 34 2 1 5 11 25 Power 7 | 1 1 . 3 . . . . 2 Engine 3 | 1 . . 2 . . . . . Core 4 | . 1 . 1 . . . . 2 Reactor . | . . . . . . . . . Propulsion 35 | 2 3 . 14 . . 4 6 6 Treads 13 | . 1 . 5 . . 2 3 2 Leg 4 | 2 2 . . . . . . . Wheel 18 | . . . 9 . . 2 3 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 . 3 . 1 . 2 15 Device 7 | . 1 . 1 . . . . 5 Storage 3 | 1 . . 1 . 1 . . . Processor 5 | . . . 1 . . . 1 3 Hackware 2 | . . . . . . . . 2 Protection 7 | . 1 . . . . . 1 5 Artifact . | . . . . . . . . . Weapon 28 | 1 3 2 14 2 . 1 3 2 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 1 2 1 12 1 . 1 3 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 6 | . 1 1 2 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 20 | . . . 5 . . . 2 13 Power 2 | . . . . . . . . 2 Propulsion 6 | . . . 1 . . . . 5 Utility 5 | . . . 2 . . . . 3 Weapon 7 | . . . 2 . . . 2 3 Highest Loss Streak 13 | . . . 2 . . . 1 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 96 100 95 100 100 100 98 99 Engine 8 | . 6 . 9 11 11 11 9 6 Leg 2 | . 27 28 . . . . . . Wheel 18 | . . . 19 22 22 21 14 22 Device 2 | . 2 . 1 . . . . 8 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 8 | . . . 5 11 11 11 17 9 Hackware 1 | . . . . . . . . 6 Protection 3 | . 9 14 . . . . 8 4 Ballistic Gun 35 | . 27 24 43 44 44 44 35 23 Ballistic Cannon 1 | . . . . . . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 11 14 14 32 32 42 42 45 48 Greatest Support 32 | 20 20 20 22 22 22 22 22 32 Greatest Overweight (x) 3 | . . . 1 1 1 3 3 2 Average Overweight (x) . | . . . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 Average Capacity 12 | 7 8 8 8 10 13 15 15 15 Most Carried 15 | 4 8 8 10 10 13 14 15 15 Average Carried 11 | 2 7 8 8 9 10 13 14 14 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 Final Carried 15 | 4 8 8 10 10 13 14 15 7 Class Distribution -------------------- 42% | Skirmisher 20% | Scavenger-Mutant 12% | Tank 9% | Mutant 3% | Scavenger-Skirmisher 3% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Tank | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 2358 | 250 161 17 805 90 . 252 248 535 Remotely . | . . . . . . . . . Salvage Created 2614 | . 260 10 792 109 . 281 471 691 Parts 175 | . 20 8 50 13 . 17 27 40 Haulers Intercepted 2 | . . . 1 . . . . 1 Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 56 | . 8 3 18 6 . 5 10 6 Guns 37 | . 5 1 12 3 . 5 10 1 Cannons 1 | . . . . . . . . 1 AOE 18 | . 3 2 6 3 . . . 4 Classes Destroyed 14 | . 3 . 5 1 . 2 . 3 Worker 3 | . 1 . 2 . . . . . Builder 4 | . . . 1 . . 1 . 2 Tunneler 1 | . . . . . . 1 . . Hauler 2 | . . . 1 . . . . 1 Recycler 8 | . . . . 1 . 1 1 5 Operator 1 | . . . . . . . . 1 Watcher 3 | . . . 2 . . . . 1 Swarmer 25 | . 3 3 7 6 . 3 3 . Grunt 14 | . 5 . 5 . . . 4 . Brawler 1 | . . . 1 . . . . . Protector 1 | . . . . . . . . 1 Sentry 10 | . . . 5 . . . 3 2 Hunter 4 | . . . . . . 2 . 2 Programmer 1 | . . . . . . . . 1 Best Kill Streak 8 | . 6 3 7 4 . 4 4 8 Combat Bots Only 6 | . 5 3 6 3 . 2 3 3 Max Kills in Single Turn 3 | . 3 1 2 3 . 1 1 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 1 2 3 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4230 | . 345 62 703 143 . 281 472 2224 Core 939 | . 62 29 70 . . 55 31 692 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 212 | . 24 4 23 . . . . 161 Regen/Repaired (Parts) 384 | . . . 214 . . . 170 . Core Remaining (%) 81 | 100 . 63 . . . 68 94 . Volleys Fired 159 | . 20 4 45 6 . 16 23 45 Largest 4 | . 2 2 4 4 . 4 4 4 Hottest 114 | . 40 40 92 92 . 92 92 114 Shots Fired 480 | . 39 5 164 21 . 64 92 95 Gun 431 | . 38 2 160 20 . 64 92 55 Cannon 38 | . . . . . . . . 38 Launcher 11 | . 1 3 4 1 . . . 