Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 16:16:08 Player: Dicaso9 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (3593) 3593 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (444) 444 TOTAL SCORE: 8172 Bonus ------- High Alert Combat Kills 144 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (10) Movement Hovering (60) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (5) ------ Small Storage Unit Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Large Storage Unit Improved Medium Armor Plating Beamcaster Beamcaster KE Penetrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Medium Armor Plating Improved Shield Generator Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Laser Beamcaster > --- INVENTORY -------- Gravmag System Gravmag System Gravmag System Greatsword [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 171 | 7 3 23 4 50 63 3 7 3 8 Power 30 | 1 1 4 . 8 13 . 1 1 1 Engine 18 | 1 1 4 . 5 4 . 1 1 1 Core 12 | . . . . 3 9 . . . . Reactor . | . . . . . . . . . . Propulsion 43 | 2 . 7 . 15 14 1 1 . 3 Treads 7 | . . 2 . 5 . . . . . Leg 26 | 2 . 2 . 7 13 1 1 . . Wheel . | . . . . . . . . . . Hover 4 | . . . . . 1 . . . 3 Flight 6 | . . 3 . 3 . . . . . Utility 37 | 2 . 3 1 6 20 1 2 2 . Device 18 | 1 . 1 . 3 11 1 1 . . Storage 3 | 1 . . . . . . 1 1 . Processor 3 | . . . . 2 1 . . . . Hackware 3 | . . . . . 3 . . . . Protection 10 | . . 2 1 1 5 . . 1 . Artifact . | . . . . . . . . . . Weapon 61 | 2 2 9 3 21 16 1 3 . 4 Energy Gun 26 | 1 . 4 . 4 11 . 3 . 3 Energy Cannon 5 | . . . . 4 . . . . 1 Ballistic Gun 19 | 1 2 5 2 8 . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 1 3 . . . . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . . 2 4 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 3 2 . . . 1 Parts Lost 47 | . . 1 . 20 12 . 6 . 8 Power 7 | . . . . 2 2 . 1 . 2 Propulsion 18 | . . . . 6 6 . 2 . 4 Utility 12 | . . 1 . 6 2 . 3 . . Weapon 10 | . . . . 6 2 . . . 2 Highest Loss Streak 9 | . . 1 . 9 4 . 6 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 100 97 95 84 93 85 57 61 58 Engine 4 | . 14 10 11 2 4 . . . 2 Core 6 | . . . . 5 9 15 7 7 3 Treads 2 | . . 15 . 6 . . . . . Leg 18 | . 28 14 . 9 27 16 14 15 8 Flight 4 | . . 1 33 15 . . . . . Device 12 | . 14 12 11 13 15 23 1 7 5 Storage 3 | . 14 11 . . . . 6 7 7 Processor 1 | . . . . 8 . . . . . Hackware 9 | . . . . . 14 15 15 15 15 Protection 5 | . . 9 18 5 5 . . . 1 Energy Gun 8 | . 7 6 . 4 10 14 10 7 4 Ballistic Gun 4 | . 20 15 21 7 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 13 13 24 15 22 38 26 38 38 36 Greatest Support 62 | 20 20 40 12 53 62 55 30 30 30 Greatest Overweight (x) 10 | . . 7 1 2 1 . 1 1 10 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 5 5 5 5 15 15 8 Average Capacity 6 | 7 8 7 5 5 5 5 14 14 8 Most Carried 9 | 5 8 8 5 5 5 5 9 8 8 Average Carried 5 | 2 4 7 4 3 4 4 5 7 6 Final Capacity 15 | 8 8 5 5 5 5 5 15 8 8 Final Carried 8 | 2 8 5 5 3 5 5 8 7 5 Class Distribution -------------------- 45% | Scavenger-Mutant 39% | Hacker-Mutant 8% | Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 2691 | 168 155 444 145 660 701 101 101 . 216 Remotely . | . . . . . . . . . . Salvage Created 3890 | 59 155 402 151 970 1665 42 156 . 290 Parts 200 | 7 8 37 15 46 76 1 4 . 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 1 3 . 4 Prevented 4 | . . . . . . 2 . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 85 | . 5 11 7 22 35 1 3 . 1 Melee 17 | . . . . 1 16 . . . . Guns 54 | . 5 11 5 11 18 1 3 . . Cannons 3 | . . . . 2 . . . . 1 AOE 9 | . . . 2 7 . . . . . Classes Destroyed 12 | 1 3 2 1 2 3 . . . . Worker 3 | . . 1 . 1 1 . . . . Builder 1 | . . . 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . Operator 2 | . 1 1 . . . . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 20 | . 3 6 3 4 3 . . . 1 Grunt 38 | . 2 . 4 10 18 1 3 . . Duelist 4 | . . . . 2 2 . . . . Sentry 11 | . . 5 . 4 2 . . . . Specialist 2 | . . . . 2 . . . . . Hunter 3 | . . . . . 