Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.12 @ 09:00:31

Player: Fangrelle

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (190)     950
Value Destroyed (5218)     5218
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (579)                579
              TOTAL SCORE: 8887

 Bonus
-------
High Alert Combat Kills    443
Follower Combat Kills      136

 Cogmind 
---------
Core Integrity             0/550
Matter                     212/300
Energy                     11/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (1350) Ox26
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Huge Storage Unit
  Advanced Visual Processing Unit
           Salvage Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
  Advanced Treads
  Advanced Treads
   Armored Wheel
   Armored Wheel
           Cryofiber Web
  Improved Signal Interpreter
           Hacking Suite
           Spread Laser
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
    Cooled Plasma Cannon
    Guided EMP Blaster
  Improved Datajack
           Plasma Cutter
           Katana

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Trap Scanner
  Improved Targeting Computer
  Hardened Medium Armor Plating
           Remote Shield
           Hacking Suite
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy EM Shotgun
>          --- INVENTORY --------
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
   Armored Wheel
   Armored Wheel
  Improved Signal Interpreter
  Improved Terrain Scanner
           Salvage Targeting Computer
           Force Booster
           Force Booster
  Improved Light Armor Plating
           Hacking Suite
     Heavy EM Shotgun
     Light EM Pulse Cannon
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
           Datajack
           Plasma Cutter
           Great Maul
           Katana
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Trap Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Guided EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             156  | .   29  48  .   47  32  
  Power                    8    | .   1   3   .   3   1   
    Engine                 8    | .   1   3   .   3   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | .   4   11  .   7   3   
    Treads                 22   | .   4   8   .   7   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  43   | .   8   12  .   14  9   
    Device                 11   | .   2   4   .   4   1   
    Storage                2    | .   2   .   .   .   .   
    Processor              5    | .   .   .   .   4   1   
    Hackware               3    | .   .   1   .   .   2   
    Protection             22   | .   4   7   .   6   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   80   | .   16  22  .   23  19  
    Energy Gun             26   | .   .   6   .   11  9   
    Energy Cannon          12   | .   .   3   .   6   3   
    Ballistic Gun          7    | .   3   1   .   1   2   
    Ballistic Cannon       18   | .   9   9   .   .   .   
    Launcher               4    | .   .   .   .   1   3   
    Special Weapon         4    | .   2   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   8    | .   2   1   .   3   2   
  Unidentified Prototypes  7    | .   .   2   .   3   2   
Parts Lost                 49   | .   5   12  .   12  20  
  Power                    4    | .   1   1   .   .   2   
  Propulsion               6    | .   .   1   .   1   4   
  Utility                  20   | .   2   3   .   8   7   
  Weapon                   19   | .   2   7   .   3   7   
  Highest Loss Streak      11   | .   3   3   .   6   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  97  100 96  95  
  Engine                   10   | .   14  10  11  8   6   
  Treads                   20   | .   24  21  22  17  17  
  Device                   4    | .   7   4   .   9   .   
  Storage                  10   | .   14  11  11  9   9   
  Processor                4    | .   .   .   .   8   18  
  Hackware                 8    | .   .   11  11  9   11  
  Protection               14   | .   6   16  22  15  14  
  Energy Gun               6    | .   1   4   .   12  13  
  Energy Cannon            5    | .   .   6   22  3   .   
  Ballistic Cannon         7    | .   24  10  .   .   .   
Peak Build Rating          41   | 6   9   26  25  41  40  
  Average Rating           24   | 6   7   21  24  35  33  
  On Entrance              17   | 6   6   9   24  25  37  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             113  | 14  94  111 106 113 103 
  Greatest Support         44   | 20  40  44  44  44  44  
  Greatest Overweight (x)  33   | .   2   33  2   33  4   
  Average Overweight (x)   1    | .   1   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 8   22  25  25  25  25  
  Most Carried             25   | 6   17  25  25  25  25  
  Average Carried          21   | 6   13  21  23  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 6   17  23  25  23  17  

