Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 15:04:52 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (140) 700 Value Destroyed (4686) 4686 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (5008) 5008 TOTAL SCORE: 19914 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 281 Entered DSFs 1000 Met Data Miner 300 Met Zhirov 300 Win 3000 Friendly Fire -119 Cogmind --------- Core Integrity 236/1600 Matter 209/300 Energy 44/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Thermal Shield Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Impulse Thruster Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Enhanced Optical Array Microactuators Improved Transmission Jammer Improved Propulsion Shielding Improved Heavy Armor Plating Improved Hacking Suite System Shield System Shield System Shield Improved System Shield > --- WEAPON ----------- Axe > --- INVENTORY -------- Advanced Thermal Shield Transdimensional Reconstructor [Rating: 114] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Reflective Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . 2 2 . . . . 2 . 2 2 . Power 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . 2 . . . . . . . . . . . . . 2 . 1 . . Utility 10 | . . 2 . 1 . . . . 2 . 1 1 . . . . . . 1 2 . Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 186 | 7 2 25 15 10 5 4 2 28 3 12 29 8 6 2 5 5 2 4 5 2 5 Power 28 | 1 1 3 . 1 1 . . 5 . . 4 1 3 . 2 2 1 . 1 . 2 Engine 11 | 1 . 3 . . 1 . . 4 . . 1 1 . . . . . . . . . Core 10 | . 1 . . 1 . . . 1 . . 3 . 3 . 1 . . . . . . Reactor 7 | . . . . . . . . . . . . . . . 1 2 1 . 1 . 2 Propulsion 41 | 2 . 5 3 4 2 . . 8 . 5 4 3 1 . . 1 1 . 1 . 1 Treads 34 | 2 . 5 3 4 2 . . 8 . 5 4 1 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . 2 1 . . 1 1 . 1 . 1 Utility 52 | 2 1 4 2 1 2 . . 4 2 3 9 3 1 2 3 2 . 4 3 2 2 Device 22 | 1 . 3 . . 1 . . 3 1 2 5 1 . 2 2 . . 1 . . . Storage 3 | 1 1 . . . . . . . . 1 . . . . . . . . . . . Processor 5 | . . 1 1 1 . . . . . . . . . . . 1 . . 1 . . Hackware 5 | . . . . . . . . . . . . . . . 1 . . 2 . 2 . Protection 17 | . . . 1 . 1 . . 1 1 . 4 2 1 . . 1 . 1 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 . 13 10 4 . 4 2 11 1 4 12 1 1 . . . . . . . . Energy Gun 26 | . . 5 . 3 . 2 2 6 . 3 5 . . . . . . . . . . Energy Cannon 26 | . . 5 7 1 . 2 . 2 1 1 5 1 1 . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . 2 3 . . . . 3 . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 4 . 1 . . . 1 . . 1 . . . 2 . . . . . . Corrupted Parts 11 | . . . . . 1 . . 9 . . 1 . . . . . . . . . . System Corruption 55 | . . . . . 8 . . 43 . . 4 . . . . . . . . . . Parts Lost 43 | . . 4 . . 3 . . 8 . 1 3 . 4 . . 2 . . . . 18 Power 6 | . . 1 . . 1 . . 2 . . . . 1 . . . . . . . 1 Propulsion 9 | . . . . . . . . 1 . . 2 . . . . 1 . . . . 5 Utility 22 | . . 2 . . 2 . . 1 . 1 1 . 3 . . 1 . . . . 11 Weapon 6 | . . 1 . . . . . 4 . . . . . . . . . . . . 1 Highest Loss Streak 18 | . . 3 . . 1 . . 3 . 1 2 . 2 . . 2 . . . . 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 100 97 96 98 98 100 85 91 98 96 95 25 27 30 38 47 45 58 65 67 65 Engine 8 | . 11 8 9 7 6 7 7 8 13 13 10 5 2 . . . . . . . . Core 3 | . 2 2 . 7 7 7 7 3 . . 2 . 4 5 2 . . . . . . Treads 22 | . 28 22 32 30 30 30 30 28 26 25 22 3 . . . . . . . . . Flight 1 | . . . . . . . . . . . . 3 10 10 10 10 12 14 17 16 17 Device 12 | . 14 20 12 7 7 7 7 6 11 16 16 4 . 4 14 21 19 20 13 12 10 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 4 . . . . . . . . . . Processor 10 | . . 9 9 13 15 15 15 15 13 13 10 . . . . . . . 3 4 4 Hackware 1 | . . . . . . . . . . . . . . . 1 5 4 10 13 19 18 Protection 5 | . . . 5 7 5 7 7 5 13 8 10 . 2 . . . . 