Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 23:35:00 Player: Kain Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (14) 70 Value Destroyed (434) 434 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 3948 Bonus ------- Follower Combat Kills 37 Friendly Fire -13 Cogmind --------- Core Integrity 0/850 Matter 162/300 Energy 22/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Titanium Leg Airjet > --- UTILITY ---------- Improved Thermal Converter Improved Armor Integrity Analyzer > --- WEAPON ----------- EM Pulse Gun Bore Cannon Remote Datajack > --- INVENTORY -------- (None) [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Improved Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Thermal Converter Storage Small Storage Unit Processor Improved Armor Integrity Analyzer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Coil Gun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . 1 . . . 1 Propulsion 1 | . . . . . . . 1 Utility 2 | . . . . . . . 2 Weapon 3 | . . . 1 . . . 2 Parts Attached 36 | 5 2 3 6 . . 10 10 Power 7 | 1 . 1 1 . . 1 3 Engine 6 | 1 . 1 . . . 1 3 Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 9 | 1 . 1 2 . . 2 3 Treads 1 | . . . . . . . 1 Leg 2 | . . . . . . 1 1 Wheel 2 | 1 . 1 . . . . . Hover 3 | . . . 2 . . 1 . Flight 1 | . . . . . . . 1 Utility 8 | 1 2 . . . . 3 2 Device 4 | . . . . . . 2 2 Storage 1 | 1 . . . . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 2 | . 2 . . . . . . Artifact . | . . . . . . . . Weapon 12 | 2 . 1 3 . . 4 2 Energy Gun 8 | 2 . 1 1 . . 2 2 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . . . . 1 . Ballistic Cannon 1 | . . . 1 . . . . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 29 | . . 1 4 . . 11 13 Power 5 | . . . 1 . . 1 3 Propulsion 8 | . . . 1 . . 2 5 Utility 6 | . . . . . . 3 3 Weapon 10 | . . 1 2 . . 5 2 Highest Loss Streak 7 | . . 1 3 . . 6 7 Average Slot Usage (%) 74 | . 79 92 89 88 88 78 19 Engine 4 | . 14 14 6 . . . 2 Core 5 | . . . 11 11 11 7 . Leg 1 | . . . . . . 2 3 Wheel 5 | . 14 20 14 . . . . Hover 9 | . . . 5 22 22 14 1 Device 1 | . . . . . . 3 1 Storage 9 | . 14 14 11 11 11 8 . Processor 1 | . . . . . . 2 5 Protection 8 | . 8 14 11 11 11 6 . Energy Gun 14 | . 28 28 21 11 11 10 1 Ballistic Cannon 5 | . . . . 11 11 11 . Launcher 4 | . . . 6 11 11 6 . Special Weapon 1 | . . . . . . 3 . Naked Turns 3 | . . . . . . . 3 Heaviest Build 28 | 10 13 15 27 27 27 27 28 Greatest Support 30 | 16 16 26 26 16 16 20 30 Greatest Overweight (x) 9 | 1 . . 1 1 1 6 9 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 4 Average Capacity 5 | 4 6 6 6 6 6 5 4 Most Carried 5 | 2 2 4 3 . . 5 3 Average Carried 1 | . 1 2 1 . . 3 . Final Capacity 6 | 6 6 6 6 6 6 4 4 Final Carried 4 | 1 1 4 . . . . . Class Distribution -------------------- 87% | Mutant 7% | Derelict-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 561 | 231 . 64 77 . . 189 . Remotely . | . . . . . . . . Salvage Created 442 | . . 94 217 14 . 117 . Parts 28 | . . 7 14 2 . 5 . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 11 | . . 2 3 3 . 3 . Guns 4 | . . 2 2 . . . . Cannons 3 | . . . . . . 3 . AOE 4 | . . . 1 3 . . . Classes Destroyed 7 | . . 1 3 1 . 2 . Builder 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Watcher 1 | . . . 1 . . . . Swarmer 3 | . . . . 3 . . . Grunt 6 | . . 2 3 . . 1 . Duelist 1 | . . . . . . 1 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 5 | . . 2 5 4 . 2 . Combat Bots Only 3 | . . 2 3 3 . 2 . Max Kills in Single Turn 2 | . . 1 2 2 . 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 3305 | . . 113 520 15 . 880 1777 Core 1167 | . . 35 90 8 . 170 864 Absorbed by Shields 10 | . . . . . . . 10 Core Remaining (%) 73 | 100 . 86 . . . 33 . Volleys Fired 59 | . 1 20 12 2 . 17 7 Largest 3 | . 2 2 3 1 . 3 1 Hottest 162 | . 90 90 145 33 . 162 65 Shots Fired 112 | . 2 39 26 2 1 35 7 Gun 90 | . 2 39 23 . 1 18 7 Cannon 14 | . . . 1 . . 13 . Launcher 7 | . . . 2 2 . 3 . Special 1 | . . . . . . 1 . Kinetic 20 | . . . 1 . . 19 . Thermal 47 | . 2 24 12 . . 4 5 Explosive 7 | . . . 2 2 . 3 . Electromagnetic 37 | . . 15 11 . 1 8 2 Robot Hit Streak 9 | . 1 3 9 1 2 7 3 Robot Miss Streak 3 | . 1 3 3 1 . 3 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 54 | . 1 11 15 1 1 20 5 Core Hits 32 | . . 5 10 3 . 11 3 Critical Hits 5 | . . . . . . 5 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1420 | . . 