Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.27 @ 18:51:05 Player: ktur Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2096) 2096 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5171 Bonus ------- None Cogmind --------- Core Integrity 674/700 Matter 289/300 Energy 290/290 System Corruption 7% Temperature Cool (67) Movement Treading (160) Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Improved Salvage Targeting Computer Medium Insulated Plating Hacking Suite > --- WEAPON (4) ------- Improved Assault Rifle Gauss Rifle > --- INVENTORY (10) --- Light Treads Light Treads Enhanced Optical Array Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Hacking Suite Hacking Suite Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Salvage Targeting Computer Medium Insulated Plating Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Flak Gun Precision Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Armored Treads Enhanced Optical Array Improved Salvage Targeting Computer Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating Hacking Suite Hacking Suite Hacking Suite Improved Assault Rifle Heavy Rocket Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 . 1 . Weapon 2 | . . . 1 1 . Parts Attached 57 | 6 6 15 18 12 . Power 5 | 1 . 2 1 1 . Engine 5 | 1 . 2 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 . 3 9 3 . Treads 17 | 2 . 3 9 3 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 6 4 3 . Device 2 | . . 2 . . . Storage 5 | 1 1 1 2 . . Processor 2 | . . . 1 1 . Hackware 1 | . 1 . . . . Protection 6 | . . 3 1 2 . Artifact . | . . . . . . Weapon 19 | 2 4 4 4 5 . Energy Gun 2 | . 2 . . . . Energy Cannon . | . . . . . . Ballistic Gun 16 | 2 2 4 4 4 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 14 | . . 1 11 1 1 Power 1 | . . . 1 . . Propulsion 6 | . . 1 5 . . Utility 2 | . . . 2 . . Weapon 5 | . . . 3 1 1 Highest Loss Streak 9 | . . 1 9 1 1 Average Slot Usage (%) 97 | . 96 96 96 99 100 Engine 9 | . 14 11 8 7 7 Treads 24 | . 28 22 25 23 23 Device 2 | . . 8 . . . Storage 14 | . 14 11 16 15 15 Processor 4 | . . . 9 6 7 Hackware 9 | . 10 11 9 7 7 Protection 5 | . . 11 . 6 7 Energy Gun 1 | . 9 . . . . Ballistic Gun 25 | . 18 22 26 29 30 Naked Turns . | . . . . . . Heaviest Build 66 | 12 19 51 65 66 63 Greatest Support 63 | 40 40 40 63 63 60 Greatest Overweight (x) 14 | . . 1 14 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 18 | 6 8 12 18 16 16 Average Capacity 12 | 5 6 11 15 16 15 Most Carried 16 | 6 6 12 16 16 16 Average Carried 12 | 3 5 10 13 15 15 Final Capacity 16 | 6 8 12 16 16 10 Final Carried 16 | 6 6 12 16 16 10 Class Distribution -------------------- 40% | Scavenger-Gunner 24% | Scavenger-Mutant 19% | Mutant 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 2253 | 234 149 580 930 360 . Remotely . | . . . . . . Salvage Created 3178 | . 259 1075 1282 562 . Parts 178 | . 15 57 71 35 . Haulers Intercepted 9 | . . 4 5 . . Recyclers Shooed 3 | . . 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 59 | . 8 19 23 9 . Guns 59 | . 8 19 23 9 . Classes Destroyed 10 | . 3 4 2 1 . Worker 2 | . . 1 . 1 . Builder 1 | . . . 1 . . Hauler 9 | . . 4 5 . . Recycler 4 | . . 2 2 . . Operator 8 | . 2 3 2 1 . Swarmer 20 | . 3 6 11 . . Grunt 22 | . 5 7 4 6 . Sentry 13 | . . 6 5 2 . Hunter 3 | . . . 3 . . Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 6 4 6 4 . Combat Bots Only 5 | . 4 3 5 4 . Max Kills in Single Turn 2 | . 1 2 2 2 . Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 3377 | . 346 595 1948 429 59 Core 479 | . 53 79 321 26 . Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 78 80 41 . . Volleys Fired 161 | . 21 61 62 17 . Largest 4 | . 2 2 3 4 . Hottest 104 | . 76 46 76 104 . Shots Fired 409 | . 42 122 178 66 1 Gun 409 | . 42 122 178 66 1 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 393 | . 