3 . . . . Programmer 7 | . . . . . 7 . . . . Best Kill Streak 5 | 2 3 3 5 5 4 1 3 . 1 Combat Bots Only 4 | . 3 3 4 4 4 1 3 . 1 Max Kills in Single Turn 3 | 1 1 2 3 3 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 3 . . . . . Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 597 | . 33 56 7 141 238 1 57 . 64 Missed 155 | . 9 11 2 31 65 1 12 . 24 Damage Taken 6679 | . 190 491 49 1972 2482 17 613 . 865 Core 1107 | . 8 47 7 334 252 . 89 . 370 Absorbed by Shields 428 | . . . . 103 325 . . . . Regen/Repaired (Parts) 249 | . . . . 95 154 . . . . Core Remaining (%) 80 | 100 96 . 86 39 . . . . . Volleys Fired 223 | 10 17 28 9 63 58 3 10 . 25 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 155 | 70 70 100 62 136 155 155 155 . 150 Shots Fired 401 | 20 34 57 18 106 114 5 20 . 27 Gun 374 | 20 34 57 16 85 112 5 20 . 25 Cannon 18 | . . . . 16 . . . . 2 Launcher 7 | . . . 2 5 . . . . . Special 2 | . . . . . 2 . . . . Kinetic 164 | 10 21 50 16 58 . . 9 . . Thermal 183 | 10 13 . . 20 97 5 11 . 27 Explosive 7 | . . . 2 5 . . . . . Electromagnetic 45 | . . 7 . 23 15 . . . . Robot Hit Streak 16 | 3 5 15 6 16 11 2 7 . 12 Robot Miss Streak 6 | 2 4 4 1 3 6 2 3 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 320 | 11 17 36 9 81 125 3 15 . 23 Core Hits 177 | 3 9 19 10 48 71 3 6 . 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 10 | 1 1 1 . . 5 . . . 2 Burn 4 | 1 . . . . 1 . . . 2 Destroy 2 | . 1 1 . . . . . . . Sever 4 | . . . . . 4 . . . . Melee Attacks 63 | . . . . 11 52 . . . . Impact . | . . . . . . . . . . Slashing 63 | . . . . 11 52 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8024 | 151 229 559 381 1973 3801 52 369 . 509 Guns 4659 | 151 229 559 101 1068 1661 52 369 . 469 Cannons 315 | . . . . 275 . . . . 40 Explosions 876 | . . . 280 596 . . . . . Melee 2174 | . . . . 34 2140 . . . . Ramming . | . . . . . . . . . . Kinetic 1579 | 75 165 457 101 576 . . 205 . . Thermal 2747 | 76 64 . . 355 1527 52 164 . 509 Explosive 876 | . . . 280 596 . . . . . Electromagnetic 648 | . . 102 . 412 134 . . . . Impact . | . . . . . . . . . . Slashing 2174 | . . . . 34 2140 . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . 3 3 . 10 10 10 10 10 Average Corruption 6 | . . 3 3 . 4 10 10 10 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 136 | . . 8 6 . 55 14 22 7 24 Message Errors 27 | . . 1 2 . 12 1 4 1 6 Matter Fused 41 | . . 3 1 . 14 6 8 2 7 Heat Flow Errors 16 | . . . 1 . 6 2 3 1 3 Energy Discharges 10 | . . . 1 . 8 . . . 1 Data Loss (minor) 22 | . . 3 . . 7 3 5 3 1 Data Loss (major) 6 | . . . 1 . 3 . . . 2 Misfires 5 | . . 1 . . 2 . 1 . 1 Alerts 2 | . . . . . 1 1 . . . Misdirections 3 | . . . . . . . . . 3 Weapon Failures 4 | . . . . . 2 1 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 94 | . . . . 8 86 . . . . Projectiles . | . . . . . . . . . . Explosions 8 | . . . . 8 . . . . . Melee 86 | . . . . . 86 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 261 | . . . . 108 153 . . . . Shots 5 | . . . . 3 2 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 378 | 27 72 27 129 282 378 245 267 210 260 Average Temperature 86 | 12 26 14 74 98 94 115 103 106 95 Received Heat Transfer 1916 | . 12 117 6 689 654 9 300 . 129 Effects 4 | . . . . . 2 . . . 2 Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 6 | . . . . 5 . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 21 | . . . . 5 15 . 1 . . Heat Transferred 5620 | 296 185 . . 555 3163 112 296 . 1013 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 497 | 15 149 356 287 497 483 . . . . Initial 148 | . 9 62 82 111 148 . . . . Average 286 | 5 89 203 245 340 328 . . . . Maximum Alert Level 2 | . . 1 1 2 2 . . . . Low Security (%) 24 | 100 100 61 9 13 8 . . . . Level 1 59 | . . 38 90 50 71 . . . . Level 2 16 | . . . . 36 19 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 2 9 . . . . Investigation 4 | . . . 1 . 3 . . . . Extermination 5 | . . . . . 5 . . . . Reinforcement 3 | . 