Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 21:37:45

Player: s0lid

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (118)     590
Value Destroyed (2811)     2811
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (-104)               -104
              TOTAL SCORE: 6397

 Bonus
-------
High Alert Combat Kills    57
Friendly Fire              -161

 Cogmind 
---------
Core Integrity             0/700
Matter                     139/300
Energy                     306/360
System Corruption          7%
Temperature                Cool (84)
Movement                   Core (1700) Ox33
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
                Huge Storage Unit
        Compact Battery
                Signal Interpreter
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
>               --- WEAPON (4) -------
          Heavy Particle Gun
       Advanced Beam Rifle
                Flak Gun
                Force Lance
>               --- INVENTORY (25) ---
          Micro Nuclear Core
                Coolant Injector
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
       Improved Sensor Array
       Improved Targeting Computer
       Advanced Targeting Computer
                Melee Analysis Suite
                Target Analyzer
       Improved Utility Shielding
       Improved Medium Armor Plating
                Hacking Suite
       Improved Datajack
                Power Maul
                Power Maul
                Power Maul

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
                VSS Leg
                VSS Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Sensor Array
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved Utility Shielding
>               --- WEAPON -----------
                Impact Mace
                Impact Mace
                Force Lance
                Force Lance
>               --- INVENTORY --------
       Improved Ion Engine
                Deuterium Engine
          Light Nuclear Core
                Coolant Injector
                Huge Storage Unit
        Compact Battery
  High-capacity Matter Pod
  High-capacity Matter Pod
                Signal Interpreter
       Improved Targeting Computer
       Advanced Targeting Computer
                Melee Analysis Suite
                Melee Analysis Suite
       Improved Light Armor Plating
                Hacking Suite
                System Shield
          Heavy Particle Gun
       Advanced Beam Rifle
                Autogun
       Advanced Assault Cannon
           Mini Grenade Launcher
       Improved Datajack
                Power Maul
                Power Maul
                Power Maul
[Rating: 61]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Power Maul
  Piercing Weapon          Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   .   2   1   
  Weapon                   2    | .   .   2   .   .   .   .   .   
Parts Attached             120  | 5   19  5   1   .   7   42  41  
  Power                    14   | .   4   .   .   .   2   5   3   
    Engine                 9    | .   4   .   .   .   1   2   2   
    Core                   5    | .   .   .   .   .   1   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   3   1   .   .   1   8   11  
    Treads                 2    | .   .   .   .   .   .   2   .   
    Leg                    7    | .   .   .   .   .   .   .   7   
    Wheel                  16   | 2   3   1   .   .   1   5   4   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  24   | 1   4   1   .   .   .   10  8   
    Device                 4    | 1   .   .   .   .   .   2   1   
    Storage                5    | .   2   1   .   .   .   1   1   
    Processor              7    | .   1   .   .   .   .   2   4   
    Hackware               3    | .   1   .   .   .   .   1   1   
    Protection             5    | .   .   .   .   .   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   8   3   1   .   4   19  19  
    Energy Gun             25   | .   7   2   1   .   .   11  4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   1   1   .   .   .   3   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               10   | .   .   .   .   .   4   4   2   
    Special Weapon         1    | .   .   .   .   .   .   1   .   
    Impact Weapon          7    | .   .   .   .   .   .   .   7   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   2   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  8    | .   1   .   .   .   .   4   3   
Parts Lost                 29   | .   1   2   .   .   4   7   15  
  Power                    4    | .   .   .   .   .   2   .   2   
  Propulsion               13   | .   1   1   .   .   1   3   7   
  Utility                  4    | .   .   .   .   .   .   3   1   
  Weapon                   8    | .   .   1   .   .   1   1   5   
  Highest Loss Streak      11   | .   1   2   .   .   3   3   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  99  100 100 98  93  95  
  Engine                   6    | .   13  11  11  11  9   2   5   
  Core                     2    | .   .   .   .   .   1   6   1   
  Treads                   2    | .   .   .   .   .   .   6   .   
  Leg                      4    | .   .   .   .   .   .   .   13  
  Wheel                    13   | .   27  21  22  22  22  10  6   
  Device                   2    | .   5   .   .   .   .   2   4   
  Storage                  9    | .   13  11  11  11  11  9   7   
  Processor                7    | .   3   .   .   .   .   4   17  
  Hackware                 5    | .   4   11  11  11  11  6   1   
  Protection               4    | .   .   .   .   .   .   8   4   
  Energy Gun               17   | .   15  33  33  33  9   24  1   
  Ballistic Gun            5    | .   12  11  11  11  3   4   .   
