Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.30 @ 09:46:20 Player: KaiSkiFox Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1046) 1046 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3047 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 530/550 Matter 8/300 Energy 90/100 System Corruption 0% Temperature Cool (0) Movement Treading (152) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ High-capacity Storage Unit Transport Network Coupler Targeting Computer > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Advanced Treads Advanced Treads Large Storage Unit High-capacity Storage Unit Visual Processing Unit Sensor Array Improved Terrain Scanner Improved Propulsion Shielding Weapon Shielding Light Armor Plating Light Armor Plating High-powered Shotgun Improved Light Cannon Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler Targeting Computer > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Advanced Treads Large Storage Unit High-capacity Storage Unit Visual Processing Unit Sensor Array Improved Terrain Scanner Improved Propulsion Shielding Weapon Shielding Light Armor Plating Light Armor Plating High-powered Shotgun Improved Light Cannon Rocket Launcher Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 31 | 6 12 5 1 7 Power 3 | 1 1 1 . . Engine 3 | 1 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 1 . 4 Treads 9 | 2 2 1 . 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 5 . . 1 Device 1 | . 1 . . . Storage 4 | 1 3 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 4 3 1 2 Energy Gun 3 | 2 1 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 1 . . Ballistic Cannon 5 | . 2 2 . 1 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . . 3 Power 1 | . . . . 1 Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 3 | . . . . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 99 100 89 Engine 13 | . 13 14 14 8 Treads 28 | . 28 28 28 36 Device 5 | . 13 . . . Storage 13 | . 14 14 14 9 Processor 8 | . . 14 14 18 Energy Gun 3 | . 7 . . . Ballistic Gun 1 | . 2 . . . Ballistic Cannon 21 | . 17 27 19 12 Launcher 1 | . . . 8 5 Naked Turns . | . . . . . Heaviest Build 54 | 13 54 53 53 53 Greatest Support 90 | 40 46 46 43 90 Greatest Overweight (x) 4 | 4 1 1 1 . Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 7 15 20 20 20 Most Carried 20 | 4 20 20 20 19 Average Carried 17 | 1 13 19 20 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 20 20 20 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 908 | 232 228 332 44 72 Remotely . | . . . . . Salvage Created 874 | . 564 187 50 73 Parts 56 | . 36 7 8 5 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . . 3 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 40 | . 15 17 6 2 Guns 7 | . 7 . . . Cannons 27 | . 8 17 1 1 AOE 6 | . . . 5 1 Classes Destroyed 10 | . 5 2 2 1 Builder 1 | . 1 . . . Hauler 2 | . 2 . . . Turret 2 | . . . 2 . Watcher 4 | . 3 . . 1 Swarmer 9 | . 5 . 4 . Grunt 16 | . 10 5 . 1 Sentry 1 | . . . . 1 Demolisher 1 | . . 1 . . Subdweller 2 | . . . 2 . Assembled 11 | . . 11 . . Best Kill Streak 7 | . 3 7 4 2 Combat Bots Only 7 | . 3 7 4 1 Max Kills in Single Turn 4 | . 1 1 4 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 192 | . 51 40 66 35 Missed 70 | . 23 11 31 5 Damage Taken 1376 | . 207 498 247 424 Core 197 | . 25 72 80 20 Absorbed by Shields . | . . . . . Ignored by Resistances 401 | . 64 140 77 120 Regen/Repaired (Parts) 24 | . 24 . . . Core Remaining (%) 64 | 100 . . 29 . Volleys Fired 121 | . 50 34 18 19 Largest 2 | . 2 2 2 2 Hottest 104 | . 104 78 69 78 Shots Fired 223 | . 95 68 34 26 Gun 70 | . 70 . . . Cannon 134 | . 25 68 18 23 Launcher 19 | . . . 16 3 Special . | . . . . . Kinetic 168 | . 59 68 18 23 Thermal 36 | . 36 . . . Explosive 19 | . . . 16 3 Electromagnetic . | . . . . . Robot Hit Streak 23 | . 14 23 10 6 Robot Miss Streak 3 | . 3 2 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 139 | . 61 47 12 19 Core Hits 75 | . 30 21 14 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 3 4 1 . Burn 2 | . 2 . . . Blast 6 | . 1 4 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3037 | . 870 1029 599 539 Guns 479 | . 479 . . . Cannons 1940 | . 382 1029 181 348 Explosions 609 | . . . 418 191 Melee . | . . . . . Ramming 9 | . 9 . . . Kinetic 2126 | . 568 1029 181 348 Thermal 293 | . 293 . . . Explosive 609 | . . . 418 191 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 49 | . . 36 4 9 Projectiles 49 | . . 36 4 9 Explosions . | . . . . . Melee . | . . . . . Knockbacks 20 | . 3 13 . 4 Impact . | . . . . . Kinetic 20 | . 3 13 . 4 Secondary . | . . . . . Self-Inflicted Damage 74 | . . . 13 61 Shots 3 | . . . 1 2 Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 354 | . 147 196 354 70 Average Temperature 52 | . 41 59 174 26 Received Heat Transfer 1038 | . 81 42 609 306 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 999 | . 999 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 401 | . 140 59 . 401 Initial 280 | . . 18 . 280 Average 55 | . 49 20 . 328 Maximum Alert Level 2 | . . . . 2 Low Security (%) 92 | 100 100 100 . . Level 1 7 | . . . . 