Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.23 @ 10:51:41 Player: yub Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2458) 2458 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 6224 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 0/850 Matter 400/400 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Medium Matter Pod Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced ECM Suite Hardened Medium Armor Plating Hardlight Generator Hacking Suite System Shield > --- WEAPON ----------- Minigun Precision Assault Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Medium Matter Pod System Restoration Module Advanced Beam Rifle Improved Grenade Launcher Remote Datajack Plasma Cutter [Rating: 43] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 7 | . . . 2 2 2 1 Weapon . | . . . . . . . Parts Attached 97 | 8 4 3 19 22 29 12 Power 9 | 2 . 1 2 3 1 . Engine 7 | 2 . 1 2 2 . . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 21 | 2 . 2 4 3 7 3 Treads . | . . . . . . . Leg 20 | 2 . 2 3 3 7 3 Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 37 | 1 1 . 10 6 15 4 Device 15 | . 1 . 2 3 8 1 Storage 7 | 1 . . 3 . . 3 Processor 3 | . . . 2 1 . . Hackware 2 | . . . . 1 1 . Protection 10 | . . . 3 1 6 . Artifact . | . . . . . . . Weapon 30 | 3 3 . 3 10 6 5 Energy Gun 5 | 1 1 . . 2 1 . Energy Cannon 8 | . 1 . 1 3 . 3 Ballistic Gun 8 | 2 . . 1 1 3 1 Ballistic Cannon 3 | . . . . 3 . . Launcher 3 | . . . . 1 2 . Special Weapon 2 | . . . 1 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 6 | . 1 . 1 2 1 1 Parts Lost 34 | . . . 4 3 9 18 Power 3 | . . . 1 . 1 1 Propulsion 8 | . . . 1 1 2 4 Utility 14 | . . . 1 1 4 8 Weapon 9 | . . . 1 1 2 5 Highest Loss Streak 12 | . . . 2 1 4 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 89 100 98 97 96 69 Engine 7 | . 14 14 10 7 . . Core 2 | . . . . 1 5 4 Leg 19 | . 28 28 22 18 15 11 Device 11 | . 3 14 4 13 19 10 Storage 9 | . 14 14 11 9 7 7 Processor 13 | . . . 21 18 15 11 Hackware 5 | . . . . 5 15 10 Protection 2 | . . . 5 5 1 . Energy Gun 2 | . 6 . . 1 6 . Energy Cannon 5 | . . 14 10 6 . 5 Ballistic Gun 7 | . 14 14 11 2 5 . Ballistic Cannon 1 | . . . . 6 . . Naked Turns . | . . . . . . . Heaviest Build 38 | 13 17 17 28 38 38 35 Greatest Support 38 | 20 20 20 20 30 38 36 Greatest Overweight (x) 6 | 1 . . 1 1 1 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 9 Most Carried 10 | 5 8 8 8 10 10 8 Average Carried 7 | 2 6 7 7 8 8 5 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 2 8 8 8 10 5 1 Class Distribution -------------------- 34% | Mutant 24% | Hacker-Skirmisher 23% | Scavenger-Skirmisher 12% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1961 | 196 147 188 255 502 347 326 Remotely . | . . . . . . . Salvage Created 2633 | . 283 157 372 730 579 512 Parts 150 | . 23 8 27 45 23 24 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 58 | . 6 2 12 16 11 11 Guns 25 | . 6 . 5 3 10 1 Cannons 26 | . . 2 7 13 . 4 AOE 6 | . . . . . 1 5 Classes Destroyed 12 | . 4 . 3 3 2 . Worker 2 | . . . . 1 1 . Builder 2 | . . . . 1 1 . Recycler 6 | . 1 1 . 1 2 1 Operator 3 | . . . 1 1 1 . Watcher 8 | . 2 . 1 4 1 . Swarmer 21 | . 3 . 7 3 4 4 Grunt 28 | . 3 2 3 11 5 4 Brawler 2 | . . . 1 . . 1 Duelist 1 | . . . . . 1 . Sentry 3 | . . . 1 1 . 1 Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 1 1 Best Kill Streak 10 | . 6 3 10 5 5 5 Combat Bots Only 10 | . 3 2 10 3 4 5 Max Kills in Single Turn 3 | . 1 1 1 2 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 604 | . 28 14 85 115 184 178 Missed 161 | . 7 5 23 24 53 49 Damage Taken 5398 | . 190 89 456 1030 1588 2045 Core 1388 | . 36 8 36 139 305 864 Absorbed by Shields 232 | . . . . 64 152 16 Redirected to Shielding 4 | . . . 4 . . . Ignored by Resistances 1536 | . 60 27 150 313 500 486 Core Remaining (%) 80 | 100 . 82 91 74 56 . Volleys Fired 240 | . 19 8 46 68 55 44 Largest 2 | . 2 2 2 2 2 2 Hottest 180 | . 60 88 88 112 86 180 Shots Fired 381 | . 38 16 71 128 66 62 Gun 188 | . 38 8 42 23 64 13 Cannon 177 | . . 8 24 104 . 41 Launcher 10 | . . . . 1 2 7 Special 6 | . . . 5 . . 1 Kinetic 203 | . 19 8 42 73 48 13 Thermal 168 | . 19 8 29 54 16 42 Explosive 10 | . . . . 1 2 7 Electromagnetic . | . . . . . . . Robot Hit Streak 39 | . 7 8 13 24 39 13 Robot Miss Streak 5 | . 3 1 3 4 5 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 275 | . 26 11 40 93 57 48 Core Hits 147 | . 