Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.05 @ 23:37:42 Player: It is i... Merasmus! Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (653) 653 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (943) 943 TOTAL SCORE: 3306 Bonus ------- Follower Combat Kills 355 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/400 Matter 279/300 Energy 82/100 System Corruption 0% Temperature Warning (359) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (3) ------ Small Storage Unit Makeshift Light Armor Plating > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (8) ---- Improved Signal Interpreter Makeshift Salvage Targeting Computer Authchip [Processor] Phasing AFG Light Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Weapon Shielding Makeshift Light Armor Plating > --- WEAPON ----------- Gatling Laser Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Signal Interpreter Makeshift Salvage Targeting Computer Authchip [Processor] Phasing AFG Light Cannon [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Phasing AFG Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 26 | 5 2 2 7 3 7 Power 3 | 1 . . 1 . 1 Engine 3 | 1 . . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 2 . 2 Treads 2 | . . . 2 . . Leg 4 | 2 . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 1 1 2 1 Device 1 | . . . . 1 . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 1 1 1 1 1 Artifact . | . . . . . . Weapon 10 | 1 1 1 3 1 3 Energy Gun 2 | . . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 1 . . Ballistic Cannon 2 | . 1 . 1 . . Launcher 1 | . . . 1 . . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 10 | . . 1 3 . 6 Power 3 | . . . 1 . 2 Propulsion 1 | . . . 1 . . Utility 2 | . . . . . 2 Weapon 4 | . . 1 1 . 2 Highest Loss Streak 4 | . . 1 3 . 4 To Critical Strikes . | . . . . . . Average Backups 7 | 3 7 6 6 7 6 Power . | . 1 1 . . . Propulsion . | 1 2 2 1 . . Utility 3 | . . . 1 5 4 Weapon 2 | 1 3 3 2 2 2 Tool/Special . | . . . . . . Unused Backups 7 | . . . . 4 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . . . 2 3 Weapon 2 | . . . . 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 97 99 94 100 94 Engine 11 | . 14 11 9 11 9 Treads 15 | . . . 7 22 15 Leg 7 | . 28 22 11 . 4 Storage 11 | . 14 11 11 11 11 Protection 20 | . 12 22 22 21 19 Energy Gun 1 | . . . . . 7 Ballistic Gun 19 | . 14 21 15 22 18 Ballistic Cannon 10 | . 13 11 12 11 5 Peak Build Rating 29 | 5 7 9 13 24 29 Average Rating 13 | 3 6 8 10 14 20 On Entrance 7 | . 5 7 8 12 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 43 | 10 16 18 24 43 39 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 2 | . . . 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 8 7 8 8 8 Average Carried 7 | 3 7 6 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 5 8 6 7 8 5 Class Distribution -------------------- 81% | Tank 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 934 | 152 76 56 125 111 414 Remotely . | . . . . . . Salvage Created 667 | . 118 51 150 . 348 Parts 28 | . 3 1 15 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 20 | . . . . . 20 Prevented 7 | . . . . . 7 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 4 1 4 . 7 Guns 6 | . . . 1 . 5 Cannons 9 | . 4 1 3 . 1 AOE 1 | . . . . . 1 Classes Destroyed 8 | . 1 1 3 . 3 Builder 1 | . . . 1 . . Drone 1 | . . . . . 1 Watcher 1 | . . 1 . . . Swarmer 2 | . . . 2 . . Grunt 8 | . 4 1 . . 3 Protector 1 | . . . . . 1 Sentry 3 | . . . 2 . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 2 | . 2 1 2 . 2 Combat Bots Only 2 | . 2 1 2 . 2 Max Kills in Single Turn 2 | . 1 1 2 . 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 174 | . 24 28 46 . 76 Missed 51 | . 6 12 13 . 20 Hits 123 | . 18 16 33 . 56 Melee 5 | . . . . . 5 Projectile 118 | . 18 16 33 . 51 Critical Strikes 4 | . . . 1 . 3 Damage Taken 2222 | . 223 220 438 . 1341 Core 462 | . 33 . 73 . 356 Absorbed by Shields . | . . . . . . Redirected to Shielding 99 | . . 