Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.10 @ 18:41:51 Player: HexanyIves Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (33) 165 Value Destroyed (749) 749 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (480) 480 TOTAL SCORE: 5814 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 198 Met Data Miner 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Melee Analysis Suite Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Trap Scanner Melee Analysis Suite Makeshift Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Ripper > --- INVENTORY -------- Micro Nuclear Core Armored Wheel Dimensional Node Initializer Battle Rifle Mining Claw [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Improved Power Shielding Weapon Advanced Assault Cannon Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . . 1 1 1 . . . . . Utility 4 | . . . 1 . 1 . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 40 | 7 3 . 7 5 5 2 1 2 5 3 Power 10 | 1 1 . 2 . 1 1 . 1 1 2 Engine 7 | 1 1 . 2 . 1 . . . 1 1 Core 3 | . . . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 13 | 2 1 . 2 4 1 1 1 . 1 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 6 | 2 1 . 2 . . . . . 1 . Hover 7 | . . . . 4 1 1 1 . . . Flight . | . . . . . . . . . . . Utility 7 | 2 . . 1 1 1 . . 1 1 . Device 3 | 1 . . 1 1 . . . . . . Storage 1 | 1 . . . . . . . . . . Processor 1 | . . . . . . . . 1 . . Hackware 1 | . . . . . . . . . 1 . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 10 | 2 1 . 2 . 2 . . . 2 1 Energy Gun 2 | 1 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 . . 2 . 1 . . . 1 . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 28 | . 2 . 7 . . . 6 . 5 8 Power 7 | . 1 . 2 . . . 2 . . 2 Propulsion 10 | . 1 . 2 . . . 3 . 2 2 Utility 4 | . . . 1 . . . 1 . 1 1 Weapon 7 | . . . 2 . . . . . 2 3 Highest Loss Streak 6 | . 2 . 4 . . . 6 . 3 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 97 100 86 79 99 100 96 71 80 39 Engine 8 | . 12 14 8 9 15 10 6 . 5 2 Core 3 | . . . . . . 4 6 7 7 2 Wheel 8 | . 26 28 27 10 . . . . 1 2 Hover 18 | . . . . 15 38 38 36 23 19 2 Device 12 | . 14 14 18 18 15 15 15 15 8 3 Storage 8 | . 14 14 11 9 7 7 7 7 7 2 Processor 2 | . . . . . . . . 2 7 6 Hackware 1 | . . . . . . . . . 5 6 Protection 2 | . . . . . 6 7 6 . . . Energy Gun 4 | . 15 28 12 . . . . . . . Ballistic Gun 6 | . 12 . 8 18 8 7 7 7 2 3 Ballistic Cannon 3 | . . . . . 6 7 7 7 5 . Slashing Weapon 1 | . . . . . . . . . 6 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 31 | 12 13 13 17 19 29 31 31 22 30 27 Greatest Support 37 | 20 20 20 32 28 35 37 37 21 21 12 Greatest Overweight (x) 2 | 2 1 . . . . . 1 1 2 2 Average Overweight (x) . | . . . . . . . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 7 8 8 8 8 8 8 8 6 5 5 Average Carried 5 | 3 7 7 6 6 4 7 7 5 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 7 7 8 7 6 8 8 7 5 5 5 Class Distribution -------------------- 58% | Mutant 34% | Scavenger-Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1013 | 272 93 . 71 . . 197 218 . 132 30 Remotely . | . . . . . . . . . . . Salvage Created 912 | 14 235 12 264 . . 122 209 . 3 53 Parts 65 | 5 19 . 21 . . 9 8 . . 3 Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 7 12 . 4 . Prevented 5 | . . . . . . . 1 . 4 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 30 | . 8 1 9 . . 5 5 . 1 1 Melee 1 | . . . . . . . . . 1 . Guns 21 | . 8 1 8 . . 2 1 . . 1 Cannons 7 | . . . . . . 3 4 . . . AOE 1 | . . . 1 . . . . . . . Classes Destroyed 10 | 1 4 1 1 . . 1 1 . 1 . Builder 1 | . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . Drone 1 | . . . . . . . . . 1 . Swarmer 18 | . 6 . 7 . . 4 1 . . . Grunt 6 | . 2 . . . . . 3 . . 1 Brawler 1 | . . . . . . . 1 . . . Sentry 2 | . . . 2 . . . . . . . Programmer 1 | . . . . . . 1 . . . . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 7 | 1 5 1 7 . . 3 2 . 1 1 Combat Bots Only 7 | . 5 1 7 . . 3 2 . 1 1 Max Kills in Single Turn 2 | 1 2 1 2 . . 1 1 . 1 1 Gunslinging 1 | . 1 . 1 . . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Damage Taken 2970 | . 