2 8 8 6 Energy Gun 7 | . . 13 2 13 15 13 1 9 . 9 6 . . . . . . . . . . Energy Cannon 3 | . . 6 14 1 . 1 . 2 13 3 3 2 2 5 1 . . . . . . Ballistic Gun 1 | . 28 2 . . . . . . . . . . . . . . . . . . . Naked Turns 24 | . . . . . . . . . . . 17 . . . . . . . . . 7 Heaviest Build 118 | 13 50 57 60 68 72 73 72 109 116 116 118 28 26 20 22 22 22 27 39 38 41 Greatest Support 113 | 40 40 43 83 93 102 100 100 113 113 113 98 70 26 26 26 26 34 34 41 41 48 Greatest Overweight (x) 4 | 4 4 1 . . . . . 1 1 1 1 1 . . . . . . . . . Average Overweight (x) . | 1 . 1 . . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Average Capacity 17 | 7 9 20 20 20 20 20 20 20 20 20 19 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 4 8 20 20 20 20 20 20 20 19 20 20 5 5 5 5 5 5 5 5 5 5 Average Carried 16 | 2 6 17 18 19 19 19 20 19 17 17 19 1 4 5 4 4 4 5 4 4 2 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 4 8 20 19 20 20 20 20 19 17 19 5 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 51% | Mutant 43% | Scavenger-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/DSF Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Matter Collected 2545 | 282 142 397 212 141 109 53 . 357 20 202 348 . 150 14 66 24 . . 14 . 14 Remotely 370 | 132 142 96 . . . . . . . . . . . . . . . . . . . Salvage Created 5600 | 99 266 1230 645 60 226 45 . 650 20 761 1222 . 99 . 197 66 . . 14 . . Parts 308 | 7 16 67 39 3 20 3 . 43 . 35 57 . 9 . 2 6 . . 1 . . Haulers Intercepted 11 | . . 5 2 1 . . . . . . 3 . . . . . . . . . . Recyclers Shooed 5 | . 2 1 1 . . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . 8 5 . 23 . . . . 8 . . 6 . . . . . Prevented 32 | . . . . . 15 . . 17 . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Combat Hostiles Destroyed 105 | . 6 24 17 . 5 1 . 21 . 11 15 . 4 . . 1 . . . . . Melee 5 | . . . . . . . . . . . . . 4 . . 1 . . . . . Guns 33 | . 6 5 . . 4 . . 9 . 6 3 . . . . . . . . . . Cannons 28 | . . 8 8 . . 1 . . . 3 8 . . . . . . . . . . AOE 31 | . . 9 8 . . . . 11 . . 3 . . . . . . . . . . Classes Destroyed 17 | 2 1 5 3 . 1 1 . 2 . 2 . . . . . . . . . . . Worker 10 | . . . 1 . . . . . 1 . 7 . . . . . . . 1 . . Builder 3 | . . 1 . . . . . . . . 2 . . . . . . . . . . Tunneler 2 | 1 . . . . . . . . . . 1 . . . . . . . . . . Hauler 11 | . . 5 2 1 . . . . . . 3 . . . . . . . . . . Recycler 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . Watcher 4 | . . 2 . . . . . . . . 2 . . . . . . . . . . Swarmer 32 | . . 4 6 . 3 . . 13 . . 2 . 4 . . . . . . . . Grunt 45 | . 6 17 6 . 1 . . 3 . 7 5 . . . . . . . . . . Brawler 2 | . . . . . . . . 2 . . . . . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . . Sentry 9 | . . 3 3 . . . . 1 . . 2 . . . . . . . . . . Specialist 1 | . . . . . . . . . . 1 . . . . . . . . . . . Hunter 6 | . . . 2 . . . . . . 2 2 . . . . . . . . . . Programmer 6 | . . . . . . 1 . . . . 4 . . . . 1 . . . . . Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . . Behemoth 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . Best Kill Streak 13 | 2 3 7 13 1 3 1 . 10 1 5 8 . 4 . . 1 . . 1 . . Combat Bots Only 10 | . 3 6 9 . 3 1 . 10 . 5 5 . 4 . . 1 . . . . . Max Kills in Single Turn 5 | 2 1 3 3 1 1 1 . 2 1 1 5 . 1 . . 1 . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 2 . . . . 2 . . 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Damage Taken 11666 | 8 295 1207 592 . 720 104 . 1475 . 1368 1261 102 722 . . 475 . 116 53 538 2630 Core 2971 | 7 64 244 37 . . . . 169 . 370 309 . 181 . . 143 . 83 . 66 1298 Absorbed by Shields 1282 | . . . . . . . . . . 88 771 . . . . . . . . 26 397 Redirected to Shielding 172 | . . . . . . . . . . . . . . . . . . 21 . 46 105 Regen/Repaired (Parts) 962 | . . . 