15 5 19 52 33 23 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . 4 1 . Burn 3 | . . . . 2 1 . Blast 2 | . . . . 2 . . Melee Attacks 1 | . 1 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6584 | . 295 190 577 2129 1475 1918 Guns 2416 | . 295 49 273 460 1178 161 Cannons 3062 | . . 141 288 1651 . 982 Explosions 1060 | . . . . . 296 764 Melee . | . . . . . . . Ramming 35 | . . . 16 18 1 . Kinetic 2817 | . 199 49 273 1272 863 161 Thermal 2845 | . 96 141 288 839 315 1166 Explosive 887 | . . . . . 296 591 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 3 . . 8 Average Corruption 3 | . . . 3 . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . 13 . . 4 Message Errors 3 | . . . 3 . . . Matter Fused 5 | . . . 3 . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 2 . . . Data Loss (major) 1 | . . . 1 . . . Misfires 2 | . . . 2 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 81 | . . . 2 11 35 33 Projectiles 13 | . . . 2 11 . . Explosions 68 | . . . . . 35 33 Melee . | . . . . . . . Knockbacks 27 | . . . 1 26 . . Impact 1 | . . . 1 . . . Kinetic 25 | . . . . 25 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 10 | . . . 2 6 2 . Kicked 10 | . . . 2 6 2 . Crushed . | . . . . . . . Highest Temperature 637 | . 57 216 210 499 388 637 Average Temperature 159 | . 27 126 62 163 113 266 Received Heat Transfer 2231 | . 78 66 102 702 458 825 Effects 37 | . . . 3 13 1 20 Shutdowns 4 | . . . . 2 1 1 Energy Bleed 4 | . . . . 1 . 3 Interference 12 | . . . 3 4 . 5 Short Circuit 2 | . . . . 1 . 1 Damage (minor) 5 | . . . . 1 . 4 Damage (major) 8 | . . . . 4 . 4 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 7 | . 1 . 1 3 1 1 Heat Transferred 4728 | . 225 259 518 1665 629 1432 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 446 | . 209 123 205 209 165 446 Initial 69 | . . 68 . 21 14 69 Average 74 | . 50 51 36 67 40 310 Maximum Alert Level 2 | . 1 . 1 1 . 2 Low Security (%) 89 | 100 94 100 96 98 100 6 Level 1 8 | . 5 . 3 1 . 75 Level 2 1 | . . . . . . 17 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . . 1 2 1 3 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . 1 1 Reinforcement 3 | . . . 1 2 . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 5 | . 1 . 1 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 12 6 16 24 21 22 Peak Tracking Total 7 | . 4 4 7 5 6 6 Tactical Retreats 3 | . 1 . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 5 | . . . . 5 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 13 | . . . . 1 1 11 Max in Single Turn 8 | . . . . 1 1 8 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 17 | . 1 . 2 8 4 2 Terminals 14 | . 1 . 2 7 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 39 | . 2 . 2 19 9 7 Successful 22 | . 1 . 2 11 5 3 Failed 17 | . 1 . . 8 4 4 Catastrophic 4 | . . . . 3 1 . Database Lockouts . | . . . . . . . Manual 17 | . . . 1 12 4 . Terminals 32 | . 2 . 2 17 7 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . . 2 3 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 19 | . 1 . 2 10 4 2 Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 2 | . . . . 1 1 . Unreport Threat 5 | . . . 1 3 1 . Locate Traps 2 | . . . . 1 1 . Disarm Traps 1 | . . . . 1 . . Surveillance Status 1 | . . . . . . 1 Zone Layout 6 | . 1 . . 3 1 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 Retrieve Components 2 | . . . . . 1 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 11 | . 1 . 1 5 3 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 5133 | 54 677 557 953 1300 1113 479 Spaces Moved 2504 | 42 265 384 400 570 564 279 Core 33 | 18 . . . . . 15 Treads . | . . . . . . . Legs 2471 | 24 265 384 400 570 564 264 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 142 | 93 120 120 162 170 138 120 Slowest Speed 350 | 120 120 120 190 190 190 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 38 83 26 58 15 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 13 | . . . . 13 . . Terrain Destroyed 146 | . . . . 15 5 126 Melee . | . . . . . . . Projectile 4 | . . . . 2 . 2 AOE 142 | . . . . 13 5 124 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3683 | 54 585 464 623 767 829 361 Wait 732 | . 284 64 139 67 159 19 Move 2498 | 41 264 383 399 569 563 279 Hop . | . . . . . . . Pick Up 65 | 5 10 3 10 19 13 5 Fast Attach 5 | 3 . . 1 . 1 . Attach 43 | 3 1 1 6 8 14 10 Detach 2 | . . . . 1 . 1 Swap 49 | 2 3 2 12 14 14 2 Drop 35 | . 