Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.03.04 @ 05:25:32 Player: maxwell Result: Destroyed by as-09441 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (626) 626 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1546 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 284/500 Energy 150/150 System Corruption 20% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit High-capacity Matter Pod > --- WEAPON (2) ------- Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Storage Unit Structural Scanner Experimental Sensor Array Target Analyzer Light Armor Plating Makeshift System Shield High-powered Tractor Beam Shock Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Remote Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod > --- WEAPON ----------- Heavy Assault Rifle Remote Datajack > --- INVENTORY -------- Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Storage Unit Structural Scanner Experimental Sensor Array Light Armor Plating Makeshift System Shield High-powered Tractor Beam Shock Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Makeshift Hammer [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility High-capacity Matter Pod Storage High-capacity Matter Pod Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 28 | 6 11 1 9 1 Power 3 | 1 1 . 1 . Engine 2 | 1 1 . . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 8 | 2 2 . 4 . Treads 7 | 2 2 . 3 . Leg 1 | . . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 4 . . . Device . | . . . . . Storage 5 | 1 4 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 4 1 4 1 Energy Gun 4 | 2 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | . 3 . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon 1 | . . . 1 . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 3 | . . . 3 . System Corruption 15 | . . . 15 . Parts Lost 4 | . 3 1 . . Power 1 | . 1 . . . Propulsion 2 | . 1 1 . . Utility . | . . . . . Weapon 1 | . 1 . . . Highest Loss Streak 2 | . 2 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 95 86 92 100 Engine 12 | . 14 14 10 . Core 1 | . . . 3 14 Treads 21 | . 28 15 20 28 Leg 1 | . . . 4 . Storage 26 | . 23 28 28 28 Energy Gun 6 | . 12 . 6 . Ballistic Gun 14 | . 15 14 13 14 Launcher 3 | . . 13 . . Special Weapon 1 | . . . 3 14 Naked Turns . | . . . . . Heaviest Build 56 | 11 55 53 56 56 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 17 | . 1 2 17 1 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 6 13 20 20 20 Most Carried 20 | 4 15 18 20 20 Average Carried 14 | 1 8 15 18 20 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 15 18 20 20 Class Distribution -------------------- 82% | Mutant 17% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 780 | 117 448 . 215 . Remotely . | . . . . . Salvage Created 970 | . 745 10 215 . Parts 60 | . 40 3 17 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 21 | . 18 3 . . Guns 17 | . 17 . . . AOE 4 | . 1 3 . . Classes Destroyed 4 | . 4 . . . Hauler 2 | . 2 . . . Watcher 1 | . 1 . . . Swarmer 6 | . 3 3 . . Grunt 15 | . 15 . . . Best Kill Streak 3 | . 3 3 . . Combat Bots Only 3 | . 3 3 . . Max Kills in Single Turn 2 | . 1 2 . . Gunslinging . | . . . . . Exploded 2 | . 1 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 899 | . 781 105 . 13 Core 256 | . 226 17 . 13 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 126 | . 72 3 50 1 Largest 2 | . 2 1 1 1 Hottest 80 | . 80 30 40 30 Shots Fired 200 | . 144 6 49 1 Gun 192 | . 144 1 47 . Cannon . | . . . . . Launcher 6 | . . 5 . 1 Special 2 | . . . 2 . Kinetic 73 | . 72 1 . . Thermal 71 | . 71 . . . Explosive 6 | . . 5 . 1 Electromagnetic 48 | . 1 . 47 . Robot Hit Streak 9 | . 9 4 9 . Robot Miss Streak 9 | . 9 . 2 1 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 128 | . 87 4 37 . Core Hits 58 | . 44 3 10 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1651 | . 1010 240 327 74 Guns 1083 | . 876 . 207 . Cannons . | . . . . . Explosions 567 | . 134 239 120 74 Melee . | . . . . . Ramming 1 | . . 1 . . Kinetic 357 | . 357 . . . Thermal 639 | . 519 . 120 . Explosive 447 | . 134 239 . 74 Electromagnetic 207 | . . . 207 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 20 | . 5 5 20 20 Average Corruption 8 | . 4 5 11 20 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 99 | . 14 24 60 1 Message Errors 23 | . 4 6 12 1 Matter Fused 24 | . 3 4 17 . Heat Flow Errors 20 | . 1 4 15 . Energy Discharges 11 | . 2 4 5 . Parts Rejected 2 | . . . 2 . Data Loss (minor) 8 | . 2 2 4 . Misfires 4 | . 1 3 . . Alerts 5 | . 1 1 3 . Misdirections 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 21 | . 8 13 . . Projectiles . | . . . . . Explosions 21 | . 8 13 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 167 | . 101 66 . . Shots 3 | . 1 2 . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 285 | . 276 241 285 . Average Temperature 82 | . 38 104 126 . Received Heat Transfer 282 | . 282 . . . Effects 3 | . 1 . 2 . Energy Bleed 3 | . 1 . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1275 | . 1175 . 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 300 | . 300 117 . . Initial 57 | . . 57 . . Average 114 | . 177 45 . . Maximum Alert Level 1 | . 