 Class Distribution 
--------------------
 84% | Mutant
 13% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Commander-Mutant | -8/Storage

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Matter Collected           2910 | 200  576  1342 .    464  328  
  Remotely                 1061 | .    248  664  .    149  .    
Salvage Created            6657 | .    733  2060 130  2163 1571 
  Parts                    390  | .    47   132  5    123  83   
Haulers Intercepted        11   | .    1    2    .    4    4    
Recyclers Shooed           4    | .    .    2    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  123  | .   19  43  2   33  26  
  Guns                     47   | .   4   5   .   16  22  
  Cannons                  57   | .   15  34  1   7   .   
  AOE                      12   | .   .   2   .   8   2   
Classes Destroyed          15   | .   6   4   1   2   2   
  Worker                   14   | .   3   4   1   4   2   
  Builder                  3    | .   .   1   .   1   1   
  Tunneler                 2    | .   .   .   1   1   .   
  Hauler                   11   | .   1   2   .   4   4   
  Recycler                 8    | .   .   5   .   2   1   
  Mechanic                 2    | .   .   .   .   1   1   
  Operator                 12   | .   2   2   .   5   3   
  Watcher                  15   | .   3   5   .   5   2   
  Swarmer                  23   | .   3   8   .   11  1   
  Grunt                    68   | .   16  24  2   15  11  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   
  Protector                1    | .   .   1   .   .   .   
  Sentry                   27   | .   .   10  .   6   11  
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           10   | .   7   8   2   10  6   
  Combat Bots Only         7    | .   3   7   2   7   5   
Max Kills in Single Turn   3    | .   1   2   1   3   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 3    | .   .   2   .   3   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        750   | .    127  232  7    195  189  
  Missed                   201   | .    40   63   1    53   44   
Damage Taken               7745  | .    984  2081 115  1853 2712 
  Core                     932   | .    164  195  11   152  410  
  Absorbed by Shields      177   | .    .    129  .    48   .    
  Redirected to Shielding  14    | .    14   .    .    .    .    
  Regen/Repaired (Parts)   521   | .    .    330  .    191  .    
Core Remaining (%)         60    | 100  34   .    48   .    .    
Volleys Fired              452   | .    78   181  8    91   94   
  Largest                  2     | .    2    2    2    2    2    
  Hottest                  135   | .    135  112  112  130  130  
Shots Fired                811   | .    145  316  16   164  170  
  Gun                      369   | .    32   54   .    116  167  
  Cannon                   412   | .    110  237  16   48   1    
  Launcher                 2     | .    .    .    .    .    2    
  Special                  28    | .    3    25   .    .    .    
  Kinetic                  349   | .    119  194  .    7    29   
  Thermal                  109   | .    3    25   .    3    78   
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          353   | .    23   97   16   154  63   
  Robot Hit Streak         25    | .    8    9    9    25   18   
  Robot Miss Streak        11    | .    11   4    2    5    6    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        8     | .    1    .    .    2    5    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    
Shots Hit Robots           531   | .    74   183  12   121  141  
  Core Hits                361   | .    35   84   3    87   152  
  Critical Kills           1     | .    .    .    .    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
  Critical Strikes         12    | .    7    4    .    1    .    
    Meltdown               1     | .    .    .    .    1    .    
    Blast                  11    | .    7    4    .    .    .    
Melee Attacks              3     | .    .    2    .    1    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    2    .    1    .    
    Combat Hostiles        3     | .    .    2    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           11498 | .    1261 3559 319  3394 2965 
  Guns                     5360  | .    273  600  .    1974 2513 
  Cannons                  4673  | .    985  2715 289  684  .    
  Explosions               1411  | .    .    215  23   736  437  
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  30    | .    3    5    7    .    15   
  Kinetic                  3639  | .    1078 2065 .    77   419  