  Launcher                 3    | .   .   .   .   .   30  6   1   
  Impact Weapon            6    | .   .   .   .   .   .   .   19  
  Piercing Weapon          2    | .   .   .   .   .   .   .   7   
Peak Build Rating          61   | 5   16  21  20  20  20  34  61  
  Average Rating           32   | 2   9   20  19  20  18  30  51  
  On Entrance              16   | .   5   16  19  20  20  20  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             117  | 3   51  97  97  97  97  117 112 
  Greatest Support         42   | 26  32  32  32  32  32  40  42  
  Greatest Overweight (x)  33   | .   1   3   3   3   3   33  30  
  Average Overweight (x)   3    | .   .   2   2   3   2   4   4   
Largest Inventory Capacity 25   | 5   20  25  25  25  25  25  25  
  Average Capacity         24   | 5   19  24  25  25  25  25  25  
  Most Carried             25   | 5   20  25  25  25  25  25  25  
  Average Carried          23   | 3   15  22  24  25  23  24  24  
  Final Capacity           25   | 5   20  25  25  25  25  25  25  
  Final Carried            25   | 5   20  24  25  25  23  24  16  

 Class Distribution 
--------------------
 30% | Gladiator
 28% | Gunner
 16% | Scavenger-Gunner
 13% | Tank
 10% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -9/Exiles
 Scavenger-Gunner | -8/Mines
 Scavenger-Gunner | -8/Materials
        Gladiator | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2560 | 222  517  439  10   .    183  885  304  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3923 | 19   441  750  .    .    232  1572 909  
  Parts                    248  | 3    37   52   .    .    8    108  40   
Haulers Intercepted        7    | .    2    1    .    .    .    4    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  75   | .   9   10  .   .   9   32  15  
  Melee                    11   | .   .   .   .   .   .   .   11  
  Guns                     44   | .   9   10  .   .   .   24  1   
  AOE                      18   | .   .   .   .   .   9   8   1   
Classes Destroyed          14   | 1   7   1   .   .   1   3   1   
  Worker                   14   | .   1   5   .   .   .   5   3   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Tunneler                 2    | 1   .   .   .   .   .   1   .   
  Hauler                   7    | .   2   1   .   .   .   4   .   
  Recycler                 8    | .   1   3   .   .   .   1   3   
  Operator                 4    | .   2   .   .   .   .   2   .   
  Watcher                  6    | .   1   3   .   .   .   2   .   
  Swarmer                  31   | .   6   6   .   .   .   16  3   
  Grunt                    27   | .   3   2   .   .   8   8   6   
  Brawler                  2    | .   .   .   .   .   1   1   .   
  Sentry                   8    | .   .   2   .   .   .   5   1   
  Specialist               4    | .   .   .   .   .   .   2   2   
  Hunter                   1    | .   .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   .   .   3   
Best Kill Streak           11   | 1   5   11  .   .   3   6   7   
  Combat Bots Only         5    | .   3   5   .   .   3   4   3   
Max Kills in Single Turn   3    | 1   1   3   .   .   3   3   1   
  Gunslinging              2    | .   .   2   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   .   3   2   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        410  | .    61   52   .    .    15   111  171  
  Missed                   143  | .    18   24   .    .    4    40   57   
Damage Taken               4555 | .    409  332  .    .    251  1096 2467 
  Core                     1159 | .    165  24   .    .    36   200  734  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  17   | .    .    .    .    .    .    .    17   
Core Remaining (%)         70   | 100  34   .    .    .    85   63   .    
Volleys Fired              147  | 1    42   20   .    .    5    62   17   
  Largest                  4    | 2    2    4    .    .    4    4    3    
  Hottest                  194  | 40   90   158  .    .    120  194  144  
Shots Fired                361  | 2    83   61   .    .    18   171  26   
  Gun                      323  | 2    83   61   .    .    .    164  13   
  Cannon                   9    | .    .    .    .    .    .    .    9    
  Launcher                 29   | .    .    .    .    .    18   7    4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  111  | 2    41   20   .    .    .    36   12   
  Thermal                  97   | .    40   .    .    .    .    51   6    
  Explosive                25   | .    .    .    .    .    18   7    .    
  Electromagnetic          128  | .    2    41   .    .    .    77   8    
  Robot Hit Streak         19   | 2    17   19   .    .    4    10   8    
  Robot Miss Streak        6    | .    6    3    .    .    2    6    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    3    3    .    .    .    2    1    
    Max Gunslinging Chain  2    | .    1    2    .    .    .    1    1    
Shots Hit Robots           244  | 2    51   36   .    .    6    97   52   
  Core Hits                164  | 1    25   32   .    .    19   68   19   
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    3    
  Critical Strikes         13   | .    4    .    .    .    .    .    9    
    Burn                   4    | .    3    .    .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    .    .    .    