101 . . . . . . . 276 . . . . . . . . . 585 Core Remaining (%) 70 | 97 71 39 93 . . . . 75 . 56 69 . . . . 71 . 93 100 . 14 Volleys Fired 325 | 2 22 74 39 2 22 5 . 43 2 36 78 . . . . . . . . . . Largest 2 | 2 2 2 2 2 2 2 . 2 2 2 2 . . . . . . . . . . Hottest 180 | 40 40 128 136 90 90 128 . 101 158 170 180 . . . . . . . . . . Shots Fired 620 | 4 44 138 70 5 46 11 . 73 4 72 153 . . . . . . . . . . Gun 360 | 4 44 79 . 5 46 1 . 54 . 49 78 . . . . . . . . . . Cannon 234 | . . 53 62 . . 10 . 9 4 23 73 . . . . . . . . . . Launcher 26 | . . 6 8 . . . . 10 . . 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 69 | 4 44 21 . . . . . . . . . . . . . . . . . . . Thermal 322 | . . 73 62 . . 10 . . 4 26 147 . . . . . . . . . . Explosive 26 | . . 6 8 . . . . 10 . . 2 . . . . . . . . . . Electromagnetic 203 | . . 38 . 5 46 1 . 63 . 46 4 . . . . . . . . . . Robot Hit Streak 27 | 1 13 21 8 2 17 4 . 26 2 25 27 . . . . . . . . . . Robot Miss Streak 4 | 1 1 3 4 1 3 1 . 3 1 2 4 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . . . . . 2 . 3 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 1 . . . . . . . . . . Shots Hit Robots 449 | 2 34 97 34 3 39 7 . 58 2 62 91 . 7 . 7 3 . . 2 1 . Core Hits 262 | 2 13 49 34 2 18 3 . 59 . 30 43 . 3 . 3 2 . . 1 . . Critical Kills 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . . 2 1 . . . . . . 2 8 . . . . . . . . . . Burn 10 | . . . . . . . . . . 2 8 . . . . . . . . . . Meltdown 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 37 | . . . . . . . . . . . . . 13 . 7 8 . . 4 3 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . . . . . . 13 . 7 8 . . 4 3 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12464 | 47 434 2163 1520 75 599 158 . 2156 52 1173 3128 . 236 . 482 102 . . 104 35 . Guns 3978 | 45 424 704 . 47 464 19 . 707 . 676 892 . . . . . . . . . . Cannons 3813 | . . 812 619 . . 139 . 132 52 497 1562 . . . . . . . . . . Explosions 3627 | . . 644 901 . 135 . . 1317 . . 630 . . . . . . . . . . Melee 959 | . . . . . . . . . . . . . 236 . 482 102 . . 104 35 . Ramming 87 | 2 10 3 . 28 . . . . . . 44 . . . . . . . . . . Kinetic 619 | 45 424 150 . . . . . . . . . . . . . . . . . . . Thermal 4904 | . . 997 619 . 135 139 . 166 52 450 2346 . . . . . . . . . . Explosive 3326 | . . 644 901 . . . . 1151 . . 630 . . . . . . . . . . Electromagnetic 2569 | . . 369 . 47 464 19 . 839 . 723 108 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 959 | . . . . . . . . . . . . . 236 . 482 102 . . 104 35 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 56 | . . 5 . 5 13 13 13 56 . . 9 . . . . 2 . 1 . . . Average Corruption 7 | . . 5 . 5 10 13 13 16 . . 2 . . . . 1 . 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 139 | . . 24 . 15 29 12 5 29 . . 22 . . . . 3 . . . . . Message Errors 37 | . . 8 . 3 11 3 3 4 . . 5 . . . . . . . . . . Matter Fused 31 | . . 4 . 6 5 4 1 7 . . 3 . . . . 1 . . . . . Heat Flow Errors 15 | . . 3 . 1 3 1 . 5 . . 2 . . . . . . . . . . Energy Discharges 20 | . . 4 . 1 2 . . 7 . . 4 . . . . 2 . . . . . Data Loss (minor) 16 | . . 2 . 2 4 2 1 3 . . 2 . . . . . . . . . . Data Loss (major) 8 | . . 2 . 1 1 1 . . . . 3 . . . . . . . . . . Misfires 5 | . . . . 1 2 1 . . . . 1 . . . . . . . . . . Alerts 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . Weapon Failures 5 | . . 1 . . . . . 2 . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 425 | . . 20 11 . 20 . . 6 12 . 138 . 37 . 111 16 . . 54 . . Projectiles 64 | . . 20 11 . . . . . 12 . 21 . . . . . . . . . . Explosions 143 | . . . . . 20 . . 6 . . 117 . . . . . . . . . . Melee 218 | . . . . . . . . . . . . . 37 . 111 16 . . 54 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 284 | 1 . 