Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.23 @ 22:29:58 Player: WeirdFoe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (67) 335 Value Destroyed (2493) 2493 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1235) 1235 TOTAL SCORE: 9263 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 434 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -111 Cogmind --------- Core Integrity 0/1000 Matter 399/400 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Medium Matter Pod Targeting Computer Targeting Computer Core Analyzer Hacking Drone Bay (0/1) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Medium Storage Unit Large Storage Unit Medium Matter Pod Advanced Weight Redist. System Cloaking Device Layered Medium Armor Plating > --- WEAPON ----------- Makeshift Laser Force Rifle Enhanced Flamer > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Fission Core Light Treads Armored Treads Armored Treads Improved Particle Charger Hacking Drone Bay Autogun Improved Datajack Axe [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . Utility 7 | . . . 1 . . . 5 . . . . 1 Weapon 2 | . . . 1 . . . . . . . . 1 Parts Attached 129 | 7 3 . 6 3 5 8 25 6 15 . 23 28 Power 17 | 1 . . 1 . . 2 3 2 1 . 2 5 Engine 11 | 1 . . 1 . . 2 3 1 1 . 1 1 Core 4 | . . . . . . . . 1 . . . 3 Reactor 2 | . . . . . . . . . . . 1 1 Propulsion 26 | 2 . . . 2 . 3 3 3 1 . 6 6 Treads 14 | . . . . 2 . 3 . 3 1 . 3 2 Leg 12 | 2 . . . . . . 3 . . . 3 4 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 50 | 2 2 . 4 . 5 2 14 . 5 . 6 10 Device 27 | 1 1 . 2 . 3 1 7 . 4 . 4 4 Storage 7 | 1 1 . 1 . . 1 2 . . . . 1 Processor 5 | . . . . . . . 1 . . . 1 3 Hackware 2 | . . . . . . . 2 . . . . . Protection 9 | . . . 1 . 2 . 2 . 1 . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 1 . 1 1 . 1 5 1 8 . 9 7 Energy Gun 11 | 1 . . . . . . 4 . 3 . 1 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 11 | 1 1 . 1 . . 1 1 . 1 . 3 2 Ballistic Cannon 2 | . . . . 1 . . . . . . 1 . Launcher 5 | . . . . . . . . . 2 . 2 1 Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 1 2 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 4 | . . . . . 2 . 1 . . . 1 . Parts Lost 44 | . . . . . . 1 3 . 3 . 6 31 Power 7 | . . . . . . . 1 . . . . 6 Propulsion 6 | . . . . . . . . . . . . 6 Utility 15 | . . . . . . 1 1 . 1 . 2 10 Weapon 16 | . . . . . . . 1 . 2 . 4 9 Highest Loss Streak 17 | . . . . . . 1 2 . 3 . 2 17 Average Slot Usage (%) 95 | . 100 100 99 100 100 99 83 93 93 100 98 84 Engine 8 | . 14 14 11 11 11 11 8 10 6 6 3 4 Core 1 | . . . . . . . . 2 6 6 3 1 Treads 11 | . . . . 4 22 22 5 5 13 13 9 7 Leg 5 | . 28 28 22 17 . . 7 7 . . 3 2 Device 14 | . 14 14 11 11 11 11 10 13 18 26 24 13 Storage 15 | . 14 14 13 11 11 13 18 20 20 20 20 14 Processor 1 | . . . . . . . . . . . . 15 Protection 8 | . . . 8 11 10 8 3 13 9 6 6 3 Energy Gun 4 | . . . . . . . 7 16 4 6 3 . Ballistic Gun 12 | . 28 28 32 23 22 22 9 . 2 . 2 4 Ballistic Cannon 4 | . . . . 9 11 11 2 . . . 1 3 Slashing Weapon 1 | . . . . . . . . 2 6 6 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 87 | 11 23 23 37 38 42 49 87 87 81 67 86 82 Greatest Support 57 | 20 20 20 20 40 40 48 40 40 49 49 52 57 Greatest Overweight (x) 4 | . 1 1 1 3 1 1 2 2 2 1 1 4 Average Overweight (x) . | . . 1 1 1 . . 1 1 1 1 1 . Largest Inventory Capacity 14 | 6 10 10 14 10 10 14 14 14 14 14 14 14 Average Capacity 12 | 5 6 10 10 10 10 10 13 14 14 14 14 13 Most Carried 14 | 5 7 7 10 10 10 10 12 14 14 12 14 11 Average Carried 10 | 3 5 7 8 9 9 9 7 12 12 12 10 7 Final Capacity 14 | 6 10 10 10 10 10 14 14 14 14 14 14 4 Final Carried 12 | 4 7 7 10 10 10 8 11 12 12 12 9 . Class Distribution -------------------- 31% | Tank 22% | Scavenger-Tank 14% | Scavenger-Mutant 12% | Scavenger-Gunner 11% | Derelict-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2516 | 269 40 94 162 31 50 279 523 117 237 . 