    Smash                  3    | .    .    .    .    .    .    .    3    
    Impale                 5    | .    .    .    .    .    .    .    5    
Melee Attacks              51   | .    .    .    .    .    .    .    51   
  Impact                   28   | .    .    .    .    .    .    .    28   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 23   | .    .    .    .    .    .    .    23   
  Sneak Attacks            6    | .    .    .    .    .    .    .    6    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        10   | .    .    .    .    .    .    .    10   
Damage Inflicted           7457 | 20   600  788  .    .    1130 2617 2302 
  Guns                     3181 | 20   579  686  .    .    .    1663 233  
  Cannons                  195  | .    .    .    .    .    .    .    195  
  Explosions               2286 | .    21   102  .    .    1130 954  79   
  Melee                    1795 | .    .    .    .    .    .    .    1795 
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  799  | 20   179  164  .    .    .    190  246  
  Thermal                  1554 | .    393  102  .    .    .    925  134  
  Explosive                1596 | .    .    .    .    .    1130 466  .    
  Electromagnetic          1713 | .    28   522  .    .    .    1036 127  
  Impact                   751  | .    .    .    .    .    .    .    751  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 1044 | .    .    .    .    .    .    .    1044 
Highest Corruption         7    | .    .    .    .    .    .    .    7    
  Average Corruption       3    | .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    5    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            641  | .    .    1    .    .    63   161  416  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               225  | .    .    1    .    .    63   161  .    
  Melee                    416  | .    .    .    .    .    .    .    416  
Knockbacks                 5    | .    .    .    .    .    .    .    5    
  Impact                   4    | .    .    .    .    .    .    .    4    
  Kinetic                  1    | .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      332  | .    27   35   .    .    62   170  38   
  Shots                    12   | .    1    1    .    .    2    5    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        750  | .    180  376  .    .    96   750  249  
  Average Temperature      120  | .    68   126  .    .    46   148  63   
  Received Heat Transfer   537  | .    78   69   .    .    117  180  93   
  Effects                  17   | .    .    1    .    .    .    16   .    
    Shutdowns              5    | .    .    1    .    .    .    4    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
    Interference           3    | .    .    .    .    .    .    3    .    
    Matter Decay           3    | .    .    .    .    .    .    3    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    
    Damage (major)         1    | .    .    .    .    .    .    1    .    
    Damage (core)          1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    1    .    .    .    1    3    
  Combat Hostiles          2    | .    .    .    .    .    .    .    2    
  Parts Fried              17   | .    1    3    .    .    .    8    5    
  Impact Corruptions       14   | .    .    .    .    .    .    .    14   
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    1    1    .    .    .    1    3    
  Heat Transferred         3216 | .    1382 150  .    .    .    1388 296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    1    2    .    .    .    3    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Peak Influence             541  | 5   234 354 138 .   275 541 332 
  Initial                  207  | .   3   39  138 .   .   107 207 
  Average                  191  | 1   101 147 138 .   111 326 111 
Maximum Alert Level        2    | .   1   1   .   .   1   2   1   
  Low Security (%)         56   | 100 91  76  100 .   86  9   81  
  Level 1                  32   | .   8   23  .   .   13  60  18  
  Level 2                  11   | .   .   .   .   .   .   30  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   .   .   5   6   
  Investigation            2    | .   .   .   .   .   .   1   1   
  Extermination            3    | .   .   .   .   .   .   .   3   
  Reinforcement            7    | .   1   .   .   .   .   4   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   .   3   .   .   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              110  | .   13  19  .   .   9   45  24  
  Peak Tracking Total      6    | .   3   6   .   .   3   6   4   
  Tactical Retreats        3    | .   .   .   .   .   .   1   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Traps Triggered            7    | .   1   .   .   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         16   | .   .   .   .   .   .   .   16  
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   2   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Disabled          11   | .   .   .   .   .   1   8   2   
  Max in Single Turn       5    | .   .   .   .   .   1   5   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Accessed          27   | .   2   1   .   2   .   10  12  
  Terminals                15   | .   2   1   .   .   .   8   4   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   2   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   
  Garrison Access          3    | .   .   .   .   .   .   .   3   
Total Hacks                88   | .   9   2   .   17  .   39  21  
  Successful               50   | .   7   2   .   17  .   19  5   
  Failed                   38   | .   2   .   .   .   .   20  16  
    Catastrophic           6    | .   .   .   .   .   .   2   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   36   | .   7   1   .   .   .   26  2   
  Terminals                54   | .   9   2   .   .   .   35  8   
  Fabricators              4    | .   .   .   .   .   .   .   4   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   4   1   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   
  Garrison Access          5    | .   .   .   .   .   .   .   5   
Terminal Hacks             33   | .   4   1   .   17  .   9   2   
  Record                   17   | .   .   .   .   17  .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   
  Locate Traps             5    | .   1   1   .   .   .   1   2   
  Recall Reinforcements    2    | .   .   .   .   .   .   2   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         12   | .   3   1   .   .   .   8   .   
