Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.27 @ 18:51:05

Player: ktur

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (83)      415
Value Destroyed (2096)     2096
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5171

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             674/700
Matter                     289/300
Energy                     290/290
System Corruption          7%
Temperature                Cool (67)
Movement                   Treading (160)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Salvage Targeting Computer
    Medium Insulated Plating
           Hacking Suite
>          --- WEAPON (4) -------
  Improved Assault Rifle
           Gauss Rifle
>          --- INVENTORY (10) ---
     Light Treads
     Light Treads
  Enhanced Optical Array
    Medium Insulated Plating
    Medium Insulated Plating
    Medium Insulated Plating
    Medium Insulated Plating
           Hacking Suite
           Hacking Suite
     Heavy Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
      Light Treads
>           --- UTILITY ----------
      Large Storage Unit
      Large Storage Unit
   Improved Salvage Targeting Computer
     Medium Insulated Plating
            Hacking Suite
>           --- WEAPON -----------
   Improved Assault Rifle
            Gauss Rifle
            Flak Gun
  Precision Grenade Launcher
>           --- INVENTORY --------
   Improved Deuterium Engine
      Light Treads
      Light Treads
    Armored Treads
   Enhanced Optical Array
   Improved Salvage Targeting Computer
     Medium Insulated Plating
     Medium Insulated Plating
     Medium Insulated Plating
     Medium Insulated Plating
     Medium Insulated Plating
            Hacking Suite
            Hacking Suite
            Hacking Suite
   Improved Assault Rifle
      Heavy Rocket Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Beam Rifle
  Ballistic Gun            Autogun
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   2    | .   .   .   1   1   .   
Parts Attached             57   | 6   6   15  18  12  .   
  Power                    5    | 1   .   2   1   1   .   
    Engine                 5    | 1   .   2   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   .   3   9   3   .   
    Treads                 17   | 2   .   3   9   3   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   2   6   4   3   .   
    Device                 2    | .   .   2   .   .   .   
    Storage                5    | 1   1   1   2   .   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             6    | .   .   3   1   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 2   4   4   4   5   .   
    Energy Gun             2    | .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          16   | 2   2   4   4   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 14   | .   .   1   11  1   1   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               6    | .   .   1   5   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   5    | .   .   .   3   1   1   
  Highest Loss Streak      9    | .   .   1   9   1   1   
Average Slot Usage (%)     97   | .   96  96  96  99  100 
  Engine                   9    | .   14  11  8   7   7   
  Treads                   24   | .   28  22  25  23  23  
  Device                   2    | .   .   8   .   .   .   
  Storage                  14   | .   14  11  16  15  15  
  Processor                4    | .   .   .   9   6   7   
  Hackware                 9    | .   10  11  9   7   7   
  Protection               5    | .   .   11  .   6   7   
  Energy Gun               1    | .   9   .   .   .   .   
  Ballistic Gun            25   | .   18  22  26  29  30  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             66   | 12  19  51  65  66  63  
  Greatest Support         63   | 40  40  40  63  63  60  
  Greatest Overweight (x)  14   | .   .   1   14  1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 18   | 6   8   12  18  16  16  
  Average Capacity         12   | 5   6   11  15  16  15  
  Most Carried             16   | 6   6   12  16  16  16  
  Average Carried          12   | 3   5   10  13  15  15  
  Final Capacity           16   | 6   8   12  16  16  10  
  Final Carried            16   | 6   6   12  16  16  10  

 Class Distribution 
--------------------
 40% | Scavenger-Gunner
 24% | Scavenger-Mutant
 19% | Mutant
 16% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Waste

