Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.11 @ 22:03:39 Player: WitherScout Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (210) 210 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2610 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 266/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Heat Sink Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Ion Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Hover Unit Flight Unit > --- UTILITY ---------- Advanced Targeting Computer > --- WEAPON ----------- Precision Grenade Launcher > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Heat Sink Assault Rifle [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 20 | 7 2 . 2 5 4 . Power 4 | 2 . . . 1 1 . Engine 4 | 2 . . . 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 2 2 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover 1 | . . . . 1 . . Flight 3 | . . . 2 1 . . Utility 4 | 1 2 . . . 1 . Device 1 | . 1 . . . . . Storage 1 | 1 . . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 6 | 2 . . . 2 2 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 1 . Special Weapon 2 | . . . . 1 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 6 | . . . 1 2 . 3 Power 1 | . . . . 1 . . Propulsion 4 | . . . 1 1 . 2 Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . . . 1 2 . 3 To Critical Strikes . | . . . . . . . Average Backups 3 | . 2 4 4 4 4 4 Power 1 | . 1 1 1 1 2 4 Propulsion . | . . 1 . . . . Utility . | . . 1 1 1 . . Weapon 1 | . . 1 2 1 1 . Tool/Special . | . . . . . . . Unused Backups 3 | . . . 2 . . 1 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 59 | . 93 100 49 41 44 42 Engine 8 | . 14 14 11 6 5 . Wheel 8 | . 28 28 6 . . . Hover 6 | . . . . 2 11 9 Flight 8 | . . . 15 14 11 11 Device 4 | . 6 . . . 5 11 Storage 4 | . 14 14 4 . . . Processor 4 | . . . . . 8 11 Protection 2 | . 1 14 4 . . . Ballistic Gun 11 | . 28 28 8 16 3 . Peak Build Rating 13 | 6 7 7 10 7 13 11 Average Rating 6 | 4 6 7 4 4 7 7 On Entrance 5 | . 6 7 7 3 4 10 Naked Turns . | . . . . . . . Heaviest Build 15 | 14 15 15 15 4 6 1 Greatest Support 26 | 26 26 26 26 8 6 6 Greatest Overweight (x) 4 | 4 . . . . . . Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 5 5 5 5 Most Carried 6 | 1 4 5 6 5 5 5 Average Carried 3 | . 2 4 4 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 5 | 1 4 5 5 5 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 643 | 225 87 38 . 178 115 . Remotely . | . . . . . . . Salvage Created 179 | 13 41 . . 92 . 33 Parts 15 | . 6 . . 4 . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . 1 2 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 11 | . 3 . . 5 . 3 Guns 5 | . 3 . . 2 . . AOE 6 | . . . . 3 . 3 Classes Destroyed 3 | 1 1 . . 1 . . Worker 1 | 1 . . . . . . Swarmer 9 | . 3 . . 3 . 3 Grunt 2 | . . . . 2 . . Best Kill Streak 4 | 1 4 . . 3 . 3 Combat Bots Only 3 | . 3 . . 3 . 3 Max Kills in Single Turn 2 | 1 1 . . 2 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 80 | . 18 . 8 28 . 26 Missed 21 | . 4 . 3 6 . 8 Hits 59 | . 14 . 5 22 . 18 Projectile 59 | . 14 . 5 22 . 18 Damage Taken 923 | 6 112 . 68 328 . 409 Core 441 | . 28 . 24 169 . 220 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 27 | . 7 3 . 14 . 3 Largest 2 | . 2 2 . 2 . 1 Hottest 40 | . 40 40 . 40 . 36 Shots Fired 49 | . 14 6 . 26 . 3 Gun 44 | . 14 6 . 24 . . Cannon . | . . . . . . . Launcher 5 | . . . . 2 . 3 Special . | . . . . . . . Kinetic 44 | . 14 6 . 24 . . Thermal . | . . . . . . . Explosive 5 | . . . . 2 . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 7 | . 3 . . 6 . 7 Robot Miss Streak 5 | . 5 . . 2 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 26 | . 6 . . 18 . 2 Core Hits 18 | 1 3 . . 7 . 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1081 | 12 71 . . 547 . 451 Guns 270 | . 71 . . 199 . . Cannons . | . . . . . . . Explosions 799 | . . . . 348 . 451 Melee . | . . . . . . . Ramming 12 | 12 . . . . . . Kinetic 270 | . 71 . . 199 . . Thermal . | . . . . . . . Explosive 799 | . . . . 348 . 451 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 19 | . . . . 14 . 5 Projectiles . | . . . . . . . Explosions 19 | . . . . 14 . 5 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 192 | 6 . . . 108 . 78 Shots 4 | . . . . 2 . 2 Rammed 1 | 1 . . . . . . Targets Rammed 1 | 1 . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 7 | . . . . . . 7 Average Temperature 7 | . . . . . . 7 Received Heat Transfer 261 | . . . 24 102 . 135 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 79 | . 63 . . 79 . . Initial 3 | . 3 . . . . . Average 16 | . 25 . . 58 . . Influence Increases 286 | 5 70 . 7 144 . 60 Destroy 0b10 Robot/C 220 | . 60 . . 100 . 60 Destroy 0b10 Robot/NC 5 | 5 . . . . . . Destroy Leader 20 | . 10 . . 10 . . Successful Hack 7 | . . . 7 . . . Destroy Structure 19 | . . . . 19 . . Lose Combat Pursuer 15 | . . . . 15 . . Influence Decreases 256 | . 75 . 7 80 64 30 Entered New Map 66 | . 2 . . . 64 . Time Decay 113 | . 73 . . 40 . . Lost Part 50 | . . . . 20 . 30 Lost Ally 20 | . . . . 20 . . Purge Threat 7 | . . . 7 . . . Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 19 | . 3 . 3 6 . 7 Peak Tracking Total 4 | . 3 . 3 3 . 