11 34 . 54 Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 65 | . 20 11 11 . 23 Largest 3 | . 2 3 3 . 3 Hottest 133 | . 50 70 83 . 133 Shots Fired 154 | . 40 33 23 . 58 Gun 100 | . 20 22 11 . 47 Cannon 46 | . 20 11 9 . 6 Launcher 3 | . . . 3 . . Special 5 | . . . . . 5 Kinetic 128 | . 40 33 20 . 35 Thermal 18 | . . . . . 18 Explosive 8 | . . . 3 . 5 Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 10 13 7 . 9 Robot Miss Streak 5 | . 4 4 3 . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 98 | . 29 21 11 . 37 Core Hits 52 | . 8 8 7 . 29 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 . . 2 Blast 1 | . . 1 . . . Sever 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2194 | . 436 252 189 . 1317 Guns 956 | . 170 154 97 . 535 Cannons 531 | . 266 98 92 . 75 Explosions 549 | . . . . . 549 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1173 | . 436 252 189 . 296 Thermal 314 | . . . . . 314 Explosive 549 | . . . . . 549 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 158 | . . . . . 158 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 11 | . 6 4 . . 1 Impact . | . . . . . . Kinetic 10 | . 5 4 . . 1 Secondary 1 | . 1 . . . . Self-Inflicted Damage 81 | . . . 81 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 496 | . 34 90 36 . 496 Average Temperature 105 | . 17 30 15 . 176 Received Heat Transfer 735 | . 120 99 63 . 453 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 652 | . . . . . 652 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 50 | . 45 30 50 . . Initial 17 | . . 17 3 . . Average 4 | . 7 6 2 . . Influence Increases 697 | . 114 37 121 . 425 Destroy 0b10 Robot/C 480 | . 80 20 80 . 300 Destroy 0b10 Robot/NC 20 | . . 5 5 . 10 Destroy Leader 72 | . 20 12 10 . 30 Allied During Kill 70 | . . . . . 70 Successful Hack 14 | . 14 . . . . Destroy Structure 26 | . . . 26 . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 591 | . 71 70 81 50 319 Entered New Map 83 | . . 26 7 50 . Time Decay 412 | . 71 34 58 . 249 Lost Part 76 | . . 10 16 . 50 Lost Ally 20 | . . . . . 20 Squads Dispatched 4 | . 2 1 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 6 8 8 . 27 Peak Tracking Total 9 | . 3 5 6 . 9 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 1 1 . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 9 4 1 . . Successful 10 | . 6 3 1 . . Failed 4 | . 3 1 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 13 | . 9 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 6 3 1 . . Record 4 | . 1 3 . . . Prototype ID Bank 2 | . 2 . . . . Open Door 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 74 | . . . . . 74 Total Damage 1922 | . . . . . 1922 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3954 | 70 456 196 572 2019 641 Spaces Moved 2328 | 46 287 129 299 1215 352 Core 20 | 20 . . . . . Treads 1574 | . . . 113 1215 246 Legs 734 | 26 287 129 186 . 106 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 125 Average Speed 151 | 89 120 120 167 160 155 Slowest Speed 260 | 120 120 120 260 240 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . . 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 40 17 56 89 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . . 2 4 Spaces Dug . | . . . . . . Terrain Destroyed 101 | . . . 31 . 70 Melee . | . . . . . . Projectile . | . . . . . . AOE 101 | . . . 31 . 70 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2609 | 74 358 147 349 1289 392 Wait 146 | 16 45 6 23 56 . Move 2323 | 45 286 128 298 1214 352 Hop . | . . . . . . Pick Up 31 | 8 5 . 7 8 3 Fast Attach 3 | 2 . . . . 1 Attach 18 | 3 2 2 5 1 5 Detach 1 | . . . . 1 . Swap 10 | . . . 2 3 5 Drop 12 | . . . 3 6 3 Fire 65 | . 20 11 11 . 