223 . 568 60 . 123 495 . 252 1249 Core 1145 | . 34 . 101 . . 18 90 . 36 866 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . 20 80 . . . Core Remaining (%) 87 | 100 . 86 74 100 . . . . 79 . Volleys Fired 119 | 1 24 4 28 . . 9 26 . 17 10 Largest 2 | 2 2 2 2 . . 2 2 . 1 1 Hottest 85 | 60 60 85 85 . . 71 71 . 48 25 Shots Fired 204 | 2 48 8 49 . . 18 52 . 17 10 Gun 159 | 2 48 8 49 . . 9 26 . 7 10 Cannon 45 | . . . . . . 9 26 . 10 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 145 | 1 24 . 23 . . 18 52 . 17 10 Thermal 46 | 1 24 4 17 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 13 | . . 4 9 . . . . . . . Robot Hit Streak 18 | 1 18 4 14 . . 4 4 . 2 4 Robot Miss Streak 7 | . 4 1 3 . . 2 5 . 7 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 121 | 1 31 5 34 . . 10 26 . 7 7 Core Hits 56 | 1 13 2 14 . . 9 10 . 5 2 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . . . . 2 1 . . . Destroy 1 | . . . . . . 1 . . . . Blast 2 | . . . . . . 1 1 . . . Melee Attacks 7 | . . . . . . . . . 4 3 Impact . | . . . . . . . . . . . Slashing 7 | . . . . . . . . . 4 3 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2029 | 24 373 78 386 . . 207 618 . 220 123 Guns 1232 | 24 373 77 347 . . 110 157 . 46 98 Cannons 635 | . . . . . . 97 461 . 77 . Explosions 39 | . . . 39 . . . . . . . Melee 122 | . . . . . . . . . 97 25 Ramming 1 | . . 1 . . . . . . . . Kinetic 1419 | 13 188 . 172 . . 207 618 . 123 98 Thermal 395 | 11 185 36 163 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 92 | . . 41 51 . . . . . . . Impact . | . . . . . . . . . . . Slashing 122 | . . . . . . . . . 97 25 Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 34 | . . . 2 . . . . . 32 . Projectiles 11 | . . . . . . . . . 11 . Explosions 2 | . . . 2 . . . . . . . Melee 21 | . . . . . . . . . 21 . Knockbacks 1 | . . . . . . . . . 1 . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 35 | . . . 35 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 179 | . 36 76 128 5 . 75 179 . 75 11 Average Temperature 43 | . 19 45 44 5 . 25 57 . 25 5 Received Heat Transfer 567 | . 36 . 111 36 . . 153 . 84 147 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 800 | 25 425 75 275 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Peak Influence 1035 | 5 201 78 281 172 107 . . . . 1035 Initial 958 | . 3 78 29 118 77 . . . . 958 Average 249 | 1 72 78 164 143 79 . . . . 997 Maximum Alert Level 3 | . 1 . 1 . . . . . . 3 Low Security (%) 69 | 100 88 100 42 100 100 . . . . . Level 1 13 | . 11 . 57 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 16 | . . . . . . . . . . 100 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 . . 1 1 . 1 . . 2 Investigation 1 | . . . . . . . . . . 1 Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 . . 1 1 . . . . 1 Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Distress Signals 4 | . 2 . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 83 | . 12 4 10 10 6 4 21 . 8 8 Peak Tracking Total 13 | . 6 3 5 13 4 4 10 . 3 4 Tactical Retreats 12 | . . . 1 . 1 1 8 . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . 1 . 3 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 3 | . 1 . 1 . . . . . 1 . Max in Single Turn 1 | . 1 . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 13 | . . . 1 1 2 2 . 4 2 1 Terminals 5 | . . . 1 1 2 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 43 | . . . 1 2 2 5 . 29 2 2 Successful 40 | . . . . 2 2 5 . 29 2 . Failed 3 | . . . 1 . . . . . . 2 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 6 | . . . 1 2 2 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 40 | . . . . 2 2 5 . 29 2 . Record 18 | . . . . . 1 4 . 11 2 . Part Schematic 11 | . . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 1 | . . . . . . 1 . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . 1 . . . . . . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 1 Highest-Rated Group 96 | . . . . . . . . . 96 96 Highest-Rated Ally 96 | . . . . . . . . . 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . . 40 9 Total Damage 1150 | . . . . . . . . . 