Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 18:39:13 Player: Aus-3 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1709) 1709 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (746) 746 TOTAL SCORE: 6055 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 929 Friendly Fire -268 Cogmind --------- Core Integrity 0/850 Matter 143/300 Energy 80/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (5) ---- Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Hacking Suite Improved Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Gauss Cannon Rocket Launcher Mini Grenade Launcher > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Heat Sink Triangulator Sensor Array Signal Interpreter Light Armor Plating Improved Assault Rifle Improved Assault Rifle Mining Claw [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . 1 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 65 | 6 7 24 1 1 4 22 Power 11 | 1 . 6 1 . 1 2 Engine 8 | 1 . 5 1 . 1 . Core 3 | . . 1 . . . 2 Reactor . | . . . . . . . Propulsion 23 | 2 2 6 . . 2 11 Treads 14 | 2 . 6 . . 2 4 Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 6 | . . . . . . 6 Utility 14 | 1 3 5 . 1 . 4 Device 4 | . 1 1 . . . 2 Storage 3 | 1 1 1 . . . . Processor 1 | . 1 . . . . . Hackware 2 | . . . . . . 2 Protection 4 | . . 3 . 1 . . Artifact . | . . . . . . . Weapon 17 | 2 2 7 . . 1 5 Energy Gun 6 | . . 4 . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 1 . . . . 1 Ballistic Cannon 2 | . . . . . . 2 Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . 1 2 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . . . 2 Parts Lost 30 | . 1 8 . . 2 19 Power 10 | . . 5 . . 1 4 Propulsion 10 | . 1 2 . . . 7 Utility 6 | . . 1 . . . 5 Weapon 4 | . . . . . 1 3 Highest Loss Streak 15 | . 1 2 . . 2 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 94 89 98 99 99 90 Engine 16 | . 14 13 20 22 21 11 Core 1 | . . 3 . . . 3 Treads 21 | . 23 16 22 22 22 23 Leg 1 | . 4 3 . . . . Device 9 | . 3 10 11 11 11 8 Storage 10 | . 14 11 11 11 11 5 Processor 2 | . 6 3 . . . . Hackware 1 | . . . . . . 9 Protection 6 | . . 5 11 10 11 5 Energy Gun 9 | . . 18 11 11 11 1 Ballistic Gun 4 | . 24 . . . . . Launcher 6 | . . 1 11 11 11 12 Peak Build Rating 55 | 6 8 20 18 21 31 55 Average Rating 21 | 5 6 17 17 20 25 47 On Entrance 14 | . 6 8 17 18 21 31 Naked Turns 10 | . . . . . . 10 Heaviest Build 64 | 13 19 34 37 42 48 64 Greatest Support 88 | 40 40 40 40 40 48 88 Greatest Overweight (x) 1 | . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 12 | 7 9 11 15 15 15 13 Most Carried 15 | 1 9 15 13 15 15 15 Average Carried 10 | . 4 9 13 13 14 10 Final Capacity 15 | 8 10 15 15 15 15 5 Final Carried 15 | 1 8 13 13 14 15 1 Class Distribution -------------------- 45% | Mutant 40% | Scavenger-Mutant 11% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1310 | 248 284 261 43 92 105 277 Remotely . | . . . . . . . Salvage Created 1878 | . 431 903 26 . 138 380 Parts 117 | . 20 60 3 . 2 32 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 3 | . 1 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 28 | . . . . . 28 . Prevented 3 | . . . . . 3 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 43 | . 8 19 2 . 3 11 Guns 30 | . 8 18 2 . 1 1 AOE 13 | . . 1 . . 2 10 Classes Destroyed 13 | . 5 3 . . . 5 Worker 6 | . 1 1 . . . 4 Builder 3 | . . 3 . . . . Hauler 1 | . . 1 . . . . Recycler 2 | . 1 . . . . 1 Operator 1 | . . . . . . 1 Watcher 8 | . 3 3 . . . 2 Swarmer 16 | . 3 6 2 . . 5 Saboteur 1 | . . . . . . 1 Grunt 14 | . 5 5 . . 3 1 Duelist 1 | . . . . . . 1 Sentry 8 | . . 8 . . . . Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | . 3 5 2 . 1 6 Combat Bots Only 4 | . 3 4 2 . 1 4 Max Kills in Single Turn 4 | . 1 3 1 . 1 4 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 1 . . 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 351 | . 62 78 14 . 52 145 Missed 110 | . 12 22 5 . 15 56 Damage Taken 4276 | . 562 1043 72 . 708 1891 Core 1186 | . 106 140 . . 79 861 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 12 | . 12 . . . . . Core Remaining (%) 67 | 100 57 . . . 45 . Volleys Fired 154 | 1 66 40 8 . 14 25 Largest 3 | 1 2 2 1 . 2 3 Hottest 122 | 20 40 122 61 . 91 111 Shots Fired 264 | 1 112 79 8 1 21 42 Gun 222 | 1 112 75 8 1 14 11 Cannon 11 | . . . . . . 11 Launcher 31 | . . 4 . . 7 20 Special . | . . . . . . . Kinetic 135 | 1 112 . . . . 22 Thermal 98 | . . 75 8 1 14 . Explosive 31 | . . 4 . . 7 20 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 14 7 2 . 