Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 17:58:01

Player: BEEEEES

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (30)      150
Value Destroyed (835)      835
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1885

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             236/400
Matter                     220/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (4) ------
     Small Storage Unit
           Signal Interpreter
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (8) ----
     Light Ion Engine
     Light Ion Engine
     Light Treads
           VTOL Module
           Visual Processing Unit
     Light Armor Plating
           Grenade Launcher
           Hammer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Treads
           VTOL Module
           Visual Processing Unit
     Light Armor Plating
           Grenade Launcher
           Hammer
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             27   | .   7   20  
  Power                    3    | .   1   2   
    Engine                 3    | .   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | .   5   5   
    Treads                 8    | .   3   5   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   1   5   
    Device                 2    | .   1   1   
    Storage                .    | .   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             3    | .   .   3   
    Artifact               .    | .   .   .   
  Weapon                   8    | .   .   8   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | .   .   6   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    .    | .   .   .   
  Propulsion               3    | .   1   2   
  Utility                  2    | .   .   2   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   85  95  
  Engine                   11   | .   14  10  
  Treads                   16   | .   13  18  
  Wheel                    4    | .   10  1   
  Device                   14   | .   3   19  
  Storage                  12   | .   14  11  
  Processor                5    | .   .   7   
  Protection               2    | .   .   3   
  Energy Gun               5    | .   14  1   
  Ballistic Gun            17   | .   14  19  
Peak Build Rating          13   | .   7   13  
  Average Rating           9    | .   6   11  
  On Entrance              6    | 6   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 12  15  23  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  5    | .   4   5   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | .   8   8   
  Average Capacity         8    | .   8   8   
  Most Carried             8    | .   8   8   
  Average Carried          7    | .   6   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           749  | 200 173 376 
  Remotely                 .    | .   .   .   
Salvage Created            1000 | .   390 610 
  Parts                    64   | .   20  44  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  27   | .   11  16  
  Guns                     26   | .   10  16  
Classes Destroyed          5    | .   2   3   
  Watcher                  3    | .   .   3   
  Swarmer                  8    | .   3   5   
  Grunt                    15   | .   8   7   
  Brawler                  1    | .   .   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        170  | .   41  129 
  Missed                   51   | .   9   42  
Damage Taken               1310 | .   347 963 
  Core                     246  | .   82  164 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   100  | .   .   100 
Core Remaining (%)         83   | 100 67  .   
Volleys Fired              86   | .   35  51  
  Largest                  2    | .   2   2   
  Hottest                  85   | .   70  85  
Shots Fired                169  | .   70  99  
  Gun                      169  | .   70  99  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  125  | .   35  90  
  Thermal                  44   | .   35  9   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         14   | .   14  10  
  Robot Miss Streak        4    | .   4   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   .   4   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           113  | .   50  63  
  Core Hits                51   | .   19  32  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Burn                   1    | .   1   .   
Melee Attacks              2    | .   .   2   
  Impact                   2    | .   .   2   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1604 | .   626 978 
  Guns                     1591 | .   621 970 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  13   | .   5   8   
  Kinetic                  1167 | .   322 845 
  Thermal                  424  | .   299 125 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         4    | .   4   .   
  Average Corruption       3    | .   3   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  6    | .   6   .   
    Message Errors         1    | .   1   .   
    Matter Fused           4    | .   4   .   
    Data Loss (minor)      1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      2    | .   2   .   
  Shots                    .    | .   .   .   
  Rammed                   4    | .   2   2   
Targets Rammed             4    | .   2   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        252  | .   90  252 
  Average Temperature      48   | .   33  78  
  Received Heat Transfer   510  | .   168 342 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              1    | .   1   .   
  Combat Hostiles          1    | .   1   .   
  Parts Melted             2    | .   2   .   
  Heat Transferred         1127 | .   962 165 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             404  | .   197 404 
  Initial                  76   | .   .   76  
  Average                  192  | .   100 240 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         51   | .   100 26  
  Level 1                  45   | .   .   69  
  Level 2                  2    | .   .   4   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   4   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   3   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   1   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              53   | .   19  34  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        5    | .   2   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   2   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          9    | .   3   6   