285 429 Remotely 36 | . . . . . . . 36 . . . . . Salvage Created 2615 | 26 40 . 80 . . 449 523 206 347 . 368 576 Parts 114 | 3 1 . 3 . . 13 15 2 9 . 17 51 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 10 . 1 9 . 15 . Prevented 4 | . . . . . . 1 . . . . 3 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 52 | . 1 . 2 . . 7 7 3 9 . 15 8 Melee 4 | . . . . . . . . 1 1 . . 2 Guns 24 | . 1 . 2 . . 2 5 2 4 . 5 3 Cannons 13 | . . . . . . 5 2 . . . 5 1 AOE 11 | . . . . . . . . . 4 . 5 2 Classes Destroyed 13 | 1 1 . . . . 4 3 1 1 . 1 1 Worker 5 | . . . . . . . . . . . . 5 Builder 6 | . . . . . . . . . . . . 6 Tunneler 1 | 1 . . . . . . . . . . . . Recycler 1 | . . . . . . . 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . Swarmer 17 | . . . . . . . . . 3 . 14 . Grunt 20 | . 1 . 2 . . 2 5 2 4 . . 4 Brawler 2 | . . . . . . 1 1 . . . . . Duelist 4 | . . . . . . 1 . 1 1 . . 1 Sentry 2 | . . . . . . 1 . . 1 . . . Hunter 2 | . . . . . . . . . . . 1 1 Programmer 3 | . . . . . . . 1 . . . . 2 Decomposer 1 | . . . . . . . . 1 . . . . Thug 1 | . . . . . . 1 . . . . . . Mutant 2 | . . . . . . 2 . . . . . . Best Kill Streak 13 | 1 1 . 2 . . 4 3 3 3 . 5 13 Combat Bots Only 5 | . 1 . 2 . . 4 3 3 3 . 5 3 Max Kills in Single Turn 4 | 1 1 . 1 . . 2 1 1 2 . 2 4 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . 2 1 Melee 1 | . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Damage Taken 7317 | . 95 . 130 11 . 416 998 603 625 . 1080 3359 Core 1492 | . 11 . 33 1 . . 181 127 50 . 80 1009 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 95 . . . 91 . . . . 48 . Volleys Fired 151 | 3 10 . 10 . . 16 36 6 14 . 31 25 Largest 4 | 2 2 . 3 . . 3 3 3 3 . 3 4 Hottest 213 | 60 40 . 60 . . 98 185 213 180 . 210 145 Shots Fired 376 | 6 20 . 30 . . 48 104 18 27 . 77 46 Gun 282 | 6 20 . 30 . . 32 84 18 21 . 37 34 Cannon 52 | . . . . . . 16 20 . . . 9 7 Launcher 19 | . . . . . . . . . 6 . 8 5 Special 23 | . . . . . . . . . . . 23 . Kinetic 256 | 3 20 . 30 . . 48 84 . 6 . 30 35 Thermal 96 | 3 . . . . . . 20 18 15 . 39 1 Explosive 6 | . . . . . . . . . 6 . . . Electromagnetic 18 | . . . . . . . . . . . 8 10 Robot Hit Streak 12 | 1 12 . 6 . . 9 9 8 6 . 8 8 Robot Miss Streak 5 | . 1 . 5 . . 2 2 3 3 . 5 3 Penetration Max 1 | . . . . . . 1 . . 1 . . 1 Secondary Targets 3 | . . . 1 . . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . 1 Shots Hit Robots 253 | 1 17 . 20 . . 36 68 14 18 . 39 40 Core Hits 142 | 1 2 . 4 . . 20 22 10 18 . 23 42 Critical Hits 9 | . . . . . . 1 4 . . . 2 2 Critical Kills 4 | . . . . . . . 1 . . . 2 1 Critical Parts Destroyed 3 | . . . . . . 1 2 . . . . . Melee Attacks 12 | . . . . . . . . 5 1 . . 6 Impact . | . . . . . . . . . . . . . Slashing 11 | . . . . . . . . 5 1 . . 5 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6543 | 11 164 . 106 32 . 747 1475 382 845 . 932 1849 Guns 3493 | 11 164 . 106 . . 462 1240 235 343 . 337 595 Cannons 749 | . . . . . . 285 228 . . . 89 147 Explosions 1793 | . . . . . . . . . 480 . 371 942 Melee 323 | . . . . . . . . 147 22 . . 154 Ramming 50 | . . . . 32 . . 7 . . . . 11 Kinetic 3199 | . 164 . 106 . . 747 1107 . 116 . 257 702 Thermal 1486 | 11 . . . . . . 361 235 227 . 359 293 Explosive 727 | . . . . . . . . . 480 . . 247 Electromagnetic 758 | . . . . . . . . . . . 316 442 Impact . | . . . . . . . . . . . . . Slashing 323 | . . . . . . . . 147 22 . . 154 Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 5 1 1 1 1 1 12 Average Corruption 1 | . . . . . . 5 1 1 1 1 1 6 Corruption Purged . | . . . . . . . . . . . . . Effects 36 | . . . . . . 7 6 7 5 1 3 7 Message Errors 19 | . . . . . . 2 3 6 4 . 3 1 Matter Fused 2 | . . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 . . . . . . Energy Discharges 3 | . . . . . . 1 . 1 1 . . . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 1 1 . . 