116 23 . . . . 80 . . 64 . . . . . . . . . . Shots 9 | . . 5 1 . . . . 2 . . 1 . . . . . . . . . . Rammed 14 | 1 4 3 . 2 . . . . . . 4 . . . . . . . . . . Targets Rammed 17 | 1 4 3 . 2 . . . . . . 7 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . 3 . . . . . . . . . . Highest Temperature 1212 | . 20 182 210 271 266 279 . 258 108 1212 350 . . . . . . . . . . Average Temperature 82 | . 5 38 53 142 61 133 . 44 57 190 88 . . . . . . . . . . Received Heat Transfer 2018 | . 189 552 99 . 66 . . 237 . 483 248 18 21 . . 30 . . . 21 54 Effects 24 | . . . 1 1 . . . . . 22 . . . . . . . . . . . Shutdowns 6 | . . . . . . . . . . 6 . . . . . . . . . . . Energy Bleed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . 3 . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . 2 . . . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . 3 . . . . . . . . . . . Damage (major) 6 | . . . . . . . . . . 6 . . . . . . . . . . . Damage (core) 2 | . . . . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . 1 . . 1 . . 1 . 2 . . . . . . . . . . . Combat Hostiles 5 | . . 1 . . 1 . . 1 . 2 . . . . . . . . . . . Parts Fried 15 | . . 4 . . 2 . . 2 . 7 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . 1 1 . . . . . . . 3 . . . . . . . . . . Combat Hostiles 3 | . . 1 1 . . . . . . . 1 . . . . . . . . . . Parts Melted 30 | . . 6 8 . . . . . . 2 14 . . . . . . . . . . Heat Transferred 10481 | . . 1977 1147 . 150 222 . 200 87 1450 5248 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 2 . . 2 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Peak Influence 826 | 10 179 565 826 177 . . . . 271 410 644 321 . . . . 9 6 64 299 525 Initial 291 | . 6 11 221 165 . . . . 265 189 214 291 . . . . 9 6 3 38 191 Average 256 | 4 97 324 493 134 . . . . 267 316 233 295 . . . . 9 6 13 121 329 Maximum Alert Level 3 | . . 2 3 . . . . . 1 2 2 1 . . . . . . . 1 2 Low Security (%) 46 | 100 100 36 . 100 . . . . . 12 47 . . . . . 100 100 100 83 1 Level 1 28 | . . 6 40 . . . . . 100 51 39 100 . . . . . . . 16 62 Level 2 23 | . . 56 39 . . . . . . 36 13 . . . . . . . . . 35 Level 3 1 | . . . 20 . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . . . . . . Squads Dispatched 23 | . 1 3 1 1 . . . 1 . 1 11 1 . . . . . . . . 3 Investigation 4 | . . . . . . . . . . . 3 . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . . 2 . . . . . . . . . . Reinforcement 13 | . 1 3 1 1 . . . . . 1 3 1 . . . . . . . . 2 Assault 1 | . . . . . . . . 1 . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 3 . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Distress Signals 10 | . . 5 1 . . . . . . . 2 . . . . . . . . 2 . Communications Jammed 11 | . . . . . . . . . . . . . . . . . . . . 8 3 Distress Signals 11 | . . . . . . . . . . . . . . . . . . . . 8 3 Times Spotted 229 | . 8 42 23 1 5 1 . 28 . 12 38 5 8 3 . 8 . 3 5 15 24 Peak Tracking Total 18 | . 3 8 8 . 3 1 . 10 . 5 9 6 5 5 . 5 . 3 4 8 18 Tactical Retreats 12 | . . 1 1 . . . . 1 . . . . 1 1 . 1 . . 1 4 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Traps Triggered 20 | . . . . 2 . . . . . 5 2 . . . . . . . 1 2 8 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Machines Disabled 11 | . . 4 1 . . . . . . . 6 . . . . . . . . . . Max in Single Turn 4 | . . 1 1 . . . . . . . 4 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Machines Accessed 42 | . 3 1 3 2 . 1 4 . 1 . 8 . . . 4 . 2 . 1 1 11 Terminals 26 | . 3 1 2 2 . . . . 1 . 5 . . . . . 1 . 1 . 10 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . . . . 1 . . . . . 1 . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Total Hacks 147 | . 10 2 8 6 . 1 33 . 1 . 16 . . . 17 . 2 . 4 4 43 Successful 87 | . 