1 . . . Low Security (%) 71 | 100 47 100 . 100 Level 1 28 | . 52 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 4 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 31 3 . 6 Peak Tracking Total 8 | . 5 3 . 8 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered 6 | . 6 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 5 | . 4 . 1 . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 17 . 1 . Successful 7 | . 6 . 1 . Failed 11 | . 11 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 11 | . 11 . . . Terminals 11 | . 11 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 6 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . 1 . Record 1 | . . . 1 . Terminal Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 2 | . 2 . . . Track 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 5 | . . . 5 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies 5 | . . . 5 . Largest Group 5 | . . . 5 5 Highest-Rated Group 66 | . . . 66 66 Highest-Rated Ally 21 | . . . 21 21 Total Orders 8 | . . . 6 2 STAY 5 | . . . 3 2 FOLLOW 3 | . . . 3 . Ally Attacks 6 | . . . . 6 Total Damage 70 | . . . . 70 Kills 1 | . . . . 1 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 3873 | 94 1212 917 1625 25 Spaces Moved 1354 | 53 498 285 509 9 Core 4 | 2 . . 2 . Treads 1350 | 51 498 285 507 9 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 240 Average Speed 247 | 155 186 312 279 240 Slowest Speed 900 | 160 240 320 900 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 5 73 67 87 3 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . 1 . 1 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 94 | . 13 54 13 14 Melee . | . . . . . Projectile . | . . . . . AOE 94 | . 13 54 13 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 1697 | 62 655 307 661 12 Wait 87 | . 52 15 19 1 Move 1350 | 52 497 284 508 9 Hop . | . . . . . Pick Up 28 | 4 17 2 5 . Fast Attach 15 | 6 3 . 6 . Attach 5 | . 4 . 1 . Detach 2 | . . 1 1 . Swap 8 | . 4 1 2 1 Drop 12 | . 6 . 6 . Fire 126 | . 72 3 50 1 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire 63 | . . . 63 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 95 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 16) 752 | -10/Materials | Discovered new exit (range 15) 858 | -10/Materials | Core integrity fell below 50% 1017 | -10/Materials | Discovered new exit (range 9) 1018 | -10/Materials | Core integrity fell below 20% 1307 | -10/Materials | Entered Mines 1317 | -10/Mines | Met a Derelict bent on vengeance 1450 | -10/Mines | Discovered new exit (range 6) 1642 | -10/Mines | Learned Materials stockpile data 1700 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1944 | -10/Mines | Learned Materials terminal intel 1995 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2001 | -10/Mines | Found Prototype Device 2146 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2146 | -10/Mines | Discovered new exit (range 5) 2224 | -10/Mines | Entered Exiles 2224 | -10/Exiles | Found Exiles lab destroyed 3090 | -10/Exiles | System corruption reached 10% 3503 | -10/Exiles | Build established: Commander-Mutant 3746 | -10/Exiles | Learned location of Zion (-6) 3823 | -10/Exiles | Discovered new exit (range 14) 3849 | -10/Exiles | Entered Mines 3849 | -9/Mines | Accompanied by 5 allies 3850 | -9/Mines | Learned location of Storage (-9) 3850 | -9/Mines | Assembled infested the area 3855 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3874 | -9/Mines | Destroyed by as-09441 with Assembled Heavy Rifle Last Messages --------------- squad. 03852_ OD-QDU(g): "We scattered so the Unaware couldn't effectively use their advantage in numbers, and I suggest you do the same." 03852_ OD-QDU(g) slips back into the shadows. 03855_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 03857_ OQ-X7M(h): "I'll hold them off! Go on ahead or try to find another way!" 03863_ Slug penetrates Mercenary 1b. 03865_ DSD#PZVE7|QLCRZXSVX39YDXGS/HISDKZ 03866_ Slug penetrates Wall. 03867_ as-01713 sneak attacks. 03867_ Mercenary 1a system corrupted by crushing effect. 03868_ Mercenary 1a system terminally corrupted. 03869_ Commando 1a destroyed. 03870_ as-01713 sneak attacks. 03870_ Commando 1b destroyed. 03871_ Mercenary 1b destroyed. 03873_ Mercenary 1c destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#####????????????????? | | ??????????????????????????## # #????????????????? | | ?????????????????????????## #????????????????? | | ?????????????????????????# = ##????????????????? | | ?????????????????????????# %% #a%#?????????????? | | ????????????????????????## %aaaa!!#?????????????? | | ???????????????????????##@ * a!##?????????????? | | ???????????????????????# ####%#??????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 470 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodCoreFirepult Manual? 0 Play Time 00:10:25 Cumulative 191.0 hours Start 2022.03.04 @ 05:15:08 End 2022.03.04 @ 05:25:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 275 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 68 Gallery% 85 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3229664f-1109-4632-9064-bc3fe5df48f2