Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 16:16:08

Player: Dicaso9

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (95)      475
Value Destroyed (3593)     3593
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (444)                444
              TOTAL SCORE: 8172

 Bonus
-------
High Alert Combat Kills    144
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (10)
Movement                   Hovering (60)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Gravmag System
>          --- UTILITY (5) ------
     Small Storage Unit
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
     Large Storage Unit
  Improved Medium Armor Plating
           Beamcaster
           Beamcaster
           KE Penetrator

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Medium Armor Plating
  Improved Shield Generator
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
     Heavy Laser
           Beamcaster
>          --- INVENTORY --------
           Gravmag System
           Gravmag System
           Gravmag System
           Greatsword
[Rating: 48]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   
  Utility                  3    | .   .   1   .   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             171  | 7   3   23  4   50  63  3   7   3   8   
  Power                    30   | 1   1   4   .   8   13  .   1   1   1   
    Engine                 18   | 1   1   4   .   5   4   .   1   1   1   
    Core                   12   | .   .   .   .   3   9   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   .   7   .   15  14  1   1   .   3   
    Treads                 7    | .   .   2   .   5   .   .   .   .   .   
    Leg                    26   | 2   .   2   .   7   13  1   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   1   .   .   .   3   
    Flight                 6    | .   .   3   .   3   .   .   .   .   .   
  Utility                  37   | 2   .   3   1   6   20  1   2   2   .   
    Device                 18   | 1   .   1   .   3   11  1   1   .   .   
    Storage                3    | 1   .   .   .   .   .   .   1   1   .   
    Processor              3    | .   .   .   .   2   1   .   .   .   .   
    Hackware               3    | .   .   .   .   .   3   .   .   .   .   
    Protection             10   | .   .   2   1   1   5   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   2   9   3   21  16  1   3   .   4   
    Energy Gun             26   | 1   .   4   .   4   11  .   3   .   3   
    Energy Cannon          5    | .   .   .   .   4   .   .   .   .   1   
    Ballistic Gun          19   | 1   2   5   2   8   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   3   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   2   4   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   3   2   .   .   .   1   
Parts Lost                 47   | .   .   1   .   20  12  .   6   .   8   
  Power                    7    | .   .   .   .   2   2   .   1   .   2   
  Propulsion               18   | .   .   .   .   6   6   .   2   .   4   
  Utility                  12   | .   .   1   .   6   2   .   3   .   .   
  Weapon                   10   | .   .   .   .   6   2   .   .   .   2   
  Highest Loss Streak      9    | .   .   1   .   9   4   .   6   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 97  95  84  93  85  57  61  58  
  Engine                   4    | .   14  10  11  2   4   .   .   .   2   
  Core                     6    | .   .   .   .   5   9   15  7   7   3   
  Treads                   2    | .   .   15  .   6   .   .   .   .   .   
  Leg                      18   | .   28  14  .   9   27  16  14  15  8   
  Flight                   4    | .   .   1   33  15  .   .   .   .   .   
  Device                   12   | .   14  12  11  13  15  23  1   7   5   
  Storage                  3    | .   14  11  .   .   .   .   6   7   7   
  Processor                1    | .   .   .   .   8   .   .   .   .   .   
  Hackware                 9    | .   .   .   .   .   14  15  15  15  15  
  Protection               5    | .   .   9   18  5   5   .   .   .   1   
  Energy Gun               8    | .   7   6   .   4   10  14  10  7   4   
  Ballistic Gun            4    | .   20  15  21  7   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 13  13  24  15  22  38  26  38  38  36  
  Greatest Support         62   | 20  20  40  12  53  62  55  30  30  30  
  Greatest Overweight (x)  10   | .   .   7   1   2   1   .   1   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   5   5   5   5   15  15  8   
  Average Capacity         6    | 7   8   7   5   5   5   5   14  14  8   
  Most Carried             9    | 5   8   8   5   5   5   5   9   8   8   
  Average Carried          5    | 2   4   7   4   3   4   4   5   7   6   
  Final Capacity           15   | 8   8   5   5   5   5   5   15  8   8   
  Final Carried            8    | 2   8   5   5   3   5   5   8   7   5   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 39% | Hacker-Mutant
  8% | Mutant
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           2691 | 168  155  444  145  660  701  101  101  .    216  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3890 | 59   155  402  151  970  1665 42   156  .    290  
  Parts                    200  | 7    8    37   15   46   76   1    4    .    6    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    1    3    .    4    
  Prevented                4    | .    .    .    .    .    .    2    .    .    2    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  85   | .   5   11  7   22  35  1   3   .   1   
  Melee                    17   | .   .   .   .   1   16  .   .   .   .   