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  
Matter Collected           2253 | 234  149  580  930  360  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3178 | .    259  1075 1282 562  .    
  Parts                    178  | .    15   57   71   35   .    
Haulers Intercepted        9    | .    .    4    5    .    .    
Recyclers Shooed           3    | .    .    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  59   | .   8   19  23  9   .   
  Guns                     59   | .   8   19  23  9   .   
Classes Destroyed          10   | .   3   4   2   1   .   
  Worker                   2    | .   .   1   .   1   .   
  Builder                  1    | .   .   .   1   .   .   
  Hauler                   9    | .   .   4   5   .   .   
  Recycler                 4    | .   .   2   2   .   .   
  Operator                 8    | .   2   3   2   1   .   
  Swarmer                  20   | .   3   6   11  .   .   
  Grunt                    22   | .   5   7   4   6   .   
  Sentry                   13   | .   .   6   5   2   .   
  Hunter                   3    | .   .   .   3   .   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           6    | .   6   4   6   4   .   
  Combat Bots Only         5    | .   4   3   5   4   .   
Max Kills in Single Turn   2    | .   1   2   2   2   .   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  
Damage Taken               3377 | .    346  595  1948 429  59   
  Core                     479  | .    53   79   321  26   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         74   | 100  78   80   41   .    .    
Volleys Fired              161  | .    21   61   62   17   .    
  Largest                  4    | .    2    2    3    4    .    
  Hottest                  104  | .    76   46   76   104  .    
Shots Fired                409  | .    42   122  178  66   1    
  Gun                      409  | .    42   122  178  66   1    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  393  | .    26   122  178  66   1    
  Thermal                  16   | .    16   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         32   | .    6    19   32   8    1    
  Robot Miss Streak        7    | .    3    4    3    7    .    
  Penetration Max          1    | .    .    .    1    1    .    
  Secondary Targets        17   | .    3    4    7    3    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    
Shots Hit Robots           285  | .    27   81   129  47   1    
  Core Hits                135  | .    12   39   56   28   .    
  Critical Hits            1    | .    .    .    1    .    .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4858 | .    418  1384 2187 849  20   
  Guns                     4818 | .    418  1374 2157 849  20   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  40   | .    .    10   30   .    .    
  Kinetic                  4635 | .    235  1374 2157 849  20   
  Thermal                  183  | .    183  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    1    1    7    
  Average Corruption       1    | .    .    .    1    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    1    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    1    .    1    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   9    | .    .    2    7    .    .    
Targets Rammed             9    | .    .    2    7    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        312  | .    312  138  111  194  163  
  Average Temperature      66   | .    114  57   41   67   116  
  Received Heat Transfer   831  | .    162  174  333  162  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         444  | .    444  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Peak Influence             347  | .   188 347 315 181 25  
  Initial                  11   | .   .   .   .   11  10  
  Average                  105  | .   46  143 134 71  21  
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         85   | 100 100 80  69  100 100 
  Level 1                  14   | .   .   19  30  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   3   3   4   3   .   
  Investigation            3    | .   1   1   .   1   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            7    | .   2   2   2   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Distress Signals           6    | .   1   3   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              93   | .   16  30  35  10  2   
  Peak Tracking Total      7    | .   5   6   7   4   2   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Traps Triggered            5    | .   1   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Machines Accessed          21   | .   3   7   6   5   .   
  Terminals                15   | .   3   5   5   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   2   .   
  Garrison Access          2    | .   .   .   1   1   .   
Total Hacks                69   | .   15  20  23  11  .   
  Successful               43   | .   10  12  14  7   .   
  Failed                   25   | .   5   8   8   4   .   
    Catastrophic           2    | .   .   1   .   1   .   
  Database Lockouts        1    | .   .   .   1   .   .   
  Manual                   35   | .   11  9   13  2   .   
  Terminals                54   | .   15  15  20  4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              9    | .   .   3   .   6   .   
  Garrison Access          4    | .   .   .   3   1   .   
Terminal Hacks             24   | .   7   7   10  .   .   
  Record                   1    | .   .   .   1   .   .   
  Robot Analysis           5    | .   3   1   1   .   .   
  Prototype ID Bank        3    | .   1   1   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          8    | .   1   3   4   .   .   
  Locate Traps             3    | .   .   1   2   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 7    | .   .   3   .   4   .   
  Insert Component         4    | .   .   2   .   2   .   
  Analyze                  3    | .   .   1   .   2   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   
  Seal Access              2    | .   .   .   1   1   .   
Unauthorized Hacks         9    | .   3   1   3   2   .   
  Terminals                9    | .   3   1   3   2   .   
    Assimilate             2    | .   1   .   1   .   .   
    Botnet                 3    | .   1   .   1   1   .   
    Operators              4    | .   1   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   3   6   6   4   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   .   2   .   
  Part Schematics Acquired 3    | .   .   1   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Robot Analysis Total       5    | .   3   1   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  
Turns Passed               3536 | 77   423  1000 1049 929  58   
Spaces Moved               1690 | 42   212  447  477  480  32   
  Core                     7    | 4    .    .    3    .    .    
  Treads                   1683 | 38   212  447  474  480  32   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  180  
  Average Speed            169  | 149  160  175  165  173  180  
  Slowest Speed            750  | 160  160  180  750  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    54   48   40   12   36   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          3    | .    .    .    2    1    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    2    1    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Total                      2079 | 54  260 571 619 543 32  
  Wait                     51   | .   6   9   32  4   .   
  Move                     1686 | 41  211 446 476 480 32  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  61   | 7   5   19  17  13  .   
  Fast Attach              21   | 5   4   3   4   5   .   
  Attach                   16   | 1   .   3   9   3   .   
  Detach                   1    | .   1   .   .   .   .   
  Swap                     20   | .   2   9   5   4   .   
  Drop                     53   | .   10  19  7   17  .   
  Fire                     161  | .   21  61  62  17  .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    9    | .   .   2   7   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-7/Waste