1 . . Alerts 1 | . . . . . . . . . . . . 1 Targeting Errors 5 | . . . . . . 2 1 . . . . 2 Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 189 | . . . . . . . . 73 3 . 42 71 Projectiles . | . . . . . . . . . . . . . Explosions 116 | . . . . . . . . . 3 . 42 71 Melee 73 | . . . . . . . . 73 . . . . Knockbacks 7 | . . . . . . 1 2 . . . 2 2 Impact . | . . . . . . . . . . . . . Kinetic 6 | . . . . . . 1 2 . . . 2 1 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 238 | . . . . 11 . . 3 . 87 . 42 95 Shots 10 | . . . . . . . . . 3 . 3 4 Rammed 9 | . . . . 8 . . 1 . . . . . Targets Rammed 15 | . . . . 9 . . 1 . . . . 5 Kicked 6 | . . . . 1 . . . . . . . 5 Crushed . | . . . . . . . . . . . . . Highest Temperature 690 | . 12 . . . . 143 306 690 156 . 350 30 Average Temperature 152 | . 7 . . . . 32 202 326 56 . 127 13 Received Heat Transfer 1428 | . 54 . 63 . . 126 342 189 111 . . 543 Effects 37 | . . . . . . . 1 35 . . 1 . Shutdowns 6 | . . . . . . . . 6 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 7 | . . . . . . . . 7 . . . . Short Circuit 2 | . . . . . . . 1 . . . 1 . Damage (minor) 2 | . . . . . . . . 2 . . . . Damage (major) 18 | . . . . . . . . 18 . . . . Damage (core) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . 5 1 . 1 . Heat Transferred 3269 | 25 . . . . . . 592 444 485 . 1386 337 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 476 | 5 38 79 165 70 . . 155 . . . . 476 Initial 94 | . 3 14 30 64 . . . . . . . 94 Average 93 | 1 13 40 100 65 . . 90 . . . . 169 Maximum Alert Level 2 | . . . . . . . . . . . . 2 Low Security (%) 90 | 100 100 100 100 100 . . 100 . . . . 61 Level 1 7 | . . . . . . . . . . . . 29 Level 2 1 | . . . . . . . . . . . . 8 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . . . . . . . 2 . . . . 3 Investigation 1 | . . . . . . . 1 . . . . . Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 2 | . . . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 2 | . 1 . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 92 | . 4 . 8 . . 17 8 4 10 . 15 26 Peak Tracking Total 13 | . 2 . 5 . . 6 3 4 4 . 4 13 Tactical Retreats 8 | . . . 2 . . 3 . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 16 | . . . 1 . . . 8 . . . . 7 Max in Single Turn 4 | . . . 1 . . . 4 . . . . 4 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 6 | . . . . 1 . . . 1 . 4 . . Terminals 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 30 | . . . . 1 . . . 1 . 28 . . Successful 30 | . . . . 1 . . . 1 . 28 . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . . 1 1 . 2 . . . . . Terminals 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 30 | . . . . 1 . . . 1 . 28 . . Record 11 | . . . . . . . . . . 11 . . Part Schematic 8 | . . . . . . . . . . 8 . . Robot Schematic 6 | . . . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 10 | . . 5 . . 4 . . . . . 1 . Largest Group 5 | . . 5 4 . 4 4 . . . . 1 . Highest-Rated Group 151 | . . 86 71 . 151 151 . . . . 94 . Highest-Rated Ally 94 | . . 31 31 . 40 40 . . . . 94 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 44 | . . 6 15 . . 19 . . . . 4 . Total Damage 1759 | . . 84 169 . . 1320 . . . . 186 . Kills 13 | . . 2 2 . . 8 . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . 1 1 . 1 . Drone Launches 1 | . . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 7563 | 92 160 166 202 425 1443 912 734 1125 763 168 798 575 Spaces Moved 3877 | 61 94 105 99 219 865 463 316 581 368 91 367 248 Core 7 | 7 . . . . . . . . . . . . Treads 2667 | . . . . 48 865 463 120 246 368 91 278 188 Legs 1203 | 54 94 105 99 171 . . 196 335 . . 89 60 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 160 160 150 180 185 185 150 120 Average Speed 171 | 111 124 150 150 180 160 178 174 182 185 185 176 173 Slowest Speed 240 | 120 150 150 150 210 180 190 190 185 205 185 190 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 19 21 15 42 83 64 8 74 50 75 59 9 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 21 | . . . . 