4 1 5 2 . 1 33 . 1 . 10 . . . 17 . 1 . 1 1 10 Failed 60 | . 6 1 3 4 . . . . . . 6 . . . . . 1 . 3 3 33 Catastrophic 12 | . . 1 . 2 . . . . . . 1 . . . . . . . . . 8 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 35 | . 8 1 3 5 . . . . . . 3 . . . . . . . . . 15 Terminals 76 | . 10 2 4 6 . . . . 1 . 9 . . . . . 1 . 4 . 39 Fabricators 3 | . . . . . . . . . . . 3 . . . . . . . . . . Repair Stations 12 | . . . 4 . . . . . . . 3 . . . . . 1 . . . 4 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 . . . . . . . . 4 . Terminal Hacks 71 | . 2 1 3 1 . 1 33 . 1 . 5 . . . 17 . 1 . 1 . 5 Record 17 | . . 1 . . . . 11 . . . . . . . 5 . . . . . . Part Schematic 17 | . 1 . . . . . 12 . . . . . . . 4 . . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . . . 1 . . . 3 . . . 1 . . . 4 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . . Open DSF 4 | . . . . . . . . . 1 . 2 . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Unreport Threat 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . Locate Traps 5 | . . . . 1 . . . . . . 1 . . . . . . . . . 3 Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . . . . . . 2 . . . . . . . . . 2 Scan Component 3 | . . . 1 . . . . . . . 1 . . . . . . . . . 1 Repair 3 | . . . 1 . . . . . . . 1 . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . 2 . . 1 . . . . . . 1 . . . . . . . . . 3 Terminals 6 | . 2 . . 1 . . . . . . . . . . . . . . . . 3 Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . 1 Botnet 4 | . 1 . . 1 . . . . . . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 1 3 2 . . . . . . 5 . . . . . 1 . 1 . 10 Full Trace Events 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . . . . 12 . . . . . . . 4 . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . . 1 . . . . . . . . . 1 Time 51 | . . . 13 . . . . . . . 22 . . . . . . . . . 16 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Total Allies 3 | . . . . . . . . 1 1 . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 1 1 . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 29 29 . . . . . . . . . . 45 Highest-Rated Ally 96 | . . . . . . . . 96 29 29 . . . . . . . . . . 45 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 29 | . . . . . . . . 26 . 3 . . . . . . . . . . . Total Damage 1047 | . . . . . . . . 990 . 57 . . . . . . . . . . . Kills 7 | . . . . . . . . 7 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . . . . . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Turns Passed 8348 | 101 306 1153 507 496 925 308 150 650 54 497 2010 107 256 92 87 169 27 26 96 175 156 Spaces Moved 5735 | 43 123 360 212 292 538 181 93 274 16 159 722 124 568 241 164 379 69 59 240 485 393 Core 118 | 28 19 . . . . . . . . . 64 . . . . . . . . . 7 Treads 2940 | 15 104 360 212 292 538 181 93 274 16 159 658 38 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 2677 | . . . . . . . . . . . . 86 568 241 164 379 69 59 240 485 386 Fastest Speed 28 | 50 160 240 160 150 152 158 158 158 240 162 50 37 37 37 37 37 34 34 31 31 28 Average Speed 117 | 187 182 240 161 159 157 158 158 176 240 219 225 75 37 37 37 37 34 34 31 31 29 Slowest Speed 250 | 250 250 240 162 162 158 158 158 240 240 242 243 160 37 37 37 40 37 34 34 31 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . 3 . . . . . . . . 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 29 36 31 10 66 38 69 59 1 72 28 4 72 55 60 48 4 80 11 17 27 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . 1 . . . . . . . 3 . . . . . . Known Exits Taken 4 | . . . . . 1 . . . 1 . . . . . . 1 1 . . . . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 . . . 1 1 . Scrap Searched 10 | . . . . . 3 . . 1 . . . . 1 3 . 