  Guns                     54   | .   5   11  5   11  18  1   3   .   .   
  Cannons                  3    | .   .   .   .   2   .   .   .   .   1   
  AOE                      9    | .   .   .   2   7   .   .   .   .   .   
Classes Destroyed          12   | 1   3   2   1   2   3   .   .   .   .   
  Worker                   3    | .   .   1   .   1   1   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  20   | .   3   6   3   4   3   .   .   .   1   
  Grunt                    38   | .   2   .   4   10  18  1   3   .   .   
  Duelist                  4    | .   .   .   .   2   2   .   .   .   .   
  Sentry                   11   | .   .   5   .   4   2   .   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   3   .   .   .   .   
  Programmer               7    | .   .   .   .   .   7   .   .   .   .   
Best Kill Streak           5    | 2   3   3   5   5   4   1   3   .   1   
  Combat Bots Only         4    | .   3   3   4   4   4   1   3   .   1   
Max Kills in Single Turn   3    | 1   1   2   3   3   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        597  | .    33   56   7    141  238  1    57   .    64   
  Missed                   155  | .    9    11   2    31   65   1    12   .    24   
Damage Taken               6679 | .    190  491  49   1972 2482 17   613  .    865  
  Core                     1107 | .    8    47   7    334  252  .    89   .    370  
  Absorbed by Shields      428  | .    .    .    .    103  325  .    .    .    .    
  Regen/Repaired (Parts)   249  | .    .    .    .    95   154  .    .    .    .    
Core Remaining (%)         80   | 100  96   .    86   39   .    .    .    .    .    
Volleys Fired              223  | 10   17   28   9    63   58   3    10   .    25   
  Largest                  2    | 2    2    2    2    2    2    2    2    .    2    
  Hottest                  155  | 70   70   100  62   136  155  155  155  .    150  
Shots Fired                401  | 20   34   57   18   106  114  5    20   .    27   
  Gun                      374  | 20   34   57   16   85   112  5    20   .    25   
  Cannon                   18   | .    .    .    .    16   .    .    .    .    2    
  Launcher                 7    | .    .    .    2    5    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    2    .    .    .    .    
  Kinetic                  164  | 10   21   50   16   58   .    .    9    .    .    
  Thermal                  183  | 10   13   .    .    20   97   5    11   .    27   
  Explosive                7    | .    .    .    2    5    .    .    .    .    .    
  Electromagnetic          45   | .    .    7    .    23   15   .    .    .    .    
  Robot Hit Streak         16   | 3    5    15   6    16   11   2    7    .    12   
  Robot Miss Streak        6    | 2    4    4    1    3    6    2    3    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           320  | 11   17   36   9    81   125  3    15   .    23   
  Core Hits                177  | 3    9    19   10   48   71   3    6    .    8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | 1    1    1    .    .    5    .    .    .    2    
    Burn                   4    | 1    .    .    .    .    1    .    .    .    2    
    Destroy                2    | .    1    1    .    .    .    .    .    .    .    
    Sever                  4    | .    .    .    .    .    4    .    .    .    .    
Melee Attacks              63   | .    .    .    .    11   52   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 63   | .    .    .    .    11   52   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8024 | 151  229  559  381  1973 3801 52   369  .    509  
  Guns                     4659 | 151  229  559  101  1068 1661 52   369  .    469  
  Cannons                  315  | .    .    .    .    275  .    .    .    .    40   
  Explosions               876  | .    .    .    280  596  .    .    .    .    .    
  Melee                    2174 | .    .    .    .    34   2140 .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1579 | 75   165  457  101  576  .    .    205  .    .    
  Thermal                  2747 | 76   64   .    .    355  1527 52   164  .    509  
  Explosive                876  | .    .    .    280  596  .    .    .    .    .    