3 5 Robot Miss Streak 5 | 1 4 3 3 . 2 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 142 | . 64 42 3 . 11 22 Core Hits 127 | . 29 29 2 . 13 54 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 10 | . 1 6 . . . 3 Burn 6 | . . 6 . . . . Destroy 2 | . 1 . . . . 1 Blast 2 | . . . . . . 2 Melee Attacks 20 | . 11 9 . . . . Impact . | . . . . . . . Slashing 20 | . 11 9 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4985 | . 611 1156 80 . 623 2515 Guns 1810 | . 611 860 80 . 142 117 Cannons 123 | . . . . . . 123 Explosions 3052 | . . 296 . . 481 2275 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 851 | . 611 . . . . 240 Thermal 1082 | . . 860 80 . 142 . Explosive 3052 | . . 296 . . 481 2275 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 3 10 10 10 . 1 Average Corruption 7 | . 2 9 10 10 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 75 | . 8 43 12 12 . . Message Errors 16 | . 3 7 4 2 . . Matter Fused 18 | . 2 9 2 5 . . Heat Flow Errors 5 | . . 4 1 . . . Energy Discharges 10 | . 2 3 1 4 . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 11 | . . 8 3 . . . Data Loss (major) 2 | . . 2 . . . . Misfires 5 | . . 4 . 1 . . Alerts 5 | . 1 3 1 . . . Weapon Failures 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 154 | . . . . . . 154 Projectiles . | . . . . . . . Explosions 154 | . . . . . . 154 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 161 | . . . . . . 161 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 599 | . 30 599 109 10 72 207 Average Temperature 89 | . 10 126 56 8 23 84 Received Heat Transfer 753 | . 243 177 . . 258 75 Effects 4 | . . 4 . . . . Shutdowns 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Damage (minor) 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 6 . . . . Heat Transferred 2442 | . . 2035 148 . 259 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 619 | . 149 322 165 . . 619 Initial 125 | . . 20 125 . . 65 Average 128 | . 56 120 160 . . 248 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 83 | 100 100 81 100 . . 54 Level 1 8 | . . 18 . . . 4 Level 2 8 | . . . . . . 40 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 2 . . . 4 Investigation 2 | . . 2 . . . . Extermination 2 | . . . . . . 2 Reinforcement 3 | . 1 . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . 2 1 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 16 26 3 . 18 36 Peak Tracking Total 13 | . 4 5 3 . 4 13 Tactical Retreats 3 | . 1 2 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 2 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 6 | . . 1 . . . 5 Max in Single Turn 4 | . . 1 . . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 14 | . 5 4 . . . 5 Terminals 10 | . 4 3 . . . 3 Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 12 11 . . . 9 Successful 15 | . 8 3 . . . 4 Failed 17 | . 4 8 . . . 5 Catastrophic 3 | . 1 2 . . . . Database Lockouts . | . . . . . . . Manual 2 | . 1 . . 1 . . Terminals 26 | . 10 9 . . . 7 Fabricators . | . . . . . . . Repair Stations 4 | . 2 2 . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 6 3 . . . 3 Emergency Access Points 3 | . 1 2 . . . . Alert Level 3 | . 2 . . . . 1 Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Registered Components 2 | . 1 1 . . . . Zone Layout 2 | . . . . . . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 3 . . . 5 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . . 10 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 2 Highest-Rated Group 192 | . . . . 192 192 192 Highest-Rated Ally 96 | . . . . 96 96 96 Total Orders . | . . . . . . . Ally Attacks 103 | . . . . . 71 32 Total Damage 3146 | . . . . . 2152 994 Kills 27 | . . . . . 16 11 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 7758 | 115 1527 1792 319 1257 1687 1061 Spaces Moved 4025 | 67 853 885 189 529 882 620 Core 27 | 3 . . . . . 24 Treads 3594 | 64 647 744 189 529 882 539 Legs 347 | . 206 141 . . . . Wheels . | . . . . . . . Hover 1 | . . . . . . 1 Flight 56 | . . . . . . 56 Fastest Speed 35 | 50 120 120 160 160 160 35 Average Speed 175 | 155 150 170 160 236 186 153 Slowest Speed 240 | 160 190 240 160 240 240 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . 2 . . . . Exploration Rate (%) 54 | 5 96 58 56 59 91 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 . Spaces Dug 13 | . 7 6 . . . . Terrain Destroyed 195 | . 7 41 . . 46 101 Melee 13 | . 7 6 . . . . Projectile 4 | . . . . . . 4 AOE 178 | . . 35 . . 