680 470 Kills 6 | . . . . . . . . . 4 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Turns Passed 2675 | 73 306 172 229 77 144 396 289 110 674 205 Spaces Moved 2940 | 55 166 195 155 108 295 776 337 97 537 219 Core 171 | 11 . . . . . . . . . 160 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 773 | 44 166 195 155 47 . . . . 107 59 Hover 1996 | . . . . 61 295 776 337 97 430 . Flight . | . . . . . . . . . . . Fastest Speed 44 | 50 80 80 80 48 44 44 44 112 52 50 Average Speed 69 | 89 80 80 81 64 44 44 46 112 112 72 Slowest Speed 150 | 150 95 80 85 85 44 44 112 112 120 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 5 34 40 13 18 8 87 19 75 59 8 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 3 2 . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 12 | . . . 4 . . 1 4 . 3 . Melee . | . . . . . . . . . . . Projectile 8 | . . . . . . 1 4 . 3 . AOE 4 | . . . 4 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Dat Pro Fac Total 3372 | 76 297 202 212 114 308 813 416 98 583 253 Wait 195 | . 85 2 15 . . 19 49 . 16 9 Move 2930 | 54 165 194 154 107 294 775 336 96 536 219 Hop . | . . . . . . . . . . . Pick Up 57 | 14 11 1 7 2 7 4 2 . 5 4 Fast Attach . | . . . . . . . . . . . Attach 34 | 7 2 . 7 3 3 . 1 2 5 4 Detach 1 | . . . . . . . . . . 1 Swap 7 | . 1 . . 2 2 2 . . . . Drop 21 | . 9 . 1 . 2 4 2 . . 3 Fire 119 | 1 24 4 28 . . 9 26 . 17 10 Melee 7 | . . . . . . . . . 4 3 Ram 1 | . . 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 74 | -11/Junkyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 380 | -10/Materials | Entered Mines 395 | -10/Mines | Discovered new exit (range 7) 454 | -10/Mines | Assembled infested the area 457 | -10/Mines | Learned location of 1 exit from Materials 459 | -10/Mines | Assisted by a Guerilla fighting off Assembled 552 | -10/Mines | Entered Materials 552 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 553 | -9/Materials | Identified exit to Materials 676 | -9/Materials | Destroyed 7 combat bots 686 | -9/Materials | Lost 3 parts (1p1n1w) 741 | -9/Materials | Lost 4 parts (1p1n1u1w) 742 | -9/Materials | Discovered exit to Materials (range 3) 781 | -9/Materials | Entered another Materials area 781 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 852 | -8/Materials | Discovered new exit (range 15) 858 | -8/Materials | Entered Factory 858 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 996 | -7/Factory | Discovered new exit (range 11) 1002 | -7/Factory | Entered Lower Caves 1003 | -7/Lower Caves | Encountered a Warlord checkpoint 1158 | -7/Lower Caves | Learned location of 1 exit from Factory 1195 | -7/Lower Caves | Learned location of 1 exit from Research 1195 | -7/Lower Caves | Learned Factory trap positions 1195 | -7/Lower Caves | Learned Armory terminal intel 1316 | -7/Lower Caves | Discovered new exit (range 12) 1391 | -7/Lower Caves | Build established: Scavenger-Mutant 1398 | -7/Lower Caves | Entered another Lower Caves area 1419 | -7/Lower Caves | Encountered a Warlord checkpoint 1432 | -7/Lower Caves | Discovered new exit (range 9) 1447 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1687 | -7/Lower Caves | Entered Data Miner 1688 | -7/Data Miner | Discovered new exit (range 6) 1706 | -7/Data Miner | Lost 6 parts (2p3n1u) 1710 | -7/Data Miner | Met Data Miner 1743 | -7/Data Miner | Learned location of Section 7 (-2) 1743 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1765 | -7/Data Miner | Received God Mode back door access code from Data Miner 1797 | -7/Data Miner | Entered Proximity Caves 1885 | -6/Proximity Caves | Escorted by Enhanced Grunt 1886 | -6/Proximity Caves | Spotter reported a threat 1928 | -6/Proximity Caves | Spotter reported a threat 1939 | -6/Proximity Caves | Spotter reported a threat 1942 | -6/Proximity Caves | Learned location of Zion (-6) 1969 | -6/Proximity Caves | Build established: Mutant 2010 | -6/Proximity Caves | Spotter reported a threat 2063 | -6/Proximity Caves | Spotter reported a threat 2119 | -6/Proximity Caves | Spotter reported a threat 2150 | -6/Proximity Caves | Spotter reported a threat 2216 | -6/Proximity Caves | Found Alien Artifact 2236 | -6/Proximity Caves | Discovered new exit (range 10) 2349 | -6/Proximity Caves | Spotter reported a threat 2350 | -6/Proximity Caves | Lost 3 parts (2n1w) 2471 | -6/Proximity Caves | Entered Factory 2471 | -6/Factory | Accompanied by 1 ally 2471 | -6/Factory | Evolved 2 slots: Utility x2 2471 | -6/Factory | Identified Dimensional Node Initializer 2471 | -6/Factory | Initialized slip node 2472 | -6/Factory | Identified exit to Factory 2473 | -6/Factory | Loaded intel: 84 trap records 2601 | -6/Factory | Core integrity fell below 50% 2631 | -6/Factory | Lost 6 parts (2n1u3w) 2671 | -6/Factory | Core integrity fell below 20% 2676 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02590_ Penetrated by Slug. 02597_ Mining Claw destroyed. 02597_ Slug penetrates Construction Platform. 02600_ Penetrated by Slug. 02600_ Trap Scanner destroyed. 02603_ Penetrated by Slug. 02609_ Slug penetrates Wall. 02612_ Acquired 30 matter. 02614_ Acquired Carbon-fiber Leg. 02616_ Acquired Lgt. Angular Momentum Engine. 02631_ Dropped Adv. Heat Sink. 02633_ Acquired Imp. Signal Interpreter. 02642_ Connecting with DSF Access... 02642_ Current location identified: Factory 02658_ Connecting with Garrison Access... 02658_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. 02668_ Slug penetrates Wall. 02671_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ############+################????????????????????? | | #^^^^^+ #????????????????????? | | G"" # # #????????????????^^??? | | " """ # # #????????????????^^??? | | """ + + #????????????????^^??? | | """ # # #????????????????????? | | # # #????????????????????? | | """ """ # # #????????????????????? | | """ """ # # #????????????????????? | | """ """ # # #????????????????????? | | # # [ #????????????????????? | | ! # # #????????????????????? | | # # #????????????????????? | | ########## #############?????????????????????? | | ?????????# # ! ????????????????????????????? | | ?????????# # ???????????????????????????? | | ????????## # """""?????????????????????????? | | ????????# # """"""????????????????????????? | | ????????#T # """"""????????????????????????? | | ????????## # """"?????????#????????????????? | | ?????????# # ?????????? #????????????????? | | ??######## ###+####??????? #????????????????? | | ??# ####### #????????????????? | | ??# #????????????????? | | ??# t #????????????????? | | ??# @ #????????????????? | | ??# ###########????????????????? | | ??# ########## ##??????????????????????????? | | ??# # """ # #???????????????????????????? | | ??# # ""R" # #???????????????????????????? | | ??# # ! "" " # #???????????????????????????? | | ??# # # #???????????????????????????? | | ??+ !+ # #???????????????????????????? | | ??# # """ # #???????????????????????????? | | ??# # * """ # #???????????????????????????? | | ### # *! """ # #???????????????????????????? | | # ! # ???????????????????????????? | | #######+## ????????????????????????????? | | ####### ????????????????????????????? | | ???????????????????????????? | | #######??????????????????????????????????? | | ####+####????????????????????????????????????????? | | ??# ^ ??????????????????????????????????????????? | | # ????????????????????????????????????????? | | ""# ??????????????????????????????????????? | | ""# ]][ ????????????????????????????????????? | | ""# ]][ ??????????????????????????????????? | | ""# ]][ """ #?????????????????????????????????? | | ??# """ #?????????????????????????????????? | | ??# """ ""????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Shielding 66 Evasion (%) 56 Melee Accuracy 5 Offensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Thermic Laser | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Back For More Challenges ------------ None Game ------ Seed NodeGlidesysExpander Manual? 0 Play Time 00:33:21 Cumulative 32.8 hours Start 2023.06.09 @ 18:12:27 End 2023.06.10 @ 18:41:51 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43d4b988-e8b7-4cc1-a24f-7081c658f4f3