132 383 194 11 593 107 Guns 669 | . . 132 197 . 11 223 106 Cannons 200 | . . . . . . 200 . Explosions 550 | . . . 186 194 . 170 . Melee . | . . . . . . . . Ramming 1 | . . . . . . . 1 Kinetic 319 | . . . . . . 319 . Thermal 284 | . . 93 69 . . 46 76 Explosive 550 | . . . 186 194 . 170 . Electromagnetic 266 | . . 39 128 . 11 58 30 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . 9 9 9 9 . Average Corruption 9 | . . . 9 9 9 9 . Corruption Purged . | . . . . . . . . Effects 30 | . . . 2 1 4 23 . Message Errors 6 | . . . . . 1 5 . Matter Fused 10 | . . . 2 . 1 7 . Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 3 | . . . . . . 3 . Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 3 | . . . . . . 3 . Misfires 1 | . . . . . 1 . . Targeting Errors 3 | . . . . 1 . 2 . Overload Shots . | . . . . . . . . Overflow Damage 11 | . . . 6 . . 5 . Projectiles . | . . . . . . . . Explosions 11 | . . . 6 . . 5 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . . 9 . . 23 . Shots 2 | . . . 1 . . 1 . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 569 | . 39 288 569 . 93 417 13 Average Temperature 186 | . 21 125 311 . 41 185 7 Received Heat Transfer 534 | . . 66 117 . . 123 228 Effects 17 | . . . 16 . . 1 . Shutdowns 8 | . . . 8 . . . . Energy Bleed 2 | . . . 2 . . . . Interference 3 | . . . 3 . . . . Matter Decay 4 | . . . 3 . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 582 | . . 236 161 . . 74 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 116 | . 25 50 91 116 . . 30 Average Influence 31 | . 9 42 50 113 . . 5 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 3 . . . 1 Investigation 2 | . 1 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 3 | . . . 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 10 | . . . . . . 10 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 28 | . 2 2 6 1 . 13 4 Peak Tracking Total 8 | . 3 2 3 1 . 8 3 Tactical Retreats 2 | . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 6 | . 4 . 1 . . . 1 Terminals 3 | . 2 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 11 . 2 . . . 2 Successful 9 | . 9 . . . . . . Failed 6 | . 2 . 2 . . . 2 Catastrophic 3 | . 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 5 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 6 | . 4 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 3 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 . 1 . . . 1 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 5 | . . . . . 5 . . Largest Group 5 | . . . . . 5 3 . Highest-Rated Group 118 | . . . . . 118 78 . Highest-Rated Ally 28 | . . . . . 28 28 . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . 13 . Total Damage 335 | . . . . . . 335 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 1640 | 52 105 268 153 52 133 654 223 Spaces Moved 1206 | 48 73 208 107 42 111 456 161 Core 58 | 18 . . . . . 21 19 Treads 22 | . . . . . . . 22 Legs 113 | . . . . . . 72 41 Wheels 380 | 30 73 208 69 . . . . Hover 624 | . . . 38 42 111 363 70 Flight 9 | . . . . . . . 9 Fastest Speed 50 | 50 100 90 90 116 116 70 50 Average Speed 112 | 86 100 93 101 116 116 128 110 Slowest Speed 500 | 100 100 100 116 116 116 350 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 22 | 4 18 49 14 19 11 62 3 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 64 | . . . 15 28 . 21 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 64 | . . . 15 28 . 21 . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 1383 | 58 103 243 129 43 115 492 200 Wait 47 | . 26 4 2 . 5 . 10 Move 1199 | 47 72 207 106 41 110 455 161 Hop . | . . . . . . . . Pick Up 36 | 6 2 7 2 . . 9 10 Fast Attach . | . . . . . . . . Attach 34 | 5 2 2 6 . . 9 10 Detach . | . . . . . . . . Swap 2 | . . 1 . . . 1 . Drop 4 | . . 2 1 . . 1 . Fire 59 | . 1 20 12 2 . 