Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 16:34:09 Player: Olga Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2638) 2638 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (368) 368 TOTAL SCORE: 6111 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 346 Cogmind --------- Core Integrity 238/700 Matter 240/300 Energy 288/290 System Corruption 5% Temperature Cool (0) Movement Rolling (80) Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Wheel Wheel > --- UTILITY (6) ------ Improved Heat Sink Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Light Ion Engine Improved Deuterium Engine Improved Deuterium Engine Coolant Injector Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Huge Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Coolant Injector Compact Battery High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Light Armor Plating Heavy Particle Gun Precision Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Mini Grenade Launcher Great Maul [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 108 | . 17 18 2 35 36 Power 14 | . 2 2 . 4 6 Engine 13 | . 1 2 . 4 6 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 24 | . 7 4 . 4 9 Treads 4 | . 3 . . . 1 Leg 2 | . 2 . . . . Wheel 18 | . 2 4 . 4 8 Hover . | . . . . . . Flight . | . . . . . . Utility 37 | . 5 6 2 11 13 Device 23 | . 2 5 1 6 9 Storage 3 | . 3 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 9 | . . 1 . 4 4 Artifact . | . . . . . . Weapon 33 | . 3 6 . 16 8 Energy Gun 16 | . 2 3 . 8 3 Energy Cannon 8 | . . 1 . 4 3 Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 5 | . . 1 . 2 2 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . 1 . 9 . Parts Lost 49 | . 5 8 1 8 27 Power 7 | . 1 2 . 1 3 Propulsion 15 | . 2 1 . 3 9 Utility 16 | . . 3 1 4 8 Weapon 11 | . 2 2 . . 7 Highest Loss Streak 6 | . 4 4 1 4 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 95 87 100 99 87 Engine 7 | . 8 9 9 8 6 Core 1 | . 5 . . . . Treads 3 | . 13 . . . 1 Wheel 17 | . 9 21 18 17 19 Device 18 | . 9 24 36 24 14 Storage 9 | . 16 11 9 9 6 Processor 9 | . . . 9 13 15 Protection 4 | . . 4 . 7 5 Energy Gun 9 | . 11 13 9 12 4 Energy Cannon 5 | . . 1 9 4 9 Ballistic Gun 2 | . 14 . . . . Naked Turns . | . . . . . . Heaviest Build 106 | 13 89 95 96 105 106 Greatest Support 58 | 20 40 32 32 32 58 Greatest Overweight (x) 33 | . 3 5 2 3 33 Average Overweight (x) 2 | . 1 2 2 2 1 Largest Inventory Capacity 25 | . 25 25 25 25 25 Average Capacity 22 | . 16 25 25 25 23 Most Carried 25 | . 16 25 24 25 25 Average Carried 19 | . 8 20 23 24 21 Final Capacity 25 | 8 25 25 25 25 5 Final Carried 25 | 6 16 25 23 22 4 Class Distribution -------------------- 61% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 1384 | 200 432 145 . 357 250 Remotely . | . . . . . . Salvage Created 3269 | . 565 436 . 858 1410 Parts 135 | . 30 19 . 39 47 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 67 | . 16 9 . 16 26 Guns 38 | . 16 8 . 8 6 Cannons 23 | . . . . 7 16 AOE 1 | . . . . . 1 Classes Destroyed 12 | . 4 2 . 3 3 Worker 3 | . 1 1 . . 1 Builder 1 | . . . . . 1 Hauler 3 | . . . . 3 . Recycler 5 | . 1 2 . 2 . Watcher 2 | . . 1 . . 1 Swarmer 16 | . 6 7 . 3 . Grunt 30 | . 10 . . 5 15 Brawler 3 | . . . . 1 2 Duelist 2 | . . . . . 2 Sentry 10 | . . 2 . 4 4 Demolisher 3 | . . . . 3 . Programmer 3 | . . . . . 3 Best Kill Streak 7 | . 7 7 . 5 4 Combat Bots Only 7 | . 7 5 . 5 4 Max Kills in Single Turn 2 | . 1 1 . 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 6027 | . 945 662 47 1646 2727 Core 1331 | . 166 187 28 488 462 Absorbed by Shields . | . . . . . . Core Remaining (%) 48 | 100 33 53 . 6 . Volleys Fired 254 | . 63 50 . 47 94 Largest 2 | . 2 2 . 2 2 Hottest 150 | . 