3 3 5 15 8 1 Fire 240 | . 19 8 46 68 55 44 Melee 1 | . 1 . . . . . Ram . | . . . . . . . Kick 10 | . . . 2 6 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 3 | . . . 3 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 703 | -10/Materials | Discovered new exit (range 13) 732 | -10/Materials | Entered Mines 1247 | -10/Mines | Learned location of Storage (-7) 1256 | -10/Mines | Discovered new exit (range 15) 1289 | -10/Mines | Entered Materials 1289 | -9/Materials | Evolved 2 slots: Utility x2 1550 | -9/Materials | Destroyed 10 combat bots 2197 | -9/Materials | Discovered new exit (range 17) 2219 | -9/Materials | Identified exit to Mines 2240 | -9/Materials | Identified exit to Materials 2242 | -9/Materials | Entered another Materials area 2242 | -8/Materials | Evolved 2 slots: Utility x2 2488 | -8/Materials | Build established: Scavenger-Skirmisher 3309 | -8/Materials | Discovered new exit (range 19) 3541 | -8/Materials | Identified exit to Factory 3542 | -8/Materials | Entered Factory 3542 | -7/Factory | Evolved 2 slots: Utility x2 3851 | -7/Factory | Build established: Hacker-Skirmisher 4480 | -7/Factory | Lost 4 parts (1n2u1w) 4648 | -7/Factory | Discovered new exit (range 3) 4650 | -7/Factory | Identified exit to Factory 4655 | -7/Factory | Discovered new exit (range 6) 4655 | -7/Factory | Entered another Factory area 4655 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4705 | -6/Factory | Build established: Hacker-Mutant 5005 | -6/Factory | First assault squad dispatched 5046 | -6/Factory | Core integrity fell below 50% 5076 | -6/Factory | Lost 12 parts (1p3n5u3w) 5098 | -6/Factory | Core integrity fell below 20% 5134 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05102_ Med. Storage Unit destroyed. 05104_ Com. Ion Cannon destroyed. 05107_ R-10 Processor collects Lgt. Angular Momentum Engine. 05108_ R-10 Processor collects Adv. Heat Sink. 05109_ S-27 Virus destroyed. 05111_ R-10 Processor collects Hvy. Laser. 05116_ M-28 Smith repairs Carbon-fiber Leg. 05118_ Acquired 47 matter. 05121_ Broken Imp. Titanium Leg destroyed. 05124_ S-27 Virus destroyed. 05125_ R-10 Processor collects Autogun. 05128_ Dropped Carbon-fiber Leg. 05129_ R-10 Processor collects Carbon-fiber Leg. 05132_ C-30 ARC bursts open, deploying its payload. 05132_ G-67 Veteran unfolds itself. 05132_ L-41 Fighter unfolds itself. 05132_ G-50 Soldier unfolds itself. 05132_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | # # ######?????????????????????????????? | | # # #??????????????????????????????????? | | #####+## #??###?????????????????????????????? | | #???# #??# ?????????????????????????????? | | ########## #??# ?????????????????????????????? | | ?# # #??# "?????????????????????????????? | | ?# + #??# "" ????#?????????????????????? | | ?# ######??# "T ???? #?????????????????????? | | ?# #???????# "" ???" #?????????????????????? | | ?# #???????# ""??? ???????????????????????? | | ?#########???????# ??? ????????????????????????? | | ####??################+###########???????????????? | | # #?# #???????????????? | | """""## #???????????????? | | # @ #???????????????? | | # %g % #???????????????? | | # % RRRs% #???????????????? | | # ##%############# #???????????????? | | # # #?# #???????????????? | | # # #?# #???????????????? | | # # #?# #???????????????? | | # #% #?# #???????????????? | | # / #?# #???????????????? | | # # #?# #???????????????? | | # # #?# #???????????????? | | ####### # #?# #???????????????? | | # #?? #???????????????? | | # #?? #???????????????? | | # #?? %#???????????????? | | # #?? #???????????????? | | ##############?? #???????????????? | | ########+#######???????????? ????????????????? | | ??# #???????????? ??????????????????? | | ??# """" """ #?????????????????????????????????? | | ### """" """ #?????????????????????????????????? | | + """" """ #?????????????????????????????????? | | ### """" #?????????????????????????????????? | | ??# """" #?????????????????????????????????? | | ??# """" #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 450 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceSapperVibroblade Manual? 0 Play Time 01:02:30 Cumulative 60.9 hours Start 2024.06.23 @ 09:48:57 End 2024.06.23 @ 10:51:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 90 Rogue 17 Adventurer 73 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89ea0d68-b31e-4376-a57d-251cde988bfd