  Electromagnetic          648  | .    .    102  .    412  134  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2174 | .    .    .    .    34   2140 .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    3    3    .    10   10   10   10   10   
  Average Corruption       6    | .    .    3    3    .    4    10   10   10   10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  136  | .    .    8    6    .    55   14   22   7    24   
    Message Errors         27   | .    .    1    2    .    12   1    4    1    6    
    Matter Fused           41   | .    .    3    1    .    14   6    8    2    7    
    Heat Flow Errors       16   | .    .    .    1    .    6    2    3    1    3    
    Energy Discharges      10   | .    .    .    1    .    8    .    .    .    1    
    Data Loss (minor)      22   | .    .    3    .    .    7    3    5    3    1    
    Data Loss (major)      6    | .    .    .    1    .    3    .    .    .    2    
    Misfires               5    | .    .    1    .    .    2    .    1    .    1    
    Alerts                 2    | .    .    .    .    .    1    1    .    .    .    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        4    | .    .    .    .    .    2    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            94   | .    .    .    .    8    86   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               8    | .    .    .    .    8    .    .    .    .    .    
  Melee                    86   | .    .    .    .    .    86   .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      261  | .    .    .    .    108  153  .    .    .    .    
  Shots                    5    | .    .    .    .    3    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378  | 27   72   27   129  282  378  245  267  210  260  
  Average Temperature      86   | 12   26   14   74   98   94   115  103  106  95   
  Received Heat Transfer   1916 | .    12   117  6    689  654  9    300  .    129  
  Effects                  4    | .    .    .    .    .    2    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    5    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Melted             21   | .    .    .    .    5    15   .    1    .    .    
  Heat Transferred         5620 | 296  185  .    .    555  3163 112  296  .    1013 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    1    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Peak Influence             497  | 15  149 356 287 497 483 .   .   .   .   
  Initial                  148  | .   9   62  82  111 148 .   .   .   .   
  Average                  286  | 5   89  203 245 340 328 .   .   .   .   
Maximum Alert Level        2    | .   .   1   1   2   2   .   .   .   .   
  Low Security (%)         24   | 100 100 61  9   13  8   .   .   .   .   
  Level 1                  59   | .   .   38  90  50  71  .   .   .   .   
  Level 2                  16   | .   .   .   .   36  19  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   1   2   9   .   .   .   .   
  Investigation            4    | .   .   .   1   .   3   .   .   .   .   
  Extermination            5    | .   .   .   .   .   5   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Distress Signals           2    | .   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   7   13  8   34  47  1   6   .   14  
  Peak Tracking Total      6    | .   3   6   4   6   4   1   3   .   6   
  Tactical Retreats        10   | .   .   .   1   1   1   .   1   .   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Traps Triggered            2    | .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Machines Disabled          9    | .   .   .   .   3   6   .   .   .   .   
  Max in Single Turn       5    | .   .   .   .   2   5   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Machines Accessed          34   | .   2   5   1   5   16  1   .   4   .   
  Terminals                16   | .   2   4   .   1   8   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   
  Repair Stations          5    | .   .   1   .   1   3   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   2   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   
Total Hacks                105  | .   3   10  1   20  43  1   .   27  .   
  Successful               69   | .   1   4   1   11  24  1   .   27  .   
  Failed                   36   | .   2   6   .   9   19  .   .   .   .   
    Catastrophic           8    | .   1   1   .   1   5   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   3   6   .   .   10  .   .   .   .   
  Terminals                36   | .   3   8   .   1   23  1   .   .   .   
  Fabricators              6    | .   .   .   .   .   6   .   .   .   .   
  Repair Stations          17   | .   .   2   .   7   8   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   10  4   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   1   .   .   .   .   
Terminal Hacks             44   | .   1   3   1   .   11  1   .   27  .   
  Record                   12   | .   .   .   .   .   .   1   .   11  .   
  Part Schematic           13   | .   1   2   .   .   1   .   .   9   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   2   .   .   .   .   
  Alert Level              2    | .   .   1   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   3   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   4   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       9    | .   .   1   .   3   5   .   .   .   .   
  Scan Component           5    | .   .   1   .   1   3   .   .   .   .   