  Thermal                  2388  | .    .    239  23   814  1312 
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          5441  | .    180  1250 289  2503 1219 
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            135   | .    .    57   .    56   22   
  Projectiles              58    | .    .    53   .    5    .    
  Explosions               77    | .    .    4    .    51   22   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 26    | .    11   15   .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  23    | .    10   13   .    .    .    
  Secondary                3     | .    1    2    .    .    .    
Self-Inflicted Damage      332   | .    .    33   38   219  42   
  Shots                    10    | .    .    1    1    6    2    
  Rammed                   3     | .    1    1    .    .    1    
Targets Rammed             4     | .    1    1    1    .    1    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    
Highest Temperature        415   | .    398  342  391  415  402  
  Average Temperature      95    | .    72   78   170  111  111  
  Received Heat Transfer   3041  | .    423  882  45   602  1089 
  Effects                  20    | .    4    2    .    4    10   
    Shutdowns              4     | .    2    .    .    1    1    
    Energy Bleed           2     | .    1    .    .    1    .    
    Interference           11    | .    .    2    .    .    9    
    Matter Decay           1     | .    .    .    .    1    .    
    Damage (minor)         2     | .    1    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           8     | .    .    2    1    3    2    
  Combat Hostiles          7     | .    .    2    1    2    2    
  Parts Fried              32    | .    .    5    4    17   6    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             3     | .    .    1    .    2    .    
  Heat Transferred         3010  | .    .    350  50   1000 1610 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      21    | .    .    4    1    13   3    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             824  | .   259 824 317 445 637 
  Initial                  317  | .   .   84  317 24  176 
  Average                  279  | .   123 411 95  206 432 
Maximum Alert Level        3    | .   1   3   1   2   2   
  Low Security (%)         44   | 100 83  20  79  59  2   
  Level 1                  27   | .   16  34  20  33  25  
  Level 2                  21   | .   .   25  .   7   72  
  Level 3                  6    | .   .   19  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          22   | .   4   7   .   4   7   
  Investigation            4    | .   2   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            13   | .   2   4   .   4   3   
  Assault                  2    | .   .   1   .   .   1   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           8    | .   .   4   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              200  | .   35  68  2   48  47  
  Peak Tracking Total      7    | .   4   5   1   5   7   
  Tactical Retreats        14   | .   9   3   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            7    | .   2   2   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         61   | .   19  .   .   38  4   
  Triggered                1    | .   .   .   .   .   1   
  Disarmed                 1    | .   .   .   .   1   .   
  Reprogrammed             8    | .   3   .   .   4   1   
  Reused                   3    | .   2   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                3    | .   2   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          14   | .   1   4   .   6   3   
  Max in Single Turn       1    | .   1   1   .   1   1   
  Garrison Access          2    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          30   | .   8   9   .   6   7   
  Terminals                21   | .   6   5   .   4   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   .   
  Recycling Units          3    | .   2   1   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   
Total Hacks                102  | .   30  29  .   31  12  
  Successful               61   | .   17  20  .   16  8   
  Failed                   39   | .   12  9   .   14  4   
    Catastrophic           4    | .   3   1   .   .   .   
  Database Lockouts        2    | .   1   .   .   1   .   
  Manual                   76   | .   31  16  .   20  9   
  Terminals                70   | .   24  15  .   20  11  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          15   | .   .   8   .   7   .   