1 . . 2 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 2 | . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 130 | . 7 13 8 34 47 1 6 . 14 Peak Tracking Total 6 | . 3 6 4 6 4 1 3 . 6 Tactical Retreats 10 | . . . 1 1 1 . 1 . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 1 . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 9 | . . . . 3 6 . . . . Max in Single Turn 5 | . . . . 2 5 . . . . Garrison Access 2 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 34 | . 2 5 1 5 16 1 . 4 . Terminals 16 | . 2 4 . 1 8 1 . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 5 | . . 1 . 1 3 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 3 | . . . . 2 1 . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 105 | . 3 10 1 20 43 1 . 27 . Successful 69 | . 1 4 1 11 24 1 . 27 . Failed 36 | . 2 6 . 9 19 . . . . Catastrophic 8 | . 1 1 . 1 5 . . . . Database Lockouts . | . . . . . . . . . . Manual 19 | . 3 6 . . 10 . . . . Terminals 36 | . 3 8 . 1 23 1 . . . Fabricators 6 | . . . . . 6 . . . . Repair Stations 17 | . . 2 . 7 8 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 14 | . . . . 10 4 . . . . Garrison Access 3 | . . . . 2 1 . . . . Terminal Hacks 44 | . 1 3 1 . 11 1 . 27 . Record 12 | . . . . . . 1 . 11 . Part Schematic 13 | . 1 2 . . 1 . . 9 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 2 | . . . . . 2 . . . . Alert Level 2 | . . 1 . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 3 | . . . . . 3 . . . . Maintenance Status 1 | . . . . . 1 . . . . Investigation Status 1 | . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . 4 . . . . Load Schematic 2 | . . . . . 2 . . . . Build 2 | . . . . . 2 . . . . Repair Station Hacks 9 | . . 1 . 3 5 . . . . Scan Component 5 | . . 1 . 1 3 . . . . Repair 3 | . . . . 1 2 . . . . Refit 1 | . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 9 | . . . . 7 2 . . . . Insert Component 4 | . . . . 3 1 . . . . Analyze 5 | . . . . 4 1 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 27 | . 2 5 . 5 14 1 . . . Full Trace Events 3 | . . . . . 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . 1 2 . 3 2 . . 9 . Parts Built 3 | . . . . . 3 . . . . Authchips . | . . . . . . . . . . Time 78 | . . . . . 78 . . . . Total Part Build Rating 9 | . . . . . 9 . . . . Parts Repaired 3 | . . . . 1 2 . . . . Time 108 | . . . . 32 76 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . Parts Scanalyzed 4 | . . . . 3 1 . . . . Part Schematics Acquired 4 | . . . . 3 1 . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat 1 | . . . . . 1 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . parse_system 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 2 | . . . 1 . . . . . 1 Largest Group 1 | . . . 1 . . . . . 1 Highest-Rated Group 96 | . . . 31 . . . . . 96 Highest-Rated Ally 96 | . . . 31 . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 Total Damage 102 | . . . . . . . . . 102 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 6741 | 125 313 618 380 869 2772 285 648 151 580 Spaces Moved 4424 | 74 185 291 509 526 1694 214 369 76 486 Core 18 | 12 . 3 . 1 . . . . 2 Treads 306 | . . 208 . 98 . . . . . Legs 3022 | 62 185 51 . 162 1694 214 369 76 209 Wheels . | . . . . . . . . . . Hover 275 | . . . . . . . . . 275 Flight 803 | . . 29 509 265 . . . . . Fastest Speed 26 | 50 120 29 29 26 122 125 125 125 52 Average Speed 114 | 108 120 148 63 79 123 125 163 194 97 Slowest Speed 550 | 120 120 435 109 160 190 130 195 195 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 4 32 34 95 48 47 45 54 68 60 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 2 | . . . . 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 9 | . . . 3 . . 3 2 . 1 Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 121 | . . . 27 55 37 . 1 . 1 Melee 1 | . . . . . 1 . . . . Projectile 5 | . . . . 3 . . 1 . 1 AOE 115 | . . . 27 52 36 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 5568 | 98 240 420 548 848 2151 223 393 79 568 Wait 522 | . 