  Repair                   3    | .   .   .   .   1   2   .   .   .   .   
  Refit                    1    | .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   7   2   .   .   .   .   
  Insert Component         4    | .   .   .   .   3   1   .   .   .   .   
  Analyze                  5    | .   .   .   .   4   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   5   .   5   14  1   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   1   2   .   3   2   .   .   9   .   
  Parts Built              3    | .   .   .   .   .   3   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   78   | .   .   .   .   .   78  .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   9   .   .   .   .   
Parts Repaired             3    | .   .   .   .   1   2   .   .   .   .   
  Time                     108  | .   .   .   .   32  76  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   3   1   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   3   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Total Allies               2    | .   .   .   1   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   31  .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   31  .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   4   
  Total Damage             102  | .   .   .   .   .   .   .   .   .   102 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               6741 | 125  313  618  380  869  2772 285  648  151  580  
Spaces Moved               4424 | 74   185  291  509  526  1694 214  369  76   486  
  Core                     18   | 12   .    3    .    1    .    .    .    .    2    
  Treads                   306  | .    .    208  .    98   .    .    .    .    .    
  Legs                     3022 | 62   185  51   .    162  1694 214  369  76   209  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    275  | .    .    .    .    .    .    .    .    .    275  
  Flight                   803  | .    .    29   509  265  .    .    .    .    .    
  Fastest Speed            26   | 50   120  29   29   26   122  125  125  125  52   
  Average Speed            114  | 108  120  148  63   79   123  125  163  194  97   
  Slowest Speed            550  | 120  120  435  109  160  190  130  195  195  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    32   34   95   48   47   45   54   68   60   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    .    1    1    1    .    
Scrap Searched             9    | .    .    .    3    .    .    3    2    .    1    
Spaces Dug                 1    | .    .    .    .    .    1    .    .    .    .    
Terrain Destroyed          121  | .    .    .    27   55   37   .    1    .    1    
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    
  Projectile               5    | .    .    .    .    3    .    .    1    .    1    
  AOE                      115  | .    .    .    27   52   36   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      5568 | 98   240  420  548  848  2151 223  393  79   568  
  Wait                     522  | .    30   56   24   163  206  .    1    .    42   
  Move                     4415 | 73   184  290  508  525  1693 213  368  75   486  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  79   | 8    6    4    2    21   28   2    5    .    3    
  Fast Attach              49   | 1    .    9    .    10   26   1    1    .    1    
  Attach                   52   | 6    .    2    1    20   12   .    4    2    5    
  Detach                   8    | .    .    .    .    1    3    .    2    1    1    
  Swap                     72   | .    3    12   3    21   26   2    2    1    2    
  Drop                     85   | .    .    19   1    13   47   2    .    .    3    
  Fire                     223  | 10   17   28   9    63   58   3    10   .    25   
  Melee                    63   | .    .    .    .    11   52   .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 15)
  126 | -11/Scrapyard      | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  398 | -10/Materials      | Discovered new exit (range 16)
  439 | -10/Materials      | Entered another Materials area
  439 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  769 | -9/Materials       | Discovered new exit (range 6)
  793 | -9/Materials       | Build established: Scavenger-Mutant
  929 | -9/Materials       | Discovered new exit (range 4)
 1057 | -9/Materials       | Entered Mines
 1059 | -9/Mines           | Learned location of 1 exit from Materials
 1067 | -9/Mines           | Met a Derelict shopkeep closing up shop
 1112 | -9/Mines           | Discovered new exit (range 5)
 1114 | -9/Mines           | Discovered new exit (range 11)
 1118 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1235 | -9/Mines           | Learned Materials interactive machine intel
 1237 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1437 | -9/Mines           | Entered Materials
 1437 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1438 | -8/Materials       | Identified exit to Factory
 1439 | -8/Materials       | Loaded intel: 19 interactive machine locations
 1528 | -8/Materials       | Discovered new exit (range 12)
 1848 | -8/Materials       | Lost 3 parts (1p1n1u)
 1998 | -8/Materials       | Core integrity fell below 50%
 2038 | -8/Materials       | Lost 9 parts (4n2u3w)
 2158 | -8/Materials       | Repaired Imp. Aluminum Leg
 2244 | -8/Materials       | Discovered exit to Factory (range 15)
 2306 | -8/Materials       | Entered Factory
 2306 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2601 | -7/Factory         | Discovered new exit (range 3)
 2772 | -7/Factory         | Fabricated VTOL Module (x2)
 2968 | -7/Factory         | Identified exit to Factory
 3471 | -7/Factory         | Repaired Carbon-fiber Leg
 3510 | -7/Factory         | Repaired Titanium Leg
 3718 | -7/Factory         | Build established: Hacker-Mutant
 3752 | -7/Factory         | Garrison activated, responded to threat
 4079 | -7/Factory         | Fabricated Beamcaster?