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 1 . 1 . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 5 . 4 . 3 . Successful 8 | . 2 . 3 . 3 . Failed 4 | . 3 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 1 . 3 . 1 . Terminals 9 | . 5 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 . 3 . 3 . Part Schematic 4 | . . . 1 . 3 . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Recall Investigation 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . . . 1 . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . . . 1 4 . Largest Group 4 | . . . . 1 4 . Highest-Rated Group 154 | . . . . 31 154 . Highest-Rated Ally 40 | . . . . 31 40 . Total Orders . | . . . . . . . Ally Attacks 3 | . . . . 3 . . Total Damage 42 | . . . . 42 . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1196 | 100 169 146 72 92 561 56 Spaces Moved 1637 | 59 157 151 101 63 1025 81 Core 42 | 32 . . . . . 10 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 346 | 27 157 151 11 . . . Hover 640 | . . . . 22 549 69 Flight 609 | . . . 90 41 476 2 Fastest Speed 34 | 50 90 90 34 34 40 40 Average Speed 61 | 151 90 90 40 44 50 58 Slowest Speed 250 | 250 90 90 90 60 60 60 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 34 40 13 22 90 16 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 1 5 . Spaces Dug . | . . . . . . . Terrain Destroyed 40 | . . . . 26 . 14 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 40 | . . . . 26 . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1782 | 66 170 154 137 100 1068 87 Wait 53 | . 2 . 17 9 25 . Move 1632 | 59 156 150 100 62 1024 81 Hop . | . . . . . . . Pick Up 9 | . 2 1 2 . 3 1 Fast Attach 16 | 6 2 . . 4 4 . Attach 12 | . . . 4 5 2 1 Detach 17 | . 1 . 7 5 3 1 Swap 3 | 1 . . 1 1 . . Drop 13 | . . . 6 . 7 . Fire 27 | . 7 3 . 14 . 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 101 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 7) 270 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 364 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 384 | -10/Mines | Discovered new exit (range 13) 416 | -10/Mines | Entered Materials 416 | -9/Materials | Evolved 2 slots: Propulsion x2 478 | -9/Materials | Discovered new exit (range 5) 488 | -9/Materials | Entered Mines 499 | -9/Mines | Received a Mining Laser from a helpful Derelict 577 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 580 | -9/Mines | Entered Zion 797 | -7/Zion | Found Prototype Special Weapon 797 | -7/Zion | Identified RU-N14's Throwing Claymores 862 | -7/Zion | Learned Factory emergency access door positions 944 | -7/Zion | Met Imprinter 954 | -7/Zion | Imprinted 956 | -7/Zion | Declared Zion's savior 1134 | -7/Zion | Discovered new exit (range 13) 1141 | -7/Zion | Entered Proximity Caves 1185 | -6/Proximity Caves | Core integrity fell below 50% 1188 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1195 | -6/Proximity Caves | Core integrity fell below 20% 1197 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- binge to make sure there isn't anything important we've missed over in 0b10. Everyone should be familiar with the Force(Download) hack and use it retrieve any new schematics found on Fabricators. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE S-27 Virus springs to life. S-27 Virus destroyed. Hover Unit destroyed. Destroyed Hover Unit. S-27 Virus destroyed. G-50 Soldier springs to life. Machine disabled. Prc. Grenade Launcher destroyed. VTOL Module fries itself beyond repair. Acquired Lgt. Nuclear Core. Flight Unit destroyed. Autogun fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ???##??### ??????????????????????????????????? | | ?## #### ??????????????????????????????????? | | ?# ## #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# #????????????????????????????????????? | | ## #?????????????????????????????????????? | | #??####???????????????????????????????? | | ## #?## ##??????????????????????????????? | | ### ### ##?????????????????????????????? | | ### ####??????????????????????????? | | ## ### ##?????????????????????????? | | ## ## ##????????????????????????? | | ## ##???????????????????????? | | # #???????????????????????? | | # ####### # ######??????????????????? | | # #"""" "" @ #??????????????????? | | # #"""" #?????????????????? | | ## #"""" % #### #????????????????? | | ?## # ##????? ?????????????? | | ??## + ####???????? #????????????? | | ???# # #????????????? #????????????? | | ???# #" g #??????????????????????????? | | ???# #" T ggg # #?????????????????????????? | | ???# #"""" # # #?????????????????????????? | | ??? ##### ## ##?????????????????????????? | | ??? ??? #?##??????????????????????????? | | ??? ?? #?????????????????????????????? | | ??? #? #####?????????????????????????????? | | ??? ?? ??????????????????????????????????? | | ??????? #??????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- VTOL Module | -9/Materials | Hacked Thermic Laser | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetaMomentumAirjet Manual? 0 Play Time 00:27:41 Cumulative 9.7 hours Start 2025.08.11 @ 21:35:42 End 2025.08.11 @ 22:03:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 718aa02d-de77-4553-81ec-b7d2a143b63d