2 . . . . . Spaces Dug 68 | . . . 6 . . . . 39 . . 16 . . . . 2 . . 2 2 1 Terrain Destroyed 255 | . . 26 42 . 5 . . 116 1 . 58 . . . . 2 . . 2 2 1 Melee 7 | . . . . . . . . . . . . . . . . 2 . . 2 2 1 Projectile 24 | . . . 1 . . . . . 1 . 22 . . . . . . . . . . AOE 224 | . . 26 41 . 5 . . 116 . . 36 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Upp Upp Zhi Pro Res DSF Res Acc Com Total 6650 | 56 159 513 307 320 574 195 96 361 28 240 946 133 590 242 180 397 71 62 258 504 418 Wait 114 | . 3 . 23 . 5 . . 2 . 1 61 . . . . 3 . . . . 16 Move 5687 | 43 122 359 211 291 537 180 92 273 15 158 721 117 567 240 163 378 68 58 239 484 371 Hop 13 | . . . . . . . . . . . . 3 . . . . . . . . 10 Pick Up 110 | 4 4 29 8 7 3 3 . 10 . 13 20 2 . . 1 1 . . 4 1 . Fast Attach 70 | 7 1 6 3 2 2 . 2 7 . 2 10 4 3 2 5 3 1 4 3 1 2 Attach 59 | . . 6 4 3 3 1 . 11 2 6 6 4 3 . 1 2 1 . 2 1 3 Detach 15 | . . 2 2 . . . . 1 . . 1 2 3 . . 2 1 . 1 . . Swap 58 | . 1 13 8 5 . 3 . 10 1 4 13 . . . . . . . . . . Drop 105 | . 2 21 9 8 2 3 2 4 . 12 29 1 1 . 3 . . . 5 . 3 Fire 325 | 2 22 74 39 2 22 5 . 43 2 36 78 . . . . . . . . . . Melee 37 | . . . . . . . . . . . . . 13 . 7 8 . . 4 3 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . 4 3 . 2 . . . . . . 7 . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . 8 . . . . . . . . . 14 11 Rewire 8 | . . . . . . . . . 8 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/DSF -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 14) 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Utility x2 723 | -9/Materials | Lost 3 parts (1p2u) 1117 | -9/Materials | Core integrity fell below 50% 1508 | -9/Materials | Discovered new exit (range 16) 1561 | -9/Materials | Entered another Materials area 1561 | -8/Materials | Evolved 2 slots: Propulsion x2 1614 | -8/Materials | Repaired Lgt. Treads 1884 | -8/Materials | Destroyed 9 combat bots 2028 | -8/Materials | Build established: Scavenger-Mutant 2043 | -8/Materials | Discovered new exit (range 16) 2068 | -8/Materials | Entered Factory 2068 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2543 | -7/Factory | Discovered new exit (range 11) 2564 | -7/Factory | Entered Lower Caves 2623 | -7/Lower Caves | Build established: Mutant 2748 | -7/Lower Caves | Learned Factory emergency access door positions 2812 | -7/Lower Caves | Spotted B-75 Beast 2871 | -7/Lower Caves | Destroyed B-75 Beast 2882 | -7/Lower Caves | System corruption reached 10% 3455 | -7/Lower Caves | Identified exit to Lower Caves 3475 | -7/Lower Caves | Encountered a Warlord checkpoint 3489 | -7/Lower Caves | Entered another Lower Caves area 3503 | -7/Lower Caves | Encountered a Warlord checkpoint 3787 | -7/Lower Caves | Discovered new exit (range 6) 3797 | -7/Lower Caves | Entered Data Miner 3798 | -7/Data Miner | Discovered new exit (range 8) 3830 | -7/Data Miner | Met Data Miner 3862 | -7/Data Miner | Learned location of Section 7 (-2) 3862 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3887 | -7/Data Miner | Received God Mode back door access code from Data Miner 3947 | -7/Data Miner | Entered Proximity Caves 3949 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3974 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3977 | -6/Proximity Caves | Escorted by Enhanced Grunt 4021 | -6/Proximity Caves | Destroyed 10 combat bots 4172 | -6/Proximity Caves | Found Prototype Device 4172 | -6/Proximity Caves | Identified Exp. Thermal Shield 4197 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 4353 | -6/Proximity Caves | Spotted B-75 Beast 4398 | -6/Proximity Caves | Destroyed B-75 Beast 4450 | -6/Proximity Caves | Build established: Scavenger-Mutant 4542 | -6/Proximity