2 Special . | . . . . . . . . . Kinetic 469 | . 38 2 160 20 . 64 92 93 Thermal . | . . . . . . . . . Explosive 11 | . 1 3 4 1 . . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 13 3 14 5 . 10 11 14 Robot Miss Streak 3 | . 2 2 2 2 . 3 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 2 1 . . 1 . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . Shots Hit Robots 289 | . 29 3 106 8 . 44 60 39 Core Hits 138 | . 17 5 41 7 . 12 20 36 Critical Kills 3 | . . . 1 1 . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 4 | . . . 1 1 . 1 1 . Destroy 4 | . . . 1 1 . 1 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5576 | . 459 165 1628 254 . 544 948 1578 Guns 3728 | . 326 13 1278 122 . 544 948 497 Cannons 147 | . . . . . . . . 147 Explosions 1701 | . 133 152 350 132 . . . 934 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3875 | . 326 13 1278 122 . 544 948 644 Thermal 321 | . . . . . . . . 321 Explosive 1380 | . 133 152 350 132 . . . 613 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Matter Fused 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 120 | . . . 49 12 . . . 59 Projectiles . | . . . . . . . . . Explosions 120 | . . . 49 12 . . . 59 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 243 | . . 28 42 24 . . . 149 Shots 7 | . . 2 2 1 . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 318 | . 26 4 102 80 . 127 231 318 Average Temperature 56 | . 10 3 31 31 . 41 75 108 Received Heat Transfer 828 | . 186 . 228 . . . 252 162 Effects 3 | . . . . . . . 1 2 Energy Bleed 3 | . . . . . . . 1 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 200 | . . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 615 | . 314 270 615 266 . 215 307 173 Initial 122 | . . 122 105 91 . . 5 48 Average 173 | . 119 220 366 176 . 133 133 56 Maximum Alert Level 2 | . 1 1 2 1 . 1 1 . Low Security (%) 67 | 100 80 32 16 65 . 80 79 100 Level 1 16 | . 19 67 22 34 . 19 20 . Level 2 15 | . . . 60 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 3 . . . . . 1 3 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . 3 . . . . . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . 2 . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 17 3 27 6 . 7 16 21 Peak Tracking Total 12 | . 7 3 4 3 . 4 6 12 Tactical Retreats 4 | . 1 . . . . 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 10 | . . 4 . . . . 1 5 Max in Single Turn 5 | . . 2 . . . . 1 5 Garrison Access 2 | . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 31 | . 2 . 9 . 1 . 6 13 Terminals 19 | . 1 . 7 . . . 3 8 Fabricators 2 | . . . . . . . . 2 Repair Stations 4 | . . . 2 . . . 1 1 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 3 | . . . . . . . 1 2 Total Hacks 80 | . 6 . 25 . 1 . 21 27 Successful 53 | . 3 . 17 . 1 . 18 14 Failed 27 | . 3 . 8 . . . 3 13 Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . . 3 . . . 3 2 Terminals 47 | . 4 . 19 . . . 6 18 Fabricators 4 | . . . . . . . . 4 Repair Stations 11 | . . . 6 . . . 4 1 Recycling Units 2 | . 2 . . . . . . . Scanalyzers 10 | . . . . . . . 10 . Garrison Access 5 | . . . . . . . 1 4 Terminal Hacks 21 | . 2 . 10 . 1 . 1 7 Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 2 | . . . 1 . . . . 1 Branch Access Points 2 | . . . 1 . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . Scanalyzer Index 1 | . . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Security Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . Registered Components 2 | . . . 1 . . . . 1 Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 4 | . . . 2 . . . . 2 Fabricator Hacks 4 | . . . . . . . . 4 Network Status 1 | . . . . . . . . 1 Load Schematic 2 | . . . . . . . . 2 Build 1 | . . . . . . . . 