30 56 24 163 206 . 1 . 42 Move 4415 | 73 184 290 508 525 1693 213 368 75 486 Hop . | . . . . . . . . . . Pick Up 79 | 8 6 4 2 21 28 2 5 . 3 Fast Attach 49 | 1 . 9 . 10 26 1 1 . 1 Attach 52 | 6 . 2 1 20 12 . 4 2 5 Detach 8 | . . . . 1 3 . 2 1 1 Swap 72 | . 3 12 3 21 26 2 2 1 2 Drop 85 | . . 19 1 13 47 2 . . 3 Fire 223 | 10 17 28 9 63 58 3 10 . 25 Melee 63 | . . . . 11 52 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 769 | -9/Materials | Discovered new exit (range 6) 793 | -9/Materials | Build established: Scavenger-Mutant 929 | -9/Materials | Discovered new exit (range 4) 1057 | -9/Materials | Entered Mines 1059 | -9/Mines | Learned location of 1 exit from Materials 1067 | -9/Mines | Met a Derelict shopkeep closing up shop 1112 | -9/Mines | Discovered new exit (range 5) 1114 | -9/Mines | Discovered new exit (range 11) 1118 | -9/Mines | Received a Mining Laser from a helpful Derelict 1235 | -9/Mines | Learned Materials interactive machine intel 1237 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1437 | -9/Mines | Entered Materials 1437 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1438 | -8/Materials | Identified exit to Factory 1439 | -8/Materials | Loaded intel: 19 interactive machine locations 1528 | -8/Materials | Discovered new exit (range 12) 1848 | -8/Materials | Lost 3 parts (1p1n1u) 1998 | -8/Materials | Core integrity fell below 50% 2038 | -8/Materials | Lost 9 parts (4n2u3w) 2158 | -8/Materials | Repaired Imp. Aluminum Leg 2244 | -8/Materials | Discovered exit to Factory (range 15) 2306 | -8/Materials | Entered Factory 2306 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2601 | -7/Factory | Discovered new exit (range 3) 2772 | -7/Factory | Fabricated VTOL Module (x2) 2968 | -7/Factory | Identified exit to Factory 3471 | -7/Factory | Repaired Carbon-fiber Leg 3510 | -7/Factory | Repaired Titanium Leg 3718 | -7/Factory | Build established: Hacker-Mutant 3752 | -7/Factory | Garrison activated, responded to threat 4079 | -7/Factory | Fabricated Beamcaster? 4190 | -7/Factory | Discovered exit to Factory (range 8) 4292 | -7/Factory | Identified exit to Lower Caves 4951 | -7/Factory | System corruption reached 10% 4990 | -7/Factory | Lost 4 parts (1p2n1u) 5078 | -7/Factory | Entered Lower Caves 5356 | -7/Lower Caves | Discovered new exit (range 4) 5363 | -7/Lower Caves | Entered another Lower Caves area 5412 | -7/Lower Caves | Lost 6 parts (1p2n3u) 5659 | -7/Lower Caves | Encountered a Warlord checkpoint 5685 | -7/Lower Caves | Learned Factory stockpile data 5829 | -7/Lower Caves | Spotted B-75 Beast 6007 | -7/Lower Caves | Discovered new exit (range 3) 6011 | -7/Lower Caves | Entered Data Miner 6011 | -7/Data Miner | Discovered new exit (range 6) 6049 | -7/Data Miner | Met Data Miner 6082 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6082 | -7/Data Miner | Learned location of Section 7 (-2) 6115 | -7/Data Miner | Received God Mode back door access code from Data Miner 6162 | -7/Data Miner | Entered Proximity Caves 6483 | -6/Proximity Caves | Spotted B-75 Beast 6485 | -6/Proximity Caves | Escorted by Enhanced Grunt 6497 | -6/Proximity Caves | Core integrity fell below 50% 6558 | -6/Proximity Caves | Lost 5 parts (2p2n1w) 6607 | -6/Proximity Caves | Core integrity fell below 20% 6648 | -6/Proximity Caves | Lost 3 parts (2n1w) 6732 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6742 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- VTOL Module fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. Acquired 17 matter. Acquired 5 matter. System corrupted: Matter fused (-8). Neutron Cannon destroyed. Gravmag System destroyed. System corrupted: Substantial component data lost. System corrupted: Substantial component data lost. Dropped Mak. ECM Suite. ,SCCYAGUPM37Z<:QKV5YB>NB System corrupted: Heat flow error (+171). JJ#XU%6S>XH>BZRBGQUA&CMVW&K7LG2IF2&L Acquired Corrupted Hvy. Laser. JR LC0O6VX/L#XALZ:THK