Caves | Discovered new exit (range 15) 4580 | -6/Proximity Caves | System corruption reached 30% 4597 | -6/Proximity Caves | Entered Factory 4597 | -6/Factory | Evolved 2 slots: Utility x2 4651 | -6/Factory | Identified exit to DSF 4651 | -6/Factory | Entered DSF 4651 | -6/DSF | Accompanied by 1 ally 4696 | -6/DSF | Additional patrols routed to DSF 4981 | -6/DSF | Sterilization system engaged 5001 | -6/DSF | Ambient heat levels rising (+10) 5016 | -6/DSF | Ambient heat levels rising (+10) 5029 | -6/DSF | Discovered new exit (range 16) 5031 | -6/DSF | Ambient heat levels rising (+10) 5046 | -6/DSF | Ambient heat levels rising (+10) 5061 | -6/DSF | Ambient heat levels rising (+10) 5076 | -6/DSF | Ambient heat levels rising (+10) 5091 | -6/DSF | Ambient heat levels rising (+10) 5106 | -6/DSF | Ambient heat levels rising (+10) 5121 | -6/DSF | Ambient heat levels rising (+10) 5136 | -6/DSF | Ambient heat levels rising (+10) 5148 | -6/DSF | Entered Factory 5148 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5656 | -5/Factory | Spotted B-75 Beast 5666 | -5/Factory | Incoming investigation squad redirected 5725 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 5909 | -5/Factory | Garrison activated, responded to threat 6210 | -5/Factory | Incoming investigation squad redirected 6401 | -5/Factory | Repaired Rnf. Deuterium Engine 6838 | -5/Factory | Incoming investigation squad redirected 7124 | -5/Factory | Released all parts (15) 7151 | -5/Factory | Discovered new exit (range 15) 7158 | -5/Factory | Entered another Factory area 7158 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7259 | -4/Factory | Discovered new exit (range 6) 7265 | -4/Factory | Entered Upper Caves 7328 | -4/Upper Caves | Learned Research terminal intel 7430 | -4/Upper Caves | Build established: Mutant 7515 | -4/Upper Caves | Discovered new exit (range 14) 7521 | -4/Upper Caves | Entered another Upper Caves area 7606 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 7610 | -4/Upper Caves | Discovered new exit (range 8) 7613 | -4/Upper Caves | Entered Zhirov 7613 | -4/Zhirov | Discovered new exit (range 3) 7621 | -4/Zhirov | Met Zhirov 7627 | -4/Zhirov | Learned location of Quarantine (-3) 7627 | -4/Zhirov | Learned location of Testing (-2) 7627 | -4/Zhirov | Learned location of Command (-1) 7631 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7636 | -4/Zhirov | Found Alien Artifact 7636 | -4/Zhirov | Identified Integrated Dissipator 7636 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7644 | -4/Zhirov | Found Alien Artifact 7700 | -4/Zhirov | Entered Proximity Caves 7701 | -3/Proximity Caves | Identified exit to Research 7737 | -3/Proximity Caves | Spotted B-86 Titan 7869 | -3/Proximity Caves | Entered Research 7869 | -3/Research | Evolved 2 slots: Propulsion x2 7870 | -3/Research | Loaded intel: 23 terminal locations 7896 | -3/Research | Identified exit to DSF 7896 | -3/Research | Entered DSF 7916 | -3/DSF | Discovered new exit (range 14) 7920 | -3/DSF | Additional patrols routed to DSF 7922 | -3/DSF | Entered Research 7922 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7940 | -2/Research | Identified exit to Testing 7997 | -2/Research | Discovered new exit (range 20) 8018 | -2/Research | Entered Access 8018 | -1/Access | Evolved 2 slots: Utility x2 8112 | -1/Access | Spotted B-99 Colossus 8190 | -1/Access | Discovered new exit (range 7) 8193 | -1/Access | Entered Command 8208 | -1/Command | Build established: Hacker-Sprinter 8212 | -1/Command | Repaired Imp. Heavy Armor Plating 8285 | -1/Command | Identified exit to Surface 8331 | -1/Command | Spotted Executioner 8331 | -1/Command | Spotted