70 131 . 150 150 Shots Fired 433 | . 107 54 . 92 180 Gun 300 | . 107 50 . 66 77 Cannon 130 | . . 4 . 25 101 Launcher 3 | . . . . 1 2 Special . | . . . . . . Kinetic 80 | . 80 . . . . Thermal 350 | . 27 54 . 91 178 Explosive 3 | . . . . 1 2 Electromagnetic . | . . . . . . Robot Hit Streak 41 | . 21 11 . 12 41 Robot Miss Streak 7 | . 2 7 . 3 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 328 | . 83 33 . 65 147 Core Hits 128 | . 36 14 . 27 51 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . 4 5 . 6 2 Burn 17 | . 4 5 . 6 2 Melee Attacks 3 | . . . . 3 . Impact 3 | . . . . 3 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5966 | . 839 541 . 1402 3184 Guns 3269 | . 839 466 . 952 1012 Cannons 2587 | . . 75 . 450 2062 Explosions 110 | . . . . . 110 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 523 | . 523 . . . . Thermal 5333 | . 316 541 . 1402 3074 Explosive 110 | . . . . . 110 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 3 5 Average Corruption 2 | . . . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . . 11 9 Message Errors 7 | . . . . 5 2 Matter Fused 3 | . . . . 3 . Heat Flow Errors 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . . 1 Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 39 | . . . . . 39 Projectiles 37 | . . . . . 37 Explosions 2 | . . . . . 2 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 45 | . . . . 13 32 Shots 2 | . . . . 1 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 339 | . 284 28 . 339 243 Average Temperature 67 | . 61 12 . 114 60 Received Heat Transfer 2118 | . 456 153 . 423 1086 Effects 2 | . . . . 1 1 Energy Bleed 1 | . . . . 1 . Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 5 | . . 1 . 1 3 Combat Hostiles 5 | . . 1 . 1 3 Parts Melted 39 | . 3 6 . 9 21 Heat Transferred 11179 | . 1184 1641 . 3026 5328 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 447 | . 286 347 80 447 381 Initial 148 | . . 107 80 29 148 Average 226 | . 154 226 79 284 220 Maximum Alert Level 2 | . 1 1 . 2 1 Low Security (%) 39 | . 48 35 100 19 51 Level 1 54 | . 51 64 . 59 48 Level 2 6 | . . . . 21 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 . . 3 10 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 6 | . 2 . . 1 3 Assault 2 | . . . . 2 . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 12 | . 5 1 . 2 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 123 | . 31 15 1 33 43 Peak Tracking Total 12 | . 9 6 1 12 7 Tactical Retreats 5 | . 1 1 . . 3 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 6 | . . . . 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 4 | . . 1 . 3 . Max in Single Turn 1 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 18 | . 2 2 . 9 5 Terminals 13 | . 2 1 . 8 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . . 1 1 Total Hacks 45 | . 8 3 . 25 9 Successful 21 | . 5 2 . 11 3 Failed 24 | . 3 1 . 14 6 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 35 | . 8 1 . 19 7 Terminals 38 | . 8 1 . 24 5 Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 2 | . . . . 1 1 Terminal Hacks 9 | . 4 . . 5 . Robot Analysis 2 | . 2 . . . . Open Door 3 | . . . . 3 . Terminal Index 2 | . 1 . . 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 9 | . 1 . . 5 3 Terminals 7 | . 1 . . 5 1 Botnet 7 | . 1 . . 5 1 Fabricators 2 | . . . . . 2 Report 1 | . . . . . 1 Haulers 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 1 . 5 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies 15 | . . . . 15 . Largest Group 11 | . . . . 11 . Highest-Rated Group 219 | . . . . 219 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 66 | . . . . 66 . Total Damage 944 | . . . . 944 . Kills 11 | . . . . 