  Terminals                11   | .   3   1   .   .   .   7   .   
    Botnet                 9    | .   2   1   .   .   .   6   .   
    Operators              2    | .   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
    Reject                 1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   1   .   .   .   10  9   
  Full Trace Events        2    | .   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   .   117 
  Total Part Build Rating  14   | .   .   .   .   .   .   .   14  
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   10  .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      16   | .   .   .   .   .   .   16  .   
  Highest-Rated Ally       16   | .   .   .   .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   6   .   
  Total Damage             84   | .   .   .   .   .   .   84  .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       2    | .   1   .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               6222 | 55   569  338  173  795  174  1990 2128 
Spaces Moved               3003 | 56   339  184  123  549  104  851  797  
  Core                     74   | 37   35   .    .    .    .    1    1    
  Treads                   196  | .    .    .    .    .    .    196  .    
  Legs                     307  | .    .    .    .    .    .    .    307  
  Wheels                   2426 | 19   304  184  123  549  104  654  489  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   115  130  145  130  135  123  
  Average Speed            170  | 63   106  135  138  145  138  193  216  
  Slowest Speed            1700 | 90   115  145  145  145  145  1700 1550 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       37   | 3    53   22   22   89   33   57   21   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    2    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          215  | .    3    8    .    .    134  68   2    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    2    
  AOE                      213  | .    3    8    .    .    134  68   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Total                      3766 | 72   476  232  129  548  121  1076 1112 
  Wait                     240  | 4    33   15   .    .    2    47   139  
  Move                     2996 | 55   338  183  122  548  103  850  797  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  85   | 7    24   8    3    .    3    22   18   
  Fast Attach              43   | 3    8    .    .    .    .    14   18   
  Attach                   34   | 2    2    4    .    .    4    7    15   
  Detach                   12   | .    1    .    .    .    .    5    6    
  Swap                     43   | .    9    1    1    .    3    21   8    
  Drop                     81   | .    19   1    3    .    1    34   23   
  Fire                     147  | 1    42   20   .    .    5    62   17   
  Melee                    31   | .    .    .    .    .    .    .    31   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    .    .    24   
  Rewire                   14   | .    .    .    .    .    .    14   .    
  Trap                     16   | .    .    .    .    .    .    .    16   
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  168 | -10/Materials | Discovered new exit (range 7)
  314 | -10/Materials | Build established: Mutant
  497 | -10/Materials | Core integrity fell below 50%
  512 | -10/Materials | Discovered new exit (range 8)
  625 | -10/Materials | Entered another Materials area
  625 | -9/Materials  | Evolved 2 slots: Weapon x2
  920 | -9/Materials  | Discovered new exit (range 16)
  939 | -9/Materials  | Build established: Gunner
  963 | -9/Materials  | Entered Mines
 1082 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1084 | -9/Mines      | Discovered new exit (range 5)
 1108 | -9/Mines      | Learned location of Storage (-7)
 1136 | -9/Mines      | Entered Exiles
 1171 | -9/Exiles     | Met 8R-AWN
 1196 | -9/Exiles     | Met EX-HEX
 1252 | -9/Exiles     | Met EX-DEC
 1303 | -9/Exiles     | Visited The Gauntlet
 1692 | -9/Exiles     | Met EX-BIN
 1914 | -9/Exiles     | Discovered new exit (range 14)
 1931 | -9/Exiles     | Entered Mines
 2021 | -8/Mines      | Lost 3 parts (1p1n1w)
 2075 | -8/Mines      | Discovered new exit (range 10)
 2105 | -8/Mines      | Entered Materials
 2105 | -8/Materials  | Evolved 2 slots: Utility x2
 2522 | -8/Materials  | Build established: Tank
 3112 | -8/Materials  | Lost 3 parts (2n1u)
 3409 | -8/Materials  | Discovered new exit (range 3)
 3528 | -8/Materials  | Build established: Scavenger-Gunner
 4095 | -8/Materials  | Entered Factory
 4095 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4601 | -7/Factory    | Build established: Gladiator
 5164 | -7/Factory    | Fabricated Force Lance (x2)
 6112 | -7/Factory    | Discovered new exit (range 6)
 6133 | -7/Factory    | Core integrity fell below 50%
 6170 | -7/Factory    | Crushed by falling debris
 6182 | -7/Factory    | Core integrity fell below 20%
 6223 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
06170_ The unstable cave ceiling collapses.