2 3 1 . 3 10 . 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 120 | . . . . . . 7 23 . 28 . 4 58 Melee . | . . . . . . . . . . . . . Projectile 15 | . . . . . . 7 5 . 1 . 1 1 AOE 105 | . . . . . . . 18 . 27 . 3 57 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 4457 | 75 120 114 133 242 925 520 413 627 422 91 438 337 Wait 151 | . 5 10 13 4 41 4 16 22 12 1 2 21 Move 3865 | 60 93 104 98 218 864 462 315 580 367 90 366 248 Hop . | . . . . . . . . . . . . . Pick Up 48 | 5 5 . 3 3 6 4 9 3 6 . 4 . Fast Attach 40 | 6 1 . 1 1 . 1 10 . 3 . 5 12 Attach 38 | 1 . . 2 2 1 1 5 . 6 . 8 12 Detach 11 | . . . 1 1 . 1 3 . . . 3 2 Swap 51 | . 2 . 3 . 4 6 10 6 6 . 10 4 Drop 53 | . 4 . 2 4 6 10 8 3 7 . 9 . Fire 151 | 3 10 . 10 . . 16 36 6 14 . 31 25 Melee 12 | . . . . . . . . 5 1 . . 6 Ram . | . . . . . . . . . . . . . Kick 14 | . . . . 8 . . 1 . . . . 5 Crush 1 | . . . . 1 . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 Rewire 20 | . . . . . 3 15 . 2 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 13) 253 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 345 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 363 | -10/Mines | Learned Materials interactive machine intel 397 | -10/Mines | Discovered new exit (range 10) 419 | -10/Mines | Entered Materials 419 | -9/Materials | Accompanied by 4 allies 419 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 420 | -9/Materials | Loaded intel: 18 interactive machine locations 424 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 603 | -9/Materials | Discovered new exit (range 11) 621 | -9/Materials | Entered Mines 632 | -9/Mines | Met a Derelict bent on vengeance 693 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 756 | -9/Mines | Build established: Tank 948 | -9/Mines | Learned 2 Materials zone layouts 1039 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1046 | -9/Mines | Entered Zion 1461 | -7/Zion | Given the Hacking Drone Bay 1461 | -7/Zion | Found Prototype Device 1462 | -7/Zion | Identified Hacking Drone Bay 1657 | -7/Zion | Received a visual enhancement algorithm 1917 | -7/Zion | Found Prototype Device 1918 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2192 | -7/Zion | Imprinted 2194 | -7/Zion | Declared Zion's savior 2456 | -7/Zion | Discovered new exit (range 15) 2489 | -7/Zion | Entered Proximity Caves 2489 | -6/Proximity Caves | Accompanied by 4 allies 2821 | -6/Proximity Caves | Attacked by a faux Warlord 3140 | -6/Proximity Caves | Build established: Scavenger-Tank 3190 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3352 | -6/Proximity Caves | Discovered new exit (range 15) 3401 | -6/Proximity Caves | Entered Factory 3401 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 3512 | -6/Factory | Build established: Scavenger-Gunner 3786 | -6/Factory | Found Prototype Processor 3786 | -6/Factory | Identified Exp. Terrain Scan Processor 4082 | -6/Factory | Discovered new exit (range 9) 4135 | -6/Factory | Entered Lower Caves 4140 | -6/Lower Caves | Build established: Scavenger-Tank 4165 | -6/Lower Caves | Encountered a Warlord checkpoint 5048 | -6/Lower Caves | Build established: Scavenger-Mutant 5123 | -6/Lower Caves | Discovered new exit (range 15) 5129 | -6/Lower Caves | Learned location of 1 exit from Factory 5260 | -6/Lower Caves | Entered another Lower Caves area 5375 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5575 | -6/Lower Caves | Build established: Derelict-Mutant 5715 | -6/Lower Caves | Lost 3 parts (1u2w) 5916 | -6/Lower Caves | Discovered new exit (range 15) 5975 | -6/Lower Caves | Learned Factory garrison access intel 6023 | -6/Lower Caves | Entered Data Miner 6023 | -6/Data Miner | Discovered new exit (range 6) 6059 | -6/Data Miner | Met Data Miner 