17 7 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Repaired Lgt. Armor Plating 144 | -10/Materials | Discovered new exit (range 13) 158 | -10/Materials | Entered Mines 167 | -10/Mines | Met a Derelict bent on vengeance 251 | -10/Mines | Excavation squad dispatched 251 | -10/Mines | A large section of the Mines collapsed 317 | -10/Mines | Build established: Mutant 321 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 397 | -10/Mines | Discovered new exit (range 9) 409 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 426 | -10/Mines | Entered Materials 426 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 512 | -9/Materials | Crushed by falling debris 543 | -9/Materials | Lost 3 parts (1p1n1w) 570 | -9/Materials | Discovered new exit (range 7) 579 | -9/Materials | Entered Mines 624 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 631 | -9/Mines | Entered Zion 707 | -7/Zion | Gained Derelict followers 735 | -7/Zion | Received a visual enhancement algorithm 747 | -7/Zion | Discovered new exit (range 15) 764 | -7/Zion | Entered Proximity Caves 764 | -6/Proximity Caves | Accompanied by 3 allies 994 | -6/Proximity Caves | Learned Factory non-interactive machine intel 1173 | -6/Proximity Caves | Spotted B-75 Beast 1198 | -6/Proximity Caves | Core integrity fell below 50% 1208 | -6/Proximity Caves | Destroyed B-75 Beast 1234 | -6/Proximity Caves | Lost 6 parts (2n2u2w) 1409 | -6/Proximity Caves | Discovered new exit (range 15) 1418 | -6/Proximity Caves | Entered Factory 1418 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 1419 | -6/Factory | Loaded intel: 251 non-interactive machine locations 1441 | -6/Factory | Lost 5 parts (1p1u3w) 1541 | -6/Factory | Core integrity fell below 50% 1548 | -6/Factory | Lost 7 parts (3p2n1u1w) 1629 | -6/Factory | Core integrity fell below 20% 1641 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Construction Platform. Construction Platform disabled. Penetrated by Slug. Force Field destroyed. Penetrated by Slug. Imp. Armor Integrity Analyzer destroyed. Penetrated by Slug. Slug penetrates Y-54 Guardian. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Y-54 Guardian. Imp. Heavy Laser destroyed. Penetrated by Slug. Flexi-carbon Leg destroyed. Slammed into H-66 Slayer. Slammed into Y-54 Guardian. Destabilizing: Core damaged (-8). Penetrated by Slug. Y-54 Guardian destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "?????????????????????????"""?"""????????????????? | | "?????????????????????????"""?"""????????????????? | | ??????????????????????????"""?"""????????????????? | | ??????????????"""?"""????????????????????????????? | | ??????????????"""?"""?????"""?"""????????????????? | | ??????????????"""?"""?????"""?"""????????????????? | | ??????????????????????????"""?"""????????????????? | | ??????????????"""?"""????????????????????????????? | | ??????????????"""?"""????????????????????????????? | | ??????????????"""?"""????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????############+###??????????????? | | ???????????????????# # +??????????????? | | ???????????????????#"""" # #??"""?????????? | | ???????????????????#"""" # #??"""?????????? | | ???????????????????#"""" h +??"""?????????? | | ???????????????????#"""" * # #??????????????? | | ???????????????????#"""" %= # #??"""?????????? | | ???????????????????#"""" @ # #??"""?????????? | | ???????????????????#""" h # #??"""?????????? | | ???????????????????# # #??????????????? | | ???????????????????########## #??????????????? | | ????????????????????????????# ################ | | ????????????????????????????# # # | | ????????????????????????????# # """ # """ | | ????????????????????????????# # """ # """ | | ????????????????????????????# # """ # """ | | ????????????????????????????# # "" # | | ??????????????????????""""??# # "" # | | ??????????????????????""""??# " # ""Y"" | | ??????????????????????""""??# # # """"" | | ??????????????????????""""??# # # | | ???????????????? ######### ############+### | | ???"""?"""?????? | | ???"""?"""?????? | | ???"""?"""?????? | | ???????????????? | | ???"""?"""?????? | | ???"""?"""?????? ###########"#############+#### | | ???"""?"""???????????????# ## | | ?????????????????????????# ## | | ?????????????????????????# """ ## """ """ | | ?????????????????????????# """"" ## """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 44 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Thermal Conversion 60 Evasion (%) 58 Armor Integrity Analysis 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Loot Pinata Made in Tau Ceti IV Risk Taker Shopping List The More The Merrier Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed MiningCryofiberMace Manual? 0 Play Time 00:29:41 Cumulative 2.3 hours Start 2020.04.02 @ 20:44:15 End 2020.04.02 @ 23:35:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a2e4978c-c05a-439c-8ecb-c5c56ab57578