06170_ Crushed by falling debris.
06171_ Acquired 4 matter.
06172_ Lightning Gun destroyed.
06172_ Knocked back.
06177_ P-60 Hacker resets H-61 Shepherd, system corruption cleaned.
06184_ VSS Leg destroyed.
06188_ System corrupted: Matter fused (-6).
06193_ P-60 Hacker knocked back.
06193_ Imp. Deuterium Engine destroyed.
06194_ Penetrated by Slug.
06194_ Impact Mace destroyed.
06194_ Knocked back.
06210_ System corrupted: Adv. Assault Cannon rejected.
06219_ P-60 Hacker suffers critical hit (Burn).
06219_ Target Analyzer melted.
06219_ Gravmag System melted.
06219_ Remote Datajack melted.
06219_ P-60 Hacker destroyed.
06219_ Switching to secondary target: H-61 Shepherd.

 Map 
-----
+----------------------------------------------------+
| ?????????# !       #?#  ""  ##       #???????????? |
| ?????????#         #?#      ##       #???????????? |
| ?????????# """     #?#########+##+##+########+#### |
| ?????????# """    !#?????????#           #         |
| ?????????# """     #?????????#           #         |
| ?????????#     " " #?????????#    """""" #         |
| ?????????#     "R" #?????????#|   """""" +         |
| ?????????#     """ #?????????#    """""" #         |
| ?????????###########?????????# [  """""" #         |
| ?????????????????????????????#           #         |
| ?????????????????????????????###########"#         |
| ????????????????????????????##############         |
| ????????????????????????????#            #         |
| ????????????????????????????#    """"""" #         |
| ????????????????????????????#    """"""" #         |
| ????????????????????????????#    """"""" #         |
| ????????????????????????????#    """"""" #         |
| ????????????????????????????#           !#     ### |
| ????????????????????????????#    """"""" #     #?? |
| ????????????????????????????#    """""""%/%    #?? |
| ????????????????????????????#    """""""*#  %  #?? |
| ????????????????????????????#    """""""%#!%   #?? |
| ??????????????????????##????#            # %   #?? |
| ????????????????####### ###?#  !         #     #?? |
| ??#+##+########## # ;#;#;;################     #?? |
| ??#     """T"           %@!%=        g[[g      #?? |
| ??#                  H     %         ][        #?? |
| ?????? """     %  %    %             [^   """  #?? |
| ?????? """      [=%                  [^   """  #?? |
| ?????? "%"  =! ==%[                      ^  "  #?? |
| ??#         !!% [##############+;##       "F"  ### |
| ??#     !        #??#       *     #   """ """  #   |
| ??+              #??#  """        # ^ """     =#!= |
| ??#####          #??# ""T""       #   """    *[+%[ |
| ??????#       <  #??# "" ""       #           %# * |
| ??????#          #??#             #   """ """ =#   |
| ??????#          #??#             #   """ """  #   |
| ??????#+####+#####??#   """"""""" #   """ """  #   |
| ????????????????????#             #   !        #   |
| ????????????????????#####+#########  ! !  """  #   |
| ????????????????????????#            ![!  """  #   |
| ????????????????????????+            [[!  """  #   |
| ????????????????????????#                      #   |
| ????????????????????????###########            ### |
| ?????????????????????????????????#####+#########?? |
| ?????????????????????????????????#         #?????? |
| ?????????????????????????????????#         #?????? |
| ?????????????????????????????????# """ """ #?????? |
| ?????????????????????????????????# """ """ #?????? |
| ?????????????????????????????????# """ """ #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Utility Shielding          66
Evasion (%)                50
Targeting Accuracy         14
Melee Accuracy             17
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Force Lance | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              IntegratedLightningLattice
  Manual?         0
Play Time         00:55:58
  Cumulative      174.3 hours
  Start           2024.08.29 @ 20:39:28
  End             2024.08.29 @ 21:37:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          177
  Rogue           177
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          55
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: daba4fdd-618c-48b4-be6f-4df33c2df8a5