11 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 3566 | . 723 474 39 1122 1208 Spaces Moved 1884 | 1 362 218 29 614 660 Core 10 | . . . . . 10 Treads 129 | . 122 . . . 7 Legs 52 | 1 51 . . . . Wheels 1693 | . 189 218 29 614 643 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 105 130 130 130 50 Average Speed 134 | 120 136 133 130 139 129 Slowest Speed 1700 | 120 260 175 130 145 1700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 2 39 17 7 89 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . . 1 . 5 10 Melee . | . . . . . . Projectile 6 | . . 1 . 5 . AOE 10 | . . . . . 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 2502 | . 498 345 30 794 835 Wait 111 | . 38 38 . 27 8 Move 1879 | . 361 217 28 613 660 Hop . | . . . . . . Pick Up 84 | . 14 16 . 33 21 Fast Attach 30 | . 6 8 . 6 10 Attach 42 | . 4 4 2 14 18 Detach 4 | . . 1 . 1 2 Swap 36 | . 7 6 . 15 8 Drop 59 | . 5 5 . 35 14 Fire 254 | . 63 50 . 47 94 Melee 3 | . . . . 3 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 321 | -10/Materials | Destroyed 7 combat bots 390 | -10/Materials | Discovered new exit (range 16) 446 | -10/Materials | Core integrity fell below 50% 464 | -10/Materials | Lost 4 parts (1p2n1w) 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Utility x2 855 | -9/Materials | Lost 4 parts (1p1u2w) 857 | -9/Materials | Build established: Scavenger-Mutant 985 | -9/Materials | Discovered new exit (range 5) 1107 | -9/Materials | Lost 4 parts (1p1n2u) 1198 | -9/Materials | Entered another Materials area 1198 | -8/Materials | Evolved 2 slots: Utility x2 1220 | -8/Materials | Discovered new exit (range 13) 1237 | -8/Materials | Entered Storage 1266 | -8/Storage | Allied Derelicts emerged from ambush trap array 2007 | -8/Storage | Core integrity fell below 50% 2210 | -8/Storage | Discovered new exit (range 18) 2227 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2297 | -8/Storage | Met a pair of Derelict thieves 2327 | -8/Storage | Core integrity fell below 20% 2358 | -8/Storage | Lost 4 parts (2n2u) 2359 | -8/Storage | Entered Factory 2359 | -7/Factory | Evolved 2 slots: Propulsion x2 2675 | -7/Factory | Garrison activated, responded to threat 2880 | -7/Factory | Discovered new exit (range 4) 3075 | -7/Factory | Lost 6 parts (3n2u1w) 3121 | -7/Factory | Discovered new exit (range 14) 3367 | -7/Factory | Garrison activated, responded to threat 3444 | -7/Factory | Lost 6 parts (1p1n2u2w) 3482 | -7/Factory | Core integrity fell below 50% 3551 | -7/Factory | Lost 6 parts (1p2u3w) 3567 | -7/Factory | Self-destructed Last Messages --------------- 03522_ Destroyed Wheel. 03522_ K-01 Serf destroyed. 03524_ K-01 Serf collects debris. 03526_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03527_ Acquired Wheel. 03529_ K-01 Serf collects debris. 03532_ Acquired Wheel. 03534_ K-01 Serf collects debris. 03534_ Acquired Lgt. Ion Engine. 03537_ System corrupted: Component data lost. 03538_ U-05 Engineer lays Concrete. 03539_ K-01 Serf collects debris. 03540_ U-05 Engineer lays Concrete. 03542_ Acquired 50 matter. 03544_ U-05 Engineer lays Concrete. 03545_ Acquired Imp. Heat Sink. 03552_ System corrupted: Heat flow error (+225). 03562_ Wheel destroyed. 03567_ System corrupted: Imp. Heat Sink rejected. 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Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackGravmagDerivative Manual? 0 Play Time 00:54:55 Cumulative 207.7 hours Start 2022.05.06 @ 14:53:23 End 2022.05.06 @ 16:34:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 309 Adventurer 0 Explorer 3 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 70 Achievement% 59 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 003e18ae-0bdd-4168-aab0-cbe0bca3a1a0