1 Repair Station Hacks 10 | . . . 6 . . . 4 . Scan Component 5 | . . . 3 . . . 2 . Repair 5 | . . . 3 . . . 2 . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 10 | . . . . . . . 10 . Insert Component 4 | . . . . . . . 4 . Analyze 6 | . . . . . . . 6 . Garrison Access Hacks 2 | . . . . . . . 1 1 Seal Access 2 | . . . . . . . 1 1 Unauthorized Hacks 5 | . . . 1 . . . 2 2 Terminals 5 | . . . 1 . . . 2 2 Assimilate 3 | . . . 1 . . . 1 1 Botnet 2 | . . . . . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 21 | . 2 . 4 . . . 4 11 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 4 1 Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 47 | . . . . . . . . 47 Total Part Build Rating 5 | . . . . . . . . 5 Parts Repaired 5 | . . . 3 . . . 2 . Time 160 | . . . 96 . . . 64 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 4 | . . . . . . . 4 . Part Schematics Acquired 4 | . . . . . . . 4 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . . 1 . . . 1 1 Largest Group 2 | . . . 1 1 1 1 1 2 Highest-Rated Group 20 | . . . 10 10 10 10 10 20 Highest-Rated Ally 10 | . . . 10 10 10 10 10 10 Total Orders 2 | . . . . . . . 2 . STAY 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 3858 | 56 276 46 953 337 200 439 458 1093 Spaces Moved 2976 | 39 154 29 678 310 197 368 256 945 Core 3 | 3 . . . . . . . . Treads . | . . . . . . . . . Legs 219 | 36 154 29 . . . . . . Wheels 2754 | . . . 678 310 197 368 256 945 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 80 100 100 100 100 98 Average Speed 99 | 114 120 120 94 100 100 100 102 98 Slowest Speed 135 | 120 120 120 105 100 100 135 135 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 47 18 62 62 50 94 31 35 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 10 | . . . . . . . . 10 Terrain Destroyed 107 | . 8 10 25 12 . . . 52 Melee . | . . . . . . . . . Projectile 11 | . . . . . . . . 11 AOE 96 | . 8 10 25 12 . . . 41 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 3534 | 48 208 34 886 323 201 396 394 1044 Wait 231 | 1 18 . 105 4 . 7 95 1 Move 2968 | 38 153 28 677 309 196 367 255 945 Hop . | . . . . . . . . . Pick Up 37 | 4 4 . 11 1 3 . 6 8 Fast Attach 25 | 5 4 . 6 . . 1 3 6 Attach 17 | . . . 4 . . . 2 11 Detach 13 | . 1 . 2 . . 1 . 9 Swap 52 | . 5 2 24 2 1 4 6 8 Drop 32 | . 3 . 12 1 1 . 4 11 Fire 159 | . 20 4 45 6 . 16 23 45 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 16) 333 | -10/Materials | Entered Mines 368 | -10/Mines | Discovered new exit (range 8) 379 | -10/Mines | Entered Materials 379 | -9/Materials | Evolved 2 slots: Weapon x2 666 | -9/Materials | Repaired Lgt. Nuclear Core 779 | -9/Materials | Identified exit to Mines 824 | -9/Materials | Discovered new exit (range 16) 1019 | -9/Materials | Discovered new exit (range 5) 1108 | -9/Materials | Repaired Arm. Wheel 1136 | -9/Materials | Repaired Assault Rifle 1148 | -9/Materials | Build established: Skirmisher 1332 | -9/Materials | Entered Mines 1332 | -9/Mines | Accompanied by 1 ally 1547 | -9/Mines | Discovered new exit (range 11) 1624 | -9/Mines | Discovered new exit (range 17) 1664 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1669 | -9/Mines | Entered Exiles 1669 | -9/Exiles | Accompanied by 1 ally 1682 | -9/Exiles | Discovered new exit (range 17) 1693 | -9/Exiles | Met 8R-AWN 1709 | -9/Exiles | Met EX-HEX 1760 | -9/Exiles | Met EX-DEC 1778 | -9/Exiles | Learned location of Zion (-6) 1869 | -9/Exiles | Entered Mines 1869 | -8/Mines | Accompanied by 1 ally 1973 | -8/Mines | Discovered new exit (range 8) 2212 | -8/Mines | Discovered new exit (range 12) 2308 | -8/Mines | Entered Materials 2308 | -8/Materials | Evolved 2 slots: Utility x2 2502 | -8/Materials | Repaired Arm. Wheel 2535 | -8/Materials | Repaired Hvy. Assault Rifle 2548 | -8/Materials | Discovered new exit (range 4) 2626 | -8/Materials | Identified exit to Storage 2733 | -8/Materials | Discovered new exit (range 18) 2763 | -8/Materials | Identified exit to Factory 2766 | -8/Materials | Entered Factory 2766 | -7/Factory | Accompanied by 1 ally 2766 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2914 | -7/Factory | Discovered new exit (range 11) 2956 | -7/Factory | Found Powered Armor 3232 | -7/Factory | Discovered new exit (range 17) 3390 | -7/Factory | Identified exit to Factory 3441 | -7/Factory | Discovered exit to Factory (range 10) 3466 | -7/Factory | Identified exit to Lower Caves 3617 | -7/Factory | Build established: Scavenger-Mutant 3647 | -7/Factory | Fabricated Imp. Hacking Suite? 3806 | -7/Factory | Garrison activated, responded to threat 3834 | -7/Factory | Cargo convoy interrupted 3849 | -7/Factory | Core integrity fell below 50% 3854 | -7/Factory | Core integrity fell below 20% 3859 | -7/Factory | Self-destructed Last Messages --------------- 03853_ H-55 Commando destroyed. 03853_ Power Conduit explodes. 03853_ A-27 Freighter critical meltdown. 03854_ Wheel destroyed. 03854_ Penetrated by Slug. 03854_ Imp. Hacking Suite destroyed. 03854_ R-06 Scavenger collects Flak Gun. 03855_ H-55 Commando destroyed. 03855_ R-06 Scavenger destroyed. 03855_ U-05 Engineer builds a Wall. 03856_ System corrupted: Matter fused (-9). 03856_ Penetrated by Slug. 03856_ P-60 Hacker resets X-57 Shotgunner, system corruption cleaned. 03857_ Penetrated by Slug. 03857_ R-06 Scavenger collects Imp. Deuterium Engine. 03857_ I-36 Angel destroyed. 03857_ H-55 Commando destroyed. 03857_ U-05 Engineer lays Concrete. 03858_ U-05 Engineer builds a Wall. 03858_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#+?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????#####+####?????+####???????????? | | ??????????????????# """ r #? #???????????? | | ??????????????????# "Y" # #???????????? | | ???????????????=??# " " # [[ ??????"?????? | | ??????????????????# #? * [[ ?????????????? | | ??????????????????# !#? [[ ? #???????????? | | ??????????????????# #? ?#?# ????? ?? | | ??????????????????# # ?????????????? | | ???????????????#### # ??????##??"??" ?? | | ???????????????# ;;#;#########?? ??????? | | ???????????????## ; #?#???#?#?# | | ????????????####; ##????##### | | ???????# @ #??? # | | ???????# # = ## # | | ????????????????# %[![!= ;# # | | ????????????? ; [[=[% ; # | | ????????? # [[%!=! ; =!! # | | ???????? !! ??## =[[[[ =! # | | ???????? !?????##; [!=!! r !! # | | ?????### !! ????######### [ !% # | | ????? ????#????# =%[ *= # | | ????? ???#????# x = #########+### | | ????? ##?#?#??##; phh% u ??? | | ????? !! #?????? # %*h p ?? | | ????? !! # ??? ## " = m """""????? | | ##### ! #???? ?# """ ] k ???? | | ^ ^ +?? ? ?# G """"""?"?? | | ^ ?????#####?# """ % ? ?? | | #??#?????????## " "% """"?"???? | | ^ ^ ###??????##???# " ? ? ?? | | ##????##?#?#?## """"""""" """"???"?? | | #?#??#???#????# ?????? | | ^ #???#?#?###???# """"""""" """"?????? | | ##### #?????????#?### ?????? | | ????# ##?????#??##### ?????? | | ????# #?##???#??????# ###+?#??????? | | ????# #???#???????### #?? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 550 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 12 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertTargetingLance Manual? 0 Play Time 00:53:34 Cumulative 353.3 hours Start 2022.04.27 @ 15:29:07 End 2022.04.28 @ 21:05:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 124 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0e7d2633-7710-4a8c-942e-a7b0cdf4eaac