Executioner 8331 | -1/Command | Spotted Striker 8331 | -1/Command | Spotted Alpha 7 8331 | -1/Command | Spotted Executioner 8331 | -1/Command | Spotted Executioner 8331 | -1/Command | Spotted Striker 8331 | -1/Command | Spotted Alpha 7 8332 | -1/Command | Spotted B-99 Colossus 8340 | -1/Command | Spotted B-99 Colossus 8341 | -1/Command | Incoming investigation squad redirected 8346 | -1/Command | Core integrity fell below 50% 8349 | *** | Escaped! Last Messages --------------- 08345_ Slug penetrates Wall. 08345_ Knocked back. 08345_ Penetrated by Slug. 08345_ Slug penetrates Wall. 08345_ Field strength at 84. 08346_ Penetrated by Slug. 08346_ Field strength at 76. 08347_ P-80 Master resets Executioner, system corruption cleaned. 08347_ Penetrated by Slug. 08347_ Field strength at 68. 08347_ Penetrated by Slug. 08347_ Slug penetrates Wall. 08347_ Slug penetrates Reinforced Barrier. 08348_ Penetrated by Slug. 08348_ Slug penetrates Wall. 08348_ Penetrated by Slug. 08348_ Field strength at 60. 08349_ Penetrated by Slug. 08349_ Slug penetrates Striker. 08349_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????? | | ????????????? | | ##################????????????????? | | #?????????????????????????????????? | | #????##############???????????????? | | # #????# #???????????????? | | # #????# #???????????????? | | # #????# #???????????????? | | # #????# #???????????????? | | # ###### ] #???????????????? | | # + "" #???????????????? | | # # """ #???????????????? | | # + T" #???????????????? | | # # = """ #???????????????? | | # # "" #???????????????? | | # ############ #???????????????? | | # #?????????## ! #???????????????? | | # #?????????# #############???????????????? | | # #?????????###?###???????????????????????? | | # #########?#####;########????????????????? | | # # *#?# #????????????????? | | # [ # #?# #????????????????? | | # + #?# ^ #????????????????? | | # # #?# #????????????????? | | # "#?# % #????????????????? | | # ""#?# @" #????????????????? | | # ""#?# "" #????????????????? | | # ""#?# ^ K #????????????????? | | # ""#?# ^ ^ #????????????????? | | # T"#?# ^ ^^^^^^ #????????????????? | | # ""#?#BB% % ;#???????????????? | | # ""#?#BB %BB ##???????????????? | | + ""#?###; ^EBB####????????????????? | | # ""#???# ^^^^ #??????????????????? | | + "#???##^^^^ ^##??????????????????? | | ####### #???#%EE^ ^^ #??????????????????? | | ??????# #???## ^^^E##??????????????????? | | #########+#####???#%K7^ 7^ #??????????????????? | | #??????###^p^^^^##??????????????????? | | #??????# ^ ^^^ #??????????????????? | | ### !! #??????### p^ ^^##??????????????????? | | ??# !! #????????# ^^^^^#???????????????????? | | ??# ! #????????##////##???????????????????? | | ??# #?????????# #????????????????????? | | ??# ############+#+####?????????????????? | | ??# + #?????????????????? | | ??# ######### #?????????????????? | | ??# ????????# #?????????????????? | | ??# ?????????# #?????????????????? | | ??#??????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 80 Energy Generation 40 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Power Amplification 30 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 42 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Hyp. Mass Driver | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed BombLightMagmablaster Manual? 0 Play Time 01:11:34 Cumulative 687.4 hours Start 2022.03.21 @ 12:17:23 End 2022.03.21 @ 15:04:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1055 Rogue 1055 Adventurer 0 Explorer 0 Win Type 0 Total 65 Types 40/1/9/11/4/0/0/0/0 Lore% 87 Gallery% 86 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22c2ae19-84f8-48d6-b5eb-b90605a1466b