  Recycling Units          7    | .   6   1   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   .   
  Garrison Access          5    | .   .   .   .   4   1   
Terminal Hacks             9    | .   3   1   .   2   3   
  Robot Analysis           5    | .   3   .   .   2   .   
  Open Door                2    | .   .   .   .   .   2   
  Branch Access Points     1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   8   .   5   .   
  Scan Component           7    | .   .   4   .   3   .   
  Repair                   6    | .   .   4   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 5    | .   .   5   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   1   1   
Unauthorized Hacks         32   | .   14  6   .   8   4   
  Terminals                27   | .   10  5   .   8   4   
    Track                  1    | .   1   .   .   .   .   
    Assimilate             5    | .   3   .   .   2   .   
    Botnet                 17   | .   5   4   .   4   4   
    Operators              2    | .   1   .   .   1   .   
    Skim                   2    | .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   4   1   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   
    Tunnel                 3    | .   2   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         23   | .   8   6   .   5   4   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             6    | .   .   4   .   2   .   
  Time                     278  | .   .   164 .   114 .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             2    | .   .   1   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               12   | .   .   1   .   1   10  
  Largest Group            10   | .   .   1   .   1   10  
  Highest-Rated Group      173  | .   .   16  .   16  173 
  Highest-Rated Ally       29   | .   .   16  .   16  29  
Total Orders               1    | .   .   .   .   .   1   
  STAY                     1    | .   .   .   .   .   1   
Ally Attacks               41   | .   .   2   .   2   37  
  Total Damage             410  | .   .   29  .   13  368 
  Kills                    5    | .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       4    | .   3   .   .   1   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Sto  
Turns Passed               15171 | 3    2697 4701 1947 3278 2545 
Spaces Moved               4156  | 3    843  1217 621  818  654  
  Core                     2     | .    .    1    .    1    .    
  Treads                   3966  | .    696  1178 621  817  654  
  Legs                     150   | 3    147  .    .    .    .    
  Wheels                   38    | .    .    38   .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  190  305  305  305  
  Average Speed            297   | 120  248  309  305  307  320  
  Slowest Speed            1700  | 120  320  1700 305  1700 465  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       72    | 2    97   93   99   68   75   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     3     | .    2    1    .    .    .    
  Known Exits Taken        2     | .    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    1    .    1    .    .    
Scrap Searched             1     | .    .    .    1    .    .    
Spaces Dug                 16    | .    3    13   .    .    .    
Terrain Destroyed          101   | .    3    38   7    38   15   
  Melee                    .     | .    .    .    .    .    .    
  Projectile               29    | .    3    24   .    .    2    
  AOE                      72    | .    .    14   7    38   13   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Total                      6073 | 2    1284 1780 657  1417 933  
  Wait                     1082 | .    289  276  26   374  117  
  Move                     4151 | 2    842  1216 620  817  654  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  87   | .    19   29   2    23   14   
  Fast Attach              47   | .    7    16   .    18   6    
  Attach                   46   | .    5    12   .    13   16   
  Detach                   9    | .    1    5    .    1    2    
  Swap                     63   | .    17   20   .    16   10   
  Drop                     68   | .    6    22   .    25   15   
  Fire                     452  | .    78   181  8    91   94   
  Melee                    3    | .    .    2    .    1    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    4    | .    1    1    1    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     61   | .    19   .    .    38   4    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2)
-8/Storage