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   78 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Discovered new exit (range 12)
  448 | -10/Materials | Discovered new exit (range 8)
  501 | -10/Materials | Entered another Materials area
  501 | -9/Materials  | Evolved 2 slots: Utility x2
  815 | -9/Materials  | Discovered new exit (range 15)
  961 | -9/Materials  | Build established: Scavenger-Mutant
  977 | -9/Materials  | Discovered new exit (range 15)
 1467 | -9/Materials  | Discovered new exit (range 4)
 1501 | -9/Materials  | Entered another Materials area
 1501 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1644 | -8/Materials  | Lost 9 parts (1p5n2u1w)
 1961 | -8/Materials  | Build established: Scavenger-Gunner
 2060 | -8/Materials  | Central database locked down
 2186 | -8/Materials  | Garrison activated, responded to threat
 2290 | -8/Materials  | Core integrity fell below 50%
 2458 | -8/Materials  | Discovered new exit (range 4)
 2550 | -8/Materials  | Entered Factory
 2550 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2579 | -7/Factory    | Discovered new exit (range 12)
 3029 | -7/Factory    | Discovered new exit (range 15)
 3276 | -7/Factory    | Build established: Scavenger-Tank
 3479 | -7/Factory    | Sucked down chute
 3479 | -7/Factory    | Entered Waste
 3490 | -7/Waste      | Spotted C-40 Crusher
 3494 | -7/Waste      | EMP discharged
 3494 | -7/Waste      | Spotted C-40 Crusher
 3494 | -7/Waste      | Spotted C-40 Crusher
 3508 | -7/Waste      | Spotted C-40 Crusher
 3512 | -7/Waste      | Spotted C-40 Crusher
 3535 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3537 | -7/Waste      | Self-destructed

 Last Messages 
---------------
03466_ R-06 Scavenger collects Imp. Heat Sink.
03470_ K-01 Serf cleans the Subcomponent Replicator.
03471_ R-06 Scavenger collects Imp. Heat Sink.
03476_ R-06 Scavenger collects Shock Rifle.
03476_ K-01 Serf cleans the Subcomponent Replicator.
03479_ Triggered Chute Trap.
03479_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
03484_ ALERT: Foreign system detected. Charging EMP.
03494_ System corrupted (+6).
03496_ System corrupted: Energy discharge (-78).
03497_ Arm. Huge Wheel crushed.
03511_ System corrupted: FCS attempts to trigger Gauss Rifle.
03511_ System corrupted: Gauss Rifle misfires.
03511_ Slug penetrates C-40 Crusher.
03531_ System corrupted: Heat flow error (+184).
03535_ Flak Gun crushed.
03535_ Imp. Assault Rifle crushed.
03535_ Lrg. Storage Unit crushed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ???????????????????###    #??????????????????????? |
| ???????????????????#    =]#??????????????????????? |
| ???????????????????#   !!@#??????????????????????? |
| ???????????????????#   CC!#??????????????????????? |
| ???????????????????#   CC*#??????????????????????? |
| ???????????????????### CC #??????????????????????? |
| ?????????????????????# CC #??????????????????????? |
| ?????????????????????#    #??????????????????????? |
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| ???????????????????###    ########    ???????????? |
| ???????????????????#                  ???????????? |
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| ???????############??#    #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Salvage Targeting          2
Offensive Hacking          10

 Item Schematics 
-----------------
                Adv. Beam Cannon | -9/Materials | Scanalyzed
 Imp. Salvage Targeting Computer | -7/Factory   | Scanalyzed
              Enh. Optical Array | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalReinforcedNanosword
  Manual?         0
Play Time         00:29:31
  Cumulative      200.2 hours
  Start           2021.09.27 @ 18:03:19
  End             2021.09.27 @ 18:51:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          254
  Rogue           254
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             76
Gallery%          80
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 907d37e4-3425-4641-bdf6-6f9389a31ac2