  Terminals                8    | .   3   5   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   7   14  
  Successful               15   | .   4   11  
  Failed                   6    | .   3   3   
    Catastrophic           2    | .   .   2   
  Database Lockouts        .    | .   .   .   
  Manual                   13   | .   5   8   
  Terminals                19   | .   7   12  
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   2   5   
  Alert Level              1    | .   .   1   
  Locate Traps             2    | .   1   1   
  Recall Investigation     1    | .   .   1   
  Hauler Manifests         2    | .   .   2   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   2   4   
  Terminals                6    | .   2   4   
    Botnet                 6    | .   2   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1658 | .    568  1090 
Spaces Moved               751  | 1    331  419  
  Core                     42   | .    41   1    
  Treads                   348  | .    .    348  
  Legs                     14   | 1    13   .    
  Wheels                   347  | .    277  70   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            95   | 120  95   95   
  Average Speed            139  | 120  116  157  
  Slowest Speed            300  | 120  250  300  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       31   | 2    49   44   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 1    | .    .    1    
Terrain Destroyed          1    | .    .    1    
  Melee                    1    | .    .    1    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1177 | .   440 737 
  Wait                     292  | .   59  233 
  Move                     749  | .   330 419 
  Hop                      .    | .   .   .   
  Pick Up                  8    | .   4   4   
  Fast Attach              13   | .   2   11  
  Attach                   3    | .   1   2   
  Detach                   .    | .   .   .   
  Swap                     11   | .   4   7   
  Drop                     9    | .   3   6   
  Fire                     86   | .   35  51  
  Melee                    2    | .   .   2   
  Ram                      2    | .   2   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   .   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  546 | -10/Materials | Discovered new exit (range 16)
  569 | -10/Materials | Entered another Materials area
  569 | -9/Materials  | Evolved 2 slots: Utility x2
 1023 | -9/Materials  | Repaired Lgt. Treads
 1233 | -9/Materials  | Discovered new exit (range 3)
 1659 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01555_ S-10 Pest destroyed.
01555_ R-06 Scavenger collects Flight Unit.
01558_ R-06 Scavenger collects Lgt. Ion Engine.
01559_ R-06 Scavenger inserts Sml. Laser into
  recycling unit.
01560_ Acquired 12 matter.
01562_ R-06 Scavenger inserts Ion Engine into
  recycling unit.
01562_ R-06 Scavenger collects Lgt. Ion Engine.
01565_ R-06 Scavenger inserts Lgt. Assault Rifle
  into recycling unit.
01584_ Acquired Lgt. Armor Plating.
01613_ U-05 Engineer builds a Wall.
01621_ Destroyed Hover Unit.
01624_ W-16 Scout destroyed.
01649_ Sensor Array destroyed.
01653_ Hvy. Assault Rifle destroyed.
01655_ R-06 Scavenger inserts Lgt. Ion Engine
  into recycling unit.
01656_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| " #   #??????????????????????????????????????????? |
|   #   #??????????????????????????????????????????? |
| = #   #??????????????????????????????????????????? |
|   #   #??????????????????????????????????????????? |
| ###   #??????????????????????????????????????????? |
| ??#   #??????????????????????????????????????????? |
| #?#   +???????????????????????? ? ???????????????? |
|       #?????????????????????        ?????????????? |
|       #?????????????????????        ?????????????? |
|       #???????????########?          ????????????? |
| ###   #???????????#  """ #?          ????????????? |
| ###   #???????????#  "Y" #           ????????????? |
|   #   #???????????#      #   [[[   "?????????????? |
|   #   ????????????#      #   [[[  ""?????????????? |
|   #???????????????#  =  %#   [[   ""?????????????? |
| [ #???????????????#  [=  #        """????????????? |
| [ #???????????????######+#         """ ??????????? |
| [ #???################ k                ?????????? |
|   #???#]       /                        ?????????? |
| " #???#    """ #######                   ????????? |
| " #???#    """ #?????###%                ????????? |
| " #???#    """ #?#######s##              ????????? |
|   #???#        #?#        #               ???????? |
| ###???#     !! #?#        #             #????????? |
| ??# ? #     !! #?#        #             #????????? |
| ??#   #     !! #?#       @#             #????????? |
| ??#   #        #?#  [     s             #????????? |
| ??+   ###+######?#        #             #????????? |
| ??#      *    #??#        #     ##/#####?????????? |
| ??#     % [   #??#        #######????????????????? |
| ??#    [      #??#        #??????????????????????? |
| ####+#####=   #??##########??????????????????????? |
|          #    #??###?????????????????????????????? |
|  """ """ #    #??????????????????????????????????? |
|  """ """ #    #??????????????????????????????????? |
|  """ """ #    #??????????????????????????????????? |
|          #    #??????????????????????????????????? |
|          #    #??????????????????????????????????? |
| ###+######    #??????????????????????????????????? |
|      #???#    #??????????????????????????????????? |
| ##   #???#    #??????????????????????????????????? |
| ?#   #???#    #??????????????????????????????????? |
| ##   #???#    #??????????????????????????????????? |
|  #   #???#    #??????????????????????????????????? |
|  #   #####    #??????????????????????????????????? |
|  # ^^    %"   #??????????????????????????????????? |
|  #    ^  "    #??????????????????????????????????? |
|  +    ^  ^    #??????????????????????????????????? |
|  #^ """  """  #??????????????????????????????????? |
|  #  """  """  ########???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                45
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftAntimissileCorpse
  Manual?         0
Play Time         00:23:05
  Cumulative      19.5 hours
  Start           2024.11.17 @ 17:37:22
  End             2024.11.17 @ 17:58:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           38
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 33024feb-f4e8-4f1e-b73e-c49e3672976a