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 10) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 699 | -9/Materials | Discovered new exit (range 10) 723 | -9/Materials | Entered Mines 808 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 831 | -9/Mines | Build established: Tank 996 | -9/Mines | Lost 3 parts (1p1n1w) 1076 | -9/Mines | Found the Drone Emporium 1104 | -9/Mines | Found Prototype Device 1239 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1295 | -9/Mines | Entered Zion 1404 | -7/Zion | Learned location of Data Miner (-6) 1460 | -7/Zion | Found Prototype Device 1467 | -7/Zion | Identified Phasing AFG 2007 | -7/Zion | Given A8's code to call for help 2080 | -7/Zion | Learned location of Warlord (-4) 2149 | -7/Zion | Received a visual enhancement algorithm 2151 | -7/Zion | Ran a visual enhancement algorithm 2389 | -7/Zion | Met Imprinter 2418 | -7/Zion | Imprinted 2420 | -7/Zion | Declared Zion's savior 2681 | -7/Zion | Found Prototype Special Weapon 2690 | -7/Zion | Identified RU-N14's Throwing Claymores 2702 | -7/Zion | Found RU-N14's Throwing Claymores 3277 | -7/Zion | Discovered new exit (range 16) 3284 | -7/Zion | Identified exit to Deep Caves 3292 | -7/Zion | Given the Hacking Drone Bay 3314 | -7/Zion | Entered Proximity Caves 3314 | -6/Proximity Caves | Accompanied by 4 allies 3430 | -6/Proximity Caves | Spotter reported a threat 3473 | -6/Proximity Caves | Spotted B-75 Beast 3502 | -6/Proximity Caves | Destroyed B-75 Beast 3580 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3601 | -6/Proximity Caves | Core integrity fell below 50% 3912 | -6/Proximity Caves | Spotter reported a threat 3939 | -6/Proximity Caves | Core integrity fell below 20% 3955 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Searching scrap... Found Imp. System Shield. Found Gatling Laser. Found Hcp. Storage Unit. Found Power Amplifier. Found 55 Matter. Acquired Gatling Laser. Dropped Gatling Laser. Acquired 10 matter. N-01 Spotter is scanning... N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. Weapon Shielding destroyed. Critical hit (Burn: +37). G-50 Soldier destroyed. Switching to secondary target: L-41 Fighter. Angular Momentum Engine destroyed. Assault Rifle destroyed. Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????######?????????????????????????????????????? | | ????### ###???????????????????????????????????? | | ???## ##??????????????????????????????????? | | ??## #??????????????????????????????????? | | ??# ######??????##??????????????????????????? | | ??## ##?????????### ##????????????????????????? | | ##### ##?????????## ##???????????????????????? | | # ## #?##??????## ######??????????????????? | | ### #???### ##?????????????????? | | #? #?## ##????????????????? | | ##?? ## ##???????????????? | | ##???? #???????????????? | | ##??????? ## #????????????????? | | #?????????# ## g g #??????????????????? | | #??????????# ## =b@l #???????????????????? | | #????##???## ##g=###gg#???????????????????? | | ###???## #### #?# #???????????????????? | | ##????# ##?# #???????????????????? | | # ##????# ####??# #???????????????????? | | # #?##### #?????# #??????????????????? | | # ### #?## #?????## ?????????????????? | | ### #??## ##??????? ????????????????? | | ## #??## ##??????? #???????????????? | | # #?# #### ##?????? #???????????????? | | # ### ## #???? ##???????????????? | | # #???? #????????????????? | | # ######## #####???? ????????????????? | | # #??????###???????? ##????????????????? | | ## ##?????????????????? ##?????????????????? | | ?# ##??????????????????? #??????????????????? | | ?# #???????????????????? #??????????????????? | | # #???????????????????? #??????????????????? | | ### ???????????????????????????????????????? | | ??# ??????????????????????????????????????? | | ??####### ?????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ???????????? ??????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed HeartEnergyScreen Manual? 0 Play Time 00:37:33 Cumulative 11.1 hours Start 2026.10.05 @ 23:02:42 End 2026.10.05 @ 23:37:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 3 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 22ab2e82-a121-4093-9eeb-bff62cbcf5b6