26 122 178 66 1 Thermal 16 | . 16 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 32 | . 6 19 32 8 1 Robot Miss Streak 7 | . 3 4 3 7 . Penetration Max 1 | . . . 1 1 . Secondary Targets 17 | . 3 4 7 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 285 | . 27 81 129 47 1 Core Hits 135 | . 12 39 56 28 . Critical Hits 1 | . . . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4858 | . 418 1384 2187 849 20 Guns 4818 | . 418 1374 2157 849 20 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 40 | . . 10 30 . . Kinetic 4635 | . 235 1374 2157 849 20 Thermal 183 | . 183 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 1 1 7 Average Corruption 1 | . . . 1 1 5 Corruption Purged . | . . . . . . Effects 4 | . . . 1 . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . 1 . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 9 | . . 2 7 . . Targets Rammed 9 | . . 2 7 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 312 | . 312 138 111 194 163 Average Temperature 66 | . 114 57 41 67 116 Received Heat Transfer 831 | . 162 174 333 162 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 444 | . 444 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 347 | . 188 347 315 181 25 Initial 11 | . . . . 11 10 Average 105 | . 46 143 134 71 21 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 85 | 100 100 80 69 100 100 Level 1 14 | . . 19 30 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 3 4 3 . Investigation 3 | . 1 1 . 1 . Extermination 1 | . . . . 1 . Reinforcement 7 | . 2 2 2 1 . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 6 | . 1 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 16 30 35 10 2 Peak Tracking Total 7 | . 5 6 7 4 2 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 5 | . 1 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 2 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 21 | . 3 7 6 5 . Terminals 15 | . 3 5 5 2 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 . 2 . Garrison Access 2 | . . . 1 1 . Total Hacks 69 | . 15 20 23 11 . Successful 43 | . 10 12 14 7 . Failed 25 | . 5 8 8 4 . Catastrophic 2 | . . 1 . 1 . Database Lockouts 1 | . . . 1 . . Manual 35 | . 11 9 13 2 . Terminals 54 | . 15 15 20 4 . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 9 | . . 3 . 6 . Garrison Access 4 | . . . 3 1 . Terminal Hacks 24 | . 7 7 10 . . Record 1 | . . . 1 . . Robot Analysis 5 | . 3 1 1 . . Prototype ID Bank 3 | . 1 1 1 . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 8 | . 1 3 4 . . Locate Traps 3 | . . 1 2 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 3 . 4 . Insert Component 4 | . . 2 . 2 . Analyze 3 | . . 1 . 2 . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 9 | . 3 1 3 2 . Terminals 9 | . 3 1 3 2 . Assimilate 2 | . 1 . 1 . . Botnet 3 | . 1 . 1 1 . Operators 4 | . 1 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 19 | . 3 6 6 4 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 1 . 2 . Part Schematics Acquired 3 | . . 1 . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total 5 | . 3 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3536 | 77 423 1000 1049 929 58 Spaces Moved 1690 | 42 212 447 477 480 32 Core 7 | 4 . . 3 . . Treads 1683 | 38 212 447 474 480 32 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 180 Average Speed 169 | 149 160 175 165 173 180 Slowest Speed 750 | 160 160 180 750 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 54 48 40 12 36 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . 2 1 . Melee . | . . . . . . Projectile 3 | . . . 2 1 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2079 | 54 260 571 619 543 32 Wait 51 | . 6 9 32 4 . Move 1686 | 41 211 446 476 480 32 Hop . | . . . . . . Pick Up 61 | 7 5 19 17 13 . Fast Attach 21 | 5 4 3 4 5 . Attach 16 | 1 . 3 9 3 . Detach 1 | . 1 . . . . Swap 20 | . 