46 97 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4455 | 74 975 1073 197 536 902 698 Wait 117 | . 28 83 . . 1 5 Move 4018 | 66 852 883 188 528 881 620 Hop . | . . . . . . . Pick Up 29 | 1 5 14 . 3 1 5 Fast Attach 38 | 6 6 14 1 1 1 9 Attach 21 | . 1 7 . . 1 12 Detach 23 | . 5 8 . 1 . 9 Swap 6 | . . 3 . . 2 1 Drop 28 | . 1 11 . 3 1 12 Fire 154 | 1 66 40 8 . 14 25 Melee 20 | . 11 9 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . 1 . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 7) 612 | -10/Materials | Discovered new exit (range 9) 677 | -10/Materials | Discovered new exit (range 15) 833 | -10/Materials | Discovered new exit (range 10) 881 | -10/Materials | Repaired Sml. Laser 1065 | -10/Materials | Identified exit to Materials 1643 | -10/Materials | Entered another Materials area 1643 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2204 | -9/Materials | Crushed by falling debris 2277 | -9/Materials | Crushed by falling debris 2277 | -9/Materials | System corruption reached 10% 2745 | -9/Materials | Build established: Scavenger-Mutant 3217 | -9/Materials | Discovered new exit (range 7) 3407 | -9/Materials | Discovered new exit (range 5) 3435 | -9/Materials | Entered Mines 3451 | -9/Mines | Learned location of Zion (-7) 3456 | -9/Mines | Met a Derelict bent on vengeance 3720 | -9/Mines | Learned Materials security intel 3750 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3754 | -9/Mines | Entered Zion 3901 | -7/Zion | Given the Hacking Drone Bay 3912 | -7/Zion | Found Prototype Device 3975 | -7/Zion | Discovered new exit (range 9) 3980 | -7/Zion | Given A8's code to call for help 4052 | -7/Zion | System corruption cleaned by Quarantine Array 4155 | -7/Zion | Learned location of Warlord (-5) 4438 | -7/Zion | Learned location of 1 exit from Factory 4545 | -7/Zion | Learned location of Quarantine (-3) 4596 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4600 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5011 | -7/Zion | Entered Proximity Caves 5011 | -6/Proximity Caves | Accompanied by 2 allies 5657 | -6/Proximity Caves | Learned 4 Factory zone layouts 5786 | -6/Proximity Caves | Spotted B-75 Beast 5807 | -6/Proximity Caves | Core integrity fell below 50% 5809 | -6/Proximity Caves | Allies destroyed B-75 Beast 6061 | -6/Proximity Caves | Build established: Mutant 6069 | -6/Proximity Caves | Learned Factory emergency access door positions 6675 | -6/Proximity Caves | Discovered new exit (range 8) 6698 | -6/Proximity Caves | Entered Factory 6698 | -6/Factory | Accompanied by 2 allies 6698 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 6699 | -6/Factory | Identified exit to Factory 6702 | -6/Factory | Identified Hacking Drone Bay 6989 | -6/Factory | Build established: Derelict-Tank 7706 | -6/Factory | Cargo convoy interrupted 7725 | -6/Factory | Core integrity fell below 50% 7749 | -6/Factory | Core integrity fell below 20% 7749 | -6/Factory | Spotted B-75 Beast 7755 | -6/Factory | Lost 15 parts (3p6n4u2w) 7759 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- VTOL Module destroyed. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Slug penetrates Wall. R-10 Processor collects Imp. Heat Sink. P-60 Hacker resets R-10 Processor, system corruption cleaned. Identified Imp. Assault Rifle. P-60 Hacker suffers critical hit (Destroy). Destroyed Gravmag System. P-60 Hacker destroyed. Penetrated by Slug. S-27 Virus destroyed. Acquired Gravmag System. Slug penetrates Wall. Penetrated by Slug. Imp. Assault Rifle destroyed. Gravmag System destroyed. Acquired Shock Rifle. Penetrated by Slug. 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"?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??# #?????????# ????????????????????????????? | | ####+#########?# ????????????????????????????? | | # #?# ????????????????????????????? | | # #?# ????????????????????????????? | | # #####+#+????????????????????????????? | | # # ????????????????????????????? | | # # ????????????????????????????? | | # # """ ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 38 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Maybe Next Time I'll Detach My Launcher Oh No You Don't! Part-time Excavator Challenges ------------ None Game ------ Seed TransmissionTacticalSuit Manual? 0 Play Time 01:24:03 Cumulative 6.9 hours Start 2024.09.13 @ 21:37:41 End 2024.09.15 @ 18:39:13 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7b667a93-36d8-4ce9-8f75-d9ad79f64198