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 2)
     4 | -11/Scrapyard | Entered Materials
   213 | -10/Materials | Lost 3 parts (1p2w)
   302 | -10/Materials | Build established: Mutant
   344 | -10/Materials | Discovered new exit (range 8)
   606 | -10/Materials | Discovered new exit (range 5)
  1149 | -10/Materials | Core integrity fell below 50%
  1336 | -10/Materials | Discovered new exit (range 8)
  1774 | -10/Materials | Central database locked down
  1783 | -10/Materials | Discovered new exit (range 3)
  2701 | -10/Materials | Entered another Materials area
  2701 | -9/Materials  | Evolved 2 slots: Utility x2
  2792 | -9/Materials  | Discovered new exit (range 13)
  4033 | -9/Materials  | Discovered new exit (range 9)
  4377 | -9/Materials  | Lost 3 parts (1p2w)
  4549 | -9/Materials  | Lost 3 parts (1u2w)
  4566 | -9/Materials  | Destroyed 7 combat bots
  5068 | -9/Materials  | Discovered new exit (range 16)
  5361 | -9/Materials  | Discovered new exit (range 5)
  5612 | -9/Materials  | Identified exit to Mines
  6301 | -9/Materials  | First assault squad dispatched
  6788 | -9/Materials  | Repaired Adv. Treads
  6828 | -9/Materials  | Repaired Hrd. Medium Armor Plating
  6867 | -9/Materials  | Repaired Adv. Treads
  6919 | -9/Materials  | Repaired Remote Shield
  7402 | -9/Materials  | Entered Mines
  7417 | -9/Mines      | Met a Derelict bent on vengeance
  7616 | -9/Mines      | Learned Materials emergency access door positions
  7919 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  7975 | -9/Mines      | Learned Materials emergency access door positions
  8832 | -9/Mines      | Discovered new exit (range 16)
  9126 | -9/Mines      | Discovered new exit (range 6)
  9136 | -9/Mines      | Core integrity fell below 50%
  9349 | -9/Mines      | Entered Materials
  9349 | -8/Materials  | Evolved 2 slots: Utility x2
  9665 | -8/Materials  | Discovered new exit (range 7)
 10668 | -8/Materials  | Discovered new exit (range 5)
 11239 | -8/Materials  | Central database locked down
 11570 | -8/Materials  | Lost 6 parts (1n3u2w)
 11577 | -8/Materials  | Destroyed 7 combat bots
 11674 | -8/Materials  | Discovered new exit (range 16)
 12255 | -8/Materials  | Discovered new exit (range 12)
 12525 | -8/Materials  | Repaired Adv. Treads
 12609 | -8/Materials  | Repaired Broken Hvy. EM Shotgun
 12624 | -8/Materials  | Identified exit to Storage
 12627 | -8/Materials  | Entered Storage
 13064 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 13357 | -8/Storage    | Build established: Commander-Mutant
 14534 | -8/Storage    | Garrison activated, responded to threat
 14634 | -8/Storage    | Garrison activated, responded to threat
 14695 | -8/Storage    | Core integrity fell below 50%
 14739 | -8/Storage    | Garrison activated, responded to threat
 15027 | -8/Storage    | First assault squad dispatched
 15157 | -8/Storage    | Core integrity fell below 20%
 15172 | -8/Storage    | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
15150_ Terminal disabled.
15151_ G-47 Trooper destroyed.
15152_ Door Terminal disabled.
15152_ Hacking Suite destroyed.
15156_ Critical hit (Burn: +37). <x2>
15157_ Lgt. Armor Plating destroyed.
15159_ Slug penetrates D-53 Grenadier.
15160_ The unstable cave ceiling collapses. <x2>
15163_ Slug penetrates D-53 Grenadier.
15165_ The unstable cave ceiling collapses.
15165_ Destroyed Shock Absorption System.
15165_ G-47 Trooper destroyed.
15165_ Adv. EMP Blaster destroyed.
15167_ Slug penetrates Wall.
15168_ G-47 Trooper misfires.
15169_ Slug penetrates D-53 Grenadier.
15169_ Adv. Treads destroyed.
15169_ Gauss Rifle destroyed.
15170_ Adv. Treads destroyed.
15172_ Spread Laser destroyed.

 Map 
-----
+----------------------------------------------------+
|                ??????????????????????????????????? |
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|                ??###     @     #    """""  #   #?? |
|                ????##          #    """""  #   #?? |
|                ????#          g/           #   ### |
|                ????##         =#           #   ##  |
|                ????#         *%#####+#######   ##  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Force Boost                20
Salvage Targeting          1
Offensive Hacking          20

 Item Schematics 
-----------------
   Imp. Treads | -9/Materials | Scanalyzed
 Remote Shield | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableFlakMagmablaster
  Manual?         0
Play Time         01:14:16
  Cumulative      57.5 hours
  Start           2024.11.12 @ 07:32:09
  End             2024.11.12 @ 09:00:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          34
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          85%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2bb5d9cb-b714-4d86-8d61-ec667b5fb863