2 9 5 4 . Drop 53 | . 10 19 7 17 . Fire 161 | . 21 61 62 17 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . . 2 7 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 12) 448 | -10/Materials | Discovered new exit (range 8) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Utility x2 815 | -9/Materials | Discovered new exit (range 15) 961 | -9/Materials | Build established: Scavenger-Mutant 977 | -9/Materials | Discovered new exit (range 15) 1467 | -9/Materials | Discovered new exit (range 4) 1501 | -9/Materials | Entered another Materials area 1501 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1644 | -8/Materials | Lost 9 parts (1p5n2u1w) 1961 | -8/Materials | Build established: Scavenger-Gunner 2060 | -8/Materials | Central database locked down 2186 | -8/Materials | Garrison activated, responded to threat 2290 | -8/Materials | Core integrity fell below 50% 2458 | -8/Materials | Discovered new exit (range 4) 2550 | -8/Materials | Entered Factory 2550 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2579 | -7/Factory | Discovered new exit (range 12) 3029 | -7/Factory | Discovered new exit (range 15) 3276 | -7/Factory | Build established: Scavenger-Tank 3479 | -7/Factory | Sucked down chute 3479 | -7/Factory | Entered Waste 3490 | -7/Waste | Spotted C-40 Crusher 3494 | -7/Waste | EMP discharged 3494 | -7/Waste | Spotted C-40 Crusher 3494 | -7/Waste | Spotted C-40 Crusher 3508 | -7/Waste | Spotted C-40 Crusher 3512 | -7/Waste | Spotted C-40 Crusher 3535 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3537 | -7/Waste | Self-destructed Last Messages --------------- 03466_ R-06 Scavenger collects Imp. Heat Sink. 03470_ K-01 Serf cleans the Subcomponent Replicator. 03471_ R-06 Scavenger collects Imp. Heat Sink. 03476_ R-06 Scavenger collects Shock Rifle. 03476_ K-01 Serf cleans the Subcomponent Replicator. 03479_ Triggered Chute Trap. 03479_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03484_ ALERT: Foreign system detected. Charging EMP. 03494_ System corrupted (+6). 03496_ System corrupted: Energy discharge (-78). 03497_ Arm. Huge Wheel crushed. 03511_ System corrupted: FCS attempts to trigger Gauss Rifle. 03511_ System corrupted: Gauss Rifle misfires. 03511_ Slug penetrates C-40 Crusher. 03531_ System corrupted: Heat flow error (+184). 03535_ Flak Gun crushed. 03535_ Imp. Assault Rifle crushed. 03535_ Lrg. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# !#??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# =]#??????????????????????? | | ???????????????????# !!@#??????????????????????? | | ???????????????????# CC!#??????????????????????? | | ???????????????????# CC*#??????????????????????? | | ???????????????????### CC #??????????????????????? | | ?????????????????????# CC #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### ######## ???????????? | | ???????????????????# ???????????? | | ???????????????????# ???????????? | | ???????????????????# ???????????? | | ???????????????????# ???????????? | | ???????????????????### ######## ???????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #### ######## #??????????? | | ???????# #??????????? | | ???????# #??????????? | | ???????# #??????????? | | ???????# #??????????? | | ???????# #### ######## #??????????? | | ???????# #??# #???????????#??????????? | | ???????# #??# #??????????????????????? | | ???????############??# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Salvage Targeting Computer | -7/Factory | Scanalyzed Enh. Optical Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalReinforcedNanosword Manual? 0 Play Time 00:29:31 Cumulative 200.2 hours Start 2021.09.27 @ 18:03:19 End 2021.09.27 @ 18:51:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 76 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 907d37e4-3425-4641-bdf6-6f9389a31ac2