98 Level 2 . | . . . . 1 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 4 1 . 2 Investigation 6 | . 4 1 . 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 25 18 38 8 Peak Tracking Total 6 | . 4 5 6 3 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 8 | . 1 1 4 2 Max in Single Turn 3 | . 1 1 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 11 | . 9 1 . 1 Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 26 1 . 9 Successful 20 | . 15 1 . 4 Failed 16 | . 11 . . 5 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 11 | . 11 . . . Terminals 20 | . 20 . . . Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units 10 | . 1 . . 9 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 11 1 . . Record 6 | . 6 . . . Open Door 1 | . . 1 . . Branch Access Points 2 | . 2 . . . Fabricator Index 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Patrol Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 5 | . 1 . . 4 Process 1 | . . . . 1 Report Inventory 1 | . . . . 1 Retrieve Matter 3 | . 1 . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 8 . . 1 Full Trace Events 3 | . 2 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 13 | . 13 . . . Parts Recycled . | . . . . . Recycled Matter 11 | . . . . 11 Retrieved Matter 55 | . 44 . . 11 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 5596 | 83 2193 2106 871 343 Spaces Moved 2350 | 44 986 806 339 175 Core 11 | 11 . . . . Treads 2339 | 33 986 806 339 175 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 152 Average Speed 214 | 150 198 240 240 158 Slowest Speed 250 | 250 240 240 240 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 5 95 100 26 16 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 110 | . 1 5 79 25 Melee . | . . . . . Projectile 8 | . 1 5 . 2 AOE 102 | . . . 79 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 2690 | 58 1140 915 363 214 Wait 109 | 5 43 48 6 7 Move 2346 | 43 985 805 338 175 Hop . | . . . . . Pick Up 46 | 4 30 9 . 3 Fast Attach 15 | 6 7 1 . 1 Attach 7 | . . 2 . 5 Detach 1 | . . 1 . . Swap 9 | . 5 2 1 1 Drop 32 | . 19 10 . 3 Fire 121 | . 50 34 18 19 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire 3 | . . 3 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 473 | -10/Materials | Identified exit to Mines 785 | -10/Materials | Discovered new exit (range 14) 925 | -10/Materials | Discovered new exit (range 3) 986 | -10/Materials | Discovered new exit (range 16) 1406 | -10/Materials | Discovered new exit (range 13) 1933 | -10/Materials | Repaired Ion Engine 2277 | -10/Materials | Entered Mines 2468 | -10/Mines | Assembled infested the area 2480 | -10/Mines | Discovered new exit (range 7) 2573 | -10/Mines | Destroyed 7 combat bots 2894 | -10/Mines | Met a Derelict shopkeep closing up shop 3065 | -10/Mines | Learned 4 Materials zone layouts 3122 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3215 | -10/Mines | Discovered new exit (range 9) 4167 | -10/Mines | Learned Materials terminal intel 4369 | -10/Mines | Discovered new exit (range 5) 4383 | -10/Mines | Entered Subcaves 4468 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4698 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4714 | -10/Subcaves | Ambushed by Subdweller buried in earth 4784 | -10/Subcaves | Discovered new exit (range 14) 4788 | -10/Subcaves | Core integrity fell below 50% 4814 | -10/Subcaves | Ambushed by Subdweller buried in earth 5194 | -10/Subcaves | Discovered new exit (range 11) 5254 | -10/Subcaves | Entered Materials 5254 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5255 | -8/Materials | Identified exit to Factory 5256 | -8/Materials | Loaded intel: 12 terminal locations 5597 | -8/Materials | Self-destructed Last Messages --------------- 05566_ K-01 Serf collects debris. 05569_ Imp. Light Cannon destroyed. 05570_ K-01 Serf collects debris. 05575_ Critical hit (Burn: +37). 05575_ G-47 Trooper destroyed. 05580_ U-05 Engineer lays Concrete. 05580_ Critical hit (Burn: +37). 05580_ Mni. Grenade Launcher destroyed. 05581_ U-05 Engineer lays Concrete. 05583_ U-05 Engineer builds a Wall. 05583_ Acquired 3 matter. 05585_ U-05 Engineer lays Concrete. 05586_ Ion Engine destroyed. 05587_ U-05 Engineer builds a Wall. 05587_ Destroyed Lgt. Nuclear Core. 05587_ G-47 Trooper knocked back. 05587_ U-05 Engineer builds a Wall. 05589_ U-05 Engineer lays Concrete. 05591_ U-05 Engineer builds a Wall. 05595_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ?????????????????????# ## ##?????????# #???? | | ?????????????????????# #### #??????????# #???? | | ?????????????????????# #??#####???########+#???? | | ?????????????????????# #??????????# ! 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""" # !#??????? | | ????????????????????????? ??? ###########??????? | | ?????????????????????????##???#?????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceFusionFalx Manual? 0 Play Time 00:33:24 Cumulative 4.4 hours Start 2024.05.30 @ 09:13:41 End 2024.05.30 @ 09:46:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dc2fa72-bc6c-46f4-bdf7-17266d88a03b