 4190 | -7/Factory         | Discovered exit to Factory (range 8)
 4292 | -7/Factory         | Identified exit to Lower Caves
 4951 | -7/Factory         | System corruption reached 10%
 4990 | -7/Factory         | Lost 4 parts (1p2n1u)
 5078 | -7/Factory         | Entered Lower Caves
 5356 | -7/Lower Caves     | Discovered new exit (range 4)
 5363 | -7/Lower Caves     | Entered another Lower Caves area
 5412 | -7/Lower Caves     | Lost 6 parts (1p2n3u)
 5659 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5685 | -7/Lower Caves     | Learned Factory stockpile data
 5829 | -7/Lower Caves     | Spotted B-75 Beast
 6007 | -7/Lower Caves     | Discovered new exit (range 3)
 6011 | -7/Lower Caves     | Entered Data Miner
 6011 | -7/Data Miner      | Discovered new exit (range 6)
 6049 | -7/Data Miner      | Met Data Miner
 6082 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6082 | -7/Data Miner      | Learned location of Section 7 (-2)
 6115 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6162 | -7/Data Miner      | Entered Proximity Caves
 6483 | -6/Proximity Caves | Spotted B-75 Beast
 6485 | -6/Proximity Caves | Escorted by Enhanced Grunt
 6497 | -6/Proximity Caves | Core integrity fell below 50%
 6558 | -6/Proximity Caves | Lost 5 parts (2p2n1w)
 6607 | -6/Proximity Caves | Core integrity fell below 20%
 6648 | -6/Proximity Caves | Lost 3 parts (2n1w)
 6732 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6742 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
VTOL Module fries itself beyond repair.
Lgt. Nuclear Core fries itself beyond repair.
Acquired 17 matter.
Acquired 5 matter.
System corrupted: Matter fused (-8).
Neutron Cannon destroyed.
Gravmag System destroyed.
System corrupted: Substantial component data
  lost.
System corrupted: Substantial component data
  lost.
Dropped Mak. ECM Suite.
,SCCYAGUPM37Z<:QKV5YB>NB
System corrupted: Heat flow error (+171).
JJ#XU%6S>XH>BZRBGQUA&CMVW&K7LG2IF2&L
Acquired Corrupted Hvy. Laser.
JR LC0O6VX/L#XALZ:THK<L5Y#USF2R
Dropped Corrupted Hvy. Laser.
Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."

 Map 
-----
+----------------------------------------------------+
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| ?????????#      ##                       ????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          26
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             305
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          30

 Item Schematics 
-----------------
                Hover Unit | -10/Materials | Hacked
     Weight Redist. System | -9/Materials  | Hacked
                      Mace | -9/Materials  | Hacked
           Lgt. Ion Engine | -8/Materials  | Scanalyzed
     Hvy. Missile Launcher | -8/Materials  | Scanalyzed
                Beamcaster | -8/Materials  | Scanalyzed
               VTOL Module | -7/Factory    | Scanalyzed
                    Airjet | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
      Scatter Rocket Array | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
             KE Penetrator | -7/Data Miner | Free
      Imp. Cloaking Device | -7/Data Miner | Free

 Robot Schematics 
------------------
 M-22 Extractor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
 VTOL Module | x2 | -7/Factory 
  Beamcaster | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              CloakingTerrabombClaws
  Manual?         0
Play Time         01:40:29
  Cumulative      25.9 hours
  Start           2024.05.18 @ 11:39:40
  End             2024.05.18 @ 16:16:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84b7989e-2bd3-4cee-90dd-5c64df054607