6114 | -6/Data Miner | Learned location of Section 7 (-2) 6114 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6148 | -6/Data Miner | Received God Mode back door access code from Data Miner 6191 | -6/Data Miner | Entered Proximity Caves 6434 | -5/Proximity Caves | Spotted B-75 Beast 6846 | -5/Proximity Caves | Core integrity fell below 50% 6956 | -5/Proximity Caves | Learned 4 Factory zone layouts 6965 | -5/Proximity Caves | Discovered new exit (range 14) 6989 | -5/Proximity Caves | Entered Factory 6989 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6990 | -5/Factory | Identified exit to Factory 6992 | -5/Factory | Loaded intel: 4 garrison access locations 7472 | -5/Factory | Lost 17 parts (3p4n4u6w) 7483 | -5/Factory | Core integrity fell below 50% 7551 | -5/Factory | Core integrity fell below 20% 7556 | -5/Factory | System corruption reached 10% 7564 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07533_ Slug penetrates Wall. 07535_ Detecting system override signal. 07536_ Lrg. Storage Unit destroyed. 07537_ Flexi-carbon Leg destroyed. 07545_ Power Amplifier destroyed. 07548_ Hacking Drone released from Hacking Drone Bay. 07549_ Hacking Drone destroyed. 07549_ Manufacturing Mainframe disabled. 07550_ Slug penetrates Wall. 07551_ Acquired 10 matter. 07554_ System corrupted: Imp. Datajack targeting data glitched. 07554_ Jacked P-70 Sage... >>parse_system Reading system data... 07554_ Enh. Flexi-carbon Leg destroyed. 07554_ Imp. Datajack destroyed. 07558_ System corrupted: IFF burst signal emitted. 07560_ Med. Storage Unit destroyed. 07560_ Imp. Core Analyzer destroyed. 07564_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? "????????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? !!?????????????????????? | | ?????????????????????# !!???? ????????????????? | | ?????????????????????# ??? ??????????????? | | ?????????????????????# "" ??????????????? | | ?????????????????????# "" ??????????????? | | ?????????????????????# T" ?????????????? | | ?????????????????????# "" ??????????????? | | ?????????????????????# "" ???????????????? | | ?????????????????????# ????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# #?????????????????????? | | ??????????# #####+#### #?????????????????????? | | #?????????????????????? | | ??????#######/#####/#########????????????????? | | ????????# h #gp #????????????????? | | # ???????# /gp@ #????????????????? | | # ######## g # #????????????????? | | # # # """" #????????????????? | | # # # """" #????????????????? | | # # # """" #????????????????? | | # / # #????????????????? | | # # # #????????????????? | | ?####### # ###########????????????????? | | ???????# ####################????????????????? | | ???????# # #???????????????? | | ???????# # #???????????????? | | ???????# # #???????????????? | | ???????# # #???????????????? | | ???????# # !!! #???????????????? | | ???????### #### # !!! !#???????????????? | | ????????## #### # !! #???????????????? | | ????### # # # """?????????????????? | | ???## ##+## =# """?????????????????? | | ?? # % * # """ #???????????????? | | ?? + % !/ #???????????????? | | ?# *# !! # #???????????????? | | ?# # %% ##############???????????????? | | ?# # | ! # #??????????????????? | | ?# # =# #??????????????????? | | ?# # # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 39 Energy Capacity 535 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 1010 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 825 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 10 Core Analysis 8 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Challenges ------------ None Game ------ Seed SupersonicSlugDevice Manual? 0 Play Time 01:08:28 Cumulative 11.6 hours Start 2020.12.23 @ 21:07:54 End 2020.12.23 @ 22:29:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9604a4d3-819a-4d70-9ad4-16a06240cf34